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  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

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  • Is it possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2D isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful things like this. However, this game's coordinate system is "jagged" (for lack of a better word), and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matrices, but that only makes sense going from tile to screen.

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  • How would I go about implementing a globe-like "ballish" map?

    - by rFactor
    I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera to go on and on and never stop even though you are moving the camera to the same direction all the time. I am not sure if this is even possible, but I would really like to build a globe-like map without borders. Can this be done, and how exactly? I am using XNA, C#, and DirectX. Any tutorials or links or help is greatly appreciated!

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  • C# find a value from an object column using a string from another column

    - by Graham
    I have 2 list in foreach loops.. I currently use a 'switch' statement on the m.columnname and then assign the value of that column to another var map as per below.. If m.columnname = 'DocHeading' then v.docheading is assigned to map.value.. There will always be a match on m.columnname to a column in the var v. is there a way to get the value from the var v using the string from m.columnname? The reason is that the users will want to add and change column names and I dont want to have to change this code all the time.. Hope this makes sense List spreadMapping = new List(); foreach (var m in mappings) { foreach (var v in hvalues) { SpreadMappings map = new SpreadMappings(); switch (m.ColumnName) { case “DocHeading”: map.ColumnX = m.ColumnX; map.ColumnY = m.ColumnY; map.ColumnValue = v.DocHeading; map.ColumnName = m.ColumnName; map.ColumnId = v.Id; map.ColumnSheetName = sheetName; spreadMapping.Add(map); break;

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  • How do you load in a .bmp file to use it as a height map in C++?

    - by user1324894
    I need to create a terrain that can be used in C++ and opengl and I am told that using a height map is the way to go. I have a .bmp file that is a greyscale image that I would like to use. However, I do not know how to load that greyscale image into the project so that it can be used as a height map or how I can apply a texture to it to create terrain nor how to compute the normals that I'm told will be required. How would I go about achieving what I would like to do?

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  • Possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2d isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful articles like this one: How to convert mouse coordinates to isometric indexes? However, this game's coordinate system is "jagged" for lack of a better word, and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matricies, but that only makes sense going from tile-screen.

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  • Design application to send messages by marking circle on the map where you want to send message

    - by jhamb
    This is question asked to me by an interviewer, in which a map of world is given, and for those country you want to send message, just marked circle on that area, and just send to all the people comes in that area. Question visual link is : Design this application The approach that I told him: Firstly build whole person's data (contacts , place information and all) Then where you mark on the map, just build a cluster of that country using Hadoop and fire the message to all the person's contact comes in that cluster. So help me for better understandings of this problem, and if have another good approach (all back-end ad front-end) , then please tell me or discuss here with me. Thanks in advance.

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  • how to reduce size (disk space) of windows 8?

    - by humanityANDpeace
    This questions is about what things I can do to reduce the size that Windows 8 uses. Background For example: At present and with only one programm installed (MS Access 2007) I have a about 15GB of my harddisk space used. I have little space (its a 17 GB partition on a SSD disk). I would like solutions that are like: Remove files not really needed (drivers not actually needed in the system) Help files not really needed (documentation) pagefile.sys (assuming I would have 4GB ram and no real need for swaping) hiberfil.sys (used for hibernate and sleep... I need that. though I would regain about 4GB space) At best I would like to delete mostly files that I would most likely not need. Though I have no good idea where to start there. Since my setup (hardware will not change) I would be willing to delete all the drivers that windows 8 has for hardware I do not have.... The question is about ways to reduce the space that Windows 8 uses.

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  • How to use map/reduce to handle more than 10000 unique keys for grouping in MongoDB?

    - by Magnus Johansson
    I am using MongoDB v1.4 and the mongodb-csharp driver and I try to group on a data store that has more than 10000 keys, so I get this error: assertion: group() can't handle more than 10000 unique keys using c# code like this: Document query = new Document().Append("group", new Document() .Append("key", new Document().Append("myfieldname", true)) .Append("$reduce", new CodeWScope( "function(obj,prev) { prev.count++; }")) .Append("initial", new Document().Append("count", 0)) .Append("ns", "myitems")); I read that I should use map/reduce, but I can't figure out how. Can somebody please shed some light on how to use map/reduce? Or is there any other way to get around this limitation? Thanks.

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  • How do I resize a Google Map with JavaScript after it has loaded?

    - by Matthew James Taylor
    I have a 'mapwrap' div set to 400px x 400px and inside that I have a Google 'map' set to 100% x 100%. So the map loads at 400 x 400px, then with JavaScript I resize the 'mapwrap' to 100% x 100% of the screen - the google map resizes to the whole screen as I expected but tiles start disappearing before the right hand edge of the page. Is there a simple function I can call to cause the Google map to re-adjust to the larger size 'mapwrap' div?

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  • In MongoDB, how can I replicate this simple query using map/reduce in ruby?

    - by Matthew Rathbone
    Hi, So using the regular MongoDB library in Ruby I have the following query to find average filesize across a set of 5001 documents: avg = 0 total = collection.count() Rails.logger.info "#{total} asset creation stats in the system" collection.find().each {|row| avg += (row["filesize"] * (1/total.to_f)) if row["filesize"]} Its pretty simple, so I'm trying to do the same using map/reduce as a learning exercise. This is what I came up with: map = 'function(){emit("filesizes", {size: this.filesize, num: 1});}' reduce = 'function(k, vals){ var result = {size: 0, num: 0}; for(var x in vals) { var new_total = result.num + vals[x].num; result.num = new_total result.size = result.size + (vals[x].size * (vals[x].num / new_total)); } return result; }' @results = collection.map_reduce(map, reduce) However the two queries come back with two different results! What am I doing wrong?

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  • how to redraw markers without redrawing the map? google maps.

    - by vishwanath
    I currently have a implementation where some markers coming from JSON list is shown, on a particular area, Now I want to filter these marker depending upon some criteria, I have done the filtering part, and got the filtered list. Now to render this markers on the map again, The current implementation loads the js with a key again, also creates the GMap2 object and draws the list of marker on the newly created map, which is really annoying. I want map to be there and only markers to be added and removed from the map. Any help is appreciated

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  • C++ include statement required if defining a map in a headerfile.

    - by Justin
    I was doing a project for computer course on programming concepts. This project was to be completed in C++ using Object Oriented designs we learned throughout the course. Anyhow, I have two files symboltable.h and symboltable.cpp. I want to use a map as the data structure so I define it in the private section of the header file. I #include <map> in the cpp file before I #include "symboltable.h". I get several errors from the compiler (MS VS 2008 Pro) when I go to debug/run the program the first of which is: Error 1 error C2146: syntax error : missing ';' before identifier 'table' c:\users\jsmith\documents\visual studio 2008\projects\project2\project2\symboltable.h 22 Project2 To fix this I had to #include <map> in the header file, which to me seems strange. Here are the relevant code files: // symboltable.h #include <map> class SymbolTable { public: SymbolTable() {} void insert(string variable, double value); double lookUp(string variable); void init(); // Added as part of the spec given in the conference area. private: map<string, double> table; // Our container for variables and their values. }; and // symboltable.cpp #include <map> #include <string> #include <iostream> using namespace std; #include "symboltable.h" void SymbolTable::insert(string variable, double value) { table[variable] = value; // Creates a new map entry, if variable name already exist it overwrites last value. } double SymbolTable::lookUp(string variable) { if(table.find(variable) == table.end()) // Search for the variable, find() returns a position, if thats the end then we didnt find it. throw exception("Error: Uninitialized variable"); else return table[variable]; } void SymbolTable::init() { table.clear(); // Clears the map, removes all elements. }

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  • Can the google map API return a street address that was clicked.

    - by Code
    Hi guys, I'm trying to work out an app design in my head and I would like the user to be able to click there destination address on the map of there area. If I know the user is in Liverpool is it possible to pop up the map over liverpool and then allow the user to select on the map where they wanna go, and the google map/api return the street or the name of the area? I've never used googlemap/api yet so just wondering if this kind of thing is possible on the iphone yet. Many Thanks -Code

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  • Why MKMapView region is different than requested?

    - by Kamil
    Greetings! I'm saving map region into user defaults when my iPhone app is closing like this: MKCoordinateRegion region = mapView.region; [[NSUserDefaults standardUserDefaults] setDouble:region.center.latitude forKey:@"map.location.center.latitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.center.longitude forKey:@"map.location.center.longitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.span.latitudeDelta forKey:@"map.location.span.latitude"]; [[NSUserDefaults standardUserDefaults] setDouble:region.span.longitudeDelta forKey:@"map.location.span.longitude"]; When app launches again, i read those values back the same way, so that the user can see exactly the same map view as it was last time: MKCoordinateRegion region; region.center.latitude = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.center.latitude"]; region.center.longitude = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.center.longitude"]; region.span.latitudeDelta = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.span.latitude"]; region.span.longitudeDelta = [[NSUserDefaults standardUserDefaults] doubleForKey:@"map.location.span.longitude"]; NSLog([NSString stringWithFormat:@"Region read : %f %f %f %f", region.center.latitude, region.center.longitude, region.span.latitudeDelta, region.span.longitudeDelta]); [mapView setRegion:region]; NSLog([NSString stringWithFormat:@"Region on map: %f %f %f %f", mapView.region.center.latitude, mapView.region.center.longitude, mapView.region.span.latitudeDelta, mapView.region.span.longitudeDelta]); The region I read from user defaults is (not surprisingly) exactly the same as when it was saved. Notice that what is saved comes directly from the map, so it's not transformed in any way. I set it back on map with setRegion: method, but then it is different! Example results: Region read : 50.241110 8.891555 0.035683 0.042915 Region on map: 50.241057 8.891544 0.050499 0.054932 Does anybody know why this happens?

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  • Getting the eventargs of registered events

    - by Bjorn Vdkerckhove
    i'm new with maps and openlayers, but i'm playing around with openlayers because i'll need mapfunctionality in my next project. The map is an image (because it's a drawn map of a medieval town). I found how i can register events, and it's working. But the problem is, that the "eventargs" is not working as in the examples i found. In one of the examples they are getting the x and y values after the users panned like this: map.events.register('moveend', map, function (e) { alert(e.xy); }); If i try this in visual studio, e doesn't have a 'xy' property. What am i missing? This is the code i have right now: <script type="text/javascript"> var map, layer; function init() { var windowHeight = $(window).height(); var windowWidth = $(window).width(); var mapdiv = $('#map'); mapdiv.css({width: windowWidth + 'px', height: windowHeight + 'px'}); map = new OpenLayers.Map('map', { maxResolution: 1000 }); layer = new OpenLayers.Layer.Image( 'Globe ESA', '[url]', new OpenLayers.Bounds(-180.0, -12333.5, 21755.5, 90.0), new OpenLayers.Size(windowWidth, windowHeight), { numZoomLevels: 100 }); map.addLayer(layer); nav = new OpenLayers.Control.Navigation(); map.addControl(nav); //events test map.events.register('moveend', map, function (e) { alert(e.xy); }); map.zoomToMaxExtent(); } </script> In the examples of openlayer, they don't use the eventargs, but there must be a way to get the zoomlevel, or the x and y after panning, right? Thank you!

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  • How to convert a fixed height/width-fixed layout to elastic?

    - by phretor
    I used the same software used here http://us.gn.bartal.org/ to create a fixed width/height treemap in HTML + CSS. I would like to make it elastic by having a JavaScript function to convert all pixels absolute positions and sizes to percentages. How would you suggest to proceed? Is there some jQuery/Prototype/Dojo magic that I can exploit?

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  • Convert JSON to HashMap using Gson in Java

    - by mridang
    Hi, I'm requesting data from a server which returns data in the JSON format. Casting a HashMap into JSON when making the request wasn't hard at all but the other way seems to be a little tricky. The JSON response looks like this: { "header" : { "alerts" : [ { "AlertID" : "2", "TSExpires" : null, "Target" : "1", "Text" : "woot", "Type" : "1" }, { "AlertID" : "3", "TSExpires" : null, "Target" : "1", "Text" : "woot", "Type" : "1" } ], "session" : "0bc8d0835f93ac3ebbf11560b2c5be9a" }, "result" : "4be26bc400d3c" } What way would be easiest to access this data? I'm using the GSON module. Cheers.

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  • Toggling on/off Markers in Google Maps API v3

    - by Douglas
    I'm having trouble getting the setMap(null); function that everyone seems to be recommending to work. I believe it may be a problem with the way I've implemented the markers. If someone could take a look and let me know if you see something wrong I'd greatly appreciate it. LINK: http://www.dougglover.com/samples/UOITMap/v2/

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  • LinkedHashMap vs HashMap != LinkedList vs ArrayList

    - by Markos Fragkakis
    I have read that LinkedHashMap has faster iteration speed than HashMap because its elements are doubly linked to each other. Additionally, because of this, LinkedHashMap is slower when inserting or deleting elements. Presumably because these links also need to be updated. Although I can see an analogy to LinkedList vs ArrayList, in that the elements of LinkedList are also doubly-linked, I read that it iterates slower than ArrayList, and has faster insertion and deletion times. Why is this? Perhaps I am making a mistake somewhere? Cheers1

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  • [C++] Index strings by other strings

    - by mcco
    Hello, I need to index specific strings with other strings and I can't really find a good way to do so. I tried to use tr1::unordered_map, but I'm having some difficulties using it. If someone could tell me what is the best way to do that I'd be really grateful :) I also need to index objects by a number (numbers are not in order so I can't use a vector)

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  • How to render OpenStreetMaps?

    - by DomingoSL
    Did you know a way to render the .osm format given by OpenStreetMap in Php, JavaScript, ActionScript or other web plataform? What do you recomend to implement it? Where can i find good examples in the plataform you suggest? Thanks

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  • OpenLayers Projections.

    - by Jenny
    I can succesfully do: point.transform(new OpenLayers.Projection("EPSG:900913"), new OpenLayers.Projection("EPSG:4326")); To a point that is in the google format (in meters), but when I want to do the reverse: point.transform(new OpenLayers.Projection("EPSG:4326"), new OpenLayers.Projection("EPSG:900913")); to a point that is in 4326 (regular lat/lon format), I am having some issues. Any negative value seems to become NaN (not a number) when I do the transformation. Is there something about the transformation in reverse that I don't understand? Edit: Even worse, when I have no negative values, the coordinates seem off. I am getting the coordinates by drawing a square on the screen, then saving those coordinates to a database and loading them later. I can draw a square near the tip of africa (positive coordinates), and then when it loads it's near the top of africa, in the atlantic ocean. I'm definitely doing something wrong....

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  • Showing each step geocode of directions

    - by Puru puru rin..
    Hello, Google Maps API can build a Direction from a source to a destination. In the following Google's example, each step are published into the HTML code: http://code.google.com/apis/maps/documentation/examples/directions-simple.html I would like to get the Geocoding of each step of this direction, and store them in a array. I believe it's possible, but I don't see how to process. Many Thanks for any answer. Regards

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