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  • The ethics of aggregating other peoples' content

    - by AaronBertrand
    Content theft Most of the recent - what I'll call - "discussions" about content aggregators have revolved around content theft. I'm not going to flip-flop on that topic: when you use someone else's work, you ask first, and if given the okay, you cite it. You can't take my blog article and post it on your site, implying that it is your own. Likewise, you shouldn't be taking a Books Online topic, changing three words and adding an intro sentence, and making that a blog post. I think this stuff is pretty...(read more)

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  • How to Remote View and Control Your Android Phone

    - by Jason Fitzpatrick
    If you’ve ever wished you could see your Android phone’s screen on your desktop or remote control it using your mouse and keyboard we’ll show you how in this simple guide to gaining remote access to your Android device. Why would you want to gain access? When you’re done with this tutorial you’ll be able to view your phone’s screen on your computer monitor which is great for: putting your Android notifications right along side other notification boxes on your monitor, using it like an on-monitor caller ID, and taking screenshots and screencasts. Also if your phone is rooted (and it should be! rooting unlocks so many great features) you’ll gain the ability to use your computer’s keyboard and mouse to control your Android phone. Remote keyboard/mouse control is great for inputting data on the tiny screen without needing to peck at the on-screen keyboard. Latest Features How-To Geek ETC RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One Firefox Personas Arrive on Firefox Mobile Focus Booster Is a Sleek and Free Productivity Timer What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture

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  • PowerPivot and Parent/Child hierarchies

    - by AlbertoFerrari
    Does PowerPivot handle Parent/Child hierarchies? The common answer is “no”, since it does not handle them natively. During last PowerPivot course in London, I have been asked the same question once more and had an interesting discussion about this severe limitation of the PowerPivot data modeling and visualization capabilities. On my way back in Italy, I started thinking at a possible solution and, after some work, I managed to make PowerPivot handle Parent/Child hierarchies in a very nice way, which...(read more)

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  • View Word Definitions in IE 8 with the Define with Bing Accelerator

    - by Asian Angel
    Do you need an easy way to view word definitions while browsing with Internet Explorer? The Define with Bing Accelerator will display definitions in the same (or a new) tab and save you time while browsing. Using Define with Bing The installation consists of two steps. First, click on Add to Internet Explorer to start the process. Next you will be asked to confirm the installation. Once you have clicked Add your new accelerator is ready to use (no browser restart required). Whenever you encounter a word that needs defining highlight it, click on the small blue square, go to All Accelerators, and then Define with Bing. There are two ways to access the definition: Hover your mouse over the Define with Bing text to open a small popup window Click on Define with Bing to open a definition search in a new tab Being able to access a definition or explanation in the same tab will definitely save you time while browsing. In the example shown here you can get an idea of what SCORM means but clicking on the links inside the popup window is not recommended (webpage opens in popup and is not resizable). In the situation shown above it is better to click on Define with Bing and see more information in a new tab. Conclusion The Define with Bing Accelerator can be a very useful time saver while browsing with Internet Explorer. Finding those word definitions will be a much more pleasant experience now. Add the Define with Bing Accelerator to Internet Explorer Similar Articles Productive Geek Tips Add Google Dictionary Power to ChromeChoose Custom New Tab Pages in ChromeSearch Alternative Search Engines from within Bing’s Search PageView Word Definitions in Google Chrome with DictionaryTipThe New Bing Bar Provides Easy Access to Searches and Microsoft Live Services TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox)

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  • What are some useful things you can do with Mvc Modelbinders?

    - by George Mauer
    It occurs to me that the ModelBinder mechanism in ASP MVC public interface IModelBinder { object BindModel(System.Web.Mvc.ControllerContext controllerContext, System.Web.Mvc.ModelBindingContext bindingContext); } Is insanely powerful. What are some cool uses of this mechanism that you've done/seen? I guess since the concept is similar in other frameworks there's no reason to limit it to Asp Mvc

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  • Add an Easy to View Notification Badge to Tabs in Firefox

    - by Asian Angel
    Are you tired of manually switching between tabs to see if you have new e-mails, messages, or items in your RSS feeds? Then say goodbye to the hassle! Tab Badge adds an awesome counter badge to your tabs and lets you see the number of new items with just a glance. Tab Badge displays equally well whether you have a tab set at full size or pinned as an app tab. As you can see above the badge really stands out and the text is easy to read. Installing the add-on does not require a browser restart, so just click and go to start enjoying that tab notification goodness! Note: Works with Firefox 4.0b7 – 4.0.* Add Tab Badge to Firefox (Mozilla Add-ons) [via DownloadSquad] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

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  • Starcraft 2 - Third Person Custom Map

    - by Norla
    I would like to try my hand at creating a custom map in Starcraft 2 that has a third-person camera follow an individual unit. There are a few custom maps that exist with this feature already, so I do know this is possible. What I'm having trouble wrapping my head around are the features that are new to the SC2 map editor that didn't exist in the Warcraft 3 editor. For instance, to do a third-person map, do I need a custom mods file, or can everything be done in the map file? Regardless, is it worth using a mod file? What map settings do I NEED to edit/implement? Which are not necessary, but recommended?

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  • iOS 5: View Details Of Used and Unused Space Of Your iCloud Account

    - by Gopinath
    Apple’s iCloud is an awesome free storage service that lets you store music, photos, apps, calendars, documents, and more on the Cloud. Also it wirelessly pushes them to all your iOS devices automatically. The free iCloud service offers everyone with 5 GB space to starts with and once you reach the cap you can subscribe to a premium account with few dollars of fee. If you would like to monitor iCloud usage details here steps to be followed on an iOS device 1. Tap on Settings app 2. Choose iCloud  from the list of available options 3. From the list of iCloud settings tap on Storage & Backup option 4. Under Storage section you will find the details of iCloud usage – Total Storage and Available Storage via tech-recipes This article titled,iOS 5: View Details Of Used and Unused Space Of Your iCloud Account, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Rotating a view of a chunked 2d tilemap

    - by Danie Clawson
    I'm working on a top-down (oblique) tile-based engine. I would like for the tiles to have a definable height in the world, with Characters being occluded by them, etc. This has led to a desire to be able to "rotate" the view of the world, even though I'm using all hand-drawn graphics and blitting. Therefor, I need to rotate the actual world itself, or change how the Camera traverses these arrays. How can, or should, I create individual rotations of 90 degrees, when I have multi-dimensional arrays? Is it faster to actually rotate the array, to access it differently, or to create pre-computed accessor(?) arrays, something like how my chunks work? How can I rotate an individual chunk, or set of chunks? Currently I establish my tile grid like this (tile height not included): function Surface(WIDTH, HEIGHT) { WIDTH = Math.max(WIDTH-(WIDTH%TPC), TPC); HEIGHT = Math.max(HEIGHT-(HEIGHT%TPC), TPC); this.tiles = []; this.chunks = []; //Establish tiles for(var x = 0; x < WIDTH; x++) { var col = [], ch_x = Math.floor(x/TPC); if(!this.chunks[ch_x]) this.chunks.push([]); for(var y = 0; y < HEIGHT; y++) { var tile = new Tile(x, y), ch_y = Math.floor(y/TPC); if(!this.chunks[ch_x][ch_y]) this.chunks[ch_x].push([]); this.chunks[ch_x][ch_y].push(tile); col.push(tile); } this.tiles.push(col); } }; Even some basic advice on my data struct would be much appreciated.

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  • Declarative View Objects (VOs) for better ADF performance

    - by Shay Shmeltzer
    Just got back from ODTUG's kscope13 conference which had a lot of good deep ADF content. In one of my session I ran out of time to do one of my demos, so I wanted to share it here instead. This is a demo of how Declarative View Objects can increase your application's performance. For those who are not familiar with declarative VOs, those are VOs that don't actually specify a hard coded query. Instead ADF creates their query at runtime, and it does it based on the data that is requested in your UI layer. This can be a huge saver of both DB resources and network resources. More in the documentation. Here is a quick example that shows you how using such a VO can automatically switch to a simpler SQL instead of a complex join when needed. (note while I demo with 11.1.2.* the feature is there in 11.1.1.* versions also). The demo also shows you how you can monitor the SQL that ADF BC issues to the database using the WebLogic logging feature in JDeveloper. As a side note, I would have loved to see more ADF developers attending Kscope. This demo was part of the "ADF intro" track at Kscope, In the advanced ADF track you would have been treated to a full tuning session about ADF with lots of other tips. Consider attending Kscope next year - it is going to be in Seattle this time.

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  • How to implement a birds eye view of 2D Grid Map using Android

    - by IM_Adan
    I'm a true beginner with using the android platform and I'm having difficulties on implementing a 2D grid system for a tower defense type game. Where I can place towers on a specific tile and enemies will be able to traverse through tiles etc. What I would like is a practical explanation of how I could tackle this. A step by step guide for dummies. This is what I believe are the necessary steps to take, I think I might be wrong but I hope someone could help me out. Calculate the Width and Height of the view I'm working with. Based on that, determine the number of tiles required and their dimensions, (Still not sure how I would do this) Create each tile as a Rectangle object and draw these rectangle on a canvas I would really be grateful if someone could steer me in the right direction on how to implement a 2D Grid Map using android. I hope the answer to this questions helps the TRUE beginners out there like me. I have looked at the following links below yet I still feel that I don't trully understand what's going on. For XNA: 2D Grid based game - how should I draw grid lines? How to Create a Grid for a 2D Game? Also a quick note: All my previous game development has been in Java, mostly using Java SE and Swing. I also have good understanding of the game development process, it is only android thats confusing me :S

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  • Accessing Repositories from Domain

    - by Paul T Davies
    Say we have a task logging system, when a task is logged, the user specifies a category and the task defaults to a status of 'Outstanding'. Assume in this instance that Category and Status have to be implemented as entities. Normally I would do this: Application Layer: public class TaskService { //... public void Add(Guid categoryId, string description) { var category = _categoryRepository.GetById(categoryId); var status = _statusRepository.GetById(Constants.Status.OutstandingId); var task = Task.Create(category, status, description); _taskRepository.Save(task); } } Entity: public class Task { //... public static void Create(Category category, Status status, string description) { return new Task { Category = category, Status = status, Description = descrtiption }; } } I do it like this because I am consistently told that entities should not access the repositories, but it would make much more sense to me if I did this: Entity: public class Task { //... public static void Create(Category category, string description) { return new Task { Category = category, Status = _statusRepository.GetById(Constants.Status.OutstandingId), Description = descrtiption }; } } The status repository is dependecy injected anyway, so there is no real dependency, and this feels more to me thike it is the domain that is making thedecision that a task defaults to outstanding. The previous version feels like it is the application layeer making that decision. Any why are repository contracts often in the domain if this should not be a posibility? Here is a more extreme example, here the domain decides urgency: Entity: public class Task { //... public static void Create(Category category, string description) { var task = new Task { Category = category, Status = _statusRepository.GetById(Constants.Status.OutstandingId), Description = descrtiption }; if(someCondition) { if(someValue > anotherValue) { task.Urgency = _urgencyRepository.GetById (Constants.Urgency.UrgentId); } else { task.Urgency = _urgencyRepository.GetById (Constants.Urgency.SemiUrgentId); } } else { task.Urgency = _urgencyRepository.GetById (Constants.Urgency.NotId); } return task; } } There is no way you would want to pass in all possible versions of Urgency, and no way you would want to calculate this business logic in the application layer, so surely this would be the most appropriate way? So is this a valid reason to access repositories from the domain?

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  • Business Analytics Monthly Index - October 2013

    - by p.anda
    Starting from this post we are providing a monthly summary. This provides a quick look at what has been happening in our Proactive Support Blog over the last month. Welcome to the first Monthly Index posting! Please let us know what you think and your suggestions are most welcome ... Oracle Business Analytics - Blog Monthly Index - October 2013 General Summary   Link   Introducing the Business Analytics Proactive Support Team - Outlining the Proactive Support Team function View Business Intelligence (BI) Summary   Link   OBIEE version 11.1.1.7.131017 has been released - Links to the latest OBIEE release information & downloads View Update to OBIEE Chrome 30 issue - Information for patch release for OBIEE Chrome issue View OBIEE problems with Chrome (update 30) - Highlight OBIEE 11.1.1.7.1 issue with latest Google Chrome update 30 View OBIEE 11.1.1.7.1 Sample App (V309 R2) released - Link and Information about the current OBIEE Sample App View OBIEE - APEX integration - An article discussing the OBIEE APEX Integration View Enterprise Performance Management (EPM) Summary   Link   Hyperion Smartview Assistance - Information & resources for Hyperion Smartview inc. OBIEE integration View Java update alert: issue with EAS 11.1.2.3 - Advisory of recent Java release and identified EAS problem + workaround View EPM troubleshooting Utilities - Outlining additional resources for troubleshooting EPM View EPM Infrastructure Tuning Guide released - Link to the EPM Infrastructure Tuning Guide (v.11.1.2.2 / 11.1.2.3) View Essbase - FormatString - Discussing Essbase "Typed Measures" View October EPM patch set updates released - Links to the October Patches for EPM View featuring - the DRM blog - Featuring one of our co-blogs that is very beneficial View Advisor Webcast Summary   Link   Advisor Webcast: EPM 11.1.2.3 new features in Financial Applications - Announcement for AW: New Features in FA   (recording post presentation via Doc ID 1456233.1 | Archived 2013) View Advisor Webcast: Troubleshooting Discoverer editions - AW: Discussing Discover Logs/Tracing/EUL Status Workbooks & more.   (recording post presentation via Doc ID 1456233.1 | Archived 2013) View

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  • How to move an UIView along a curved CGPath according to user dragging the view

    - by Felipe Cypriano
    I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the things I found was about how to animate using CGPath and not about actually using the path as the track to a user movement. I need to objects to be tracked on the path even if the user isn't moving his fingers over the path. For example (image bellow), if the object is at the beginning of the path and the user touches anywhere on the screen and moves his fingers from left to right I need that the object moves from left to right but following the path, that is, going up as it goes to the right towards the path's end. This is the path I've draw, imagine that I'll have a view (any image) that the user can touch and drag it along the path, there's no need to move the finger exactly over the path. If the user move from left to right the image should move from left to right but going up if need following the path. This is how I'm creating the path: CGPoint endPointUp = CGPointMake(315, 124); CGPoint endPointDown = CGPointMake(0, 403); CGPoint controlPoint1 = CGPointMake(133, 187); CGPoint controlPoint2 = CGPointMake(174, 318); CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, endPointUp.x, endPointUp.y); CGPathAddCurveToPoint(path, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPointDown.x, endPointDown.y); Any idead how can I achieve this?

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  • Seeking an C/C++ OBJ geometry read/write that does not modify the representation

    - by Blake Senftner
    I am seeking a means to read and write OBJ geometry files with logic that does not modify the geometry representation. i.e. read geometry, immediately write it, and a diff of the source OBJ and the one just written will be identical. Every OBJ writing utility I've been able to find online fails this test. I am writing small command line tools to modify my OBJ geometries, and I need to write my results, not just read the geometry for rendering purposes. Simply needing to write the geometry knocks out 95% of the OBJ libraries on the web. Also, many of the popular libraries modify the geometry representation. For example, Nat Robbin's GLUT library includes the GLM library, which both converts quads to triangles, as well as reverses the topology (face ordering) of the geometry. It's still the same geometry, but if your tool chain expects a given topology, such as for rigging or morph targets, then GLM is useless. I'm not rendering in these tools, so dependencies like OpenGL or GLUT make no sense. And god forbid, do not "optimize" the geometry! Redundant vertices are on purpose for maintaining oneself on cache with our weird little low memory mobile devices.

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  • Strange 3D game engine camera with X,Y,Zoom instead of X,Y,Z

    - by Jenko
    I'm using a 3D game engine, that uses a 4x4 matrix to modify the camera projection, in this format: r r r x r r r y r r r z - - - zoom Strangely though, the camera does not respond to the Z translation parameter, and so you're forced to use X, Y, Zoom to move the camera around. Technically this is plausible for isometric-style games such as Age Of Empires III. But this is a 3D engine, and so why would they have designed the camera to ignore Z and respond only to zoom? Am I missing something here? I've tried every method of setting the camera and it really seems to ignore Z. So currently I have to resort to moving the main object in the scene graph instead of moving the camera in relation to the objects. My question: Do you have any idea why the engine would use such a scheme? Is it common? Why? Or does it seem like I'm missing something and the SetProjection(Matrix) function is broken and somehow ignores the Z translation in the matrix? (unlikely, but possible) Anyhow, what are the workarounds? Is moving objects around the only way? Edit: I'm sorry I cannot reveal much about the engine because we're in a binding contract. It's a locally developed engine (Australia) written in managed C# used for data visualizations. Edit: The default mode of the engine is orthographic, although I've switched it into perspective mode. Its probably more effective to use X, Y, Zoom in orthographic mode, but I need to use perspective mode to render everyday objects as well.

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  • Actor library / framework for C++

    - by Giorgio
    In the C++ project I am working for we would like to use something like Scala actors and remote actors (see e.g. this tutorial). Being able to use remote actors (actors living in different processes, possibly on different machines and communicating via TCP/IP) has higher priority for us because we have an application consisting of several processes deployed on different machines. Being able to use several actors living in the same process (possibly different threads) is also interesting, but has lower priority for the moment. On wikipedia I have found some links to actor libraries for C++ and I have started to look at Theron. Before I dive too deep into the details and build an extended example with Theron, I wanted to ask if anybody has experience with any of these libraries and which one they would recommend.

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  • Should I use structure from a core library graphic toolkit in my domain?

    - by Laurent Bourgault-Roy
    In java (and many other programming language), there are often structure to deal with graphic element : Colour, Shape, etc. Those are most often in a UI toolkit and thus have a relatively strong coupling with UI element. Now, in the domain of my application, we often deal with colour, shape, etc, to display statistic information on an element. Right now all we do with it is display/save those element with little or no behaviour. Would it make sense to avoid "reinventing the wheel" and directly use the structures in java.awt.* or should I make my own element and avoid a coupling to this toolkit? Its not like those element are going away anytime soon (they are part of the core java library after all), but at the same time it feel weird to import java.awt.* server side. I have no problem using java.util.List everywhere. Should I feel different about those class? What would be the "recommended" practice in that case?

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  • Switching to workspaces view shows buggy blue background

    - by G1i1ch
    When switching to workspaces view everything the background turns blue. Same happens when I switch between multiple windows of the same app too. Happening after having a try with gnome shell out of curiosity. Installed through official repos like normal. Tried it out but switched back, anyone have an idea of why this is happening? Got an Intel GPU and Unity 3d. If anyone can give me some direction, thanks a lot. Update: Looks like during the switch somehow opengl was disabled. glxinfo returns: name of display: :0 Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". This is very distressing, all I wanted to do was try out gnome3. Does anyone have an idea on how I can get opengl back? [update] Ok I found out what happened. Apparently it's not that hard to accidentally install an nvidia driver. All I had to do was remove all the stuff that had nvidia in it and I got 3d back! For anyone else, this is how I found out: check out Xorg.0.log `$ cat / var/log/Xorg.0.log | more` if you see a line like this somewhere `(EE) Failed to initialize GLX extension (Compatible NVIDIA X driver not found)` you got an nvidia problem Thanks everyone for trying to help :D

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  • Investment scheme for a PC game the project

    - by Alex Kamen
    Good day everyone, I am working on a PC game project that has 3 phases planned, micro, macro and mmo versions [if confused, see a brief description at the bottom]. I have found a potential investor for the micro version of the game, but naturally, he requested a detailed plan of how the game will pay back. And the problem is that micro version itself is not supposed to be monetized much, other than some ads and limited in-game currency utilization. The idea is that with this combat demo already at hand, it should be possible to get a really large enough investment (millions of dollars) and use it to pay back the initial small one (thousands of dollars) and take the project into macro phase, which will really make profit. This way, everybody is going to win, provided that I can deliver the end-product. Yet while I am confident of that both the conception of the macro and the real game-play of the micro versions are going to be appealing, I don’t know how to obtain any guarantee of that I will be able to get funded once I have the prototype ready. And without that, I won’t receive the funds for the prototype in the first place! To summarize, my question is: how to figure out my future possibilities of getting funded once I have combat demo out, basically “whom to write to and what”. Ideally, I would like some sort of a preliminary agreement with a game publisher, something that would basically state “If the developer provides the product in time and in quality corresponding to the specifications given, the publisher guarantees to allocate funds for distribution and further development, thereby acquiring the right to X part of all future profits”. Does this sound sane? It’s just that I don’t want to sell all of my rights out straight away by taking a big outside investment while the project is in such early stage. I would appreciate if you would share your thoughts on this kind of scheme, and be sure to ask questions as I am sure I must have forgotten to mention a ton of important things, like the fact that initial funds are going to be spent on outsourcing (living in Siberia is really just great). [here’s a brief outline of what each version will feature] [micro] 1) turn based tactical combat rules 2) character development 3) arena/tournament system [macro] 4) ai-ruled dynamic interactive worlds 5) global map adventuring 6) strategic rpg + god simulator gameplay [mmo] 7) Persistent worlds system 8) Social structures system (“guilds/clans”) 9) god-simulation on the mmo scale P.S. Obviously, these features are incremental, so that mmo version has all 9.

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  • filtering dates in a data view webpart when using webservices datasource

    - by Patrick Olurotimi Ige
    I was working on a data view web part recently and i had  to filter the data based on dates.Since the data source was web services i couldn't use  the Offset which i blogged about earlier.When using web services to pull data in sharepoint designer you would have to use xpath.So for example this is the soap that populates the rows<xsl:variable name="Rows" select="/soap:Envelope/soap:Body/ddw1:GetListItemsResponse/ddw1:GetListItemsResult/ddw1:listitems/rs:data/z:row/>But you would need to add some predicate [] and filter the date nodes.So you can do something like this (marked in red)<xsl:variable name="Rows" select="/soap:Envelope/soap:Body/ddw1:GetListItemsResponse/ddw1:GetListItemsResult/ddw1:listitems/rs:data/z:row[ddwrt:FormatDateTime(string(@ows_Created),1033,'yyyyMMdd') &gt;= ddwrt:FormatDateTime(string(substring-after($fd,'#')),1033,'yyyyMMdd')]"/>For the filtering to work you need to have the date formatted  above as yyyyMMdd.One more thing you must have noticed is the $fd variable.This variable is created by me creating a calculated column in the list so something like this [Created]-2So basically that the xpath is doing is get me data only when the Created date  is greater than or equal to the Created date -2 which is 2 date less than the created date.Also not that when using web services in sharepoint designer and try to use the default filtering you won't get to see greater tha or less than in the option list comparison.:(Hope this helps.

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  • Is Akka a good solution for a concurrent pipeline/workflow problem?

    - by herpylderp
    Disclaimer: I am brand new to Akka and the concept of Actors/Event-Driven Architectures in general. I have to implement a fairly complex problem where users can configure a "concurrent pipeline": Pipeline: consists of 1+ Stages; all Stages execute sequentially Stage: consists of 1+ Tasks; all Tasks execute in parallel Task: essentially a Java Runnable As you can see above, a Task is a Runnable that does some unit of work. Tasks are organized into Stages, which execute their Tasks in parallel. Stages are organized into the Pipeline, which executes its Stages sequentially. Hence if a user specifies the following Pipeline: CrossTheRoadSafelyPipeline Stage 1: Look Left Task 1: Turn your head to the left and look for cars Task 2: Listen for cars Stage 2: Look right Task 1: Turn your head to the right and look for cars Task 2: Listen for cars Then, Stage 1 will execute, and then Stage 2 will execute. However, while each Stage is executing, it's individual Tasks are executing in parallel/at the same time. In reality Pipelines will become very complicated, and with hundreds of Stages, dozens of Tasks per Stage (again, executing at the same time). To implement this Pipeline I can only think of several solutions: ESB/Apache Camel Guava Event Bus Java 5 Concurrency Actors/Akka Camel doesn't seem right because its core competency is integration not synchrony and orchestration across worker threads. Guava is great, but this doesn't really feel like a subscriber/publisher-type of problem. And Java 5 Concurrency (ExecutorService, etc.) just feels too low-level and painful. So I ask: is Akka a strong candidate for this type of problem? If so, how? If not, then why, and what is a good candidate?

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  • Wine causes twin view to break

    - by deanvz
    I have endlessly been playing around with the Nvidia X Server settings and changing my xorg.conf file to try and work for me and on most days its fine. In each instance I get it working for a while and then this morning the most bizarre thing happens. The moment I open any type of Wine program (which never use to be a problem) my Twin View setup disappears and am left with mirrored displays. I try and change the settings in the Nvidia driver, but its not interested and the screens remain mirrored. I have a work around. Restart my pc... Below are the contents of my current xorg.conf file. # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@zirconium) Fri Mar 30 13:43:34 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "LG Electronics W1934" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 9400 GT" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "metamodes" "CRT-0: nvidia-auto-select +0+0, CRT-1: nvidia-auto-select +1440+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • How best to look up objects by label?

    - by dsollen
    I am writing the server backed by a pre-written API. I'm going to get a number of strings representing ports, signals, paths, etc etc etc. I need to look up the object associated with a given label, these objects are all in memory (no sql magic to do this for me). My question is, how best do I associate a given unique label with the mutable object it represents? I have enough objects that looking through every signal or every port to find the one that matches is possible, but may be slightly too slow. To be honest the direct 'look at every object' method is probably good enough for so small a body of objects and anything else is premature optimization, but I still am curious what the proper solution would be if I thought my signals were going to grow a bit larger. As I see it there are two options available. First would be to to create a 'store' that is a simple map between object and label. I could have it so that every time I call addObject the object is automatically saved into a hashmap or the like. This works, but relies on my properly adding and deleting each object so the map doesn't grow indefinitely. The biggest issue to me is that this involves having some hidden static map in my ModelObject class that just feels...wrong somehow. The other option is to have some method that can interpret the labels. All of these labels are derived from the underlying objects. So I can look at the signal label, for instance, and say "these 20 characters are the port" to figure out what port I need. This would allow me to quickly figure out what I need. However, if the label method is changed the translateLabelToObject method needs to be updated as well or everything breaks. Which solution is cleaner, or possibly a cleaner solution than either of above? For the record I'm working with sufficient number of variables to make direct comparison a little slow, but not enough to be concerned about memory overhead, written in java. All objects that have labels I need to look up extend the same parent class.

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  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

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