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  • Simple performance testing tool in C#?

    - by Tomas
    Hi, At first -I need to do it as my university project so I am not interested in using existing tools. I would like to know whether it is even possible to write a very simple tool that I could use for performance testing of web applications. It would only record actions (I do not know, maybe just packet sniffering?) and then replay. However I have basic idea (record packets on port 80 and sending them again), I do not know how to measure time for each transaction as they are not differentiated. Any help is greatly appreciated, thank you!

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  • How to split and join array in C++?

    - by Richard Knop
    I have a byte array like this: lzo_bytep out; // my byte array size_t uncompressedImageSize = 921600; out = (lzo_bytep) malloc((uncompressedImageSize + uncompressedImageSize / 16 + 64 + 3)); wrkmem = (lzo_voidp) malloc(LZO1X_1_MEM_COMPRESS); // Now the byte array has 802270 bytes r = lzo1x_1_compress(imageData, uncompressedImageSize, out, &out_len, wrkmem); How can I split it into smaller parts under 65,535 bytes (the byte array is one large packet which I want to sent over UDP which has upper limit 65,535 bytes) and then join those small chunks back into a continuous array?

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  • JSONP parsing error from WCF

    - by user1754730
    Answered my own question I had a problem with a jquery (jsonp) call to a WCF service that was throwing a json parsing error. Using ASP.NET 4.0 on the WCF side and jquery 1.7 on the client side. Turned out there was an old set of script tags on the page using language = VBSCRIPT. The browser was interpreting the returned json packet of script as "VBscript" instead of javascript. I placed a set of empty javascript tags at the top of the page and the browser is now interpreting the json as the proper javascript function. Hope this helps someone else. Tom

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  • 16 millisecond quantization when sending/receivingtcp packets

    - by MKZ
    Hi, I have a C++ application running on windows xp 32 system sending and receiving short tcp/ip packets. Measuring (accurately) the arrival time I see a quantization of the arrival time to 16 millisecond time units. (Meaning all packets arriving are at (16 )xN milliseconds separated from each other) To avoid packet aggregation I tried to disable the NAGLE algorithm by setting the IPPROTO_TCP option to TCP_NODELAY in the socket variables but it did not help I suspect that the problem is related to the windows schedular which also have a 16 millisecond clock.. Any idea of a solution to this problem ? Thanks

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  • Mysql Connection Error from 1.1.1 to 1.2.1

    - by Chromag
    I upgraded from 1.1.1 to 1.2.1 and I seem to be getting the following exception when it attempts to connect to MySQL: The last packet sent successfully to the server was 0 milliseconds ago. The driver has not received any packets from the server. at com.mysql.jdbc.Util.handleNewInstance(Util.java:407) at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1116) at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:343) ... Caused by: java.net.ConnectException: Connection refused at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) I've confirmed that MySQL is indeed running and seems to be working fine. The following is the line from my application.conf file (with user/pass/db replaced): db=mysql:username:password@databasename I also tried using the full JDBC configuration. Did I miss something? This worked just fine in 1.1.1. I'm running MySQL 5.1.41. Thanks.

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  • bandwidth throttling C linux

    - by bob moch
    hi im currently creating a function to create a sleep time i can pause between packets for my port scanner im creating for personal/educational use for my home network. what im currently doing is opening /proc/net/dev and reading the 9th set of digits for the eth0 interface to find out the current packets being set and then reading it again and doing some math to figure out a delay to sleep between sending a packet to a port to identify it and fingerprint it. my problem is that no matter what throttle % i use it always seems to send the same rate of packets. i think its mainly my way of mathematically creating my sleep delay. edit:: dont mind the function declaration and the struct stuff all im doing is spawning this function in a thread and passing a pointer to a struct to the function, recreating the struct locally and then freeing the passed structs memory. void *bandwidthmonitor_cmd(void *param) { char cmdline[1024], *bytedata[19]; int i = 0, ii = 0; long long prevbytes = 0, currentbytes = 0, elapsedbytes = 0, byteusage = 0, maxthrottle = 0; command_struct bandwidth = *((command_struct *)param); free(param); //printf("speed: %d\n throttle: %d\n\n", UPLOAD_SPEED, bandwidth.throttle); maxthrottle = UPLOAD_SPEED * bandwidth.throttle / 100; //printf("max throttle:%lld\n", maxthrottle); FILE *f = fopen("/proc/net/dev", "r"); if(f != NULL) { while(1) { while(fgets(cmdline, sizeof(cmdline), f) != NULL) { cmdline[strlen(cmdline)] = '\0'; if(strncmp(cmdline, " eth0", 6) == 0) { bytedata[0] = strtok(cmdline, " "); while(bytedata[i] != NULL) { i++; bytedata[i] = strtok(NULL, " "); } bytedata[i + 1] = '\0'; currentbytes = atoi(bytedata[9]); } } i = 0; rewind(f); elapsedbytes = currentbytes - prevbytes; prevbytes = currentbytes; byteusage = 8 * (elapsedbytes / 1024); //printf("usage:%lld\n",byteusage); if(ii & 0x40) { SLEEP += (maxthrottle - byteusage) * -1.1;//-2.5; if(SLEEP < 0){ SLEEP = 0; } //printf("sleep:%d\n", SLEEP); } usleep(25000); ii++; } } return NULL; } SLEEP and UPLOAD_SPEED are global variables and UPLOAD_SPEED is in kb/s and generated via a speedtest function that gets the upload speed of my computer. this function is running inside a POSIX thread updating SLEEP which my threads doing the socket work grab to sleep by after every packet. as testing instead of only doing the ports i want to check i make it do all the ports over and over again so i can run dstat on a machine to check bandwidth and no matter what bandwidth.throttle is set to it always seems to generate the same amount of bandwidth to the dstat machine. the way i calculate how much i "should" throttle by is by finding the maximum throttle speed which is defined as maxthrottle = upload_speed * throttle / 100; for example if my upload speed was 1000kb/s and my throttle was 90 (90%) my max throttle would be 900kb/s from there it would find the current bytes sent from /proc/net/dev and then find my sleep time via incrementing or decrementing it via sleep += (maxthrottle - bytesysed) * -1.1; this should in theory increase or decrease the sleep time based on how many bytes used there are. the if(ii & 0x40) statement is just for some moderation control. it makes it so it only sets sleep to a new time every 30-40 iterations. final notes: the main problem is that the sleep timer does not seem to modify the speed of packets being set. or maybe its just my implementation because on a freshly restarted machine where /proc/net/dev has low numbers of bytes sent it seems to raise the sleep timer accordingly on my 60kb/s upload machine (ex if i set the throttle to 2 it will incline the sleep timer until network bandwidth out reaches the max bandwidth threshold, but when i try running it on a server which as been online forever it doesnt seem to work as nicely if at all. if anyone can suggest a new method of monitoring the network to adjust a sleep delay then let me know or if anyone sees a flaw in my code. thank you.

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  • How can I handle this kind of exceptions (in Doctrine)

    - by ppavlovic
    Can you tell me how can I handle this kind of exceptions: Fatal error: Uncaught exception 'Doctrine_Connection_Exception' with message 'PDO Connection Error: SQLSTATE[HY000] [2013] Lost connection to MySQL server at 'reading initial communication packet', system error: 110' in ... It happens when connection with MySQL is lost during query. I need to handle this exception so I can show 500 error page so the crawlers do not cache page, and to redirect user to appropriate "Try again" page. P.S. I have a lot's of code, so I can not go trough all code to put try/catch block. I need something simple and yet effective.

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  • PHP] How can I connect to MySQL on wamp server?

    - by user294359
    This might be ridiculously easy for you.. but I've been struggling with this for an hour.. :( <?php $connect = mysql_connect("localhost:8080", "root", "mypassword"); echo($connect);?> This is the code that I'm trying to run - you can see that I'm using 8080 as my port number and, of course, I have html codes as well. However, it gives me the following error msgs whenever I try to open the php file. ==================================================================================== Warning: mysql_connect() [function.mysql-connect]: MySQL server has gone away in C:\wamp\www\php_sandbox\index.php on line 2 Warning: mysql_connect() [function.mysql-connect]: Error while reading greeting packet. PID=4932 in C:\wamp\www\php_sandbox\index.php on line 2 Warning: mysql_connect() [function.mysql-connect]: MySQL server has gone away in C:\wamp\www\php_sandbox\index.php on line 2 ===================================================================================== I don't know... what's wrong with this. Is it because of the port number?

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  • How to upgrade boost lib using apt-get?

    - by sam
    I use ubuntu 11.04. My boost version: sam@sam:~/code/ros/pcl$ apt-cache showpkg libboost-all-dev Package: libboost-all-dev Versions: 1.42.0.1ubuntu1 (/var/lib/apt/lists/tw.archive.ubuntu.com_ubuntu_dists_natty_universe_binary-amd64_Packages) (/var/lib/dpkg/status) Description Language: File: /var/lib/apt/lists/tw.archive.ubuntu.com_ubuntu_dists_natty_universe_binary-amd64_Packages MD5: 72efad05a3c79394c125b79e1d4eb3a7 Reverse Depends: libvtk5-dev,libboost-all-dev libfeel++-dev,libboost-all-dev Dependencies: 1.42.0.1ubuntu1 - libboost-dev (0 (null)) libboost-date-time-dev (0 (null)) libboost-filesystem-dev (0 (null)) libboost-graph-dev (0 (null)) libboost-iostreams-dev (0 (null)) libboost-math-dev (0 (null)) libboost-program-options-dev (0 (null)) libboost-python-dev (0 (null)) libboost-regex-dev (0 (null)) libboost-serialization-dev (0 (null)) libboost-signals-dev (0 (null)) libboost-system-dev (0 (null)) libboost-test-dev (0 (null)) libboost-thread-dev (0 (null)) libboost-wave-dev (0 (null)) Provides: 1.42.0.1ubuntu1 - Reverse Provides: sam@sam:~/code/ros/pcl$ How to upgrade boost to 1.44+ by using apt tools? Thank you~ When I run apt-add-repository,it shows: sam@sam:~/code/ros/pcl$ sudo apt-add-repository ppa:timklingt/ppa Error reading https://launchpad.net/api/1.0/~timklingt/+archive/ppa: GnuTLS recv error (-9): A TLS packet with unexpected length was received. sam@sam:~/code/ros/pcl$ How to fix it? Thank you~ I try to install libboost1.46-all-dev: sam@sam:~/code/ros/pcl$ sudo apt-get install libboost1.46-all-dev Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: libboost1.46-all-dev : Depends: libboost1.46-dev but it is not going to be installed Depends: libboost-date-time1.46-dev but it is not going to be installed Depends: libboost-filesystem1.46-dev but it is not going to be installed Depends: libboost-graph1.46-dev but it is not going to be installed Depends: libboost-iostreams1.46-dev but it is not going to be installed Depends: libboost-math1.46-dev but it is not going to be installed Depends: libboost-program-options1.46-dev but it is not going to be installed Depends: libboost-python1.46-dev but it is not going to be installed Depends: libboost-regex1.46-dev but it is not going to be installed Depends: libboost-serialization1.46-dev but it is not going to be installed Depends: libboost-signals1.46-dev but it is not going to be installed Depends: libboost-system1.46-dev but it is not going to be installed Depends: libboost-test1.46-dev but it is not going to be installed Depends: libboost-thread1.46-dev but it is not going to be installed Depends: libboost-wave1.46-dev but it is not going to be installed E: Broken packages sam@sam:~/code/ros/pcl$ What's these error means? And how to solve it? Thank you~

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  • Is Infiniband going to get squeezed by iWARP and external QPI?

    - by andy.grover
    The Inquirer certainly thinks so.However, I'm not so sure it makes sense to compare Infiniband to an as-yet-unannounced optical external QPI. QPI is currently a processor interconnect. CPUs, RAM, and devices connected by it are conceptually part of the same machine -- they run a single OS, for example. They are both "networks" or "fabrics" but they have very different design trade-offs.Another widely-used bus in the system is closer to Infiniband than QPI -- PCI Express. Isn't it more likely that PCIe could take on IB? There are companies already who have solutions that use external PCI Express for cluster interconnect, but these have not gained significant market share. Why would QPI, a technology whose sweet spot is even further from Infiniband's than PCIe, be able to challenge Infiniband? It's hard to speculate without much information, but right now it doesn't seem likely to me.The other prediction made in the article is that Intel's 10GbE iWARP card could squeeze IB on the low end, due to its greater compatibility and lower cost.It's definitely never a good idea to bet against Ethernet when it comes to mass-market, commodity networking. Ethernet will win. 10GbE will win. But, there are now two competing ways to implement the low-latency RDMA Verbs interface on top of Ethernet. iWARP is essentially RDMA over TCP/IP over Ethernet. The new alternative is IBoE (Infiniband over Ethernet, aka RoCEE, aka "Rocky"). This encapsulates the IB packet protocol directly in the Ethernet frame. It loses the layer 3 routability of iWARP, but better maintains software compatibility with existing apps that use IB, and is simpler to implement in both software and hardware. iWARP has a substantial head start, but I believe that IBoE silicon will eventually be cheaper, and more likely to be implemented in commodity Ethernet hardware.I think IBoE is going to take low-end market share from traditional IB, but I think this is a situation IB hardware vendors have no problem accepting. Commoditized IBoE NICs invite greater use of RDMA features, and when higher performance is needed, customers can upgrade to "real" IB, maintaining IB's justification for higher prices. (IB max interconnect speeds have historically been 2-4x higher than Ethernet, and I don't see that changing.)(ObDisclosure: My current employer now sells IB hardware. I previously also worked at Intel. My opinions are my own, duh.)

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  • Strategy for clients to retrieve real-time log from HTTP server

    - by Jerry Dodge
    I have an HTTP Server Service application which has its own logging mechanism. It's written in Delphi. I would like to provide a way for multiple clients to connect to this service and get a real-time update of the log. The log in the service moves rather fast, there's a lot of things to log. There may be up to 50 messages within 1 second at times. The existing log which is already implemented is not saved, it's only kept in the memory of the server service - where I will need to distribute it to any client which needs it. Once all clients have a log message, it should be deleted. I intend to use HTTP to "ask" the server for the log, and respond with an XML packet. The connections are not keep-alive. The only problem is, the server should only send the client those log records which it needs, not everything. I have no way of the server pushing the log to the clients in real-time, so each client needs to repeatedly ask the server for the latest log records. This HTTP Server is very lightweight, and there is no session management. There isn't even any type of authentication. The only way I see is for a client to register its self on the server, and whenever a log is issued on the server, it creates a copy of the log for each client, where each client has a log queue (string list). However, suppose there are 100 clients connected and expecting to receive this log. That means the server must create 100 copies of each log, add this log to the end of each client log queue, and wait for the client to request it. At that point, when the server replies with the XML log, it should flush (delete) whatever's in the queue. I'm worried however that this could cause memory issues. Each client log queue might get 100 log messages before the client requests the latest logs. How should I go about doing this in the fastest way possible without hindering the performance of the server? I'm trying to avoid having to create a copy of each log for each client.

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  • How to keep a data structure synchronized over a network?

    - by David Gouveia
    Context In the game I'm working on (a sort of a point and click graphic adventure), pretty much everything that happens in the game world is controlled by an action manager that is structured a bit like: So for instance if the result of examining an object should make the character say hello, walk a bit and then sit down, I simply spawn the following code: var actionGroup = actionManager.CreateGroup(); actionGroup.Add(new TalkAction("Guybrush", "Hello there!"); actionGroup.Add(new WalkAction("Guybrush", new Vector2(300, 300)); actionGroup.Add(new SetAnimationAction("Guybrush", "Sit")); This creates a new action group (an entire line in the image above) and adds it to the manager. All of the groups are executed in parallel, but actions within each group are chained together so that the second one only starts after the first one finishes. When the last action in a group finishes, the group is destroyed. Problem Now I need to replicate this information across a network, so that in a multiplayer session, all players see the same thing. Serializing the individual actions is not the problem. But I'm an absolute beginner when it comes to networking and I have a few questions. I think for the sake of simplicity in this discussion we can abstract the action manager component to being simply: var actionManager = new List<List<string>>(); How should I proceed to keep the contents of the above data structure syncronized between all players? Besides the core question, I'm also having a few other concerns related to it (i.e. all possible implications of the same problem above): If I use a server/client architecture (with one of the players acting as both a server and a client), and one of the clients has spawned a group of actions, should he add them directly to the manager, or only send a request to the server, which in turn will order every client to add that group? What about packet losses and the like? The game is deterministic, but I'm thinking that any discrepancy in the sequence of actions executed in a client could lead to inconsistent states of the world. How do I safeguard against that sort of problem? What if I add too many actions at once, won't that cause problems for the connection? Any way to alleviate that?

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  • Ubuntu 12.04 x64 LTS VPN Server not changing IP

    - by user288778
    I used this guide http://silverlinux.blogspot.co.uk/2012/05/how-to-pptp-vpn-on-ubuntu-1204-pptpd.html and it worked fine. I'm able to connect but the problem is, that my IP being changed to "localip" not "remote ip". This is what I get from tail -f /var/log/syslog [code] June 6 00:09:19 instant5860 NetworkManager[1456]: Unmanaged Device found; state CONNECTED forced (see http://bugs.launchpad.net/bugs/191889) June 6 00:09:19 instant5860 NetworkManager[1456]: Marking connection 'Wired connection 1' invalid. June 6 00:09:19 instant5860 NetworkManager[1456]: Activation (eth1) failed. June 6 00:09:19 instant5860 NetworkManager[1456]: Activation (eth1) Stage 4 of 5 (IPv4 Configure Timeout) complete. June 6 00:09:19 instant5860 NetworkManager[1456]: (eth1): device state change: failed - disconnected (reason 'none') [120 30 0] June 6 00:09:19 instant5860 NetworkManager[1456]: (eth1): deactivating device (reason 'none') [0] June 6 00:09:19 instant5860 NetworkManager[1456]: Unmanaged Device found; state CONNECTED forced. June----- avahi-daemon[440]: Withdrawing address record for fe80......... on eth1 Jun------avahi-daemon[440]: Leaving mDNS multicast group on interface eth1. IPv6 with address fe80..... Jun------avahi-daemon[440]: Interface eth1.IPv6 no longer relevant for mDNS. Jun------avahi-daemon[440]: Joining mDNS multicast group on interface eth1.IPv6 with address fe80.... Jun------avahi-daemon[440]: New relevant interface eth1.IPv6 for mDNS Jun------avahi-daemon[440]: Registering new address record for fe80..... on eth1.*. Jun - snmpd[1172]: error on subcontainer 'ia_addr' insert (-1) dbusp382]: [syste] Activating service name='org.freedesktop.PackageKit' (using servicehelper) AptDaemon: INFO: Initializing daemon AptDaemon.PackageKit: INFO: Initializing PackageKit compat layer dbus[382]: [system] Successfu;;y activated service 'org.freedesktop.PackageKit' AptDaemon.PackageKit: INFO: Initializing PackageKit transaction AptDaemon.Worker: INFO: Simulating trans: /org/debian/apt/transaction/233beca013a0473ea34d9dea805af5df AptDaemon.Worker: INFO: Processing transaction /org/debian/apt... AptDaemon.PackageKit: INFO: Get updates() AptDaemon.Worker: INFO: Finished snmpd[1172]: error on subcontainer pptpd[23611]: CTRL: Client 82.33.... control connection started pptpd[23611]: CTRL: Starting call (launching pppd, opening GRE) pptpd[23611]: pppd 2.4.5 started by root uid 0 pptpd[23611]: Using interface ppp0 pptpd[23611]: Connect ppp0 <-- /dev/pts/1 NetworkManager[1456]: SCPlugin - Ifupdown: device added (path: /sys/devices/virtual/net/ppp0, iface: ppp0) NetworkManager[1456]:SCPlugin - Ifupdown: device added (path: /sys/devices/virtual/net/ppp0, iface: ppp0): no ifupdown configuration found. pptpd[23612]: peer from calling number 82... authorized. kernel: [2918261.416923] init: ufw pre-start process (23613) terminated with status 1 dhclient: DHCPDISCOVER on eth1 to 255.255.255.255 port 67 interval 7 CTRL: Ignored a SET LING info packet with real ACCMs! local IP address:109.0.121.197 remote IP address: 109.0.84.56 dhclient: DHCPDISCOVER on eth1 to 255.255.255.255 port 67 interval 13 NetworkManager[1456]: (eth1): DHCPv4 request timed out. NetworkManager[1456]: (eth1): canceled DHCP transaction, DHCP client pid 23280 NetworkManager[1456]: Activation (eth1) Stage 4 of 5 (IPv4 Configure Timeout) scheduled... NetworkManager[1456]: Activation (eth1) Stage 4 of 5 (IPv4 Configure Timeout) started... NetworkManager[1456]: (eth1): device state change: ip-config - failed (reason 'ip-config-unavailable') [70 120 5[ NetworkManager[1456]: Unmanaged 'ia_addr' insert (-1)[/code]

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  • What does path finding in internet routing do and how is it different from A*?

    - by alan2here
    Note: If you don't understand this question then feel free to ask clarification in the comments instead of voting down, it might be that this question needs some more work at the moment. I've been directed here from the Stack Excange chat room Root Access because my question didn't fit on Super User. In many aspects path finding algorithms like A star are very similar to internet routing. For example: A node in an A* path finding system can search for a path though edges between other nodes. A router that's part of the internet can search for a route though cables between other routers. In the case of A*, open and closed lists are kept by the system as a whole, sepratly from any individual node as well as each node being able to temporarily store a state involving several numbers. Routers on the internet seem to have remarkable properties, as I understand it: They are very performant. New nodes can be added at any time that use a free address from a finite (not tree like) address space. It's real routing, like A*, there's never any doubling back for example. Similar IP addresses don't have to be geographically nearby. The network reacts quickly to changes to the networks shape, for example if a line is down. Routers share information and it takes time for new IP's to be registered everywhere, but presumably every router doesn't have to store a list of all the addresses each of it's directions leads most directly to. I'm looking for a basic, general, high level description of the algorithms workings from the point of view of an individual router. Does anyone have one? I presume public internet routers don't use A* as the overheads would be to large, and scale to poorly. I also presume there is a single method worldwide because it seems as if must involve a lot of transferring data to update and communicate a reasonable amount of state between neighboring routers. For example, perhaps the amount of data that needs to be stored in each router scales logarithmically with the number of routers that exist worldwide, the detail and reliability of the routing is reduced over increasing distances, there is increasing backtracking involved in parts of the network that are less geographically uniform or maybe each router really does perform an A* style search, temporarily maintaining open and closed lists when a packet arrives.

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  • Can't access some websites using Ubuntu 13.10

    - by Adame Doe
    Something's wrong with Ubuntu. Since I've upgraded to 13.10, I can't access some websites for no apparent reason. I've tried everything imaginable to solve this problem : Made sure that MTUs are the same, Disabled IPv6 in both the network manager and used browsers, Deactivated my network keys, DMZed my computer, Used other DNS like Google and OpenDNS, Checked that no firewall was running my computer ... And it's the same result. I even tried to reinstall Ubuntu a couple of times, but no luck. The most annoying thing about it is I can't access wordpress.org! So, there's no way it could be an ISP restriction of some kind. When I use a VPN, I can access pretty much anything. I'm really frustrated because I have to use wordpress.org very often. Any clue? ifconfig adame@adame-ws:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:26:18:3d:b0:7c inet addr:10.42.0.1 Bcast:10.42.0.255 Mask:255.255.255.0 inet6 addr: fe80::226:18ff:fe3d:b07c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:8024 errors:0 dropped:0 overruns:0 frame:0 TX packets:7966 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:684480 (684.4 KB) TX bytes:616608 (616.6 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:8222 errors:0 dropped:0 overruns:0 frame:0 TX packets:8222 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:568269 (568.2 KB) TX bytes:568269 (568.2 KB) wlan0 Link encap:Ethernet HWaddr 00:19:70:40:85:eb inet addr:192.168.2.3 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::219:70ff:fe40:85eb/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1464 Metric:1 RX packets:123705 errors:0 dropped:0 overruns:0 frame:0 TX packets:98141 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:94963545 (94.9 MB) TX bytes:10387470 (10.3 MB) /etc/hosts 127.0.0.1 localhost 127.0.1.1 adame-ws ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters tracepath wordpress.org 1: adame-ws.local 0.092ms pmtu 1500 1: 192.168.2.1 1.300ms asymm 2 1: 192.168.2.1 1.060ms asymm 2 2: no reply 3: no reply 4: no reply 5: no reply 6: no reply 7: no reply 8: no reply ... keep on going like that ping wordpress.org adame@adame-ws:~$ ping wordpress.org PING wordpress.org (66.155.40.250) 56(84) bytes of data. --- wordpress.org ping statistics --- 10 packets transmitted, 0 received, 100% packet loss, time 9071ms

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  • TCP RST Reset Every 5 Minutes on Windows 2003 sp2

    - by Dan
    Hey, Recently I had a web developer come to me and ask why he was receiving connection errors in his app that was accessing a sql database. So, I went through my normal trouble shooting steps to isolate or reproduce the issue. I discovered that if I connected to the database using Query Analyzer and let the connection idle for 5 minutes it would disconnect. Meaning... I would no longer be able to refresh my tables or any other object/node within the object browser in Query Analyzer. I would have to right click on the instance and refresh for it to re-establish the connection. Next I went to wireshark and ran a capture on the client pc's nic card. Sure enough it was receiving a TCP RST reset every 5 min if the connection idled longer than 5 min. I also ran a capture on the SQL Server and noticed the TCP RST reset command as well. Attached below is the capture from the client Machine. If someone could please assist... That would be great. -I checked all settings within SQL Server 2000 against another server and they all seem to be the same. -Issue does not occur if I connect to any other SQL server 2000 server. -Issue does not occur if connecting to SQL on the server itself... so only over the network. -I consulted with network team and this is the response back: There are no firewalls or proxies in between SQL Server and your desktop. The traffic flows like this: Desktop-Access Switch-Distro Switch-Core Switch-Datacenter Switch-SQL Server None of the switches have security ACL’s configured on them. Also they stated that NAT was not turned on. -Issue does not occur with SQL server Enterprise Manager. -Ran SQL Profiler at the same time and did not see anything out of the ordinary during the RST I HAVE SEARCHED HIGH AND LOW ON GOOGLE FOR A RESOLUTION FOR THIS ISSUE. NO LUCK! My questions are: What could be causing this? Wrong Sequence number? setting in a router or switch the network team may have over looked? Setting within Windows? Setting within SQL Server 2000 that I have over looked? Better way to utilize Wireshark to find more answers? RST is about 10 from the bottom. No. Time Source Destination Protocol Info 258 24.390708 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [SYN] Seq=0 Len=0 MSS=1260 259 24.401679 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [SYN, ACK] Seq=0 Ack=1 Win=64240 Len=0 MSS=1460 260 24.401729 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [ACK] Seq=1 Ack=1 Win=65535 [TCP CHECKSUM INCORRECT] Len=0 261 24.402212 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [PSH, ACK] Seq=1 Ack=1 Win=65535 [TCP CHECKSUM INCORRECT] Len=42 262 24.413335 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [PSH, ACK] Seq=1 Ack=43 Win=64198 Len=37 285 24.466512 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [ACK] Seq=43 Ack=38 Win=65498 [TCP CHECKSUM INCORRECT] Len=1260 286 24.466536 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [PSH, ACK] Seq=1303 Ack=38 Win=65498 [TCP CHECKSUM INCORRECT] Len=437 289 24.478168 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [ACK] Seq=38 Ack=1740 Win=64240 Len=0 290 24.480078 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [PSH, ACK] Seq=38 Ack=1740 Win=64240 Len=385 293 24.493629 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [PSH, ACK] Seq=1740 Ack=423 Win=65113 [TCP CHECKSUM INCORRECT] Len=60 294 24.504637 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [PSH, ACK] Seq=423 Ack=1800 Win=64180 Len=17 295 24.533197 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [PSH, ACK] Seq=1800 Ack=440 Win=65096 [TCP CHECKSUM INCORRECT] Len=44 296 24.544098 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [PSH, ACK] Seq=440 Ack=1844 Win=64136 Len=17 297 24.544524 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [PSH, ACK] Seq=1844 Ack=457 Win=65079 [TCP CHECKSUM INCORRECT] Len=58 298 24.558033 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [PSH, ACK] Seq=457 Ack=1902 Win=64078 Len=31 299 24.558493 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [PSH, ACK] Seq=1902 Ack=488 Win=65048 [TCP CHECKSUM INCORRECT] Len=92 300 24.569984 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [PSH, ACK] Seq=488 Ack=1994 Win=63986 Len=70 301 24.577395 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [PSH, ACK] Seq=1994 Ack=558 Win=64978 [TCP CHECKSUM INCORRECT] Len=448 303 24.589834 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [PSH, ACK] Seq=558 Ack=2442 Win=63538 Len=64 304 24.590122 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [FIN, ACK] Seq=2442 Ack=622 Win=64914 [TCP CHECKSUM INCORRECT] Len=0 305 24.601094 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [ACK] Seq=622 Ack=2443 Win=63538 Len=0 306 24.601659 x.x.x.10 x.x.x.99 TCP 2226 > 14488 [FIN, ACK] Seq=622 Ack=2443 Win=63538 Len=0 307 24.601686 x.x.x.99 x.x.x.10 TCP 14488 > 2226 [ACK] Seq=2443 Ack=623 Win=64914 [TCP CHECKSUM INCORRECT] Len=0 321 25.839371 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [SYN] Seq=0 Len=0 MSS=1260 322 25.850291 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [SYN, ACK] Seq=0 Ack=1 Win=64240 Len=0 MSS=1460 323 25.850321 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [ACK] Seq=1 Ack=1 Win=65535 [TCP CHECKSUM INCORRECT] Len=0 324 25.850660 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=1 Ack=1 Win=65535 [TCP CHECKSUM INCORRECT] Len=42 325 25.861573 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=1 Ack=43 Win=64198 Len=37 326 25.863103 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [ACK] Seq=43 Ack=38 Win=65498 [TCP CHECKSUM INCORRECT] Len=1260 327 25.863130 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=1303 Ack=38 Win=65498 [TCP CHECKSUM INCORRECT] Len=463 328 25.874417 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [ACK] Seq=38 Ack=1766 Win=64240 Len=0 329 25.876315 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=38 Ack=1766 Win=64240 Len=385 330 25.876905 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=1766 Ack=423 Win=65113 [TCP CHECKSUM INCORRECT] Len=60 331 25.887773 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=423 Ack=1826 Win=64180 Len=17 332 25.888299 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=1826 Ack=440 Win=65096 [TCP CHECKSUM INCORRECT] Len=44 333 25.899169 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=440 Ack=1870 Win=64136 Len=17 334 25.899574 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=1870 Ack=457 Win=65079 [TCP CHECKSUM INCORRECT] Len=58 335 25.910618 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=457 Ack=1928 Win=64078 Len=31 336 25.911051 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=1928 Ack=488 Win=65048 [TCP CHECKSUM INCORRECT] Len=92 337 25.922068 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=488 Ack=2020 Win=63986 Len=70 338 25.922500 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=2020 Ack=558 Win=64978 [TCP CHECKSUM INCORRECT] Len=34 339 25.933621 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=558 Ack=2054 Win=63952 Len=29 340 25.941165 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=2054 Ack=587 Win=64949 [TCP CHECKSUM INCORRECT] Len=54 341 25.952164 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=587 Ack=2108 Win=63898 Len=17 342 25.952993 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=2108 Ack=604 Win=64932 [TCP CHECKSUM INCORRECT] Len=72 343 25.963889 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=604 Ack=2180 Win=63826 Len=17 344 25.964366 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=2180 Ack=621 Win=64915 [TCP CHECKSUM INCORRECT] Len=52 345 25.975253 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=621 Ack=2232 Win=63774 Len=17 346 25.975590 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=2232 Ack=638 Win=64898 [TCP CHECKSUM INCORRECT] Len=32 347 25.986588 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=638 Ack=2264 Win=63742 Len=167 348 25.987262 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=2264 Ack=805 Win=64731 [TCP CHECKSUM INCORRECT] Len=512 349 25.998464 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=805 Ack=2776 Win=63230 Len=89 350 25.998861 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=2776 Ack=894 Win=64642 [TCP CHECKSUM INCORRECT] Len=46 351 26.009849 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=894 Ack=2822 Win=63184 Len=17 352 26.010175 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=2822 Ack=911 Win=64625 [TCP CHECKSUM INCORRECT] Len=80 353 26.021220 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=911 Ack=2902 Win=63104 Len=33 354 26.022613 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [PSH, ACK] Seq=2902 Ack=944 Win=64592 [TCP CHECKSUM INCORRECT] Len=498 355 26.034018 x.x.x.10 x.x.x.99 TCP 2226 > 14492 [PSH, ACK] Seq=944 Ack=3400 Win=64240 Len=89 356 26.046501 x.x.x.99 x.x.x.10 TCP 14493 > 2226 [SYN] Seq=0 Len=0 MSS=1260 357 26.057323 x.x.x.10 x.x.x.99 TCP 2226 > 14493 [SYN, ACK] Seq=0 Ack=1 Win=64240 Len=0 MSS=1460 358 26.057355 x.x.x.99 x.x.x.10 TCP 14493 > 2226 [ACK] Seq=1 Ack=1 Win=65535 [TCP CHECKSUM INCORRECT] Len=0 359 26.057661 x.x.x.99 x.x.x.10 TCP 14493 > 2226 [PSH, ACK] Seq=1 Ack=1 Win=65535 [TCP CHECKSUM INCORRECT] Len=42 361 26.068606 x.x.x.10 x.x.x.99 TCP 2226 > 14493 [PSH, ACK] Seq=1 Ack=43 Win=64198 Len=37 362 26.070087 x.x.x.99 x.x.x.10 TCP 14493 > 2226 [ACK] Seq=43 Ack=38 Win=65498 [TCP CHECKSUM INCORRECT] Len=1260 363 26.070113 x.x.x.99 x.x.x.10 TCP 14493 > 2226 [PSH, ACK] Seq=1303 Ack=38 Win=65498 [TCP CHECKSUM INCORRECT] Len=485 364 26.081336 x.x.x.10 x.x.x.99 TCP 2226 > 14493 [ACK] Seq=38 Ack=1788 Win=64240 Len=0 365 26.083330 x.x.x.10 x.x.x.99 TCP 2226 > 14493 [PSH, ACK] Seq=38 Ack=1788 Win=64240 Len=385 366 26.083943 x.x.x.99 x.x.x.10 TCP 14493 > 2226 [PSH, ACK] Seq=1788 Ack=423 Win=65113 [TCP CHECKSUM INCORRECT] Len=46 368 26.094921 x.x.x.10 x.x.x.99 TCP 2226 > 14493 [PSH, ACK] Seq=423 Ack=1834 Win=64194 Len=17 369 26.095317 x.x.x.99 x.x.x.10 TCP 14493 > 2226 [PSH, ACK] Seq=1834 Ack=440 Win=65096 [TCP CHECKSUM INCORRECT] Len=48 370 26.107553 x.x.x.10 x.x.x.99 TCP 2226 > 14493 [PSH, ACK] Seq=440 Ack=1882 Win=64146 Len=877 371 26.241285 x.x.x.99 x.x.x.10 TCP 14492 > 2226 [ACK] Seq=3400 Ack=1033 Win=64503 [TCP CHECKSUM INCORRECT] Len=0 372 26.241307 x.x.x.99 x.x.x.10 TCP 14493 > 2226 [ACK] Seq=1882 Ack=1317 Win=65535 [TCP CHECKSUM INCORRECT] Len=0 653 55.913838 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 > 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 654 55.924547 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 > 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 910 85.887176 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 > 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 911 85.898010 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 > 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 1155 115.859520 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 1156 115.870285 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 1395 145.934403 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 1396 145.945938 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 1649 175.906767 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 1650 175.917741 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 1887 205.881080 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 1888 205.891818 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 2112 235.854408 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 2113 235.865482 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 2398 265.928342 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 2399 265.939242 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 2671 295.900714 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 2672 295.911590 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 2880 315.705029 x.x.x.10 x.x.x.99 TCP 2226 14493 [RST] Seq=1317 Len=0 2973 325.975607 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive] 14492 2226 [ACK] Seq=3399 Ack=1033 Win=64503 Len=1 2974 325.986337 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive ACK] 2226 14492 [ACK] Seq=1033 Ack=3400 Win=64240 Len=0 2975 326.154327 x.x.x.10 x.x.x.99 TCP [TCP Keep-Alive] 2226 14492 [ACK] Seq=1032 Ack=3400 Win=64240 Len=1 2976 326.154350 x.x.x.99 x.x.x.10 TCP [TCP Keep-Alive ACK] 14492 2226 [ACK] Seq=3400 Ack=1033 Win=64503 [TCP CHECKSUM INCORRECT] Len=0

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  • How do I get Lucene (.NET) to highlight correctly with wildcards?

    - by Scott Stafford
    I am using the Lucene.NET API directly in my ASP.NET/C# web application. When I search using a wildcard, like "fuc*", the highlighter doesn't highlight anything, but when I search for the whole word, like "fuchsia", it highlights fine. Does Lucene have the ability to highlight using the same logic it used to match with? Various maybe-relevant code-snippets below: var formatter = new Lucene.Net.Highlight.SimpleHTMLFormatter( "<span class='srhilite'>", "</span>"); var fragmenter = new Lucene.Net.Highlight.SimpleFragmenter(100); var scorer = new Lucene.Net.Highlight.QueryScorer(query); var highlighter = new Lucene.Net.Highlight.Highlighter(formatter, scorer); highlighter.SetTextFragmenter(fragmenter); and then on each hit... string description = Server.HtmlEncode(doc.Get("Description")); var stream = analyzer.TokenStream("Description", new System.IO.StringReader(description)); string highlighted_text = highlighter.GetBestFragments( stream, description, 1, "..."); And I'm using the QueryParser and the StandardAnalyzer.

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  • Handshake violation when trying to access one website

    - by Miguel
    I have a TZ 190 Wireless Enhanced with SonicOS Enhanced 4.2.1.0-20e. Yesterday, people could access without any problems a bank website wich uses HTTPS. Today, it is imposible to access only that website, every other ones works without problems. When checking the log message filtering to my IP only, this is what appears and I suspect is the cause of this problem, because all other websites are working: Priority: Notice Category: Network Access Message: TCP handshake violation detected; TCP connection dropped Source: X.Y.Z.3, 51997, LAN (admin) Destination: 200.14.232.18, 443, WAN Notes: Handshake Timeout Where X.Y.Z.3 is my local IP. I've tried to change TCP Settings under Firewall option, and activated this options with no success: Enforce strict TCP compliance with RFC 793 and RFC 1122 and Enable TCP checksum enforcement I've also tried to find the MTU and at first I got: Packet needs to be fragmented but DF set But when I lower the value of ping -f -l to 1468 I got: Request timeout. Also I deactivate CFS in lan and wan zones. Nothing works. Can you please help me? Any Ideas?

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  • Location of Java dump heap file?

    - by Jim Ferrans
    Well this is embarrassing ... I'm starting to play with the Eclipse Memory Analyzer to look for Java memory leaks on a Windows box. Step 1 is to obtain a heap dump file. To do this< I start my Java (javaw.exe) process from within Eclipse and connect to it with jconsole. Then on the jconsole MBeans tab I click the dumpHeap button. The first time I did this, I saw a pop-up saying it had created the heap dump file, but not giving its name or location. Now whenever I do a dumpHeap again while connected to a different javaw.exe process, jconsole says: Problem invoking dumpHeap : java.io.IOException: File exists and of course doesn't give its name or path. Where could it be? I've searched my C: drive (using cygwin command line tools) for files containing "hprof" or "java_pid" or "heapdump" and didn't find anything plausible. I've even used the Windows search to look for all files in my Eclipse workspace that have changed in the last day. I'm using the Sun Java 1.6 JVM, and don't have -XX:HeapDumpPath set.

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  • extreme slowness with a remote database in Drupal

    - by ceejayoz
    We're attempting to scale our Drupal installations up and have decided on some dedicated MySQL boxes. Unfortunately, we're running into extreme slowness when we attempt to use the remote DB - page load times go from ~200 milliseconds to 5-10 seconds. Latency between the servers is minimal - a tenth or two of a millisecond. PING 10.37.66.175 (10.37.66.175) 56(84) bytes of data. 64 bytes from 10.37.66.175: icmp_seq=1 ttl=64 time=0.145 ms 64 bytes from 10.37.66.175: icmp_seq=2 ttl=64 time=0.157 ms 64 bytes from 10.37.66.175: icmp_seq=3 ttl=64 time=0.157 ms 64 bytes from 10.37.66.175: icmp_seq=4 ttl=64 time=0.144 ms 64 bytes from 10.37.66.175: icmp_seq=5 ttl=64 time=0.121 ms 64 bytes from 10.37.66.175: icmp_seq=6 ttl=64 time=0.122 ms 64 bytes from 10.37.66.175: icmp_seq=7 ttl=64 time=0.163 ms 64 bytes from 10.37.66.175: icmp_seq=8 ttl=64 time=0.115 ms 64 bytes from 10.37.66.175: icmp_seq=9 ttl=64 time=0.484 ms 64 bytes from 10.37.66.175: icmp_seq=10 ttl=64 time=0.156 ms --- 10.37.66.175 ping statistics --- 10 packets transmitted, 10 received, 0% packet loss, time 8998ms rtt min/avg/max/mdev = 0.115/0.176/0.484/0.104 ms Drupal's devel.module timers show the database queries aren't running any slower on the remote DB - about 150 microseconds whether it's the local or the remote server. Profiling with XHProf shows PHP execution times that aren't out of whack, either. Number of queries doesn't seem to make a difference - we seem the same 5-10 second delay whether a page has 12 queries or 250. Any suggestions about where I should start troubleshooting here? I'm quite confused.

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  • Can I configure Wndows NDES server to use Triple DES (3DES) algorithm for PKCS#7 answer encryption?

    - by O.Shevchenko
    I am running SCEP client to enroll certificates on NDES server. If OpenSSL is not in FIPS mode - everything works fine. In FIPS mode i get the following error: pkcs7_unwrap():pkcs7.c:708] error decrypting inner PKCS#7 139968442623728:error:060A60A3:digital envelope routines:FIPS_CIPHERINIT:disabled for fips:fips_enc.c:142: 139968442623728:error:21072077:PKCS7 routines:PKCS7_decrypt:decrypt error:pk7_smime.c:557: That's because NDES server uses DES algorithm to encrypt returned PKCS#7 packet. I used the following debug code: /* Copy enveloped data from PKCS#7 */ bytes = BIO_read(pkcs7bio, buffer, sizeof(buffer)); BIO_write(outbio, buffer, bytes); p7enc = d2i_PKCS7_bio(outbio, NULL); /* Get encryption PKCS#7 algorithm */ enc_alg=p7enc->d.enveloped->enc_data->algorithm; evp_cipher=EVP_get_cipherbyobj(enc_alg->algorithm); printf("evp_cipher->nid = %d\n", evp_cipher->nid); The last string always prints: evp_cipher-nid = 31 defined in openssl-1.0.1c/include/openssl/objects.h #define SN_des_cbc "DES-CBC" #define LN_des_cbc "des-cbc" #define NID_des_cbc 31 I use 3DES algorithm for PKCS7 requests encryption in my code (pscep.enc_alg = (EVP_CIPHER *)EVP_des_ede3_cbc()) and NDES server accepts these requests, but it always returns answer encrypted with DES. Can I configure Wndows NDES server to use Triple DES (3DES) algorithm for PKCS#7 answer encryption?

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  • Active RDP session over VPN getting disconnected

    - by Wandering Penguin
    I am having seemingly random disconnects of active RDP sessions (I am actively typing or otherwise interacting with the desktop) when connected over the VPN connection. The attempted to reconnect 1/20 pops up and proceeds all the way through 20 then drops. Once the session drops I can open a new session and connect again. This started happening about a week ago, The VPN connection is an IPSec VPN connection from a SonicWall NSA 2400. The NIC drivers are up to date. The VPN client is up to date. The firmware on the SonicWall is up to date (both regular and the early-release versions work the same). I have attempted to connect over three ISPs all with the same behavior. Two different workstations were used to test the VPN connection. The same behavior occurs when connecting to a domain workstation or server. If I am within the firewall I can connect to the same workstations and servers with the disconnect. The VPN connection has "enable fragmented packet handling" and "ignore DF (don't fragment) bit" set. Is there something I am missing in where I am looking for the problem?

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  • NAudio demos not working anymore

    - by Kurru
    I just tried to run the NAudio demos and I'm getting a weird error: System.BadImageFormatException: Could not load file or a ssembly 'NAudio, Version=1.3.8.0, Culture=neutral, PublicKeyToken=null' or one o f its dependencies. An attempt was made to load a program with an incorrect form at. File name: 'NAudio, Version=1.3.8.0, Culture=neutral, PublicKeyToken=null' at NAudioWpfDemo.AudioGraph..ctor() at NAudioWpfDemo.ControlPanelViewModel..ctor(IWaveFormRenderer waveFormRender er, SpectrumAnalyser analyzer) in C:\Users\Admin\Downloads\NAudio-1.3\NAudio-1-3 \Source Code\NAudioWpfDemo\ControlPanelViewModel.cs:line 23 at NAudioWpfDemo.MainWindow..ctor() in C:\Users\Admin\Downloads\NAudio-1.3\NA udio-1-3\Source Code\NAudioWpfDemo\MainWindow.xaml.cs:line 15 WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\M icrosoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure lo gging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fus ion!EnableLog]. Since the last time I used NAudio demos I have changed from 32bit Windows XP to 64bit Windows 7. Would this cause this issue? Its very annoying as I was about to try my hand at audio in C# again

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  • Need help limiting a join in Transact-sql

    - by MsLis
    I'm somewhat new to SQL and need help with query syntax. My issue involves 2 tables within a larger multi-table join under Transact-SQL (MS SQL Server 2000 Query Analyzer) I have ACCOUNTS and LOGINS, which are joined on 2 fields: Site & Subset. Both tables may have multiple rows for each Site/Subset combination. ACCOUNTS: | LOGINS: SITE SUBSET FIELD FIELD FIELD | SITE SUBSET USERID PASSWD alpha bravo blah blah blah | alpha bravo foo bar alpha charlie blah blah blah | alpha bravo bar foo alpha charlie bleh bleh blue | alpha charlie id ego delta bravo blah blah blah | delta bravo john welcome delta foxtrot blah blah blah | delta bravo jane welcome | delta bravo ken welcome | delta bravo barbara welcome I want to select all rows in ACCOUNTS which have LOGIN entries, but only 1 login per account. DESIRED RESULT: SITE SUBSET FIELD FIELD FIELD USERID PASSWD alpha bravo blah blah blah foo bar alpha charlie blah blah blah id ego alpha charlie bleh bleh blue id ego delta bravo blah blah blah jane welcome I don't really care which row from the login table I get, but the UserID and Password have to correspond. [Don't return invalid combinations like foo/foo or bar/bar] MS Access has a handy FIRST function, which can do this, but I haven't found an equivalent in TSQL. Also, if it makes a difference, other tables are joined to ACCOUNTS, but this is the only use of LOGINS in the structure. Thank you very much for any assistance.

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  • Implement QoS/Bandwidth Management or Upgrade Bandwidth?

    - by Michael
    A question that I'm faced with currently. Here's my setup: Cisco ASA 5510 15Mbps Internet Connection @ $1350/month The bandwidth was originally meant for 35-45 people but we've grown quite quickly to roughly 60-65 people. Needless to say, when I check bandwidth logs it's almost always spiked at 15Mbps. I did use Wireshark to do some poking around to see what was hogging up our bandwidth but with everything running through CDNs and Cloud Services it proved difficult to get a good grasp of where our bandwidth was going. So the question is do I ONLY implement bandwidth management through ASA OR upgrade the Internet to 50Mbps ($1600/month) and then implement bandwidth management through ASA? Any suggestions on how to segment the 15Mbps connection if we decided ONLY to go with the bandwidth management solution? Thanks. UPDATE 1 Installed PRTG and used packet content to monitor the traffic. As I suspected still pretty vague. My Top Connections include the following: a204-2-160-16.deploy.akamaitechnologies.com ec2-50-16-212-159.compute-1.amazonaws.com a204-2-160-48.deploy.akamaitechnologies.com a72-247-247-133.deploy.akamaitechnologies.com mediaserver-sv5-t1-1.pandora.com Other than the Pandora destination, the rest doesn't tell me much on how to properly control the bandwidth. Any thoughts or suggestions? Thanks. M

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