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  • Scaling and new coordinates based off screen resolution

    - by Atticus
    I'm trying to deal with different resolutions on Android devices. Say I have a sprite at X,Y and dimensions W,H. I understand how to properly scale the width and heigh dimensions depending on the screen size, but I am not sure how to properly reposition this sprite so that it exists in the same area that it should. If I simply resize the width and heigh and keep X,Y at the same coordinates, things don't scale well. How do I properly reposition? Multiply the coordinates by the scale as well?

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  • Can't get past the Ubuntu loading screen when installing

    - by Oscar Godson
    I'm trying to install Ubuntu 11.04 onto some custom made PC that my father in law tried building. It had Windows on it, but he wants Ubuntu so he asked me to do it. I've installed Ubuntu 11.04 on a few computers no issues, but on this computer I get to the all purple screen with the Ubuntu logo and the orange and white dots that light up. Like this: The fan is also super, super loud and sounds like the whole thing is going to explode and has been running like this for 15 mins ish. Then, after about 15 mins the dots stop animating from orange to white and usually just stick at all orange. Any ideas?

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  • expand window to free space on screen in kde

    - by Pascal Rosin
    I am using Kubuntu and I want to expand the current window to the free space on the screen or to say it more precisely: I want to make the current window as big as possible without overlapping new windows (windows already overlapped should be ignored). Is there a keyboard shortcut or an extension to the KDE Window management, that realizes such a shortcut or a window button? I would also appreciate a hint, how to write a script that could do this window thing on keyboard shortcut invocation. I am a programmer but don't know what the best way is to control KDE Windows via script.

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  • Bastion on ubuntu 12.04 64bit black screen

    - by dm03514
    I just downloaded the Humblebundle with bastion. After installing Bastion and starting it up, only a blank screen shows the the mouse arrow. I can here the sound fine. I read a message board that recommended starting it with -windowed -x 1280 -y 720 which does not work. I am on ubuntu 12.04 64 bit, with a intel 3000 integrated graphics card. Does anyone know how I can get this to work properly? thank you.

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  • Purple line on left side of screen when I use graphics card's hdmi port

    - by fab
    My graphics card is a nVidia GeForce GTX 660 2GB. When I plug HDMI into mobo it works fine. When I plug it into the graphics card (with 2nd monitor too) it shows a purple vertical line on the left side. It adds 2 pixels to the width and I can't adjust it with my monitor. It doesn't come up when I print screen. I tried changing the driver to the binary one (at the top) but that made it not show up at all. What do I do? Are some graphics cards just not compatible?

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  • Blank space on right side of screen with XMonad/Gnome

    - by Andrew
    Fresh install of 11.10 x64. I set up XMonad with gnome-session as I did before on 11.04, following the guide on the Arch wiki. Everything works, but there's this weird vertical space about the size of a scrollbar on the side of the screen. The space is also above xmobar (the battery system tray icon is hidden behind it and I can't click it). XMonad weird space (since I can't post images) Is there some weird XMonad or Gnome option I'm missing? I don't even know where to begin to look.

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  • 11.04 radeon screen tearing oddity

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • Screen tearing oddity when one window is on top of another with Radeon

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • I can't get Ubuntu installation to start

    - by tyler
    I have a computer with the following configuration: AZUS Sabertooth Motherboard Intel I5 2500 CPU Windows 7 installed I'm trying to install linux. I first attempted to install pin guy. I burned the ISO, booted from it, got the initial menu; attempting to either run the live version from DVD, or install to system. However the process stops at a blank screen with the blinking cursor in left corner. So I downloaded Ubuntu and got the same results. Then I tried wubi and ended up in the same position. EDIT: UEFI might be part of the problem? Based on the link below I have determined that the process will be too time consuming and or risky so I'm giving up. https://help.ubuntu.com/community/UEFIBooting

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  • Installation stops at a black screen on a Dell XPS 15z

    - by user780610
    This is my first time trying to install a Linux distro, and I'm having a bit of a time with it. I've tried to install Ubuntu on my new Dell XPS 15z using the Wubi Windows installer (on x64 Windows 7 Pro) and I've also tried mounting the ISO to a USB drive as explained on ubuntu.com. Unfortunately, both methods hit the same problem: after some text stuff, the screen turns off. I still have control over things like keyboard brightness, so it's not that the computer's going idle or anything like that. Any ideas?

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  • I can't get ubunutu installation to start

    - by tyler
    AZUS Sabertooth Motherboard, Intel I5 2500 CPU, Windows 7 installed I'm trying to install linux. I first attempted to install pin guy. I burned the ISO; booted from it; got the initial menu; attempting either run the live version from DVD, or install to system; the process stops at a blank screen with the blinking cursor in left corner. So I downloaded Ubuntu and got the same results. Then tried wubi, and ended up in the same position; blinking cursor in left corner.

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  • Window decoration of emacs23 window on fluxbox is outside screen

    - by mit
    I am starting emacs remotely over an ssh connection. But on the emacs window I cannot find a way to resize or move it. There is no fluxbox title bar visible, and I guess the title bar is above the visible viewport, because emacs starts vertically with more height than the screen has. The lower border of the emacs window is also below the viewport border, so I cannot resize the window. I am starting emacs like this: emacs23 This is the emacs version: This is GNU Emacs 23.1.1 (x86_64-pc-linux-gnu, GTK+ Version 2.20.0) of 2010-03-29 on yellow, modified by Debian The remote system that runs emacs is 10.04 Lucid Lynx amd64. The local system is running 9.10 Karmic Koala 32 bit and Fluxbox 1.1.1-2

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  • 2D isometric: screen to tile coordinates

    - by Dr_Asik
    I'm writing an isometric 2D game and I'm having difficulty figuring precisely on which tile the cursor is. Here's a drawing: where xs and ys are screen coordinates (pixels), xt and yt are tile coordinates, W and H are tile width and tile height in pixels, respectively. My notation for coordinates is (y, x) which may be confusing, sorry about that. The best I could figure out so far is this: int xtemp = xs / (W / 2); int ytemp = ys / (H / 2); int xt = (xs - ys) / 2; int yt = ytemp + xt; This seems almost correct but is giving me a very imprecise result, making it hard to select certain tiles, or sometimes it selects a tile next to the one I'm trying to click on. I don't understand why and I'd like if someone could help me understand the logic behind this. Thanks!

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  • Nothing drawing on screen OpenGL with GLSL

    - by codemonkey
    I hate to be asking this kind of question here, but I am at a complete loss as to what is going wrong, so please bear with me. I am trying to render a single cube (voxel) in the center of the screen, through OpenGL with GLSL on Mac I begin by setting up everything using glut glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA|GLUT_ALPHA|GLUT_DOUBLE|GLUT_DEPTH); glutInitWindowSize(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); glutCreateWindow("Cubez-OSX"); glutReshapeFunc(reshape); glutDisplayFunc(render); glutIdleFunc(idle); _electricSheepEngine=new ElectricSheepEngine(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); _electricSheepEngine->initWorld(); glutMainLoop(); Then inside the engine init camera & projection matrices: cameraPosition=glm::vec3(2,2,2); cameraTarget=glm::vec3(0,0,0); cameraUp=glm::vec3(0,0,1); glm::vec3 cameraDirection=glm::normalize(cameraPosition-cameraTarget); cameraRight=glm::cross(cameraDirection, cameraUp); cameraRight.z=0; view=glm::lookAt(cameraPosition, cameraTarget, cameraUp); lensAngle=45.0f; aspectRatio=1.0*(windowWidth/windowHeight); nearClippingPlane=0.1f; farClippingPlane=100.0f; projection=glm::perspective(lensAngle, aspectRatio, nearClippingPlane, farClippingPlane); then init shaders and check compilation and bound attributes & uniforms to be correctly bound (my previous question) These are my two shaders, vertex: #version 120 attribute vec3 position; attribute vec3 inColor; uniform mat4 mvp; varying vec3 fragColor; void main(void){ fragColor = inColor; gl_Position = mvp * vec4(position, 1.0); } and fragment: #version 120 varying vec3 fragColor; void main(void) { gl_FragColor = vec4(fragColor,1.0); } init the cube: setPosition(glm::vec3(0,0,0)); struct voxelData data[]={ //front face {{-1.0, -1.0, 1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, 1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}}, //back face {{-1.0, -1.0, -1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, -1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, -1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, -1.0}, {0.0, 1.0, 1.0}} }; glGenBuffers(1, &modelVerticesBufferObject); glBindBuffer(GL_ARRAY_BUFFER, modelVerticesBufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); const GLubyte indices[] = { // Front 0, 1, 2, 2, 3, 0, // Back 4, 6, 5, 4, 7, 6, // Left 2, 7, 3, 7, 6, 2, // Right 0, 4, 1, 4, 1, 5, // Top 6, 2, 1, 1, 6, 5, // Bottom 0, 3, 7, 0, 7, 4 }; glGenBuffers(1, &modelFacesBufferObject); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelFacesBufferObject); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); and then the render call: glClearColor(0.52, 0.8, 0.97, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); //use the shader glUseProgram(shaderProgram); //enable attributes in program glEnableVertexAttribArray(shaderAttribute_position); glEnableVertexAttribArray(shaderAttribute_color); //model matrix using model position vector glm::mat4 mvp=projection*view*voxel->getModelMatrix(); glUniformMatrix4fv(shaderAttribute_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_position, // attribute 3, // number of elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements 0 // offset of first element ); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_color, // attribute 3, // number of colour elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements (GLvoid *)(offsetof(struct voxelData, color3D)) // offset of colour data ); //draw the model by going through its elements array glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, voxel->modelFacesBufferObject); int bufferSize; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufferSize); glDrawElements(GL_TRIANGLES, bufferSize/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); //close up the attribute in program, no more need glDisableVertexAttribArray(shaderAttribute_position); glDisableVertexAttribArray(shaderAttribute_color); but on screen all I get is the clear color :$ I generate my model matrix using: modelMatrix=glm::translate(glm::mat4(1.0), position); which in debug turns out to be for the position of (0,0,0): |1, 0, 0, 0| |0, 1, 0, 0| |0, 0, 1, 0| |0, 0, 0, 1| Sorry for such a question, I know it is annoying to look at someone's code, but I promise I have tried to debug around and figure it out as much as I can, and can't come to a solution Help a noob please? EDIT: Full source here, if anyone wants

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  • "Error: Unknown error" when trying to start virtual machine from VMware server

    - by slhck
    Problem We are running VMware Server 2.0.0 build-116503 on a Ubuntu 10.04 LTS server. There is a virtual machine installed, running Lotus Domino on Windows Server 2003. Ever since a sudden power failure last week, the virtual machine won't properly start up. When I run the command: vmrun -T server -h https://127.0.0.1:8333/sdk -u root -p jk2x2208 start "[standard] lotus/test.vmx" … after 30 seconds it displays: Error: Unknown error That's about everything I get. I know the command is right, since that's what we've used all the time. This has happened last Saturday after a scheduled backup shutdown, and somehow I was able to start it again. This week, it happened again, and I can't get it back up. Occasionally, I also get: Error: Cannot connect to the virtual machine When I get this, and I run the start command, it seemingly works. Why is this so random? Which configuration could have been messed up? What I've tried / other info I already shut down VMware itself with /etc/init.d/vmware stop. This works. I tried to start VMware again with /etc/init.d/vmware start. It complains that it's "not configured", which is why I had to rm /etc/vmware/not_configured, and then try to start again. There have been no software updates on the machine, and no configuration changes

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  • Unity doesn't autostart on second X screen

    - by Nonoo
    I have two Nvidia cards both with 2 heads and both configured as TwinView, so I have Screen0 and Screen1 in my xorg.conf. ccsm sees both screens (displays them in the Screens drop-down at the top left), but Unity starts only on Screen0 by default. The displays on Screen1 only show the default white screen and default X mouse cursor, when I hover over them. Is this the normal, expected behavior? Can I start Unity on Screen1 automatically without running custom shell scripts (like DISPLAY=:0.1 compiz --replace)?

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  • Fitting a rectangle into screen with XNA

    - by alecnash
    I am drawing a rectangle with primitives in XNA. The width is: width = GraphicsDevice.Viewport.Width and the height is height = GraphicsDevice.Viewport.Height I am trying to fit this rectangle in the screen (using different screens and devices) but I am not sure where to put the camera on the Z-axis. Sometimes the camera is too close and sometimes to far. This is what I am using to get the camera distance: //Height of piramid float alpha = 0; float beta = 0; float gamma = 0; alpha = (float)Math.Sqrt((width / 2 * width/2) + (height / 2 * height / 2)); beta = height / ((float)Math.Cos(MathHelper.ToRadians(67.5f)) * 2); gamma = (float)Math.Sqrt(beta*beta - alpha*alpha); position = new Vector3(0, 0, gamma); Any idea where to put the camera on the Z-axis?

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  • Screen Lag/Running Slow

    - by Nick M
    I am having trouble with Ubuntu 12.10. Everything is working fine, although there is a slight problem. It seems to lag every once in a while, as in I will move the mouse, then about two seconds later the cursor will actually move on the screen. Is there any way to fix this? This is my first day using Ubuntu and I put it on a computer I built myself. I don't have much experience so a detailed answer would be very much appreciated.

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  • Dual Screen with 12.04 ATI randr extension is not present

    - by Trevor Pearson
    Here's my problem I have two screens. One is a 22"led monitor and the other is 42 inch led tv. In windows 7 I run xbmc on the second monitor. I'm trying to mimic the same function in setting xbmc to display on the tv only. So I installed the latest x64 linux drivers from ATI. I configured (using the catalyst control panel) using single display (multi desktop) I then got a white screen with black x so I enable xinerama. with xinerama enable I got the displays to work correctly, however I received an error when I tried to enter display settings to change the launcher location. the error message was " "randr extension not present =" So I tried to install libxandr2 using terimal but here's what I get trev@Lrig:~$ sudo get-apt install libxander2 [sudo] password for trev: sudo: get-apt: command not found I'm at a loss now because I can't find a solution for the xandr error message. I'f my specs are important amd athx2 6400+ ghz 8 gigs ram radeon hd6950

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  • Why doesn't LightDM always doesn't start under XEN

    - by DaedalusFall
    When I use XEN on Ubuntu (12.10), I have a problem that lightdm sometimes doesn't start when I boot up, I have to log in on the TTY and use sudo service lightdm restart, sometimes several times. Some of the time I get a mouse cursor and a blinking underscore in the top left of the (otherwise black) screen, but after restarting lightdm a few times it eventually comes up properly. I've tried this with XEN from the repos (version 4.1), XEN 4.2 built from source, an NVIDIA card and a radeon card (not using fglrx, which I can't seem to make work under XEN), the results are more or less the same. I can't see anything obvious in my Xorg.log, but I'm not really sure what to look for. Anyone had similar problems or luck getting xen working? Thanks in advance.

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  • Screen Scraping When All You Have Is A Hammer

            I had decided to create a list of what videos were already available on the Learning Pages of Silverlight.net.  When I clicked on the page for the entire list, however, I was quite daunted by the sheer number. I opened the source for the page, and found that there was an easy screen scraping [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Isometric Screen View to World View

    - by Sleepy Rhino
    I am having trouble working out the math to transform the screen coordinates to the Grid coordinates. The code below is how far I have got but it is totally wrong any help or resources to fix this issue would be great, had a complete mind block with this for some reason. private Point ScreenToIso(int mouseX, int mouseY) { int offsetX = WorldBuilder.STARTX; int offsetY = WorldBuilder.STARTY; Vector2 startV = new Vector2(offsetX, offsetY); int mapX = offsetX - mouseX; int mapY = offsetY - mouseY + (WorldBuilder.tileHeight / 2); mapY = -1 * (mapY / WorldBuilder.tileHeight); mapX = (mapX / WorldBuilder.tileHeight) + mapY; return new Point(mapX, mapY); }

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  • After upgrade from 10.10 to 11.04 Ubuntu doesn't load the splash screen anymore

    - by Vincent Vega
    I have the problem that Ubuntu doesn't load the splash screen anymore (after upgrading from 10.10 to 11.04). After the Grub-bootloader, it takes a few seconds to load and then the monitor turns black. I already tried to boot from a Ubuntu Live CD, but the result was the same error. Furthermore I tried to start the protected mode, but it freezes just after showing me menu. Do you have any solutions for this? And is it possible to switch from Grub to the Ubuntu console?

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  • Login screen doesn't prompt for password

    - by jbristow
    I just installed Ubuntu 12.10, and tied it to my company LDAP. On the login screen, instead of prompting for a password there is just a "Log In" button by my name. I click it, and I am immediately logged in without typing in a password. I checking my User Account options, and "Automatic Login" is turned off. I can also click on other LDAP users accounts, and get in without a password. There is a local user on the system. When I try to log in as that user, I am prompted for a password.

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  • Boot path not found, cannot start OS

    - by Dustin
    My desktop is 12.04 64bit, and it cannot boot from the hard drive anymore. When I attempt to it just is stuck on a blank screen with an blinking dash, and nothing happens. I checked with the bios trouble shoot for problems and it said that no boot path could be found. I do not know why this is happening, but need to fix it because it used to boot up normally. What I need to know is how to fix it. I can boot into a live DVD. Also, there were a few boots I would attempt to boot into a live USB, then it would boot to the hard drive, but that does not work any more. So with the live DVD (it is an 10.04 LTS 32bit), is there any means to correct the boot path from the live DVD? Thank you for your time and answers.

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