Search Results

Search found 41357 results on 1655 pages for 'google maps android api 2'.

Page 610/1655 | < Previous Page | 606 607 608 609 610 611 612 613 614 615 616 617  | Next Page >

  • Digg Reader déjà disponible en version bêta, Facebook proposera-t-il aussi finalement une alternative à Google Reader ?

    Google met fin à Google Reader et à son API, dans son traditionnel « ménage de printemps » : pas assez rentable Google officialise la fin de son service de flux RSS.Mis sur pied en 2005, Google Reader permettait aux internautes d'agréger et d'organiser des fils d'informations à leur gré. Mais depuis l'avènement des réseaux sociaux tels que les géants Facebook et Twitter, le service connait beaucoup moins de succès.La compagnie veut pouvoir se recentrer sur ses projets phares pour être la plus compétitive possible. Elle recommande donc aux internautes qui en font encore usage de récupérer les données stockées avant l'échéance. Dans une page sur son blog elle explique les procédures de téléchargem...

    Read the article

  • how does the rectangle bounds (x,y,width,height) in libgdx work

    - by JG22
    I cant work out how to use the rectangle bounds in libgdx I am currently using the superJumper example and have 2or 3 examples with that are pause Bounds = new Rectangle(320 - 64, 480 - 64, 64, 64); this is the pause button in the top right corner resume Bounds = new Rectangle(160 - 96, 240, 192, 36); this is a rectangle resume button in the middle of the page in the menu that comes up when the pause button is pressed. basically my question is aimed at the 360 -64 and 160 -96 because I don't know why this is used I need to create a rectangle that covers the left side of the screen and the same on the right because I want to create a on screen buttons, I have already created the does for these buttons and I have managed to get them to work but I can move the rectangles to where I want. Thank you If you can help

    Read the article

  • Updating sprite location with controls

    - by iQue
    So ive got a character in a 2D game using surfaceView that I want to be able to move using a button(eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } and if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does any1 know why this is or how to fix it? I cannot figure it out. Im using MotionEvent.ACTION_DOWN to check if the user if pressing the screen. }

    Read the article

  • How to filter traffic coming to particular page from other page?

    - by BishKopt
    I've got page A linking to page B. There are also other pages linking to B. How can I see traffic that is coming to page B be ONLY form page A? I can somehow do it via Behavior flow: Behavior Behavior flow [Right click on anything] Explore traffic through here [Click edit icon] Define a page group [Right click] Group details [Dropdown] Incoming traffic But how do I do it in normal reports? Is there any way to filter out only the traffic coming from particular page?

    Read the article

  • libgdx collision detection / bounding the object

    - by johnny-b
    i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not in the right place. the red rectangle starts from the middle and not at the x and y point?Huh so it draws it wrong. i also have a getter method so nothing wrong there. bullet.set(getX(), getY(), getOriginX(), getOriginY()); this is for the render shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.rect(bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), 15, 5, bullet.getRotation()); shapeRenderer.end(); i have tried to do it with a circle but the circle draws in the middle and i want it to be at the tip of the bullet. at the front of the bullet. x, y point. boundingCircle.set(getX() + getOriginX(), getY() + getOriginY(), 4.0f); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.circle(bullet.getBoundingCircle().x, bullet.getBoundingCircle().y, bullet.getBoundingCircle().radius); shapeRenderer.end(); thank you need it to be of the x and y as the bullet is in the middle of the sprite when drawn originally via paint.

    Read the article

  • Google accuse Bing de copier ses résultats de recherche, suite aux résultats de tests qu'il a effectué

    Google accuse Bing de copier ses résultats de recherche, suite aux résultats de tests qu'il a effectué Google vient de porter de graves accusations concernant son rival Bing. Mountain View a en effet effectué dans le plus grand secret divers tests. Ainsi, cent termes qui ne génèrent habituellement aucune réponse sur le web ont été "truqués" par Google, qui a crée de faux résultats à leur sujet, qui n'auraient donc logiquement jamais du apparaître. Puis, la firme a attendu... Et, au bout de seulement quinze jours, ils sont apparus sur Bing. Ce qui a conduit Google a déclarer, furieux, que le moteur de recherche de Microsoft copie ses propres résultats, ajoutant même que "Microsoft ne le nie pas".

    Read the article

  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

    Read the article

  • How to connect Samsung Galaxy S3 via USB?

    - by dez93_2000
    Connecting as either MTP or PTP: neither allows one to see pictures saved as default by phone camera to DCIM folder on external SD card. Similar problems with previous models (e.g. S2) were solvable by 'usb utilities' in wireless & networking settings, but this is no longer present. Other suggestions have mentioned uninstalling various libraries... but I don't wanna just start cutting stuff without knowing it'll help. Any thoughts on how to mount a Samsung Galaxy S3 over USB?

    Read the article

  • Adsense link units trageting better keywords?

    - by user1010609
    I have one link unit above my navigation which targets exact keywords on what my site is about, on contrary my adsense for content Leadbord and Wide Skyscraper show ads that are totally opposite from my keyword,while my ctr increased for about 10 times with link unit I noticed cpc is lower also (but that was just based on one day, today is higher). Is it so bad to completly get rid of standard content ads and put link units, because this way I earn so little for that site but I think that is because smart pricing (accidental clicks on ads that my users are not interested)? I earn in whole day with about 25-35 clicks as much as keyword tool shows for only one click,my site is first for the topic? I really don't know what to do.. Has anyone had similar situation or can give some advice?

    Read the article

  • Is it possible to filter analytics to particular visits like you can filter to particular dates?

    - by andy
    Is it possible to find out more information about particular visits in analytics? For example, say I'm looking at new versus returning users. I then add a secondary column of "city". Ok, now I know all new users from yesterday came from new york, for example. But what if I want to find out more information about those particular new vists from new york. Such as behaviors, technology, content. Is it possible to filter analytics to particular visits like you can filter to particular dates?

    Read the article

  • Directing crawlers to content in language per language sub-domain

    - by Noam
    I have a site with multilingual website with many pages (40M). The site has UGC, and each translation is actually for the titles. Each sub-domain points to the same content with different titles per language. As far as I understand, each sub-domain should be indexed by search engines, meaning they will actually need to crawl 40M x supported-languages. So I thought it might be best to direct each subdomain crawler, to pages that are fully in that language (titles + UGC). Is there a way to do this? Should search engines understand this on their own?

    Read the article

  • Google Chrome 10 disponible en version stable 66 % plus rapide, grâce à la compilation adaptative de son nouveau moteur JavaScript

    Google Chrome 10 disponible en version stable 66 % plus rapide grâce à la compilation adaptative de son nouveau moteur JavaScript Mise à jour du 09/03/2011 par Idelways Une nouvelle version stable de Google Chrome est disponible. Cette dixième itération du navigateur (que Google a annoncé cette fois sans numéro de version) proclame une amélioration impressionnante de ses performances JavaScript. Elle serait en effet jusqu'à 66 % plus rapide que la version 9 sur le test

    Read the article

  • Easy to use JSON Web Service Hosts?

    - by Serguei Fedorov
    I saw this being used by someone in a college class once and cannot find anything that is analogous to it. I am not sure if this is the right place to ask about something like this, but hopefully I can get some direction. I want to write an app which uses web services that can obtain and push data back to the client apps. Right now I am gathering up the design and documentation of this app. Not having to code the web service myself would reduce development time by a lot; instead using an easy to setup web service that will be easy to setup and manage. Either XML based on JSON based is totally fine; though I would prefer JSON for its reduced overhead. Like I said I have seen this demonstrated before; you define the data structure to be stored and how it is treated. I cannot find the person who demonstrated this; hopefully maybe someone can suggest something? The service he used was free with a limited amount of requests allowed. EDIT: He was using an online service to do this not a script which is installed onto an existing web hosting account. Thank you!

    Read the article

  • OpenGL ES 2.0 gluUnProject

    - by secheung
    I've spent more time than I should trying to get my ray picking program working. I'm pretty convinced my math is solid with respect to line plane intersection, but I believe the problem lies with the changing of the mouse screen touch into 3D world space. Heres my code: public void passTouchEvents(MotionEvent e){ int[] viewport = {0,0,viewportWidth,viewportHeight}; float x = e.getX(), y = viewportHeight - e.getY(); float[] pos1 = new float[4]; float[] pos2 = new float[4]; GLU.gluUnProject( x, y, 0.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos1, 0); GLU.gluUnProject( x, y, 1.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos2, 0); } Just as a reference I've tried transforming the coordinates 0,0,0 and got an offset. It would be appreciated if you would answer using OpenGL ES 2.0 code.

    Read the article

  • Google et Blink tournent le dos au W3C et à Pointer Events de Microsoft, au profit de Touch Events d'Apple ?

    Google et Blink tournent le dos au W3C et à Pointer Events de Microsoft au profit de Touch Events d'Apple ? Google et son moteur de rendu Web Blink ont finalement tranché en défaveur du standard du W3C, en effet à travers un bref communiqué sur la plateforme de développement de Blink, Google vient d'annoncer l'abandon de l'API Pointer Events, jusqu'ici présentée comme le futur standard du W3C en remplacement de Touch Events.Pour rappel Blink est le fork du célèbre moteur de rendu web Webkit actuellement...

    Read the article

  • Woolrich Prezzi che sono perfetti per tutte le donne

    - by WoolrichParka
    Gli strati Parka Woolrich Prezzi Woolrich sono realizzati con il 100% verso il basso e con la miscela remove ragionevole sull'area rivestimento esterno che tiene i siti per più innovativi clienti.L Woolrich Arctic strati sono sviluppati con la tonalità tradizionale che può essere anche in aggiunta al cappuccio Woolrich Parka e creare femmine in reasonable.Now prospettiva elegante, si mostra una vasta gamma Woolrich Outlet Bologna di disegni di Woolrich Parka Men per la vostra scelta, che sono tutti un valore di acquisto nel design e prezzo.wufengfengmaple36

    Read the article

  • Remote Control Home PC from Corporate Work PC

    - by muncherelli
    Here is my situation: I am currently on a Windows XP workstation at work. I have an android tablet that I use to splashtop into my home PC. I would like to be able to use my work keyboard and mouse to control my home PC while I am splashtop'd into it using my tablet. My work PC is on a corporate LAN, and not on the same network as my tablet. The company I work for provides wifi for personal devices, but they are not accessable to the internal network. I thought about going the Synergy route, however that would require my home PC to be able to connect to my work PC which isn't really possible. The opposite would work though, if I could reverse connect the server to the client, but the Synergy software doesn't really support that. I do have a couple linux boxes running at home, so I can ssh into my home network and tunnel ports via SSH if needed. With what I have, how can I accomplish seamless keyboard and mouse sharing between my work PC and either my home PC or my android tablet?

    Read the article

  • Chrome dispay Glich when GPU acc. on

    - by user289172
    Hy Everyone! I have some graphics glich when enable gpu acc. in chrome. If i disable acceleraion it fix the glich but, in full HD most of flash videos frame rate drop above frogs a**, so very slow... :) Any idea, what can i do? I Upload 2 pics from glich. My hardware: CM Hyper TX 3 on AMD A5300 with HD 7480D 6 GB RAM I use official AMD driver from amd.com, Ubuntu 14.04(I upgraded from 12.04, in Ubuntu 12, same glitch with old drivers.) I reinstalld x.org completly and purge all config files, but this didnt resolve the problem. If i use other drivers, i have some other problem ie.:nor automatic resolution chnge when connect new monitor, false refreshrate for displays and etc. Thanks for the help! http://i.stack.imgur.com/9PkrK.jpg http://i.stack.imgur.com/AMS22.jpg

    Read the article

  • How to make an Actor follow my finger

    - by user48352
    I'm back with another question that may be really simple. I've a texture drawn on my spritebatch and I'm making it move up or down (y-axis only) with Libgdx's Input Handler: touchDown and touchUp. @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { myWhale.touchDownY = screenY; myWhale.isTouched = true; return true; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { myWhale.isTouched = false; return false; } myWhale is an object from Whale Class where I move my texture position: public void update(float delta) { this.delta = delta; if(isTouched){ dragWhale(); } } public void dragWhale() { if(Gdx.input.getY(0) - touchDownY < 0){ if(Gdx.input.getY(0)<position.y+height/2){ position.y = position.y - velocidad*delta; } } else{ if(Gdx.input.getY(0)>position.y+height/2){ position.y = position.y + velocidad*delta; } } } So the object moves to the center of the position where the person is pressing his/her finger and most of the time it works fine but the object seems to take about half a second to move up or down and sometimes when I press my finger it wont move. Maybe there's another simplier way to do this. I'd highly appreciate if someone points me on the right direction.

    Read the article

  • Alternatives to Marin Software for ppc management? [closed]

    - by Skyao
    Does anyone have suggestion for ppc management tool similar to Marin Software but is much cheaper? Marin Software Enterprise charges a minimum of several thousand dollars per month. The functionality needed is as follows: Keyword creation and management - Campaign Management Automated bidding and roi tools - Reporting and analytics Ability to upload/download customized revenue data any suggestions would be appreciated..thanks

    Read the article

  • SEO implications of blocking users viewing more than X pages

    - by Noam
    I'm considering the option to block non-premium users after viewing more than X pages. This basically means blocking the content after a fixed amount of pageviews per session. I can either: Keep displaying full-content for Search Engines. Can this be considered cloaking? Keep the real content in the background, and a pop-up that makes it not-viewable (like quora does). Can this make pages rank lower?

    Read the article

  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

    Read the article

  • OpenGL ES 2 jittery camera movement

    - by user16547
    First of all, I am aware that there's no camera in OpenGL (ES 2), but from my understanding proper manipulation of the projection matrix can simulate the concept of a camera. What I'm trying to do is make my camera follow my character. My game is 2D, btw. I think the principle is the following (take Super Mario Bros or Doodle Jump as reference - actually I'm trying to replicate the mechanics of the latter): when the caracter goes beyond the center of the screen (in the positive axis/direction), update the camera to be centred on the character. Else keep the camera still. I did accomplish that, however the camera movement is noticeably jittery and I ran out of ideas how to make it smoother. First of all, my game loop (following this article): private int TICKS_PER_SECOND = 30; private int SKIP_TICKS = 1000 / TICKS_PER_SECOND; private int MAX_FRAMESKIP = 5; @Override public void run() { loops = 0; if(firstLoop) { nextGameTick = SystemClock.elapsedRealtime(); firstLoop = false; } while(SystemClock.elapsedRealtime() > nextGameTick && loops < MAX_FRAMESKIP) { step(); nextGameTick += SKIP_TICKS; loops++; } interpolation = ( SystemClock.elapsedRealtime() + SKIP_TICKS - nextGameTick ) / (float)SKIP_TICKS; draw(); } And the following code deals with moving the camera. I was unsure whether to place it in step() or draw(), but it doesn't make a difference to my problem at the moment, as I tried both and neither seemed to fix it. center just represents the y coordinate of the centre of the screen at any time. Initially it is 0. The camera object is my own custom "camera" which basically is a class that just manipulates the view and projection matrices. if(character.getVerticalSpeed() >= 0) { //only update camera if going up float[] projectionMatrix = camera.getProjectionMatrix(); if( character.getY() > center) { center += character.getVerticalSpeed(); cameraBottom = center + camera.getBottom(); cameraTop = center + camera.getTop(); Matrix.orthoM(projectionMatrix, 0, camera.getLeft(), camera.getRight(), center + camera.getBottom(), center + camera.getTop(), camera.getNear(), camera.getFar()); } } Any thought about what I should try or what I am doing wrong? Update 1: I think I updated every value you can see on screen to check whether the jittery movement is affected by that, but nothing changed, so something must be fundamentally flawed with my approach/calculations.

    Read the article

  • How to detect a touch on transparent area of an image in a (libgdx) stage?

    - by Usman
    Can some one please help to detect a touch on an image which I am using as an actor in a stage. The image is actually a long diagnol brush which has plenty of transparent area. The problem is when I touche the transparent area of the brush image it is also triggering the clicklistener of the image. I need the click listener should only be called when the finger actually touched the visible image not the area which is empty. I am using libgdx-0.9.4 libraries. Here is my simple piece of code. import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.ClickListener; Image brushImg = new Image(ImageCache.getTexture("brush")); brushImg.width = mStage.width()*0.75f; brushImg.height = mStage.height()*0.75f; brushImg.setClickListener(new ClickListener() { @Override public void click(Actor actor, float x, float y) { SoundFactory.play("brush"); }

    Read the article

  • Why Swipe left doesn't work? [on hold]

    - by Hitesh
    I wrote the below code to detect and perform a sprite action on the single tap and swipe right event. @Override public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { float x = 0F; int tapCount = 0; boolean playermoving = false; // TODO Auto-generated method stub if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_MOVE) { if (pSceneTouchEvent.getX() > x) { playermoving = true; players.runRight(); } if (pSceneTouchEvent.getX() < x) { Log.i("Run Left", "SPRITE Left"); } /* * if (pSceneTouchEvent.getX() < x) { System.exit(0); * Log.i("SWIPE left", "SPRITE LEFT"); } */ } if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_DOWN) { playermoving = false; x = pSceneTouchEvent.getX(); tapCount++; Log.i("X CORD", String.valueOf(x)); } if (pSceneTouchEvent.isActionDown()) { if (tapCount == 1 && playermoving != true) { tapCount = 0; players.jumpRight(); } } return true; } The code works fine. The only problem is that the swipe left event is not being detected due to some reasons. What can i do to make the swipe left action work? Please help

    Read the article

< Previous Page | 606 607 608 609 610 611 612 613 614 615 616 617  | Next Page >