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  • Lubuntu upgrade to 13.04 killed sound with ALSA. How to troubleshoot?

    - by Sven
    After upgrading to 13.04 from 12.10 Lubuntu lost audio playback after unplugging usb soundcard (Polycom) and plugging it back in. Volume control was gray and leading to pulseaudio mixer (not installed) so I uninstalled the pulseaudio package. I also removed and reinstalled the alsa-base package. After restart I have the alsamixer back everything seemingly as usual(volume 100%, unmute) but every sound program gets me errors no matter what device I select. aplay -L: null Discard all samples (playback) or generate zero samples (capture) pulse PulseAudio Sound Server default:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device sysdefault:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output hdmi:CARD=NVidia,DEV=0 HDA NVidia, HDMI 0 HDMI Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dmix:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device dsnoop:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions hw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions plughw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Hardware device with all software conversions default:CARD=Communicator Default Audio Device sysdefault:CARD=Communicator Default Audio Device front:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Front speakers surround40:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.0 Surround output to Front and Rear speakers surround41:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio IEC958 (S/PDIF) Digital Audio Output dmix:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample mixing device dsnoop:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample snooping device hw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct hardware device without any conversions plughw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Hardware device with all software conversions etc/asound.conf: defaults.ctl.card 1 defaults.pcm.card 1 defaults.pcm.device 1 Following gets same result with both devices. aplay -vv -D front:CARD=NVidia,DEV=0 "Release the Pressure.wav": Playing WAVE 'Release the Pressure.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Mono aplay: set_params:1087: Channels count non available Guayadeque mp3 playback: AL lib: alsa_open_playback: Could not open playback device 'default': No such file or directory 21:32:14: Error: Gstreamer error 'Configured audiosink playbackbin is not working.' Audacious: ALSA error: snd_mixer_attach failed: No such file or directory. ALSA error: snd_pcm_open failed: No such device. So How do I fix my audio? UPDATE: I removed the usb soundcard and got rid of all alsa config. Everything is working as before the install but it sure feels fragile.

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  • The theory of evolution applied to software

    - by Michel Grootjans
    I recently realized the many parallels you can draw between the theory of evolution and evolving software. Evolution is not the proverbial million monkeys typing on a million typewriters, where one of them comes up with the complete works of Shakespeare. We would have noticed by now, since the proverbial monkeys are now blogging on the Internet ;-) One of the main ideas of the theory of evolution is the balance between random mutations and natural selection. Random mutations happen all the time: millions of mutations over millions of years. Most of them are totally useless. Some of them are beneficial to the evolved species. Natural selection favors the beneficially mutated species. Less beneficial mutations die off. The mutated rabbit doesn't have to be faster than the fox. It just has to be faster than the other rabbits.   Theory of evolution Evolving software Random mutations happen all the time. Most of these mutations are so bad, the new species dies off, or cannot reproduce. Developers write new code all the time. New ideas come up during the act of writing software. The really bad ones don't get past the stage of idea. The bad ones don't get committed to source control. Natural selection favors the beneficial mutated species Good ideas and new code gets discussed in group during informal peer review. Less than good code gets refactored. Enhanced code makes it more readable, maintainable... A good set of traits makes the species superior to others. It becomes widespread A good design tends to make it easier to add new features, easier to understand the current implementations, easier to optimize for performance...thus superior. The best designs get carried over from project to project. They appear in blogs, articles and books about principles, patterns and practices.   Of course the act of writing software is deliberate. This can hardly be called random mutations. Though it sometimes might seem that code evolves through a will of its own ;-) Does this mean that evolving software (evolution) is better than a big design up front (creationism)? Not necessarily. It's a false idea to think that a project starts from scratch and everything evolves from there. Everyone carries his experience of what works and what doesn't. Up front design is necessary, but is best kept simple and minimal, just enough to get you started. Let the good experiences and ideas help to drive the process, whether they come from you or from others, from past experience or from the most junior developer on your team. Once again, balance is the keyword. Balance design up front with evolution on a daily basis. How do you know what balance is right? Through your own experience of what worked and what didn't (here's evolution again). Notes: The evolution of software can quickly degenerate without discipline. TDD is a discipline that leaves little to chance on that part. Write your test to describe the new behavior. Write just enough code to make it behave as specified. Refactor to evolve the code to a higher standard. The responsibility of good design rests continuously on each developers' shoulders. Promiscuous pair programming helps quickly spreading the design to the whole team.

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  • Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations

    - by Timothy Williams
    I'm trying to figure out a way to randomly spawn items throughout my level, however I need to make sure they won't spawn inside another object (walls, etc.) Here's the code I'm currently using, it's based on the Physics.CheckSphere(); function. This runs OnLevelWasLoaded(); It spawns the items perfectly fine, but sometimes items spawn partway in walls. And sometimes items will spawn outside of the SpawnBox range (no clue why it does that.) //This is what randomly generates all the items. void SpawnItems () { if (Application.loadedLevelName == "Menu" || Application.loadedLevelName == "End Demo") return; //The bottom corner of the box we want to spawn items in. Vector3 spawnBoxBot = Vector3.zero; //Top corner. Vector3 spawnBoxTop = Vector3.zero; //If we're in the dungeon, set the box to the dungeon box and tell the items we want to spawn. if (Application.loadedLevelName == "dungeonScene") { spawnBoxBot = new Vector3 (8.857f, 0, 9.06f); spawnBoxTop = new Vector3 (-27.98f, 2.4f, -15); itemSpawn = dungeonSpawn; } //Spawn all the items. for (i = 0; i != itemSpawn.Length; i ++) { spawnedItem = null; //Zeroes out our random location Vector3 randomLocation = Vector3.zero; //Gets the meshfilter of the item we'll be spawning MeshFilter mf = itemSpawn[i].GetComponent<MeshFilter>(); //Gets it's bounds (see how big it is) Bounds bounds = mf.sharedMesh.bounds; //Get it's radius float maxRadius = new Vector3 (bounds.extents.x + 10f, bounds.extents.y + 10f, bounds.extents.z + 10f).magnitude * 5f; //Set which layer is the no walls layer var NoWallsLayer = 1 << LayerMask.NameToLayer("NoWallsLayer"); //Use that layer as your layermask. LayerMask layerMask = ~(1 << NoWallsLayer); //If we're in the dungeon, certain items need to spawn on certain halves. if (Application.loadedLevelName == "dungeonScene") { if (itemSpawn[i].name == "key2" || itemSpawn[i].name == "teddyBearLW" || itemSpawn[i].name == "teddyBearLW_Admiration" || itemSpawn[i].name == "radio") randomLocation = new Vector3(Random.Range(spawnBoxBot.x, -26.96f), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, -2.141f)); else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(-2.374f, spawnBoxTop.z)); } //Otherwise just spawn them in the box. else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, spawnBoxTop.z)); //This is what actually spawns the item. It checks to see if the spot where we want to instantiate it is clear, and if so it instatiates it. Otherwise we have to repeat the whole process again. if (Physics.CheckSphere(randomLocation, maxRadius, layerMask)) spawnedItem = Instantiate(itemSpawn[i], randomLocation, Random.rotation); else i --; //If we spawned something, set it's name to what it's supposed to be. Removes the (clone) addon. if (spawnedItem != null) spawnedItem.name = itemSpawn[i].name; } } What I'm asking for is if you know what's going wrong with this code that it would spawn stuff in walls. Or, if you could provide me with links/code/ideas of a better way to check if an item will spawn in a wall (some other function than Physics.CheckSphere). I've been working on this for a long time, and nothing I try seems to work. Any help is appreciated.

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  • Why does my Messaging Menu code not work when split into functions?

    - by fluteflute
    Below are two python programs. They're exactly the same, except for one is split into two functions. However only the one that's split into two functions doesn't work - the second function doesn't work. Why would this be? Note the code is taken from this useful blog post. Without functions (works): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() gtk.mainloop() With functions (second function is executed but doesn't actually work): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate def function1(): # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() def function2(): # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() function1() function2() gtk.mainloop()

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  • How to define template directives (from an API perspective)?

    - by Ralph
    Preface I'm writing a template language (don't bother trying to talk me out of it), and in it, there are two kinds of user-extensible nodes. TemplateTags and TemplateDirectives. A TemplateTag closely relates to an HTML tag -- it might look something like div(class="green") { "content" } And it'll be rendered as <div class="green">content</div> i.e., it takes a bunch of attributes, plus some content, and spits out some HTML. TemplateDirectives are a little more complicated. They can be things like for loops, ifs, includes, and other such things. They look a lot like a TemplateTag, but they need to be processed differently. For example, @for($i in $items) { div(class="green") { $i } } Would loop over $items and output the content with the variable $i substituted in each time. So.... I'm trying to decide on a way to define these directives now. Template Tags The TemplateTags are pretty easy to write. They look something like this: [TemplateTag] static string div(string content = null, object attrs = null) { return HtmlTag("div", content, attrs); } Where content gets the stuff between the curly braces (pre-rendered if there are variables in it and such), and attrs is either a Dictionary<string,object> of attributes, or an anonymous type used like a dictionary. It just returns the HTML which gets plunked into its place. Simple! You can write tags in basically 1 line. Template Directives The way I've defined them now looks like this: [TemplateDirective] static string @for(string @params, string content) { var tokens = Regex.Split(@params, @"\sin\s").Select(s => s.Trim()).ToArray(); string itemName = tokens[0].Substring(1); string enumName = tokens[1].Substring(1); var enumerable = data[enumName] as IEnumerable; var sb = new StringBuilder(); var template = new Template(content); foreach (var item in enumerable) { var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; sb.Append(template.Render(templateVars)); } return sb.ToString(); } (Working example). Basically, the stuff between the ( and ) is not split into arguments automatically (like the template tags do), and the content isn't pre-rendered either. The reason it isn't pre-rendered is because you might want to add or remove some template variables or something first. In this case, we add the $i variable to the template variables, var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; And then render the content manually, sb.Append(template.Render(templateVars)); Question I'm wondering if this is the best approach to defining custom Template Directives. I want to make it as easy as possible. What if the user doesn't know how to render templates, or doesn't know that he's supposed to? Maybe I should pass in a Template instance pre-filled with the content instead? Or maybe only let him tamper w/ the template variables, and then automatically render the content at the end? OTOH, for things like "if" if the condition fails, then the template wouldn't need to be rendered at all. So there's a lot of flexibility I need to allow in here. Thoughts?

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  • ADF Mobile - Update through Web Service (with ADF Business Components)

    - by Shay Shmeltzer
    In my previous blog entry I went over the basics of exposing ADF Business Components through service interfaces, and developing a simple ADF Mobile application that access and fetches data from those services. In this entry we'll dive a bit deeper  and address an update scenario through these web service interfaces. You can see the full demo video at the end of the post. In the first steps I show how to add an explicit method execution to fetch a specific record we want to update on the second page of a flow. For an update you'll be invoking a service method and passing the record you want to update as a parameter. As in many other Web services scenarios, we need to provide a complete object of specific type to the method. The ADF Web service data control helps you here by offering an object of this type that you can drag and drop into your page. The next step is to make sure to fill that object with the values you want to update. In the demo we do this through  coding in a backing bean that shows how to use the AdfmfJavaUtilities utility. The code gets the value from one field, gets a pointer to the parallel update field, and then copy from one to the other. At the end of the bean we manually execute the call to the update method on the Web service. Here is the demo: &amp;amp;amp;amp;&amp;lt;span id=&amp;quot;XinhaEditingPostion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;lt;span id=&amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;quot;&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;gt; Here is the code used in the backing bean in the demo above. package a.mobile;import oracle.adfmf.amx.event.ActionEvent;import javax.el.MethodExpression;import javax.el.ValueExpression;import oracle.adfmf.amx.event.ActionEvent;import oracle.adfmf.framework.api.AdfmfJavaUtilities;import oracle.adfmf.framework.model.AdfELContext;public class backing {    public backing() {    }    public void copyAndUpdate(ActionEvent actionEvent) {        // Add event code here...        AdfELContext adfELContext = AdfmfJavaUtilities.getAdfELContext();        ValueExpression ve = AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentName.inputValue}", String.class);        ValueExpression ve3 =            AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentName1.inputValue}", String.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        ve = AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentId.inputValue}", int.class);        ve3 = AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentId1.inputValue}", int.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        ve = AdfmfJavaUtilities.getValueExpression("#{bindings.ManagerId.inputValue}", int.class);        ve3 = AdfmfJavaUtilities.getValueExpression("#{bindings.ManagerId1.inputValue}", int.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        ve = AdfmfJavaUtilities.getValueExpression("#{bindings.LocationId.inputValue}", int.class);        ve3 = AdfmfJavaUtilities.getValueExpression("#{bindings.LocationId1.inputValue}", int.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        MethodExpression me = AdfmfJavaUtilities.getMethodExpression("#{bindings.updateDepartmentsView1.execute}", Object.class, new Class[] {});         me.invoke(adfELContext, new Object[] {});        }    }

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  • Pro/con of using Angular directives for complex form validation/ GUI manipulation

    - by tengen
    I am building a new SPA front end to replace an existing enterprise's legacy hodgepodge of systems that are outdated and in need of updating. I am new to angular, and wanted to see if the community could give me some perspective. I'll state my problem, and then ask my question. I have to generate several series of check boxes based on data from a .js include, with data like this: $scope.fieldMappings.investmentObjectiveMap = [ {'id':"CAPITAL PRESERVATION", 'name':"Capital Preservation"}, {'id':"STABLE", 'name':"Moderate"}, {'id':"BALANCED", 'name':"Moderate Growth"}, // etc {'id':"NONE", 'name':"None"} ]; The checkboxes are created using an ng-repeat, like this: <div ng-repeat="investmentObjective in fieldMappings.investmentObjectiveMap"> ... </div> However, I needed the values represented by the checkboxes to map to a different model (not just 2-way-bound to the fieldmappings object). To accomplish this, I created a directive, which accepts a destination array destarray which is eventually mapped to the model. I also know I need to handle some very specific gui controls, such as unchecking "None" if anything else gets checked, or checking "None" if everything else gets unchecked. Also, "None" won't be an option in every group of checkboxes, so the directive needs to be generic enough to accept a validation function that can fiddle with the checked state of the checkbox group's inputs based on what's already clicked, but smart enough not to break if there is no option called "NONE". I started to do that by adding an ng-click which invoked a function in the controller, but in looking around Stack Overflow, I read people saying that its bad to put DOM manipulation code inside your controller - it should go in directives. So do I need another directive? So far: (html): <input my-checkbox-group type="checkbox" fieldobj="investmentObjective" ng-click="validationfunc()" validationfunc="clearOnNone()" destarray="investor.investmentObjective" /> Directive code: .directive("myCheckboxGroup", function () { return { restrict: "A", scope: { destarray: "=", // the source of all the checkbox values fieldobj: "=", // the array the values came from validationfunc: "&" // the function to be called for validation (optional) }, link: function (scope, elem, attrs) { if (scope.destarray.indexOf(scope.fieldobj.id) !== -1) { elem[0].checked = true; } elem.bind('click', function () { var index = scope.destarray.indexOf(scope.fieldobj.id); if (elem[0].checked) { if (index === -1) { scope.destarray.push(scope.fieldobj.id); } } else { if (index !== -1) { scope.destarray.splice(index, 1); } } }); } }; }) .js controller snippet: .controller( 'SuitabilityCtrl', ['$scope', function ( $scope ) { $scope.clearOnNone = function() { // naughty jQuery DOM manipulation code that // looks at checkboxes and checks/unchecks as needed }; The above code is done and works fine, except the naughty jquery code in clearOnNone(), which is why I wrote this question. And here is my question: after ALL this, I think to myself - I could be done already if I just manually handled all this GUI logic and validation junk with jQuery written in my controller. At what point does it become foolish to write these complicated directives that future developers will have to puzzle over more than if I had just written jQuery code that 99% of us would understand with a glance? How do other developers draw the line? I see this all over Stack Overflow. For example, this question seems like it could be answered with a dozen lines of straightforward jQuery, yet he has opted to do it the angular way, with a directive and a partial... it seems like a lot of work for a simple problem. Specifically, I suppose I would like to know: how SHOULD I be writing the code that checks whether "None" has been selected (if it exists as an option in this group of checkboxes), and then check/uncheck the other boxes accordingly? A more complex directive? I can't believe I'm the only developer that is having to implement code that is more complex than needed just to satisfy an opinionated framework.

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  • The Social Enterprise: Gangnam Style

    - by Mike Stiles
    Are only small and medium businesses able to put social strategies in place, generate consistent, compelling content for customers, and be nimble enough to listen and respond to the social communities they build? Or are enterprise organizations eagerly and effectively adopting social as well? It depends on whom inside the organization you ask. A study from Attensity looked at who “gets” social inside enterprise organizations. The results were unsurprising. Mostly, Generation X and Y employees who came of age with social as part of their lives and as a key communications vehicle understand it. Imagine being a 25-year-old at a company that bans employees from accessing Facebook at work. You may as well tell them they can’t use phones and must do all calculations on an abacus. To them, such policy is absent of real-world logic and signals to them the organization is destined to be the victim of an up-and-comer. After that, it’s senior management that gets social. You don’t get to be in senior management without reading a few things and paying attention. Most senior managers are well aware of the impact social has had and will have, though they may be unsure of what to do about it. The better ones will utilize those on the inside who do inherently know how to communicate and build virtual relationships using social. The very best will get the past out of the way for these social innovators, so the new communications can be enacted minus counterproductive dictums, double-clutching, meeting-creep, and all the other fading internal practices that water down content and impede change. Organizationally, the Attensity study found 81% of enterprise companies believe failing to embrace social will result in their being left behind. Yet our old friend fear still has many captive in its clutches. 79% feel overwhelmed by the volume of social data available, something a social technology partner with goal-oriented analytics expertise could go a long way toward alleviating. Then there’s the fear of social having a negative impact. This comes from a lack of belief in the product, the customer service, or both. The public uses social not to go out and slay brands. They’re using it to be honest. If the fear is that honesty will reflect badly on the brand, the brand has much bigger, broader problems than what happens on Facebook. Sadly, most enterprise organizations still see social as a megaphone, a one-way channel with which to hit people with ads. They either don’t understand social relationships, or don’t want any. The truly unenlightened manager will always say, “We help them by selling them our stuff.” “Brand affinity” is a term, it’s just not one assigned much value in enterprise organizations. Which brings us to Psy, the Korean performer whose Internet video phenom “Gangnam Style,” as of this writing, has been viewed 438,550,238 times on YouTube. It’s bigger than anything a brand will probably ever publish. Most brands would never have seen the point of making or publishing it. But a funny thing happened on the way to Internet success. The video literally doubled the stock price of Psy’s father’s software firm. NH Investment and Securities said, "The positive sentiment has attracted investors just because of the fact the company is owned by Psy's father and uncle.” The company wasn’t mentioned or seen in the video in any way, yet reaped tangible rewards just for being tangentially associated with it. Imagine your brand being visibly and directly responsible for such a smash and tell me it’s worthless. When enterprise organizations embrace the value of igniting passions, making people happier, solving their problems, informing them, helping them have fun, etc., then they will have fully embraced social, and will reap the brand affinity rewards of heightened awareness, brand loyalty and yes, sales.

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  • Collaborative Organizations build Organizational Culture

    “A Collaborative organization builds its culture based on the idea of the family or an athletic team.”(Hoefling, 2001) As I grew up, I participated in many different types of clubs, civic organizations, and sports teams.  Now looking back at the more successful undertakings, I can see three commonalities amongst them. They all shared a defined purpose or goal, defined functional roles, and a shared sense of responsibility to the group. Defined Purpose or Goal In order to unit people to work together, they must share a common goal or have a common purpose. An example of this would be the Lions Club International Foundation. There purpose is to help everyone to lead healthier and more productive lives, nurtures the potential of youth, promotes health, serves the elderly, empowers the disabled and helps victims of disasters. This organization holds localized meetings across the world and works in conjunction with other localized clubs within there organization along with other organizations to promote common goals. If there are no common goals for the group, then there is nothing that binds people to the group, and nothing will be done. Defined Functional Roles In order for an organization to work and function as a team, they must have defined roles and everyone must know how their roles are interdependent on each other. Lets shed light on this subject by looking at a football team’s offense.  Each player has an assigned role to play each time the ball is snapped. The offensive line blocks for the running back or quarterback, the quarterback passes the ball to the wide receiver or hands it off to the running back and the running back and wide receivers run with the ball towards the goal line. Each member of this team shares a common goal of scoring a touchdown, but if each team member does not fulfill their assigned roles the offences will collapse and the team will lose yards. This will provide a set back to the teams goal of scoring a touchdown because they potential are then farther away from the goal line.  In addition, if all the players do not know their roles and how they are part of a larger team then even larger yard losses can occur. Shared Sense of Personal Responsibility to the Group Shared responsibility comes with the shared common goals. Each person in the organization must do their part to promote the common shared goal or purpose based on their abilities. A prime example of this is a wrestling team competing in a match. Points are awarded to the team based on how many wins the team achieves in the meet and of that how many wins where won by decision or by pin. If a wrestler pins his opponent the teams will receive 2 points for the win, but if the wrestler wins by decision, then the team only gets one point for the win. So it is the responsibility of each person on the team to not get pinned if they are unable to win the match. If the team member gets pinned then the other team receives an additional point for the win. References: Hoefling, T. (2001). Working Virtually: Managing People for Successful Virtual Teams and Organizations. Sterling, VA: Stylus Publishing, LLC.

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  • ADO and Two Way Storage Tiering

    - by Andy-Oracle
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 We get asked the following question about Automatic Data Optimization (ADO) storage tiering quite a bit. Can you tier back to the original location if the data gets hot again? The answer is yes but not with standard Automatic Data Optimization policies, at least not reliably. That's not how ADO is meant to operate. ADO is meant to mirror a traditional view of Information Lifecycle Management (ILM) where data will be very volatile when first created, will become less active or cool, and then will eventually cease to be accessed at all (i.e. cold). I think the reason this question gets asked is because customers realize that many of their business processes are cyclical and the thinking goes that those segments that only get used during month end or year-end cycles could sit on lower cost storage when not being used. Unfortunately this doesn't fit very well with the ADO storage tiering model. ADO storage tiering is based on the amount of free and used space in the source tablespace. There are two parameters that control this behavior, TBS_PERCENT_USED and TBS_PERCENT_FREE. When the space in the tablespace exceeds the TBS_PERCENT_USED value then segments specified in storage tiering clause(s) can be moved until the percent of free space reaches the TBS_PERCENT_FREE value. It is worth mentioning that no checks are made for available space in the target tablespace. Now, it is certainly possible to create custom functions to control storage tiering, but this can get complicated. The biggest problem is insuring that there is enough space to move the segment back to tier 1 storage, assuming that that's the goal. This isn't as much of a problem when moving from tier 1 to tier 2 storage because there is typically more tier 2 storage available. At least that's the premise since it is supposed to be less costly, lower performing and higher capacity storage. In either case though, if there isn't enough space then the operation fails. In the case of a customized function, the question becomes do you attempt to free the space so the move can be made or do you just stop and return false so that the move cannot take place? This is really the crux of the issue. Once you cross into this territory you're really going to have to implement two-way hierarchical storage and the whole point of ADO was to provide automatic storage tiering. You're probably better off using heat map and/or business access requirements and building your own hierarchical storage management infrastructure if you really want two way storage tiering. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • MVC - Cocoa interface - Cocoa Design pattern book

    - by Idan
    So I started reading this book: http://www.amazon.com/Cocoa-Design-Patterns-Erik-Buck/dp/0321535022 On chapter 2 it explains about the MVC design pattern and gives and example which I need some clarification to. The simple example shows a view with the following fields: hourlyRate, WorkHours, Standarthours , salary. The example is devided into 3 parts : View - contains some text fiels and a table (the table contains a list of employees' data). Controller - comprised of NSArrayController class (contains an array of MyEmployee) Model - MyEmployee class which describes an employee. MyEmployee class has one method which return the salary according to the calculation logic, and attributes in accordance with the view UI controls. MyEmployee inherits from NSManagedObject. Few things i'm not sure of : 1. Inside the MyEmplpyee class implemenation file, the calculation method gets the class attributes using sentence like " [[self valueForKey:@"hourlyRate"] floatValue];" Howevern, inside the header there is no data member named hourlyRate or any of the view fields. I'm not quite sure how does it work, and how it gets the value from the right view field. (does it have to be the same name as the field name in the view). maybe the conncetion is made somehow using the Interface builder and was not shown in the book ? and more important: 2. how does it seperate the view from the model ? let's say ,as the book implies might happen, I decide one day to remove one of the fields in the view. as far as I understand, that means changing the way the salary method works in MyEmplpyee (cause we have one field less) , and removing one attribute from the same calss. So how is that separate the View from the Model if changing one reflect on the other ? I guess I get something wrong... Any comments ? Thanks

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  • Delphi Exception Handling - How to clean up properly?

    - by Tom
    I'm looking at some code in an application of ours and came across something a little odd from what I normally do. With exception handling and cleanup, we (as well as many other programmers out there, I'm sure) use a Try/Finally block embedded with a Try/Except block. Now I'm used to the Try/Except inside the Try/Finally like so: Try Try CouldCauseError(X); Except HandleError; end; Finally FreeAndNil(x); end; but this other block of code is reversed as so: Try Try CouldCauseError(X); Finally FreeAndNil(x); end; Except HandleError; end; Looking around the web, I'm seeing folks doing this both ways, with no explanation as to why. My question is, does it matter which gets the outside block and which gets the inside block? Or will the except and finally sections get handled no matter which way it is structured? Thanks.

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  • jerky animation using Core Animation

    - by Paul from Boston
    In my iPhone app, I am trying to get some red and white stripes that are scrolling across the screen to animate smoothly when the speed of the stripes gets high. In my app the user starts the animation and changes the scrolling speed by a finger swipe and changes the width of the stripes by a two finger pinch. Animation is stopped in response to a double tap. If the speed gets high or the stripes get narrow the animation is no longer smooth to the eye. The edges of the stripes seem to jump around. The animation is simple. I draw the stripes in a layer that's a bit larger than the screen. I then set up an animation that moves the layer position by exactly the distance from one red stripe to the next. The duration is set by the speed of the finger swipe and the repeat count is 1. When the animation stops the delegate checks a flag to see if the user wants to stop the scrolling. If not, the animation is restarted again for one cycle. Are there better ways of doing this so that the animation is smooth at high speeds or with narrow stripes? Thanks--

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  • Suppress Null Value Types from Being Emitted by XmlSerializer

    - by Ben Griswold
    Please consider the following Amount value type property which is marked as a nullable XmlElement: [XmlElement(IsNullable=true)] public double? Amount { get ; set ; } When a nullable value type is set to null, the C# XmlSerializer result looks like the following: <amount xsi:nil="true" /> Rather than emitting this element, I would like the XmlSerializer to suppress the element completely. Why? We're using Authorize.NET for online payments and Authorize.NET rejects the request if this null element exists. The current solution/workaround is to not serialize the Amount value type property at all. Instead we have created a complementary property, SerializableAmount, which is based on Amount and is serialized instead. Since SerializableAmount is of type String, which like reference types are suppressed by the XmlSerializer if null by default, everything works great. /// <summary> /// Gets or sets the amount. /// </summary> [XmlIgnore] public double? Amount { get; set; } /// <summary> /// Gets or sets the amount for serialization purposes only. /// This had to be done because setting value types to null /// does not prevent them from being included when a class /// is being serialized. When a nullable value type is set /// to null, such as with the Amount property, the result /// looks like: &gt;amount xsi:nil="true" /&lt; which will /// cause the Authorize.NET to reject the request. Strings /// when set to null will be removed as they are a /// reference type. /// </summary> [XmlElement("amount", IsNullable = false)] public string SerializableAmount { get { return this.Amount == null ? null : this.Amount.ToString(); } set { this.Amount = Convert.ToDouble(value); } } Of course, this is just a workaround. Is there a cleaner way to suppress null value type elements from being emitted?

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  • UITabbar without controller

    - by Etienne
    Hello. I have a simple app where the only view controller has an outlet to a UITabBar. It also implements UITabBarDelegate and is set as the delegate for the UITabBar: @interface TheMainViewController : UIViewController <UITabBarDelegate> { IBOutlet UITabBar *theTabBar; } I implemented the following method Which gets called whenever any of my 4 UITabBarItems get tapped. I tried just doing something really simple: - (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item { tabBar.selectedItem = [tabBar.items objectAtIndex:0]; return; } In theory, it should always stay selected on my first tab and it works perfectly when I just tap any UITabBarItem (nothing happens, the first one always stays selected). But when I touch a UITabBarItem and hold it (not taking my finger off) the selection changes anyway ! Debugging, everything gets called properly. It's like changing the selectedItem property doesn't have any effect is the user still has the item "down" (with his finger on it). What would be a good workaround? I tried overloading UITabBar and messing with touchesBegan and touchesEnd but they don't even get called. Same with UITabBarItem. Oh and please don't suggest using a UITabBarController as it is not flexible enough for my application. So frustrating....thanks!

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  • ASP.Net FormsAuthentication Redirect Loses the cookie between Redirect and Application_AuthenticateR

    - by Joel Etherton
    I have a FormsAuthentication cookie that is persistent and works independently in a development, test, and production environment. I have a user that can authenticate, the user object is created, the authentication cookie is added to the response: 'Custom object to grab the TLD from the url authCookie.Domain = myTicketModule.GetTopLevelDomain(Request.ServerVariables("HTTP_HOST")) FormsAuthentication.SetAuthCookie(authTicket.Name, False) Response.SetCookie(authCookie) The user gets processed a little bit to check for a first time login, security questions, etc, and is then redirected with the following tidbit: Session.Add("ForceRedirect", "/FirstTimeLogin.aspx") Response.Redirect("~/FirstTimeLogin.aspx", True) With a debug break, I can verify that the cookie collection holds both a cookie not related to authentication that I set for a different purpose and the formsauthentication cookie. Then the next step in the process occurs at the ApplicationAuthenticateRequest in the global.asax: Sub Application_AuthenticateRequest(ByVal sender As Object, ByVal e As EventArgs) Dim formsCookieName As String = myConfigurationManager.AppSettings("FormsCookieName") Dim authCookie As HttpCookie = Request.Cookies(formsCookieName) At this point, for this ONE user authCookie is nothing. I have 15,000 other users who are not impacted in this manner. However, for one user the cookie just vanishes without a trace. I've seen this before with w3wp.exe exceptions, state server exceptions and other IIS process related exceptions, but I'm getting no exceptions in the event log. w3wp.exe is not crashing, the state server has some timeouts but they appear unrelated (as verified by timestamps) and it only happens to this one user on this one domain (this code is used across 2 different TLDs with approximately 10 other subdomains). One avenue I'm investigating is that the cookie might just be too large. I would think that there would be a check for the size of the cookie going into the response, and I wouldn't think it would impact it this way. Any ideas why the request might dumping the cookie? NOTE: The secondary cookie I mentioned that I set also gets dumped (and it's very tiny). EDIT-NOTE: The session token is NOT lost when this happens. However, since the authentication cookie is lost, it is ignored and replaced on a subsequent login.

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  • asp.net mvc compress stream and remove whitespace

    - by Bigfellahull
    Hi, So I am compressing my output stream via an action filter: var response = filterContext.HttpContext.Response; response.Filter = new DeflateStream(response.Filter), CompressionMode.Compress); Which works great. Now, I would also like to remove the excess whitespace present. I found Mads Kristensen's http module http://madskristensen.net/post/A-whitespace-removal-HTTP-module-for-ASPNET-20.aspx. I added the WhitespaceFilter class and added a new filter like the compression: var response = filterContext.HttpContext.Response; response.Filter = new WhitepaperFilter(response.Filter); This also works great. However, I seem to be having problems combining the two! I tried: var response = filterContext.HttpContext.Response; response.Filter = new DeflateStream(new WhitespaceFilter(response.Filter), CompressionMode.Compress); However this results in some major issues. The html gets completely messed up and sometimes I get an 330 error. It seems that the Whitespace filter write method gets called multiple times. The first time the html string is fine, but on subsequent calls its just random characters. I thought it might be because the stream had been deflated, but isnt the whitespace filter using the untouched stream and then passing the resulting stream to the DeflateStream call? Any ideas?

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  • C# PrintPreviewDialog Modification possible?

    - by C. Griffin
    Currently, what I'm doing is this: Using the built-in .NET PrintPreviewDialog Attaching my own Click handler to the Print button, which allows for the user to select the printer before finally printing. This all WORKS, HOWEVER, the OnprintToolStripButtonClick event is still sending the document to the default printer BEFORE the user gets to choose the actual printer and click Print (which works, but they're getting an extra copy on the default printer first from the old Handler). Can I remove this built-in Click handler? I've tried the other methods mentioned on here in regards to using an EventHandlerList to remove the handlers, but it doesn't work for the built-in printing event. Here is a copy of my current code in case it helps clarify: // ... Irrelevant code before this private PrintPreviewDialog ppdlg; ToolStrip ts = new ToolStrip(); ts.Name = "wrongToolStrip"; foreach (Control ctl in ppdlg.Controls) { if (ctl.Name.Equals("toolStrip1")) { ts = ctl as ToolStrip; break; } } ToolStripButton printButton = new ToolStripButton(); foreach (ToolStripItem tsi in ts.Items) { if (tsi.Name.Equals("printToolStripButton")) { printButton = tsi as ToolStripButton; } } printButton.Click += new EventHandler(this.SelectPrinterAfterPreview); // ... Irrelevant code afterwards omitted // Here is the Handler for choosing a Printer that gets called after the // PrintPreviewDialog's "Print" button is clicked. private void SelectPrinterAfterPreview(object sender, EventArgs e) { frmMainPage frmMain = (frmMainPage)this.MdiParent; if (frmMain.printDialog1.ShowDialog() == DialogResult.OK) { pd.PrinterSettings.PrinterName = frmMain.printDialog1.PrinterSettings.PrinterName; pd.PrinterSettings.Copies = frmMain.printDialog1.PrinterSettings.Copies; pd.Print(); } }

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  • SQL Quey slow in .NET application but instantaneous in SQL Server Management Studio

    - by user203882
    Here is the SQL SELECT tal.TrustAccountValue FROM TrustAccountLog AS tal INNER JOIN TrustAccount ta ON ta.TrustAccountID = tal.TrustAccountID INNER JOIN Users usr ON usr.UserID = ta.UserID WHERE usr.UserID = 70402 AND ta.TrustAccountID = 117249 AND tal.trustaccountlogid = ( SELECT MAX (tal.trustaccountlogid) FROM TrustAccountLog AS tal INNER JOIN TrustAccount ta ON ta.TrustAccountID = tal.TrustAccountID INNER JOIN Users usr ON usr.UserID = ta.UserID WHERE usr.UserID = 70402 AND ta.TrustAccountID = 117249 AND tal.TrustAccountLogDate < '3/1/2010 12:00:00 AM' ) Basicaly there is a Users table a TrustAccount table and a TrustAccountLog table. Users: Contains users and their details TrustAccount: A User can have multiple TrustAccounts. TrustAccountLog: Contains an audit of all TrustAccount "movements". A TrustAccount is associated with multiple TrustAccountLog entries. Now this query executes in milliseconds inside SQL Server Management Studio, but for some strange reason it takes forever in my C# app and even timesout (120s) sometimes. Here is the code in a nutshell. It gets called multiple times in a loop and the statement gets prepared. cmd.CommandTimeout = Configuration.DBTimeout; cmd.CommandText = "SELECT tal.TrustAccountValue FROM TrustAccountLog AS tal INNER JOIN TrustAccount ta ON ta.TrustAccountID = tal.TrustAccountID INNER JOIN Users usr ON usr.UserID = ta.UserID WHERE usr.UserID = @UserID1 AND ta.TrustAccountID = @TrustAccountID1 AND tal.trustaccountlogid = (SELECT MAX (tal.trustaccountlogid) FROM TrustAccountLog AS tal INNER JOIN TrustAccount ta ON ta.TrustAccountID = tal.TrustAccountID INNER JOIN Users usr ON usr.UserID = ta.UserID WHERE usr.UserID = @UserID2 AND ta.TrustAccountID = @TrustAccountID2 AND tal.TrustAccountLogDate < @TrustAccountLogDate2 ))"; cmd.Parameters.Add("@TrustAccountID1", SqlDbType.Int).Value = trustAccountId; cmd.Parameters.Add("@UserID1", SqlDbType.Int).Value = userId; cmd.Parameters.Add("@TrustAccountID2", SqlDbType.Int).Value = trustAccountId; cmd.Parameters.Add("@UserID2", SqlDbType.Int).Value = userId; cmd.Parameters.Add("@TrustAccountLogDate2", SqlDbType.DateTime).Value =TrustAccountLogDate; // And then... reader = cmd.ExecuteReader(); if (reader.Read()) { double value = (double)reader.GetValue(0); if (System.Double.IsNaN(value)) return 0; else return value; } else return 0;

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  • Android Activity is displayed after user unlocks the screen

    - by Dave
    Hi, I was wondering if anyone understood how to make your application be displayed when you unlock the screen. I have an application where the user turns on a Bluetooth device, it connects to the phone, and the user should be presented with a UI. Having them hunt for the app or using the notification menu is not a workable option (too much work and not the obvious behavior). The problem is that: When the screen is unlocked: - you can popup the activity from the background service when Bluetooth connects to a device - User is happy because the UI is right there When the screen is locked: - The application gets started but is destroyed - User unlocks the phone and nothing is there but the homescreen One work around would be to disable the keyguard when the application gets woken up but the nuclear option is a pretty bad option. PS: I know the standard Android assumption is that you shouldn't do this. In the normal case this behavior is fine, but in this case I explicitly did something I want the phone to respond without adding more work for the user to do. As per Google's guidelines if you don't like this behavior there can be an option for you to turn this off or you can not use the application.

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  • UITableView scrolling to specific position

    - by Dave
    I am using iPhone SDK 3.1.3. I have a UITableViewController which gets data from another controller. The tableview is added as a subview to the mainview but the frame is set so that it is not visible. The tableview frame is updated and made to slide over the main view by tapping on a button. The table view appears and i scroll to the last row. if i select the last row, i reload the table with more data. The table gets updated with more data. everything works fine except the scroll position is always the top. I need the scroll position to be the last row that I clicked on to load more data. I save the scroll position and call the following code after it loads more data. It executes without issues but the scroll position is always the top. [theTableView scrollTRowAtIndexPath:[NSIndexPath indexPathForRow:savedScrollPosition inSection:0] atScrollPosition:savedScrollPosition animated:NO]; The above seems to have no effect. ViewWillAppear: ViewDidAppear: does not fire and I am told that if the view controller is instantiated in code, which is the case, these don't fire.

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  • Castle MonoRail ARDataBind trying to bind to non-existent row

    - by dave thieben
    I have a shopping cart application running on MonoRail and using Castle ActiveRecord/NHibernate, and there is a ShoppingCart table and a ShoppingCartItems table, which are mapped to entities. Here's the scenario: a user adds things to the shopping cart, say 5 items, and goes to view the cart. The cart shows all 5 items. the user duplicates the tab/window and gets another tab of the same cart (call it tab B). the user removes an item from the cart, so now there are 4 items in tab B, but in the original tab A, there are still 5 items. the user goes back to tab A, and updates something in the cart and clicks the "update" button which submits the changes. my MonoRail action tries to do an ARDataBind on ShoppingCartItems using the data from the view, which includes all 5 items. when it gets to the item that the user deleted from tab B, it throws a "No row with the given identifier exists" for that item. I can't figure out if there is a way to have it not bind that row, return null, return new instance, etc.? there is an AutoLoadBehavior parameter on the ARDataBind attribute, but that appears to only affect loading of child entities, and not the root entity. regardless of which option I choose, I get the exception before control even enters the action method (except AutoLoadBehavior.Never, but that doesn't really help me). instead, I have code that calls Request.ObtainParamsNode() to pull the form nodes and parse them manually into objects, and ignores the ones that no longer exist. is there a better way? thanks.

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  • auto Focus (Hit Enter) Javascript function is working good in IE7 but not working in IE8

    - by James123
    Hi, I used a javascript FocusChange() in my aspx page. I have couple of controls and I need Hit enter key need to move next control based on tab index. It is working good in IE7 but not working in IE8... Please help me on this.. Thanks for your help in advance. The java script is given below. function FocusChange() { if (window.event.keyCode == 13) { var formLength = document.form1.length; // Get number of elements in the form var src = window.event.srcElement; // Gets the field having focus var currentTabIndex = src.getAttribute('tabindex'); // Gets its tabindex // scroll through all form elements and set focus in field having next tabindex for (var i = 0; i < formLength; i++) { if (document.form1.elements[i].getAttribute('tabindex') == currentTabIndex + 1) { for (var j = i; j <= formLength; j++) { if (document.form1.elements[j].disabled == false) { document.form1.elements[j].focus(); event.returnValue = false; event.cancel = true; return; } } } } } }

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  • LINQ2SQL - Binding result to a grid - want changes to be reflected without re-binding?

    - by Isaac
    Hello, I have a grid (DevExpress XtraGrid, if that matters) which is bound to a LINQ to SQL Entity property. gridItems.DataSource = purchaseOrder.PendingItemsGrouped; Well, the grid is being displayed properly,and I can see the purchase items that are pending. The problem arises when purchaseOrder.PendingItemsGrouped gets changed ... once that happens, the grid does not reflect the changes. The exact procedure is as following: The user selects a row from the grid, inserts a serial number on a specific textbox, and then hits enter effectively receiving this item from the purchase order, and inserting it into stock. inventoryWorker.AddItemToStock( userSelectedItem, serialNumber ); The item gets properly inserted to the inventory, but the grid still shows the item as if it is still awaiting it to be received. How do I solve this problem? Do I really need to re-bind the grid so the changes can be reflected? I even tried instead of: gridItems.DataSource = ...; This: gridItems.DataBindings.Add( new Binding( "DataSource", purchase, "PendingItemsGrouped" ) ); But couldn't solve the problem. Thank you very much for your time, Isaac. OBS: Re-Binding the Grid works, but my question is ... is that even the proper way of doing things? I feel like I'm miles off the right track.

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  • AutoCompleteTextView displays 'android.database.sqlite.SQLiteCursor@'... after making selection

    - by user244190
    I am using the following code to set the adapter (SimpleCursorAdapter) for an AutoCompleteTextView mComment = (AutoCompleteTextView) findViewById(R.id.comment); Cursor cComments = myAdapter.getDistinctComments(); scaComments = new SimpleCursorAdapter(this,R.layout.auto_complete_item,cComments,new String[] {DBAdapter.KEY_LOG_COMMENT},new int[]{R.id.text1}); mComment.setAdapter(scaComments); auto_complete_item.xml <?xml version="1.0" encoding="utf-8"?> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/text1" android:layout_width="wrap_content" android:layout_height="wrap_content"/> and thi is the xml for the actual control <AutoCompleteTextView android:id="@+id/comment" android:hint="@string/COMMENT" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="18dp"/> The dropdown appears to work correctly, and shows a list of items. When I make a selection from the list I get a sqlite object ('android.database.sqlite.SQLiteCursor@'... ) in the textview. Anyone know what would cause this, or how to resolve this? thanks Ok I am able to hook into the OnItemClick event, but the TextView.setText() portion of the AutoCompleteTextView widget is updated after this point. The OnItemSelected() event never gets fired, and the onNothingSelected() event gets fired when the dropdown items are first displayed. mComment.setOnItemClickListener( new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // TODO Auto-generated method stub SimpleCursorAdapter sca = (SimpleCursorAdapter) arg0.getAdapter(); String str = getSpinnerSelectedValue(sca,arg2,"comment"); TextView txt = (TextView) arg1; txt.setText(str); Toast.makeText(ctx, "onItemClick", Toast.LENGTH_SHORT).show(); } }); mComment.setOnItemSelectedListener(new OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> arg0, View arg1, int arg2, long arg3) { Toast.makeText(ctx, "onItemSelected", Toast.LENGTH_SHORT).show(); } @Override public void onNothingSelected(AdapterView<?> arg0) { // TODO Auto-generated method stub Toast.makeText(ctx, "onNothingSelected", Toast.LENGTH_SHORT).show(); } }); Anyone alse have any ideas on how to override the updating of the TextView? thanks patrick

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