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  • Plug-in based software design

    - by gekod
    I'm a software developer who is willing to improve his software design skills. I think software should not only work but have a solid and elegant design too to be reusable and extensive to later purposes. Now I'm in search of some help figuring out good practices for specific problems. Actually, I'm trying to find out how to design a piece of software that would be extensible via plug-ins. The questions I have are the following: Should plug-ins be able to access each others functionality? This would bring dependencies I guess. What should the main application offer to the plug-ins if I want to let's say develop a multimedia software which would play videos and music but which could later on get functionality added over plug-ins that would let's say be able to read video status (time, bps, ...) and display it. Would this mean that the player itself would have to be part of the main program and offer services to plug-ins to get such information or would there be a way to develop the player as a plug-in also but offer in some way the possibility to other plug-ins to interact with it? As you see, my questions are mainly for learning purposes as I strive to improve my software development skills. I hope to find help here and apologize if something is wrong with my question.

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  • Best filesystem choices for NFS storing VMware disk images

    - by mlambie
    Currently we use an iSCSI SAN as storage for several VMware ESXi servers. I am investigating the use of an NFS target on a Linux server for additional virtual machines. I am also open to the idea of using an alternative operating system (like OpenSolaris) if it will provide significant advantages. What Linux-based filesystem favours very large contiguous files (like VMware's disk images)? Alternatively, how have people found ZFS on OpenSolaris for this kind of workload?

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  • Creating an encrypted, web-based proxy

    - by Jason
    I have moved to Asia where my internet connection is censored and I'd like to check my messages from social sites which happen to be blocked. As virtually all proxy servers are blocked in this country, I've decided to attempt to roll my own encrypted proxy server. Please note, the key word here is encrypted—if the sniffer sees anything like f@c3b00k or w:k:p3d:ia travelling down the wire I'm had. I have a website hosted with GoDaddy (Windows with PHP 5.2 & IIS 7). Is there any way I can set up an encrypted proxy through this service? If so, how, and what open source tools are available to use?

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  • squid cache disk configuration

    - by Gogonez
    just wondering how far drive configuration will affect squid cache performance. what kind of drive configuration that fast enough for squid ? is it true that block-level parity strip raid faster than byte-level one ? is mirrored drive config will decrease squid cache write process ? how much swap space that squid realy need to store cache (reverse mode) for 200mb web doc ? what kind of benchmark should i do to analyze squid disk performance ?

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  • How to burn a dvd of windows 7 with a dump on hard disk

    - by macha
    Hello I had my windows 7 dvd with me, and I had earlier copied all the files from it and dumped them into a folder on my computer's hard disk. Now I want to burn a bootable dvd from this dump, how can I do that? Can somebody help in creating a bootable dvd to troubleshoot a problem on my windows 7 system. I went on a vacation earlier and lost my original windows 7 os dvd, now I only have the dump.

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  • MODX based site has been compromised, and tagged by Google as malware

    - by JAG2007
    I'm the webmaster (inherited the site from the developer) for a site called kenbrook.org. The site is currently being tagged as malware infected by Google, and gives the following details: http://www.google.com/safebrowsing/diagnostic?site=kenbrook.org Sadly, this is the second time it has occurred. I posted the issue when it happened last year originally on Stackoverflow on this post, shortly after I inherited the site. At the time the fix was a simple removal of a few lines of code from a .js file, but I never did discover or resolve the vulnerability. The site is built on MODX, which neither I, nor the original builder, have any familiarity with. I've tried to check for security updates from MODX, but updating that software has been a real pain also. Sooo...what's my next step to getting this whole issue resolved? Or steps?

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  • RTL8192SU-based Wi-Fi adapter disconnects permanently

    - by leventov
    I've already tried all possible (http://ubuntuforums.org/showpost.php?p=10129571&postcount=43) solutions, no progress. I'm in despair. In Windows (on the same machine) this adapter works stably. Device: Trendnet TEW-649UB. System details: Ubuntu 11.10; leventov@leventov-ubuntu:~$ uname -a Linux leventov-ubuntu 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:56:25 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux leventov@leventov-ubuntu:~$ lsusb ... Bus 002 Device 002: ID 0bda:8172 Realtek Semiconductor Corp. RTL8191S WLAN Adapter ... leventov@leventov-ubuntu:~$ dmesg | grep 8712 #current driver [ 8.146510] r8712u: module is from the staging directory, the quality is unknown, you have been warned. [ 8.147113] r8712u: DriverVersion: v7_0.20100831 [ 8.147124] r8712u: register rtl8712_netdev_ops to netdev_ops [ 8.147127] r8712u: USB_SPEED_HIGH with 4 endpoints [ 8.147478] r8712u: Boot from EFUSE: Autoload OK [ 8.551272] r8712u: CustomerID = 0x0000 [ 8.551275] r8712u: MAC Address from efuse = 00:14:d1:6c:52:19 [ 8.551625] usbcore: registered new interface driver r8712u [ 9.501351] r8712u: Loading firmware from "rtlwifi/rtl8712u.bin" [ 10.160471] r8712u: 1 RCR=0x153f00e [ 10.161241] r8712u: 2 RCR=0x553f00e leventov@leventov-ubuntu:~$ lsmod | grep 8712 r8712u 189049 0 t

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  • Will Google crawl session based website

    - by DonShwep
    I have a website, it is split into 3 categories but using PHP its an all-in one kind of style. When a user chooses a category on the home page a session is set, this is then used to set the style and contents of the website. Would Googlebot and other bots be able to still scan my website? If a page is accessed and no session is set then the user is sent back to the home page. I have created special links, that set a session but go straight to the contact page. Even this page doesn't seem to be showing up. Any ideas if a sitemap with specially crafted links (to set the session) will help Google?

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  • Best way to implement mouse-based movement in MMOG

    - by fiftyeight
    I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than keyboard movement since the client can simply send the server the destination each time the player clicks on a destination. The main thing I'm trying to decide is what to do when there are obstacles in the way. It's no problem to implement a simple path-finding solution on the client, the question is if the server will do path-finding as well, since it'll probably take too much Computation power from the server. What I though is that when there is an obstacle the client will send only the first coordinate it plans to go to and then when he gets there he'll send the next coordinate automatically. For example if there is a rock in the way the character will decide on a route that is made of two destinations so it goes around the rock and when it arrives at the first destination it sends the next coordinate. That way if the player changes destination is the middle he won't send unnecessary information. Is this a good way to implement it and is there a standard way MMOGs usually do it? EDIT: I should also mention that the server will make sure all movements are legal and there aren't any walls in the way etc. In the way I wrote it should be quite easy since all movements will be sent in straight lines so the server will just check there aren't any obstacles along that line.

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  • Architecture for subscription based application

    - by John
    This is about the architecture of my application I think. I have a Rails application where companies can administrate all things related to clients. Companies can buy a subscription and their users can access the application online. Hopefully I will get multiple companies subscribing to my appplication/service. Thing is, what should I do with my code and database? Seperate app code base and database per company One app code base but seperate database per company One app code base and one database The decision I am to make involves security (e.g. user from company X should not see any data from company Y) performance (let's suppose it becomes successful, it should have a good performance) and scalability (again, if successful, it should have a good performance but also easy for me to handle all the companies, code changes, etc) For sake of maintainability, I tend to opt for the one code base. For the database I really don't know at this moment. So what do you think is the best option?

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  • Can i make a launcher shortcut perform different actions based on a condition

    - by Nirmik
    What i want to do is pretty simple to understand. I want the same launcher shortcut to act like a ON/OFF swith for eg. Like suppose i have made a launcher to start LAMPP with the command gksudo /opt/lampp/lampp start This works properly to start lampp. Now,what i want to do is,If LAMPP is not on,the launcher should execute the above command and start lampp.While if lampp is on,I want ti to execute the command gksudo /opt/lampp/lampp stop and stop lampp. I want these 2 commands to be executed by the same launcher where the command to be executed is decided on the basis of a condition(LAMPP being ON or OFF in the above example) Can i do this? and how? I guess writing a bash script and then making the launcher execute the bash script would do it.but then how do i check weather lampp is on of off?

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  • Strategy/algorithm to divide fair teams based on history

    - by Vegar
    We are a group of people playing floorball together on a regular basis. Every session starts with the daunting task of dividing teams... So what would be better than an application to pick teams automatically? So, given a history of team-combinations and results, and a list of people showing up for this particular session, what would be a good strategy to find the optimal teams? By optimal, I mean teams as equal as possible. Any ideas? Edit: To make it clear, the date that I have to base the picking on, would be something like this: [{ team1: ["playerA", "playerB", "playerC"], team2: ["playerD", "playerE", "playerF"], goals_team1: 10, goals_team2: 8 }, { team1: ["playerD", "playerB", "playerC"], team2: ["playerA", "playerE", "playerG"], goals_team1: 2, goals_team2: 5 }, { team1: ["playerD", "playerB", "playerF"], team2: ["playerA", "playerE", "playerC"], goals_team1: 4, goals_team2: 2 }]

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  • Open Source PHP based secure file download script?

    - by SiddharthP
    Basically I need a self hosted solution where I as the admin can create client areas (which can be simple folders) where I upload files and secure them with username / pass. A client page will then be automatically generated which the client can access the username / pass and download the files. It's relatively simple script but i'm having a hard time finding open source solutions which accomplish what i need. Any help would be appreciated.

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  • Calc direction vector based on destination vector and distance from enemy in AS3

    - by Phil
    I'm working on a zombie game in AS3 where I want a character to be able to move away from a zombie depending upon how close the zombie is. The character also has a destination that it's trying to get too on the screen. Ok so I have 2 vectors, one pointing to my destination, and one pointing to the zombie which I then invert to get my "away" vector. I then turn the distance between my character and the zombie into a value between 0 and 1. And then I'm stuck on how to get a resultant vector for my character. How would I use my 0-1 value to calculate how much of the away vector is used and how much of the original destination vector is still left if that makes sense? to end up with 1 direction vector to move my character? So if the zombie is right where my character is, then my direction vector = away vector, and if I'm far away from the zombie than my direction vector = destination vector, but how do I calculate the in-between? Ideally need the answer in AS3.

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  • Implementing a switch statement based on user input

    - by Dave Voyles
    I'm trying to delay the time it takes for the main menu screen to pop up after a user has won / lost a match. As it stands, the game immediately displays a message stating "you won / lost" and waits for 6 seconds before loading the menu screen. I would also like players to have the ability to press a key to advance to the menu screen immediately but thus far my switch statement doesn't seem to do the trick. I've included the switch statement, along with my (theoretical) inputs. What could I be doing wrong here? if (gamestate == GameStates.End) switch (input.IsMenuDown(ControllingPlayer)) { case true: ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; case false: if (screenLoadDelay > 0) { screenLoadDelay -= gameTime.ElapsedGameTime.TotalSeconds; } ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; } /// <summary> /// Checks for a "menu down" input action. /// The controllingPlayer parameter specifies which player to read /// input for. If this is null, it will accept input from any player. /// </summary> public bool IsMenuDown(PlayerIndex? controllingPlayer) { PlayerIndex playerIndex; return IsNewKeyPress(Keys.Down, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.DPadDown, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.LeftThumbstickDown, controllingPlayer, out playerIndex); }

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  • Quaternion based rotation and pivot position

    - by Michael IV
    I can't figure out how to perform matrix rotation using Quaternion while taking into account pivot position in OpenGL.What I am currently getting is rotation of the object around some point in the space and not a local pivot which is what I want. Here is the code [Using Java] Quaternion rotation method: public void rotateTo3(float xr, float yr, float zr) { _rotation.x = xr; _rotation.y = yr; _rotation.z = zr; Quaternion xrotQ = Glm.angleAxis((xr), Vec3.X_AXIS); Quaternion yrotQ = Glm.angleAxis((yr), Vec3.Y_AXIS); Quaternion zrotQ = Glm.angleAxis((zr), Vec3.Z_AXIS); xrotQ = Glm.normalize(xrotQ); yrotQ = Glm.normalize(yrotQ); zrotQ = Glm.normalize(zrotQ); Quaternion acumQuat; acumQuat = Quaternion.mul(xrotQ, yrotQ); acumQuat = Quaternion.mul(acumQuat, zrotQ); Mat4 rotMat = Glm.matCast(acumQuat); _model = new Mat4(1); scaleTo(_scaleX, _scaleY, _scaleZ); _model = Glm.translate(_model, new Vec3(_pivot.x, _pivot.y, 0)); _model =rotMat.mul(_model);//_model.mul(rotMat); //rotMat.mul(_model); _model = Glm.translate(_model, new Vec3(-_pivot.x, -_pivot.y, 0)); translateTo(_x, _y, _z); notifyTranformChange(); } Model matrix scale method: public void scaleTo(float x, float y, float z) { _model.set(0, x); _model.set(5, y); _model.set(10, z); _scaleX = x; _scaleY = y; _scaleZ = z; notifyTranformChange(); } Translate method: public void translateTo(float x, float y, float z) { _x = x - _pivot.x; _y = y - _pivot.y; _z = z; _position.x = _x; _position.y = _y; _position.z = _z; _model.set(12, _x); _model.set(13, _y); _model.set(14, _z); notifyTranformChange(); } But this method in which I don't use Quaternion works fine: public void rotate(Vec3 axis, float angleDegr) { _rotation.add(axis.scale(angleDegr)); // change to GLM: Mat4 backTr = new Mat4(1.0f); backTr = Glm.translate(backTr, new Vec3(_pivot.x, _pivot.y, 0)); backTr = Glm.rotate(backTr, angleDegr, axis); backTr = Glm.translate(backTr, new Vec3(-_pivot.x, -_pivot.y, 0)); _model =_model.mul(backTr);///backTr.mul(_model); notifyTranformChange(); }

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  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

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  • USB stick appearing as hard disk drive, not removable storage device

    - by Paul Lammertsma
    I just plugged in a very simple 1GB USB stick from the office in hopes of making it a Fedora Live USB stick. For that to work, I need a removable storage device, or else it won't appear in LiveUSB Creator's list. Explorer lists my USB stick as a hard disk: LiveUSB Creator indeed doesn't show it in the device list: Is there any way of forcing Windows to see the stick as a removable storage device?

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  • Displaying a grid based map using C++ and sdl

    - by user15386
    I am trying to create a roguelike game using c++ and SDL. However, I am having trouble getting it to display the map, which is represented by a 2d array of a tile class. Currently, my code is this: for (int y = 0; y!=MAPHEIGHT; y++) { for (int x = 0; x!=MAPWIDTH 1; x++) { apply_surface( x * TILEWIDTH, y * TILEHEIGHT, mymap[x][y].image, screen ); } } However, running this code causes it to both dither for a while before opening the SDL window, and (usually) tell me there is an access violation. How can I display my map?

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  • Disk monitor script with long file systems

    - by DD.
    $ df -H Filesystem Size Used Avail Use% Mounted on /dev/mapper/vg_app001-lv_root 34G 12G 21G 35% / tmpfs 8.4G 0 8.4G 0% /dev/shm /dev/sda1 508M 54M 429M 12% /boot /dev/mapper/vg_app001-lv_home 19G 309M 17G 2% /home I want to run a disk monitor script but because the filesystem is so long the row has been split into two lines and the script fails. Any suggestions?

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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