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  • Facebook call back function with timeout

    - by Dirty Bird Design
    So I've been getting my ass kicked pretty good with Facebook's moving target of an API. I need to display some hidden content after a person clicks 'like' on a landing page. I can somewhat get this to work, when the user clicks 'like' the normal fb dialogue appears and then goes away immediately and content is displayed. I have 'achieved' this with the following js. <script> FB.Event.subscribe('edge.create', function(href, widget) { document.getElementById('goodies').style.display = "block"; document.getElementById('fb-content').style.display= "block"; document.getElementById('copy').style.display = "none"; }); </script> I cannot find any documentation about a callback event after someone hits "post to facebook" or after the dialogue closes, only afte they hit like. How would I incorporate a setTimeout function into this to give people some time to fill out the fb dialogue? thanks. If anyone has a better way to do this I'm all ears. This is for a business page and I cannot seem to add an app to get an app ID anymore so the API is pretty useless to me at this point. Also, if the url to be liked is a fb page, the callbacks don't seem to fire. Other code used: <html xmlns:fb="http://ogp.me/ns/fb#"> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); </script> <fb:like href="onlynonfburl.com" send="false" layout="button_count" width="450" show_faces="false" font="arial"></fb:like>

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  • How do I upload a file when I know the client's filepath?

    - by GJTorikian
    I'm interested in the way Sonic Living detects your iTunes library XML file. It prompts the user to approve its actions, then automatically uploads the XML file based on the client OS (and assuming the default installation path of iTunes). How the heck does it do that? None of the upload libraries I've looked at have this feature. They all assume that a user will click "Select file..." then browse around for the right thing to upload.

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  • Jquery Selectors not working

    - by Breezer
    I use the following selector to get the value out of an input that's inside a table but it doesnt work properly? var kom =$("tr#1 .b input").attr(value); and row looks as follow <tr class="numbers" id="1"> <td class="a" align="right">1</td> <td class="a" align="left">Tue</td> <td class="b"><input class="input" type="text" title="" value=""/></td> <td class="c"><input class="input" type="text" title="" value=""/></td> <td class="d"><input class="input" type="text" title="" value=""/></td> <td class="e"><input class="input" type="text" title="" value=""/></td> <td class="f">0</td> <td class="g"><input class="input" type="text" title="" value=""/></td> </tr> any suggestion on what i might be doing wrong any aid is greatly appreciated regards breezer

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  • setTimeout is acting weird

    - by mnish
    I am trying to make a simple setTimeout, to make a div tag invisible after 2 seconds. The setTimeout function makes the div invisible but irregularly, sometimes immediately and sometimes after 1 sec, and so on. Here is my code: function beginTimeOut(){ t = setTimeout(function(){hideSubMenu()},2000); } function hideSubMenu(){ var elem; elem = document.getElementById("ul_navlist1"); elem.style.visibility="hidden"; clearTimeout(t); } By the way, t is a global variable. I have tried this too: t = setTimeout("hideSubMenu()",2000); but with the same irregular results.

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  • browser showing half progress bar even after page is fully rendered

    - by Rama
    Hi, what could be the reason if browser is showing progress bar (stuck at half) as if it is still trying to load something, even after the page is rendered. this is an intranet ASP.NET website. how can I find out the reason? the browser is IE8. actually this started after the browser is upgraded from IE6 to IE8. not sure if this issue has anything to do with browser upgrade. will the tools like Fiddler can help to find out what it is still trying to load? thanks in advance.

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  • How can I use innerHTML without delete the before innerHTML?

    - by Mikelon85
    I want to convert an Array to a HTML table, but innerHTML deletes it writes before. Here is the code: <html><div id="tablaP"></div> function cargar2() { document.getElementById('tablaP').innerHTML= "<table>" var h=1 for (i=0;i<miArray.length;i++){ document.getElementById('tablaP').innerHTML = '<tr>' for (j=0;j<miArray[i].length;j++){ document.getElementById("tablaP").innerHTML = '<td><td>' } document.getElementById('tablaP').innerHTML = '</tr>' h++ } document.getElementById('tablaP').innerHTML = '</table>' }

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  • Set the mouseover Attribute of a div using JQuery

    - by Abs
    Hello all, I would like to set an attribute for a div. I have done this: $('#row-img_1').onmouseover = function (){ alert('foo'); }; $('#row-img_2').onmouseout = function (){ alert('foo2'); }; However, the above has not worked, it does not alert when mouse is over or when it moves out. I have also tried the $('#row-img_1').attr(); and I could not get this to work either. I am aware that I should be using a more effective event handling system but my divs are dynamically generated. Plus this is a small project. ;) Thanks all for any help.

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  • How can I set breakpoints in an external JS script in Firebug

    - by Manu
    I can easily set breakpoints in embedded JS functions, but I don't see any way of accessing extarnal JS scripts via Firebug unless I happen to enter them during a debug session. Is there a way to do this w/o having to 'explore' my way into the script? @Jason: This is a good point, but in my case I do not have easy access to the script. I am specifically talking about the client scripts which are invoked by the ASP.Net Validators that I would like to debug. I can access them during a debug session through entering the function calls, but I could not find a way to access them directly.

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  • How to use this easeOutBounce method?

    - by coure06
    here is the method for easeOutBounce easeOutBounce: function (t, b, c, d) { if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))t + .75) + b; } else if (t < (2.5/2.75)) { return c(7.5625*(t-=(2.25/2.75))t + .9375) + b; } else { return c(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } } Where t: time, b: begining position, c: total change in position, d: duration. Can any one explain how can i use this method for easeOutBounce value? I mean what i will pass as parameter and how i will use the return value?

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  • How to set default view in OpenLayers, WITHOUT restricting bounds?

    - by Jenny
    Based on samples, I can see that you can set a default view in OpenLayers by saying something along the lines of: var bounds = new OpenLayers.Bounds(-125, 25, -65, 50); var map = new OpenLayers.Map('map', {restrictedExtent: bounds }); However, this also (as the name implies), restricts me to be able to ONLY navigate within these bounds. I can zoom out and see things outside of these bounds, but I can't then zoom back onto them, or scroll to them. I've tried not having any restrictedExtent (or making it the entire map), but then I can't get it to focus on the area I want. I tried using: map.setCenter(new OpenLayers.LonLat(0,0), 3); console.log(map.getCenter()); To set the zoom and the center...but it doesn't seem to do ANYTHING, other than set the variable "center" which I can then read from map.getCenter() (if I don't set it, it's null, if I do set it, I can see it...but the map itself stays fully extended and it's center doesn't seem to change at all...) The Map layer I am using is: OpenLayers.Layer.OSM.Mapnik with displayOutsideMaxExtent set to true... I'm really at a loss here. My goal is to have a default region of the world zoomed in to and in view (such as the United States), with the option of viewers being able to go outside the default to view things.

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  • class selector refuses after append to body

    - by supersize
    I'm appending loads of divs in a wrapper: var cubes = [], allCubes = '', for(var i = 0; i < 380; i++) { var randomleft = Math.floor(Math.random()*Math.floor(Math.random()*1000)), randomtop = Math.floor(Math.random()*Math.floor(Math.random()*1000)); allCubes += '<div id="cube'+i+'" class="cube" style="position: absolute; border: 2px #000 solid; left: '+randomleft+'px; top: '+randomtop+'px; width: 9px; height: 9px; z-index: -1"></div>'; } $('#wrapper').append(allCubes); // performance for(var i = 0; i < 380; i++) { cubes.push($('#cube'+i)); } and then I would like to make them all draggable with jQueryUI and log their current position. var allc = $('.cube'); allc.draggable().on('mouseup', function(i) { allc.each(function() { var nleft = $(this).offset().left; var ntop = $(this).offset().top; console.log('cubes['+i+'].animate({ left:'+nleft+',top:'+ntop+'})'); }); }); Unfortunenately it does not work. They are neither draggable nor there comes up a log. Thanks

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  • How to call object's method from constructor?

    - by Kirzilla
    Hello, var Dog = function(name) { this.name = name; this.sayName(); } Dog.prototype.sayName = function() { alert(this.name); } I'm creating new instance of Dog object, but method sayName() is undefined. Why? Or maybe I should do something like (but I can't see difference)... var Dog = function(name) { this.name = name; this.prototype.sayName = function() { alert(this.name); } } Thank you.

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  • Right way to get the children

    - by Web Developer
    I have the below code and it works but what is the right way to get table onclick of add HTML <h4 class="titlebar"> Skills <small><a onclick="return false;" href="/add/" data-span="3">Add</a></small> </h4> <div class="body"> <table class="table"><tbody> <tr><td width="125"></td></td></tr> </tbody></table> </div> JQuery var TableBlock = $(this).closest('.titlebar').next().children('table');

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  • Upload image from local into tinyMCE?

    - by M Sach
    I am using tinymce. It works great. But i want the feature in tinymce where user can upload the images from local box/or from public websites. I am using tomcat ,jsps and core java.I found couple of free third party libraries like ibrowser ,imanager,jbimages etc but all of them using PHP which looks like does not fit in my existing project (i dont know PHP but i tried to integrate one of these in my existing project they don't work and gives some weird error.) Really i am not sure how to have this feature in tinymce(if some other editor support it with jsps i can try that)?

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  • ASP.NET MVC routing and paths is js files

    - by HiveHicks
    Hello, we're facing a problem now. We have a pretty big page with a loooong inline script, which does all the work. We now want to obfuscate it and use it as a separate .js file. But the problem is that we have paths which are generated by Url helper (Url.Content()). So what is the best way to separate js file from the page and not using hard-coded path strings?

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  • Expanding videoplayer like CNN-website, prerably jQuery-based

    - by Nils
    I'm wondering if anyone knows of a script/plugin, jquery-based or otherwise, which could be used to achive the effect that can be found on CNN.com. I'm talking about the videos that are representet by a small thumbnail, that when clicked expands in to the text and plays. I'm by no means a JS-guru, and me and flash isn't the bestest of friends, but I'm not completly cluess. Essentially, what im looking for is a way to click a thumbnail, expand a swf, and stop it if i contract it again. something like that. ANY ideas, tips or insights are welcome!

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  • Refactoring method that was previously injected with implement

    - by ryber
    Greetings, I'm trying to override or extend the Element.show() and .hide() methods in mootools in order to add some WAI-Aria toggling. I was trying to use the Class.Refactor() method like this: Element = Class.refactor(Element, { show: function(displayString) { result = this.previous(displayString); // Do my thing return result; }, hide: function() { result = this.previous(); // Do my thing return result; } }); however, this is not working, previous is null and I think the reason is that Mootools injects those methods through Element.implement. So the methods are not native? I have figured out how to completely replace .show and .hide but I would like to retain all of their existing functionality and just add to it. Any ideas?

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  • unable to set href inside click event of Jquery

    - by akshatrautela
    Hi I am trying to set href using Jquery inside click event of RadioButtonList but that doesnt work If I take the same code to document.ready event it works fine but not in click event. Please advice. $(document).ready(function() { url = "Results.aspx?latitude=" +latitude + "&Longitude=" + longitude; $("a[href='http://www.google.com/']").attr("href", url); // this works.. } $('.rbl input').click(function() { id = $(this).parent().children("input").val(); url = "Results.aspx?latitude=" + latitude + "&Longitude=" + longitude + "&ServiceCenterProductTypeId=" + id; //alert(url); $("a[href='http://www.google.com/']").attr("href", url); //this doesnt work.... }); });

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  • Page fully re-rendered event?

    - by alex
    I'm altering the DOM tree in plain JS and need to know when the changes get fully rendered on screen (mostly care about document dimensions). window.onload=function(){ ss = document.styleSheets[0]; for(i = 0; i < ss.cssRules.length; i++) { ss.deleteRule(i) }; ss.addRule('p', 'color: red;') // ... many more // call some other function when the page is fully rendered? } TIA.

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  • Letting user carry on after three attempts

    - by sMilbz
    In my spelling game there is a grid that is populated with words. The words are hidden and the aim of the game is to spell the word that is highlighted with the aid of a sound and a picture. To highlight a word you press the "next" button. At the moment if you spell the word correctly it says "well done" and you can advance to the next word, but if you spell it incorrectly you have to keep attempting the word until it is complete. As the game is designed for children I do not think this is the best approach, so I would like to make it so you can advance after 3 incorrect attempts. I have played around with the script so much trying to put counters on incorrect attempts and then making the button active but cannot seem to get it to work. Can someone please help me? Here is the script for the button var noExist = $('td[data-word=' + listOfWords[rndWord].name + ']').hasClass('wordglow2'); if (noExist) { $('.minibutton').click(); } else { $('.minibutton').click('disable'); $("#mysoundclip").attr('src', listOfWords[rndWord].audio); audio.play(); $("#mypic").attr('src', listOfWords[rndWord].pic); pic.show(); } }); "wordglow2" is the style applied if the word is spelt correctly. Here is a fiddle to help understand... http://jsfiddle.net/smilburn/ZAfVZ/4/

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  • Changing the img src using jQuery

    - by geekorama
    Hi, My DOM looks like this: <div id="d1"> <div class="c1"> <a href="#"><img src="img1_on.gif"></a> <a href="#"><img src="img2_on.gif"></a> </div> </div> When anyone clicks on an image, I want the image src to change to where x represents the image number 1 or 2. Is this possible or do I have to use CSS to change the images?

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  • help me understand a variable setting

    - by meo
    var fmt = document.documentElement.clientWidth; var cls = (fmt<=240)?'pda_ver':(fmt>240&&fmt<=320)?'pda_hor':(fmt>320&&fmt<=640)?'screen_ultralow':(fmt>640&&fmt<=800)?'screen_low':(fmt>800&&fmt<=1024)?'screen_med':(fmt>1024&&fmt<=1280)?'screen_high':'screen_wide'; can someone tell me what this does (just the part where the variable is set with a value i do not understand... what are th ?, : have for a role here)? i have never seen a variable declared like that. Is this a conditional variable setting? if yes how does it work ? working example

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