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  • Can’t tap button after interface rotation

    - by zoul
    Hello! I’ve got a view that has to be presented both in landscape and portrait. The transition between different orientations is done by repositioning and resizing the subviews. One of the subviews is a button (plain UIButton with an image background). When the interface rotates to landscape, the button starts misbehaving – it can only be tapped on its left part, the right part does not respond. When I move the button a bit to the left, the tappable part grows. The button should not be obscured by any other view, it’s clearly visible. When I override the hitTest:withEvent: method in the parent view, I see that the taps in the “numb” part of the button result in nil being returned. I think I have seen this behaviour once before, but unfortunately I’ve forgotten the source of the problem :) Any help?

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  • I need a way to not rotate a subview when the parent view rotates

    - by jmurphy
    Hello, I have a situation where I have a view, and several subviews, and the view and all but one of its subviews are expected to rotate. The one subview that I don't want to rotate is a UIImageView and the image gets distorted when I rotate so I need it to simply not rotate when the rest of the views components rotate. Does anybody know of a way to achieve this? Is there some excludeFromRotating property I've overlooked? Thanks!

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  • How can I detect if an iPhone is rotating while being face up in a table?

    - by OscarMk
    Hello, Is there a way to detect if an iphone lying down in a table face up is rotating?. I do realize that this kind of movement is not reported by the accelerometer and neither is it reported to the - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation method. Is there a way to detect angle variations for the phone rotating this way?. Thank you.

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  • How can the subView detect that the mainView is rotating?

    - by wolverine
    I have a mainView. To this view, I am adding a view of the same size. When the mainView(the background) rotates, its being detected but the subview doesnt have any idea about being rotated. And its functions are not even being called. Even when the program launches too, if I am in landscape mode, its the same way. How can I make the subView know that the device is being rotated?

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  • How to stop rotation of ABPersonViewController & ABNewPersonViewController in Landscape mode in ipho

    - by andy-iphone
    I am using a ABPersonViewController & ABNewPersonViewController class by pushview controller. ABPersonViewController *pvc = [[ABPersonViewController alloc] init]; [pvc setPersonViewDelegate:self]; [[self navigationController] pushViewController:pvc animated:YES]; In ABPersonViewController & ABNewPersonViewController page it is displaying in portrait mode. But when I rotate my iphone then it is perfectly rotating in landscape mode. But I want to stop this rotation. If I rotate my iphone in landscape mode it's view should be in portrait mode. Please help me ASAP. Any suggestion will be acepted.

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  • Should I focus on java or on C#

    - by Daniel
    My friend started his computer engineering studies this semester, and wants to know if he should focus on Java or C#? While I am more on the Java side of life, I don't know what to answer him unbiased, so If you can give some unbiased statements on this, this would be great.

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  • Share wired internet connection of windows 7 pc to iPad via bluetooth?

    - by Joshua Rountree
    At my work, we have wireless... but our desktops are wired. The wireless in the building is sparse and horrible and my iPad has an unstable wifi connection to it. However, I was wondering since my iPhone is capable of sharing internet to my iPad via bluetooth protocol, if my PC could somehow reproduce that same protocol and allow the iPad to do the same? I'd love it if my iPad had a stable connection via bluetooth when it's just sitting near my desktop. Please advise! Thanks!

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  • MKMapView memory usage grows out of control with setRegion: calls

    - by Kurt
    Hi, I have a single MKMapView instance that I have programmatically added to a UIView. As part of the UI, the user can cycle through a list of addresses and the map view is updated to show the correct map for each address as the user goes through them. I create the map view once, and simply change what it displays with setRegion:animated:. The problem is that each time the map is changed to show a new address, the memory usage of my program increases by 200K-500K (as reported by Memory Monitor in Instruments). According to Object Allocations, it appears that a lot of 1.0K Mallocs are happening each time, and the Extended Detail pane for these 1.0K allocations shows that the Responsible Caller is convert_image_data and the Extended Detail pane shows that this is the result of [MKMapTileView drawLayer:inContext:]. So, seems likely to me that the memory usage is due to MKMapView not freeing memory it uses to redraw the map each time. In fact, when I don't display the map at all (by not even adding it as a subview of my main UIView) but still cycle through the addresses (which changes various UILabels and other displayed info) the memory usage for the app does NOT increase. If I add the map view but never update it with setRegion:, the memory also does NOT increase when changing to a new address. One more bit of info: if I go to a new address (and therefore ask the map to display the new address) the memory jumps as described above. However, if I go back to an address that was already displayed, the memory does not jump when the map redraws with the old address. Also, this happens on iPad (real device) with 3.2 and on iPhone (again, real device) with 3.1.2. Here's how I initialize the MKMapView (I only do this once): CGRect mapFrame; mapFrame.origin.y = 460; // yes, magic numbers. just for testing. mapFrame.origin.x = 0; mapFrame.size.height = 500; mapFrame.size.width = 768; mapView = [[MKMapView alloc] initWithFrame:mapFrame]; mapView.delegate = self; [self.view insertSubview:mapView atIndex:0]; And in response to the user selecting an address, I set the map like so: MKCoordinateRegion region; MKCoordinateSpan span; span.latitudeDelta=kStreetMapSpan; // 0.003 span.longitudeDelta=kStreetMapSpan; // 0.003 region.center = address.coords; // coords is CLLocationCoordinate2D region.span = span; mapView.region.span = span; [mapView setRegion:region animated:NO]; Any thoughts? I've scoured the net but haven't seen mention of this problem, and I've reached the limits of my Instruments knowledge. Thanks for any ideas.

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  • Showing login view controller before main tab bar controller

    - by Padawan
    I'm creating an iPad app with a tab bar controller that requires login. So on launch, I want to show a LoginViewController and if login is successful, then show the tab bar controller. This is how I implemented an initial test version (left out some typical header stuff, etc)... AppDelegate.h: @interface AppDelegate_Pad : NSObject <UIApplicationDelegate, LoginViewControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end AppDelegate.m: @implementation AppDelegate_Pad @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { LoginViewController_Pad *lvc = [[LoginViewController_Pad alloc] initWithNibName:@"LoginViewController_Pad" bundle:nil]; lvc.delegate = self; [window addSubview:lvc.view]; //[lvc release]; [window makeKeyAndVisible]; return YES; } - (void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController { [window addSubview:tabBarController.view]; } - (void)dealloc {...} @end LoginViewController_Pad.h: @protocol LoginViewControllerDelegate; @interface LoginViewController_Pad : UIViewController { id<LoginViewControllerDelegate> delegate; } @property (nonatomic, assign) id <LoginViewControllerDelegate> delegate; - (IBAction)buttonPressed; @end @protocol LoginViewControllerDelegate -(void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController; @end LoginViewController_Pad.m: @implementation LoginViewController_Pad @synthesize delegate; ... - (IBAction)buttonPressed { [self.view removeFromSuperview]; [self.delegate loginViewControllerDidFinish:self]; } ... @end So the app delegate adds the login view controller's view on launch and waits for login to call "did finish" using a delegate. The login view controller calls removeFromSuperView before it calls didFinish. The app delegate then calls addSubView on the tab bar controller's view. If you made it up to this point, thanks, and I have three questions: MAIN QUESTION: Is this the right way to show a view controller before the app's main tab bar controller is displayed? Even though it seems to work, is it a proper way to do it? If I comment out the "lvc release" in the app delegate then the app crashes with EXC_BAD_ACCESS when the button on the login view controller is pressed. Why? With the "lvc release" commented out everything seems to work but on the debugger console it writes this message when the app delegate calls addSubView for the tab bar controller: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. What does that mean and do I need to worry about it?

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  • iOS: Gesture recogniser for smooth scrolling and flicking a View

    - by AppleDeveloper
    I am building an iPad app where I needed to allow resizing views functionality using divider view provided between two views. This divider view is just a 20px height view between two half screen content views - please refer attached images. When user scrolls this divider view up or down, both content views changes their sizes appropriately. I have extended UIView and implemented this using touchMoved delegate as code given below in touchesMoved delegate. It works fine. The only thing is missing with TouchMoved is you can't flick divider view to top or bottom directly. You have to scroll all the way to top or bottom! To support flicking the view I have tried UIPanGestureRecognizer but I don't see smooth scrolling with it. When I handle split position change in UIGestureRecognizerStateChanged state, just touching divider view flick it to top or bottom. Handling split position change in UIGestureRecognizerStateEnded does the same but I don't see content view resizing with dividerview scrolling! Could someone please tell me how could I achieve both smooth scrolling of divider view with resizing content views(like touchMoved) and flicking the view. Any alternative approach would also fine. Thanks. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if (touch) { CGPoint lastPt = [touch previousLocationInView:self]; CGPoint pt = [touch locationInView:self]; float offset = pt.y - lastPt.y; self.parentViewController.splitPosition = self.parentViewController.splitPosition + offset; } } - (void)handlePan:(UIPanGestureRecognizer*)recognizer { CGPoint translation = [recognizer translationInView:recognizer.view]; CGPoint velocity = [recognizer velocityInView:recognizer.view]; if (recognizer.state == UIGestureRecognizerStateBegan) { } else if (recognizer.state == UIGestureRecognizerStateChanged) { // If I change split position here, I don't see smooth scrolling dividerview...it directly jumps to the top or bottom! self.parentViewController.splitPosition = self.parentViewController.splitPosition + translation.y; } else if (recognizer.state == UIGestureRecognizerStateEnded) { // If I change split position here, the same thing happens at end and I don't see my divider view moving with my scrolling and resizing my views. self.parentViewController.splitPosition = self.parentViewController.splitPosition + translation.y; } } Initial screen Increased top view size by scrolling divider view Top view is totally hidden here but I have to scroll divider view all the way to top. I want to flick the divider view so that it directly goes from any position to top

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  • Updating DetailViewController from RootController

    - by Stefano Salmaso
    I'm trying to create an iPad application with a similar user interface to Apple's Mail application, i.e: RootView controller (table view) on the left hand side of the split view for navigation with a multiple view hierarchy. When a table cell is selected a new table view is pushed on the left hand side The new view on the left side can update the detail view. I can accomplish both tasks BUT NOT TOGETHER. I mean I can make a multi-level table view in the RootController.(HERE you can find the working source code). Or I can make a single-level table view in the RootController which can update the detailViewController (here there is the source code:http://www.megaupload.com/?d=D6L0463G). Can anyone tell me how to make a multi-level table in the RootController which can update a detailViewController? There is more source code at the link but below is the method in which I presume I have to declare a new detailViewController (which has to be put in the UISplitViewController): - (void)tableView:(UITableView *)TableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; // if([Children count] == 0) { /* Create and configure a new detail view controller appropriate for the selection. */ NSUInteger row = indexPath.row; UIViewController <SubstitutableDetailViewController> *detailViewController = nil; if (row == 0) { FirstDetailViewController *newDetailViewController = [[FirstDetailViewController alloc]initWithNibName:@"FirstDetailView" bundle:nil]; detailViewController = newDetailViewController; } if (row == 1) { SecondDetailViewController *newDetailViewController = [[SecondDetailViewController alloc]initWithNibName:@"SecondDetailView" bundle:nil]; detailViewController = newDetailViewController; } // Update the split view controller's view controllers array. NSArray *viewControllers = [[NSArray alloc] initWithObjects:self.navigationController, detailViewController, nil]; splitViewController.viewControllers = viewControllers//nothing happens..... [viewControllers release];// } else { //Prepare to tableview. RootViewController *rvController = [[RootViewController alloc]initWithNibName:@"RootViewController" bundle:[NSBundle mainBundle]]; //Increment the Current View rvController.current_level += 1; //Set the title; rvController.current_title = [dictionary objectForKey:@"Title"]; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController.tableView reloadData]; //without this instrucion,items won't be loaded inside the second level of the table [rvController release]; } }

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  • Javascript style objects in Objective-C

    - by awolf
    Background: I use a ton of NSDictionary objects in my iPhone and iPad code. I'm sick of the verbose way of getting/setting keys to these state dictionaries. So a little bit of an experiment: I just created a class I call Remap. Remap will take any arbitrary set[VariableName]:(NSObject *) obj selector and forward that message to a function that will insert obj into an internal NSMutableDictionary under the key [vairableName]. Remap will also take any (zero argument) arbitrary [variableName] selector and return the NSObject mapped in the NSMutableDictionary under the key [variableName]. e.g. Remap * remap = [[Remap alloc] init]; NSNumber * testNumber = [NSNumber numberWithInt:46]; [remap setTestNumber:testNumber]; testNumber = [remap testNumber]; [remap setTestString:@"test string"]; NSString * testString = [remap testString]; NSMutableDictionary * testDict = [NSMutableDictionary dictionaryWithObject:testNumber forKey:@"testNumber"]; [remap setTestDict:testDict]; testDict = [remap testDict]; where none of the properties testNumber, testString, or testDict are actually defined in Remap. The crazy thing? It works... My only question is how can I disable the "may not respond to " warnings for JUST accesses to Remap? P.S. : I'll probably end up scrapping this and going with macros since message forwarding is quite inefficient... but aside from that does anyone see other problems with Remap? Here's Remap's .m for those who are curious: #import "Remap.h" @interface Remap () @property (nonatomic, retain) NSMutableDictionary * _data; @end @implementation Remap @synthesize _data; - (void) dealloc { relnil(_data); [super dealloc]; } - (id) init { self = [super init]; if (self != nil) { NSMutableDictionary * dict = [[NSMutableDictionary alloc] init]; [self set_data:dict]; relnil(dict); } return self; } - (void)forwardInvocation:(NSInvocation *)anInvocation { NSString * selectorName = [NSString stringWithUTF8String: sel_getName([anInvocation selector])]; NSRange range = [selectorName rangeOfString:@"set"]; NSInteger numArguments = [[anInvocation methodSignature] numberOfArguments]; if (range.location == 0 && numArguments == 4) { //setter [anInvocation setSelector:@selector(setData:withKey:)]; [anInvocation setArgument:&selectorName atIndex:3]; [anInvocation invokeWithTarget:self]; } else if (numArguments == 3) { [anInvocation setSelector:@selector(getDataWithKey:)]; [anInvocation setArgument:&selectorName atIndex:2]; [anInvocation invokeWithTarget:self]; } } - (NSMethodSignature *) methodSignatureForSelector:(SEL) aSelector { NSString * selectorName = [NSString stringWithUTF8String: sel_getName(aSelector)]; NSMethodSignature * sig = [super methodSignatureForSelector:aSelector]; if (sig == nil) { NSRange range = [selectorName rangeOfString:@"set"]; if (range.location == 0) { sig = [self methodSignatureForSelector:@selector(setData:withKey:)]; } else { sig = [self methodSignatureForSelector:@selector(getDataWithKey:)]; } } return sig; } - (NSObject *) getDataWithKey: (NSString *) key { NSObject * returnValue = [[self _data] objectForKey:key]; return returnValue; } - (void) setData: (NSObject *) data withKey:(NSString *)key { if (key && [key length] >= 5 && data) { NSRange range; range.length = 1; range.location = 3; NSString * firstChar = [key substringWithRange:range]; firstChar = [firstChar lowercaseString]; range.length = [key length] - 5; // the 4 we have processed plus the training : range.location = 4; NSString * adjustedKey = [NSString stringWithFormat:@"%@%@", firstChar, [key substringWithRange:range]]; [[self _data] setObject:data forKey:adjustedKey]; } else { //assert? } } @end

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  • Redrawing content of UIWebView

    - by btate
    I have a bunch of webviews with static html content that I'm putting in a scroll view as pages. That works fine, but having 20 something full screen subviews of the scroll view is causing some lag. I solved that by only placing 5 at a time in there. The current view, and the two next and two previous. The problem now is that any web view that is not a subview of the scroll view is not drawing correctly based on the device orientation. The frame of the webview is printing out correct, but the actual content is drawing in portrait mode. So there is essentially a strip of blank space to the right of the content. How do I go about re rendering the content without reloading the page? Here's the relevant code: - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation) fromInterfaceOrientation{ [self resizeSubViews]; } - (void) setupWebViews{ if(_webViews == nil) _webViews = [[NSMutableArray alloc] init]; // This is where the navigation would come into play as far as loading up available web views [_webViews removeAllObjects]; // for loop here to create web views for (int i = 0; i < 20; i++) { //CDCWebViewController *webView = [[[MyInternalWebView alloc] initWithFrame:_webViewWrapper.frame] retain]; MyInternalWebView *page = [[[MyInternalWebView alloc] init] retain]; [page loadRequest:[NSURLRequest requestWithURL:_url]]; [page setCdcIWVdelegate:self]; [page setTestIndex:i]; [page setPageIndex:i]; [_webViews addObject:page]; [self loadScrollViewWithPage:i]; } [self clearUnusedWebViews:_pageControl.currentPage]; } - (void) setupWebViewWrapper{ // a page is the width of the scroll view _webViewWrapper.pagingEnabled = YES; _pageControl = [[[UIPageControl alloc] init] retain]; _webViewWrapper.showsHorizontalScrollIndicator = NO; _webViewWrapper.showsVerticalScrollIndicator = NO; _webViewWrapper.scrollsToTop = NO; _webViewWrapper.delegate = self; _pageControl.numberOfPages = [_webViews count]; _pageControl.currentPage = 0; } - (void) resizeSubViews{ // The frame is set in IB _webViewWrapper.contentSize = CGSizeMake(_webViewWrapper.frame.size.width * [_webViews count], _webViewWrapper.frame.size.height); // Move the content offset. _webViewWrapper.contentOffset = CGPointMake(_webViewWrapper.frame.size.width * _pageControl.currentPage, _webViewWrapper.contentOffset.y); for (MyInternalWebView *subview in _webViewWrapper.subviews) { // Reset the frame height and width here? CGRect frame = _webViewWrapper.frame; frame.origin.x = frame.size.width * subview.pageIndex; frame.origin.y = 0; [subview setFrame:frame]; } } //***************************************************** //* //* ScrollView Functions //* //***************************************************** - (void)loadScrollViewWithPage:(int)page { // Make sure we're not out of bounds if (page < 0) return; if (page >= [_webViews count]) return; MyInternalWebView *webView = [_webViews objectAtIndex:page]; // Add the preloaded webview to the scrollview if it's not there already if (nil == [webView superview]) { CGRect frame = _webViewWrapper.frame; //NSLog(@"width = %f", frame.size.width); frame.origin.x = frame.size.width * page; frame.origin.y = 0; //NSLog(@"setting frame for page %d %@", page, NSStringFromCGRect(frame)); [webView setFrame:frame]; [_webViewWrapper addSubview:[_webViews objectAtIndex:page]]; // Now that the new one is loaded, clear what doesn't need to be here [self clearUnusedWebViews:page]; } } - (void) clearUnusedWebViews: (NSInteger) page{ for (int i = 0; i < [_webViews count]; i++) { if ((page - i) <= 2 && i - page <= 2) { continue; } [[_webViews objectAtIndex:i] removeFromSuperview]; } } - (void)scrollViewDidScroll:(UIScrollView *)sender { // Switch the indicator when more than 50% of the previous/next page is visible CGFloat pageWidth = _webViewWrapper.frame.size.width; NSInteger page = floor((_webViewWrapper.contentOffset.x - pageWidth / 2) / pageWidth) + 1; _pageControl.currentPage = page; // load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling) [self loadScrollViewWithPage:page - 2]; [self loadScrollViewWithPage:page - 1]; [self loadScrollViewWithPage:page]; [self loadScrollViewWithPage:page + 1]; [self loadScrollViewWithPage:page + 2]; }

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  • How to handle gender and sexual orientation on a form with select boxes more inclusively?

    - by Drew
    The existing question and the answers for it are not satisfying when one wants to be more inclusive. Gender as Male, Female or No Answer works for some sites, but not others. Taking the view that Gender is not the same as Sex (assigned at birth based on bodily characteristics). Would it be more inclusive to include these two options: Transgender Male, Transgender Female? So instead would more inclusive options be the following? Gender Identity Male Female Transgender Male Transgender Female No Answer Sexual Orientation Straight Lesbian Gay Bisexual Asexual No Answer Gender Expression could also be included, but I think most people would find that too confusing (defined on GLAAD's website linked below) I'm going off what I've read on GLAAD's Transgender Glossary of Terms. Thanks!

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  • Bug? Flash of white when changing orientation on iOS Safari [migrated]

    - by Baumr
    What causes the flash of white to the right of a responsive design when changing orientation from portrait to landscape on iOS? Try it on iOS6 Safari: Websites like this don't do it: http://html5boilerplate.com But this one does: http://www.initializr.com Something to do with re-processing (CPU lag) to fit a wider screen? It doesn't happen in Chrome for iOS6... Update: I just removed all img and from my testing site, but it still happens. This seems to happen with a lot of different websites out there. Is it a bug with their code, or a Safari for iOS bug? Others are completely immune to it...

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  • Creating an OpenGL FPS camera: I have the position and orientation vectors, now what?

    - by Synthetix
    I have been struggling to create a first person camera in OpenGL ES 2.0 without using gluLookAt(). I grab the camera's orientation vectors (the way it's looking) from the current modelview matrix, and use that to calculate the new forward/backward (Z) translation value. I then calculate the strafe (X) value from the dot product of Z and Y (which is always 1.0). So, I have all the information I need to create a view matrix, but how do I do that without using gluLookAt? Almost all the examples I've seen use gluLookAt, but no such function exists in OpenGL ES 2.0. Besides, one of the moderators on cprogramming.com mentioned that gluLookAt is not appropriate for FPS cameras: http://cboard.cprogramming.com/game-programming/135390-how-properly-move-strafe-yaw-pitch-camera-opengl-glut-using-glulookat.html I am really confused by all the conflicting information I'm getting. I just want to create a first person camera that goes forward (W,S keys), side-to-side (A,D keys) and rotates around its center (Y axis only), Wolfenstein style. Any help on this would be much appreciated!

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  • Moving items from one tableView to another tableView with extra's

    - by Totumus Maximus
    Let's say I have 2 UITableViews next to eachother on an ipad in landscape-mode. Now I want to move multiple items from one tableView to the other. They are allowed to be inserted on the bottom of the other tableView. Both have multiSelection activated. Now the movement itself is no problem with normal cells. But in my program each cell has an object which contains the consolidationState of the cell. There are 4 states a cell can have: Basic, Holding, Parent, Child. Basic = an ordinary cell. Holding = a cell which contains multiple childs but which wont be shown in this state. Parent = a cell which contains multiple childs and are shown directly below this cell. Child = a cell created by the Parent cell. The object in each cell also has some array which contains its children. The object also holds a quantityValue, which is displayed on the cell itself. Now the movement gets tricky. Holding and Parent cells can't move at all. Basic cells can move freely. Child cells can move freely but based on how many Child cells are left in the Parent. The parent will change or be deleted all together. If a Parent cell has more then 1 Child cell left it will stay a Parent cell. Else the Parent has no or 1 Child cell left and is useless. It will then be deleted. The items that are moved will always be of the same state. They will all be Basic cells. This is how I programmed the movement: *First I determine which of the tableViews is the sender and which is the receiver. *Second I ask all indexPathsForSelectedRows and sort them from highest row to lowest. *Then I build the data to be transferred. This I do by looping through the selectedRows and ask their object from the sender's listOfItems. *When I saved all the data I need I delete all the items from the sender TableView. This is why I sorted the selectedRows so I can start at the highest indexPath.row and delete without screwing up the other indexPaths. *When I loop through the selectedRows I check whether I found a cell with state Basic or Child. *If its a Basic cell I do nothing and just delete the cell. (this works fine with all Basic Cells) *If its a Child cell I go and check it's Parent cell immidiately. Since all Child cells are directly below the Parent cell and no other the the Parent's Childs are below that Parent I can safely get the path of the selected Childcell and move upwards and find it's Parent cell. When this Parent cell is found (this will always happen, no exceptions) it has to change accordingly. *The Parent cell will either be deleted or the object inside will have its quantity and children reduced. *After the Parent cell has changed accordingly the Child cell is deleted similarly like the Basic cells *After the deletion of the cells the receiver tableView will build new indexPaths so the movedObjects will have a place to go. *I then insert the objects into the listOfItems of the receiver TableView. The code works in the following ways: Only Basic cells are moved. Basic cells and just 1 child for each parent is moved. A single Basic/Child cell is moved. The code doesn't work when: I select more then 1 or all childs of some parent cell. The problem happens somewhere into updating the parent cells. I'm staring blindly at the code now so maybe a fresh look will help fix things. Any help will be appreciated. Here is the method that should do the movement: -(void)moveSelectedItems { UITableView *senderTableView = //retrieves the table with the data here. UITableView *receiverTableView = //retrieves the table which gets the data here. NSArray *selectedRows = senderTableView.indexPathsForSelectedRows; //sort selected rows from lowest indexPath.row to highest selectedRows = [selectedRows sortedArrayUsingSelector:@selector(compare:)]; //build up target rows (all objects to be moved) NSMutableArray *targetRows = [[NSMutableArray alloc] init]; for (int i = 0; i<selectedRows.count; i++) { NSIndexPath *path = [selectedRows objectAtIndex:i]; [targetRows addObject:[senderTableView.listOfItems objectAtIndex:path.row]]; } //delete rows at active for (int i = selectedRows.count-1; i >= 0; i--) { NSIndexPath *path = [selectedRows objectAtIndex:i]; //check what item you are deleting. act upon the status. Parent- and HoldingCells cant be selected so only check for basic and childs MyCellObject *item = [senderTableView.listOfItems objectAtIndex:path.row]; if (item.consolidatedState == ConsolidationTypeChild) { for (int j = path.row; j >= 0; j--) { MyCellObject *consolidatedItem = [senderTableView.listOfItems objectAtIndex:j]; if (consolidatedItem.consolidatedState == ConsolidationTypeParent) { //copy the consolidated item but with 1 less quantity MyCellObject *newItem = [consolidatedItem copyWithOneLessQuantity]; //creates a copy of the object with 1 less quantity. if (newItem.quantity > 1) { newItem.consolidatedState = ConsolidationTypeParent; [senderTableView.listOfItems replaceObjectAtIndex:j withObject:newItem]; } else if (newItem.quantity == 1) { newItem.consolidatedState = ConsolidationTypeBasic; [senderTableView.listOfItems removeObjectAtIndex:j]; MyCellObject *child = [senderTableView.listOfItems objectAtIndex:j+1]; child.consolidatedState = ConsolidationTypeBasic; [senderTableView.listOfItems replaceObjectAtIndex:j+1 withObject:child]; } else { [senderTableView.listOfItems removeObject:consolidatedItem]; } [senderTableView reloadData]; } } } [senderTableView.listOfItems removeObjectAtIndex:path.row]; } [senderTableView deleteRowsAtIndexPaths:selectedRows withRowAnimation:UITableViewRowAnimationTop]; //make new indexpaths for row animation NSMutableArray *newRows = [[NSMutableArray alloc] init]; for (int i = 0; i < targetRows.count; i++) { NSIndexPath *newPath = [NSIndexPath indexPathForRow:i+receiverTableView.listOfItems.count inSection:0]; [newRows addObject:newPath]; DLog(@"%i", i); //scroll to newest items [receiverTableView setContentOffset:CGPointMake(0, fmaxf(receiverTableView.contentSize.height - recieverTableView.frame.size.height, 0.0)) animated:YES]; } //add rows at target for (int i = 0; i < targetRows.count; i++) { MyCellObject *insertedItem = [targetRows objectAtIndex:i]; //all moved items will be brought into the standard (basic) consolidationType insertedItem.consolidatedState = ConsolidationTypeBasic; [receiverTableView.ListOfItems insertObject:insertedItem atIndex:receiverTableView.ListOfItems.count]; } [receiverTableView insertRowsAtIndexPaths:newRows withRowAnimation:UITableViewRowAnimationNone]; } If anyone has some fresh ideas of why the movement is bugging out let me know. If you feel like you need some extra information I'll be happy to add it. Again the problem is in the movement of ChildCells and updating the ParentCells properly. I could use some fresh looks and outsider ideas on this. Thanks in advance. *updated based on comments

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