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  • Sort List based on dynamically generated numbers in C++

    - by user367322
    I have a list of objects ("Move"'s in this case) that I want to sort based on their calculated evaluation. So, I have the List, and a bunch of numbers that are "associated" with an element in the list. I now want to sort the List elements with the first element having the lowest associated number, and the last having the highest. Once the items are order I can discard the associated number. How do I do this? This is what my code looks like (kind've): list<Move> moves = board.getLegalMoves(board.turn); for(i = moves.begin(); i != moves.end(); ++i) { //... a = max; // <-- number associated with current Move }

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  • Get the folder where the last mailitem was moved in Outlook?

    - by user2892971
    I have a vbscript macro that I'm using in Outlook. It moves a mailitem to some folder, say X. After I run the macro and I try to manually move a mailitem from Outlook with Control-v, it defaults to folder X. I would like Control-v to default to the folder that it would have used before I ran the macro. Is there some way in VBScript to find out what folder the last mailitem was move to, and to return that to be the default folder after I run my script? Or is there a way to move a mailitem in my script without the destination folder being remembered by Outlook Control-v after I run the script? Thanks for any hints.

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  • Sphere entering in to the cube.unity

    - by Parthi
    I am trying Roll a Ball unity tutorial.Everything is fine,but when I roll the ball it is moving through the cube instead of picking it. my player class is using UnityEngine; using System.Collections; public class player : MonoBehaviour { public float speed; // Use this for initialization // Update is called once per frame void Update () { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); Vector3 move = new Vector3(h,0,v); rigidbody.AddForce(move * speed * Time.deltaTime); } void OnTriggerEnter(Collider other) { if(other.gameObject.tag == "Pick up") { other.gameObject.SetActive(false); } } }

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  • Quickly and Easily Create Folders in Windows By Dragging and Dropping Files

    - by Lori Kaufman
    If you use iOS or Android devices, you’re familiar with the drag-and-drop method of creating folders. If you like that method of grouping files, you can get the same functionality on your Windows PC using a free utility, called Smart Folders. Smart Folders helps you quickly organize your files, such as images, documents, and audio files, without having to create separate folders before you move the files. Simply drag one file on top of another file to create a new folder. To use Smart Folders to easily create folders, double-click on the .exe file you downloaded (see the link at the end of this article). Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Advice for creating fog of war on tilemap game XNA

    - by Sigh-AniDe
    I have created a 2D Tile Based game. The game has a single path that the sprite can move on. I want to create to make the entire screen black except for where the sprite is. The sprite has commands such as left where he keeps looking left, right where he keeps looking right and move forward where he moves in the direction he is looking. I want to make it such that when he looks left then the tile on the left of the sprites fog should be removed and so on for all the sides. What is the best way to do this? Is there any tutorials that you guys know of that i can take a look at? Thanks

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  • Installation Won't Finish

    - by Joey G
    I installed Ubuntu 12.10 (32-bit) on my Acer Aspire One notebook and replaced the Windows 8 Consumer Preview. Everything went fine, but right before the installation finished, it got stuck. The loading bar at the bottom is full, and it says "Copying installation logs," but my mouse won't move and it's been at this point for almost an hour. Also, the mouse is in the loading spin, so I know my computer didn't freeze. Should I just restart now? I'm not sure if it's at the last stage, but it seems like it is, and this has taken more than the rest of the installation together. EDIT- I had my computer go in sleep mode for a minute and now I can move the mouse again. When I click the "Copying.." part, it says "Activation (eth1) Stage 4 of 5 complete" but "5 of 5" (I assume that comes next) isn't starting.

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  • Mouse not working after upgrade

    - by Gaz
    After upgrade from 12.4 to 13.4 my usb mouse does not respond. Unlike similar posts my keyboard works (Alt + Tab, num loc etc) which means I can enter password and still log into desktop but still with no mouse support. I have tried other usb and PS2 mice (Logitech and Microsoft mouse) that are working on other Systems with no success. When running "xsetpointer -1 | grep Pointer" in terminal window as per post USB Mouse not recognized it shows no mouse installed. When the mouse is plugged in the light under mouse illuminates so their is power to mouse. In KDE by using the keyboard I was able to turn on "Move pointer with keyboard (using num pad)" from the "Mouse - KDE Control Module" which allowed me to move the mouse pointer using the keyboard. Without complete reinstall how do I get mouse working again?

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  • Why do you need float/double?

    - by acidzombie24
    I was watching http://www.joelonsoftware.com/items/2011/06/27.html and laughed at Jon Skeet joke about 0.3 not being 0.3. I personally never had problems with floats/decimals/doubles but then I remember I learned 6502 very early and never needed floats in most of my programs. The only time I used it was for graphics and math where inaccurate numbers were ok and the output was for the screen and not to be stored (in a db, file) or dependent on. My question is, where are places were you typically use floats/decimals/double? So I know to watch out for these gotchas. With money I use longs and store values by the cent, for speed of an object in a game I add ints and divide (or bitshift) the value to know if I need to move a pixel or not. (I made object move in the 6502 days, we had no divide nor floats but had shifts). So I was mostly curious.

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  • Objective-c Cocos2d moving a sprite

    - by marcg11
    I hope someone knows how to do the following with cocos2d: I want a sprite to move but not in a single line by using [cocosGuy runAction: [CCMoveTo actionWithDuration:1 position:location]]; What I want is the sprite to do some kind of movements that I preestablish. For example in some point i want the sprirte to move for instance up and then down but in a curve. Do I have to do this with flash like this documents says? http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:animation Does animation in this page means moving sprites or what? thanks

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  • OWB 11gR2: Migration and Upgrade Paths from Previous Versions

    - by antonio romero
    Over the next several months, we expect widespread adoption of OWB 11gR2, both for its new features and because it is the only release of Warehouse Builder certified for use with database 11gR2. Customers seeking to move existing environments to OWB 11gR2 should review the new whitepaper, OWB 11.2: Upgrade and Migration Paths. This whitepaper covers the following topics: The difference between upgrade and migration, and how to choose between them An outline of how to perform each process When and where intermediate upgrade steps are required Tips for upgrading an existing environment to 11gR2 without having to regenerate and redeploy code to your production environment. Moving up from 10gR2 and 11gR1 is generally straightforward. For customers still using OWB 9 or 10.1, it is generally possible to move an entire environment forward complete with design and runtime audit metadata, but the upgrade process can be complex and may require intermediate processing using OWB 10.2 or OWB 11.1. Moving a design by itself is much simpler, though it requires regeneration and redeployment. Relevant details are provided in the whitepaper, so if you are planning an upgrade at some point soon, definitely start there.

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  • Why is Gnome-Shell thinking my "d" key minimizes all windows?

    - by Limitless
    I am on Ubuntu 12.04 LTS (in gnome-shell) and I am unable to use my "d" key. Regular gnome-2 works perfectly fine, but for some reason I cannot use my "d" key in gnome-3. I recently installed it and have been trying to figure this out, but I have no clue what's going on. I attempted to disable the keyboard shortcut that minimizes active windows, but that did not work. (My only option right now is to use CTRL-V to paste my "d"s.) On top of this, my arrow keys automatically move my windows and I cannot move through text using them. What's going on here, folks?

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  • Isometric drawing "Not Tile Stuff" on isometric map?

    - by Icebone1000
    So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, is traversing my grid(map) and drawing the tiles in a order so alpha blending works correctly. So, anything I draw in this map must be drawed at the same time the map is being drawn, with sucks a lot, screws your very modular map drawer, because now everything on the game (but the HUD) must be included on the drawer.. I was thinking whats the best approach to do this, comparing the position of all objects(not tile stuff) on the grid against the current tile being draw seems stupid, would it be better to add an id ON the grid(map)? this also seems terrible, because objects can move freely, not per tile steps (it can occupies 2 tiles if its between them, etc.) Dont know if matters, but my grid is 3D, so its not a plane with objects poping out, its a bunch of pilled cubes.

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  • PASS 13 Dispatches: moving to the cloud

    - by Tony Davis
    PASS Summit 13, Day 1 keynote by Quentin Clarke and we're hearing about “redefiniing mission critical in the cloud”. With a move to the Windows Azure cloud comes the promise of capacity on demand, automatic HA, backups, patching and so on, as well as passing responsibility to MS for managing hardware, upgrades and so on. However, for many databases and applications the best route to the cloud is not necessarily obvious. For most, the path of least resistance is IaaS – SQL Server in a Azure VM. It removes the hardware burden but you still have to manage your databases and implementing HA for SQL Server is your responsibility. Also, scaling up comes at quite a cost – the biggest VM (8 CPU cores, 56 GB RAM, 16 1TB drives with 500 IOPS each) weighs in at over over $4500 per month. With PaaS, in the form of Windows SQL Database, you get a “3-copies replica set” so HA comes out-of the box, and removes the majority of the administration burden, but you are moving your database into a very different environment. For a start, it's a shared environment, with other customers using the same compute nodes in the cluster, and potentially even sharing the same database (multi-tenancy). Unless you pay for SQL DB Premium edition, the resources available for your workload will depends on how nicely others “play” in the shared environment. You'll potentially need to do a lot of tuning, and application rewriting to avoid throttling issues, optimising application-database communication to deal with increased latency between the two, and so on. You'll need aggressive application caching. You'll also need retry logic and to deal with (expected) node failure and the need to reconnect. In Tuesday's PASS Summit pre-con from the SQLCAT team, they spent a lot of time covering some of the telemetric techniques (collect into Azure storage the necessary monitoring data) to perform capacity planning, work out the hotspots and bottlenecks in your cloud applications. Tools like WAD (Windows Azure Diagnostics), performance counters SQL Database DMVs, and others, will be essential. Of course, to truly exploit the vast horizontal scaling that is available from the existence of thousands of compute nodes, you'll also need to need to consider how to “shard” your data so Azure can move it between nodes at will. Finding the right path to the Cloud isn't easy, but it's coming. I spoke to people one year ago who saw no real benefit in trying to move their infrastructure and databases to the cloud, but now at their company, it's the conversation that won't go away. Tony.  

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  • Re-order active applications in right navigation bar

    - by gotqn
    I am using Ubuntu 12.04 and I want to know is there a way to re-order the item in my navigation bar. In windows 7 it is possible to group elements and re-order their position. To be more specific. When I new application is started, it is added in my right navigation bar (or bottom menu for windows). Is there a way ti drag the "Chrome" icon for example, and to move it below to Firefox one? Now, if i try to drag a icon, the all icons move.

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  • Error in Using Gparted to add Unallocated space

    - by Ba7a7chy
    I'm trying to Add Unallocated space to my Ubuntu partition which is inside an extended partition. i get this error: GParted 0.12.1 --enable-libparted-dmraid Libparted 2.3 Move /dev/sda3 to the left and grow it from 93.31 GiB to 219.75 GiB 00:00:00 ( ERROR ) calibrate /dev/sda3 00:00:00 ( SUCCESS ) path: /dev/sda3 start: 292,704,254 end: 488,394,751 size: 195,690,498 (93.31 GiB) move partition to the left and grow it from 93.31 GiB to 219.75 GiB 00:00:00 ( ERROR ) old start: 292,704,254 old end: 488,394,751 old size: 195,690,498 (93.31 GiB) requested start: 27,545,600 requested end: 488,392,703 requested size: 460,847,104 (219.75 GiB) libparted messages ( INFO ) Unable to satisfy all constraints on the partition. Can't have overlapping partitions. ========================================

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  • How to Name Linked Servers

    - by Bill Graziano
    I did another SQL Server migration over the weekend that dealt with linked servers.  I’ve seen all kinds of odd naming schemes and there are a few I like and a few I suggest you avoid. Don’t name your linked server for its IP address.  At some point whatever is on the other end of that IP address will move.  You’ll probably need to point your linked server to a new IP address but not change the name of the linked server.  And then you’ve completely lost any context around this.  Bonus points if a new SQL Server eventually ends up at the old IP address further adding confusion when you’re trying to troubleshoot. Don’t name your linked server based on its instance name.  This one is less obvious.  It sounds nice to have a linked server named [VSRV1\SQLTRAN01].  You know what it is and it’s easy to use.  It’s less nice when you’ve got 200 stored procedures that all reference this linked server but the database they reference has moved to a new instance.  Now when you query this you’re actually querying a different instance. (Please note: I’m not saying it’s a good idea to have 200 stored procedures that all reference a linked server.  I’m just saying it’s not all that uncommon.) Consider naming your linked server something that you can easily search on.  See my note above.  You can also get around this by always enclosing the name in brackets.  That is harder to enforce unless you use some odd characters in it. Consider naming your linked server based on the function.  For example, I’ve had some luck having a linked server named [DW] that points to our data warehouse server.  That server can change names or physically move and all I need to do is update the linked server to point to the new destination.  The descriptive name of the linked server is still accurate.  No code needs to change and people still know what it is just by looking at it. Consider naming your linked server for the database.  I’m still thinking through this one.  It may mean you have multiple linked servers that point to the same instance.  I’ve found that database names rarely change.  It also makes it easier to move individual databases to new servers. Consider pointing your linked servers to DNS entries and not IP addresses.  I’ve done this for reporting databases and had some success.  Especially for read-only snapshots that can get created on the main database or on the mirror.  What issues have you had with linked server names?  What has worked for you?  Where are the holes in my approach?

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  • Create Custom Playlists in Windows Media Player 12

    - by DigitalGeekery
    A playlist is a group of songs or media files that are grouped together based on a theme. Today we’ll look at how to create your own custom playlists in Windows Media Player 12. Create Custom Playlists Open Windows Media Player and switch to the Library view. Click on the Play tab at the top right to reveal the List pane.   If you currently have songs listed on the List pane, you can remove them by clicking Clear list.   To add songs to your playlist, right-click on the song title, select Add to, and then click Play list. You can also drag and drop the song title right onto the play list area. Hold down the Control [Ctrl] key while clicking to select more than one track at a time.   Changing the Playlist Order You can click and drag each item in your playlist to move it up or down.   You can also right click on the title and select Move up or Move down, or to completely remove a track from your playlist. You have the option to shuffle your list by clicking the Options list icon and selecting Shuffle list from the dropdown list. By selecting Sort list by you can sort by Title, Artist, Album, Release date, and more. Saving and naming your playlist To save your playlist, click on the Save list button. You’ll be prompted to enter a name for your playlist in the text box. Click away when you are finished. Windows Media Player will display your most recent playlists in the Navigation panel. Simply select the playlist anytime you want to listen to it.   Conclusion Custom playlists are a great way to group your music by themes such as mood, genre, activity, season, and more. If you are new to Windows Media Player 12, check out our post on managing your music in Windows Media Player. Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add FilesShare Digital Media With Other Computers on a Home Network with Windows 7Install and Use the VLC Media Player on Ubuntu LinuxMake Windows Media Player Automatically Open in Mini Player ModeWhat are wmpnscfg.exe and wmpnetwk.exe and Why Are They Running? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Easily Search Food Recipes With Recipe Chimp Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • Multiple Key Presses in XNA?

    - by Bryan Harrington
    I'm actually trying to do something fairly simple. I cannot get multiple key presses to work in XNA. I've tried the following pieces of code. else if (keyboardState.IsKeyDown(Keys.Down) && (keyboardState.IsKeyDown(Keys.Left))) { //Move Character South-West } and I tried. else if (keyboardState.IsKeyDown(Keys.Down)) { if (keyboardState.IsKeyDown(Keys.Left)) { //Move Character South-West } } Neither worked for me. Single presses work just fine. Any thoughts?

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  • Why ubuntu 12.04 Operating System too slow..?

    - by Sumit Singh
    I was using ubuntu 10.10 from last year. every thing was Ok with that. recently I've installed Ubuntu 12.04 in place of 10.10, after installing that on my Dell laptop, I started to feel uncomfortable. It to slow event if you move mouse then its feel like i'll take 1min to move one place 2 another.. I know why this is happening, all because of 12.04 runs my CPU up to 99%-100% all over time. And there are 2-3 processes who use all the cpu.. like 1. System_Monitor 2. compiz I don't know why its use all the CPU even Other app can't able to run .. in Ubuntu 10.10 every think was Ok.. Any solution for this problem..!! | Thank's

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  • Making body (box2d) a sprite (andengine) in Android

    - by Kadir
    I can't make body (box2d) a sprite (andengine) and at the same time apply MoveModifier to sprite which is body. If i can make just body, it works namely the sprites can collide. If I apply just MoveModifier to sprites, the sprites can move where i want. But I want to make body (they can collide) and apply MoveModifier (they can move where I want) at the same time. How can i do it? This my code just run MoveModifier not as body at the same time. circles[i] = new Sprite(startX, startY, textRegCircle[i]); body[i] = PhysicsFactory.createCircleBody(physicsWorld, circles[i], BodyType.DynamicBody, FIXTURE_DEF); physicsWorld.registerPhysicsConnector(new PhysicsConnector(circles[i], body[i], true, true)); circles[i].registerEntityModifier( (IEntityModifier) new SequenceEntityModifier ( new MoveModifier(10.0f, circles[i].getX(), circles[i].getX(), circles[i].getY(),CAMERA_HEIGHT+64.0f))); scene.getLastChild().attachChild(circles[i]); scene.registerUpdateHandler(physicsWorld);

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