Search Results

Search found 6535 results on 262 pages for '3d secure'.

Page 61/262 | < Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >

  • Projecting a targetting ring using direct3d

    - by JohnB
    I'm trying to draw a "targetting ring" on the ground below a "unit" in a hobby 3d game I'm working on. Basically I want to project a bright red patterned ring onto the ground terrain below the unit. The only approach I can think of is this - Draw the world once as normal Draw the world a second time but in my vertex shader I have the world x,y,z coordinates of the vertex and I can pass in the coordinates of the highlighted unit - so I can calculate what the u,v coordinates in my project texture should be at that point in the world for that vertex. I'd then use the pixel shader to pick pixels from the target ring texture and blend them into the previously drawn world. I believe that should be easy, and should work but it involves me drawing the whole visible world twice as it's hard to determine exactly which polygons the targetting ring might fall onto. It seems a big overhead to draw the whole world twice, once for the normal lit textured ground, and then again just to draw the targetting ring. Is there a better approach that I'm missing?

    Read the article

  • Understanding OpenGL Matrices

    - by Omega
    I'm starting to learn about 3D rendering and I've been making good progress. I've picked up a lot regarding matrices and the general operations that can be performed on them. One thing I'm still not quite following is OpenGL's use of matrices. I see this (and things like it) quite a lot: x y z n ------- 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 So my best understanding, is that it is a normalized (no magnitude) 4 dimensional, column-major matrix. Also that this matrix in particular is called the "identity matrix". Some questions: What is the "nth" dimension? How and when are these applied? My biggest confusion arises from how OpenGL makes use of this kind of data.

    Read the article

  • OpenGL: Textured Primitives + High Framerate

    - by James D
    Short version: What's the best practice going forward for efficiently rendering large numbers of independent texture-mapped, lighted 2D/3D primitives (circles, rects, etc.) in OpenGL? For example: a typical particle system using billboarded quads/triangles, point sprites, or whatever other technique, with blending. Because after reading this thread on the messiness of OpenGL versioning/deprecation I'm starting to have my doubts. My specific question is not the ABCs of displaying primitives in OpenGL, but rather how to do so efficiently in post-deprecation (or pre-deprecation) OpenGL, in a way that's going to be compatible with a wide range of commodity hardware and in a way that's not going to break or itself get deprecated, five years down the line. Thanks!

    Read the article

  • Function to get X, Y position of an object orbiting a point, given a distance and angle in radians?

    - by Jake Petroules
    I am trying to code a function for a camera that orbits a point. Assume a 3d coordinate plane where Z is up. Ignore Z. Let's say the camera's position starts at (0, 0, z). The object to orbit is at, say (50, 50, z). So we have a distance of ~70 units. Calling the function with {(50, 50, z), 70, x} where x is the position in orbit, in radians, should return where the position of the camera should be. I believe this involves cos and tan but my trig isn't that great... point3d getCameraPosition(point3d objectPosition, float distance, float rotationRadians) { // ??? }

    Read the article

  • What is the point of heightmaps?

    - by Jake Petroules
    I've been pondering this question awhile now... many 3d engines support advanced terrain rendering using quadtrees, LOD... all the features you expect. But every engine I've seen loads height data from heightmaps... grayscale bitmaps. I just can't understand how this is useful - each point in a heightmap can have one of 256 values. But what if you wanted to model Mt. Everest? with detail of 1 meter, or even greater? That's far outside the range of 256. Of course I understand that you can implement your own terrain format to achieve this, but I just can't see why heightmaps are so widely used despite their great limitations.

    Read the article

  • Given an even number of vertices, how to find an optimum set of pairs based on proximity?

    - by Alex Z
    The problem: We have a set of n vertices in 3D euclidean space, and there is an even number of these vertices. We want to pair them up based on their proximity. In other words, we'd like to be able to find a set of vertex pairs, where the vertices in each pair are as close as possible together. We want to minimise sacrificing the proximity between the vertices of any other pairs as much as possible in doing this. I am not looking for the most optimal solution (if it even strictly exists/can be done), just a reasonable one that can be computed relatively quickly. A relatively awful brute force approach involves choosing a vertex and looping through the rest to find its nearest neighbor and then repeating until there are none left. Of course as we near the end of the list the closest vertex could be very far away, but it is the only choice, therefore this can fail badly on the third point above.

    Read the article

  • OpenGL true coordinates and glutTimerFunc() problem C++

    - by Meko
    HI I am starting to learn openGl for C++.but at stating point I stucked. I have 2 question that is the coordinates for drawing some objects? I mean where is X, Y and Z? Second one I am making tutorial from some sites. and I am trying to animate my triangle.In tutorial it works but on my computer not.I Also downloaded source codes but It doesnt move. Here sample codes. I thougt that problem is glutTimerFunc(). #include #include #ifdef APPLE #include #include #else #include #endif using namespace std; //Called when a key is pressed void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } //Initializes 3D rendering void initRendering() { glEnable(GL_DEPTH_TEST); } //Called when the window is resized void handleResize(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0); } float _angle = 30.0f; float _cameraAngle = 0.0f; //Draws the 3D scene void drawScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); //Switch to the drawing perspective glLoadIdentity(); //Reset the drawing perspective glRotatef(-_cameraAngle, 0.0f, 1.0f, 0.0f); //Rotate the camera glTranslatef(0.0f, 0.0f, -5.0f); //Move forward 5 units glPushMatrix(); //Save the transformations performed thus far glTranslatef(0.0f, -1.0f, 0.0f); //Move to the center of the trapezoid glRotatef(_angle, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis glBegin(GL_QUADS); //Trapezoid glVertex3f(-0.7f, -0.5f, 0.0f); glVertex3f(0.7f, -0.5f, 0.0f); glVertex3f(0.4f, 0.5f, 0.0f); glVertex3f(-0.4f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the trapezoid glPushMatrix(); //Save the current state of transformations glTranslatef(1.0f, 1.0f, 0.0f); //Move to the center of the pentagon glRotatef(_angle, 0.0f, 1.0f, 0.0f); //Rotate about the y-axis glScalef(0.7f, 0.7f, 0.7f); //Scale by 0.7 in the x, y, and z directions glBegin(GL_TRIANGLES); //Pentagon glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(-0.5f, 0.0f, 0.0f); glVertex3f(0.5f, 0.0f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the pentagon glPushMatrix(); //Save the current state of transformations glTranslatef(-1.0f, 1.0f, 0.0f); //Move to the center of the triangle glRotatef(_angle, 1.0f, 2.0f, 3.0f); //Rotate about the the vector (1, 2, 3) glBegin(GL_TRIANGLES); //Triangle glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.0f, 0.5f, 0.0f); glVertex3f(-0.5f, -0.5f, 0.0f); glEnd(); glPopMatrix(); //Undo the move to the center of the triangle glutSwapBuffers(); } void update(int value) { _angle += 2.0f; if (_angle 360) { _angle -= 260; } glutPostRedisplay(); //Tell GLUT that the display has changed //Tell GLUT to call update again in 25 milliseconds glutTimerFunc(25, update, 0); } int main(int argc, char** argv) { //Initialize GLUT glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); //Create the window glutCreateWindow("Transformations and Timers - videotutorialsrock.com"); initRendering(); //Set handler functions glutDisplayFunc(drawScene); glutKeyboardFunc(handleKeypress); glutReshapeFunc(handleResize); glutTimerFunc(24, update, 0); //Add a timer glutMainLoop(); return 0; }

    Read the article

  • Hidden line removal in JavaScript or Python?

    - by feklee
    I have the following task: Input: A 3D scene comprised of a set of cuboids. Could be broken down to a set of triangles. A description of a camera: position, direction, focal length. Output: 2D wire frame projection of the scene as a set of lines. Important: Hidden lines removal should have been applied. Platform: Web app running on Google App Engine for Python. Any idea if there is a JavaScript or Python library that does this?

    Read the article

  • Normalized Device Coordinates to window coordinates

    - by okoman
    I just read some stuff about the theory behind 3d graphics. As I understand it, normalized device coordinates (NDC) are coordinates that describe a point in the interval from -1 to 1 on both the horizontal and vertical axis. On the other hand window coordinates describe a point somewhere between (0,0) and (width,height) of the window. So my formula to convert a point from the NDC coordinate system to the window system would be xwin = width + xndc * 0.5 * width ywin = height + ynfv * 0.5 * height The problem now is that in the OpenGL documentation for glViewport there is an other formula: xwin = ( xndc + 1 ) * width * 0.5 + x ywin = ( yndc + 1 ) * height * 0.5 + y Now I'm wondering what I am getting wrong. Especially I'm wondering what the additional "x" and "y" mean. Hope the question isn't too "not programming related", but I thought somehow it is related to graphics programming.

    Read the article

  • ASP.NET FormsAuthentication Cookie Problem

    - by Niels Bosma
    We use FormAuthentication to manage logins and I have a case where a customer complains where he can login from one computer but to from another. I can see in my logs that his authentican is successfull but he gets bumped back to the login page. I can reproduce the symptons by disabling cookies so I asked the customer to test if cookies are enabled on http://www.tempesttech.com/cookies/cookietest1.asp, but this came out positive. What have I missed? Is there any antivirus/security software that can mess up (ASP.NET) cookies? The user is using IE7 and claims to have F-secure installed.

    Read the article

  • Comparison of SSL Certificates

    - by Walley
    My web application most definately needs an SSL certificate I was looking into godaddy's: http://www.godaddy.com/ssl/ssl-certificates.aspx The standard doesn't appear to have the lock in the URL bar, which a lot of users might not consider secure... How true is this? The Standard has https:// obviously in the bar, but is that enough to persuade users to want to enter in confidential information?? I'd appreciate any experience anyone has had with this. or any alterates they've dealt with. Is $100/year really the going rate for an SSL cert that has the lock in the url bar? Thanks SO!

    Read the article

  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

    Read the article

  • Guest Blog: Secure your applications based on your business model, not your application architecture, by Yaldah Hakim

    - by Darin Pendergraft
    Today’s businesses are looking for new ways to engage their customers, embrace mobile applications, while staying in compliance, improving security and driving down costs.  For many, the solution to that problem is to host their applications with a Cloud Services provider, but concerns that a hosted application will be less secure continue to cause doubt. Oracle is recognized by Gartner as a leader in the User Provisioning and Identity and Access Governance magic quadrants, and has helped thousands of companies worldwide to secure their enterprise applications and identities.  Now those same world class IDM capabilities are available as a managed service, both for enterprise applications, as well has Oracle hosted applications. --- Listen to our IDM in the cloud podcast to hear Yvonne Wilson, Director of the IDM Practice in Cloud Service, explain how Oracle Managed Services provides IDM as a service ---Selecting OracleManaged Cloud Services to deploy and manage Oracle Identity Management Services is a smart business decision for a variety of reasons. Oracle hosted Identity Management infrastructure is deployed securely, resilient to failures, and supported by Oracle experts. In addition, Oracle  Managed Cloud Services monitors customer solutions from several perspectives to ensure they continue to work smoothly over time. Customers gain the benefit of Oracle Identity Management expertise to achieve predictable and effective results for their organization.Customers can select Oracle to host and manage any number of Oracle IDM products as a service as well as other Oracle’s security products, providing a flexible, cost effective alternative to onsite hardware and software costs.Security is a major concern for all organizations- making it increasingly important to partner with a company like Oracle to ensure consistency and a layered approach to security and compliance when selecting a cloud provider.  Oracle Cloud Service makes this possible for our customers by taking away the headache and complexity of managing Identity management infrastructure and other security solutions. For more information:http://www.oracle.com/us/solutions/cloud/managed-cloud-services/overview/index.htmlTwitter-https://twitter.com/OracleCloudZoneFacebook - http://www.facebook.com/OracleCloudComputing

    Read the article

  • How do I properly set up and secure a production LAMP Server?

    - by Niklas
    It's very hard to find comprehensive information on this subject. Either I found short tutorials on how you perform the installation, as simple as "apt-get install apache2", or outdated tutorials. So I was hoping I could get some professional information from my fellow members of the Ubuntu community :D I have performed a normal Ubuntu Server 11.04 with LAMP, SAMBA and SSH installed through the system installation. But I'm having some trouble setting up virtual hosts and to make the system secure enough to expose the server to the web. I've somewhat followed this tutorial this far. I have 3 sites in /etc/apache2/sites-available which all looks like this except for different site names: <VirtualHost example.com> ServerAdmin webmaster@localhost ServerAlias www.edunder.se DocumentRoot /var/www/sites/example CustomLog /var/log/apache2/www.example.com-access.log combined </VirtualHost> And I have enabled them with the command a2ensite so I have symbolic links in /etc/apache2/sites-enabled. My /etc/hosts file has these lines: 127.0.0.1 localhost 127.0.1.1 Ubuntu.lan Ubuntu 127.0.0.1 localhost.localdomain localhost example.com www.example.com 127.0.0.1 localhost.localdomain localhost example2.com www.example2.com 127.0.0.1 localhost.localdomain localhost example3.com www.example3.com And I can only access one of them from the browser (I have lynx installed on the server for testing purposes) so I guess I haven't set them up properly :) How should I proceed to get a secure and proper setup? I also use MySQL and I think that this tutorial will be enough to set up SSH securely. Please help me understanding Apache configuration better since I'm new to setting up my own server (I've only run XAMPP earlier) and please advise regarding how I should setup a firewall as well :D

    Read the article

  • How to set up a (relatively) secure kiosk on Natty?

    - by Tim
    I'm trying to get my application to be the only thing a user sees when the machine is powered on - like a kiosk, but a little more secure. Ideally, what I'd like to happen is this: At machine power-on, the user sees the Ubuntu splash image, then my app. While the app is running, the user can't get back to the desktop or a text login prompt via any keyboard shortcut. This is the (relatively) secure bit. When the user exits the app, the user sees a shutdown image, then the machine powers off. In particular, I'd like to configure things so that the user never sees the Gnome desktop on startup or shutdown. At the moment, I've configured a default user to be logged on automatically, with an autostart item which starts my app, but after the Ubuntu startup screen the user sees the Gnome desktop briefly before my app is started. When the app is exited, the user is taken back to the Gnome desktop and has to shut the machine down manually. Also, because of time constraints, I can't really start over with a different window manager. Is there an easy way to configure all of this?

    Read the article

  • My Apache access log contains weird GET and POST requests, what can I do?

    - by Konstantin
    My Apache access log contains weird GET and POST requests, is it possible to examine which of these are harmful? For example: 114.232.151.185 - - [11/Jun/2014:20:11:33 +0200] "GET http://hotel.qunar.com/render/hoteldiv.jsp?&__jscallback=XQScript_4 HTTP/1.1" 404 1167 103.30.175.10 - - [12/Jun/2014:08:35:17 +0200] "GET /vtigercrm/ HTTP/1.1" 404 1034 69.174.245.163 - - [14/Jun/2014:01:22:38 +0200] "GET /w00tw00t.at.blackhats.romanian.anti-sec:) HTTP/1.1" 404 1034 69.174.245.163 - - [14/Jun/2014:01:22:38 +0200] "GET /phpMyAdmin/scripts/setup.php HTTP/1.1" 404 1034 94.74.229.110 - - [16/Jun/2014:18:46:43 +0200] "GET http://www.msftncsi.com/ncsi.txt HTTP/1.1" 404 1037 80.73.11.164 - - [20/Jun/2014:01:52:14 +0200] "POST /cgi-bin/php?%2D%64+%61%6C%6C%6F%77%5F%75%72%6C%5F%69%6E%63%6C%75%64%65%3D%6F%6E+%2D%64+%73%61%66%65%5F%6D%6F%64%65%3D%6F%66%66+%2D%64+%73%75%68%6F%73%69%6E%2E%73%69%6D%75%6C%61%74%69%6F%6E%3D%6F%6E+%2D%64+%64%69%73%61%62%6C%65%5F%66%75%6E%63%74%69%6F%6E%73%3D%22%22+%2D%64+%6F%70%65%6E%5F%62%61%73%65%64%69%72%3D%6E%6F%6E%65+%2D%64+%61%75%74%6F%5F%70%72%65%70%65%6E%64%5F%66%69%6C%65%3D%70%68%70%3A%2F%2F%69%6E%70%75%74+%2D%64+%63%67%69%2E%66%6F%72%63%65%5F%72%65%64%69%72%65%63%74%3D%30+%2D%64+%63%67%69%2E%72%65%64%69%72%65%63%74%5F%73%74%61%74%75%73%5F%65%6E%76%3D%30+%2D%6E HTTP/1.1" 404 1034 162.253.66.76 - - [24/Jun/2014:23:54:30 +0200] "GET /rutorrent HTTP/1.1" 400 226 122.226.223.69 - - [25/Jun/2014:01:14:27 +0200] "GET http://todd0738.gotoip4.com//hello.html HTTP/1.1" 404 1041 My Apache access log file: http://pastebin.com/2x0naQBK

    Read the article

  • TinyMCE Not Defined Error

    - by Tim
    I am trying to add TinyMCE to page but I am getting these errors: Error: tinyMCE is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/langs/en.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/themes/advanced/editor_template.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/pagebreak/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/style/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/advimage/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/advlink/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/iespell/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/preview/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/media/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/paste/editor_plugin.js Line: 1 Here is the code I have in header: <script type="text/javascript" src="https://my.secure.site/jquery/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="https://my.secure.site/tinymce/jscripts/tiny_mce/tiny_mce.js"></script> <script type="text/javascript"> $(document).ready(function() { tinyMCE.init({ mode: "textareas", script_url: "https://my.secure.site/tinymce/jscripts/tiny_mce/tiny_mce.js", theme: "advanced", plugins: "pagebreak,style,advimage,advlink,iespell,preview,media,paste", theme_advanced_buttons1: "help,newdocument,|,bold,italic,underline,strikethrough,|,link,unlink,anchor,image", theme_advanced_buttons2: "fontsizeselect,hr,removeformat,charmap,visualaid,sub,sup", theme_advanced_buttons3: "cut,copy,paste,|,undo,redo,|,cleanup,code,preview", theme_advanced_toolbar_location: "top", theme_advanced_toolbar_align: "left", theme_advanced_statusbar_location: "bottom", theme_advanced_resizing: false, editor_selector: "tinymce", width: "398px", force_p_newlines: false, force_br_newlines: true }); }); </script> And this is my textarea that I'm expecting TinyMCE to use: <textarea id="post1msg" class="tinymce" rows="4" cols="40"><?=$r->post->message?></textarea> Please does anyone have any idea why it's not working?

    Read the article

  • What else can I do to secure my Linux server?

    - by eric01
    I want to put a web application on my Linux server: I will first explain to you what the web app will do and then I will tell you what I did so far to secure my brand new Linux system. The app will be a classified ads website (like gumtree.co.uk) where users can sell their items, upload images, send to and receive emails from the admin. It will use SSL for some pages. I will need SSH. So far, what I did to secure my stock Ubuntu (latest version) is the following: NOTE: I probably did some things that will prevent the application from doing all its tasks, so please let me know of that. My machine's sole purpose will be hosting the website. (I put numbers as bullet points so you can refer to them more easily) 1) Firewall I installed Uncomplicated Firewall. Deny IN & OUT by default Rules: Allow IN & OUT: HTTP, IMAP, POP3, SMTP, SSH, UDP port 53 (DNS), UDP port 123 (SNTP), SSL, port 443 (the ones I didn't allow were FTP, NFS, Samba, VNC, CUPS) When I install MySQL & Apache, I will open up Port 3306 IN & OUT. 2) Secure the partition in /etc/fstab, I added the following line at the end: tmpfs /dev/shm tmpfs defaults,rw 0 0 Then in console: mount -o remount /dev/shm 3) Secure the kernel In the file /etc/sysctl.conf, there are a few different filters to uncomment. I didn't know which one was relevant to web app hosting. Which one should I activate? They are the following: A) Turn on Source Address Verification in all interfaces to prevent spoofing attacks B) Uncomment the next line to enable packet forwarding for IPv4 C) Uncomment the next line to enable packet forwarding for IPv6 D) Do no accept ICMP redirects (we are not a router) E) Accept ICMP redirects only for gateways listed in our default gateway list F) Do not send ICMP redirects G) Do not accept IP source route packets (we are not a router) H) Log Martian Packets 4) Configure the passwd file Replace "sh" by "false" for all accounts except user account and root. I also did it for the account called sshd. I am not sure whether it will prevent SSH connection (which I want to use) or if it's something else. 5) Configure the shadow file In the console: passwd -l to lock all accounts except user account. 6) Install rkhunter and chkrootkit 7) Install Bum Disabled those services: "High performance mail server", "unreadable (kerneloops)","unreadable (speech-dispatcher)","Restores DNS" (should this one stay on?) 8) Install Apparmor_profiles 9) Install clamav & freshclam (antivirus and update) What did I do wrong and what should I do more to secure this Linux machine? Thanks a lot in advance

    Read the article

  • Is it possible for a WPF control to have an ActualWidth and ActualHeight if it has never been render

    - by DanM
    I need a Viewport3D for the sole purpose of doing geometric calculations using Petzold.Media3D.ViewportInfo. I do now want to place it in a Window. I'm creating a Viewport3D using the following code: private Viewport3D CreateViewport(MainSettings settings) { var cameraPosition = new Point3D(0, 0, settings.CameraHeight); var cameraLookDirection = new Vector3D(0, 0, -1); var cameraUpDirection = new Vector3D(0, 1, 0); var camera = new PerspectiveCamera { Position = cameraPosition, LookDirection = cameraLookDirection, UpDirection = cameraUpDirection }; var viewport = new Viewport3D { Camera = camera, Width = settings.ViewportWidth, Height = settings.ViewportHeight }; return viewport; } Later, I'm attempting to use this viewport to convert the mouse location to a 3D location using this method: public Point3D? Point2dToPoint3d(Point point) { var range = new LineRange(); var isValid = ViewportInfo.Point2DtoPoint3D(_viewport, point, out range); if (isValid) return range.PointFromZ(0); else return null; } Unfortunately, it's not working. I think the reason is that the ActualWidth and ActualHeight of the viewport and both zero (and these are read-only properties, so I can't set them manually). (I have tested the exact same with an actual rendered Viewport3D, so I know the issue is not with my converter method.) Any idea how I can get WPF to assign the ActualWidth and ActualHeight based on my Width and Height settings? I tried setting the HorizontalAlignment and VerticalAlignment to Left and Top, respectively, and I also messed with the MinWidth and MinHeight, but none of these properties had any effect on the ActualWidth or ActualHeight.

    Read the article

  • How to speed up marching cubes?

    - by Dan Vinton
    I'm using this marching cube algorithm to draw 3D isosurfaces (ported into C#, outputting MeshGeomtry3Ds, but otherwise the same). The resulting surfaces look great, but are taking a long time to calculate. Are there any ways to speed up marching cubes? The most obvious one is to simply reduce the spatial sampling rate, but this reduces the quality of the resulting mesh. I'd like to avoid this. I'm considering a two-pass system, where the first pass samples space much more coarsely, eliminating volumes where the field strength is well below my isolevel. Is this wise? What are the pitfalls? Edit: the code has been profiled, and the bulk of CPU time is split between the marching cubes routine itself and the field strength calculation for each grid cell corner. The field calculations are beyond my control, so speeding up the cubes routine is my only option... I'm still drawn to the idea of trying to eliminate dead space, since this would reduce the number of calls to both systems considerably.

    Read the article

  • C# Hook Forms / Windows / Dialogs etc. (via HWND?) to Capture Video Buffer (D3D Device?)

    - by Drax
    I am looking to create a very simple C# application which runs Full-Screen in Direct3D, and is able to grab the Desktop 'scene', mapping each Window from the Desktop to a Textured Polygon in my D3D Scene... I'm hoping to create a simplistic "3D Desktop" type of application as an experiment, and I'm wondering if there is a specific method for doing something like the following: 1)Get a list of all the Windows open on the Desktop (List of HWNDs?). 2)Grab the X,Y position of each Window, as well as the Width and Height. 3)Grab the Rendered image of each Window (magic happens here). 4)Create a new Texture/Surface in D3D using the Width and Height of the Window(s), and apply the Image we grabbed as a Texture. Is there an efficient 'best practice' for acquiring the actual image(s) being rendered to the Desktop? Is there also a 'best practice' for "extending the desktop" to a virtual second, third, etc. "desktop" and being able to swap between them, including creating a unique instance of the task-bar for each virtual desktop. Thanks a million for any suggestions!

    Read the article

  • Is there any way to enable the HiDef graphics profile property on a Silverlight 5 3d Web App?

    - by Daniel
    I have an XNA Windows Game that uses the HiDef profile to load complex fbx and obj files. Trying to move it over to a Silverlight 3d Web App, Silverlight seems to only want to use the Reach profile, and I get an error that the Reach profile does not support a sufficient number of primitive draws per call. Is there any way to change to HiDef in Silverlight 5? It is not in the project properties and attempting to change it in mainpage.xaml.cs only gives me the option of setting it to Reach.

    Read the article

  • Is it possible to make/translate a 3d engine to ruby on rails?

    - by user20529
    I am looking to make a 3D FPS that runs inside web browsers. I looked into using WebGL, but it didn't seem far enough along into development. I decided on using RoR because Ruby was a language I knew. I realize this may seem like a ridiculous question, but is there any way I can port/rewrite/whatever a game engine(Say for instance IrrLicht) to run inside Rails? Or for that matter, any other language on the web.

    Read the article

  • La version 2.2 de NeoAxis 3D est disponible le moteur de jeux vidéo en C# se voit doter d'un outil d'analyse de performance

    La version 2.2 de NeoAxis 3D est disponible Le moteur de jeux vidéo, multi-plateforme, en C# atteint la version 2.2. Même si c'est une mise à jour mineure, celle-ci apporte : Physique des personnages : refonte complète du code de la physique des personnages ;Physique des personnages : ajout du support de la position accroupie ;Ajout d'un outil d'analyse de performance dans l'éditeur de carte. L'outil fournit des informations détaillées sur les composants du moteur, l'utilisation des ressources...

    Read the article

  • its possible to use unity 3d and gnome3 without any drivers?

    - by user49523
    currently i don't have any driver available for the laptop that i use , and cause of this i only can use unity2d and gnome2. i have ubuntu 11.10 and ubuntu 12.04 installed and no drivers for both. i would like to use unity3d and gnome3..instead of unity and gnome2 or at least have that option even if computer became a lit slower. so there is a way of enabling unity 3d and gnome without any driver had been installed?

    Read the article

< Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >