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  • Converting PDF eBooks into a Kindle format

    - by Ender
    Over the past couple of years I've amassed quite a collection of guides, tutorials and ebooks in PDF format. A lot of these are quite useful for work, especially PDF documentation, and rather than have to be at a computer every time I want to read how to do something in Sitecore or to read through a software testing ebook I'd like to do it on my brand-spanking-new Kindle. However, even though there is now a native PDF reader on the Kindle due to the nature of PDF's they are practically unreadable. The text doesn't wrap due to how PDF's are sized and so far after a bunch of Google searches I've yet to find a viable solution to get my PDF's converted into a readable Kindle format. Sometimes these books have code or pictures/tables in them, but most of the time they're text-heavy and to be honest I'd be surprised if there wasn't a free tool to handle the converting of PDF to one of the (seemingly many) Kindle formats. So, can anyone help me out with this?

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  • Python to see if a file falls into a date range

    - by tod
    I have a script that I want to have an if statement check if a file falls between several specified date periods as it searches directories. I have been able to get the time in %Y-%m-%d format for the file, but I can't seem to be able to specify a date range for python to go through. Any ideas/help? Here's what I have so far for name in files: f = os.path.join(root, name) dt = os.path.getmtime(f) nwdt = time.gmtime(dt) ndt = time.strftime('%Y-%m-%d', nwdt)

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  • NTP daemon or ntpdate doesn't synchronize

    - by user2862333
    I'm having some problems with synchronization with an NTP server. 1) The NTP daemon doesn't sync the system clock at all, even though it's running (confirmed with /etc/init.d/ntp status). Forcing to sync with ntpd -q or ntpd -gq does not work either. 2) Stopping the NTP daemon and syncing manually with ntpdate does give me the following output: ~# ntpdate -d 0.debian.pool.ntp.org 6 Nov 16:48:53 ntpdate[4417]: ntpdate [email protected] Sat May 12 09:07:19 UTC 2012 (1) transmit(79.132.237.5) receive(79.132.237.5) transmit(85.234.197.2) receive(85.234.197.2) transmit(194.50.97.34) receive(194.50.97.34) transmit(79.132.237.1) receive(79.132.237.1) transmit(79.132.237.5) receive(79.132.237.5) transmit(85.234.197.2) receive(85.234.197.2) transmit(194.50.97.34) receive(194.50.97.34) transmit(79.132.237.1) receive(79.132.237.1) transmit(79.132.237.5) receive(79.132.237.5) transmit(85.234.197.2) receive(85.234.197.2) transmit(194.50.97.34) receive(194.50.97.34) transmit(79.132.237.1) receive(79.132.237.1) transmit(79.132.237.5) receive(79.132.237.5) transmit(85.234.197.2) receive(85.234.197.2) transmit(194.50.97.34) receive(194.50.97.34) transmit(79.132.237.1) receive(79.132.237.1) server 79.132.237.5, port 123 stratum 2, precision -20, leap 00, trust 000 refid [79.132.237.5], delay 0.05141, dispersion 0.00145 transmitted 4, in filter 4 reference time: d624e3b1.f490b90d Wed, Nov 6 2013 16:50:09.955 originate timestamp: d624e457.eaaf787c Wed, Nov 6 2013 16:52:55.916 transmit timestamp: d624e36c.4a7036fd Wed, Nov 6 2013 16:49:00.290 filter delay: 0.08537 0.05141 0.05151 0.06346 0.00000 0.00000 0.00000 0.00000 filter offset: 235.6038 235.6087 235.6095 235.6068 0.000000 0.000000 0.000000 0.000000 delay 0.05141, dispersion 0.00145 offset 235.608782 server 85.234.197.2, port 123 stratum 2, precision -20, leap 00, trust 000 refid [85.234.197.2], delay 0.05151, dispersion 0.00336 transmitted 4, in filter 4 reference time: d624e3e7.dc6cd02b Wed, Nov 6 2013 16:51:03.861 originate timestamp: d624e458.1c91031f Wed, Nov 6 2013 16:52:56.111 transmit timestamp: d624e36c.7da1d882 Wed, Nov 6 2013 16:49:00.490 filter delay: 0.05765 0.07750 0.06013 0.05151 0.00000 0.00000 0.00000 0.00000 filter offset: 235.6048 235.6014 235.6035 235.6078 0.000000 0.000000 0.000000 0.000000 delay 0.05151, dispersion 0.00336 offset 235.607826 server 194.50.97.34, port 123 stratum 3, precision -23, leap 00, trust 000 refid [194.50.97.34], delay 0.03021, dispersion 0.00090 transmitted 4, in filter 4 reference time: d624e38d.2bce952c Wed, Nov 6 2013 16:49:33.171 originate timestamp: d624e458.4dbbc114 Wed, Nov 6 2013 16:52:56.303 transmit timestamp: d624e36c.b0d38834 Wed, Nov 6 2013 16:49:00.690 filter delay: 0.03030 0.03636 0.03091 0.03021 0.00000 0.00000 0.00000 0.00000 filter offset: 235.6095 235.6085 235.6098 235.6105 0.000000 0.000000 0.000000 0.000000 delay 0.03021, dispersion 0.00090 offset 235.610589 server 79.132.237.1, port 123 stratum 3, precision -20, leap 00, trust 000 refid [79.132.237.1], delay 0.05113, dispersion 0.00305 transmitted 4, in filter 4 reference time: d624dfcb.6acea332 Wed, Nov 6 2013 16:33:31.417 originate timestamp: d624e458.838672ad Wed, Nov 6 2013 16:52:56.513 transmit timestamp: d624e36c.e405181c Wed, Nov 6 2013 16:49:00.890 filter delay: 0.06345 0.05113 0.05681 0.05656 0.00000 0.00000 0.00000 0.00000 filter offset: 235.6087 235.6038 235.6010 235.6074 0.000000 0.000000 0.000000 0.000000 delay 0.05113, dispersion 0.00305 offset 235.603888 6 Nov 16:49:00 ntpdate[4417]: step time server 79.132.237.5 offset 235.608782 sec Clearly, ntpdate can reach the NTP server(s), but after checking the clock, it hasn't changed and is still displaying the wrong time. Any ideas what would be the problem would be much appreciated.

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  • Time sync in data center

    - by ak
    We currently have setting to sync time when spread is more than 5 mins, but it's getting to a point where some applications don't accept it. What is best practice out there to sync time for all windows and unix boxes to sync with time server or domain controller. Windows time service is not made for high accuracy less then 10 secs. What are alternatives ?

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  • Modifying / Resetting the Last reboot time

    - by user3711455
    I am trying to recreate a problem I encountered to try to confirm the root causes of it. One of the possible theory is that the problem is being caused because the server hadn't restarted for along time. Since I've already restarted the computer, Is there a way of resetting/modifying the "Last Reboot time" so the computer thinks it hasn't restarted for along time? I am using systeminfo | find "System Boot Time" The computer is running Windows XP Embedded if it helps. Thanks

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  • Conversion from C code to CudaC code I get unpredictable results

    - by Abhi
    include include include include define pi 3.14159265359 lo*lo*p-2*mu,freq=2.25*1e6,wavelength=(long double)lo/freq,dh=(long double)wavelength/ 30.0,dt=(long double)dh/(lo*1.5); (1000*dh)); (p*dh),lambdaplus2mudtbydh=(lambda+2*mu)*dt/dh,lambdadtbydh=lambda*dt/dh,dtmubydh=dt*mu/ dh; double**U,long double**V){ for(int k=0,l=0;k<=yno-1 && l<=yno;k++,l++){ U[i+1][l]+=dtbyrhodh*(X[i+1][l+1]-X[i+1][l]+Z[i+1][l]- Z[i][l]); [k+1]-Y[j][k+1]); } double**U,long double**V){ for(int k=0,l=0;k<=yno-1 && l<=yno;k++,l++){ U[i+1][k])+lambdadtbydh*(V[i+1][k+1]-V[i][k+1]); V[i][k+1])+lambdadtbydh*(U[i+1][k+1]-U[i+1][k]); U[j][l]); int main(){ clock_t start,end; long double time_taken; start=clock(); long double **X,**Y,**U,**V,**Z;int n=1; X=Make2DDoubleArray(xno+2,yno+2); Y=Make2DDoubleArray(xno+2,yno+2); Z=Make2DDoubleArray(xno+1,yno+1); U=Make2DDoubleArray(xno+2,yno+2); V=Make2DDoubleArray(xno+2,yno+2); for (n=1;n<=timesteps;n++){ } end=clock(); time_taken=(long double)(end-start)/CLOCKS_PER_SEC; printf("Time elapsed is %Lf\nGRID Size:%Lf*%Lf\nTime Steps Taken:%d\n",time_taken,(xno),floor(yno),n); return 0; }

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  • Seriously, It’s Time to Get Your Content Act Together

    - by Mike Stiles
    Branded content, content marketing, social content, brand journalism, we’re seeing those terms more and more. Why? The technology tools are coming together. We should know. We can gather big data, crunch it, listen to the public, moderate, respond, get to know the customer intimately, know what they like, know what they want, we can target, distribute, amplify, measure engagement and reaction, modify strategy and even automate a great deal of all that. An amazing machine, a sleek, smooth-running engine has been built such that all the parts can interact and work together to deliver peak performance and maximum output. But that engine isn’t going anywhere without any gas. Content is the gas. Yes, we curate other people’s content. We can siphon their gas. There’s tech to help with that too. But as for the creation of original, worthwhile content made for a specific audience, our audience, machines can’t do that…at least not yet. Curated content is great. But somebody has to originate the content for it to be curated and shared. And since the need for good, curated content is obviously large and the desire to share is there, it’s a winning proposition for a brand to be a consistent producer of original content. And yet, it feels like content is an issue we’re avoiding. There’s a reluctance to build a massive pipeline if you have no idea what you’re going to run through it. The C-suite often doesn’t know what content is, that it’s different from ads, where to get it, who makes it, how long it should be, what the point of it is if there’s no hard sell of the product, what it costs, how to use it, how to measure it, how to make sure it’s good, or how to make sure it will keep flowing. It could be the reason many brands aren’t pulling the trigger on socially enabling the enterprise. And that’s a shame, because there are a lot of creative, daring, experimental, uniquely talented entertainers and journalists chomping at the bit to execute content for brands. But for many corporate executives, content is “weird,” and the people who make it are even weirder. The content side of the equation is human. It’s art, but art that can be informed by data. The natural inclination is for brands to turn to their agencies for such creative endeavors. But agencies are falling into one of two categories. They’re failing to transition from ads to content. In “Content Era, What’s the Role of Agencies?” Alexander Jutkowitz says agencies were made for one-hit campaigns, not ongoing content. Or, they’re ready and capable but can’t get clients to do the right things. Agencies have to make money, even if it means continuing to do the wrong things because that’s all the client will agree to. So what we wind up with in the pipeline is advertising, marketing-heavy content, content that was obviously created or spearheaded by non-creative executives, random & inconsistent content, copy written for SEO bots, and other completely uninteresting nightmares. Frank Rose, author of “The Art of Immersion,” writes, “Content without story and excitement is noise pollution.” In the old days, you made an ad and inserted it into shows made by people who knew what they were doing. You could bask in that show’s success and leverage their audience. Now, you are tasked with attracting, amassing and holding your own audience. You may just want to make, advertise and sell your widgets. But now there’s a war on for a precious commodity, attention. People are busy. They have filters to keep uninteresting and irrelevant things out. They value their time and expect value back when they give it up. Joe Pulizzi, founder of the Content Marketing Institute, says, "Your customers don't care about you, your products, your services…they care about themselves, their wants and their needs." Is it worth getting serious about content and doing it right? 61% of consumers feel better about a company that delivers custom content (Custom Content Council). Interesting content is one of the top 3 reasons people follow brands on social (Content+). 78% of consumers think organizations that provide custom content want to build good relationships with them (TMG Custom Media). On the B2B side, 80% of business decision makers prefer to get company info in a series of articles vs. an ad. So what’s the hang-up? Cited barriers to content marketing are lack of human resources (42%) and lack of budget (35%). 54% of brands don’t have a single on-site, dedicated content creator. And only 38% of brands have a content marketing strategy. Tech has built the biggest, most incredible stage for brands that’s ever been built. Putting something on that stage is your responsibility. Do a bad show, or no show at all, and you’ll be the beautiful, talented actress that never got discovered. @mikestilesPhoto: Gabriella Fabbri, stock.xchng

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  • Android Can't get two virtual joysticks to move independently and at the same time

    - by Cole
    @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub float r = 70; float centerLx = (float) (screenWidth*.3425); float centerLy = (float) (screenHeight*.4958); float centerRx = (float) (screenWidth*.6538); float centerRy = (float) (screenHeight*.4917); float dx = 0; float dy = 0; float theta; float c; int action = event.getAction(); int actionCode = action & MotionEvent.ACTION_MASK; int pid = (action & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; int fingerid = event.getPointerId(pid); int x = (int) event.getX(pid); int y = (int) event.getY(pid); c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); switch (actionCode) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_POINTER_DOWN: //if touching down on left stick, set leftstick ID to this fingerid. if(x < screenWidth/2 && c<r*.8) { lsId = fingerid; dx = x-centerLx; dy = y-centerLy; touchingLs = true; } else if(x > screenWidth/2 && c<r*.8) { rsId = fingerid; dx = x-centerRx; dy = y-centerRy; touchingRs = true; } break; case MotionEvent.ACTION_MOVE: if (touchingLs && fingerid == lsId) { dx = x - centerLx; dy = y - centerLy; }else if (touchingRs && fingerid == rsId) { dx = x - centerRx; dy = y - centerRy; } c = FloatMath.sqrt(dx*dx + dy*dy); theta = (float) Math.atan(Math.abs(dy/dx)); //if touching outside left radius and moving left stick if(c >= r && touchingLs && fingerid == lsId) { if(dx>0 && dy<0) { //top right quadrant lsX = r * FloatMath.cos(theta); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant lsX = -(r * FloatMath.cos(theta)); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0){ //bottom right quadrant lsX = r * FloatMath.cos(theta); lsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } if(c >= r && touchingRs && fingerid == rsId) { if(dx>0 && dy<0) { //top right quadrant rsX = r * FloatMath.cos(theta); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top right"); } if(dx<0 && dy<0) { //top left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = -(r * FloatMath.sin(theta)); Log.i("message", "top left"); } if(dx<0 && dy>0) { //bottom left quadrant rsX = -(r * FloatMath.cos(theta)); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom left"); } else if(dx > 0 && dy > 0) { rsX = r * FloatMath.cos(theta); rsY = r * FloatMath.sin(theta); Log.i("message", "bottom right"); } } else { if(c < r && touchingLs && fingerid == lsId) { lsX = dx; lsY = dy; } if(c < r && touchingRs && fingerid == rsId){ rsX = dx; rsY = dy; } } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_POINTER_UP: if (fingerid == lsId) { lsId = -1; lsX = 0; lsY = 0; touchingLs = false; } else if (fingerid == rsId) { rsId = -1; rsX = 0; rsY = 0; touchingRs = false; } break; } return true; } There's a left joystick and a right joystick. Right now only one will move at a time. If someone could set me on the right track I would be incredibly grateful cause I've been having nightmares about this problem.

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  • First time shadow mapping problems

    - by user1294203
    I have implemented basic shadow mapping for the first time in OpenGL using shaders and I'm facing some problems. Below you can see an example of my rendered scene: The process of the shadow mapping I'm following is that I render the scene to the framebuffer using a View Matrix from the light point of view and the projection and model matrices used for normal rendering. In the second pass, I send the above MVP matrix from the light point of view to the vertex shader which transforms the position to light space. The fragment shader does the perspective divide and changes the position to texture coordinates. Here is my vertex shader, #version 150 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform mat4 lightMVP; uniform float scale; in vec3 in_Position; in vec3 in_Normal; in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; smooth out vec4 lightspace_Position; void main(void){ pass_Normal = NormalMatrix * in_Normal; pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; lightspace_Position = lightMVP * vec4(scale * in_Position, 1.0); TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } And my fragment shader, #version 150 core struct Light{ vec3 direction; }; uniform Light light; uniform sampler2D inSampler; uniform sampler2D inShadowMap; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; smooth in vec4 lightspace_Position; out vec4 out_Color; float CalcShadowFactor(vec4 lightspace_Position){ vec3 ProjectionCoords = lightspace_Position.xyz / lightspace_Position.w; vec2 UVCoords; UVCoords.x = 0.5 * ProjectionCoords.x + 0.5; UVCoords.y = 0.5 * ProjectionCoords.y + 0.5; float Depth = texture(inShadowMap, UVCoords).x; if(Depth < (ProjectionCoords.z + 0.001)) return 0.5; else return 1.0; } void main(void){ vec3 Normal = normalize(pass_Normal); vec3 light_Direction = -normalize(light.direction); vec3 camera_Direction = normalize(-pass_Position); vec3 half_vector = normalize(camera_Direction + light_Direction); float diffuse = max(0.2, dot(Normal, light_Direction)); vec3 temp_Color = diffuse * vec3(1.0); float specular = max( 0.0, dot( Normal, half_vector) ); float shadowFactor = CalcShadowFactor(lightspace_Position); if(diffuse != 0 && shadowFactor > 0.5){ float fspecular = pow(specular, 128.0); temp_Color += fspecular; } out_Color = vec4(shadowFactor * texture(inSampler, TexCoord).xyz * temp_Color, 1.0); } One of the problems is self shadowing as you can see in the picture, the crate has its own shadow cast on itself. What I have tried is enabling polygon offset (i.e. glEnable(POLYGON_OFFSET_FILL), glPolygonOffset(GLfloat, GLfloat) ) but it didn't change much. As you see in the fragment shader, I have put a static offset value of 0.001 but I have to change the value depending on the distance of the light to get more desirable effects , which not very handy. I also tried using front face culling when I render to the framebuffer, that didn't change much too. The other problem is that pixels outside the Light's view frustum get shaded. The only object that is supposed to be able to cast shadows is the crate. I guess I should pick more appropriate projection and view matrices, but I'm not sure how to do that. What are some common practices, should I pick an orthographic projection? From googling around a bit, I understand that these issues are not that trivial. Does anyone have any easy to implement solutions to these problems. Could you give me some additional tips? Please ask me if you need more information on my code. Here is a comparison with and without shadow mapping of a close-up of the crate. The self-shadowing is more visible.

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  • First-Time GLSL Shadow Mapping Problems

    - by Locke
    I'm working on building out a 2.5D engine and having massive problems getting my shadows working. I'm at a point where I'm VERY close. So, let's see a picture to see what I have: As you can see above, the image has lighting -- but the shadow map is displaying incorrectly. The shadow map is shown in the bottom left hand side of the screen as a normal 2D texture, so we can see what it looks like at any given time. If you notice, it appears that the shadows are generating backwards in the wrong direction -- I think. But the problem is a little more deep -- I'm just plotting the shadow onto the screen, which I know is wrong -- I'm ignoring the actual test to see if we NEED to show a shadow. The incoming parameters all appear to be correct -- so there has to be something wrong with my shader code somewhere. Here's what my code looks like: VERTEX: uniform mat4 LightModelViewProjectionMatrix; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { Normal = normalize(gl_NormalMatrix * gl_Normal); LightDirection = normalize(gl_NormalMatrix * gl_LightSource[0].position.xyz); LightCoordinate = LightModelViewProjectionMatrix * gl_Vertex; LightCoordinate.xy = ( LightCoordinate.xy * 0.5 ) + 0.5; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; } FRAGMENT: uniform sampler2D DiffuseMap; uniform sampler2D ShadowMap; varying vec3 Normal; // The eye-space normal of the current vertex. varying vec4 LightCoordinate; // The texture coordinate of the light of the current vertex. varying vec3 LightDirection; // The eye-space direction of the light. void main() { vec4 Texel = texture2D(DiffuseMap, vec2(gl_TexCoord[0])); // Directional lighting //Build ambient lighting vec4 AmbientElement = gl_LightSource[0].ambient; //Build diffuse lighting float Lambert = max(dot(Normal, LightDirection), 0.0); //max(abs(dot(Normal, LightDirection)), 0.0); vec4 DiffuseElement = ( gl_LightSource[0].diffuse * Lambert ); vec4 LightingColor = ( DiffuseElement + AmbientElement ); LightingColor.r = min(LightingColor.r, 1.0); LightingColor.g = min(LightingColor.g, 1.0); LightingColor.b = min(LightingColor.b, 1.0); LightingColor.a = min(LightingColor.a, 1.0); LightingColor *= Texel; //Everything up to this point is PERFECT // Shadow mapping // ------------------------------ vec4 ShadowCoordinate = LightCoordinate / LightCoordinate.w; float DistanceFromLight = texture2D( ShadowMap, ShadowCoordinate.st ).z; float DepthBias = 0.001; float ShadowFactor = 1.0; if( LightCoordinate.w > 0.0 ) { ShadowFactor = DistanceFromLight < ( ShadowCoordinate.z + DepthBias ) ? 0.5 : 1.0; } LightingColor.rgb *= ShadowFactor; //gl_FragColor = LightingColor; //Yes, I know this is wrong, but the line above (gl_FragColor = LightingColor;) produces the wrong effect gl_FragColor = LightingColor * texture2D( ShadowMap, ShadowCoordinate.st ); } I wanted to make sure the coordinates were correct for the shadow map -- so that's why you see it applied to the image as it is below. But the depth for each point seems to be wrong -- the shadows SHOULD be opposite (look at how the image is -- the shaded areas from normal lighting are facing the opposite direction of the shadows). Maybe my matrices are bad or something going in? They're isolated and appear to be correct -- nothing else is going in unusual. When I view from the light's view and get the MVP matrices for it, they're correct. EDIT: Added an image so you can see what happens when I do the correct command at the end of the GLSL: That's the image when the last line is just glFragColor = LightingColor; Maybe someone has some idea of what I screwed up?

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  • Two Weeks To Go, Still Time to Register

    - by speakjava
    Yes, it's now only two weeks to the start of the 17th JavaOne conference! This will be my ninth JavaOne, I came fairly late to this event, attending for the first time in 2002.  Since then I've missed two conferences, 2006 for the birth of my son (a reasonable excuse I think) and 2010 for reasons we'll not go into here.  I have quite the collection of show devices, I've still got the WoWee robot, the HTC phone for JavaFX, the programmable pen and the Sharp Zaurus.  The only one I didn't keep was the homePod music player (I wonder why?) JavaOne is a special conference for many reasons, some of which I list here: A great opportunity to catch up on the latest changes in the Java world.  This is not just in terms of the platform, but as much about what people are doing with Java to build new and cool applications. A chance to meet people.  We have these things called BoFs, which stands for "Birds of a Feather", as in "Birds of a feather, flock together".  The idea being to have sessions where people who are interested in the same topic don't just get to listen to a presentation, but get to talk about it.  These sessions are great, but I find that JavaOne is as much about the people I meet in the corridors and the discussions I have there as it is about the sessions I get to attend. Think outside the box.  There are a lot of sessions at JavaOne covering the full gamut of Java technologies and applications.  Clearly going to sessions that relate to your area of interest is great, but attending some of the more esoteric sessions can often spark thoughts and stimulate the imagination to go off and do new and exciting things once you get back. Get the lowdown from the Java community.  Java is as much about community as anything else and there are plenty of events where you can get involved.  The GlassFish party is always popular and for Java Champions and JUG leaders there's a couple of special events too. Not just all hard work.  Oracle knows how to throw a party and the appreciation event will be a great opportunity to mingle with peers in a more relaxed environment.  This year Pearl Jam and Kings of Leon will be playing live.  Add free beer and what more could you want? So there you have it.  Just a few reasons for why you want to attend JavaOne this year.  Oh, and of course I'll be presenting three sessions which is even more reason to go.  As usual I've gone for some mainstream ("Custom Charts" for JavaFX) and some more 'out there' ("Java and the Raspberry Pi" and "Gestural Interfaces for JavaFX").  Once again I'll be providing plenty of demos so more than half my luggage this year will consist of a Kinect, robot arm, Raspberry Pis, gamepad and even an EEG sensor. If you're a student there's one even more attractive reason for going to JavaOne: It's Free! Registration is here.  Hope to see you there!

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  • Daylight saving time and Timezone best practices

    - by Oded
    I am hoping to make this question and the answers to it the definitive guide to dealing with daylight saving time, in particular for dealing with the actual change overs. If you have anything to add, please do Many systems are dependent on keeping accurate time, the problem is with changes to time due to daylight savings - moving the clock forward or backwards. For instance, one has business rules in an order taking system that depend on the time of the order - if the clock changes, the rules might not be as clear. How should the time of the order be persisted? There is of course an endless number of scenarios - this one is simply an illustrative one. How have you dealt with the daylight saving issue? What assumptions are part of your solution? (looking for context here) As important, if not more so: What did you try that did not work? Why did it not work? I would be interested in programming, OS, data persistence and other pertinent aspects of the issue. General answers are great, but I would also like to see details especially if they are only available on one platform. Summary of answers and other data: (please add yours) Do: Always persist time according to a unified standard that is not affected by daylight savings. GMT and UTC have been mentioned by different people. Include the local time offset (including DST offset) in stored timestamps. Remember that DST offsets are not always an integer number of hours (e.g. Indian Standard Time is UTC+05:30). If using Java, use JodaTime. - http://joda-time.sourceforge.net/ Create a table TZOffsets with three columns: RegionClassId, StartDateTime, and OffsetMinutes (int, in minutes). See answer Check if your DBMS needs to be shutdown during transition. Business rules should always work on civil time. Internally, keep timestamps in something like civil-time-seconds-from-epoch. See answer Only convert to local times at the last possible moment. Don't: Do not use javascript date and time calculations in web apps unless you ABSOLUTELY have to. Testing: When testing make sure you test countries in the Western and Eastern hemispheres, with both DST in progress and not and a country that does not use DST (6 in total). Reference: Olson database, aka Tz_database - ftp://elsie.nci.nih.gov/pub Sources for Time Zone and DST - http://www.twinsun.com/tz/tz-link.htm ISO format (ISO 8601) - http://en.wikipedia.org/wiki/ISO_8601 Mapping between Olson database and Windows TimeZone Ids, from the Unicode Consortium - http://unicode.org/repos/cldr-tmp/trunk/diff/supplemental/windows_tzid.html TimeZone page on WikiPedia - http://en.wikipedia.org/wiki/Tz_database StackOverflow questions tagged dst - http://stackoverflow.com/questions/tagged/dst StackOverflow questions tagged timezone - http://stackoverflow.com/questions/tagged/timezone Other: Lobby your representative to end the abomination that is DST. We can always hope...

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  • I've got my 2D/3D conversion working perfectly, how to do perspective

    - by user346992
    Although the context of this question is about making a 2d/3d game, the problem i have boils down to some math. Although its a 2.5D world, lets pretend its just 2d for this question. // xa: x-accent, the x coordinate of the projection // mapP: a coordinate on a map which need to be projected // _Dist_ values are constants for the projection, choosing them correctly will result in i.e. an isometric projection xa = mapP.x * xDistX + mapP.y * xDistY; ya = mapP.x * yDistX + mapP.y * yDistY; xDistX and yDistX determine the angle of the x-axis, and xDistY and yDistY determine the angle of the y-axis on the projection (and also the size of the grid, but lets assume this is 1-pixel for simplicity). x-axis-angle = atan(yDistX/xDistX) y-axis-angle = atan(yDistY/yDistY) a "normal" coordinate system like this --------------- x | | | | | y has values like this: xDistX = 1; yDistX = 0; xDistY = 0; YDistY = 1; So every step in x direction will result on the projection to 1 pixel to the right end 0 pixels down. Every step in the y direction of the projection will result in 0 steps to the right and 1 pixel down. When choosing the correct xDistX, yDistX, xDistY, yDistY, you can project any trimetric or dimetric system (which is why i chose this). So far so good, when this is drawn everything turns out okay. If "my system" and mindset are clear, lets move on to perspective. I wanted to add some perspective to this grid so i added some extra's like this: camera = new MapPoint(60, 60); dx = mapP.x - camera.x; // delta x dy = mapP.y - camera.y; // delta y dist = Math.sqrt(dx * dx + dy * dy); // dist is the distance to the camera, Pythagoras etc.. all objects must be in front of the camera fac = 1 - dist / 100; // this formula determines the amount of perspective xa = fac * (mapP.x * xDistX + mapP.y * xDistY) ; ya = fac * (mapP.x * yDistX + mapP.y * yDistY ); Now the real hard part... what if you got a (xa,ya) point on the projection and want to calculate the original point (x,y). For the first case (without perspective) i did find the inverse function, but how can this be done for the formula with the perspective. May math skills are not quite up to the challenge to solve this. ( I vaguely remember from a long time ago mathematica could create inverse function for some special cases... could it solve this problem? Could someone maybe try?)

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  • How to best convert Flash compatible mp4 files with FFMPEG

    - by Espen Christensen
    I am trying to convert different files to a flash compatible .mp4 file with ffmpeg, but i cant seem to succeed. Off cource the objective is to get the greatest quality with the smallest filesize. So far I have this, that works but it doesnt play in a flash player of some reason, and the result isnt that great, anybody got any tips on how to improve this conversion? ffmpeg -i input.file -f mp4 -vcodec mpeg4 -r 25 -b 560000 -s 610x340 -acodec aac -ac 2 -ab 64 -ar 44100 output.file Would be great the se other peoples experiences with this type of conversion.

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  • How to convert a MSSQL database (including procedures, functions and triggers) to a firebird databas

    - by user193655
    I am considering migrating to Firebird. To have a "quick start" approach I downloaded the trial of a conversion tool (DBConvert) and tried it. I just picked up a random tool, this tool doesn't convert procedures, functions and triggers (I don't think it is a limit of the trial since there is not an explicit reference to sp, sf and triggers in the link above). Anyway by trying that tool I had the message: "The DB cannot be converted succesfully because some FK names are too long." This is because in some tables I have FK whose description is 32 chars. Is this a real firebird limit or it is possible to overcome it somehow (of course renaming the FK is an extreme option because it is extra work)? Anyway how to convert a MS SQL DB fully to FIREBIRD? Is there a valid tool? Did someone succed in a conversion of non trivial databases?

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  • How to know file type without extension

    - by Ayusman
    While trying to come-up with a servlet based application to read files and manipulate them (image type conversion) here is a question that came up to me: Is it possible to inspect a file content and know the filetype? Is there a standard that specifies that each file MUST provide some type of marker in their content so that the application will not have to rely on the file extension constraints? Consider an application scenario: I am creating an application that will be able to convert different file formats to a set of output formats. Say user uploads an PDF, my application can suggest that the possible conversion formats are microsoft word or TIFF or JPEG etc. As my application will gradually support different file formats (over a period of time), I want my application to inspect the input file instead of having the user to specify the format. And suggest to user the possible formats of output. I understand this is an open ended, broad question. Please let me know if it needs to be modified. Thanks, Ayusman

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  • C# Bug or Brain Teaser? Cast working only with Coalesce (??) Operator

    - by Alex
    This is very strange, maybe someone can explain what's happening, or this is a bug (though I tend to think that this is probably just something intricate about C#). The following code throws the error "Cannot implicitly convert type 'uint?' to 'uint'.": public void Test(UInt32? p) { UInt32 x = p; } However, this code works without error: public void Test(UInt32? p) { UInt32 x = p ?? 1; } Huh? Why does this work? Why would the coalesce operator cause implicit conversion of UInt32? (nullable) to UInt32 (non-nullable), while the first error message says that there is no implicit conversion between those types?

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  • AES Key encoded byte[] to String and back to byte[]

    - by Tom Brito
    In the similar question "Conversion of byte[] into a String and then back to a byte[]" is said to not to do the byte[] to String and back conversion, what looks like apply to most cases, mainly when you don't know the encoding used. But, in my case I'm trying to save to a DB the javax.crypto.SecretKey data, and recoverd it after. The interface provide a method getEncoded() which returns the key data encoded as byte[], and with another class I can use this byte[] to recover the key. So, the question is, how do I write the key bytes as String, and later get back the byte[] to regenerate the key?

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  • Converting an IP address to a number:

    - by Quandary
    Question: When I convert the IP address 192.168.115.67 to a number, is it done like this: 192*256^3 + 168*256^2+115*256^1+67*256^0 = 3232265027 or like this: 192*256^0 + 168*256^1+115*256^2+67*256^3 = 1131653312 I find both variants online, and frankly it doesn't matter as long as reverse it according to the conversion process. But I want to calculate the IP V6 from the IPv4 address, and it seems both variants are on the web... resulting in different IPv6 addresses, and only one can be correct... I use the 1131653312 variant, as 1131653312 is the variant .NET gives me, but 3232265027 is the variant I find on the web for IPv4 to IPv6 conversion...

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  • Windows Task Scheduler does not start task at next run time

    - by Dan C
    I have a Windows Server 2008 SP 2 Task Scheduler task that should run every 10 minutes. The trigger says "At 6:50 PM every day - After triggered, repeat every 10 minutes for a duration of 1 day." Looking at the Next Run Time, it says 6/18/2012 8:00 PM. However, when I let that time pass, the Next Run Time just changes to 8:10 PM but the task has not started and the Last Run Time is unchanged from yesterday. How can I get this task to run every 10 minutes when enabled no matter what. Similarly, I have other tasks that need to run on slightly different schedules: Every 30 minutes (5:30, 6:00, 6:30, etc) Every 30 minutes (5:35, 6:05, 6:35, etc) How can I define these intervals? And why does the task not start at the indicated Next Run Time?

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