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  • C# animation - move object from A to B or by angle

    - by Nullstr1ng
    Hi am just doing a little animation which moves an object from point a to point b or by angle/radians. what I currently have is this Point CalcMove(Point pt, double angle, int speed) { Point ret = pt; ret.X = (int)(ret.X + speed * Math.Sin(DegToRad(angle))); ret.Y = (int)(ret.Y + speed * Math.Cos(DegToRad(angle))); return ret; } but it doesn't look what i expected. please help? update: oh and am using NETCF

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  • How to prevent duplicates, macro or something?

    - by blez
    Well, the problem is that I've got a lot of code like this for each event passed to the GUI, how can I shortify this? Macros wont do the work I guess. Is there a more generic way to do something like a 'template' ? private delegate void DownloadProgressDelegate(object sender, DownloaderProgressArgs e); void DownloadProgress(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadProgressDelegate(DownloadProgress), new object[] { sender, e }); return; } label2.Text = d.speedOutput.ToString(); } private delegate void DownloadSpeedDelegate(object sender, DownloaderProgressArgs e); void DownloadSpeed(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadSpeedDelegate(DownloadSpeed), new object[] { sender, e }); return; } string speed = ""; speed = (e.DownloadSpeed / 1024).ToString() + "kb/s"; label3.Text = speed; }

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  • my javascript code is working in internet explorer but not working in mozilla

    - by goutham
    function buildMenu() { speed=35; topdistance=100; items=6; y=-50; ob=1; if (navigator.appName == "Netscape") { v=".top=",dS="document.",sD=""; } else { v=".pixelTop=",dS="",sD=".style"; } } function scrollItems() { if (ob<items+1) { objectX="object"+ob; y+=10; eval(dS + objectX + sD + v + y); if (y<topdistance) setTimeout("scrollItems()",speed); else y=-50, topdistance+=40, ob+=1, setTimeout("scrollItems()",speed); } }

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  • Definition of variables/fields type within a constructor, how is it done?

    - by elementz
    I just had a look at Suns Java tutorial, and found something that totally confused me: Given the following example: public Bicycle(int startCadence, int startSpeed, int startGear) { gear = startGear; cadence = startCadence; speed = startSpeed; } Why is it, that the types of the variables (fields?) gear, cadence and speed do not need to be defined? I would have written it as follows: public Bicycle(int startCadence, int startSpeed, int startGear) { int gear = startGear; int cadence = startCadence; int speed = startSpeed; } What would be the actual differnce?

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  • Using Python read specific (column, row) values from a txt file

    - by user2955708
    I would like to read values from a text file until that is a float value. Lets say I have the following file: 14:53:55 Load 300 Speed 200 Distance,m Fz Fx Speed 0.0000 249 4 6.22 0.0002 247 33 16.29 0.0004 246 49 21.02 0.2492 240 115 26.97 0.2494 241 112 21.78 0.2496 240 109 13.09 0.2498 169 79 0.27 Distance,m Fz Fx Speed 0.0000 249 4 7.22 0.0002 247 33 1.29 0.0004 246 49 271.02 0.2492 240 115 26.97 0.2494 241 112 215.78 0.2496 240 109 13.09 0.2498 169 79 0.27 And I need only the values under the first Distance column. So something like skip the first few rows, then read values from the first column while it is float. Thanks your help in advance

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  • Sphere entering in to the cube.unity

    - by Parthi
    I am trying Roll a Ball unity tutorial.Everything is fine,but when I roll the ball it is moving through the cube instead of picking it. my player class is using UnityEngine; using System.Collections; public class player : MonoBehaviour { public float speed; // Use this for initialization // Update is called once per frame void Update () { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); Vector3 move = new Vector3(h,0,v); rigidbody.AddForce(move * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if(other.gameObject.tag == "Pick up") { other.gameObject.SetActive(false); } } }

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  • Approximating walking physics via simpler sliding physics

    - by Dave
    I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't match those due to a legged creature. For example, legged creatures near-instantly accelerate to their top speed; whereas applying a force to a box takes time to accelerate it. The applied force can be increased along with the counteracting drag, giving much quicker acceleration (via force) to a max speed (via drag). However, this also means the force that creatures can exert when pushing on other objects is increased. Does anyone know of any techniques using a physics engine to cheaply model walking creatures?

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  • Internet Protocol Suite: Transition Control Protocol (TCP) vs. User Datagram Protocol (UDP)

    How do we communicate over the Internet?  How is data transferred from one machine to another? These types of act ivies can only be done by using one of two Internet protocols currently. The collection of Internet Protocol consists of the Transition Control Protocol (TCP) and the User Datagram Protocol (UDP).  Both protocols are used to send data between two network end points, however they both have very distinct ways of transporting data from one endpoint to another. If transmission speed and reliability is the primary concern when trying to transfer data between two network endpoints then TCP is the proper choice. When a device attempts to send data to another endpoint using TCP it creates a direct connection between both devices until the transmission has completed. The direct connection between both devices ensures the reliability of the transmission due to the fact that no intermediate devices are needed to transfer the data. Due to the fact that both devices have to continuously poll the connection until transmission has completed increases the resources needed to perform the transmission. An example of this type of direct communication can be seen when a teacher tells a students to do their homework. The teacher is talking directly to the students in order to communicate that the homework needs to be done.  Students can then ask questions about the assignment to ensure that they have received the proper instructions for the assignment. UDP is a less resource intensive approach to sending data between to network endpoints. When a device uses UDP to send data across a network, the data is broken up and repackaged with the destination address. The sending device then releases the data packages to the network, but cannot ensure when or if the receiving device will actually get the data.  The sending device depends on other devices on the network to forward the data packages to the destination devices in order to complete the transmission. As you can tell this type of transmission is less resource intensive because not connection polling is needed,  but should not be used for transmitting data with speed or reliability requirements. This is due to the fact that the sending device can not ensure that the transmission is received.  An example of this type of communication can be seen when a teacher tells a student that they would like to speak with their parents. The teacher is relying on the student to complete the transmission to the parents, and the teacher has no guarantee that the student will actually inform the parents about the request. Both TCP and UPD are invaluable when attempting to send data across a network, but depending on the situation one protocol may be better than the other. Before deciding on which protocol to use an evaluation for transmission speed, reliability, latency, and overhead must be completed in order to define the best protocol for the situation.  

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  • ISO Files to USB &ndash; The Cheap and Easy Way

    - by RonGarlit
    (DISCLAIMER: Yes there are lots of more elegant ISO software beside the free Microsoft one I’m about to show. But free is free and it has been tested and works for me for making advance bootable USB drives. That is another story. Look up Windows 8 Developer Preview for that one on BING.) For those of use that work with new technology all the time we accumulate a lot of ISO files and have to burn them to CD/DVD’s quite often. But we now have machines without burner in the corporate environment. We have personally Netbooks and light wait highly mobile laptops that do not have DVD burner. USB ports are all the rage and now we have USB 3.0 which is way faster than the 2.0 we are used to. Just looking at the technology, space saving and the cost issues alone is a reason to buy these answer to the DVD’s. So what is special about USB 2.0 and USB 3.0? USB 2 has a maximum speed of 480 Mbps... (That is Megabits per SECOND!!) Now look at the storage that we have with USB thumb drives that are now up to 64 GB in size, cell phone and PDAs that have a lots of internal storage built in well above the 16 Gig range. At the MAX USB 2.0 speed of 480 Mbps a full transfer of data in between devices can take a long time. Time is money right. Every back up a iPhone? Don’t get me started. So at least the engineers have been planning ahead with USB 3.0 which offers a maximum transfer speed of 4.8 Gbps... (That is Giga bits per SECOND!!) That speed is almost 10 times faster than USB 2.0 …. We don’t need to do the math on that one do we? But for now I'm thrilled with USB 2.0 and the fact I can get these little 4 Gig USB drives for $4.00 each at Staples on sale. Well that is a no brainer don’t you think. But what can you do with them to replace that DVD. Simply and cheaply put………. THIS! First let’s get an ISO file like the Visual Studio 2010 Ultimate DVD ISO from MSDN to demonstrate with. I develop on several computers so this is a good choice for me. So we downloaded the ISO file and put it in a folder somewhere like this. Next we go download to the Windows 7 USB/DVD Download Tool site and read about the tool. http://www.microsoftstore.com/store/msstore/html/pbPage.Help_Win7_usbdvd_dwnTool And click this like to get the tool and install it. Once it is installed you go to the Start, Programs menu, Windows 7 USB DVD Download Tool folder. And then click the tool to open it up. As you will see it is a sweet, simple tool that was originally designed to put the ISO for Windows 7 which is designed to be bootable on a USB or DVD for us geeks to play with. It is now being used for the Windows 8 Developer Preview by many developers for that for the same purpose it was built for in the past. But for now we will use it to put a NON Bootable ISO on a USB. Hey it does the job and I’m reusing a left over program. Why buy the fancy one or a free trial and clutter up my machine. We will click the BROWSE button and navigate to where we put our ISO file we want to put on the USB drive. Obviously we are going to click NEXT and continue to select a USB Device (you can guess what the DVD button is for). Next we select the USB that we have plugged into one of our laptops USB ports. Then we click the BEGIN COPYING button and the first thing the program does is format our USB drive. Then it starts copying out files out of the ISO and constructing the USB as if it was a DVD. So now that the files are copying to the drive I’m going to warn you. We will error out here. This program was design for bootable ISO’s of which this one is NOT. No problem because what fails it the writing of the bootable data to the drive that isn’t there. No biggie…. Forget the STARTOVER button is even there and click the dialog’s CLOSE button and exit the program. Now go to Windows Explorer and navigate to the USB Device. You can now access everything and even add stuff to the drive. But for me I want to keep this drive for one purpose and that is to install VS2010 on various machines. So the only stuff I’ll add to this is a folder of notes on things on visual studio that I might want to put on other machines I’m installing VS2010 on to. So that is it. Have a nice day! The Ron

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  • Solaris 11 pkg fix is my new friend

    - by user12611829
    While putting together some examples of the Solaris 11 Automated Installer (AI), I managed to really mess up my system, to the point where AI was completely unusable. This was my fault as a combination of unfortunate incidents left some remnants that were causing problems, so I tried to clean things up. Unsuccessfully. Perhaps that was a bad idea (OK, it was a terrible idea), but this is Solaris 11 and there are a few more tricks in the sysadmin toolbox. Here's what I did. # rm -rf /install/* # rm -rf /var/ai # installadm create-service -n solaris11-x86 --imagepath /install/solaris11-x86 \ -s [email protected] Warning: Service svc:/network/dns/multicast:default is not online. Installation services will not be advertised via multicast DNS. Creating service from: [email protected] DOWNLOAD PKGS FILES XFER (MB) SPEED Completed 1/1 130/130 264.4/264.4 0B/s PHASE ITEMS Installing new actions 284/284 Updating package state database Done Updating image state Done Creating fast lookup database Done Reading search index Done Updating search index 1/1 Creating i386 service: solaris11-x86 Image path: /install/solaris11-x86 So far so good. Then comes an oops..... setup-service[168]: cd: /var/ai//service/.conf-templ: [No such file or directory] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is where you generally say a few things to yourself, and then promise to quit deleting configuration files and directories when you don't know what you are doing. Then you recall that the new Solaris 11 packaging system has some ability to correct common mistakes (like the one I just made). Let's give it a try. # pkg fix installadm Verifying: pkg://solaris/install/installadm ERROR dir: var/ai Group: 'root (0)' should be 'sys (3)' dir: var/ai/ai-webserver Missing: directory does not exist dir: var/ai/ai-webserver/compatibility-configuration Missing: directory does not exist dir: var/ai/ai-webserver/conf.d Missing: directory does not exist dir: var/ai/image-server Group: 'root (0)' should be 'sys (3)' dir: var/ai/image-server/cgi-bin Missing: directory does not exist dir: var/ai/image-server/images Group: 'root (0)' should be 'sys (3)' dir: var/ai/image-server/logs Missing: directory does not exist dir: var/ai/profile Missing: directory does not exist dir: var/ai/service Group: 'root (0)' should be 'sys (3)' dir: var/ai/service/.conf-templ Missing: directory does not exist dir: var/ai/service/.conf-templ/AI_data Missing: directory does not exist dir: var/ai/service/.conf-templ/AI_files Missing: directory does not exist file: var/ai/ai-webserver/ai-httpd-templ.conf Missing: regular file does not exist file: var/ai/service/.conf-templ/AI.db Missing: regular file does not exist file: var/ai/image-server/cgi-bin/cgi_get_manifest.py Missing: regular file does not exist Created ZFS snapshot: 2012-12-11-21:09:53 Repairing: pkg://solaris/install/installadm Creating Plan (Evaluating mediators): | DOWNLOAD PKGS FILES XFER (MB) SPEED Completed 1/1 3/3 0.0/0.0 0B/s PHASE ITEMS Updating modified actions 16/16 Updating image state Done Creating fast lookup database Done In just a few moments, IPS found the missing files and incorrect ownerships/permissions. Instead of reinstalling the system, or falling back to an earlier Live Upgrade boot environment, I was able to create my AI services and now all is well. # installadm create-service -n solaris11-x86 --imagepath /install/solaris11-x86 \ -s [email protected] Warning: Service svc:/network/dns/multicast:default is not online. Installation services will not be advertised via multicast DNS. Creating service from: [email protected] DOWNLOAD PKGS FILES XFER (MB) SPEED Completed 1/1 130/130 264.4/264.4 0B/s PHASE ITEMS Installing new actions 284/284 Updating package state database Done Updating image state Done Creating fast lookup database Done Reading search index Done Updating search index 1/1 Creating i386 service: solaris11-x86 Image path: /install/solaris11-x86 Refreshing install services Warning: mDNS registry of service solaris11-x86 could not be verified. Creating default-i386 alias Setting the default PXE bootfile(s) in the local DHCP configuration to: bios clients (arch 00:00): default-i386/boot/grub/pxegrub Refreshing install services Warning: mDNS registry of service default-i386 could not be verified. # installadm create-service -n solaris11u1-x86 --imagepath /install/solaris11u1-x86 \ -s [email protected] Warning: Service svc:/network/dns/multicast:default is not online. Installation services will not be advertised via multicast DNS. Creating service from: [email protected] DOWNLOAD PKGS FILES XFER (MB) SPEED Completed 1/1 514/514 292.3/292.3 0B/s PHASE ITEMS Installing new actions 661/661 Updating package state database Done Updating image state Done Creating fast lookup database Done Reading search index Done Updating search index 1/1 Creating i386 service: solaris11u1-x86 Image path: /install/solaris11u1-x86 Refreshing install services Warning: mDNS registry of service solaris11u1-x86 could not be verified. # installadm list Service Name Alias Of Status Arch Image Path ------------ -------- ------ ---- ---------- default-i386 solaris11-x86 on i386 /install/solaris11-x86 solaris11-x86 - on i386 /install/solaris11-x86 solaris11u1-x86 - on i386 /install/solaris11u1-x86 This is way way better than pkgchk -f in Solaris 10. I'm really beginning to like this new IPS packaging system.

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  • Blogging platform for shared hosting?

    - by Ankit
    First of all, this is not for flame wars. So, please do not bash some blogging platform :P I have a shared hosting account. I want to setup a blog on it. Now, the thing is that as it is shared hosting, I do not have as much bandwidth as some expensive hosting. I have tried using Wordpress with the caching plugins configured. It still does not seem to speed it much. Also if I create a simple PHP website, the speed is fine. Can someone suggest me some lightweight platform?

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  • Loading class instance from XML with Texture2D

    - by Thegluestickman
    I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a basic XML document, something to just assign variables with. But no matter what I changed it gave me a new error every time. The code below gives me a "XML element 'Tag' not found", I added and it started to say the variables weren't found. What I wanted to do in the XML file as well, was load a texture for the file too. So I created a static class to hold my texture values, then in the Texture tag of my XML document I would set it to that instance too. I think that's were the problems are occuring because that's where the "XML element 'Tag' not found" error is pointing me too. My XML document: <XnaContent> <Asset Type="ConversationEngine.Weapon"> <weaponStrength>0</weaponStrength> <damageModifiers>0</damageModifiers> <speed>0</speed> <magicDefense>0</magicDefense> <description>0</description> <identifier>0</identifier> <weaponTexture>LoadWeaponTextures.ironSword</weaponTexture> </Asset> </XnaContent> My Class to load the weapon XML: public class Weapon { public int weaponStrength; public int damageModifiers; public int speed; public int magicDefense; public string description; public string identifier; public Texture2D weaponTexture; } public static class LoadWeaponXML { static Weapon Weapons; public static Weapon WeaponLoad(ContentManager content, int id) { Weapons = content.Load<Weapon>(@"Weapons/" + id); return Weapons; } } public static class LoadWeaponTextures { public static Texture2D ironSword; public static void TextureLoad(ContentManager content) { ironSword = content.Load<Texture2D>("Sword"); } } I'm not entirely sure if you can load textures through XML, but any help would be greatly appreciated.

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  • Reflection: Is using reflection still "bad" or "slow"? What has changed with reflection since 2002?

    - by blesh
    I've noticed when dealing with Expressions or Expression Trees I'm using reflection a lot to set and get values in properties and what have you. It has occurred to me that the use of reflection seems to be getting more and more common. Things like DataAnotations for validation, Attribute heavy ORMs, etc. Have me wondering: What has changed since the days years and years ago when I used to be told to avoid reflection if at all possible? So what, if anything has changed? Is it just the speed of the machines? Have there been changes to the framework to speed up reflection? Or has nothing really changed? Is it still "bad" or "slow" to use reflection? EDIT: To clarify my question a little.

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  • Play PlayStation Games on a Rooted Nook Simple Touch

    - by Jason Fitzpatrick
    Just when you feel like you’ve seen it all, some guy comes along and shows you how he can play original PlayStation games on his ebook reader. Check out the video to see the surprisingly full-speed–albeit black and white–graphics in action. The secret sauce in Sean’s cool setup? He’s rooted the device and installed Free PlayStation Emulator (FPSE) on it–along with the NoRefresh hack–to enjoy touch-screen controls and PS emulation. The whole thing is shockingly smooth; once you get past the choppy intro videos, the games run at full speed. [via Hack A Day] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Oracle Open World starts on Sunday, Sept 30

    - by Mike Dietrich
    Oracle Open World 2012 starts on Sunday this week - and we are really looking forward to see you in one of our presentations, especially theDatabase Upgrade on SteriodsReal Speed, Real Customers, Real Secretson Monday, Oct 1, 12:15pm in Moscone South 307(just skip the lunch - the boxed food is not healthy at all): Monday, Oct 1, 12:15 PM - 1:15 PM - Moscone South - 307 Database Upgrade on Steroids:Real Speed, Real Customers, Real Secrets Mike Dietrich - Consulting Member Technical Staff, Oracle Georg Winkens - Technical Manager, Amadeus Data Processing Carol Tagliaferri - Senior Development Manager, Oracle  Looking to improve the performance of your database upgrade and learn about other ways to reduce upgrade time? Isn’t everyone? In this session, you will learn directly from Oracle’s Upgrade Development team about what you can do to speed things up. Find out about ways to reduce upgrade downtime such as using a transient logical standby database and/or Oracle GoldenGate, and get other hints and tips. Learn about new features that improve upgrade performance and reduce downtime. Hear Georg Winkens, DB Services technical manager from Amadeus, speak about his upgrade experience, and get real-life performance measurements and advice for a successful upgrade. . And don't forget: we already start on Sunday so if you'd like to learn about the SAP database upgrades at Deutsche Messe: Sunday, Sep 30, 11:15 AM - 12:00 PM - Moscone West - 2001Oracle Database Upgrade to 11g Release 2 with SAP Applications Andreas Ellerhoff - DBA, Deutsche Messe AG Mike Dietrich - Consulting Member Technical Staff, Oracle Jan Klokkers - Sr.Director SAP Development, Oracle Deutsche Messe began to use Oracle6 Database at the end of the 1980s and has been using Oracle Database technology together with SAP applications successfully since 2002. At the end of 2010, it took the first steps of an upgrade to Oracle Database 11g Release 2 (11.2), and since mid-2011, all SAP production systems there run successfully with Oracle Database 11g. This presentation explains why Deutsche Messe uses Oracle Database together with SAP applications, discusses the many reasons for the upgrade to Release 11g, and focuses on the operational top aspects from a DBA perspective. . And unfortunately the Hands-On-Lab is sold out already ... We would like to apologize but we have absolutely ZERO influence on either the number of runs or the number of available seats.  Tuesday, Oct 2, 10:15 AM - 12:45 PM - Marriott Marquis - Salon 12/13 Hands On Lab:Upgrading an Oracle Database Instance, Using Best Practices Roy Swonger - Senior Director, Software Development, Oracle Carol Tagliaferri - Senior Development Manager, Oracle Mike Dietrich - Consulting Member Technical Staff, Oracle Cindy Lim - PMTS, Oracle Carol Palmer - Principal Product Manager, Oracle This hands-on lab gives participants the opportunity to work through a database upgrade from an older release of Oracle Database to the very latest Oracle Database release available. Participants will learn how the improved automation of the upgrade process and the generation of fix-up scripts can quickly help fix database issues prior to upgrading. The lab also uses the new parallel upgrade feature to improve performance of the upgrade, resulting in less downtime. Come get inside information about database upgrades from the Database Upgrade development team. . See you soon

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  • Improving performance of fuzzy string matching against a dictionary [closed]

    - by Nathan Harmston
    Hi, So I'm currently working for with using SecondString for fuzzy string matching, where I have a large dictionary to compare to (with each entry in the dictionary has an associated non-unique identifier). I am currently using a hashMap to store this dictionary. When I want to do fuzzy string matching, I first check to see if the string is in the hashMap and then I iterate through all of the other potential keys, calculating the string similarity and storing the k,v pair/s with the highest similarity. Depending on which dictionary I am using this can take a long time ( 12330 - 1800035 entries ). Is there any way to speed this up or make it faster? I am currently writing a memoization function/table as a way of speeding this up, but can anyone else think of a better way to improve the speed of this? Maybe a different structure or something else I'm missing. Many thanks in advance, Nathan

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  • Very very slow transfer speeds between Windows 7 and samba server running on Ubuntu 11.10/12.04 minimal

    - by kuzyt
    As mentioned in the title I tried transferring files between Windows 7 and the samba server running on both Ubuntu 11.10 and 12.04 but both showed very slow transfer speeds. Can someone please guide me in the right direction to debug this problem ? wget --output-document=/dev/null http://tokyo1.linode.com/100MB-tokyo.bin --2012-08-21 22:02:17-- http://tokyo1.linode.com/100MB-tokyo.bin Resolving tokyo1.linode.com (tokyo1.linode.com)... 106.187.33.12 Connecting to tokyo1.linode.com (tokyo1.linode.com)|106.187.33.12|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 104857600 (100M) [application/octet-stream] Saving to: `/dev/null' 8% [=============> ] 8,923,980 64.8K/s eta 15m 0s wlan0 IEEE 802.11abgn ESSID:"TNET" Mode:Managed Frequency:2.462 GHz Access Point: 58:6D:8F:26:20:7A Bit Rate=117 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=57/70 Signal level=-53 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:101 Invalid misc:2448 Missed beacon:0 03:00.0 Network controller: Atheros Communications Inc. AR9300 Wireless LAN adaptor (rev 01) Subsystem: Atheros Communications Inc. Device 3112 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx+ Latency: 0, Cache Line Size: 64 bytes Interrupt: pin A routed to IRQ 16 Region 0: Memory at fea00000 (64-bit, non-prefetchable) [size=128K] Expansion ROM at fea20000 [disabled] [size=64K] Capabilities: [40] Power Management version 3 Flags: PMEClk- DSI- D1+ D2- AuxCurrent=375mA PME(D0+,D1+,D2-,D3hot+,D3cold-) Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME- Capabilities: [50] MSI: Enable- Count=1/4 Maskable+ 64bit+ Address: 0000000000000000 Data: 0000 Masking: 00000000 Pending: 00000000 Capabilities: [70] Express (v2) Endpoint, MSI 00 DevCap: MaxPayload 128 bytes, PhantFunc 0, Latency L0s <1us, L1 <8us ExtTag- AttnBtn- AttnInd- PwrInd- RBE+ FLReset- DevCtl: Report errors: Correctable- Non-Fatal- Fatal- Unsupported- RlxdOrd- ExtTag- PhantFunc- AuxPwr- NoSnoop- MaxPayload 128 bytes, MaxReadReq 512 bytes DevSta: CorrErr- UncorrErr- FatalErr- UnsuppReq- AuxPwr- TransPend- LnkCap: Port #0, Speed 2.5GT/s, Width x1, ASPM L0s L1, Latency L0 <2us, L1 <64us ClockPM- Surprise- LLActRep- BwNot- LnkCtl: ASPM Disabled; RCB 64 bytes Disabled- Retrain- CommClk+ ExtSynch- ClockPM- AutWidDis- BWInt- AutBWInt- LnkSta: Speed 2.5GT/s, Width x1, TrErr- Train- SlotClk+ DLActive- BWMgmt- ABWMgmt- DevCap2: Completion Timeout: Not Supported, TimeoutDis+ DevCtl2: Completion Timeout: 50us to 50ms, TimeoutDis- LnkCtl2: Target Link Speed: 2.5GT/s, EnterCompliance- SpeedDis-, Selectable De-emphasis: -6dB Transmit Margin: Normal Operating Range, EnterModifiedCompliance- ComplianceSOS- Compliance De-emphasis: -6dB LnkSta2: Current De-emphasis Level: -6dB Capabilities: [100 v1] Advanced Error Reporting UESta: DLP- SDES- TLP- FCP- CmpltTO- CmpltAbrt- UnxCmplt- RxOF- MalfTLP- ECRC- UnsupReq- ACSViol- UEMsk: DLP- SDES- TLP- FCP- CmpltTO- CmpltAbrt- UnxCmplt- RxOF- MalfTLP- ECRC- UnsupReq- ACSViol- UESvrt: DLP+ SDES+ TLP- FCP+ CmpltTO- CmpltAbrt- UnxCmplt- RxOF+ MalfTLP+ ECRC- UnsupReq- ACSViol- CESta: RxErr- BadTLP- BadDLLP- Rollover- Timeout- NonFatalErr- CEMsk: RxErr- BadTLP- BadDLLP- Rollover- Timeout- NonFatalErr+ AERCap: First Error Pointer: 00, GenCap- CGenEn- ChkCap- ChkEn- Capabilities: [140 v1] Virtual Channel Caps: LPEVC=0 RefClk=100ns PATEntryBits=1 Arb: Fixed- WRR32- WRR64- WRR128- Ctrl: ArbSelect=Fixed Status: InProgress- VC0: Caps: PATOffset=00 MaxTimeSlots=1 RejSnoopTrans- Arb: Fixed- WRR32- WRR64- WRR128- TWRR128- WRR256- Ctrl: Enable+ ID=0 ArbSelect=Fixed TC/VC=01 Status: NegoPending- InProgress- Capabilities: [300 v1] Device Serial Number 00-00-00-00-00-00-00-00 Kernel driver in use: ath9k Kernel modules: ath9k

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  • Which techniques to study?

    - by Djentleman
    Just to give you some background info, I'm studying a programming major at a tertiary level and am in my third year, so I'm not a newbie off the street. However, I am still quite new to game programming as a subset of programming. One of my personal projects for next semester is to design and create a 2D platformer game with emphasis on procedural generation and "neato" effects (think metroidvania). I've written up a list of some techniques to help me improve my personal skills (using XNA for the time being). The list is as follows: QuadTrees: Build a basic program in XNA that moves basic 2D sprites (circles and squares) around a set path and speed and changes their colour when they collide. Add functionality to add and delete objects of different sizes (select a direction and speed when adding and just drag and drop them in). Particles: Build a basic program in XNA in which you can select different colours and create particle effects of those colours on screen by clicking and dragging the mouse around (simple particles emerging from where the mouse is clicked). Add functionality where you can change the amount of particles to be drawn and the speed at which they travel and when they expire. Possibly implement gravity and wind after part 3 is complete. Physics: Build a basic program in XNA where you have a ball in a set 2D environment, a wind slider, and a gravity slider (can go to negative for reverse gravity). You can click to drag the ball around and release to throw it and, depending on what you do, the ball interacts with the environment. Implement other shapes afterwards. Random 2D terrain generation: Build a basic program in XNA that randomly generates terrain (including hills, caves, etc) created from 2D tiles. Add functionality that draws the tiles from a tileset and places different tiles depending on where they lie on the y-axis (dirt on top, then rock, then lava, etc). Randomised objects: Build a basic program in XNA that, when a button is clicked, displays a randomised item sprite based on parameters (type, colour, etc) with the images pulled from tilesets. Add the ability to save the item as an object, which stores it in a side-pane where it can be selected for viewing. Movement: Build a basic program in XNA where you can move an object around in an environment (tile-based) with a camera that pans with it. No gravity. Implement gravity and wind, allow the character to jump and fall with some basic platforms. So my question is this: Are there any other commonly used techniques that I should research, and can I get some suggestions as to the effectiveness of the techniques I've chosen to work on (e.g., don't do QuadTree stuff because [insert reason here], or, do [insert technique here] before you start working on particles because [insert reason here])? I hope this is clear enough and please let me know if I can further clarify anything!

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  • Java or Python for internet application?

    - by jpartogi
    In choosing a technology for internet applications where the number of users may scale over time, which one should we consider: Java or Python? What are the considerations in choosing one and not the other? If speed and scalability is our main criteria, which one should we use? We have looked around and it seems that there are more websites that use Python [i.e : Quora, digg, reddit, bitbucket and disqus] than Java. Based on that, can we say that Python is more suitable for internet applications where speed and scalability is the main criteria? However we have browsed around and found some comments saying that Java is actually faster than Python. Thank you for your insights.

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  • E160 ubuntu 12.04 can't detect the modem

    - by Matt
    i've got problem with e160 on ubuntu 12.04. I'cant configure network manager and connect because NM can't see the e160. I;ve tried lot of solutions with no result. ateusz@mateusz-Aspire-5738:~$ sudo usb_modeswitch -v 0x12d1 -p 0x1003 -H [sudo] password for mateusz: aLooking for default devices ... found matching product ID adding device Found device in default mode, class or configuration (1) Accessing device 002 on bus 001 ... Getting the current device configuration ... OK, got current device configuration (1) Using first interface: 0x00 Using endpoints 0x01 (out) and 0x82 (in) Not a storage device, skipping SCSI inquiry USB description data (for identification) ------------------------- Manufacturer: HUAWEI Technology Product: HUAWEI Mobile Serial No.: not provided ------------------------- Sending Huawei control message ... OK, Huawei control message sent - Run lsusb to note any changes. Bye. Dmesg [ 521.480062] usb 1-4: reset high-speed USB device number 4 using ehci_hcd [ 521.617792] option 1-4:1.1: GSM modem (1-port) converter detected [ 521.617945] usb 1-4: GSM modem (1-port) converter now attached to ttyUSB0 [ 521.618062] option 1-4:1.0: GSM modem (1-port) converter detected [ 521.618232] usb 1-4: GSM modem (1-port) converter now attached to ttyUSB1 [ 530.840276] option: option_instat_callback: error -108 [ 530.840455] option1 ttyUSB1: GSM modem (1-port) converter now disconnected from ttyUSB1 [ 530.840484] option 1-4:1.0: device disconnected [ 537.680378] option1 ttyUSB0: GSM modem (1-port) converter now disconnected from ttyUSB0 [ 537.680398] option 1-4:1.1: device disconnected [ 537.792088] usb 1-4: reset high-speed USB device number 4 using ehci_hcd [ 537.929549] option 1-4:1.1: GSM modem (1-port) converter detected [ 537.929702] usb 1-4: GSM modem (1-port) converter now attached to ttyUSB0 [ 537.929818] option 1-4:1.0: GSM modem (1-port) converter detected [ 537.929993] usb 1-4: GSM modem (1-port) converter now attached to ttyUSB1 [ 547.224294] option: option_instat_callback: error -108 [ 547.224470] option1 ttyUSB1: GSM modem (1-port) converter now disconnected from ttyUSB1 [ 547.224511] option 1-4:1.0: device disconnected [ 556.988066] tty_ldisc_hangup: waiting (usb-storage) for ttyUSB0 took too long, but we keep waiting... [ 558.990663] option1 ttyUSB0: GSM modem (1-port) converter now disconnected from ttyUSB0 [ 558.990698] option 1-4:1.1: device disconnected [ 559.100068] usb 1-4: reset high-speed USB device number 4 using ehci_hcd [ 559.241293] option 1-4:1.1: GSM modem (1-port) converter detected [ 559.241446] usb 1-4: GSM modem (1-port) converter now attached to ttyUSB0 [ 559.241565] option 1-4:1.0: GSM modem (1-port) converter detected [ 559.241739] usb 1-4: GSM modem (1-port) converter now attached to ttyUSB1 [ 568.728283] option: option_instat_callback: error -108 [ 568.728466] option1 ttyUSB1: GSM modem (1-port) converter now disconnected from ttyUSB1 [ 568.728496] option 1-4:1.0: device disconnected lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 003: ID 064e:a103 Suyin Corp. Acer/HP Integrated Webcam [CN0314] Bus 005 Device 002: ID 09da:c20a A4 Tech Co., Ltd Bus 001 Device 002: ID 12d1:1003 Huawei Technologies Co., Ltd. E220 HSDPA Modem / E230/E270/E870 HSDPA/HSUPA Modem

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  • Bad FPS for smaller size (OpenGL ES with SDL)

    - by ber4444
    If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is scaled (it looks like the left side on the video). It is quite fast on the simulator where it is not scaled (right side). For a test, I submitted this new changeset that hard-codes the smaller size (plus increases the point size for HII regions to make the dust clouds more visible), and as you see in the video, now it is slow even in the simulator (left side shows the small size, right side shows the original size -- otherwise the code is the same). I'm clueless why it's soooo slow with a smaller galaxy, in fact it should be FASTER. As for general speed optimization (which is not strictly part of my question but is closely related to it, esp. if we need a workaround to speed things up), some initial ideas: reducing the number of items drawn may affect the appearance negatively but screen resolution could be reduced there are too many glBegin(GL_POINTS)/glEnd() blocks, we could draw more than just a single star at once

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  • Impulsioned jumping

    - by Mutoh
    There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and Quote from Cave Story. What do they have in common? Well, the height of your jump is determined by how long you keep the jump button pressed. Knowing that these character's 'impulses' are built not before their jump, as in actual physics, but rather while in mid-air - that is, you can very well lift your finger midway of the max height and it will stop, even if with desacceleration between it and the full stop; which is why you can simply tap for a hop and hold it for a long jump -, I am mesmerized by how they keep their trajetories as arcs. My current implementation works as following: While the jump button is pressed, gravity is turned off and the avatar's Y coordenate is decremented by the constant value of the gravity. For example, if things fall at Z units per tick, it will rise Z units per tick. Once the button is released or the limit is reached, the avatar desaccelerates in an amount that would make it cover X units until its speed reaches 0; once it does, it accelerates up until its speed matches gravity - sticking to the example, I could say it accelerates from 0 to Z units/tick while still covering X units. This implementation, however, makes jumps too diagonal, and unless the avatar's speed is faster than the gravity, which would make it way too fast in my current project (it moves at about 4 pixels per tick and gravity is 10 pixels per tick, at a framerate of 40FPS), it also makes it more vertical than horizontal. Those familiar with platformers would notice that the character's arc'd jump almost always allows them to jump further even if they aren't as fast as the game's gravity, and when it doesn't, if not played right, would prove itself to be very counter-intuitive. I know this because I could attest that my implementation is very annoying. Has anyone ever attempted at similar mechanics, and maybe even succeeded? I'd like to know what's behind this kind of platformer jumping. If you haven't ever had any experience with this beforehand and want to give it a go, then please, don't try to correct or enhance my explained implementation, unless I was on the right way - try to make up your solution from scratch. I don't care if you use gravity, physics or whatnot, as long as it shows how these pseudo-impulses work, it does the job. Also, I'd like its presentation to avoid a language-specific coding; like, sharing us a C++ example, or Delphi... As much as I'm using the XNA framework for my project and wouldn't mind C# stuff, I don't have much patience to read other's code, and I'm certain game developers of other languages would be interested in what we achieve here, so don't mind sticking to pseudo-code. Thank you beforehand.

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  • Did I lost my RAID again?

    - by BarsMonster
    Hi! A little history: 2 years ago I was really excited to find out that mdadm is so powerful so it even can reshape arrays so you can start with a smaller array and the grow it as you need. I've bought 3x1Tb drives and made RAID-5. It was fine for a year. Then I bought 2x more, and tried to reshape to RAID-6 out of 5 drives, and due to some mess with superblock versions, lost all content. Had to rebuild it from scratch, but 2Tb of data were gone. Yesterday I bought 2 more drives, and this time I had everything: properly built array, UPS. I've disabled write intent map, added 2 new drives as a spare and run a command to grow array to 7-disk. It started working, but speed was ridiculously slow, ~100kb/sec. AFter processing first 37Mb at such an amasing speed, one of old HDDs fails. I properly shutdown PC and disconnected failed drive. After bootup it appeared it recreated intent map as it was still in mdadm config, so I removed it from config and rebooted again. Now all I see is that all mdadm processes deadlocks, and don't do anything. PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1937 root 20 0 12992 608 444 D 0 0.1 0:00.00 mdadm 2283 root 20 0 12992 852 704 D 0 0.1 0:00.01 mdadm 2287 root 20 0 0 0 0 D 0 0.0 0:00.01 md0_reshape 2288 root 18 -2 12992 820 676 D 0 0.1 0:00.01 mdadm And all I see in mdstat is: $ cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid6 sdb1[1] sdg1[4] sdf1[7] sde1[6] sdd1[0] sdc1[5] 2929683456 blocks super 1.2 level 6, 1024k chunk, algorithm 2 [7/6] [UU_UUUU] [>....................] reshape = 0.0% (37888/976561152) finish=567604147.2min speed=0K/sec I've already tried mdadm 2.6.7, 3.1.4 and 3.2 - nothing helps. Did I lost my data again? Any suggestions how can I make it work? OS is Ubuntu Server 10.04.2... PS. Needless to say that data is unaccessible - I cannot mount /dev/md0 as save the most valuable data. You can see my disappointment - the very specific thing I was excited about failed twice taking 5Tb of my data with it.

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