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  • builtin iphone popups handling

    - by Filthy Night
    Good Day! I have a question regarding iphone development. i am building an app for iphone which uses gps, i can tackle the gps from my app via alert that whether user wants to use gps or not. as you know when it will try to use gps, iphone's built in gps will ask as well whether to allow it to use or not. so here is my question that how can i know that user clicked the iphone's built in pop up because i am showing "Gps not working" alert on failure. so how can i let alert popup when only gps is not working and not when the user clicks "he does not want to use gps"

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  • Apple Push Notification Service - notification messages aren't sent to iphone device

    - by crazywood
    Hi all, I constructed provider code with using C# and it was able to send notification messages to iphone devices successfully. But since yesterday, it hasn't worked. Also it seems to connect APNS successfully and send notification message. Unfortunately, no notification message is received by iphone device. I controlled internet connection and device token of iphone device. What else can I do? Thanks in advance...

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  • best-practive to display flash on Iphone / Ipad ?

    - by terrani
    Hi, I have a website that uses flash. I would like to convert the website so that iphone / ipad users can see my website. I understand that Iphone / Ipad can't render flash. What would be the best-practive to convert flash website to iphone / ipad compatible? I am thinking HTML 5.

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  • Iphone SDK for Tiger MAC

    - by user261002
    I am running Mac Tiger on my VMware, trying to install iphone SDK and Xcode, and then I found out I have to have leopard in order to be able to develop for Iphone. I was wondering is there any Iphone SDK and Xcode for MAc Tiger 10.4 ??? many thanks

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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • How can I test Xcode Project on iPhone ?

    - by Khawar
    I have developed a view based project in XCode. It is successfully running in iPhone Simulator. But I want to test this project on real iPhone device to check the behavior of application. Is there any way I can test my application on iPhone device without buying Apple Developer's License? Thanks in advance.

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  • How can I test Xcdoe Project on iPhone ?

    - by Khawar
    I have developed a view based project in XCode. It is successfully running in iPhone Simulator. But I want to test this project on real iPhone device to check the behavior of application. Is there any way I can test my application on iPhone device without buying Apple Developer's License ? Thanks in advance.

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  • Best practice? iphone: sync data

    - by Andy Jacobs
    So i'm working on a project where there is data visualization. My ultimate goal is that i have a set of data shipped with the download of the iphone app. But i want it connected to a backend, that if the iphone has a connection with the internet. it can sync the changes from the backend. The syncing is no problem or the connection between the backend & the iphone. But what should i use as data storage on my iphone? what is the best way. my data is purely text and doesn't have to be secure. But it's main feature should be updating certain parts of data ( adding and deleting are not so important ) so what is the easiest (read: least time consuming development ) or the best way? sqlite? plist? ..?

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  • iPhone 4.0 on iPhone but still Ad-Hoc compile for 3.1.3?

    - by Mark
    Device: Version : 3.1 Build: 3511 Device: iPhone OS: iPhone OS 4.0 xCode 3.2.2 (Old) xCode 3.2.3 (New; For iPhone 4.0 Beta) Background: As you can see I installed 4.0 on my iPhone as I read on this forum it's really hard to near impossible to downgrade back to 3.1.3, but it's my only device I have and use for development. When I try to continue to develop and build with the old xCode it tells me that "No provisioned iPhone OS device is connected". When I select Simulator it does compile and build, however when I spread this file it does not work on the devices of my testers, they get a Signed error. When I run the new xCode, it does compile and build on the Device and when I spread this file, it does work on the devices of my testers (which are running the current official version 3.1.3). Questions: Why is there a difference between building for Simulator and Device? A simulator build never seem to work on the devices of my testers because of signing issues and the build for device does work. Currently it seems the old xCode became useless, however I read that you may not use the Beta xCode to build your application for release. So knowing the above how am I able to pull this off with my current setup due the fact the old xCode won't let me build properly.

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  • Call a Phone number and pass DTMF using the iPhone SDK

    - by datag
    Please suggest me to achieve the below requirement using iphone SDK. 1) Programatically Dial a Phone Number through the iPhone SDK 2) Send additional DTMF after the number is called. After googled found tel URL scheme is available to make a call. Not sure about sending DTMF tones. Please help me. https://developer.apple.com/iphone/library/featuredarticles/iPhoneURLScheme_Reference/Articles/PhoneLinks.html Thanks

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  • iphone app crashing when url connection connection timed out is coming

    - by satyam
    I'm creating iphone app. In that, when the app starts, it connects to server and downloads few images and then proceeds with app. When app is downloading, it will show the initial splash screen. as long as my server is able to ping my iphone, its working well. but the trouble starts when my server is taking much time to respond for the NSURL request. The app is crashing with following error: Mon May 14 13:56:34 unknown Springboard[24] <Warning>: com.xxxx.xxx failed to launch in time I understood that when such issues happen with application, iphone crashes the appliation. I would like to know how much max time iphone allows app to respond to such instances. Is there any max value for that?

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  • Types of PNG image in iPhone app

    - by user297491
    I have an iPhone app that picks images from my internet server. It picks images with png extension but only PNG-24 is workings. The problem is that PNG-24 need some disk space and internet bandwith in iphone. I tried using PNG-8 but the iphone does not recognize it. Someone knows if I have a way to use PNG-8 into my app? Thanks!

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  • iPhone developer cert not associating with Provisioning Profiles

    - by baudot
    I'm seeing the dreaded "Code Sign error: The identity 'iPhone Developer' doesn't match any valid certificate/private key pair in the default keychain" error. Strange, as it used to work. Not sure what changed. A few of the symptoms I've noticed beyond this: In the project info, for Code Signing Identity, instead of saying "iPhone Developer: My Name Here", it only says "iPhone Developer", followed by a list of grayed out Provisioning Profiles with the error message "profile doesn't match any valid certificate/private key pair in the keychain." In the organizer, if I click the "Developer Profile" sidebar entry, it shows one entry in the "Identities" pane, "iPhone Distribution: My Name Here". However, no profiles show in the Provisioning Profiles pane. In the organizer, if I click the "Provisioning Profiles" sidebar entry, for each of the profiles there it reports "A valid signing identity matching this profile could not be found in your keychain." I've tried a handful of the usual folk cures for this ailment, without success so far, such as: Cleared my old keypairs and expired developer identity cert out of the keychain. Deleted my old developer profile, created a new one, and regenerated the provisioning profile after. Reconfirmed: The App ID on the provisioning portal for this app is a pure wildcard ID. (The "Bundle Identifier" in the info.plist is just the appname, no reversed domain prefix.) Restored my iPhone. Overstalled the latest version of Xcode.

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  • iPhone: Ovi maps

    - by Rupesh
    hi all, I want to use Ovi map in my iPhone application. I searched for Ovi map on google but presently it is not open.Basically I want to know following things OVi map service is from Nokia. So can i use Ovi Map in my iPhone application. If answer of 1 point is Yes, then where I found support info(code sample/classes/framework) for iPhone. Please advice

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  • Sending data remotely from iPhone native apps to Rails apps

    - by jpartogi
    Dear all, I have decided to develop a native iPhone apps as a compliment to our webapps. Now I am wondering what are my options to send data remotely from the iPhone apps - since the database is online - to our online database. What I can think of on top of my head - since I come from web dev background - is JSON. My webapps is built using Rails, so I figure it would not be difficult to accept JSON request from the iPhone apps. But the next question is, is it difficult to send JSON data remotely from the iPhone apps? If JSON is not recommendable, what are my other options? Thank you so much for the assistance. Really appreciate it.

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  • How to play itunes videos in iphone?

    - by Warrior
    I am new to iphone development.I have a url of a site . On clicking the "visit itunes" button on page.The itunes for that particular site is opened in my mac itunes.I am able to see the videos in itunes.How can i implement this in my iphone.So that i can see the video in my iphone.Thanks.

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  • FFmpeg on iPhone

    - by gn-mithun
    Hello, I have downloaded ffmpeg libraries for iPhone and compiled them. My objective is to create a movie file from a series of images using ffmpeg libraries.The amount of documentation for ffmpeg on iphone is very less. I checked an app called iFrameExtractor, which does the opposite of what i want, it extracts frames from a video. On the command line there is a command called ffmpeg -f image2 -i image%d.jpg video.mov This turns a series of images into a video. I actually checked it on my mac and it works fine. What i wanted to know was how do we get the equivalent in iPhone. Or rather which class/api or method to call. There are a couple of examples of apps doing this on iPhone. Not sure whether they do it through ffmpeg though. Anyways, for reference "Time lapser" and "reel moments" Thanks in advance

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  • best-practice to display flash on Iphone / Ipad ?

    - by terrani
    Hi, I have a website that uses flash. I would like to convert the website so that iphone / ipad users can see my website. I understand that Iphone / Ipad can't render flash. What would be the best-practice to convert flash website to iphone / ipad compatible? I am thinking HTML 5.

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