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  • Proper method to detect device model (iPhone/iPod Touch)?

    - by Mark
    Is this the proper way to detect which device a user is running? NSString *currentModel = [[UIDevice currentDevice] model]; if ([currentModel isEqualToString:@"iPhone"]) { // The user is running on iPhone so allow Call, Camera, etc. } else { // The user is running on a different device (iPod / iPad / iPhone Simulator) disallow Call. }

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  • Change name of iPhone app in Xcode 4

    - by Tim
    Hello! I want to change the name which is displayed below the app icon on the iPhone screen. I use Xcode 4 and I have one target with keys: Bundle display name : ${PRODUCT_NAME} Bundle name : ${PRODUCT_NAME} What I want, my project name is for example "test" but I want to have "MySuperApp". So, where can I change it best? Is there a place where I can change ${PRODUCT_NAME}? Are there any other places where I have to change it? Best Regards, Tim.

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  • Code corresponding to leaks with Visual Leak Detector

    - by matt
    I am trying to use Visual Leak Detector in Visual Studio 2008, here is an example of the output I get: Detected memory leaks! Dumping objects -> {204} normal block at 0x036C1568, 1920 bytes long. Data: < > 80 08 AB 03 00 01 AB 03 80 F9 AA 03 00 F2 AA 03 {203} normal block at 0x0372CC68, 40 bytes long. Data: <( > 28 00 00 00 80 02 00 00 E0 01 00 00 01 00 18 00 {202} normal block at 0x0372CC00, 44 bytes long. Data: << E > 3C 16 45 00 80 02 00 00 E0 01 00 00 01 00 00 00 The user's guide says to click on any line to jump to the corresponding file/line of code ; I tried clicking on every line but nothing happens! What am I missing?

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  • Compiler error while compiling the RAPID library on VS2008

    - by Demi
    I've downloaded the RAPID library and tried to compile it on Microsoft Visual Studio 2008. However, I'm getting the following compiler error: C4430 missing type specifier - int assumed. Note: C++ does not support default-int at this code segment (the exact line that produces the error is int flag): class RAPID_model { public: box *b; int num_boxes_alloced; tri *tris; int num_tris; int num_tris_alloced; int build_state; int build_hierarchy(); friend RAPID_Collide(double R1[3][3], double T1[3], double s1, RAPID_model *RAPID_model1, double R2[3][3], double T2[3], double s2, RAPID_model *RAPID_model2, int flag); Can anyone please help me with this? Thank you

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  • Detecting a website's framework

    - by Rakesh Juyal
    I was reading the article "50 of the Best Websites Developed Using Ruby on Rails". It seems quite impressive. But is there any way to find out which framework any specific website uses? Say dzone.com, how could I find out which framework it is using? How could I find websites made with, for example, the Spring Framework?

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  • coloring the clickable part of an image in iphone

    - by iphonecool
    Dear All, I'm assigned with new task for detecting the boundaries of an uiimage.That is, i want detect the boundary of an uiimage for coloring the particular part of an uiimage(for,part by part coloring). My Task is, I'm selecting the particular color among no.of colors and click on the particular part of the image the selectable part want to color.For that what should i do to achieve this. Please explain me how can i do this..what are the methods are used to achieve this. Thanks & Regards Renuga

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  • Changing cell class on radio button change

    - by Nick
    Huge thanks for the help in this thread - Click td, select radio button in jQuery But now I'm having trouble that it won't change the class of the cell, even though I have binded the 'change' trigger in jQuery like so: $("td input[type=radio]").bind('change click', function () { $('td').removeClass('selected'); $(this).parent('td').addClass('selected'); }); $("td").click(function () { $('input:radio', this).attr('checked', true); }); Hope that makes sense. If you click the radio button, or move between them using the keyboard, the cell's class changes just fine. However if you trigger this by clicking the cell it doesn't change the class :( Thanks

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  • how to access a different movieclip within the flash in AS3

    - by Pieter888
    I've been trying to learn Action Script 3 the past few weeks, making tiny interactive games to learn the basics. I stumble upon a problem every now and then but most of the times google helps me out. But this problem has got me stuck so please help: The main stage contains two objects(movieclips), the player and a wall. The player has got his own code so when I drag in the player object I don't have to write any code into the main stage to be able to move the player. This all worked pretty well and I now wanted to add the wall so the player actually has something to bounce into. Now here is the problem, I want to check if the player touches the wall, I've done this before but that was when I used the main stage as my coding playground instead of putting the code in movieclips. How can I check if the player hits the wall within the movement code of the player object?

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  • Keeping Score in XNA Game

    - by Seven
    Hi. I'm following an XNA tutorial and have the following code for collision detecting (detecting when a bullet collides with a target). Basically I'm looking to increment a score variable to display the score to the screen without re-writing the whole program. No matter where I place it in this method it seems to start incrementing from the number of targets, not from zero. Is there something simple I'm missing here? Any help would be greatly appreciated. Thanks. private CollisionType CheckCollision(BoundingSphere sphere) { if (completeCityBox.Contains(sphere) != ContainmentType.Contains) return CollisionType.Boundary; for (int i = 0; i < targetList.Count; i++) { if (targetList[i].Contains(sphere) != ContainmentType.Disjoint) { targetList.RemoveAt(i); i--; AddTargets(); return CollisionType.Target; } } return CollisionType.None; }

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  • How to change size of UIButton

    - by Adam
    I'm trying to resize a UIButton in my iPhone app. I have a UIButton synthesized and when I call the following code, it moves on the screen, but the width & height of the button never change. button.frame.size = CGRectMake(104, 68, 158, 70); For example, when I change the height (70) to 40, the height of the button does not change. If I change the x or y, however, it will move on the screen. Any ideas?

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  • How to detect a image texture?

    - by Ole Jak
    So we have a photo like this How to detect that a red wall has a white figure painted on it and that that white figure is a texture and than how to cut that wall from the picture? I need an algorithm for performing such operation programaticly (not by hand)

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