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  • SQLITE basic syntax

    - by Doori Bar
    I seem to misunderstand a basic syntax, why this sample works: sqlite3_prepare_v2(db, "insert into test values('boo','boo',0);", strlen(querystring)+1 , &stmt, NULL); if ((rc = sqlite3_step(stmt)) != SQLITE_DONE) fprintf(stderr, "Error: sqlite3_step() %d. Error Message %s;\n",rc,sqlite3_errmsg(db)); But when I try this query: "insert into test(strtest) values('boo');" I get an error: Error: sqlite3_step() 19. Error Message constraint failed; What am I missing? table test is: "create table test (blobtest BLOB(4) NOT NULL, strtest VARCHAR NOT NULL, inttest INTEGER NOT NULL );" Thanks, Doori Bar

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  • MSDN Remark regards Security Descriptors

    - by Doori Bar
    I'm trying to extract and restore a Security Descriptor of a NTFS file, via Windows API - XP SP3, I'm trying to understand which functions are actually able to do it properly, but I simply fail. I found this Remark over MSDN: http://msdn.microsoft.com/en-us/library/aa379573%28VS.85%29.aspx "Some SECURITY_INFORMATION members work only with the SetNamedSecurityInfo function. These members are not returned in the structure returned by other security functions such as GetNamedSecurityInfo..." "Some members..." Which members? Why? "Other Security functions such as..." Which functions? Why? Anybody have any experience with extracting and restoring a security descriptor of a NTFS file? Thanks in advance, Doori Bar

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  • Rolling back a git tree, fully or partially (single file) how to?

    - by Tzury Bar Yochay
    On a given server, I have a set of daemons each of which has its own configuration file. I would like to use git to manage the configuration files editing during time and always have the option to rollback to the "factory defaults" in regards to all files or a specific one. For instance, given the following structure: $ ls -l total 0 -rw-r--r-- 1 tzury tzury 0 2011-01-05 06:36 bar.conf -rw-r--r-- 1 tzury tzury 0 2011-01-05 06:36 baz.conf -rw-r--r-- 1 tzury tzury 0 2011-01-05 06:36 foo.conf Assuming all those .conf files are stored in a git repository, I want to be able to restore all files into their original shape (that would be the first git commit). Yet, I would also like to be able to rollback a specific file to the factory defaults, while others remain up to date.

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  • UISearchBar and UINavigationItem

    - by tbehunin
    I can't seem to get a UISearchBar to position itself from the far left to the far right in the navigation bar. In the -(void)viewDidLoad method, I have the following code: `UISearchBar *sb = [[UISearchBar alloc] initWithFrame:self.tableView.tableHeaderView.frame]; sb.delegate = self; self.navigationItem.titleView = sb; [sb sizeToFit]; [sb release];` When you build and run, it looks just fine at first glance. However, looking more closely, you can tell there is a margin/space on the left. This wouldn't be a big deal in the grand scheme of things, but when I tap the search bar to start a search, I animate the cancel button into view. Because the search bar is positioned slightly to the right, the animation is jerky and the cancel button falls off the end like so: link text It seems as if the UINavigationItem is like a table with three cells, where there is a padding on the first and last which I can't remove - nor does there seem to be a way to 'merge' it all together and then place the search bar there. I know this look is possible, because the AppStore search has a search bar in the navigation bar and it goes all the way to the edges. Anyone know how to get the search bar to go all the way to the edges so my slide-in cancel button animation will work properly?

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  • UISearchBar in a UITableView

    - by petert
    I'm trying to mimic the behaviour of a table view like one in the iPod app for Artists - it's a sectioned table view with a section index on the right and with a search bar at the top, but initially hidden when view shown. I am using sdk 3.1.2 and IB, so simply dragged a UISearchDisplayController in to my NIB - it does wire everything up ready for searching. The problem starts because I'm adding the UISearchBar in to the first section of the UITableView, because if I understand correctly I must do this so I can jump to the search bar by touching the search icon in the section index directly? When the table view appears I see the search bar but it has resized and I now have a white block behind the section index at the top. It does'nt take the color of the UISearchBar's surround which interestingly is different to that shown in Interface Builder. Searching around, I did find a tip to add a small navigation bar and a UISearchBar in a UIView, then add this to the table view cell - this works.. BUT the color of the navigation bar's background is what you'd expect normally (gray), not the different color as noted above?! More interesting, if I click the search bar to start a search, then click Cancel, all is fixed!!! The background along the whole tableview cell when the search bar is, is the same!!?! Thanks for any tips.

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  • Stanford iPhone dev Paparazzi 1 setup help

    - by cksubs
    Hi, I'm having trouble using a tab bar control. Basically, when I build and run I'm just getting the blank white default "Window" screen. I was following this guide: http://www.iphoneosdevcafe.com/2010/03/assignment-4-part-1/#comment-36 Drag a Tab Bar Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Tab Bar Controller. Drag a Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. Drag a second Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. This completes all the connections between the App Delegate and the tab bar and two navigation controllers. By using IB to set up the tab bar and navigation controllers in this way, you need not allocate and init the controllers in AppDelegate.m. When you build and run this, you will see the tab bar controller and two navigation controllers. Is there a step there that he missed? How do I hook the Tab Bar Controller up to the Window? EDIT: Do I need to do something like this? mainTabBar = [[UITabBarController alloc] init]; [window addSubview:mainTabBar.view]; That's still not working, but I feel like I'm on the right track? Why can't this all be done from Interface Builder?

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  • Reversing Django URLs With Extra Options

    - by Justin Voss
    Suppose I have a URLconf like below, and 'foo' and 'bar' are valid values for page_slug. urlpatterns = patterns('', (r'^page/(?P<page_slug>.*)/', 'myapp.views.someview'), ) Then, I could reconstruct the URLs using the below, right? >>> from django.core.urlresolvers import reverse >>> reverse('myapp.views.someview', kwargs={'page_slug': 'foo'}) '/page/foo/' >>> reverse('myapp.views.someview', kwargs={'page_slug': 'bar'}) '/page/bar/' But what if I change my URLconf to this? urlpatterns = patterns('', (r'^foo-direct/', 'myapp.views.someview', {'page_slug': 'foo'}), (r'^my-bar-page/', 'myapp.views.someview', {'page_slug': 'bar'}), ) I expected this result: >>> from django.core.urlresolvers import reverse >>> reverse('myapp.views.someview', kwargs={'page_slug': 'foo'}) '/foo-direct/' >>> reverse('myapp.views.someview', kwargs={'page_slug': 'bar'}) '/my-bar-page/' However, this throws a NoReverseMatch exception. I suspect I'm trying to do something impossible. Any suggestions on a saner way to accomplish what I want? Named URLs aren't an option, since I don't want other apps that link to these to need to know about the specifics of the URL structure (encapsulation and all that).

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  • How can I make this work with deep properties

    - by Martin Robins
    Given the following code... class Program { static void Main(string[] args) { Foo foo = new Foo { Bar = new Bar { Name = "Martin" }, Name = "Martin" }; DoLambdaStuff(foo, f => f.Name); DoLambdaStuff(foo, f => f.Bar.Name); } static void DoLambdaStuff<TObject, TValue>(TObject obj, Expression<Func<TObject, TValue>> expression) { // Set up and test "getter"... Func<TObject, TValue> getValue = expression.Compile(); TValue stuff = getValue(obj); // Set up and test "setter"... ParameterExpression objectParameterExpression = Expression.Parameter(typeof(TObject)), valueParameterExpression = Expression.Parameter(typeof(TValue)); Expression<Action<TObject, TValue>> setValueExpression = Expression.Lambda<Action<TObject, TValue>>( Expression.Block( Expression.Assign(Expression.Property(objectParameterExpression, ((MemberExpression)expression.Body).Member.Name), valueParameterExpression) ), objectParameterExpression, valueParameterExpression ); Action<TObject, TValue> setValue = setValueExpression.Compile(); setValue(obj, stuff); } } class Foo { public Bar Bar { get; set; } public string Name { get; set; } } class Bar { public string Name { get; set; } } The call to DoLambdaStuff(foo, f => f.Name) works ok because I am accessing a shallow property, however the call to DoLambdaStuff(foo, f => f.Bar.Name) fails - although the creation of the getValue function works fine, the creation of the setValueExpression fails because I am attempting to access a deep property of the object. Can anybody please help me to modify this so that I can create the setValueExpression for deep properties as well as shallow? Thanks.

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  • Unit testing with Mocks when SUT is leveraging Task Parallel Libaray

    - by StevenH
    I am trying to unit test / verify that a method is being called on a dependency, by the system under test. The depenedency is IFoo. The dependent class is IBar. IBar is implemented as Bar. Bar will call Start() on IFoo in a new (System.Threading.Tasks.)Task, when Start() is called on Bar instance. Unit Test (Moq): [Test] public void StartBar_ShouldCallStartOnAllFoo_WhenFoosExist() { //ARRANGE //Create a foo, and setup expectation var mockFoo0 = new Mock<IFoo>(); mockFoo0.Setup(foo => foo.Start()); var mockFoo1 = new Mock<IFoo>(); mockFoo1.Setup(foo => foo.Start()); //Add mockobjects to a collection var foos = new List<IFoo> { mockFoo0.Object, mockFoo1.Object }; IBar sutBar = new Bar(foos); //ACT sutBar.Start(); //Should call mockFoo.Start() //ASSERT mockFoo0.VerifyAll(); mockFoo1.VerifyAll(); } Implementation of IBar as Bar: class Bar : IBar { private IEnumerable<IFoo> Foos { get; set; } public Bar(IEnumerable<IFoo> foos) { Foos = foos; } public void Start() { foreach(var foo in Foos) { Task.Factory.StartNew( () => { foo.Start(); }); } } } I appears that the issue is obviously due to the fact that the call to "foo.Start()" is taking place on another thread (/task), and the mock (Moq framework) can't detect it. But I could be wrong. Thanks

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  • Is this a good way to expose generic base class methods through an interface?

    - by Nate Heinrich
    I am trying to provide an interface to an abstract generic base class. I want to have a method exposed on the interface that consumes the generic type, but whose implementation is ultimately handled by the classes that inherit from my abstract generic base. However I don't want the subclasses to have to downcast to work with the generic type (as they already know what the type should be). Here is a simple version of the only way I can see to get it to work at the moment. public interface IFoo { void Process(Bar_base bar); } public abstract class FooBase<T> : IFoo where T : Bar_base { abstract void Process(T bar); // Explicit IFoo Implementation void IFoo.Process(Bar_base bar) { if (bar == null) throw new ArgumentNullException(); // Downcast here in base class (less for subclasses to worry about) T downcasted_bar = bar as T; if (downcasted_bar == null) { throw new InvalidOperationException( string.Format("Expected type '{0}', not type '{1}'", T.ToString(), bar.GetType().ToString()); } //Process downcasted object. Process(downcasted_bar); } } Then subclasses of FooBase would look like this... public class Foo_impl1 : FooBase<Bar_impl1> { void override Process(Bar_impl1 bar) { //No need to downcast here! } } Obviously this won't provide me compile time Type Checking, but I think it will get the job done... Questions: 1. Will this function as I think it will? 2. Is this the best way to do this? 3. What are the issues with doing it this way? 4. Can you suggest a different approach? Thanks!

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  • WCF contracts - namespaces and SerializationExceptions

    - by qntmfred
    I am using a third party web service that offers the following calls and responses http://api.athirdparty.com/rest/foo?apikey=1234 <response> <foo>this is a foo</foo> </response> and http://api.athirdparty.com/rest/bar?apikey=1234 <response> <bar>this is a bar</bar> </response> This is the contract and supporting types I wrote [ServiceContract] [XmlSerializerFormat] public interface IFooBarService { [OperationContract] [WebGet( BodyStyle = WebMessageBodyStyle.Bare, ResponseFormat = WebMessageFormat.Xml, UriTemplate = "foo?key={apikey}")] FooResponse GetFoo(string apikey); [OperationContract] [WebGet( BodyStyle = WebMessageBodyStyle.Bare, ResponseFormat = WebMessageFormat.Xml, UriTemplate = "bar?key={apikey}")] BarResponse GetBar(string apikey); } [XmlRoot("response")] public class FooResponse { [XmlElement("foo")] public string Foo { get; set; } } [XmlRoot("response")] public class BarResponse { [XmlElement("bar")] public string Bar { get; set; } } and then my client looks like this static void Main(string[] args) { using (WebChannelFactory<IFooBarService> cf = new WebChannelFactory<IFooBarService>("thirdparty")) { var channel = cf.CreateChannel(); FooResponse result = channel.GetFoo("1234"); } } When I run this I get the following exception Unable to deserialize XML body with root name 'response' and root namespace '' (for operation 'GetFoo' and contract ('IFooBarService', 'http://tempuri.org/')) using XmlSerializer. Ensure that the type corresponding to the XML is added to the known types collection of the service. If I comment out the GetBar operation from IFooBarService, it works fine. I know I'm missing an important concept here - just don't know quite what to look for. What is the proper way to construct my contract types, so that they can be properly deserialized?

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  • Can PHP dissect its own syntax?

    - by Nathan Long
    Can PHP dissect its own syntax? For example, I'd like to write a function that takes in an input like $object->attribute and says to itself: OK, he's giving me $foo->bar, which means he must think that $foo is an object that has a property called bar. Before I try accessing bar and potentially get a 'Trying to get property of non-object' error, let me check whether $foo is even an object. The end goal is to echo a value if it is set, and fail silently if not. I want to avoid repetition like this: <input value="<? if(is_object($foo) && is_set($foo->bar)){ echo $foo->bar; }?> "/> ...and to avoid writing a function that does the above, but has to have the object and attribute passed in separately, like this: <input value="<? echoAttribute($foo,'bar') ?>" /> ...but to instead write something which: preserves the object-attribute syntax is flexible: can also handle array keys or regular variables Like this: <input value="<? echoIfSet($foo->bar); ?> /> <input value="<? echoIfSet($baz['buzz']); ?> /> <input value="<? echoIfSet($moo); ?> /> But this all depends on PHP being able to tell me "what kind of thing am I asking for when I say $object->attribute or $array[$key]", so that my function can handle each according to its own type. Is this possible?

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  • Python: circular imports needed for type checking

    - by phild
    First of all: I do know that there are already many questions and answers to the topic of the circular imports. The answer is more or less: "Design your Module/Class structure properly and you will not need circular imports". That is true. I tried very hard to make a proper design for my current project, I in my opinion I was successful with this. But my specific problem is the following: I need a type check in a module that is already imported by the module containing the class to check against. But this throws an import error. Like so: foo.py: from bar import Bar class Foo(object): def __init__(self): self.__bar = Bar(self) bar.py: from foo import Foo class Bar(object): def __init__(self, arg_instance_of_foo): if not isinstance(arg_instance_of_foo, Foo): raise TypeError() Solution 1: If I modified it to check the type by a string comparison, it will work. But I dont really like this solution (string comparsion is rather expensive for a simple type check, and could get a problem when it comes to refactoring). bar_modified.py: from foo import Foo class Bar(object): def __init__(self, arg_instance_of_foo): if not arg_instance_of_foo.__class__.__name__ == "Foo": raise TypeError() Solution 2: I could also pack the two classes into one module. But my project has lots of different classes like the "Bar" example, and I want to seperate them into different module files. After my own 2 solutions are no option for me: Has anyone a nicer solution for this problem?

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • Ruby on Rails bizarre behavior with ActiveRecord error handling

    - by randombits
    Can anyone explain why this happens? mybox:$ ruby script/console Loading development environment (Rails 2.3.5) >> foo = Foo.new => #<Foo id: nil, customer_id: nil, created_at: nil, updated_at: nil> >> bar = Bar.new => #<Bar id: nil, bundle_id: nil, alias: nil, real: nil, active: true, list_type: 0, body_record_active: false, created_at: nil, updated_at: nil> >> bar.save => false >> bar.errors.each_full { |msg| puts msg } Real can't be blank Real You must supply a valid email => ["Real can't be blank", "Real You must supply a valid email"] So far that is perfect, that is what i want the error message to read. Now for more: >> foo.bars << bar => [#<Bar id: nil, bundle_id: nil, alias: nil, real: nil, active: true, list_type: 0, body_record_active: false, created_at: nil, updated_at: nil>] >> foo.save => false >> foo.errors.to_xml => "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<errors>\n <error>Bars is invalid</error>\n</errors>\n" That is what I can't figure out. Why am I getting Bars is invalid versus the error messages displayed above, ["Real can't be blank", "Real you must supply a valid email"] etc. My controller simply has a respond_to method with the following in it: format.xml { render :xml => @foo.errors, :status => :unprocessable_entity } How do I have this output the real error messages so the user has some insight into what they did wrong?

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  • Why can't I pass self as a named argument to an instance method in Python?

    - by Joseph Garvin
    This works: >>> def bar(x, y): ... print x, y ... >>> bar(y=3, x=1) 1 3 And this works: >>> class foo(object): ... def bar(self, x, y): ... print x, y ... >>> z = foo() >>> z.bar(y=3, x=1) 1 3 And even this works: >>> foo.bar(z, y=3, x=1) 1 3 But why doesn't this work? >>> foo.bar(self=z, y=3, x=1) Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unbound method bar() must be called with foo instance as first argument (got nothing instead) This makes metaprogramming more difficult, because it requires special case handling. I'm curious if it's somehow necessary by Python's semantics or just an artifact of implementation.

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  • Castle Windsor: Reuse resolved component in OnCreate, UsingFactoryMethod or DynamicParameters

    - by shovavnik
    I'm trying to execute an action on a resolved component before it is returned as a dependency to the application. For example, with this graph: public class Foo : IFoo { } public class Bar { IFoo _foo; IBaz _baz; public Bar(IFoo foo, IBaz baz) { _foo = foo; _baz = baz; } } When I create an instance of IFoo, I want the container to instantiate Bar and pass the already-resolved IFoo to it, along with any other dependencies it requires. So when I call: var foo = container.Resolve<IFoo>(); The container should automatically call: container.Resolve<Bar>(); // should pass foo and instantiate IBaz I've tried using OnCreate, DynamicParameters and UsingFactoryMethod, but the problem they all share is that they don't hold an explicit reference to the component: DynamicParameters is called before IFoo is instantiated. OnCreate is called after, but the delegate doesn't pass the instance. UsingFactoryMethod doesn't help because I need to register these components with TService and TComponent. Ideally, I'd like a registration to look something like this: container.Register<IFoo, Foo>((kernel, foo) => kernel.Resolve<Bar>(new { foo })); Note that IFoo and Bar are registered with the transient life style, which means that the already-resolved instance has to be passed to Bar - it can't be "re-resolved". Is this possible? Am I missing something?

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  • iPhone rotation woes

    - by skooter500
    I have been spending many frustrating hours trying to get rotations working on the iPhone version of Tunepal. Firstly, I have a tab bar controller, with a navigation controller controlling each of the views. I actually only want one of my views to be able to rotate and that is the TuneDisplay. I have a subclassed the UITabBarController and overridden theshouldAutorotateToInterfaceOrientation: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { if (self.selectedViewController != nil) { return [self.selectedViewController shouldAutorotateToInterfaceOrientation:interfaceOrientation]; } else { return (interfaceOrientation == UIInterfaceOrientationPortrait); } } In each of the view controllers for each of the tabs I have overridden the method and returned YES for each orientation I want to support. All well and good and everything works as it should. If I try and do a rotation on a tab that doesn’t support the rotation, nothing happens. The problem occurs if I move from a tab thats rotated to a tab that isnt supposed to support that rotation. The new tab is displayed rotated too! Screenshots for all this are included here: http://tunepal.wordpress.com/2010/04/20/rotation-woes/ Is there any way I can make it rotate back to portrait on tapping the tab? I have tried the unsupported setOrientation trick, but firstly it doesnt work correctly and secondly I received a warning from Apple for including it in my last build. If (as I suspect) there is no way to limit this behavior: How do I make the microphone image scale when I rotate the device? How do I make the buttons and the progress bar expand to fit the witdh of the toolbar? Also, one of the tabs that rotates ok has a table, with a search bar. The first time I rotate to the right or to the left, I get a black bar to the right of the search bar. If I subsequently rotate back and rotate again, the bar disappears! I have enabled the struts and springs things on the search bar in the interface builder and it looks like it should behave correctly. Any ideas about how to fix this? Ideas, feedback much appreciated Bryan

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  • Why are my bound parameters all identical (using Linq)?

    - by Scott Stafford
    When I run this snippet of code: string[] words = new string[] { "foo", "bar" }; var results = from row in Assets select row; foreach (string word in words) { results = results.Where(row => row.Name.Contains(word)); } I get this SQL: -- Region Parameters DECLARE @p0 VarChar(5) = '%bar%' DECLARE @p1 VarChar(5) = '%bar%' -- EndRegion SELECT ... FROM [Assets] AS [t0] WHERE ([t0].[Name] LIKE @p0) AND ([t0].[Name] LIKE @p1) Note that @p0 and @p1 are both bar, when I wanted them to be foo and bar. I guess Linq is somehow binding a reference to the variable word rather than a reference to the string currently referenced by word? What is the best way to avoid this problem? (Also, if you have any suggestions for a better title for this question, please put it in the comments.) Note that I tried this with regular Linq also, with the same results (you can paste this right into Linqpad): string[] words = new string[] { "f", "a" }; string[] dictionary = new string[] { "foo", "bar", "jack", "splat" }; var results = from row in dictionary select row; foreach (string word in words) { results = results.Where(row => row.Contains(word)); } results.Dump(); Dumps: bar jack splat

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  • Adding data sources for unixODBC/isql on Mac OSX Lion

    - by NP01
    I have installed unixODBC from source and mysql-odbc connector from .dmg installer on Mac OSX Lion. This was done a while ago, and at that time I successfully installed a data source (let's call it foo). Now I am trying to add another data source (DSN). I've done this through both ODBC Manager and the command-line tool myodbc-installer given with the tar bundle of the mysql-odbc connector from the mysql website. An entry shows up in /Library/ODBC/odbc.ini, which looks like this: [ODBC Data Sources] bar = MySQL ODBC 5.1 Driver [ODBC] Trace = 0 TraceAutoStop = 0 TraceFile = TraceLibrary = [myodbc] Driver = /usr/local/lib/libmyodbc5.so SERVER = localhost PORT = 3306 [bar] Driver = /usr/local/lib/libmyodbc5.so Description = DATABASE = bar However, isql fails to find it: anitya:Preferences neil$ isql bar bar bar -v [IM002][unixODBC][Driver Manager]Data source name not found, and no default driver specified [ISQL]ERROR: Could not SQLConnect Weird thing is, the old DSN foo, which is not to be seen in /Library/ODBC/odbc.ini or /etc/odbc.ini, works fine: anitya:Preferences neil$ isql foo foo foo +---------------------------------------+ | Connected! | | | | sql-statement | | help [tablename] | | quit | | | +---------------------------------------+ SQL> I'm miffed about where the DSN entries need to be entered on OSX Lion to be found by isql. Thanks in advance for your help!

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  • Fill down in Excel, but based on multiple values

    - by Jenn D.
    I have spreadsheets (not created by me) that have blank entries in one column where they should really have data. I want to take every empty cell and fill it with the nearest value above it. I'm looking for as little manual intervention as possible, because I'll have to do it repeatedly. I thought some previous version of Excel, or maybe another spreadsheet from the distant past, would do this by default -- that is, if you selected the column with foo and bar, and chose the equivalent of "fill down", you would get what's in the WANT column. What I actually get in Excel is the GET column. HAVE: WANT: GET: foo 1 foo 1 foo 1 2 foo 2 foo 2 bar 1 bar 1 foo 1 2 bar 2 foo 2 3 bar 3 foo 3 I'm worried that this might need a macro to be done properly. I used to be a whiz with Excel macros, and then suddenly they were all in VB. My fallback position will be to dump the whole thing to CSV and write a Python script, but if there's any way to do it in Excel that would be much preferable. Even if it involves a couple of different manual steps, that's fine; just not one step per group of lines. That is, a process of "copy the column, do X to it, cut and paste it back" would work, but "do X for each occurrence of foo or bar" won't. The files are too big for that. Any thoughts are appreciated!

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  • Store a signed long int (32bit) as 4 octets?

    - by Doori Bar
    I managed to get a unsigned long int octets-representation (BE) by reading IPv4 methods, and I managed to read about how signed integers are using the MSB as the sign indicator, which makes 00 00 00 00 to be 0, while 7F FF FF FF is 2147483647. But I can't manage how to do the same for signed long integers? #include <stdio.h> #include <string.h> int main (void) { unsigned long int intu32; unsigned char octets[4]; intu32 = 255; octets[3] = (intu32) & 255; octets[2] = (intu32 >> 8) & 255; octets[1] = (intu32 >> 16) & 255; octets[0] = (intu32 >> 24) & 255; printf("(%d)(%d)(%d)(%d)\n", octets[0], octets[1], octets[2], octets[3]); intu32 = (octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]; printf("intu32:%lu\n", intu32); return 0; } Thanks in advance, Doori bar

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  • C related, store a signed long int (32bit) as 4 octets?

    - by Doori Bar
    I managed to get a unsigned long int octets-representation (BE) by reading IPv4 methods, and I managed to read about how signed integers are using the MSB as the sign indicator, which makes 00 00 00 00 to be 0, while 7F FF FF FF is 2147483647. But I can't manage how to do the same for signed long integers? #include <stdio.h> #include <string.h> int main (void) { unsigned long int intu32; unsigned char octets[4]; intu32 = 255; octets[3] = (intu32) & 255; octets[2] = (intu32 >> 8) & 255; octets[1] = (intu32 >> 16) & 255; octets[0] = (intu32 >> 24) & 255; printf("(%d)(%d)(%d)(%d)\n", octets[0], octets[1], octets[2], octets[3]); intu32 = (octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]; printf("intu32:%lu\n", intu32); return 0; } Thanks in advance, Doori bar

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  • Silverlight ProgressBar issues with Binding

    - by Chris Skardon
    The ProgressBar pretty much does what it says on the tin, displays progress, in a bar form (well, by default anyhow). It’s pretty simple to use: <ProgressBar Minimum="0" Maximum="100" Value="50"/> Gives you a progress bar with 50% of it filled: Easy! But of course, we’re wanting to use binding to change the value, again, pretty easy, have a ViewModel with a ‘Value’ in it, and bind: <ProgressBar Minimum="0" Maximum="100" Value="{Binding Value}"/> Spiffy, and whilst we’re at it, why not bind the Maximum value as well – after all, we can’t be sure of the size of the progress, and it’s a pain to have to work out the percentage (when the progress bar can do it for us): <ProgressBar Minimum="0" Maximum="MaximumValue" Value="{Binding Value}"/> Right, this will work absolutely fine. Or will it??? On the face of it, it looks good, and testing it shows no issues, until at one point we go from: Maximum = 100; Value = 90; to Maximum=60; Value=50; On the face of it not unreasonable. The problem is more obvious if we look at the states of the properties after each set (initially Maximum is set at 1, Value = 0): Code Maximum Value Value < Maximum Maximum = 100; 100 0 True Value = 90; 100 90 True Maximum = 60; 60 90 False Value = 50; 60 50 True Everything is good until the Value is less than the Maximum, at this point the Progress Bar breaks. That’s right, it no longer updates itself, it will always look 100% full. The simple solution – always ensuring you set Value before Maximum is fine unless you’re using a ProgressBar in a less controlled environment – where for example you’re setting a ‘container’ with both values at the same time. The example I have is in a DataTemplate, I have a DataTemplate for a BusyIndicator, (specifically the BusyContentTemplate). The binding works this way: <BusyIndicator BusyContent="{Binding BusyContent}" BusyContentTemplate="{Binding ProgressTemplate}"/> With the template as the ProgressBar defined above… I was setting my BusyContent like this: BusyContent = content; aaaaaand finally, ‘content’ is a class: public class ContentClass : INotifyPropertyChanged { //Obviously this is properly implemented… public double Maximum { get;set;} public double Value { get;set;} } Soooo… As I was replacing the BusyContent wholesale, the order of the binding being set was outside of my control, so – how to go about it? Basically? Fudge it. Modify the ContentClass to include a method: public void Update(double value, double max) { Value = value; Maximum = max; } and change where the setting is to be: BusyContent.Update(content.Value, content.Maximum); Thereby getting the order correct.. Obvious really. Meh :|

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  • Disable WinForms ProgressBar animation

    - by Vasiliy Borovyak
    Is there a possbility to disable animation of the progress bar? I need it for some pocess which is paused and not running at the moment. An average user would think the process is running if the progress bar is being blinking. The advice to create own progress bar control is not what I'm looking for.

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