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  • What is the right license for tutorial source code ?

    - by devdude
    Putting sourcecode from tutorials or books online requires the author to add some kind of disclaimer or license (otherwise people would use it make lots of $$$ or break a power plant IT control system and sue you as author). But what is the right license or disclaimer statement ? Can I use BSD license with ... IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,... We are talking about tutorials ! Released to teach and share knowledge. Or do I need to follow the (potentially different) licenses of the libraries I use ? Might be insignificant now but I feel we will face a license hunt in "public" sourcecode (aka OSS) in future, similar to companies/lawyers currently crawling the web for pictures with wrong copyright statement or infringing their IP (and suing someone using a picture in a personal blog,etc..).

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  • Create a helper or something for haml with ruby on rails

    - by Lisinge
    Hello, i am using haml with my rails application and i have a question how the easiest way to insert this haml code into a html file: <div clas="holder"> <div class=top"></div> <div class="content"> Content into the div goes here </div> <div class="bottom"></div> </div> And i want to use it in my haml document like this: %html %head %body Maybee some content here. %content_box #I want to get the code i wrote inserted here Content that goes in the content_box like news or stuff %body I hope you understand what i want to acomplish here. And if there is a easier way to do it please answer how. Thanks!

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  • deploying gwt web application on jetty

    - by Azhar
    Hi I am deploying my web application created in Gwt on the jetty. I have used mongodb as my database.After starting the server it starts deploying the weapp.war and gives following error - 694 [main] INFO org.mortbay.log - Extract /usr/share/jetty/webapps/myapp.war to /tmp/Jetty_0_0_0_0_8090_myapp.war__myapp__n6yltk/webapp 3567 [main] WARN org.mortbay.log - failed Startup: java.lang.LinkageError: loader constraint violation: loader (instance of org/mortbay/jetty/webapp/WebAppClassLoader) previously initiated loading for a different type with name "javax/management/MBeanServer" at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:392) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:363) at com.mongodb.DBPortPool$Holder.get(DBPortPool.java:58) at com.mongodb.DBTCPConnector._set(DBTCPConnector.java:458) at com.mongodb.DBTCPConnector.<init>(DBTCPConnector.java:46) at com.mongodb.Mongo.<init>(Mongo.java:137) at com.mongodb.Mongo.<init>(Mongo.java:123)

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  • image loading information with jquery

    - by Pradyut Bhattacharya
    Hi I have a page which has a img holder with the html: - <img src="someimage.jpeg" alt="image" class="show_image"/> Now i m updating the image with jquery using the code... $('.show_image').attr('src', 'anotherimage.jpeg'); Now its working fine but i want to show the users the image is being loaded and may wait as the image size may be huge... Is there any method in jquery to get the information of percent loaded(bytes read/remaining) or if the image load is complete... Also how can i place a div over the image placeholder such that the div can fade the image(opacity:0.8) and add some text over the div as loading or something thanks

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  • Access a content control in C# when using Master Pages

    - by Guillaume Gervais
    Good day everyone, I am building a page in ASP.NET, and using Master Pages in the process. I have a Content Place Holder name "cphBody" in my Master Page, which will contain the body of each Page for which that Master Page is the Master Page. In the ASP.NET Web page, I have a Content tag (referencing "cphBody") which also contains some controls (buttons, Infragistics controls, etc.), and I want to access these controls in the CodeBehind file. However, I can't do that directly (this.myControl ...), since they are nested in the Content tag. I found a workaround with the FindControl method. ContentPlaceHolder contentPlaceHolder = (ContentPlaceHolder) Master.FindControl("cphBody"); ControlType myControl = (ControlType) contentPlaceHolder.FindControl("ControlName"); That works just fine. However, I am suspecting that it's not a very good design. Do you guys know a more elegant way to do so? Thank you! Guillaume Gervais.

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  • HTC Hero Mouse Ball click not working on Custom ListView?

    - by UMMA
    dear friends, i have created custom list view using class EfficientAdapter extends BaseAdapter implements { private LayoutInflater mInflater; private Context context; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); this.context = context; } public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder holder; convertView = mInflater.inflate(R.layout.adaptor_content, null); convertView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { } }); } and other necessary methods... also } using touch screen when i click on list item OnClickListener of list item is called. but when i use Mouse Ball / Track Ball (Phone Hardware) to click on ListItem OnClickListener of list item is not called. can any one guide me is this Phone bug or My Fault? any help would be appriciated.

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  • Initialize window code Mac OS X

    - by Jarle
    I'm currently reading "the red book" for learning OpenGL properly, and in one of the first examples, the author writes a line that says "InitializeAWindowPlease();" as a place holder for the code that will make a window to draw the OpenGL content in. Since I'm using Xcode for my programing, I know that I "get" a window to work with automatically (and that I have to make my own OpenGL view in interfacebuilder). How can I make this with pure code? I'm trying to learn programming, and I'm not to happy about taking "shortcuts" all the time. How can I make a window to draw my openGL stuff in? With Objective-C and C code I would love to see it. My goal is that I can make it without opening interface builder at all:)

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  • How to resolve "Could not convert JavaScript argument arg 0 [nsIDOMHTMLDivElement.appendChild]" erro

    - by Holicreature
    i have a json object returned from ajax and when i alert it, it is displayed correctly and i try to add those into a unordered list and add that to a place holder div, but throws the above error.. function handleResponse() { if(httpa.readyState == 4){ var response = httpa.responseText; //alert(response); if(response!='empty') { //alert(response); eval("prod="+response); var len = prod.length; var st = "<ul>"; for(var cnt=0;cnt<len;cnt++) { st = st + "<li onclick='set("+prod[cnt].id+")'>"+prod[cnt].name+"</li>"; } st = st + "</ul>"; } var tt = document.getElementById('holder1'); tt.appendChild(st); // i even tried **tt.appendChild(eval(st));** tt.style.display = 'block'; } }

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  • Ajax call in a jQuery plugin not working properly

    - by Saneef
    I'm trying to create a jQuery plugin, inside I need to do an AJAX call to load an xml. jQuery.fn.imagetags = function(options) { s = jQuery.extend({ height:null, width:null, url:false, callback:null, title:null, }, options); return this.each(function(){ obj = $(this); //Initialising the placeholder $holder = $('<div />') .width(s.width).height(s.height) .addClass('jimageholder') .css({ position: 'relative', }); obj.wrap($holder); $.ajax({ type: "GET", url: s.url, dataType: "xml", success:function(data){ initGrids(obj,data,s.callback,s.title); } , error: function(data) { alert("Error loading Grid data."); }, }); function initGrids(obj, data,callback,gridtitle){ if (!data) { alert("Error loading Grid data"); } $("gridlist gridset",data).each(function(){ var gridsetname = $(this).children("setname").text(); var gridsetcolor = ""; if ($(this).children("color").text() != "") { gridsetcolor = $(this).children("color").text(); } $(this).children("grid").each(function(){ var gridcolor = gridsetcolor; //This colour will override colour set for the grid set if ($(this).children("color").text() != "") { gridcolor = $(this).children("color").text(); } //addGrid(gridsetname,id,x,y,height,width) addGrid( obj, gridsetname, $(this).children("id").text(), $(this).children("x").text(), $(this).children("y").text(), $(this).children("height").text(), $(this).children("width").text(), gridcolor, gridtitle ); }); }); } function addGrid(obj,gridsetname,id,x,y,height,width,color,gridtitle){ //To compensate for the 2px border height-=4; width-=4; $grid = $('<div />') .addClass(gridsetname) .attr("id",id) .addClass('gridtag') .imagetagsResetHighlight() .css({ "bottom":y+"px", "left":x+"px", "height":height+"px", "width":width+"px", }); if(gridtitle != null){ $grid.attr("title",gridtitle); } if(color != ""){ $grid.css({ "border-color":color, }); } obj.after($grid); } }); } The above plugin I bind with 2 DOM objects and loads two seperate XML files but the callback function is run only on the last DOM object using both loaded XML files. How can I fix this, so that the callback is applied on the corresponding DOMs. Is the above ajax call is correct? Sample usage: <script type="text/javascript"> $(function(){ $(".romeo img").imagetags({ height:500, width:497, url: "sample-data.xml", title: "Testing...", callback:function(id){ console.log(id); }, }); }); </script> <div class="padding-10 min-item background-color-black"> <div class="romeo"><img src="images/samplecontent/test_500x497.gif" alt="Image"> </div> </div> <script type="text/javascript"> $(function(){ $(".romeo2 img").imagetags({ height:500, width:497, url: "sample-data2.xml", title: "Testing...", callback:function(id){ console.log(id); }, }); }); </script> <div class="padding-10 min-item background-color-black"> <div class="romeo2"><img src="images/samplecontent/test2_500x497.gif" alt="Image"> </div> </div> Here is the sample XML data: <?xml version="1.0" encoding="utf-8"?> <gridlist> <gridset> <setname>gridset4</setname> <color>#00FF00</color> <grid> <color>#FF77FF</color> <id>grid2-324</id> <x>300</x> <y>300</y> <height>60</height> <width>60</width> </grid> </gridset> <gridset> <setname>gridset3</setname> <color>#00FF00</color> <grid> <color>#FF77FF</color> <id>grid2-212</id> <x>300</x> <y>300</y> <height>100</height> <width>100</width> </grid> <grid> <color>#FF77FF</color> <id>grid2-1212</id> <x>200</x> <y>10</y> <height>200</height> <width>10</width> </grid> </gridset> </gridlist>

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  • "Dynamic" CSS styling in asp .net?

    - by DeeMac
    I have the following inside a content place holder in my asp .net pages: <style type="text/css"> #sortable1 { list-style-type: none; margin: 0; padding: 0; zoom: 1; } #sortable1 li { margin: 3px; padding: 3px; width: 90%; border: 1px solid #000000; background: #000000; color: #FFFFFF; } #sortable1 li.highlightWorkflow { background: #FFFF00; color: #000000; } </style> I would ideally like to swap the #00000's for values held on the page, maybe in hidden fields. Is this possible?

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  • Decorator for determining HTTP response from a view

    - by polera
    I want to create a decorator that will allow me to return a raw or "string" representation of a view if a GET parameter "raw" equals "1". The concept works, but I'm stuck on how to pass context to my renderer. Here's what I have so far: from django.shortcuts import render_to_response from django.http import HttpResponse from django.template.loader import render_to_string def raw_response(template): def wrap(view): def response(request,*args,**kwargs): if request.method == "GET": try: if request.GET['raw'] == "1": render = HttpResponse(render_to_string(template,{}),content_type="text/plain") return render except Exception: render = render_to_response(template,{}) return render return response return wrap Currently, the {} is there just as a place holder. Ultimately, I'd like to be able to pass a dict like this: @raw_response('my_template_name.html') def view_name(request): render({"x":42}) Any assistance is appreciated.

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  • Is this ISession handled by the SessionScope - Castle ActiveRecord

    - by oillio
    Can I do this? I have the following in my code: public class ARClass : ActiveRecordBase<ARClass> { ---SNIP--- public void DoStuff() { using (new SessionScope()) { holder.CreateSession(typeof(ARClass)).Lock(this, LockMode.None); ...Do some work... } } } So, as I'm sure you can guess, I am doing this so that I can access lazy loaded references in the object. It works great, however I am worried about creating an ISession like this and just dropping it. Does it get properly registered with the SessionScope and will the scope properly tare my ISession down when it is disposed of? Or do I need to do more to manage it myself?

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  • Performance problem Loading Dataset inside a virtual.

    - by ShaneH
    Host Configuration: HP EliteBook 8530w 4G Ram Win7 Ultimate 64Bit RC SQL Server 2005 64bit Developer Edition Virtual: Windows Virtual PC 1G Ram allocated Integration Services installed Windows XP 64bit Up to date service packs and .Net framework through 3.5 SP1 Sharing the Gigabit network adapter of the Host I have a simple .Net console application which loads a dataset of approximately 37K rows. Running the application on the host executes in approximately 4 seconds. Running inside the virtual takes 729 seconds. The size of the application grows to about 65Mb when the dataset is finished loading, no calculated columns or event handlers are attached. [edit] I changed the virtual to use a loopback adapter to communicate with the host and performance is now on par with running on hardware. Any ideas as to why it would going over the network adapter be almost 200x longer? TraceRt shows that the connection is only one hop. Thanks, Shane Holder

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  • camera captured image default rotating with 90 degree angle.

    - by kamiomar
    Dear, currently i am using android Api 4. my camera initializing code is follow: public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // Now that the size is known, set up the camera parameters and begin // the preview. Parameters parameters = camera.getParameters(); parameters.set("jpeg-quality", 100); parameters.set("orientation", "portrait"); parameters.set("picture-size", "320X430"); parameters.set("rotation", 0); parameters.setPictureFormat(PixelFormat.JPEG); camera.setParameters(parameters); camera.startPreview(); } i set the orientation portrait, camera preview working appropriately. but when i captured the image ,its rotating the image with 90 degree.In the landscape orientation its working perfectly. so how i can capture normal image using portrait orientation. thanks.

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  • Creating/compling .net data class within an application

    - by MrTelly
    Is there a pattern, Xml structure, architecture technique we can use to create simple data holder class code that we can deserialise to/from and do that at runtime? We're in the early design stage of a .Net project and one of our goals is to make the resulting system extensible through configuration without needing a developer. We need to support new sources of data, typcially delivered as Xml messages. Currently we convert/deserialise the messages into simple classes and then use an already existing language which can manipulate those classes as we need. That works well when you have a developer to map the Xml to simple class, create the class and then write the deserialisation, but it's not extensible for for an administrator. Our target user audience is high end DBA and/or network admin - people who can handle Xml but may not know C#.

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  • What would be a good way to scale images in c#

    - by Younes
    I got a website which contains alot of projects with each project containing a sidebar. In this sidebar it is possible to attach images to a project. The images attached will be shown in a gallery with 3 small thumbs at the bottom and one bigger image at the top of the gallery. The big image will refresh to another image when a visitor clicks on the small thumb @ the bottom of the gallery. The thumbs are no problem, they are shown correctly. My problem is the bigger image at the top of the gallery. The images that get uploaded have a big variety of sizes, while my holder has a width of 239 and height of 179. What would be the best way to scale the images so that they are shwon correctly to the visitors of the website?

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  • Is there a secure p2p distributed database?

    - by p2pgirl
    I'm looking for a distributed hash table to store and retrieve values securely. These are my requirements: It must use an existing popular p2p network (I must guarantee my key/value will be stored and kept in multiple peers). None but myself should be able to edit or delete the key/value. Ideally an encryption key that only I have access to would be required to edit my key value. All peers would be able to read the key value (read-only access, only the key holder would be able to edit the value) Is there such p2p distributed hash table? Would the bittorrent distributed hash table meet my requirements?' Where could I find documentation?

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  • DropDownList selectedValue not changing display

    - by MemphisDeveloper
    I have a list of controls that I change based on an event. The controls are contained within a table that is created dynamically. I traverse through a set of controls and if it is a RadioButtonList or a DropDownList I do the following: CType(cntrl, ListControl).SelectedValue = val The radio buttons set just fine but the dropdown list doesn't reset. Can anyone tell me why. The initial table is created on the first Page Load and stored in memory. It's values are changed during the eventhandling and reposted to a MasterPage's content holder.

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  • submitHandler is an invalid label

    - by Steven
    Below is the code, I get an error which says that submitHandler is an invalid label $(document).ready(function() { $("#withdraw").validate({ rules: { amount: { required: true, number:true, min:0, max:<?php echo $balance; ?> } , bank:{ required:true, }, cardnumber1: { required: true, minlength:8 }, cardnumber2:{ required:true, equalTo: "#cardnumber1" }, holder:{ required:true, } } }), submitHandler: function(form){ var answer = confirm("Do you really want to withdraw this amount of money from your account?") if (answer){ form.submit(); } else{ return false; } } }); How to solve this problem?

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  • Programatically opening an xml file in MS Word

    - by Dan Revell
    I'm opening an xml file in Microsoft Word 2007 using C#. I'm using an xsl file to define the layout which worked up to the point that I needed to include an image. I used the typical src html tag and the image displays when the xml is viewed in ie but not when it's opened in Word. I get the image place holder so I can only assume Word simply can't find the image. It's sitting next to both the xml file and xsl file but that doesn't make any difference. To open the document I'm passing the filenames for both the xml and xsl. I would imagine that as the src is in the xsl it would just look relative to one of these files. Any suggestions would be much appreciated. [EDIT] Apologies I lost track of this one. I fixed it in the end. I'll check what my solution was tomorrow and update this.

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  • What happens to a transaction when App Pool recycles or the worker process is terminated forcefully?

    - by ARS
    The architecture of the application is straight forward. There is a web application which maintain account holder data. This data is processed and the status of account holders is updated based on number of business rules. This process is initiated using a button on the page and is a long running process (say 15 mins). A component is developed to do this data processing which internally calls stored procedures. Most of the business rules are kept in stored procedure. To handle timeouts the processing is done asynchornously(using Thread Pool or custom thread or Async Callback Delegates). The entire process run under a transaction. I would like to know your view on what happens to the transaction if the app pool is recycled or the worker process is terminated forcefully?

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  • java shift elements in array

    - by Lightk3ira
    Hey I am trying to shift elements forward sending the last element in the array to data[0]. I did the opposite direction but I can't seem to find my mistake in going in this direction. Pos is users inputed shift times amount temp is the temporary holder. data is the array if(pos 0) { do { temp = data[data.length -1]; for(int i =0; i < data.length; i++) { if(i == data.length-1) { data[0] = temp; } else { data[i+1] = data[i]; } } pos--; }while(pos > 0); } Thanks.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Grouping records by subsets SQL

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    I am trying to build a dropdown list for a winform interop, and I am building the dropdown in code. However, I am having a problem getting the data to bind based on the DataTemplate I specify. What am I missing? drpCreditCardNumberWpf = new ComboBox(); DataTemplate cardLayout = new DataTemplate {DataType = typeof (CreditCardPayment)}; StackPanel sp = new StackPanel { Orientation = System.Windows.Controls.Orientation.Vertical }; TextBlock cardHolder = new TextBlock {ToolTip = "Card Holder Name"}; cardHolder.SetBinding(TextBlock.TextProperty, "BillToName"); sp.Children.Add(cardHolder); TextBlock cardNumber = new TextBlock {ToolTip = "Credit Card Number"}; cardNumber.SetBinding(TextBlock.TextProperty, "SafeNumber"); sp.Children.Add(cardNumber); TextBlock notes = new TextBlock {ToolTip = "Notes"}; notes.SetBinding(TextBlock.TextProperty, "Notes"); sp.Children.Add(notes); cardLayout.Resources.Add(sp, null); drpCreditCardNumberWpf.ItemTemplate = cardLayout;

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