Search Results

Search found 15892 results on 636 pages for 'box2d iphone'.

Page 57/636 | < Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >

  • iPhone dev question: "No provisioned iPhone OS is connected" error, I don't know what else to try fo

    - by dsobol
    Howdy, I am trying to compile and install my first application onto my iPhone after setting up a profile and certificate. At this point I am getting the "No provisioned iPhone OS is connected" error when I Build & Go. I am using iPhone OS 3.1.3, and Xcode 3.2.2 on 10.6.3. • I have verified that my iPhone is connected to my development machine (it is seen on the computer by both iTunes and Xcode Organizer (in Organizer, it has the green dot next to it)). • I have rebooted the iPhone and restarted Xcode multiple times. • I have verified that the Bundle Identifier in my appname.plist is set to com.. (with the appropriate values between the angle brackets). I have looked the error message up on the web, and so far have not found a hint that has gotten me over the hump.... Thanks for any and all assistance! Regards, Steve O'Sullivan

    Read the article

  • How to port Iphone style app into Android?

    - by edwar12345
    first, please see the blog as the link showed below: http://blogs.nitobi.com/joe/2008/10/17/phonegap-now-for-android/comment-page-1/#comment-12918 the author made iPhone Style app in Android emulator, the pic showed below: http: blogs.nitobi.com/joe/wp-content/uploads/2008/10/droidgap.png if anyone knows, Would you please tell me how to make the iphone sytle app in android, as the pic shows? I checked the phonegap demo in the github, it's not the same as the picture showed in the blog. I am so curious about how can make iphone style app in Android? Since it need the Iphone OS to display such effect. Would anyone please tell me how to make it? so pity that the link doesn't work now: https: github.com/bowserj/gap/ your reply will be great appriciated. the same question i asked can be found with link: http: stackoverflow.com/questions/2786787/how-to-implement-iphone-titlebar-in-android

    Read the article

  • Iphone Icon Changed

    - by dragon
    Hi When i start to develop my application , I used iPhone version 2.0.... Now i have update Iphone version 3.0.. My simulator works fine both in iphone 2.0 as well as iphone 3.0.. But When i run my application in 2.0 all icons in the iphone should be correct . But when i run this in 3.0 my other applications icons are changed.... (Example my safari icon should be placed to itunes and itunes icon to settings likewise all icons changed) I dont know why? Can anyone help me? THanks in advance.......

    Read the article

  • Books on OpenGL ES targeted towards the iPhone

    - by Frank V
    There are a few posts on this site about OpenGL and the iPhone. Some even on books but I think you'll find this question is a bit different. I've searched and searched and have come to the conclusion that there are currently no books that specifically cover OpenGL ES on the iPhone platform. There are books that cover OpenGL ES [2.0] (note: the linked book covers OpenGL ES 2.0 but the iPhone uses OpenGL ES 1.1 which, I understand, is not backward compatible)... but they only have a small section for the iPhone (if any). What I want to know, is if anybody knows of any books that are forthcoming that specifically cover OpenGL ES 1.1 on the iPhone?

    Read the article

  • iPhone CSS and Display Testing

    - by Philip Arthur Moore
    Hi All. I recently coded and launched a website that displays consistently across Chrome, Firefox, Opera, IE8, IE7, and Safari. According to site visitors, though, the signup forms at the top and bottom of the site are mangled on the iPhone. I do not own an iPhone and I rarely test sites on the iPhone, and I would really hate to purchase it or an iPod Touch for the sake of occasional CSS/display testing. Question: is there a site online or a program I can use (I'm on Windows 7) for iPhone testing? An alternative question might be why the signup forms aren't displaying properly on the iPhone, when they look fine in all other browsers and a few other mobile devices that I've used? Many thanks.

    Read the article

  • Disabling multitasking on iPhone 3GS using UIApplicationExitsOnSuspend not working

    - by NobleK
    Hello I am developing an iPhone app where I don’t want/need the multitasking capability and I want my app to initiate every time I open it. I have set the UIApplicationExitsOnSuspend property in the info.plist and it does work when I test it on my iPhone 4 and in the simulator (which is also an ”iPhone 4”). The app calls applicationDidEnterBackground followed by applicationWillTerminate. However, when testing it on my wifes iPhone 3GS the property seems to be completely ignored and the program gets suspended/resumed. Both phones are running iOS 4.2.1. Someone has also confirmed this issue in another thread, with no solutions unfortunately: iPhone: how to test if UIApplicationExitsOnSuspend is working? Is there something I am missing to make this work? Any other ways to accomplish this? Thanx in advance

    Read the article

  • How i installing iphone application in iphone using window operating system?

    - by Rajendra Bhole
    Hi,My process have done on before, 1) I developing an application for apple iphone an generating .app file using Ad-Hoc build. 2) My iphone os is 3.1.2 and i developing .ipa file simply drag-and-drop my .app file into iTunes on apple leopard 10.5.8 version. 3) After that this .ipa file again drag-and-drop in windowsXP iTunes. 4) Then sync iphone to iTunes of windowsXP and that .ipa file from iTunes(WindowsXP) in my iphone having version 3.1.2 . The above process i have done, it will fine worked on 3.1.2 but it not working and installing on iphone device 3.1.3 version. How i troubleshoot the above problem.

    Read the article

  • libgdx spite position relative to body

    - by While-E
    Apologies if this is a reiteration, as I couldn't find another discussion of this over the past couple days. Issue: I'm using libgdx and box2d, and I'm currently updating the sprite's position to the body's current position every render call. Using a debugRenderer to see the bodies, I see that there is fairly noticeable lag between the movement/position of the body and the sprite that is being moved relative to it. Question: Is this lag normal, possibly to perform collisions ahead of time? If not, should I be manipulating/relating the positions differently? Thanks in advance! [Solution] This was a coding error on my part. Pointed out by a good reply below, I was updating the position of the sprite relative to the body and then stepping the physics. Thus never actually setting the sprite to the body's CURRENT position. Thanks!

    Read the article

  • How do I get the compression on specific dynamic body

    - by Mike JM
    Sorry, I could not find any tag that would suit my question. Let me first show you the image and then write what I want to do: I'm using box2D. As you can see there are three dynamic bodies connected to each other (think of it as a table from front view).The LEG1 and LEG2 are connected to the static body. (it's the ground body). Another dynamic body is falling onto the table. I need to get the compression in the LEG1 and LEG2 separately. Joints have GetReactionForce() function which returns a b2Vec, which in turn has Length() and LengthSqd functions. This will give the total sum of the forces in any taken joint. But what I need is forces in individual bodies that are connected with joints. Once you connect several bodies with a single joint it again will show the sum of forces which is not useful.Here's the case iI'm talking about:

    Read the article

  • How to move Objects smoothly like swimming arround

    - by philipp
    I have a Box2D project that is about to create a view where the user looks from the Sky onto Water. Or perhaps on a bathtub filled with water or something like this. The Object which holds the fluid actually does not matter, what matters is the movement of the bodies, because they should move like drops of grease on a soup, or wood on water, I can even imagine the the fluid is mercurial, extreme heavy and "lazy". How can I manipulate the bodies (every frame or time by time) to make them move like this? I started with randomly manipulation their linear velocity, but I turned out that this not very smooth and looks quite hard. Is it a better idea to check their velocity and apply impulses? Is there any example? Greetings philipp

    Read the article

  • Continuous Movement of gun bullet

    - by Siddharth
    I was using box2d for the movement of the body. When I apply gravity (0,0) the bullet continuously move but when I change gravity to the earth the behavior was changed. I also try to apply continuous force to the bullet body but the behavior was not so good. So please provide any suggestion to continuously move bullet body in earth gravity. currentVelocity = bulletBody.getLinearVelocity(); if (currentVelocity.len() < speed|| currentVelocity.len() > speed + 0.25f) { velocityChange = Math.abs(speed - currentVelocity.len()); currentVelocity.set(currentVelocity.x* velocityChange, currentVelocity.y*velocityChange); bulletBody.applyLinearImpulse(currentVelocity,bulletBody.getWorldCenter()); } I apply above code for the continuous velocity of the body. And also I did not able to find any setGravityScale method in the library.

    Read the article

  • How to make the Angry Birds "shot arch" dotted line? [duplicate]

    - by unexpected62
    This question already has an answer here: Show path of a body of where it should go after linear impulse is applied 2 answers I am making a game that includes 2D projectile flight paths like that of Angry Birds. Angry Birds employs the notion that a previous shot is shown with a dotted line "arch" showing the player where that last shot went. I think recording that data is simple enough once a shot is fired, but in my game, I want to show it preemptively, ie: before the shot. How would I go about calculating this dotted line? The other caveat is I have wind in my game. How can you determine a projectile preemptively when wind will affect it too? This seems like a pretty tough problem. My wind right now just applies a constant force every step of animation in the direction of the wind flow. I'm using Box2D and AndEngine if it matters.

    Read the article

  • Wheel Joint Implementation in AndEngine

    - by Siddharth
    I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better behavior of the car. In AndEnginen I didn't found the wheel joint implementation. So what I have to do for wheel joint implementation. I think I have to manually update the box2d library for this purpose but I don't know how many things get updated. Please suggest me some guidance on achieving better car behavior in AndEngine.

    Read the article

  • Movement of body after applying weld joint

    - by ved
    I have two rectangular bodies. I've applied Weldjoint successfully on these bodies. I want to move that joined body by applying linear impulse. After weld joint, these two bodies becomes single body right? How do I apply force/impulse on the joined body? I am using Box2D with LibGDX. I've tried this: polygon1.applyLinearImpulse(new Vector2(-5, 0), polygon1.getWorldCenter(), true); I thought that if I move polygon1 then polygon2 will also move due to my weld joint but it is not working properly. Why don't they move together after being welded?

    Read the article

  • Show path of a body of where it should go after linear impulse is applied

    - by Farooq Arshed
    I am making a game with Andengine and Box2D. I have a dynamic body and I apply linear impulse on the body to move it around when the user have touched the screen. Now I want to show the path where the body will go when the user have touched. If you have played Angry Birds or Basket Ball Shoot or any other which have projectile motion with a path shown you will get my point. I want to show the white dots which are shown in those games.

    Read the article

  • Handling player/background movements in 2D games

    - by lukeluke
    Suppose you have your animated character controlled by the player and a 2D world (like the old 2D side-scrolling games). When the user press right on the keyboard, the background is moved to the right. If the path is always horizontal, this is simple to do (incrementation/decrementation of the x-coordinate). But suppose that the path is instead a polygonal chain. My questions are: How do you move the background? How do you move the background if the game objects are managed with a physics engine like box2D?

    Read the article

  • Box2Dweb very slow on node.js

    - by Peteris
    I'm using Box2Dweb on node.js. I have a rotated box object that I apply an impulse to move around. The timestep is set at 50ms, however, it bumps up to 100ms and even 200ms as soon as I add any more edges or boxes. Here are the edges I would like to use as bounds around the playing area: // Computing the corners var upLeft = new b2Vec2(0, 0), lowLeft = new b2Vec2(0, height), lowRight = new b2Vec2(width, height), upRight = new b2Vec2(width, 0) // Edges bounding the visible game area var edgeFixDef = new b2FixtureDef edgeFixDef.friction = 0.5 edgeFixDef.restitution = 0.2 edgeFixDef.shape = new b2PolygonShape var edgeBodyDef = new b2BodyDef; edgeBodyDef.type = b2Body.b2_staticBody edgeFixDef.shape.SetAsEdge(upLeft, lowLeft) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(lowLeft, lowRight) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(lowRight, upRight) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(upRight, upLeft) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) Can box2d really become this slow for even two bodies or is there some pitfall? It would be very surprising given all the demos which successfully use tens of objects.

    Read the article

  • iPhone Landscape FAQ and Solutions

    - by Johannes Rudolph
    There has been a lot of confusion and a set of corresponding set of questions here on SO how iPhone applications with proper handling for Landscape/Portrait mode autorotation can be implemented. It is especially difficult to implement such an application when starting in landscape mode is desired. The most common observed effect are scrambled layouts and areas of the screen where touches are no longer recognized. A simple search for questions tagged iphone and landscape reveals these issues, which occur under certain scenarios: Landscape only iPhone app with multiple nibs: App started in Landscape mode, view from first nib is rendered fine, everything view loaded from a different nib is not displayed correctly. Iphone Landscape mode switching to Portraite mode on loading new controller: Self explanatory iPhone: In landscape-only, after first addSubview, UITableViewController doesn’t rotate properly: Same issue as above. iPhone Landscape-Only Utility-Template Application: Layout errors, controller does not seem to recognize the view should be rotated but displays a clipped portrait view in landscape mode, causing half of the screen to stay blank. presentModalViewController in landscape after portrait viewController: Modal views are not correctly rendered either. A set of different solutions have been presented, some of them including completely custom animation via CoreGraphics, while others build on the observation that the first view controller loaded from the main nib is always displayed correct. I have spent a significant amount of time investigating this issue and finally found a solution that is not only a partial solution but should work under all these circumstances. It is my intend with this CW post to provide sort of a FAQ for others having issues with UIViewControllers in Landscape mode. Please provide feedback and help improve the quality of this Post by incorporating any related observations. Feel free to edit and post other/better answers if you know of any.

    Read the article

  • My Mother Bought a Droid

    - by Ben Griswold
    I converted to iPhone two years ago when I left my former employer and my Blackberry behind. The truth is I half-heartedly purchased my iPhone. It was a great looking device, but as far as I was concerned, it was a mere toy compared to my Blackberry.  I remember hiding the toy in my briefcase when attending business meetings because I didn’t consider it to be professional enough.  I’ve since owned all three generations of the iPhone and, well, iPhone seems to have caught on. I still miss the click of the Blackberry keyboard and the blinking red light letting me know that someone/something requires my attention, but I’m officially an iPhone fanboy now.  My mom called last weekend and asked if she should buy an iPhone. I talked her ear off about everything I love about iPhone. I went on for about twenty minutes. I couldn’t help myself. I mentioned everything from my podcast subscriptions to the application which manages my workouts.  I went as far as to say that someday all smart phones will be referred to as iPhones just like all tissues are referred to as Kleenex and all sodas are referred to as Cokes.  I was really on a roll and then I stopped. I had to…the call dropped.  There I was, strategically standing in the far corner of my backyard where I get the most reliable AT&T reception and the call drops in middle of my iPhone pitch.  Folks, I don’t care how good a salesperson you are, it’s tough to recover from a situation like this.   I dialed my mom back and jokingly asked if she was planning to make calls with her new phone. I explained that AT&T is bound to provide better service eventually but I’m not sure she should wait. After all, I have troubles with the network in San Diego and I can only image how bad it would be for her in Western Massachusetts. Mom called back a few days later exclaiming, “I bought a Droid! I love this phone! I haven’t done anything with it but make phone calls, but I love it.”  I had to laugh.  My mom made the right call (pun intended.)  The iPhone is an amazing device, but owners are constantly reminded that its core function (it’s a phone, remember?) is subpar.  If you love gadgets, you’re probably enthralled by iPhone’s many bells and whistles and, relatively speaking, the terrible phone service might not amount to much.  (Maybe it amounts to a rant on your blog.) The overall iPhone offering is so attractive that consumers are willing to wait for AT&T to straighten up their act or wait until Apple grants a choice of carriers.  But I don’t see either of these remedies coming soon. In the interim, I’m willing to take my iPhone for what it is and just continue to enjoy my favorite features while pretending that poor coverage isn’t a big deal. With any luck, more and more reasonable folks will recognize that Android Phones are legitimate players in the smart phone space, they will buy loads of them and there will become plenty of functional phones to borrow when my “phone” is showing zero bars.  Heck, I’m already covered when I visit my mom.

    Read the article

  • Cisco VPNClient from Mac won't connect using iPhone Tethering

    - by Dan Short
    I just set up iPhone tethering from my Snow Leopard Macbook Pro to my iPhone 3GS with the Datapro 4GB plan from AT&T. When attempting to connect to my corporate VPN from the MacBook Pro with Cisco VPNClient 4.9.01 (0100) I get the following log information: Cisco Systems VPN Client Version 4.9.01 (0100) Copyright (C) 1998-2006 Cisco Systems, Inc. All Rights Reserved. Client Type(s): Mac OS X Running on: Darwin 10.6.0 Darwin Kernel Version 10.6.0: Wed Nov 10 18:13:17 PST 2010; root:xnu-1504.9.26~3/RELEASE_I386 i386 Config file directory: /etc/opt/cisco-vpnclient 1 13:02:50.791 02/22/2011 Sev=Info/4 CM/0x43100002 Begin connection process 2 13:02:50.791 02/22/2011 Sev=Warning/2 CVPND/0x83400011 Error -28 sending packet. Dst Addr: 0x0AD337FF, Src Addr: 0x0AD33702 (DRVIFACE:1158). 3 13:02:50.791 02/22/2011 Sev=Warning/2 CVPND/0x83400011 Error -28 sending packet. Dst Addr: 0x0A2581FF, Src Addr: 0x0A258102 (DRVIFACE:1158). 4 13:02:50.792 02/22/2011 Sev=Info/4 CM/0x43100004 Establish secure connection using Ethernet 5 13:02:50.792 02/22/2011 Sev=Info/4 CM/0x43100024 Attempt connection with server "209.235.253.115" 6 13:02:50.792 02/22/2011 Sev=Info/4 CVPND/0x43400019 Privilege Separation: binding to port: (500). 7 13:02:50.793 02/22/2011 Sev=Info/4 CVPND/0x43400019 Privilege Separation: binding to port: (4500). 8 13:02:50.793 02/22/2011 Sev=Info/6 IKE/0x4300003B Attempting to establish a connection with 209.235.253.115. 9 13:02:51.293 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 10 13:02:51.894 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 11 13:02:52.495 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 12 13:02:53.096 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 13 13:02:53.698 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 14 13:02:54.299 02/22/2011 Sev=Warning/2 CVPND/0x83400018 Output size mismatch. Actual: 0, Expected: 237. (DRVIFACE:1319) 15 13:02:54.299 02/22/2011 Sev=Info/4 IKE/0x43000075 Unable to acquire local IP address after 5 attempts (over 5 seconds), probably due to network socket failure. 16 13:02:54.299 02/22/2011 Sev=Warning/2 IKE/0xC300009A Failed to set up connection data 17 13:02:54.299 02/22/2011 Sev=Info/4 CM/0x4310001C Unable to contact server "209.235.253.115" 18 13:02:54.299 02/22/2011 Sev=Info/5 CM/0x43100025 Initializing CVPNDrv 19 13:02:54.300 02/22/2011 Sev=Info/4 CVPND/0x4340001F Privilege Separation: restoring MTU on primary interface. 20 13:02:54.300 02/22/2011 Sev=Info/4 IKE/0x43000001 IKE received signal to terminate VPN connection 21 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700008 IPSec driver successfully started 22 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 23 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x4370000D Key(s) deleted by Interface (192.168.0.171) 24 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 25 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 26 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x43700014 Deleted all keys 27 13:02:54.300 02/22/2011 Sev=Info/4 IPSEC/0x4370000A IPSec driver successfully stopped The key line is 15: 15 13:02:54.299 02/22/2011 Sev=Info/4 IKE/0x43000075 Unable to acquire local IP address after 5 attempts (over 5 seconds), probably due to network socket failure. I can't find anything online about this. I found a single entry for the error message in Google, and it was a swedish (or some other nordic language site) that didn't have an answer to the question. I've tried connecting through both USB and Bluetooth tethering to the iPhone, and they both return the exact same results. I don't have direct control over the firewall, but if changes are necessary to make it work, I may be able to get the powers-that-be to make adjustments. A solution that doesn't require reconfiguring the firewall would be far better of course... Does anyone know what I can do to make this behave? Thanks, Dan

    Read the article

  • iPhone SDK: PushViewController not working

    - by iPhone Developer
    I am trying to create a basic navigation application with a header and detail screen. My problem is the detail screen is not working. The code below is for the opening the detail view and placing it on the nav stack. My problem is the detail screen is not being pushed and I'm not sure why? I have verified the method below is firing. Any ptr or links to examples appreciated. //this opens up a detail view -(void) tableView:(UITableView *)tb didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"DETAIL VIEW....."); NSInteger index = [indexPath indexAtPosition:1]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer) { NSLog(@"DETAIL VIEW helelelelekjekljklerj....."); Membership * newMem = [[Membership alloc] init]; [newMem setIssuerId:[retailer retailerId]]; MembershipViewController * mvc = [[MembershipViewController alloc] initWithNibName:nil bundle:nil]; [mvc setSubject:newMem]; RootAppDelegate *appDelegate = (RootAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate.landingRetailersNavController pushViewController:mvc animated:YES]; [mvc release]; [newMem release]; }

    Read the article

  • Just-in-time invocation of Facebook login window from UIWebView

    - by Chris Garrett
    I have an app that presents a UIWebView pointing to my own server. I have a Facebook Like button on some pages inside the UIWebView. I have it working now, but the login screen is way too big for the phone screen. I would like to present a nicer login dialog such as the one in the Facebook iPhone API, and then continue back to the web view. The Facebook iPhone SDK has support for a login button and iPhone-friendly login screen, but it assumes that a user will click a login button before doing anything Facebook related. I would like the Like button to just appear, and to bring up the iPhone login screen only when necessary. I have monitored HTTP requests from my web view, and it looks like I could intercept the login request there, and present the login dialog. However, it seems that this would be fragile, because if Facebook changes those calls then my app will no longer work. Is there a more elegant way to do this?

    Read the article

  • iPhone SDK: App crashing when trying to scroll through table

    - by iPhone Developer
    I have a view controller with a table on it. When the app starts, it loads the first 5 visble cells. That works as expected. My problem is that, when I try to scroll down the app crashes with this error. Any help appreciated. 2010-06-06 12:25:42.547 iphoneos[18238:207] * -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980 2010-06-06 12:25:42.549 iphoneos[18238:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980' Here is my code to load cells. UITableViewCell * cell = nil; NSInteger index = [indexPath indexAtPosition:1]; NSLog(@"WHAT IS INDEX %i", indexPath); RoundedGradientTableViewCell *retailerCell = (RoundedGradientTableViewCell *)[tb dequeueReusableCellWithIdentifier:@"RET"]; if(!retailerCell){ retailerCell = [[[RoundedGradientTableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"RET"] autorelease]; } [retailerCell setArcSize:5.0]; [retailerCell setStrokeSize:1.0]; [retailerCell setStrokeColor:[UIColor clearColor]]; [retailerCell setBackgroundFillColor:[UIColor clearColor]]; [retailerCell setBackgroundColor:[UIColor clearColor]]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer){ [[retailerCell textLabel] setText:[retailer name]]; if([retailer hasImage]){ [[retailerCell contentImageView] setImage:[retailer image]]; } } else { [[retailerCell textLabel] setText:@"No title"]; } cell = retailerCell; [cell setSelectionStyle:UITableViewCellSelectionStyleNone]; NSLog(@"retailer: %@ ", [retailer name]); NSLog(@"log: %i ", index); return cell;

    Read the article

  • iPhone SDK: Why is didSelectRowAtIndexPath not being fired?

    - by iPhone Developer
    I have a view with a table on it. When the app starts, it loads the first 5 visble cells. That works as expected. My problem is that, when I try to scroll down in the table the app crashes with this error. What I've found is that didSelectRowAtIndexPath is not being called. AFAIK, all I need to do is to subscribe to the delegate. But I must be missing something? @interface LandingRetailersViewController : TableSectionHeaderViewController<UITableViewDataSource, UITableViewDelegate, UITabBarDelegate> { Any help appreciated. 2010-06-06 12:25:42.547 iphoneos[18238:207] * -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980 2010-06-06 12:25:42.549 iphoneos[18238:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[NSCFString tableView:cellForRowAtIndexPath:]: unrecognized selector sent to instance 0x451a980' Here is my code to load cells. UITableViewCell * cell = nil; NSInteger index = [indexPath indexAtPosition:1]; NSLog(@"WHAT IS INDEX %i", indexPath); RoundedGradientTableViewCell *retailerCell = (RoundedGradientTableViewCell *)[tb dequeueReusableCellWithIdentifier:@"RET"]; if(!retailerCell){ retailerCell = [[[RoundedGradientTableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"RET"] autorelease]; } [retailerCell setArcSize:5.0]; [retailerCell setStrokeSize:1.0]; [retailerCell setStrokeColor:[UIColor clearColor]]; [retailerCell setBackgroundFillColor:[UIColor clearColor]]; [retailerCell setBackgroundColor:[UIColor clearColor]]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer){ [[retailerCell textLabel] setText:[retailer name]]; if([retailer hasImage]){ [[retailerCell contentImageView] setImage:[retailer image]]; } } else { [[retailerCell textLabel] setText:@"No title"]; } cell = retailerCell; [cell setSelectionStyle:UITableViewCellSelectionStyleNone]; NSLog(@"retailer: %@ ", [retailer name]); NSLog(@"log: %i ", index); return cell;

    Read the article

< Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >