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  • Learning the command line [duplicate]

    - by Billy
    This question already has an answer here: What is the best way to learn how to use Ubuntu with terminal? 3 answers This isn't really a technical question but I am curious as to how long it takes to learn the linux command line. I would like to learn how to be able to do as much as possible easily from the command line. I just bought a book, linux command line and shell scripting bible. I know that this book will be of great help, but i just have no clue how long it will be before i can successfully naviagte the terminal with ease. If you could post and let me know about your experience with the terminal, and the learning process, that would be greatly appreciated. Thank you in advance.

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  • Learning and Developing with PHP [closed]

    - by KyelJmD
    I am here to ask you What is a good PHP Book that doesn't contain too much details but it is compose of all necessary information to develop in PHP such as (OO PHP, Handling Forms, Database etc etc) This may be subjective but I've tried to look php book recomendations here at Stackoverflow but I cannot find any. Next is What are the things I need to know in learning a PHp framework? specifically I want to learn CAKEPHP. NOTE I do not need those lenghty books that discuss loops and such I already have experience programming with java and C#.

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  • Why do programmers write n=O(n^2)?

    - by Jaakko Seppälä
    I studied algorithms in a book Cormen & al. "Introduction to algorithms". In the fourth printing, on the page 43 defines O(g(n))={f(n):there exists positive constants c and n_0 s.t. 0<=f(n)<=cg(n) for all n=n_0} I reported this as a bug in the book www-site because this leads to notation like n=O(n^2) and suggested alternative given in http://www.artofproblemsolving.com/Forum/viewtopic.php?f=296&t=31517&start=20 . It looks like my bug report has not been accepted. Why the programmers won't renew the notation?

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  • writing a fast parser in python

    - by panzi
    I've written a hands-on recursive pure python parser for a some file format (ARFF) we use in one lecture. Now running my exercise submission is awfully slow. Turns out by far the most time is spent in my parser. It's consuming a lot of CPU time, the HD is not the bottleneck. I wonder what performant ways are there to write a parser in python? I'd rather not rewrite it in C. I tried to use jython, but that decreased performance a lot! The files I parse are partially huge ( 150 MB) with very long lines. My current parser only needs a look-ahead of one character. I'd post the source here but I don't know if that's such a good idea. After all the submission deadline has not jet ended. But then, the focus in this exercise is not the parser. You can choose whatever language you want to use and there already is a parser for Java.

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  • Books or help on OO Analysis

    - by Pat
    I have this course where we learn about the domain model, use cases, contracts and eventually leap into class diagrams and sequence diagrams to define good software classes. I just had an exam and I got trashed, but part of the reason is we barely have any practical material, I spent at least two good months without drawing a single class diagram by myself from a case study. I'm not here to blame the system or the class I'm in, I'm just wondering if people have some exercise-style books that either provide domain models with glossaries, system sequence diagrams and ask you to use GRASP to make software classes? I could really use some alone-time practicing going from analysis to conception of software entities. I'm almost done with Larman's book called "Applying UML and Patterns An Introduction to Object-Oriented Analysis and Design and Iterative Development, Third Edition". It's a good book, but I'm not doing anything by myself since it doesn't come with exercises. Thanks.

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  • Getting Started with Kinect for Windows.

    - by Vishal
    Hello folks,      Recently I got involved in a project for building a demo application for one of our customers with Kinect for Windows. Yes, something similar what Tom Cruise did in the movie Minority Report. Waving arms, moving stuff around, swipes, speech recognition, manipulating computer screens without even touching it. Pretty cool!!! The idea in the movie showed us how technology would be after 50 years from that day.   Minority Report Movie clip.           Well, that 50 years of time frame got squeezed and recently on Feb 1st 2012, Microsoft released the official Kinect for Windows SDK. That’s just 10 years from the movie release. Although, the product is in it early stages but with developer creativity and continuously improving hardware, those features shown in the movie are not very far away from becoming a reality. Soon after releasing the SDK, Microsoft again announced in March the release of its new Kinect for Windows SDK version 1.5 which is coming out in sometime May. More history about Kinect. Anyways, so for a newbie with Kinect, where would you start. Here is what I would suggest you can do. Watch the Kinect for Windows Quick start Series by Den Fernandez. Download the Kinect for Windows SDK and start playing around with the demos in it. It also comes with some basic Kinect documentation. Coding4Fun Kinect Projects | Lot many more videos and open sources projects information. Kinect for Windows Session at Techdays NL demo by Jesus Rodriguez. Book: Beginning Kinect Programming with the Microsoft Kinect SDK.  | I did go through few of the chapters in this book and based on that, it does talk deeply about core Kinect concepts but in very easy to understand way. I would definitely suggest this book for any Kinect developers. I liked the way it explained the Gestures recognition in Chapter 6. Buy your Kinect device from either Amazon or NewEgg. You will get it cheaper then buying it from Microsoft Store. Personally, I love Newegg.com as I never had any order related or shipping issues with them. I always hate developing UI application but well, you would need to get your hands dirty with WPF too in order to work with Kinect. So get started with WPF concepts too. I will keep adding stuff to the list once I come across them but so far the above list would definitely get you started building your first Kinect apps. Till then Happy Kinecting…!!!!! Thanks, Vishal Mody

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  • what are the best concert-ticket systems? comercial and open source

    - by helle
    can anybody recommend (of developers-opinion) such systems, where you can book tickets for concerts, conferences, etc. one should be able to book a seat as well, and it shell do the debitcard stuff, and has a good interface for accounting. I am looking for an open source solution, but I am also interested in commercial ones, to have a comparison of features and prices, etc. thanks for everybodys suggestions - pros and cons to it are very wellcome ;) well, it shouldn't has a flash component multi languages :) would be great an extra mobile-view is preferred the extra extra bonus for such a system would be a very good wordpress compatibility p.s. sorry for my english well ... I already googled a lot. But I found so very many, that I hope you could help me to find a good choice, to have a base from where I can do a further lookup. and for sure :) What are the things you I have to have in mind. What brings troubles, what brings costs?

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  • Outlying DBAs

    - by steveh99999
    Read an interesting book recently, ‘Outliers – the story of success’ by Malcolm Gladwell. There’s a good synopsis of the book here on wikipedia. I don’t want to write in detailed review of the book, but it’s well worth a read. There were a couple of sections which I thought were possibly relevant to IT professionals and DBAs in particular. Firstly, ‘the 10,000 hour rule’, in this section Gladwell asserts that to be a real ‘elite performer’ takes 10,000 hours of practice. ‘Practice isn’t the thing you do once you’re good, it’s the thing you do that makes you good’.  He gives many interesting examples – the Beatles, Bill Gates etc – but I was wondering could this be applied to DBAs ? If it takes 10,000 hours to be a really elite DBA – how long does that really take ? 8 hours a day makes 1250 days. If we assume that most DBAs work around 230 days a year – then it takes around 5 and a half years to become an elite DBA.   But how much time per day does a DBA spend actually doing DBA work ? Certainly it’s my experience that the more experienced I get as a DBA, the less time I seem to spend actually doing DBA work – ie meetings, change-control meetings, project planning, liasing with other teams, appraisals etc.  Is it more accurate to assume that a DBA spends half their time actually doing ‘real’ DBA work – or is that just my bad luck ?   So, in reality, I’d argue it can take at least 5 1/2 and more likely closer to 10 years to become an elite DBA. Why do I keep receiving CVs for senior DBAs with 2-4 years actual DBA experience ? In the second section I found particularly interesting, Gladwell writes about analysis of plane crashes and the importance of in-cockpit communications. He describes a couple of crashes involving Korean Airlines – where co-pilots were often deferrential to pilots, and unwilling to openly criticise their more senior colleagues or point out errors when things were going badly wrong… There’s a better summary of Gladwell’s concepts on mitigation  here – but to apply this to a DBA role… If you are a DBA and you do not agree with  a decision of one of your superiors, then it’s your duty as a DBA to say what you think is wrong, before it’s too late…  Obviously there’s a fine line between constructive criticism and moaning, but a good senior DBA or manager should be able to take well-researched criticism\debate from a more junior DBA.   Is this really possible ?

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  • Beginning android games, 2nd edition engine

    - by Benjamin Stephen
    I recently bought the book from Apress and have worked my way through it, unfortunately, it seems to just be dealing with side scrolling games and not Zelda-like top down games. I was wondering if anyone out there can tell me if it's possible to use their engine to create such a game? It doesn't go into how to build a top down tile map. Using the engine in their book, how can I make a tile map easily that has walls and things like that? Any help would be appreciated. Thanks in advance.

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  • How to show an "or includes" relationship - UML Use case diagram

    - by TheNewBlack
    I haven't come across this issue before and can't find it in my Schaum's Outline UML book and was wondering if someone here could help. I'm making a use case diagram for e-commerce, and in it I want to describe that in order to add a book to your shopping basket, you have to either search products (using the websites search engine) or browse products (using navigation). But the thing is that it can be either one, and not both. Is there a way to show that adding a product to the basket needs to include either this or that? Because otherwise it would look like it needs to include both. Or should I join the two use cases (search products and browse products) into one?

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  • Javascript Rookie Question: Define Variables Inline

    - by Dylan Kinnett
    I'm proficient with HTML and CSS but I'm still pretty shaky when it comes to Javascript. That said, I've been able to build a site using the Internet Archive Book Reader, which relies on reader.js Here's a copy of one of my versions of reader.js https://gist.github.com/dylan-k/ed4efed2384e221d46cc It's a good site, but I find I have to repeat things a lot. Basically, I have one copy of reader.js for every page/book featured on the site. It seems there must be a better way. I re-use the script, making copies, just so that I can change lines 28, 80, 83, 84. Is there a way I could include just one copy of reader.js and then use a <script> tag to define these 4 lines for the individual pages?

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  • Please list here your deliberate practices in software development...

    - by JDelage
    What are your deliberate practices in relation with your work as a software developer / professional, or as a CS student? Deliberate practice are exercise and repetitions targeted specifically at an individual's weak points and meant to consistently stretch / grow someone's ability. It was described in this Anders Ericsson paper. To qualify as a deliberate practice, the exercise must satisfy the following: Is not inherently enjoyable. Is not play or paid practice. Is relevant to the skill being developed. Is not simply watching the skill being performed. Requires effort and attention from the learner. Often involves activities selected by a coach or teacher to facilitate learning. Please answer with one practice per answer. I'll seed the question with one possible answer.

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  • Pace Layering Comes Alive

    - by Tanu Sood
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} Rick Beers is Senior Director of Product Management for Oracle Fusion Middleware. Prior to joining Oracle, Rick held a variety of executive operational positions at Corning, Inc. and Bausch & Lomb. With a professional background that includes senior management positions in manufacturing, supply chain and information technology, Rick brings a unique set of experiences to cover the impact that technology can have on business models, processes and organizations. Rick hosts the IT Leaders Editorial on a monthly basis. By now, readers of this column are quite familiar with Oracle AppAdvantage, a unified framework of middleware technologies, infrastructure and applications utilizing a pace layered approach to enterprise systems platforms. 1. Standardize and Consolidate core Enterprise Applications by removing invasive customizations, costly workarounds and the complexity that multiple instances creates. 2. Move business specific processes and applications to the Differentiate Layer, thus creating greater business agility with process extensions and best of breed applications managed by cross- application process orchestration. 3. The Innovate Layer contains all the business capabilities required for engagement, collaboration and intuitive decision making. This is the layer where innovation will occur, as people engage one another in a secure yet open and informed way. 4. Simplify IT by minimizing complexity, improving performance and lowering cost with secure, reliable and managed systems across the entire Enterprise. But what hasn’t been discussed is the pace layered architecture that Oracle AppAdvantage adopts. What is it, what are its origins and why is it relevant to enterprise scale applications and technologies? It’s actually a fascinating tale that spans the past 20 years and a basic understanding of it provides a wonderful context to what is evolving as the future of enterprise systems platforms. It all begins in 1994 with a book by noted architect Stewart Brand, of ’Whole Earth Catalog’ fame. In his 1994 book How Buildings Learn, Brand popularized the term ‘Shearing Layers’, arguing that any building is actually a hierarchy of pieces, each of which inherently changes at different rates. In 1997 he produced a 6 part BBC Series adapted from the book, in which Part 6 focuses on Shearing Layers. In this segment Brand begins to introduce the concept of ‘pace’. Brand further refined this idea in his subsequent book, The Clock of the Long Now, which began to link the concept of Shearing Layers to computing and introduced the term ‘pace layering’, where he proposes that: “An imperative emerges: an adaptive [system] has to allow slippage between the differently-paced systems … otherwise the slow systems block the flow of the quick ones and the quick ones tear up the slow ones with their constant change. Embedding the systems together may look efficient at first but over time it is the opposite and destructive as well.” In 2000, IBM architects Ian Simmonds and David Ing published a paper entitled A Shearing Layers Approach to Information Systems Development, which applied the concept of Shearing Layers to systems design and development. It argued that at the time systems were still too rigid; that they constrained organizations by their inability to adapt to changes. The findings in the Conclusions section are particularly striking: “Our starting motivation was that enterprises need to become more adaptive, and that an aspect of doing that is having adaptable computer systems. The challenge is then to optimize information systems development for change (high maintenance) rather than stability (low maintenance). Our response is to make it explicit within software engineering the notion of shearing layers, and explore it as the principle that systems should be built to be adaptable in response to the qualitatively different rates of change to which they will be subjected. This allows us to separate functions that should legitimately change relatively slowly and at significant cost from that which should be changeable often, quickly and cheaply.” The problem at the time of course was that this vision of adaptable systems was simply not possible within the confines of 1st generation ERP, which were conceived, designed and developed for standardization and compliance. It wasn’t until the maturity of open, standards based integration, and the middleware innovation that followed, that pace layering became an achievable goal. And Oracle is leading the way. Oracle’s AppAdvantage framework makes pace layering come alive by taking a strategic vision 20 years in the making and transforming it to a reality. It allows enterprises to retain and even optimize their existing ERP systems, while wrapping around those ERP systems three layers of capabilities that inherently adapt as needed, at a pace that’s optimal for the enterprise.

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  • Oracle SOA Suite 11g Administrator's Handbook

    - by Antony Reynolds
    SOA Administration Book I have just received a copy of the “Oracle SOA Suite 11g Administrator's Handbook” so as soon as I have read it I will let you know what I think.  In the meantime the first thing that struck me was the author credentials, although I have never met either of them as I remember, I have read Admeds blog postings and they are a great community resource, so immediately I am well disposed towards the book.  Similarly Arun is an employee of my friend and co-author Matt Wright, and I have heard good things about him from Rubicon Red people. A first glance at the table of contents looks encouraging, I particularly like their approach to performance tuning where they give a clear concise explanation of the knobs they are using. More when I have read more.

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  • How to deal with or survive with the information overload

    - by Name
    I will better explain my question. I have been struggling with this for long time Everytime i want to read something for e,g book on java , then i find so much stuff like many tutorials , many ebooks that i am not able to decide which one to choose. I spend some time reading one , then 2 and so on and in the end i leave and gain nothing. I like the old days when we had only few resources like one hard book and at least i finish that from start to finish and gained much but now days there is so much information that mind jumps from one source to other and gain nothing what should i do

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  • Build an ASP.NET 3.5 Guestbook using MS SQL Server and VB.NET

    One of the most important website features is a guest book. This is particularly useful if you need to know the responses and reactions of your website s visitors. With the release of ASP.NET 3.5 and Visual Web Developer Express 2 8 several web controls make it possible to create an ASP.NET application without the need to hard manually code everything including database scripts server side scripts etc. You can see how that would be helpful to writing a guest book. This is the first part of a multi-part series.... SW Deployment Automation Best Practices Free Guide for IT Leaders: Overcoming Software Distribution & Mgmt Challenges.

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  • C# Concisely by Judith Bishop &amp; Nigel Horspool

    - by MarkPearl
    In my quest to read all the books I have lying on my bookshelf I have finally got round to finishing C# Concisely (ISBN 0-321-15418-5). While this book was fairly old, I found it to be quite useful for a student wanting to learn C# for the first time, and a nice way to review and make I hadn’t missed something when I was learning the language. The book is simple and explains the basic concepts in a clean manner, but is really intended for the beginner programmer – it also had a few chapters dedicated to winforms, which was an indication of its age. None the less, I will keep it on the bookshelf so when I come across someone who is wanting to learn the language I can give them it as a gift.

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  • OpenGL Learning Material (that's up to date)

    - by Sauron
    So im sure there are topics on this, but alot of them list older material. And the last book: http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/ref=sr_1_1?ie=UTF8&qid=1346116133&sr=8-1&keywords=opengl REALLY REALLY disappointed me. I DO NOT want to use someone else's library to learn this stuff, that bothers me SOOO much. So I was hoping there was a newer book that goes into detail, and doesn't use some sort of library "Hiding" everything from you. Or should I just look at older material? If so....anything thats not "too" out of date. Terrain tutorials are a plus (that's kinda my "goal"). Thanks

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  • Virtual Newsstand Displays Comic Books by Date

    - by Jason Fitzpatrick
    If you’re a comic book aficionado (or just want to take a stroll down memory lane), this virtual newsstand shows you all the comics published for any month and year going all the way back to the 1930s. Courtesy of Mike’s Amazing World of Comics, the virtual newsstand lets you dial in a month, year, sorting style, and shows all publishers or select publishers. The covers are displayed in a grid where you can click through to see a larger version of the cover and read additional information about the comic. It’s a really neat way to check out trends in comic design and artwork over the years. Hit up the link below to take it for the spin. Have a cool comic book resource to share? Sound off in the comments. The Newsstand [via Boing Boing] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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  • Is there a pedagogical game engine?

    - by K.G.
    I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems. I have read Jason Gregory's Game Engine Architecture, which I enjoyed. However, by intent the author treated components of the architecture as atomic units, whereas what I'm interested in is the plumbing between those units that makes a coherent whole out of ideally loosely coupled parts. In books such as these, one usually reads that "that's academic," but that's the point! I have also read Julian Gold's Object-oriented Game Development, which likewise was good, but I feel is beginning to show its age. Since even mobile platforms these days are multicore and have fast video memory, those kinds of things (concurrency, display item buffering) would ideally be covered. There are other resources, such as the Doom 3 source code, which is highly instructive for its being a shipped product. The problem with those is as follows: float Q_rsqrt( float number ) { long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i = * ( long * ) &y; // evil floating point bit level hacking i = 0x5f3759df - ( i >> 1 ); // what the f***? y = * ( float * ) &i; y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration // y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed return y; } To wit, while brilliant, this kind of source requires more enlightenment than I can usually muster upon first read. In summary, here's my white whale: For an adult reader with experience in programming. I wish I could save all the trees killed by every. Single. Game Programming book ever devoting the first two chapters to "Now just what is a variable anyway?" In C or C++, very preferably C++. Languages that are more concise are fantastic for teaching, except for when what you want to learn is how to cope with a verbose language. There is also the benefit of the guardrails that C++ doesn't provide, such as garbage collection. Platform agnostic. I'm sincerely afraid that this book is out there and it's Visual C++/DirectX oriented. I'm a Linux guy, and I'd do what it takes, but I would very much like to be able to use OpenGL. Thanks for everything! Before anyone gets on my case about it, Fast inverse square root was from Quake III Arena, not Doom 3!

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  • What Precalculus knowledge is required before learning Discrete Math Computer Science topics?

    - by Ein Doofus
    Below I've listed the chapters from a Precalculus book as well as the author recommended Computer Science chapters from a Discrete Mathematics book. Although these chapters are from two specific books on these subjects I believe the topics are generally the same between any Precalc or Discrete Math book. What Precalculus topics should one know before starting these Discrete Math Computer Science topics?: Discrete Mathematics CS Chapters 1.1 Propositional Logic 1.2 Propositional Equivalences 1.3 Predicates and Quantifiers 1.4 Nested Quantifiers 1.5 Rules of Inference 1.6 Introduction to Proofs 1.7 Proof Methods and Strategy 2.1 Sets 2.2 Set Operations 2.3 Functions 2.4 Sequences and Summations 3.1 Algorithms 3.2 The Growths of Functions 3.3 Complexity of Algorithms 3.4 The Integers and Division 3.5 Primes and Greatest Common Divisors 3.6 Integers and Algorithms 3.8 Matrices 4.1 Mathematical Induction 4.2 Strong Induction and Well-Ordering 4.3 Recursive Definitions and Structural Induction 4.4 Recursive Algorithms 4.5 Program Correctness 5.1 The Basics of Counting 5.2 The Pigeonhole Principle 5.3 Permutations and Combinations 5.6 Generating Permutations and Combinations 6.1 An Introduction to Discrete Probability 6.4 Expected Value and Variance 7.1 Recurrence Relations 7.3 Divide-and-Conquer Algorithms and Recurrence Relations 7.5 Inclusion-Exclusion 8.1 Relations and Their Properties 8.2 n-ary Relations and Their Applications 8.3 Representing Relations 8.5 Equivalence Relations 9.1 Graphs and Graph Models 9.2 Graph Terminology and Special Types of Graphs 9.3 Representing Graphs and Graph Isomorphism 9.4 Connectivity 9.5 Euler and Hamilton Ptahs 10.1 Introduction to Trees 10.2 Application of Trees 10.3 Tree Traversal 11.1 Boolean Functions 11.2 Representing Boolean Functions 11.3 Logic Gates 11.4 Minimization of Circuits 12.1 Language and Grammars 12.2 Finite-State Machines with Output 12.3 Finite-State Machines with No Output 12.4 Language Recognition 12.5 Turing Machines Precalculus Chapters R.1 The Real-Number System R.2 Integer Exponents, Scientific Notation, and Order of Operations R.3 Addition, Subtraction, and Multiplication of Polynomials R.4 Factoring R.5 Rational Expressions R.6 Radical Notation and Rational Exponents R.7 The Basics of Equation Solving 1.1 Functions, Graphs, Graphers 1.2 Linear Functions, Slope, and Applications 1.3 Modeling: Data Analysis, Curve Fitting, and Linear Regression 1.4 More on Functions 1.5 Symmetry and Transformations 1.6 Variation and Applications 1.7 Distance, Midpoints, and Circles 2.1 Zeros of Linear Functions and Models 2.2 The Complex Numbers 2.3 Zeros of Quadratic Functions and Models 2.4 Analyzing Graphs of Quadratic Functions 2.5 Modeling: Data Analysis, Curve Fitting, and Quadratic Regression 2.6 Zeros and More Equation Solving 2.7 Solving Inequalities 3.1 Polynomial Functions and Modeling 3.2 Polynomial Division; The Remainder and Factor Theorems 3.3 Theorems about Zeros of Polynomial Functions 3.4 Rational Functions 3.5 Polynomial and Rational Inequalities 4.1 Composite and Inverse Functions 4.2 Exponential Functions and Graphs 4.3 Logarithmic Functions and Graphs 4.4 Properties of Logarithmic Functions 4.5 Solving Exponential and Logarithmic Equations 4.6 Applications and Models: Growth and Decay 5.1 Systems of Equations in Two Variables 5.2 System of Equations in Three Variables 5.3 Matrices and Systems of Equations 5.4 Matrix Operations 5.5 Inverses of Matrices 5.6 System of Inequalities and Linear Programming 5.7 Partial Fractions 6.1 The Parabola 6.2 The Circle and Ellipse 6.3 The Hyperbola 6.4 Nonlinear Systems of Equations

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  • Episode #6 - Julie Lermon on Learning The Entity Framework

    Episode #6 - Julie Lermon on Learning The Entity Framework In this episode The Misfit Geek talks with Data Expert Julie Lerman on leanring LINQ to Entities and the Entity Framework. .  Resources ...... Julie's Blog Geek Girl Dinners Julie's Book V2 Rough Cuts Julie's Book on Amazon  If you are interested in advertising, have suggestions, or advice.... Please CLICK HERE and send them to me.  Download Now ! Subscribe Via...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Meet @marcorus and @ferrarialberto at TechEd Europe 2012 #tee2012

    - by Marco Russo (SQLBI)
    I and Alberto are in Amsterdam this week at TechEd Europe 2012. If you are here at the conference, you can meet us here: Wed, Jun 27 10:15 AM - 11:30 AM – Room G106 DBI319 - BISM: Multidimensional vs. Tabular Wed, Jun 27 02:15 PM – 02:30 PM – Microsoft Press Booth in the TechExpo area PowerPivot for Excel 2010 Book Signing Thu, Jun 28 8:30 AM - 9:45 AM – Room E107 Many-to-Many Relationships in BISM Tabular Fri, Jun 29 1:00 PM - 2:45 PM – Breakthrough Insight at Microsoft SQL Server Booth – TechExpo area Staff and Q&A We’ll try to visit the Microsoft Booth very often and we’ll be in the area Breakthrough Insight of SQL Server zone (see the picture to identify it). And don’t miss the PowerPivot for Excel 2010 book signing event:

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  • Meet @marcorus and @ferrarialberto at TechEd Europe 2012 #tee2012

    - by Marco Russo (SQLBI)
    I and Alberto are in Amsterdam this week at TechEd Europe 2012. If you are here at the conference, you can meet us here: Wed, Jun 27 10:15 AM - 11:30 AM – Room G106 DBI319 - BISM: Multidimensional vs. Tabular Wed, Jun 27 02:15 PM – 02:30 PM – Microsoft Press Booth in the TechExpo area PowerPivot for Excel 2010 Book Signing Thu, Jun 28 8:30 AM - 9:45 AM – Room E107 Many-to-Many Relationships in BISM Tabular Fri, Jun 29 1:00 PM - 2:45 PM – Breakthrough Insight at Microsoft SQL Server Booth – TechExpo area Staff and Q&A We’ll try to visit the Microsoft Booth very often and we’ll be in the area Breakthrough Insight of SQL Server zone (see the picture to identify it). And don’t miss the PowerPivot for Excel 2010 book signing event:

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  • Developing a computer system based on Nand2Tetris [on hold]

    - by Ryan
    I recently finished a book called Nand2Tetris (nand2tetris.org) where I built my own computer system from scratch with its own machine language, assembly code, and a high level language called Jack that's translated to Hack binary. However, I feel like the "computer" I built throughout the course of this book (called the Hack computer) is a bit too simple for various reasons: 1) There are only two registers (D and A), whereas most computers have much more 2) Peripheral devices like mouse and keyboard have to be directly implemented 3) Peripheral devices use a pre-planned shared memory map to communicate with the CPU instead of using interrupts (which aren't covered at all) 4) Jack (the high level language) code doesn't compile to Assembly code directly, instead it compiles to an intermediate language, which in turn gets translated to Assembly. 5) There is no ROM or permanent storage device, everything is stored in RAM 6) No support for colored monitor, networking or sound I would like to build a more complicated computer system now based on what I've learned from Nand2Tetris. Does anyone know of any good resources or books to get started on this? (BTW by computer system I mean software that can emulate the hardware of a virtual computer with its own unique instruction set)

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