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  • Warning for "Reallocated Event Count" S.M.A.R.T. attribute with a new/unused drive. How serious is t

    - by Developer Art
    I've just looked at the health status of my old 2,5 inch 500 Gb Fujitsu drive with a popular "HD Tune" utility. It shows a warning for the "Reallocated Event Count" property. How serious is that? The thing is that the drive is practically new. I pulled it out of a new laptop over a year ago and never used it since. Right now it only has 53 "Power On" hours which sounds about right since I only had it running a few evenings overnight before switching it for something more performant. Does this warning indicate that the drive is likely to fail some time in the future? I'm somewhat perplexed since the drive is effectively unused. What is more, I have arranged with somebody to buy off this drive since I don't really need. It is 12,5 mm thick (with 3 plates) meaning it doesn't fit into an external enclosure which makes it quite useless to me. Can I give away the drive without having it on my conscience or better cancel the deal? In other words, can the drive be used safely for years to come or better throw it away? I'm running a sector test now to see if there are any real problems. Will post the results as soon as they're available.

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  • E-books make smart kids using Java ME mobile phones

    - by hinkmond
    Worldreader has been distributing e-books on Kindle devices to children in sub-Saharan Africa to teach the students how to read. But now, Worldreader has also created a Java ME app that helps even more students in developing countries to have access to free books. See: Reaching more students w/Java ME Here's a quote: In many African countries, 80 percent of the population owns a cell phone. Up to now, Worldreader has focused on distributing Kindles to classrooms (the organization’s founder is former Amazon exec, but by making e-books available via cell phones the organization can reach a much wider group of readers. Using technology to teach kids how to read in developing nations is a good way to use mobile devices like Java ME feature phones--a lot better than trying to slingshot cartoon angry birds at green pigs on those other platforms, doncha think? Hinkmond

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  • Securing the Emerging Smart Grid

    As the government pours billions into utilities to create an intelligent network, standards bodies are working to secure the emerging grid so it doesn’t become a repeat of the PC industry.

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  • Securing the Emerging Smart Grid

    As the government pours billions into utilities to create an intelligent network, standards bodies are working to secure the emerging grid so it doesn’t become a repeat of the PC industry.

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  • Securing the Emerging Smart Grid

    As the government pours billions into utilities to create an intelligent network, standards bodies are working to secure the emerging grid so it doesn’t become a repeat of the PC industry.

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  • The Smart Buyer';s Guide to Printer Inks

    For quality printing, you need quality printer inks but how do you get them without breaking the bank? The good news is that there are ways to buy quality printer ink cartridges at affordable prices.... [Author: Kathryn Dawson - Computers and Internet - May 21, 2010]

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  • The Smart Way to Buy Cheap Printer Cartridges

    If you think you';re spending too much on printer ink, you';re not alone. The main question ink jet printer owners constantly ask themselves is "where can I get cheap printer cartridges?" This is unde... [Author: Kathryn Dawson - Computers and Internet - May 19, 2010]

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  • Auto-organized / smart inventory system?

    - by VeXe
    for the past week I've been working on an inventory system with Unity3D. At first I got help from the guys at Design3 but it wasn't too long till we split path, because I really didn't like the way they did their code, it didn't have any smell of OOP whatsoever. I took it further steps ahead - items take more than one slot, advanced placement system (items tries their best to find the best close fit), local mouse system (mouse gets trapped in active bag area), etc. Here's a demo of my work. What we would like to have in our game, is an auto-organizing feature - not auto-sort. We want this feature because our inventory's going to be in 'real-time' - not like in Resident Evil 1,2,3 etc where you would pause the game and do things in your inventory. Now imagine your self in a sticky situation surrounded by zombies, and you don't have bullets, you look around, you see that there are bullets nearby on the ground, so you go for them and try to pick them up, but they don't fit! you look at your inventory and find out that if you reorganize some of the items, it will fit! - now the player - in that situation doesn't have time to reorganize because he's surrounded with zombies and will die if he stops and organizes the inventory to make space (remember inventory in real-time, no pausing) - wouldn't it be nice for that to happen automatically? - Yes! (I believe this has been implemented in some games like Dungeon siege or something, so sure it's doable) take a look at this picture for example: Yes, so if you auto-sort the issue you will get your spaces but it's bad because: 1- Expensive: it doesn't need a whole sort operation to free those spaces, in the first picture, just slide the red item at the bottom to the very left, and you get the same spaces that you got from the auto-sort. 2- It's annoying to the player: "Who the F told you to re-order my stuff?" I'm not asking for "How to write the code" for this, I'm just asking for some guidance, where to look, what algorithms are involved? Is this something related to graphs and shortest path stuff? I hope not cuz I didn't manage to continue my college studies :/ But even if it is, just tell me and I will learn the stuff related. Notice there could be more than just one solution. So I guess the first thing I have to do is figure out if the situation is 'solvable' - if I know how to determine if a situation is solvable or not, then I can 'solve' it. I just need to know the conditions that makes it 'solvable'. And I believe there must be some algorithm/data structure for this. Here's a pic for more than one solution of trying to fit a 1x3 item: The arrows show just one of the solutions, but if you look you will find more than one. This is what I ultimately not auto-sorting but find a solution and applying it. Note that if I spend time on it I will come up with a way to solve it, but it wouldn't be the best way, it's like, holding a car wheel with your feet instead of your hands! XD Or just like trying to solve an issue that requires arrays, but you're not yet aware of their existence! So what is the right approach to this? Hope somebody helps, thanks a lot in advance :)

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  • Smart Inbound Linking For SEO

    Hey friends, today I am gonna share some very useful and important information related to SEO. The concept that I am gonna describe is Inbound Links, which when taken proper care of helps immensely in the SEO and gaining higher search engine ranking. These links are also known as Back Links, which in the simpler terms can be described as links from the other websites to our website or web page.

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  • Using Kyocera Mita Toner Is The Smart Solution

    Many companies and individuals will find the funds to purchase the best equipment they can afford to help them succeed in their business, regardless of what it may be. If you are going to invest in t... [Author: Steve White - Computers and Internet - May 16, 2010]

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  • SEO Smart Links Plug-In Review

    As everybody is on the hunt for inbound links to their website to build PR and increase traffic, many fail to optimize the links within their site or sites. This articles discusses the WordPress Link Plug-ins that you need to increase your "intra" and "inter" site linking.

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  • SEO Smart Links Plug-In Review

    As everybody is on the hunt for inbound links to their website to build PR and increase traffic, many fail to optimize the links within their site or sites. This articles discusses the WordPress Link Plug-ins that you need to increase your "intra" and "inter" site linking.

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  • ???????????I/O?SSD????!

    - by Yusuke.Yamamoto
    ????? ??:2010/11/25 ??:???? ?????????????????????I/O???????????????? Oracle Database 11g Release 2 ?????Database Smart Flash Cache?????????????????????????????????????????????????????? ???????????????????SSD????????????"?????(??)"???????????????????? Database Smart Flash Cache ???OLTP??+?????????????????OLTP??+OLTP???10????????? ????????? ????????????????? http://oracletech.jp/products/pickup/000076.html

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  • Does it exist: smart pointer, owned by one object allowing access.

    - by Noah Roberts
    I'm wondering if anyone's run across anything that exists which would fill this need. Object A contains an object B. It wants to provide access to that B to clients through a pointer (maybe there's the option it could be 0, or maybe the clients need to be copiable and yet hold references...whatever). Clients, lets call them object C, would normally, if we're perfect developers, be written carefully so as to not violate the lifetime semantics of any pointer to B they might have...but we're not perfect, in fact we're pretty dumb half the time. So what we want is for object C to have a pointer to object B that is not "shared" ownership but that is smart enough to recognize a situation in which the pointer is no longer valid, such as when object A is destroyed or it destroys object B. Accessing this pointer when it's no longer valid would cause an assertion/exception/whatever. In other words, I wish to share access to data in a safe, clear way but retain the original ownership semantics. Currently, because I've not been able to find any shared pointer in which one of the objects owns it, I've been using shared_ptr in place of having such a thing. But I want clear owneship and shared/weak pointer doesn't really provide that. Would be nice further if this smart pointer could be attached to member variables and not just hold pointers to dynamically allocated memory regions. If it doesn't exist I'm going to make it, so I first want to know if someone's already released something out there that does it. And, BTW, I do realize that things like references and pointers do provide this sort of thing...I'm looking for something smarter.

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  • C++0x Smart Pointer Comparisons: Inconsistent, what's the rationale?

    - by GManNickG
    In C++0x (n3126), smart pointers can be compared, both relationally and for equality. However, the way this is done seems inconsistent to me. For example, shared_ptr defines operator< be equivalent to: template <typename T, typename U> bool operator<(const shared_ptr<T>& a, const shared_ptr<T>& b) { return std::less<void*>()(a.get(), b.get()); } Using std::less provides total ordering with respect to pointer values, unlike a vanilla relational pointer comparison, which is unspecified. However, unique_ptr defines the same operator as: template <typename T1, typename D1, typename T2, typename D2> bool operator<(const unique_ptr<T1, D1>& a, const unique_ptr<T2, D2>& b) { return a.get() < b.get(); } It also defined the other relational operators in similar fashion. Why the change in method and "completeness"? That is, why does shared_ptr use std::less while unique_ptr uses the built-in operator<? And why doesn't shared_ptr also provide the other relational operators, like unique_ptr? I can understand the rationale behind either choice: with respect to method: it represents a pointer so just use the built-in pointer operators, versus it needs to be usable within an associative container so provide total ordering (like a vanilla pointer would get with the default std::less predicate template argument) with respect to completeness: it represents a pointer so provide all the same comparisons as a pointer, versus it is a class type and only needs to be less-than comparable to be used in an associative container, so only provide that requirement But I don't see why the choice changes depending on the smart pointer type. What am I missing? Bonus/related: std::shared_ptr seems to have followed from boost::shared_ptr, and the latter omits the other relational operators "by design" (and so std::shared_ptr does too). Why is this?

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