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  • struct function

    - by gcc
    typedef struct phoneEntry { struct phoneEntry* next; char* info; char* number; } phoneEntry; typedef struct contactEntry { struct contactEntry* next; char* name; char* surname; struct phoneEntry* phoneList; } contactEntry; I want write a function that add a new contact to the phone book using given name and surname.(please, Note that a new contact should be located in the proper location which ensures the alphabetical ordering of the contacts.) void addContact(contactEntry** phoneBook, char* name, char* surname) { } I tried to write ,but ,unfortunetely, I cannot question is that there are any person who can help me.

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  • check for naming convention in java.

    - by Vivart
    through java reflection how to check that method name is in camelCase? e.g. import java.lang.reflect.*; public class TestClass { private int simpleMethod( Object p, int x) throws NullPointerException { if (p == null) throw new NullPointerException(); return x; } public static void main(String args[]) { try { Class cls = Class.forName("method1"); Method methlist[] = cls.getDeclaredMethods(); for (int i = 0; i < methlist.length; i++) { Method m = methlist[i]; System.out.println("name= " + m.getName()); } } catch (Throwable e) { System.err.println(e); } } } here i am getting method names simpleMethod and main i have to check that these names are in camelCase.

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  • Faster way to perform checks on method arguments

    - by AndyC
    This is mostly just out of curiosity, and is potentially a silly question. :) I have a method like this: public void MyMethod(string arg1, string arg2, int arg3, string arg4, MyClass arg5) { // some magic here } None of the arguments can be null, and none of the string arguments can equal String.Empty. Instead of me having a big list of: if(arg1 == string.Empty || arg1 == null) { throw new ArgumentException("issue with arg1"); } is there a quicker way to just check all the string arguments? Apologies if my question isn't clear. Thanks!

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  • what's wrong in my C program ?

    - by user292084
    a cpp file: #include <iostream> #include <jni.h> #include "Hello.h" #include "windows.h" #include "stdafx.h" #define HINSTANCE "hDll" typedef void(__stdcall *Print_)(); int main(){ HINSTANCE hDll; //DLL?? Print_ print_; //???? hDll = LoadLibrary("Hello.dll"); if (hDll != NULL) { print_ = (Print_)GetProcAddress(hDll,"Java_Hello_sayHello@8"); if(print_!=NULL) { print_(); } FreeLibrary(hDll); } return 0; } //there is something wrong, it prints: http://i983.photobucket.com/albums/ae311/keatingWang/c_wrong.png ??????? means : Undeclared identifier

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  • Send a empty Message or Notification with MVVM toolkit light

    - by msfanboy
    Hello Laurent ;-) I could not find any Ctor of Messenger or Notification class to send a empty message. ViewModel1: private int _selectedWeeklyRotation; public int SelectedWeeklyRotation { get { return _selectedWeeklyRotation; } set { if(_selectedWeeklyRotation == value) return; _selectedWeeklyRotation = value; this.OnPropertyChanged("SelectedWeeklyRotation"); if(value > 1) Messenger.Default.Send(); } } ViewModel2: Ctor: Messenger.Default.Register(this, CreateAnotherTimeTable); private void CreateAnotherTimeTable() { } I just need to send a Notification to another ViewModel, no sending of data at all. Is that possible with mvvm light toolkit library?

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  • Trying to inherit variable "text" from Form 1 for use in Form 2????

    - by JB
    I have a Form 1 as listed below, im trying to inherit the variable text from it so i can compare is value in an if statement so i can output the file specified for that id number in Form 2...is this possible??? Form 1, where variable is being used: public void button2_Click(object sender, System.EventArgs e) { timer1.Enabled = true; string text = textBox1.Text; Mainform = this; this.Hide(); } Form 2 where im trying to use the variable: if (text == "900456318") { System.Diagnostics.Process.Start("C:\\Users\\Joshua Banks\\Desktop\\Downtown_atlanta_night"); } }

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  • .NET WPF Application : Loading a resourced .XPS document

    - by contactmatt
    I'm trying to load a .xps document into a DocumentViewer object in my WPF application. Everything works fine, except when I try loading a resourced .xps document. I am able to load the .xps document fine when using an absolute path, but when I try loading a resourced document it throws a "DirectoryNotFoundException" Here's an example of my code that loads the document. using System.Windows.Xps.Packaging; private void Window_Loaded(object sender, RoutedEventArgs e) { //Absolute Path works (below) //var xpsDocument = new XpsDocument(@"C:\Users\..\Visual Studio 2008\Projects\MyProject\MyProject\Docs\MyDocument.xps", FileAccess.Read); //Resource Path doesn't work (below) var xpsDocument = new XpsDocument(@"\MyProject;component/Docs/Mydocument.xps", FileAccess.Read); DocumentViewer.Document = xpsDocument.GetFixedDocumentSequence(); } When the DirectoryNotFoundException is thrown, it says "Could not find a part of the path : 'C:\MyProject;component\Docs\MyDocument.xps' It appears that it is trying to grab the .xps document from that path, as if it were an actual path on the computer, and not trying to grab from the .xps that is stored as a resource within the application.

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  • Unable to load detached NIB in View

    - by Sheehan Alam
    I have two NIB's ParentViewController.xib ChildViewController.xib ParentViewController.xib contains a UIView and a UIViewController. ChildViewController.xib contains a UIButton I want ChildViewController.xib to load in the ParentViewController.xib's UIView I have done the following: Created @property for UIView in ParentViewController Connected File's Owner to UIView in ParentViewController Set UIViewController in ParentViewController's NIB Name property to ChildViewController in Interface Builder Set ChildViewController view property to UIView in ParentViewController I was hoping this would load ChildViewController into my UIView in ParentViewController but no luck. I did get the following warning, which could be the culprit: 'View Controller (Child View)' has both its 'NIB Name' property set and its 'view' outlet connected. This configuration is not supported. I also have added additional code in ParentViewController's viewDidLoad(): - (void)viewDidLoad { [super viewDidLoad]; ChildViewController *childViewController = [[ChildViewController alloc]initWithNibName:@"ChildViewController" bundle:nil]; childViewController.view = self.myView; } Any thoughts on why ChildViewController does not load in the UIView of ParentViewController?

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  • Lost values with XML Deserializion

    - by iTayb
    Here is my class BookStore: http://pastebin.com/dnQkDUWk The class can be load and save XML files. For some reason, I have a problem regarding Rating value that gets lost when I load from XML (using void LoadFromXML(string path) method. The following code prints 0 although actual value is 5: BookStore b = new BookStore(); b.LoadFromXML(Server.MapPath("list.xml")); Label1.Text = b.BooksList[0].Rating.ToString(); Please note: only the specific Rating parameter is lost. I can't figure what went wrong. Thank you very much!

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  • What encoding I should use in editor (NetBeans), if I were intend to print non-english character

    - by Yan Cheng CHEOK
    I try to set the encoding of my editor to UTF-16. (Java String store the data in UTF-16 internally, right?) And I type the following code package helloworld; /** * * @author yan-cheng.cheok */ public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here System.out.println("???"); System.out.println("\u6587\u4EF6\u79CD\u7C7B"); } } However, the output is not what I expected : ???? ????? I try to change the editor encoding format to UTF-8, it works this time! ??? ???? May I know why I need to change the editor encoding format to UTF-8 but not UTF-16? Isn't Java String store the data in UTF-16 internally?

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  • How do I store keys pressed

    - by Glycerine
    I would like to store keys pressed when I listen out for the keyDown on the stage. I can add the listener fine, but I'm not getting the character I want out of the event to store it into a string. This is what I have so far: private var _addToString:String = ""; public function Hotwire() { this.addEventListener(KeyboardEvent.KEY_DOWN, keydownEventHandler); } private function keydownEventHandler(ev:KeyboardEvent):void { trace("Key pressed: " + ev.charCode ); addToString(ev.charCode); } private function addToString(value:uint):String { trace(_addToString); return _addToString += String.fromCharCode(value); } Every key I press its returns '0'. How do I convert the chatCode to a real alphanumeric character I can read later? Thanks in advance

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  • How to get java to recognize symbolic links under cygwin

    - by Keith Randall
    Here's a very simple java program to print the first line of a file: import java.io.* public class test { public static void main(String[] args) throws IOException { System.out.print(new BufferedReader(new FileReader(args[0])).readLine()); } } When I run this program under cygwin and pass it the name of a symbolic link, it prints the contents of the symbolic link, not the target of that link: $ echo foo > testfile $ ln -s testfile symlink_to_testfile $ java test testfile foo $ java test symlink_to_testfile !<symlink> ?t e s t f i l e How do I convince java to follow the symlink? I was hoping there was something simpler than implementing the redirect myself.

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  • Interface builder problem: When hooking up an IBOutlet, getting "this class is not key value coding-

    - by Robert
    Here is what I do: 1) Create New UIViewController subclass , tick with NIB for interface builder 2) In the header: @interface QuizMainViewController : UIViewController { UILabel* aLabel; } @property (nonatomic, retain) IBOutlet UILabel* aLabel; @end 3) In the .m #import "QuizMainViewController.h" @implementation QuizMainViewController @synthesize aLabel; - (void)dealloc { [aLabel release]; [super dealloc]; } @end 4) Open the NIB In interface builder, drag a new UILabel into the view. I test the program here and it runs fine. 5) right click on file's owner, connect 'aLabel' from the Outlets to the UILabel. I run here and it crashes. Message from log: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key aLabel.'

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  • ASP.NET CustomValidator trying to match to System.EventHandler?

    - by annakata
    I have markup so: <asp:TextBox runat="server" ID="Accountname" /> <asp:CustomValidator runat="server" ControlToValidate="Accountname" OnServerValidate="Accountname_CheckUnique" meta:resourcekey="ACCOUNTNAME_UNAVAILABLE" /> Codebehind so: protected void Accountname_CheckUnique(object source, ServerValidateEventArgs arguments) { arguments.IsValid = Foo(); } Which was working just fine, and then without changing anything on the page ASP now insists: No overload for 'Accountname_CheckUnique' matches delegate 'System.EventHandler' Well no, and nor should it according to MSDN. It's late and I'm tired, anybody know how to fix this or point out the glaring flaw in my comprehension?

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  • Factory Method Pattern using Generics-C#

    - by nanda
    Just I am learning Generics.When i have an Abstract Method pattern like : //Abstract Product interface IPage { string pageType(); } //Concerete Product 1 class ResumePage : IPage { public string pageType() { return "Resume Page"; } } //Concrete Product 2 class SummaryPage : IPage { public string pageType() { return "SummaryPage"; } } //Fcatory Creator class FactoryCreator { public IPage CreateOnRequirement(int i) { if (i == 1) return new ResumePage(); else { return new SummaryPage(); } } } //Client/Consumer void Main() { FactoryCreator c = new FactoryCreator(); IPage p; p = c.CreateOnRequirement(1); Console.WriteLine("Page Type is {0}", p.pageType()); p = c.CreateOnRequirement(2); Console.WriteLine("Page Type is {0}", p.pageType()); Console.ReadLine(); } how to convert the code using generics?

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • AS3 TextField - unwanted carriage return when setting value to ""

    - by jevinkones
    I have an input TextField and have a KeyboardEvent.KEY_DOWN even listener on the stage to listen for the Keyboard.ENTER event. The event listener adds the entered text to an array or whatever, and then clears the TextField. The problem is that when the Enter key event fires and the TextField value is set to "", it leaves a carriage return in the TextField and the cursor positioned on the second line. WTF? I've been coding AS2 and AS3 for a LONG time and have never ran into this before. Am I losing my mind? Please help, people! :-) Example: var myTextArray:Array = new Array(); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); function onKeyDown(e:KeyboardEvent):void{ if(e.keyCode == Keyboard.ENTER){ if(_inputText.text != null){ myTextArray.push(_inputText.text); } _inputText.text = ""; } }

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  • C# -Closure -Clarification

    - by nettguy
    I am learning C#.Can I mean closure as a construct that can adopt the changes in the environment in which it is defined. Example : List<Person> gurus = new List<Person>() { new Person{id=1,Name="Jon Skeet"}, new Person{id=2,Name="Marc Gravell"}, new Person{id=3,Name="Lasse"} }; void FindPersonByID(int id) { gurus.FindAll(delegate(Person x) { return x.id == id; }); } The variable id is declared in the scope of FindPersonByID() but t we still can access the local variable id inside the anonymous function (i.e) delegate(Person x) { return x.id == id; } (1) Is my understanding of closure is correct ? (2) What are the aditional advantages can we get from closures?

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  • Editable QTreeView with expandable cells

    - by serge
    Hi everyone, I tried to write an editable table based on QTreeView with wordwraped content in cells which in turn should expand in height (that whole text was visible) like usual cells in tables like in MSWord, but have met insuperable obstacles: first - i can't set fixed cell size. second - i can't make text display in cells wordwraped. For this i used void QTreeWidget::setItemWidget ( QTreeWidgetItem * item, int column, QWidget * widget ), but it works only for readonly solutions. And i haven't come up with any other idea. Can such behavior of QTreeView be realized? And how to solve those problems of mine? Thanks in advance Serge

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  • Whats wrong with my backgroundwork method

    - by diver-d
    I am trying to get a background worker process working in a wpf application. it creates 2 files then crashes. BackgroundWorker worker = new BackgroundWorker(); worker.DoWork += delegate(object s, DoWorkEventArgs args) { CreateFile(i.ToString()); }; worker.RunWorkerAsync(); private void CreateFile(string fileName) { string path = string.Format(@"{0}\{1}.txt", directory, fileName); using (StreamWriter sw = new StreamWriter(path)) { sw.WriteLine(fileName); } } I get this error " The requested operation cannot be performed on a file with a user-mapped section open." what am I doing wrong? Any help would be great

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  • How to store an object in Riak with the Java client?

    - by Jonas
    I have setup Riak on a Ubuntu machine, and it seam to work if I do riak ping. Now I would like to use the Riak Java client to store an object, but it doesn't work. I get com.basho.riak.client.response.RiakIORuntimeException when I try to store an object. What am I doing wrong? Is there a way to test if I can access riak from my java client? Do I have to create a Bucket first? how? import com.basho.riak.client.RiakClient; import com.basho.riak.client.RiakObject; import com.basho.riak.client.response.FetchResponse; public class RiakTest { public static void main(String[] args) { // connect RiakClient riak = new RiakClient("http://192.168.1.107:8098/riak"); // create object RiakObject o = new RiakObject("mybucket", "mykey", "myvalue"); // store riak.store(o); } }

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  • Should methods containing LINQ expressions be tested / mocked?

    - by Phil.Wheeler
    Assuming I have a class with a method that takes a System.Linq.Expressions.Expression as a parameter, how much value is there in unit testing it? public void IEnumerable<T> Find(Expression expression) { return someCollection.Where(expression).ToList(); } Unit testing or mocking these sorts of methods has been a mind-frying experience for me and I'm now at the point where I have to wonder whether it's all just not worth it. How would I unit test this method using some arbitrary expression like List<Animal> = myAnimalRepository.Find(x => x.Species == "Cat");

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  • CryptographicException: Padding is invalid and cannot be removed and Validation of viewstate MAC fai

    - by Chris Marisic
    Monitoring my global exception logs this error seems to be impossible to remove no matter what I do, I thought I finally got rid of it but it's back again. You can see a strack trace of the error on a similar post here. Notes about the environment: IIS 6.0, .NET 3.5 SP1 single server ASP.NET application Steps already taken: <system.web> <machineKey validationKey="big encryption key" decryptionKey="big decryption key" validation="SHA1" decryption="AES" /> In my Page Base for all of my pages protected override void OnInit(EventArgs e) { const string viewStateKey = "big key value"; Page.ViewStateUserKey = viewStateKey; } Also in the source of the page I can see that all of the ASP.NET generated hidden fields are correctly at the top of the page.

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  • How to navigate clicking row to another UITableView ?

    - by Meko
    Hi. I am trying to show detailed UItable view when clicking on row. I used - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; photoListViewController = [[PhotoListViewController alloc]initWithNibName:@"PhotoListViewController" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:photoListViewController animated:YES]; [photoListViewController release]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; } This PhotoListViewController is an empty UITableViewController. As I know UITableViewCOntroller has a navigation controller implemented and I don`t have to create navigation controller. But When I clicked on row it does not navigate to second view.AM I have to make some connection on nib file?I only created this PhotoListViewController in File-New-UIViewCOntroller and selected UITableView. EDIT : SOLVED I solved my problem.I should use UINAvigation object.I thought that UITable has it but there was no ))

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  • DJ JWebBrowser: how to show but disable Address and Button bars?

    - by Nikolay Kuznetsov
    I am using chrriis.dj.nativeswing.swtimpl.components.JWebBrowser in my swing application to open web page. The page is going to show "Facebook Authentication" page and I want to prevent user from inputting some other URL other than I specify and also Forward and Back buttons should be visible but not has no affect. So following functions are applicable for my goal setButtonBarVisible(true); setLocationBarVisible(true); Once user completes the authentication I will handle the locationChanged event. @Override public void locationChanged(WebBrowserNavigationEvent arg0) { System.out.println("locationChanged!"); .... } }

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