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  • Can the Nikon D50 be hacked to record video?

    - by andy
    I mean hacked in terms of software only, and minor hardware hacking if necessary, without of course breaking the camera. Also, if possible, video should be able to be recorded at an acceptable frame rate, around 20fps. thanks p.s. Reason for this question: Just to give some context before people tell me to buy a new camera! For still photography I now almost exclusively shoot film with a Nikon F3, and my D50 is gathering dust. I want to shoot some video of my Capoeria classes, for personal use, and thought maybe I could put my D50 to good use. Yes, I could buy a D5000 or older D90, but really I just want to shoot some video with my nice wide Nikkor lenses at no extra cost!

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  • How can I organize my video collection and update meta data?

    - by Pieter Breed
    I have a large collection of downloaded video files containing different movies, tv shows and music videos. I have a FreeNAS box set up that uses Fuppes as a UPnP media server. My media player on Windows correctly detects this UPnP collection and can stream from it fine. However, All of my music videos, tv shows and movies are all sorted under the same 'Videos' group. I would like to seperate the different types of video files so that they can correctly go under 'Recorded TV' or whatever the case may be. Any ideas? I guess I am looking for something like an MP3Tagger but for video files?

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  • How to output to S-Video on Windows XP in single-monitor mode (clone display)?

    - by Jephir
    I am using an IBM ThinkPad T30 running Windows XP. It is connected to a TV system via S-Video output. Windows is currently set up in multi-monitor mode with monitor 2 being output to S-Video. However, since there is no preview monitor, I can't interact with anything I drag to monitor 2 as I can't see it. I would rather have the system set up so that there is only one monitor and the output is cloned to the laptop display and S-Video. This allows me to see what I'm doing on the TV system. Is this possible?

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  • Intuitive "Take Screenshot" key mapping used by games?

    - by Hatoru Hansou
    I recently had a problem testing my game on Linux Ubuntu. The Print key is intercepted by the desktop environment and It never reaches the game. Rather than fighting this, I will simply use any other key or key combination to trigger the screen capture functionality. Now, using the PRINT key is very intuitive because people already expect this behavior. What other keys are a good idea to use to take screenshots? And if possible elaborate why, have other apps/games used that key?

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  • Does anyone write games in Delphi?

    - by MDV2000
    I am a very seasoned Delphi developer (over 12 years of experience not counting my Turbo Pascal experience) and was wondering does anyone write games in Delphi? I have seen DirectX API wrappers in Delphi that allow you to program against DirectX (even wrote a simple solitaire game with a friend), but haven't seen anything out there that shows me that I should keep up with Delphi. I just hate to walk away from so much knowledge and Object Pascal language, but I am not seeing much as to a reason to keep going with Delphi. I currently program in C# and thinking about XNA, but it seems to me that the dominating opinion is go C/C++ route with DirectX. Any other Delphi developers out there struggle with this too? Thanks, MDV

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  • Is it possible to power off a PCIe video card/slot? (eg. hot-plug)

    - by CR.
    I'm looking at building a system that supports VT-d so I can pass through a high powered loud video card to a Xen/KVM/whatever VM (host will be Linux based). However, when I'm not using the VM I want to turn the video card off so its fan does not run. The card will not be used when the VM isn't running. Anyone know if this is possible? The PCI-Express hot-plug specification allows cutting power to specific slots but I have never heard of anyone doing it with a video card and my searches for information have turned up nothing.

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  • Does video tag (HTML 5) injection via JavaScript work in any browsers?

    - by JoshNaro
    I'm trying to dynamically spawn a video element on a page using JavaScript. JavaScript <script type="text/javascript"> $(document).ready(function() { var video = $(document.createElement('video')) .attr('id', 'VideoElement') .attr('controls', 'controls') .attr('src', 'videopath.mp4') // Changed 'href' attribute to 'src' .css({ width: 640, height: 360 }); $('#VideoContainer').append(video); }); HTML <body> <div id="VideoContainer"></div> </body> In Firefox I get the video harness, but the actual video doesn't load. In IE8 the video harness doesn't even appear. Is HTML 5 just not supported enough to accomplish this yet? Edit: Got this to work with Artiom's fix. Looks like this works fine with Chrome and Safari. I'm using a codec Firefox doesn't support, so it doesn't work there; although I suspect it will work with a supported codec. IE8 sure enough doesn't work (high five IE).

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  • Why does this gstreamer pipeline stall ?

    - by timday
    I've been playing around with gstreamer pipelines using gst-launch. I don't have any problems if I just want to process audio or video separately (to separate files, or to alsasink/ximagesink), but I'm confused by what I need to do to mux the streams back together using, say avimux. This gst-launch-0.10 filesrc location=MVI_2034.AVI ! decodebin name=dec \ dec. ! queue ! audioconvert ! 'audio/x-raw-int,rate=44100,channels=1' ! queue ! mux. \ dec. ! queue ! videoflip 1 ! ffmpegcolorspace ! jpegenc ! queue ! mux. \ avimux name=mux ! filesink location=out.avi just outputs Setting pipeline to PAUSED ... Pipeline is PREROLLING ... and then stalls indefinitely. What's the trick ?

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  • “Play Now” via website vs. download & install

    - by Inside
    I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? (* With the exception of Flash-based engines it seems like most of the other approaches have downsides when compared to what is available for desktop-based environments. I'd go with Flash, but I'm worried that Flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.) For simple & short games the Newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "OK, I'm going to download and play that"?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Wine shader model 3.0 not detected

    - by LillyPopper
    I am trying to run eve off the latest version of wine. It was running just fine yesterday, now I go to start it and it tells me that I need shader model version 3.0. I followed this guide here for setting up wine: http://www.unixmen.com/install-and-configure-wine-to-play-latest-windows-games-in-linux-ubuntu-linuxmint-fedora/ I used a shortcut with the following command: wine "/media/gibbo/Games/EVE/eve.exe" Now it just seems to not work...after it was before Any ideas?

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  • motion computation from video using pyglet in python

    - by kuaywai
    Hi, I am writing a simple motion detection program but i want it to be cross platform so im using python and the pyglet library since it provides a simple way to load videos in different formats (specially wmv and mpeg). So far i have the code given below which loads the movie and plays it in a window. Now i need to: 1) grab frame at time t and t-1 2) do a subtraction to see which pixels are active for motion detection. any ideas on how to grab frames and to skip over frames and is it possible to put the pixel values into a matrix in numpy or something directly from pyglet? or should look into using something other than pyglet? thanks kuaywai import pyglet import sys window = pyglet.window.Window(resizable=True) window.set_minimum_size(320,200) window.set_caption('Motion detect 1.0') video_intro = pyglet.resource.media('movie1.wmv') player = pyglet.media.Player() player.queue(video_intro) print 'calculating movie size...' if not player.source or not player.source.video_format: sys.exit myWidth = player.source.video_format.width myHeight = player.source.video_format.height if player.source.video_format.sample_aspect 1: myWidth *= player.source.video_format.sample_aspect elif player.source.video_format.sample_aspect < 1: myHeight /= player.source.video_format.sample_aspect print 'its size is %d,%d' % (myWidth,myHeight) player.play() @window.event def on_draw(): window.clear() (w,h) = window.get_size() player.get_texture().blit(0, h-myHeight, width=myWidth, height=myHeight) pyglet.app.run()

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  • Recommendation for screen video capture for demos

    - by Simon
    I am just in the process of making some little demo tutorial videos for my app to help users get up to speed. I have used Camtasia in the past but don't really like it. Anyone have any recommendations. Good is more important than free, but free certainly helps. I can use Windows or Mac for this job.

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  • Video Synthesis - Making waves, patterns, gradients...

    - by Nathan
    I'm writing a program to generate some wild visuals. So far I can paint each pixel with a random blue value: for (y = 0; y < YMAX; y++) { for (x = 0; x < XMAX; x++) { b = rand() % 255; setPixelColor(x,y,r,g,b); } } I'd like to do more than just make blue noise, but I'm not sure where to start (Google isn't helping me much today), so it would be great if you could share anything you know on the subject or some links to related resources.

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  • Open source Mac video streaming server solutions?

    - by John Wright
    In my application, I want to stream videos shot on an iPhone, *.movie files, from a server running on a Mac desktop to an iPhone or iPad client. What are some possible open source servers that do this that are small enough to be shipped or embedded with a downloadable Mac app? There is a product StreamToMe by Matt Gallagher that does this. I noticed a lot of open source alternatives like ffmpeg, VideoLan, and the like but I not sure which one would be good for the Mac.

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  • Multiple video overlay - need advice

    - by Marvin
    Hi, I'm working on a project and I need some advice. Just some background, Im not a programmer though at times I do some fiddling and I am generally comfortable with more specific terms. Now for the actual issue, I have a folder with 10 small videos (4/7 secs max each) and I would like to display them full screen looping and overlaid. I'm not too sure on at what should I be looking at, I thought maybe processing but my most serious issue if that I cant even ask for help since I don't know what I need. Thank you for your time.

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  • Video Synthesis - Making waves, pattern, gradients...

    - by Nathan
    I'm writing a program to generate some trippy visuals. My code paints each pixel with a random blue value which loops at 0.04 second intervals. for (y = 0; y < 5.5; y += 0.2) { for (x = 0; x < 7.5; x += 0.2) { b = rand() / ((double) RAND_MAX); setPixelColor(x,y,r,g,b); } } I'd like to do more than just make blue noise... but my maths is a bit rusty, and Google isn't helping me much today, so it would be great if you could share anything you know about making waves, patterns, gradient animations, etc or links to such material.

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  • TDD/BDD screencast/video resources

    - by Ree
    I've recently finished watching the Autumn of Agile screencasts and I'm looking for more material of similar scope. Basically, I'm looking for screencasts that present TDD/BDD process while developing somewhat "real life" applications (or parts of them) - so no 20 minute intros please. I'm surprised not to find anything like that though. If you know of any resources that fit the requirement, please list them.

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  • Android Convert Video To MP4

    - by Isaac Waller
    I have a Android app. It recieves videos in .flv format which is unplayable by the Android phone. I was wondering how to convert the file to MP4. I could use FFMPEG, but I do not know how I would get it onto the phone, and how it would work on multiple phones if it was compiled for a single one.

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  • Video overlay - need advice

    - by Marvin
    Hi, I'm working on a project and I need some advice. Just some background, Im not a programmer though at times I do some fiddling and I am generally comfortable with more specific terms. Now for the actual issue, I have a folder with 10 small videos (4/7 secs max each) and I would like to display them full screen looping and overlaid. I'm not too sure on at what should I be looking at, I thought maybe processing but my most serious issue if that I cant even ask for help since I don't know what I need. Thank you for your time.

    Read the article

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