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  • Oracle Virtualization Friday Spotlight - November 8, 2013

    - by Monica Kumar
    Hands-on Private Cloud Simulator In One Hour Submitted by: Doan Nguyen, Senior Principal Product Marketing Director My aeronautics instructor used to say, "you can’t appreciate flying until you take flight." To clarify, this is not about gearing up in a flying squirrel suit and hopping off a cliff (topic for another blog!) but rather about flying an airplane. The idea is to get hands-on with the controls at the cockpit and experience flight before you actually fly a real plane. After the initial 40 hours of flight time, the concept sank in and it really made sense.This concept is what inspired our technical experts to put together the hands-on lab for a private cloud deployment and management self-service model. Yes, we are comparing the lab to a flight simulator! Let’s look at the parallels: To get trained to fly, starting in the simulator gets you off the ground quicker. There is no need to have a real plane to begin with. In a hands-on lab, there is no need for a real server, with networking and real storage installed. All you need is your laptop The simulator is pre-configured, pre-flight check done. Similarly, in a hands-on lab, Oracle VM and Oracle Enterprise Manager are pre-configured and assembled using Oracle VM VirtualBox as the container. Software installations are not needed. After time spent training at the controls, you can really appreciate the practical experience of flying. Along the same lines, the hands-on lab is a guided learning path, without the encumbrances of hardware, software installation, so you can learn about cloud deployment and management.  However, unlike the simulator training, your time investment with the lab is only about an hour and not 40 hours! This hands-on lab takes you through private cloud deployment and management using Oracle VM and  Oracle Enterprise Manager Cloud Control 12c in an Infrastructure as a service IaaS model. You will first configure the IaaS cloud as the cloud administrator and then deploy guest virtual machines (VMs) as a self-service user. Then you are ready to take flight into the cloud! Why not step into the cockpit now!

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  • Live-Ubuntu 12.04 ran fine, now stopped booting!

    - by user89743
    I've seen similar problems to this several times in the forum, but mine is a bit different, so the other posts I saw were no help to me. When I boot Ubuntu 12.04 64-bit from live-SD-card (3GB persistence) I suddenly get this error: (initramfs) mount: mounting /dev/loop0 on //filesystem.squashfs failed: Invalid argument Can not mount /dev/loop/0 (/cdrom/casper/filesystem.squashfs) on //filesystem.squashfs (it says I can type "help" for commands, but I don't know anything about how to go from there, totally new to linux) The reason I say my case is different is because my Ubuntu worked fine for over a week, even pretty fast, and now this problem happened. Before that I used to run my live ubuntu from USB sticks but that was slower (especially when booting which took 15 minutes from USB stick!). Also I kept getting the same above problem after a while when booting and had to re-create a live USB linux several times. Installing on harddrive is not an option because my harddrive has physical damage and getting a replacement will take a while, therefore I can only use live-USB or live-SD-card Ubuntu. As I said I used Ubuntu without problems for more than a week, before that as well for several weeks on USB sticks, but the above problem occured sooner or later. This time I paid attention to when it happened: I was rebooting my computer (HP 620 laptop, 4 GB RAM, 64 bit system) from SD flash card and when I was booting I selected F6 and then the first option "no acpi" or something like that...I had used it before and noticed it slowed down the time it took Linux to use. This time it caused this error. Now even when I boot normally/default I get this error. Now I'm accessing Ubuntu from my USB stick without persistence file, when I check my SD card, all the files mentioned in the error message are there and the filesystem.squashfs is 691.2 MB so nothing seems to have been deleted by accident. (I have already made many changes/downloaded programs to my SD card persistent Ubuntu and would hope to loose them, since downloading is expensive for me, and since the problem seems to re-occur...) Can anyone help me, preferably without having to create another startup disk on my SD card? I'm totally new to this. Sorry for the long posts, just didn't know what info is relevant and what isnt! Kon

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  • From Co-op to fulltime help with salary negotation [closed]

    - by Peter
    Hey I'm a coop student that worked at a particular medium size printing company for 8 months. I had a good time it was lax, sometimes insufficiently challenging but none the less I learned a whole lot. I stuck with them for another 5 months (including this month) at the same rate I was paid then, doing testing work, tool development, taking care of emergencies when the lead developers were away, and other smaller projects and now bigger projects and problem handling (bad printer output etc.). I know their website inside out (ecommerce), and I know their printing software inside out and have made many changes to them both without a hitch. I have also done a lot of refactoring of the existing code base which as far as Im concerned, I believe am the only one to do those sorts of restructuring even though there is constant talk about it. I guess the unit testing paid off and lets me see the value in modularity if even a tad more. Never the less I have faith in my skill and the restructuring I did turned out better than I had imagined . Now the problem is that I finish school next month and so I asked for a full time spot the month after. They have been expanding and have hired a new guy a few months after my coop spot, and just now they hired a new guy to deal with the CRM application. The lead developer who wrote all of the software had left 5 months ago so it was up to all of us to learn what he had done over 4 years (including db, networking). So now I'm afraid that if I assert myself for a salary similar to the other guys, which I believe I am certainly on par with, that I would be seen as ingrateful. It's hard to flip a switch and say, hey double my pay, although when I'm working with their bread and butter (printers) and writing new features, refactoring the whole application for extensibility. I love it regardless of pay. I also feel maybe I'm replaceeble, although nobody knows the website better than myself and the lead web dev (not by a long shot), and nobody knows the printer software/drivers better than myself. I just thought they would have brought up a raise earlier on, and now it feels like they don't value my work. I'm also tired of worrying about it. I think my question is, well what do I do next?

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  • S11 launched

    - by unixman
    Now that Oracle Solaris 11 is out, its time to do 2 things -- 1) Its time to see what's in it, what's new and why its important, and then assess why it might make sense to begin evaluating it for your needs and 2) Its time to acknowledge, give thanks to and congratulate all the R&D personnel, architects, engineers, designers and testers who've put in so much effort and energy into helping make Solaris 11 (and SunOS 5.11) what it has become -- starting way back circa 2004 and, more importantly, culminating in the recent years and months -- staying focused on the execution, unwavering in the face of various challenges. For #1 above, here are a few good things to get going with - Watch the product launch replay - Visit the Solaris 11 Spotlight section on oracle.com - Get comfortable through introductory videos and detailed "how-to" guides (ex: how to create and publish IPS packages), white papers on the new default root file system, ZFS, and reap the benefits brought on by the fundamental shift in easing the administration experience - Look at the next level of software lifecycle management that is enabled by technologies such as Automated Installer and Image Packaging System -- that dramatically address patch management-related challenges - Understand how we continue to innovate in areas of service intelligence, reliability and availability - Start to evaluate enhancements in virtualization capabilities -- whether influenced by the need to consolidate or motivated by the need to have increased service mobility across physical systems, leveraging hardware-level abstractions - Gain more control over your network-centric services through enhancements in network resource management, observability and I/O performance - Look beyond your existing infrastructure with confidence that you can re-host and transition to newer systems with the use of Solaris 10 zones running on top of Solaris 11 - Relish in the fact that you can do all this, get your data to be secure and encrypted and more, on both, SPARC and x86-based systems. - Stay informed by keeping an eye on relevant blogs, which we've begun turning up recently. - Go through a hands-on lab - Sign up to take a class or just opt to watch various videos to begin to raise your comfort level with these technologies For #2 above -- There are many ways to do that. One way is to just say "thanks" with an email, a post, or a simple card,  similar to this one seen at a Barnes and Noble store recently.  The front of the card is followed by what's inside... and as the saying goes, now more then ever "it's what's inside that counts" And here's the inside of the card: So, what are you waiting for ? Go download and try it out, and please let us know what you think of it!

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  • WebLogic Silent Install 11.1.1.4 (WLS 10.3.4)

    - by john.graves(at)oracle.com
    This is just a quick note to remind myself of how incredibly easy it is to install the base products without the aid of a mouse! Note to Windoze users: Why?!?!  I’m only showing Linux examples in this blog so I encourage you to just say NO to win-no-z  install.sh !/bin/bash ./wls1034_oepe111161_linux32.bin -mode=silent -silent_xml=./silent.xml silent.xml <?xml version="1.0" encoding="UTF-8"?> <bea-installer> <input-fields> <data-value name="BEAHOME" value="/opt/app/wls10.3.4" /> <data-value name="WLS_INSTALL_DIR" value="/opt/app/wls10.3.4/wlserver_10.3" /> </input-fields> </bea-installer> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note about Oracle_Home: Since all products are moving to a common WLS base, I simply use the WLS version as my Oracle Home.  In this case wls10.3.4.  Also, I keep my user_projects outside my Oracle_Home directory to keep things clean.  I typically use /opt/app/user_projects or a variation of that.

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  • What is a good design model for my new class?

    - by user66662
    I am a beginning programmer who, after trying to manage over 2000 lines of procedural php code, now has discovered the value of OOP. I have read a few books to get me up to speed on the beginning theory, but would like some advice on practical application. So,for example, let's say there are two types of content objects - an ad and a calendar event. what my application does is scan different websites (a predefined list), and, when it finds an ad or an event, it extracts the data and saves it to a database. All of my objects will share a $title and $description. However, the Ad object will have a $price and the Event object will have $startDate. Should I have two separate classes, one for each object? Should I have a 'superclass' with the $title and $description with two other Ad and Event classes with their own properties? The latter is at least the direction I am on now. My second question about this design is how to handle the logic that extracts the data for $title, $description, $price, and $date. For each website in my predefined list, there is a specific regex that returns the desired value for each property. Currently, I have an extremely large switch statement in my constructor which determines what website I am own, sets the regex variables accordingly, and continues on. Not only that, but now I have to repeat the logic to determine what site I am on in the constructor of each class. This doesn't feel right. Should I create another class Algorithms and store the logic there for each site? Should the functions of to handle that logic be in this class? or specific to the classes whos properties they set? I want to take into account in my design two things: 1) I will add different content objects in the future that share $title and $description, but will have their own properties, so, I want to be able to easily grow these as needed. 2) I will add more websites constantly (each with their own algorithms for data extraction) so I would like to plan efficienty managing and working with these now. I thought about extending the Ad or Event class with 'websiteX' class and store its functions there. But, this didn't feel right either as now I have to manage 100s of little website specific class files. Note, I didn't know if this was the correct site or stackoverflow was the better choice. If so, let me know and I'll post there.

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  • Achieving decoupling in Model classes

    - by Guven
    I am trying to test-drive (or at least write unit tests) my Model classes but I noticed that my classes end up being too coupled. Since I can't break this coupling, writing unit tests is becoming harder and harder. To be more specific: Model Classes: These are the classes that hold the data in my application. They resemble pretty much the POJO (plain old Java objects), but they also have some methods. The application is not too big so I have around 15 model classes. Coupling: Just to give an example, think of a simple case of Order Header - Order Item. The header knows the item and the item knows the header (needs some information from the header for performing certain operations). Then, let's say there is the relationship between Order Item - Item Report. The item report needs the item as well. At this point, imagine writing tests for Item Report; you need have a Order Header to carry out the tests. This is a simple case with 3 classes; things get more complicated with more classes. I can come up with decoupled classes when I design algorithms, persistence layers, UI interactions, etc... but with model classes, I can't think of a way to separate them. They currently sit as one big chunk of classes that depend on each other. Here are some workarounds that I can think of: Data Generators: I have a package that generates sample data for my model classes. For example, the OrderHeaderGenerator class creates OrderHeaders with some basic data in it. I use the OrderHeaderGenerator from my ItemReport unit-tests so that I get an instance to OrderHeader class. The problem is these generators get complicated pretty fast and then I also need to test these generators; defeating the purpose a little bit. Interfaces instead of dependencies: I can come up with interfaces to get rid of the hard dependencies. For example, the OrderItem class would depend on the IOrderHeader interface. So, in my unit tests, I can easily mock the behaviour of an OrderHeader with a FakeOrderHeader class that implements the IOrderHeader interface. The problem with this approach is the complexity that the Model classes would end up having. Would you have other ideas on how to break this coupling in the model classes? Or, how to make it easier to unit-test the model classes?

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  • RTS Game Style Application [closed]

    - by Daniel Wynand van Wyk
    My question may seem somewhat odd, but I hope that my specifications will clarify EXACTLY what it is that I am after. I need some help choosing the right tooling for a particular endeavour. My background is in desktop application development and large back-end systems. I have worked primarily on the Microsoft stack using C# and the .Net framework. My goal is to develop a 2D, RTS style, interactive office simulation. The simulation will model various office spaces, office equipment, employees and their interactions with one another. The idea is to abstract the concept of an office completely. Under the hood the application will do many things that are nothing like a game. This includes P2P networking, VPN tunnelling, streaming video, instant messaging, document collaboration, remote screen sharing, file-sharing, virus scanning, VOIP, document scanning, faxing, emailing, distributed computing, content management and much more! A somewhat similar thing has been attempted by IBM, where they created a virtual office in second life. If their attempt was a game, the game-play would be notably horrible, to say the least! The users/players will drive and control my application through the various objects modelled in the simulation. A single application capable of performing all of these various tasks would be a nightmare to navigate for even the most expert user. Using the concept of a game, I can easily separate functionality by assigning them to objects that relate 1-1 with their real world counter-parts. This can greatly simplify computing for novice users, with many added benefits in terms of visibility, transparency of process and centralized configuration. My hope is to make complex computing tasks accessible to all kinds of users and to greatly reduce the cognitive load associated with using the many different utilities and applications inside office settings. The complexity is therefore limited to the complexity of the space in which you find yourself. I want the application to target as many platforms as possible and run on computers that have no accelerated graphics capabilities. The simulation won't contain any of the fancy eye-candy you find in modern games, to the contrary, my "game" will purposefully be clean and simple. The closest thing I could imagine would be an old game like "Theme Hospital" or the first instalment of "The Sims". All the content will be pre-created and not user-generated like Second Life. New functionality will be added via a plugin system. Given my background and nature of my "game", I would like to spend most of my time writing code that does not have to do with the simulated office, as the "game" is really just a glorified application menu. I have done much reading about existing engines, frameworks and tools. I need the help of an experienced game developer who has tried and tested various products over the years who can guide me in the right direction given my very particular needs. I would appreciate any help I can get!

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  • MOSSLover Lives On&hellip;

    - by MOSSLover
    A while back, maybe 6 months, I got some bad news about 2010.  Microsoft was removing Office from the MOSS equivalent of 2010, so basically my alias would be obsolete the second 2010 caught on in the community.  I thought about it for some time.  I had some discussions with friends in the community.  I even noticed that the MOSSMan changed his twitter id.  I started my blog around a WSS 3.0 project when I worked for LRS in there St. Louis Office in February/March 2007.  So I think it’s fitting to keep the name, because my community involvement centers around 2007.  My first ever speaking ordeal was at the Kansas City Office Geeks meeting in November of 2007 on Disaster Recovery where about three people attended.  The first user group meeting I ever attended was around the month of June 2007 at the KC .Net User Group about two weeks after my braces were installed.  It’s definitely fitting to say that 2007 paved the way for everything that happened in the past 2/2 1/2 years.  If anyone asks what MOSSLover means I added a description on twitter and I also added my name.  I added my name for other reasons, because I’m sick of people thinking I am the guy in the photo.  Also, I’d like people to recognize me for who I am.  Everyone should expect less of the hat in the upcoming year and more of my hair.  I’ve taken a vow to wear the hat less and less this year.  I am sick of buying hats, plus I want to move forward to gain more self confidence.  The hat does not really help.  I will still wear a t-shirt and jeans in most of my presentations.  That is who I am and it will not change any time soon.  If you expect to see me in a skirt good luck with that as it won’t be happening unless I am forced at gun point.  I hope you guys have a good weekend.  Later all… Technorati Tags: MOSSLover,Cardinal's Hat,Becky Isserman

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  • What do I do when my offer letter is revoked? [closed]

    - by user-1134
    I was recently contacted for an interview by, I'd say, a top 20 tech company. I aced the technical interview and was offered an internship for the summer. I was very excited about this prospect and was very prompt in submitting required documents and forms. This was not my only offer for the summer, so I let them know I needed some time to consider. I asked if I could have two weeks and they said that was fine. Meanwhile I evaluated my 3 options. I asked the respective parties about the projects I'd be working on, work life, how hours and pay worked, housing, etc. I asked about salary and the relocation stipend. Of the three offers, this offer paid the lowest, but not poorly by any means. I inquired about the wage, challanging with a higher wage request. They declined, so, I inquired about the relocation stipend, reminding them I was coming from over seas. The recruiter said he had to check and see if they could adjust the stipend since it was originally calculated from my home address. When he got back to me, he made up some story about how after "countering their offer several times", they were implying that I was declining their offer and my the offer letter was now voided! This [more than] shocked me. I've never run into this situation before. Further, they had already presented me with a signed offer letter which stated the details of the offer, including that it was valid until date X (in the future). I immediately explained I was not countering their offer, but simply trying to evaluate all my options for the summer. I asked kindly for them to allow me the original two weeks we had agreed upon. As expected, they rejected and declined to speak with me regarding the.. misunderstanding. Is this legal? Has anyone encountered this before? Did I do something wrong? What can I do to avoid this in the future?

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  • Legitimate use of the Windows "Documents" folder in programs.

    - by romkyns
    Anyone who likes their Documents folder to contain only things they place there knows that the standard Documents folder is completely unsuitable for this task. Every program seems to want to put its settings, data, or something equally irrelevant into the Documents folder, despite the fact that there are folders specifically for this job1. So that this doesn't sound empty, take my personal "Documents" folder as an example. I don't ever use it, in that I never, under any circumstances, save anything into this folder myself. And yet, it contains 46 folders and 3 files at the top level, for a total of 800 files in 500 folders. That's 190 MB of "documents" I didn't create. Obviously any actual documents would immediately get lost in this mess. My question is: can anything be done to improve the situation sufficiently to make "Documents" useful again, say over the next 5 years? Can programmers be somehow educated en-masse not to use it as a dumping ground? Could the OS start reporting some "fake" location hidden under AppData through the existing APIs, while only allowing Explorer and the various Open/Save dialogs to know where the "real" Documents folder resides? Or are any attempts completely futile or even unnecessary? 1For the record, here's a quick summary of the various standard directories that should be used instead of "Documents": RoamingAppData for user-specific data and settings. This is the directory to use for user-specific non-temporary data. Anything placed here will be available on any machine that a given user logs on to in networks where this is configured. Do not place large files here though, because they slow down login/logout in such environments. LocalAppData for user-and-machine-specific data and settings. This data differs for every user and every machine. This is also where very large user-specific data should be placed. ProgramData for machine-specific data and settings. These are the same regardless of which user is logged on, and will not roam to other machines in a network. GetTempPath for all files that may be wiped without loss of data when not in use. This is also the place for things like caches, because like temporary data, a cache does not need to be backed up. Place your huge cache here and you'll save your user some backup trouble. "Documents" itself should only ever be used if the user specified it manually by entering a path or selecting it in a Save dialog. That is the only time it is ever appropriate to save stuff in "Documents".

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  • Travelling at Magenic

    - by Chris G. Williams
    I occasionally get asked if we travel "a lot" at Magenic. Sometimes the question comes from job candidates. Other times it's clients, recruiters or friends. To give a simple yes or no answer would be a disservice to the person asking the question. So here is my standard answer:It depends.(That was the short version.  Here's the long version...)We do have some guys that are more "national" in focus, and they can travel a fair amount. They also receive a little extra in compensation for doing so. It's a balancing act, and not necessarily a one-size-fits-all situation. Not everyone is well suited to constant travel. Some folks enjoy it and some folks hate it.With our local guys, our general policy is to TRY and keep them close to home whenever possible, but sometimes the needs of the client will dictate otherwise. (As Spock would say... the needs of the many outweigh the needs of the few, or the one.)In most cases though, we really do try to avoid sending our guys on extended travel gigs (i.e. every week for 6 months) when a simple kickoff trip and occasional visit will do. This depends on the nature of the gig, of course. Some types of work lend themselves to this model better than others. Additionally, this can and does vary by office. If one office is having trouble staffing a gig (not enough available bodies) and another office has a few too many folks on the bench, well... you can connect the dots. But again, we try to keep that to a minimum.Lastly, we all have our own thresholds for what we consider "a lot" of travel. There are two parts to this threshold:Half of it is whatever you're accustomed to already. The other half is being honest with yourself about how much you [like/hate] dealing with airports, car rentals, taxis, hotels, disruptions to your workout schedule, time away from friends/family, etc.Knowing a bit about yourself will definitely help you decide how much travel is too much for you.

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  • The Minimalist's Approach to Content Governance

    - by Kellsey Ruppel
    This week on the blog, we want to focus on the content lifecylce and how important it is to have the tools in place to be able to properly manage all te phases of the content lifecylce. John Brunswick has some great advice when it comes to this topic, so expect to hear a lot from him this week! Originally posted by John Brunswick. Let's be honest - content governance is far from an exciting topic. BUT the potential of a very small intranet team creating and maintaining a platform that provides an organization with relevant, high value information, helping workers to get their jobs done with greater accuracy and in less time is exciting. It is easy to quickly start producing content, but the challenge is ensuring that the environment is easy to navigate and use on the third week and during the third year.   What can be done to bridge this gap? Over the next few blog entries let's take a pragmatic, minimalistic view of a process that can help any team manage a wealth of unstructured information. Based on an earlier article that I wrote around Portal Governance, I am going to focus on using technology as much as possible to support the governance of content with minimal involvement from users. The only certainty about content production is that business users are not fans of maintaining content. Maintenance is overhead and is a long-term investment thats value will possibly not be realized under the current content creator's watch. To add context to how we will use technical tools in this process, each post will highlight one section of the content lifecycle process as outlined below Content Lifecycle Stages 1. Request - Understand the education, purpose, resource and success criteria for content 2. Create - Determine access and workflow for content 3. Manage - Understand ownership and review cycles 4. Retire - Act on thresholds established during the request stage Within each state we will also elaborate as to 1. Why - why would we entertain doing this? 2. How - the steps that are needed to make it happen 3. Impact - what is the net benefit or loss based on the process Over the course of this week, we will dive deep into the stages and the minimal amount of time, effort and process within each to make some meaningful gains in the improvement of user experience and productivity in their search for information. It might be a stretch to say that we can make content governance exciting, but hopefully it can end up being painless and paying dividends. And if you'd like to hear first hand from a customer that is managing their content lifecycle with Oracle WebCenter, be sure to join us on Wednesday for this webcast "ResCare Solves Content Lifecycle Challenges with Oracle WebCenter"!

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  • Migrating to Natty (or any other future versions of ubuntu)

    - by Nik
    I am hoping that this question would help other ubuntu users when migrating to a newer version of ubuntu. This should have all the info that they need. So please when you answer try to phrase them into points for easy understanding. I understand that some questions that I ask might have been asked before by other users. In that case just provide the links to those questions. I am running ubuntu 10.10 Maverick Meerkat in case that is important. I can say for sure that a clean install is definitely better than an upgrade since it gives you an opportunity to clean your system and get a fresh start. However some of us like to retain certain software configuration or files etc. The questions are as follows, How do you save the configuration files of certain application like for instance Thunderbird, firefox, etc...so that you can basically paste in the new version of ubuntu? (Thunderbird for instance has all my mail, so I definitely would like to backup its configuration and then use it the new installation that I do) I have some applications like MATLAB and Maple (Based on JAVA) installed. When I migrate, can I just copy the entire installation folder to the new version of ubuntu? Would it still work as now if I do that? When doing a backup which folders should be backed up? Obviously your personal files would be backup. But other than that, is it necessary to back up stuff in the home folder, /usr/bin etc? I have BURG installed. I am guessing that would be erased when I do a clean install along with the program's configuration and everything. How can I do a backup of it? I am dual booting my ubuntu alongside with Windows 7. When I perform the clean install of ubuntu, would GRUB (bootloader) be removed and in anyway jeopardize my windows installation? Over time I have added a lot of PPA which are of course compatible with my current ubuntu version. How do I make a backup of all my PPA and would they be compatible to the newer version of ubuntu when I restore them? I hope this covers all the questions or doubts that a user might face when thinking about performing a clean install of his system. If I missed anything please mention it as a comment and I will add it to my answer.

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  • Perfect is the enemy of “Good Enough”

    - by Daniel Moth
    This is one of the quotes that I was against, but now it is totally part of my core beliefs: "Perfect is the enemy of Good Enough" Folks used to share this quote a lot with me in my early career and my frequent interpretation was that they were incompetent people that were satisfied with mediocrity, i.e. I ignored them and their advice. (Yes, I went through an arrogance phase). I later "grew up" and "realized" that they were missing the point, so instead of ignoring them I would retort: "Of course we have to aim for perfection, because as human beings we'll never achieve perfection, so by aiming for perfection we will indeed achieve good enough results". (Yes, I went through a smart ass phase). Later I grew up a bit more and "understood" that what I was really being told is to finish my work earlier and move on to other things because by trying to perfect that one thing, another N things that I was responsible for were suffering by not getting my attention - all things on my plate need to move beyond the line, not just one of them to go way over the line. It is really a statement of increasing scale and scope. To put it in other words, getting PASS grades on 10 things is better than getting an A+ with distinction on 1-2 and a FAIL on the rest. Instead of saying “I am able to do very well these X items” it is best if you can say I can do well enough on these X * Y items”, where Y > 1. That is how breadth impact is achieved. In the future, I may grow up again and have a different interpretation, but for now - even though I secretly try to "perfect" things, I try not to do that at the expense of other responsibilities. This means that I haven't had anybody quote that saying to me in a while (or perhaps my quality of work has dropped so much that it doesn't apply to me any more - who knows :-)). Wikipedia attributes the quote to Voltaire and it also makes connections to the “Law of diminishing returns”, and to the “80-20 rule” or “Pareto principle”… it commonly takes 20% of the full time to complete 80% of a task while to complete the last 20% of a task takes 80% of the effort …check out the Wikipedia entry on “Perfect is the enemy of Good” and its links. Also use your favorite search engine to search and see what others are saying (Bing, Google) – it is worth internalizing this in a way that makes sense to you… Comments about this post by Daniel Moth welcome at the original blog.

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  • How to get better at solving Dynamic programming problems

    - by newbie
    I recently came across this question: "You are given a boolean expression consisting of a string of the symbols 'true', 'false', 'and', 'or', and 'xor'. Count the number of ways to parenthesize the expression such that it will evaluate to true. For example, there is only 1 way to parenthesize 'true and false xor true' such that it evaluates to true." I knew it is a dynamic programming problem so i tried to come up with a solution on my own which is as follows. Suppose we have a expression as A.B.C.....D where '.' represents any of the operations and, or, xor and the capital letters represent true or false. Lets say the number of ways for this expression of size K to produce a true is N. when a new boolean value E is added to this expression there are 2 ways to parenthesize this new expression 1. ((A.B.C.....D).E) ie. with all possible parenthesizations of A.B.C.....D we add E at the end. 2. (A.B.C.(D.E)) ie. evaluate D.E first and then find the number of ways this expression of size K can produce true. suppose T[K] is the number of ways the expression with size K produces true then T[k]=val1+val2+val3 where val1,val2,val3 are calculated as follows. 1)when E is grouped with D. i)It does not change the value of D ii)it inverses the value of D in the first case val1=T[K]=N.( As this reduces to the initial A.B.C....D expression ). In the second case re-evaluate dp[K] with value of D reversed and that is val1. 2)when E is grouped with the whole expression. //val2 contains the number of 'true' E will produce with expressions which gave 'true' among all parenthesized instances of A.B.C.......D i) if true.E = true then val2 = N ii) if true.E = false then val2 = 0 //val3 contains the number of 'true' E will produce with expressions which gave 'false' among all parenthesized instances of A.B.C.......D iii) if false.E=true then val3=( 2^(K-2) - N ) = M ie. number of ways the expression with size K produces a false [ 2^(K-2) is the number of ways to parenthesize an expression of size K ]. iv) if false.E=false then val3 = 0 This is the basic idea i had in mind but when i checked for its solution http://people.csail.mit.edu/bdean/6.046/dp/dp_9.swf the approach there was completely different. Can someone tell me what am I doing wrong and how can i get better at solving DP so that I can come up with solutions like the one given above myself. Thanks in advance.

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  • Is OOP hard because it is not natural?

    - by zvrba
    One can often hear that OOP naturally corresponds to the way people think about the world. But I would strongly disagree with this statement: We (or at least I) conceptualize the world in terms of relationships between things we encounter, but the focus of OOP is designing individual classes and their hierarchies. Note that, in everyday life, relationships and actions exist mostly between objects that would have been instances of unrelated classes in OOP. Examples of such relationships are: "my screen is on top of the table"; "I (a human being) am sitting on a chair"; "a car is on the road"; "I am typing on the keyboard"; "the coffee machine boils water", "the text is shown in the terminal window." We think in terms of bivalent (sometimes trivalent, as, for example in, "I gave you flowers") verbs where the verb is the action (relation) that operates on two objects to produce some result/action. The focus is on action, and the two (or three) [grammatical] objects have equal importance. Contrast that with OOP where you first have to find one object (noun) and tell it to perform some action on another object. The way of thinking is shifted from actions/verbs operating on nouns to nouns operating on nouns -- it is as if everything is being said in passive or reflexive voice, e.g., "the text is being shown by the terminal window". Or maybe "the text draws itself on the terminal window". Not only is the focus shifted to nouns, but one of the nouns (let's call it grammatical subject) is given higher "importance" than the other (grammatical object). Thus one must decide whether one will say terminalWindow.show(someText) or someText.show(terminalWindow). But why burden people with such trivial decisions with no operational consequences when one really means show(terminalWindow, someText)? [Consequences are operationally insignificant -- in both cases the text is shown on the terminal window -- but can be very serious in the design of class hierarchies and a "wrong" choice can lead to convoluted and hard to maintain code.] I would therefore argue that the mainstream way of doing OOP (class-based, single-dispatch) is hard because it IS UNNATURAL and does not correspond to how humans think about the world. Generic methods from CLOS are closer to my way of thinking, but, alas, this is not widespread approach. Given these problems, how/why did it happen that the currently mainstream way of doing OOP became so popular? And what, if anything, can be done to dethrone it?

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  • Creating an object that is ready to be used & unset properties - with IoC

    - by GetFuzzy
    I have a question regarding the specifics of object creation and the usage of properties. A best practice is to put all the properties into a state such that the object is useful when its created. Object constructors help ensure that required dependencies are created. I've found myself following a pattern lately, and then questioning its appropriateness. The pattern looks like this... public class ThingProcesser { public List<Thing> CalculatedThings { get; set; } public ThingProcesser() { CalculatedThings = new List<Thing>(); } public double FindCertainThing() { CheckForException(); foreach (var thing in CalculatedThings) { //do some stuff with things... } } public double FindOtherThing() { CheckForException(); foreach (var thing in CalculatedThings) { //do some stuff with things... } } private void CheckForException() { if (CalculatedThings.Count < 2) throw new InvalidOperationException("Calculated things must have more than 2 items"); } } The list of items is not being changed, just looked through by the methods. There are several methods on the class, and to avoid having to pass the list of things to each function as a method parameter, I set it once on the class. While this works, does it violate the principle of least astonishment? Since starting to use IoC I find myself not sticking things into the constructor, to avoid having to use a factory pattern. For example, I can argue with myself and say well the ThingProcessor really needs a List to work, so the object should be constructed like this. public class ThingProcesser { public List<Thing> CalculatedThings { get; set; } public ThingProcesser(List<Thing> calculatedThings) { CalculatedThings = calculatedThings; } } However, if I did this, it would complicate things for IoC, and this scenario hardly seems appropriate for something like the factory pattern. So in summary, are there some good guidelines for when something should be part of the object state, vs. passed as a method parameter? When using IoC, is the factory pattern the best way to deal with objects that need created with state? If something has to be passed to multiple methods in a class, does that render it a good candidate to be part of the objects state?

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  • Problem Solving vs. Solution Finding

    - by ryanabr
    By enlarge, most developers fall into these two camps I will try to explain what I mean by way of example. A manager gives the developer a task that is communicated like this: “Figure out why control A is not loading on this form”. Now, right there it could be argued that the manager should probably have given better direction and said something more like: “Control A is not loading on the Form, fix it”. They might sound like the same thing to most people, but the first statement will have the developer problem solving the reason why it is failing. The second statement should have the developer looking for the solution to make it work, not focus on why it is broken. In the end, they might be the same thing, but I usually see the first approach take way longer than the second approach. The Problem Solver: The problem solver’s approach to fixing something that is broken is likely to take the error or behavior that is being observed and start to research it using a tool like Google, or any other search engine. 7/10 times this will yield results for the most common of issues. The challenge is in the other 30% of issues that will take the problem solver down the rabbit hole and cause them not to surface for days on end while every avenue is explored for the cause of the problem. In the end, they will probably find the cause of the issue and resolve it, but the cost can be days, or weeks of work. The Solution Finder: The solution finder’s approach to a problem will begin the same way the Problem Solver’s approach will. The difference comes in the more difficult cases. Rather than stick to the pure “This has to work so I am going to work with it until it does” approach, the Solution Finder will look for other ways to get the requirements satisfied that may or may not be using the original approach. For example. there are two area of an application of externally equivalent features, meaning that from a user’s perspective, the behavior is the same. So, say that for whatever reason, area A is now not working, but area B is working. The Problem Solver will dig in to see why area A is broken, where the Solution Finder will investigate to see what is the difference between the two areas and solve the problem by potentially working around it. The other notable difference between the two types of developers described is what point they reach before they re-emerge from their task. The problem solver will likely emerge with a triumphant “I have found the problem” where as the Solution Finder will emerge with the more useful “I have the solution”. Conclusion At the end of the day, users are what drives features in software development. With out users there is no need for software. In todays world of software development with so many tools to use, and generally tight schedules I believe that a work around to a problem that takes 8 hours vs. the more pure solution to the problem that takes 40 hours is a more fruitful approach.

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  • Defining a service layer: the text-based adventure

    - by Stacy Vicknair
    Applications these days have more options than ever for a user interface, and it’s only going to grow. A successful product might require native applications for mobile devices, a regular web implementation, or even a gaming console. These systems often will be centralized and data driven. The solution is one that’s fairly solitary, a service layer! Simply put, take what’s shared and put it behind a physical or abstract layer that defines the boundary between the specific user interface and the shared content.   I know, I know, none of this is complicated. But some times it can be difficult to discern what belongs on which side of the line. For instance, say we’re creating a service that will provide content for both an ASP.NET MVC application and a WP7 application. Although the content served to each application is the same, there are different paradigms and patterns for displaying that data in the different environments. In ASP.NET MVC, you may create a model specific to a page that combines necessary information. In the WP7 application you might require different sets of data that you will connect via MVVM with the view. The general rule of thumb is that any shared content, business rules, or data should exist separately. Any element that is specific to the current UI implementation should be included in a separate library or with the UI implementation itself. The WP7 application doesn’t need my MVC specific model classes. My MVC application doesn’t require those INotifyPropertyChanged viewmodels that the WP7 application depends on. In both cases, there should be additional processing done above the service layer to massage the data to the application’s specific needs.   Service-ocalypse: the text based adventure What helps me the most about deciding whether or not something belongs coupled to the UI implementation or in the shared implementation is thinking of the simplest implementation you could have: a console application. You might have played a game like Peasant’s Quest: The console app is the text based adventure game version of your application. If you’re service was consumed in its simplest form, you would simply have a console based API for it that issues requests. Maybe those requests aren’t SWIM TO BOAT, but they might be CREATE USER JOHN. If I issue a request, I expect that request to be issued to the service. If the service has any exceptions or issues with my input, that business logic should be encapsulated in that service, not implemented in the UI. The service layer should be your functional application in its entirety, and anything above that layer should only assist with the display of that information.

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  • Changing jobs and leaving a project without a leader (aka, me)

    - by AnonUntilAfterTheEvent
    I'm the lead on a project that has been underway for about a year and a half. Two of us have been working on it. One is the database guy. I'm the javascript/ui guy. Which is to say, essentially no overlap in code knowledge. Here's the thing. Someone is about to offer me a sweet job with a nearly 30% bump in pay. Though I am perfectly happy with my current job and love the project, the new one would be better and I can't imagine saying no. The big problem is that my project is supposed to go into production starting in a few weeks. I will consider the new guys to have disqualified the new job by being bad people who would ruin my life if they won't cooperate and let me start after deployment. Since they seem like decent, ethical people, I don't expect that to be a problem. The current project will be brutalized by my absence. I take some comfort in the fact that I have emphatically requested an understudy for at least six months. That puts a little of the responsibility on the boss's head, but still, it's going to be a really bad thing. What do others of you do when you are a critical to a project when it's time to move on? Do I owe any obligation to stick around even though something better shows up? I know my spouse would object if I found someone else. Does that apply to work? I do have an understudy now, though he's fresh out of college. He's not going to replace me anytime soon. It's a small shop and the boss is going to be crushed. I am traumatized in anticipation of telling him and feel guilty about the practical consequences. I'm looking for some solace and some strategy about how to deal with this transition. Thank you for listening. =========================Subsequent notes ========================= @ChaosPandion, Chance: No, I can't stay to finish the project. I will insist on a compromise where I finish the current sprint (about a month from now) but there is at least a half year, probably a year of solid, full-time, work still to be done. I wouldn't expect the new employer to hold the job that long.

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  • Box2D Difference Between WorldCenter and Position

    - by Free Lancer
    So this problem has been brothering for a couple of days now. First off, what is the difference between say Body.getWorldCenter() and Body.getPosition(). I heard that WorldCenter might have to do with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the box.getWorldCenter(). From what I understand the Body should be in the center of the Sprite and its bounding box should wrap around the Sprite, correct? Here's an image of what I mean (The Sprite is Red, Body Blue): Here's some code: Body Creator: public static Body createBoxBody( final World pPhysicsWorld, final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pCenterX = pSprite.getX() + pSprite.getWidth() / 2; float pCenterY = pSprite.getY() + pSprite.getHeight() / 2; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; //boxBodyDef.position.x = pCenterX / Constants.PIXEL_METER_RATIO; //boxBodyDef.position.y = pCenterY / Constants.PIXEL_METER_RATIO; boxBodyDef.position.x = pSprite.getX() / Constants.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Constants.PIXEL_METER_RATIO; Vector2 v = new Vector2( boxBodyDef.position.x * Constants.PIXEL_METER_RATIO, boxBodyDef.position.y * Constants.PIXEL_METER_RATIO ); Gdx.app.log("@Physics", "createBoxBody():: Box Position: " + v); // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Constants.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Constants.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = pPhysicsWorld.createBody(boxBodyDef); Gdx.app.log("@Physics", "createBoxBody():: Box Center: " + boxBody.getPosition().mul(Constants.PIXEL_METER_RATIO)); boxBody.createFixture(pFixtureDef); boxBody.setTransform( boxBody.getWorldCenter(), MathUtils.degreesToRadians * pRotation ); boxPoly.dispose(); return boxBody; } Making the Sprite: public Car( Texture texture, float pX, float pY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( mSprite.getWidth() / 6, mSprite.getHeight() / 6 ); mSprite.setPosition( pX, pY ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); FixtureDef carFixtureDef = new FixtureDef(); // Set the Fixture's properties, like friction, using the car's shape carFixtureDef.restitution = 1f; carFixtureDef.friction = 1f; carFixtureDef.density = 1f; // needed to rotate body using applyTorque mBody = Physics.createBoxBody( world, BodyDef.BodyType.DynamicBody, carFixtureDef, mSprite ); }

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  • How to deal with MySQL Connector/ODBC error "Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock'"

    - by user12653020
    I am sure many users run into a mysterious problem when perfectly working ODBC configurations started failing with errors like: Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' The above error message might be preceded with something like [nxDc[yQ]. At the same time odbc.ini specifies in its DSN different SOCKET=/tmp/mysql.sock or a TCP connection SERVER=<remote_host_or_ip>. The question is, what had happened that the ODBC driver started to ignore the DSN options? The clue lies in the corrupted string [nxDc[yQ], which actually was [UnixODBC][MySQL] with each 2nd symbol removed. This is the case of bad conversion from SQLCHAR to SQLWCHAR. The UnixODBC driver manager took a single-byte character string from the client application and tried to convert it into the wide (multi-byte) characters for the Unicode version of MyODBC driver: Initially the piece of the connection string was represented by 1-byte chars like: [S][E][R][V][E][R][=][m][y][h][o][s][t][;] after the bad conversion to wide chars (commonly 2-byte UTF-16) [SE][RV][ER][=m][yh][os][t;] instead of [S\0][E\0][R\0][V\0][E\0][R\0][=\0][m\0][y\0][h\0][o\0][s\0][t\0][;\0] Naturally, the MyODBC driver could not parse the bad string and tried to use the default connection type (SOCKET) with the default value (/var/lib/mysql/mysql.sock) Now we know what happened, but why it happened? In most cases it happened because of using ODBCManageDataSourcesQ4 utility or its older analog ODBCConfig. When registering ODBC drivers they put lots of additional options and one of these options badly affects the UnixODBC driver manager itself. The solution is simple - remove or comment out the option in odbcinst.ini file (it is empty by default) set for the driver: [MySQL ODBC 5.2.6 Driver] Description    = Driver         = /home/dbs/myodbc526/lib/libmyodbc5w.so Driver64       = /home/dbs/myodbc526/lib/libmyodbc5w.so Setup          = /home/dbs/myodbc526/lib/libmyodbc5S.so Setup64        = /home/dbs/myodbc526/lib/libmyodbc5S.so UsageCount     = 1 CPTimeout      = 0 CPTimeToLive   = 0 IconvEncoding  =  # <--------- remove this line Trace          = TraceFile      = TraceLibrary   = After applying this simple solution (remove the line with IconvEncoding = ) everything came to normal. Prior to removing that line I tried putting different encoding names there, but the result was not good, so I really don't know how to properly use it. Unfortunately, UnixODBC manuals say nothing about it. Therefore, removing this option was the only way to get things done.

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • More elegant way to avoid hard coding the format of a a CSV file?

    - by dsollen
    I know this is trivial issue, but I just feel this can be more elegant. So I need to write/read data files for my program, lets say they are CSV for now. I can implement the format as I see fit, but I may have need to change that format later. The simply thing to do is something like out.write(For.getValue()+","+bar.getMinValue()+","+fi.toString()); This is easy to write, but obviously is guilty of hard coding and the general 'magic number' issue. The format is hard-coded, requires parsing of the code to figure out the file format, and changing the format requires changing multiple methods. I could instead have my constants specifying the location that I want each variable to be saved in the CSV file to remove some of the 'magic numbers'; then save/load into the an array at the location specified by the constants: int FOO_LOCATION=0; int BAR_MIN_VAL_LOCATION=1; int FI_LOCATION=2 int NUM_ARGUMENTS=3; String[] outputArguments=new String[NUM_ARGUMENTS]; outputArguments[FOO_LOCATION] = foo.getValue(); outputArgumetns[BAR_MIN_VAL_LOCATION] = bar.getMinValue(); outptArguments[FI_LOCATOIN==fi.toString(); writeAsCSV(outputArguments); But this is...extremely verbose and still a bit ugly. It makes it easy to see the format of existing CSV and to swap the location of variables within the file easily. However, if I decide to add an extra value to the csv I need to not only add a new constant, but also modify the read and write methods to add the logic that actually saves/reads the argument from the array; I still have to hunt down every method using these variables and change them by hand! If I use Java enums I can clean this up slightly, but the real issue is still present. Short of some sort of functional programming (and java's inner classes are too ugly to be considered functional) I still have no obvious way of clearly expressing what variable is associated with each constant short of writing (and maintaining) it in the read/write methods. For instance I still need to write somewhere that the FOO_LOCATION specifies the location of foo.getValue(). It seems as if there should be a prettier, easier to maintain, manner for approaching this? Incidentally, I'm working in java at the moment, however, I am interested conceptually about the design approach regardless of language. Some library in java that does all the work for me is definitely welcome (though it may prove more hassle to get permission to add it to the codebase then to just write something by hand quickly), but what I'm really asking is more about how to write elegant code if you had to do this by hand.

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