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  • Need material for character anatomy in a 2D game. Spartan Like, See Picture

    - by Edwin Soho
    I'm creating my art for an 2d based IOS game. I know some basic anatomy as you can see by the picture but I have no idea how I will make draw the pics for animation of the character walking, attacking with his sword and protecting himself with shield. Is there any anatomy reference for 2d game out there, book or anything else? for your information, I did try to find but all of stuff I found are very amateur and incomplete The picture was my attempt of creating a example of the character walking, which I'm not happy with please help, thanks Update: Since I am in a hurry I decided I would copy the anatomy from other 2d games, it is not that clean but at least I wanna be able to start it. The question is still open.

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  • What are the common character animation techniques used in tile based hack&slash games?

    - by Gorky
    I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal framing may be another. But how about the physics? Or do they use a totally hybrid system of inverse kinematics supported with a skeleton,physics and mixed with interpolated keyframing for more realistic animations? If so, how and for what reasons? I can think of many different solutions for the issues below but I wonder what's used and best suited for issues like: Walking or moving on an uneven terrain Combat interaction, combat physics and collisions Attaching rigid items to character and their iteractions ih physics world Soft body dynamics like hair, vegetation, clothes and fabric in line with animations and iteractions.

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • How can I superscript a single character throughout my site?

    - by dvn66
    Finishing up development work for a client and they have a late request to superscript every occurrence of the &reg character throughout the site. I merely get by with CSS, but not even sure CSS provides the best solution here. how can I make a global change to every occurrence of a single character in the site copy without going back and adding tags everywhere? if the best solution does involve inserting a span or other tag I'm thinking it could be accomplished with a database query (all the copy is wired up to a CMS).

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • How can I search for the dot character using the search command?

    - by lk
    I'm trying to use the Search command in Vim: :Rs/F/T/X R = range F = text to find T = text to replace with X = options But, when I want to search for the "." (dot character) I'm getting some problems. The task: Replace all occurences of " ." (space dot) for "" (greater-than) So, first I tried this: :%s/ ./>/g But this changed me all the " ." (space ANY-CHARACTER) to the "" character. Then I remembered that the dot character is a special one, so I tried this: :%s/ \./>/g But vim threw me an error: E486 Can't find pattern " \." And finally I tried this crazy thing: :%s/" ."/>/g and this :%s/" \."/>/g But I got the same result: E486 Can't find pattern... So, how can I search for the dot character using the search command? PS: Sorry for my poor Enlish.

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  • Entity Framework v1 &hellip; Brief Synopsis and Tips &ndash; Part 2

    - by Rohit Gupta
    Using Entity Framework with ASMX Web sErvices and WCF Web Service: If you use ASMX WebService to expose Entity objects from Entity Framework... then the ASMX Webservice does not  include object graphs, one work around is to use Facade pattern or to use WCF Service. The other important aspect of using ASMX Web Services along with Entity Framework is that the ASMX Client is not aware of the existence of EF v1 since the client solely deals with C# objects (not EntityObjects or ObjectContext). Since the client is not aware of the ObjectContext hence the client cannot participate in change tracking since the client only receives the Current Values and not the Orginal values when the service sends the the Entity objects to the client. Thus there are 2 drawbacks to using EntityFramework with ASMX Web Service: 1. Object state is not maintained... so to overcome this limitation we need insert/update single entity at a time and retrieve the original values for the entity being updated on the server/service end before calling Save Changes. 2. ASMX does not maintain object graphs... i.e. Customer.Reservations or Customer.Reservations.Trip relationships are not maintained. Thus you need to send these relationships separately from service to client. WCF Web Service overcomes the object graph limitation of ASMX Web Service, but we need to insure that we are populating all the non-null scalar properties of all the objects in the object graph before calling Update. WCF Web service still cannot overcome the second limitation of tracking changes to entities at the client end. Also note that the "Customer" class in the Client is very different from the "Customer" class in the Entity Framework Model Entities. They are incompatible with each other hence we cannot cast one to the other. However the .NET Framework translates the client "Customer" Entity to the EFv1 Model "customer" Entity once the entity is serialzed back on the ASMX server end. If you need change tracking enabled on the client then we need to use WCF Data Services which is available with VS 2010. ====================================================================================================== In WCF when adding an object that has relationships, the framework assumes that every object in the object graph needs to be added to store. for e.g. in a Customer.Reservations.Trip object graph, when a Customer Entity is added to the store, the EFv1 assumes that it needs to a add a Reservations collection and also Trips for each Reservation. Thus if we need to use existing Trips for reservations then we need to insure that we null out the Trip object reference from Reservations and set the TripReference to the EntityKey of the desired Trip instead. ====================================================================================================== Understanding Relationships and Associations in EFv1 The Golden Rule of EF is that it does not load entities/relationships unless you ask it to explicitly do so. However there is 1 exception to this rule. This exception happens when you attach/detach entities from the ObjectContext. If you detach an Entity in a ObjectGraph from the ObjectContext, then the ObjectContext removes the ObjectStateEntry for this Entity and all the relationship Objects associated with this Entity. For e.g. in a Customer.Order.OrderDetails if the Customer Entity is detached from the ObjectContext then you cannot traverse to the Order and OrderDetails Entities (that still exist in the ObjectContext) from the Customer Entity(which does not exist in the Object Context) Conversely, if you JOIN a entity that is not in the ObjectContext with a Entity that is in the ObjContext then the First Entity will automatically be added to the ObjContext since relationships for the 2 Entities need to exist in the ObjContext. ========================================================= You cannot attach an EntityCollection to an entity through its navigation property for e.g. you cannot code myContact.Addresses = myAddressEntityCollection ========================================================== Cascade Deletes in EDM: The Designer does not support specifying cascase deletes for a Entity. To enable cascasde deletes on a Entity in EDM use the Association definition in CSDL for the Entity. for e.g. SalesOrderDetail (SOD) has a Foreign Key relationship with SalesOrderHeader (SalesOrderHeader 1 : SalesOrderDetail *) if you specify a cascade Delete on SalesOrderHeader Entity then calling deleteObject on SalesOrderHeader (SOH) Entity will send delete commands for SOH record and all the SOD records that reference the SOH record. ========================================================== As a good design practise, if you use Cascade Deletes insure that Cascade delete facet is used both in the EDM as well as in the database. Even though it is not absolutely mandatory to have Cascade deletes on both Database and EDM (since you can see that just the Cascade delete spec on the SOH Entity in EDM will insure that SOH record and all related SOD records will be deleted from the database ... even though you dont have cascade delete configured in the database in the SOD table) ============================================================== Maintaining relationships in Code When Setting a Navigation property of a Entity (for e.g. setting the Contact Navigation property of Address Entity) the following rules apply : If both objects are detached, no relationship object will be created. You are simply setting a property the CLR way. If both objects are attached, a relationship object will be created. If only one of the objects is attached, the other will become attached and a relationship object will be created. If that detached object is new, when it is attached to the context its EntityState will be Added. One important rule to remember regarding synchronizing the EntityReference.Value and EntityReference.EntityKey properties is that when attaching an Entity which has a EntityReference (e.g. Address Entity with ContactReference) the Value property will take precedence and if the Value and EntityKey are out of sync, the EntityKey will be updated to match the Value. ====================================================== If you call .Load() method on a detached Entity then the .Load() operation will throw an exception. There is one exception to this rule. If you load entities using MergeOption.NoTracking, you will be able to call .Load() on such entities since these Entities are accessible by the ObjectContext. So the bottomline is that we need Objectontext to be able to call .Load() method to do deffered loading on EntityReference or EntityCollection. Another rule to remember is that you cannot call .Load() on entities that have a EntityState.Added State since the ObjectContext uses the EntityKey of the Primary (Parent) Entity when loading the related (Child) Entity (and not the EntityKey of the child (even if the EntityKey of the child is present before calling .Load()) ====================================================== You can use ObjContext.Add() to add a entity to the ObjContext and set the EntityState of the new Entity to EntityState.Added. here no relationships are added/updated. You can also use EntityCollection.Add() method to add an entity to another entity's related EntityCollection for e.g. contact has a Addresses EntityCollection so to add a new address use contact.Addresses.Add(newAddress) to add a new address to the Addresses EntityCollection. Note that if the entity does not already exist in the ObjectContext then calling contact.Addresses.Add(myAddress) will cause a new Address Entity to be added to the ObjContext with EntityState.Added and it will also add a RelationshipEntry (a relationship object) with EntityState.Added which connects the Contact (contact) with the new address newAddress. Note that if the entity already exists in the Objectcontext (being part theOtherContact.Addresses Collection), then calling contact.Addresses.Add(existingAddress) will add 2 RelationshipEntry objects to the ObjectStateEntry Collection, one with EntityState.Deleted and the other with EntityState.Added. This implies that the existingAddress Entity is removed from the theOtherContact.Addresses Collection and Added to the contact.Addresses Collection..effectively reassigning the address entity from the theOtherContact to "contact". This is called moving an existing entity to a new object graph. ====================================================== You usually use ObjectContext.Attach() and EntityCollection.Attach() methods usually when you need to reconstruct the ObjectGraph after deserializing the objects as received from a ASMX Web Service Client. Attach is usually used to connect existing Entities in the ObjectContext. When EntityCollection.Attach() is called the EntityState of the RelationshipEntry (the relationship object) remains as EntityState.unchanged whereas when EntityCollection.Add() method is called the EntityState of the relationship object changes to EntityState.Added or EntityState.Deleted as the situation demands. ========================================================= LINQ To Entities Tips: Select Many does Inner Join by default.   for e.g. from c in Contact from a in c.Address select c ... this will do a Inner Join between the Contacts and Addresses Table and return only those Contacts that have a Address. ======================================================== Group Joins Do LEFT Join by default. e.g. from a in Address join c in Contact ON a.Contact.ContactID == c.ContactID Into g WHERE a.CountryRegion == "US" select g; This query will do a left join on the Contact table and return contacts that have a address in "US" region The following query : from c in Contact join a in Address.Where(a1 => a1.CountryRegion == "US") on c.ContactID  equals a.Contact.ContactID into addresses select new {c, addresses} will do a left join on the Address table and return All Contacts. In these Contacts only those will have its Address EntityCollection Populated which have a Address in the "US" region, the other contacts will have 0 Addresses in the Address collection (even if addresses for those contacts exist in the database but are in a different region) ======================================================== Linq to Entities does not support DefaultIfEmpty().... instead use .Include("Address") Query Builder method to do a Left JOIN or use Group Joins if you need more control like Filtering on the Address EntityCollection of Contact Entity =================================================================== Use CreateSourceQuery() on the EntityReference or EntityCollection if you need to add filters during deferred loading of Entities (Deferred loading in EFv1 happens when you call Load() method on the EntityReference or EntityCollection. for e.g. var cust=context.Contacts.OfType<Customer>().First(); var sq = cust.Reservations.CreateSourceQuery().Where(r => r.ReservationDate > new DateTime(2008,1,1)); cust.Reservations.Attach(sq); This populates only those reservations that are older than Jan 1 2008. This is the only way (in EFv1) to Attach a Range of Entities to a EntityCollection using the Attach() method ================================================================== If you need to get the Foreign Key value for a entity e.g. to get the ContactID value from a Address Entity use this :                                address.ContactReference.EntityKey.EntityKeyValues.Where(k=> k.Key == "ContactID")

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  • Nesting Linq-to-Objects query within Linq-to-Entities query –what is happening under the covers?

    - by carewithl
    var numbers = new int[] { 1, 2, 3, 4, 5 }; var contacts = from c in context.Contacts where c.ContactID == numbers.Max() | c.ContactID == numbers.FirstOrDefault() select c; foreach (var item in contacts) Console.WriteLine(item.ContactID); Linq-to-Entities query is first translated into Linq expression tree, which is then converted by Object Services into command tree. And if Linq-to-Entities query nests Linq-to-Objects query, then this nested query also gets translated into an expression tree. a) I assume none of the operators of the nested Linq-to-Objects query actually get executed, but instead data provider for particular DB (or perhaps Object Services) knows how to transform the logic of Linq-to-Objects operators into appropriate SQL statements? b) Data provider knows how to create equivalent SQL statements only for some of the Linq-to-Objects operators? c) Similarly, data provider knows how to create equivalent SQL statements only for some of the non-Linq methods in the Net Framework class library? EDIT: I know only some Sql so I can't be completely sure, but reading Sql query generated for the above code it seems data provider didn't actually execute numbers.Max method, but instead just somehow figured out that numbers.Max should return the maximum value and then proceed to include in generated Sql query a call to TSQL's build-in MAX function. It also put all the values held by numbers array into a Sql query. SELECT CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN '0X0X' ELSE '0X1X' END AS [C1], [Extent1].[ContactID] AS [ContactID], [Extent1].[FirstName] AS [FirstName], [Extent1].[LastName] AS [LastName], [Extent1].[Title] AS [Title], [Extent1].[AddDate] AS [AddDate], [Extent1].[ModifiedDate] AS [ModifiedDate], [Extent1].[RowVersion] AS [RowVersion], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[CustomerTypeID] END AS [C2], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[InitialDate] END AS [C3], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[PrimaryDesintation] END AS [C4], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[SecondaryDestination] END AS [C5], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[PrimaryActivity] END AS [C6], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[SecondaryActivity] END AS [C7], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[Notes] END AS [C8], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[RowVersion] END AS [C9], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[BirthDate] END AS [C10], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[HeightInches] END AS [C11], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[WeightPounds] END AS [C12], CASE WHEN (([Project1].[C1] = 1) AND ([Project1].[C1] IS NOT NULL)) THEN [Project1].[DietaryRestrictions] END AS [C13] FROM [dbo].[Contact] AS [Extent1] LEFT OUTER JOIN (SELECT [Extent2].[ContactID] AS [ContactID], [Extent2].[BirthDate] AS [BirthDate], [Extent2].[HeightInches] AS [HeightInches], [Extent2].[WeightPounds] AS [WeightPounds], [Extent2].[DietaryRestrictions] AS [DietaryRestrictions], [Extent3].[CustomerTypeID] AS [CustomerTypeID], [Extent3].[InitialDate] AS [InitialDate], [Extent3].[PrimaryDesintation] AS [PrimaryDesintation], [Extent3].[SecondaryDestination] AS [SecondaryDestination], [Extent3].[PrimaryActivity] AS [PrimaryActivity], [Extent3].[SecondaryActivity] AS [SecondaryActivity], [Extent3].[Notes] AS [Notes], [Extent3].[RowVersion] AS [RowVersion], cast(1 as bit) AS [C1] FROM [dbo].[ContactPersonalInfo] AS [Extent2] INNER JOIN [dbo].[Customers] AS [Extent3] ON [Extent2].[ContactID] = [Extent3].[ContactID]) AS [Project1] ON [Extent1].[ContactID] = [Project1].[ContactID] LEFT OUTER JOIN (SELECT TOP (1) [c].[C1] AS [C1] FROM (SELECT [UnionAll3].[C1] AS [C1] FROM (SELECT [UnionAll2].[C1] AS [C1] FROM (SELECT [UnionAll1].[C1] AS [C1] FROM (SELECT 1 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable1] UNION ALL SELECT 2 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable2]) AS [UnionAll1] UNION ALL SELECT 3 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable3]) AS [UnionAll2] UNION ALL SELECT 4 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable4]) AS [UnionAll3] UNION ALL SELECT 5 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable5]) AS [c]) AS [Limit1] ON 1 = 1 LEFT OUTER JOIN (SELECT TOP (1) [c].[C1] AS [C1] FROM (SELECT [UnionAll7].[C1] AS [C1] FROM (SELECT [UnionAll6].[C1] AS [C1] FROM (SELECT [UnionAll5].[C1] AS [C1] FROM (SELECT 1 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable6] UNION ALL SELECT 2 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable7]) AS [UnionAll5] UNION ALL SELECT 3 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable8]) AS [UnionAll6] UNION ALL SELECT 4 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable9]) AS [UnionAll7] UNION ALL SELECT 5 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable10]) AS [c]) AS [Limit2] ON 1 = 1 CROSS JOIN (SELECT MAX([UnionAll12].[C1]) AS [A1] FROM (SELECT [UnionAll11].[C1] AS [C1] FROM (SELECT [UnionAll10].[C1] AS [C1] FROM (SELECT [UnionAll9].[C1] AS [C1] FROM (SELECT 1 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable11] UNION ALL SELECT 2 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable12]) AS [UnionAll9] UNION ALL SELECT 3 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable13]) AS [UnionAll10] UNION ALL SELECT 4 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable14]) AS [UnionAll11] UNION ALL SELECT 5 AS [C1] FROM (SELECT 1 AS X) AS [SingleRowTable15]) AS [UnionAll12]) AS [GroupBy1] WHERE [Extent1].[ContactID] IN ([GroupBy1].[A1], (CASE WHEN ([Limit1].[C1] IS NULL) THEN 0 ELSE [Limit2].[C1] END)) Based on this, is it possible that Linq2Entities provider indeed doesn't execute non-Linq and Linq-to-Object methods, but instead creates equivalent SQL statements for some of them ( and for others it throws an exception )? Thank you in advance

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  • How do I make my character slide down high-angled slopes?

    - by keinabel
    I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the mountains with higher degrees. But he can still jump them up. How do I manage to make him slide down again when he jumped at places with too high slope? Thanks in advance. edit: Code snippet of my basic movement. using UnityEngine; using System.Collections; public class BasicMovement : MonoBehaviour { private float speed; private float jumpSpeed; private float gravity; private float slopeLimit; private Vector3 moveDirection = Vector3.zero; void Start() { PlayerSettings settings = GetComponent<PlayerSettings>(); speed = settings.GetSpeed(); jumpSpeed = settings.GetJumpSpeed(); gravity = settings.GetGravity(); slopeLimit = settings.GetSlopeLimit(); } void Update() { CharacterController controller = GetComponent<CharacterController>(); controller.slopeLimit = slopeLimit; if (controller.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton("Jump")) { moveDirection.y = jumpSpeed; } } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } }

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  • How to make an Image still when at position at Slick 2D?

    - by SystemNetworks
    For example, I want to put a building down. if I press 2, it will show the building near the character and it is moving with my character. I have done that. Now I wanted to know how do i put it down and stop following my character? I have something called shiftX and shiftY (Which is the position of my character) And my character looks like it is moving because the map and images itself is moving which i call, probePositionX and probePositionY.

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  • Nested entities in Google App Engine. Do I do it right?

    - by Aleksandr Makov
    Trying to make most of the GAE Datastore entities concept, but some doubts drill my head. Say I have the model: class User(ndb.Model): email = ndb.StringProperty(indexed=True) password = ndb.StringProperty(indexed=False) first_name = ndb.StringProperty(indexed=False) last_name = ndb.StringProperty(indexed=False) created_at = ndb.DateTimeProperty(auto_now_add=True) @classmethod def key(cls, email): return ndb.Key(User, email) @classmethod def Add(cls, email, password, first_name, last_name): user = User(parent=cls.key(email), email=email, password=password, first_name=first_name, last_name=last_name) user.put() UserLogin.Record(email) class UserLogin(ndb.Model): time = ndb.DateTimeProperty(auto_now_add=True) @classmethod def Record(cls, user_email): login = UserLogin(parent=User.key(user_email)) login.put() And I need to keep track of times of successful login operations. Each time user logs in, an UserLogin.Record() method will be executed. Now the question — do I make it right? Thanks. EDIT 2 Ok, used the typed arguments, but then it raised this: Expected Key instance, got User(key=Key('User', 5418393301680128), created_at=datetime.datetime(2013, 6, 27, 10, 12, 25, 479928), email=u'[email protected]', first_name=u'First', last_name=u'Last', password=u'password'). It's clear to understand, but I don't get why the docs are misleading? They implicitly propose to use: # Set Employee as Address entity's parent directly... address = Address(parent=employee) But Model expects key. And what's worse the parent=user.key() swears that key() isn't callable. And I found out the user.key works. EDIT 1 After reading the example form the docs and trying to replicate it — I got type error: TypeError('Model constructor takes no positional arguments.'). This is the exacto code used: user = User('[email protected]', 'password', 'First', 'Last') user.put() stamp = UserLogin(parent=user) stamp.put() I understand that Model was given the wrong argument, BUT why it's in the docs?

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  • Two graphical entities, smooth blending between them (e.g. asphalt and grass)

    - by Gabriel Conrad
    Supposedly in a scenario there are, among other things, a tarmac strip and a meadow. The tarmac has an asphalt texture and its model is a triangle strip long that might bifurcate at some point into other tinier strips, and suppose that the meadow is covered with grass. What can be done to make the two graphical entities seem less cut out from a photo and just pasted one on top of the other at the edges? To better understand the problem, picture a strip of asphalt and a plane covered with grass. The grass texture should also "enter" the tarmac strip a little bit at the edges (i.e. feathering effect). My ideas involve two approaches: put two textures on the tarmac entity, but that involves a serious restriction in how the strip is modeled and its texture coordinates are mapped or try and apply a post-processing filter that mimics a bloom effect where "grass" is used instead of light. This could be a terrible failure to achieve correct results. So, is there a better or at least a more obvious way that's widely used in the game dev industry?

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  • Are reads and (transactional) writes faster for entities of the same group than otherwise?

    - by indiehacker
    What advantage is there to designing child-parent relationships, which allow us to do writes in transactions, when there is never a real concern for consistency and contention and those sort of more complex issues? Does it make writes and reads faster? Consider my situation where there are many .png images that are referenced to one mosaic layer, and these .png images are written just once by a single user. The user can design many mosaic layers and her mosaic layers and referenced image entities are never changed/updated, they are just deleted some time in the future. Other users can come to the web project site and interactively view the mosaic layer as different layouts/configurations of the images as they play (query) with different criteria. So reads should be very fast. So there is no real worry of contention, or users conflicting with one another with writing new image entities. And because of that I am assuming there is no "requirement" for the .png image entities to be grouped by their same mosaic layer in child-parent relationship. However, perhaps, since the documentation says they are stored close to one another, if the many image entities were grouped as children to a single mosaic layer parent than this has the advantage that the writing (in transaction) and reading will happen much faster?

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  • Pressing an accent key (´ / ?) adds the character twice in most programs

    - by sh code
    This might seem as duplicate of Pressing key with accent character makes it enter twice but it is not: About three days ago, the issue started - I am using Slovak (Slovakia) keyboard, and the key for adding accents/diacritics (just left from backspace) acts strangely - it should "do nothing" upon pressing, and then when character key is pressed right after it, it should output that character with accent/diacritics. However, in most programs, pressing it once results in immediately outputting the accent itself twice (which under normal circumstances happens when you press the key twice). This issue doesn't happen in Visual Studio or any program I make in it, and Pidgin, it seems to happen everywhere else (firefox, notepad, MS OneNote, Windows Explorer itself). I am not aware of any software installations, driver changes or system updates between the time it worked properly and the time when it broke. What could be the problem and how do I solve it?

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  • AutoMapper Problem - List won't Map

    - by Randy Minder
    I have the following class: public class Account { public int AccountID { get; set; } public Enterprise Enterprise { get; set; } public List<User> UserList { get; set; } } And I have the following method fragment: Entities.Account accountDto = new Entities.Account(); DAL.Entities.Account account; Mapper.CreateMap<DAL.Entities.Account, Entities.Account>(); Mapper.CreateMap<DAL.Entities.User, Entities.User>(); account = DAL.Account.GetByPrimaryKey(this.Database, primaryKey, withChildren); Mapper.Map(account,accountDto); return accountDto; When the method is called, the Account class gets mapped correctly but the list of users in the Account class does not (it is NULL). There are four User entities in the List that should get mapped. Could someone tell me what might be wrong?

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  • How to tell Java SAX Parser to ignore invalid character references?

    - by Epaga
    When trying to parse incorrect XML with a character reference such as &#x1, Java's SAX Parser dies a horrible death with a fatal error such as org.xml.sax.SAXParseException: Character reference "&#x1" is an invalid XML character. Is there any way around this? Will I have to clean up the XML file before I hand it off to the SAX Parser? If so, is there an elegant way of going about this?

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  • How can I tell Firefox to ignore unprintable characters?

    - by BrianH
    Edit: Summary Apparently the intended character to display in this case is an "en-dash". This page has a table half way down that shows that for the &ndash;, some software will convert the correct hex code of 2013 to 0096. (look at the first row in the table). This answer on Stackoverflow explains that somehow this is a mixup between Windows-1252 and UTF-8 This blog article enforces this: Character 150 (0x96) is the unicode character "START OF GUARDED AREA" in the non-displayed C1 control character range, but in the Windows-1252 encoding it's mapped to to the displayable character 0x2013 "en-dash" (a short dash). Others have struggled with this when producing content, as this answer on Stackoverflow shows how to replace 0x0096 with 0x2013. Google must realize this, because as stated in my original question below, Google's cached version of the Amazon page has &ndash; so it seems they are automatically correcting these mistakes on pages they cache. I have tried setting my encoding to Windows-1252 but that does not help. So now I guess my question is, how can I tell Firefox to ignore unprintable characters like these? Original content below: (Firefox 3.6.13 on Windows XP) Every once in a while I notice an odd character on certain web pages when browsing the web. It is a outline of a box with a 4-digit number inside. And example of a page that has these characters is: http://aws.amazon.com/ec2/#highlights After each section heading (Elastic, Completely Controlled, ...) I see a box with the number "0096" inside. I looked at the cached version on Google, and google has &ndash; in it's place, so I'm guessing I should be seeing a dash there instead of the box with the numbers in it. I have tried changing the character encoding in Firefox but haven't been able to find one that shows these characters correctly. Is there a way to allow Firefox to view these characters? Thanks in advance! Edit - adding a screen shot of the "special" characters: Edit #2 - tried in Ubuntu - new screenshots I logged into my Ubuntu desktop and browsed to the amazon page in Chrome and Firefox. Chrome completely ignores character, even if I inspect or view page source. Firefox in Unbutu displays the character exactly like Firefox on my Windows XP box. I copied the character and played around with it at the command line - here is a screenshot of the results: It looks like I can paste the character into this post as well: `` It is definitely not isolated to Windows XP. I tried setting the character encoding for my terminal to Windows 1252 (from Dennis' comment below), but then it just displays this character as a question mark. I pulled the webpage down with wget and with curl, and both outputs show this characters as: <96> It makes me wonder if this character renders correctly for anyone? It appears webkit just ignores it, my IE6 ignores it, Firefox displays the box with the numbers in it. I would have to imagine the design team at Amazon can see it correctly? It's not a huge deal to get these characters displaying correctly, but it would be nice to know if there is a solution to this.

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  • SubSonic error: db.tables with a ~ in the name result in a "Character is not valid" error

    - by Steven
    I renamed a database table and added a ~ character to the table name (my way of notifying it is a backup of something). After generating the SubSonic files, my Visual Studio gives a "Character not valid" error on file "AllStructs.vb" When looking into this file the following line of code was generated; Public Shared ReadOnly DbTable1~old As String = "dbtable1~old". I assume this character has to be filtered out of the db.table names when generating the SubSonic names?

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  • Core Data: Fetch all entities in a to-many-relationship of a particular object?

    - by Björn Marschollek
    Hi there, in my iPhone application I am using simple Core Data Model with two entities (Item and Property): Item name properties Property name value item Item has one attribute (name) and one one-to-many-relationship (properties). Its inverse relationship is item. Property has two attributes the according inverse relationship. Now I want to show my data in table views on two levels. The first one lists all items; when one row is selected, a new UITableViewController is pushed onto my UINavigationController's stack. The new UITableView is supposed to show all properties (i.e. their names) of the selected item. To achieve this, I use a NSFetchedResultsController stored in an instance variable. On the first level, everything works fine when setting up the NSFetchedResultsController like this: -(NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController) return fetchedResultsController; // goal: tell the FRC to fetch all item objects. NSFetchRequest *fetch = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Item" inManagedObjectContext:self.moContext]; [fetch setEntity:entity]; NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; [fetch setSortDescriptors:[NSArray arrayWithObject:sort]]; [fetch setFetchBatchSize:10]; NSFetchedResultsController *frController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch managedObjectContext:self.moContext sectionNameKeyPath:nil cacheName:@"cache"]; self.fetchedResultsController = frController; fetchedResultsController.delegate = self; [sort release]; [frController release]; [fetch release]; return fetchedResultsController; } However, on the second-level UITableView, I seem to do something wrong. I implemented the fetchedresultsController in a similar way: -(NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController) return fetchedResultsController; // goal: tell the FRC to fetch all property objects that belong to the previously selected item NSFetchRequest *fetch = [[NSFetchRequest alloc] init]; // fetch all Property entities. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Property" inManagedObjectContext:self.moContext]; [fetch setEntity:entity]; // limit to those entities that belong to the particular item NSPredicate *predicate = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"item.name like '%@'",self.item.name]]; [fetch setPredicate:predicate]; // sort it. Boring. NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; [fetch setSortDescriptors:[NSArray arrayWithObject:sort]]; NSError *error = nil; NSLog(@"%d entities found.",[self.moContext countForFetchRequest:fetch error:&error]); // logs "3 entities found."; I added those properties before. See below for my saving "problem". if (error) NSLog("%@",error); // no error, thus nothing logged. [fetch setFetchBatchSize:20]; NSFetchedResultsController *frController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch managedObjectContext:self.moContext sectionNameKeyPath:nil cacheName:@"cache"]; self.fetchedResultsController = frController; fetchedResultsController.delegate = self; [sort release]; [frController release]; [fetch release]; return fetchedResultsController; } Now it's getting weird. The above NSLog statement returns me the correct number of properties for the selected item. However, the UITableViewDelegate method tells me that there are no properties: -(NSInteger) tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section { id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:section]; NSLog(@"Found %d properties for item \"%@\". Should have found %d.",[sectionInfo numberOfObjects], self.item.name, [self.item.properties count]); // logs "Found 0 properties for item "item". Should have found 3." return [sectionInfo numberOfObjects]; } The same implementation works fine on the first level. It's getting even weirder. I implemented some kind of UI to add properties. I create a new Property instance via Property *p = [NSEntityDescription insertNewObjectForEntityForName:@"Property" inManagedObjectContext:self.moContext];, set up the relationships and call [self.moContext save:&error]. This seems to work, as error is still nil and the object gets saved (I can see the number of properties when logging the Item instance, see above). However, the delegate methods are not fired. This seems to me due to the possibly messed up fetchRequest(Controller). Any ideas? Did I mess up the second fetch request? Is this the right way to fetch all entities in a to-many-relationship for a particular instance at all?

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  • Determite when and which a character added or deleted to/from a Text Box.

    - by Alon
    I have a simple text box in a WPF application. I need to know when a character was added/deleted in the text box, which character and where it was added or deleted. I thought to use the TextBox.KeyDown event, but it has some problems: I can't know where the character was added or deleted. I have no idea how to determite which character was added (from the KeyEventArgs). Any ideas? I don't care to use a completely different solution from what I thought. In addition, I've just started this project so I don't care to use Windows Forms instead of WPF if your solution requires it. Thank you.

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  • Determine when and which character is added or deleted in a Text Box.

    - by Alon
    I have a simple text box in a WPF application. I need to know when a character was added/deleted in the text box, which character and where it was added or deleted. I thought to use the TextBox.KeyDown event, but it has some problems: I can't know where the character was added or deleted. I have no idea how to determite which character was added (from the KeyEventArgs). Any ideas? I don't care to use a completely different solution from what I thought. In addition, I've just started this project so I don't care to use Windows Forms instead of WPF if your solution requires it. Thank you.

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  • Saving a single entity instead of the entire context - revisited

    - by nite
    I’m looking for a way to have fine grained control over what is saved using Entity Framework, rather than the whole ObjectContext.SaveChanges(). My scenario is pretty straight forward, and I’m quite amazed not catered for in EF – pretty basic in NHibernate and all other data access paradigms I’ve seen. I’m generating a bunch of data (in a WPF UI) and allowing the user to fine tune what is proposed and choose what is actually committed to the database. For the proposed entities I’m: getting a bunch of reference entities (eg languages) via my objectcontext, creating the proposed entities and assigning these reference entities to them (as navigation properties), so by virtue of their relationship to the reference entities they’re implicitly added to the objectconext Trying to create & save individual entites based on the proposed entities. I figure this should be really simple & trivial but everything I’ve tried I’ve hit a brick wall, either I set up another objectcontext & add just the entity I need (it then tries to add the whole graph and fails as it’s on another objectcontext). I’ve tried MergeOptions = NoTracking on my reference entities to try to get the Attach/AddObject not to navigate through these to create a graph, no avail. I've removed the navigation properties from the reference entities. I've tried AcceptAllChanges, that works but pretty useless in practice as I do still want to track & save other entities. In a simple test, I can create 2 of my proposed entities, AddObject the one I want to save and then Detach the one I dont then call SaveChanges, this works but again not great in practice. Following are a few links to some of the nifty ideas which in the end don’t help in the end but illustrate the complexity of EF for something so simple. I’m really looking for a SaveSingle/SaveAtomic method, and think it’s a pretty reasonable & basic ask for any DAL, letalone a cutting edge ORM. http://stackoverflow.com/questions/1301460/saving-a-single-entity-instead-of-the-entire-context www.codeproject.com/KB/architecture/attachobjectgraph.aspx?fid=1534536&df=90&mpp=25&noise=3&sort=Position&view=Quick&select=3071122&fr=1 bernhardelbl.spaces.live.com/blog/cns!DB54AE2C5D84DB78!238.entry

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  • conceptually different entities with a few similar properties should be stored in one table or more?

    - by Haghpanah
    Assume A and B are conceptually different entities that have a few similar properties and of course their own specific properties. In database design, should I put those two entities in one big aggregated table or two respectively designed tables. For instance, I have two types of payment; Online-payment and Manual-payment with following definition, TABLE [OnlinePayments] ( [ID] [uniqueidentifier], [UserID] [uniqueidentifier], [TrackingCode] [nvarchar](32), [ReferingCode] [nvarchar](32), [BankingAccID] [uniqueidentifier], [Status] [int], [Amount] [money], [Comments] [nvarchar](768), [CreatedAt] [datetime], [ShopingCartID] [uniqueidentifier], ) And TABLE [ManualPayments] ( [ID] [uniqueidentifier], [UserID] [uniqueidentifier], [BankingAccID] [uniqueidentifier], [BankingOrgID] [uniqueidentifier], [BranchName] [nvarchar](64), [BranchCode] [nvarchar](16), [Amount] [money], [SlipNumber] [nvarchar](64), [SlipImage] [image], [PaidAt] [datetime], [Comments] [nvarchar](768), [CreatedAt] [datetime], [IsApproved] [bit], [ApprovedByID] [uniqueidentifier], ) One of my friends told me that creating two distinct tables for such similar entities is not a well design method and they should be put in one single table for the sake of performance and ease of data manipulations. I’m now wondering what to do? What is the best practice in such a case?

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