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  • GNOME/KDE Linux entirely in RAM?

    - by František Žiacik
    Hi. I'd like to have very responsive linux but I also like modern, elegant and functional desktops like gnome or kde, not the lightweight ones like xfce or lxde. Once I tried PuppyLinux and was impressed by the responsivity when I clicked an application. In my Ubuntu, it bothers me much when I click chromium and must wait 5 seconds of disk flashing until main window appears. Or evolution or anything else. Is it possible to make GNOME or KDE run entirely in RAM like PuppyLinux (of course, I mean frequently used applications and services, not all) if you have enough of it? I don't care if boot time is longer. I tried using "preload" but it didn't help much.

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  • Are there any real-world cases for C++ without exceptions?

    - by Martin
    In When to use C over C++, and C++ over C? there is a statement wrt. to code size / C++ exceptions: Jerry answers (among other points): (...) it tends to be more difficult to produce truly tiny executables with C++. For really small systems, you're rarely writing a lot of code anyway, and the extra (...) to which I asked why that would be, to which Jerry responded: the main thing is that C++ includes exception handling, which (at least usually) adds some minimum to the executable size. Most compilers will let you disable exception handling, but when you do the result isn't quite C++ anymore. (...) which I do not really doubt on a technical real world level. Therefore I'm interested (purely out of curiosity) to hear from real world examples where a project chose C++ as a language and then chose to disable exceptions. (Not just merely "not use" exceptions in user code, but disable them in the compiler, so that you can't throw or catch exceptions.) Why does a project chose to do so (still using C++ and not C, but no exceptions) - what are/were the (technical) reasons? Addendum: For those wishing to elaborate on their answers, it would be nice to detail how the implications of no-exceptions are handled: STL collections (vector, ...) do not work properly (allocation failure cannot be reported) new can't throw Constructors cannot fail

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  • Best practice for scaling a single application source to multiple nodes

    - by Andrew Waters
    I have an application which needs to scale horizontally to cover web and service nodes (at the moment they're all on one) but interact with the same set of databases and source files (both application code and custom assets). Database is no problem, it's handled already with replication in MongoDB. Also, the configuration of the servers are the same (100% linux). This question is literally about sharing a filesystem between machines so that its content is always correct, regardless of the node accessing it. My two thoughts have so far been NFS and SAN - SAN being prohibitively expensive and NFS seeing some performance issues on the second node with regards to glob()ing in PHP. Does anyone have recommended strategies or other techniques that don't involved sharding data across nodes or any potential gotchas in NFS that may cause slow disk seek times? To give you an idea of the scale, the main node initialises it's application modules in ~ 0.01 seconds. The secondary is taking ~2.2 seconds. They're VM's inside a local virtual network in ESXi and ping time between them is ~0.3ms

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  • Portland Silverlight User Group: WP7 &amp; XNA &ndash; I survived.

    - by George Clingerman
    Last night I gave a talk to the Portland Silverlight User Group. http://www.portlandsilverlight.net/Meetings/Details/15 And I survived (which you should have probably already figured out since you’re reading this post AND that’s what I titled it…) Really though it was a fantastic time and I had a lot of fun! I was a little nervous getting ready for it, but I’m always a little nervous getting ready for things. I had the game all written,  I knew the general flow for what the talk was going to be. I read over Scott Hanselman’s 11 Top Tips for a Successful Technical presentation (which has become something I do EVERY time I’m preparing for a talk). I gave myself a brief list of points I wanted to make sure I covered or worked into the talk. But then I was ready and I waited. I hate the waiting. It makes me nervous. Once I was up in front of the room though with my laptop open and some XNA code in front of me, my nerves go away. Then I’m ready. I know XNA, I love talking about XNA and I love sharing what I know and hearing questions that make me think. And hopefully that came through while I was talking. I had a freaking blast. The swag went quickly (and I was even able to hand out some XNA 2.0 books that have been around forever!) and the pizza was been gobbled down. I started the talk at about 6:10 and managed to cover a very brief intro to programming against the game loop (it’s a different concept and one that seems to trip a lot of people up getting started with game development) and then rolled into making a basic 2D game for Windows Phone 7 using XNA. And I finished the whole thing before 8:30. Wahoo! I’m planning on posting the source code and assets on my site so those should be coming soon. And to make things even better, they recorded the whole thing on video so everyone will get to see me pretend I can speak! Just wait till you hear the new song I wrote for this talk…

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Intermediate SSL Certificates on Azure Websites

    - by amhed
    I have successfully configured an Extended-Validation Certificate on an Azure Website following this article: http://www.windowsazure.com/en-us/documentation/articles/web-sites-configure-ssl-certificate/ The main (non-technical) stakeholder of the web application went through great lengths to validate that our site is secure. He went to this site to check the validity of our SSL: http://www.whynopadlock.com/ The site throw the following error: `SSL verification issue (Possibly mis-matched URL or bad intermediate cert.). Details: ERROR: no certificate subject alternative name matches`` The certificate is installed using IP Based SSL instead of SNI. This is done this way because some site visitors still use Internet Explorer 8 on Windows XP, which has no support for SNI and throws a security warning. Is my certificate correclty installed? I received three .CRT files from my SSL provider: PrimaryIntermediate.crt SecondaryIntermediate.crt EndCertificate.crt This is how I exported our certificate as a .PFX file to Azure: openssl pkcs12 -export -out myserver.pfx -inkey myserver.key -in myserver.crt

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  • What's a way to implement a flexible buff/debuff system?

    - by gkimsey
    Overview: Lots of games which RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit." The specifics of each type of buff aren't really relevant. I'm looking for a (presumably object-oriented) way to handle arbitrary buffs. Details: In my particular case, I have multiple characters in a turn-based battle environment, so I envisioned buffs being tied to events like "OnTurnStart", "OnReceiveDamage", etc. Perhaps each buff is a subclass of a main Buff abstract class, where only the relevant events are overloaded. Then each character could have a vector of buffs currently applied. Does this solution make sense? I can certainly see dozens of event types being necessary, it feels like making a new subclass for each buff is overkill, and it doesn't seem to allow for any buff "interactions". That is, if I wanted to implement a cap on damage boosts so that even if you had 10 different buffs which all give 25% extra damage, you only do 100% extra instead of 250% extra. And there's more complicated situations that ideally I could control. I'm sure everyone can come up with examples of how more sophisticated buffs can potentially interact with each other in a way that as a game developer I may not want. As a relatively inexperienced C++ programmer (I generally have used C in embedded systems), I feel like my solution is simplistic and probably doesn't take full advantage of the object-oriented language. Thoughts? Has anyone here designed a fairly robust buff system before?

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  • Replacing sick NTP server source and re-synching (with internal time currently 2 minutes late)

    - by l0c0b0x
    One of the external NTP servers (the primary one--currently) we're using as source seems to not be responding to NTP calls. Unfortunately, on our core router (Cisco 6509), the NTP functionality hasn't switched to the secondary NTP external server as it was expected. As a result, our core router which is pretty much our main internal NTP source is 2 minutes late. I'm planning to fix the external router issue by making the external NTP source be the one currently working. I'm wondering, how much will a 2 minute change affect my users and services? Specially since these days, we're heavily relying on certificate-based authentication. We're a Windows/Cisco shop. Internal NTP setup: [Core Router 1 / Cisco 6509]: looking out to two external NTP servers (in which the primary one is not responding to NTP calls) [Core Router 2]: Synching with Core router 1 (primary), working external router (secondary) [Other Cisco network devices]: Synching with Core router 1 (primary), core router 2 (secondary) [Domain controller(s)]: Synching with Core router 1 [All windows clients/servers]: Synching with domain controllers

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • chef apt_repository fetching fails

    - by slik
    I am trying to fetch a specific repository to install a php version but I keep getting 404 NOT FOUND. chef recipe code: apt_repository "dotdeb-php54" do uri "http://archives.dotdeb.org" distribution "squeeze" components ["php5/5.4.8"] key "http://www.dotdeb.org/dotdeb.gpg" end Trying to fetch : http://archives.dotdeb.org/dists/squeeze/php5/5.4.8 But get the following error : Err http://archives.dotdeb.org squeeze/php5/5.4.8 amd64 Packages 404 Not Found Hit http://security.ubuntu.com precise-security/main Translation-en Hit http://security.ubuntu.com precise-security/multiverse Translation-en Hit http://security.ubuntu.com precise-security/restricted Translation-en Err http://archives.dotdeb.org squeeze/php5/5.4.8 i386 Packages 404 Not Found Hit http://security.ubuntu.com precise-security/universe Translation-en Ign http://archives.dotdeb.org squeeze/php5/5.4.8 Translation-en STDERR: W: Failed to fetch http://archives.dotdeb.org/dists/squeeze/php5/5.4.8/binary-amd64/Packages 404 Not Found

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  • Two mail servers, need help with dns configuration for the backup one

    - by user92231
    I need to run a redundant backup mail server in case the main one goes down. The settings in GoDaddy look something like the following: A (Host) Host Points to @ ip address of mail1 41.x.x.x mail1 ip address of mail1 41.x.x.x mail2 ip address of mail2 196.x.x.x MX Priority host points to 10 @ mail1.mydomain.com 20 @ mail2.mydomain.com When mail1 goes down, mail2 is able to get emails. I can access it through the browser with no problem, but I want my users to able to pop3/smtp as well without changing anything in their outlook. I dont want any impact to the users when mail1 is down. Also, I'm using the windows server DFS to keep both folders of the mails in sync. Is this the right way, or should I be using something else?

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  • Sitecore Item Web API and Json.Net Test Drive (Part II –Strongly Typed)

    - by jonel
    In the earlier post I did related to this topic, I have talked about using Json.Net to consume the result of Sitecore Item Web API. In that post, I have used the keyword dynamic to express my intention of consuming the returned json of the API. In this article, I will create some useful classes to write our implementation of consuming the API using strongly-typed. We will start of with the Record class which will hold the top most elements the API will present us. Pretty straight forward class. It has 2 properties to hold the statuscode and the result elements. If you intend to use a different property name in your class from the json property, you can do so by passing a string literal of the json property name to the JsonProperty attribute and name your class property differently. If you look at the earlier post, you will notice that the API returns an array of items that contains all of the Sitecore content item or items and stores them under the result->items array element. To be able to map that array of items, we have to write a collection property and decorate that with the JsonProperty attribute. The JsonItem class is a simple class which will map to the corresponding item property contained in the array. If you notice, these properties are just the basic Sitecore fields. And here’s the main portion of this post that will binds them all together. And here’s the output of this code. In closing, the same result can be achieved using the dynamic keyword or defining classes to map the json propery returned by the Sitecore Item Web API. With a little bit more of coding, you can take advantage of power of strongly-typed solution. Have a good week ahead of you.

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  • Backing up data in an encrypted way

    - by Eli Bendersky
    I have the following use case: There's some data from my PC I want to periodically back-up online I own some hosting, so I want to use that for the backups, don't want to pay to another backup service I want to encrypt my data locally prior to moving it to the server I have no problem writing scripts to automate the process (say, periodically generate the backup and upload by FTP to my server), but my main question is about step 3 - the encryption: which way is recommended to encrypt my files (say, collected into a .ZIP) prior to uploading to the server? P.S. TrueCrypt seems popular but it's not quite what I'm looking for, since I don't want the files to be constantly encrypted here on my PC.

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  • Network email alerts

    - by stephenfalken
    I would like to buy or d/l an application that will alert our sysadmin in the event of network failure, like via email and/or phone call. I've looked around the net before posting this question, but I have one main concern: if our network goes down, how can a network monitoring application send email to alert us that it's down? Doesn't this have to be an external application that looks at our network from outside? Well anyway, I want to find something that will handle this for us - freeware if possible, sice we're not looking for heavy analysis - just simple alerts. Advice is appreciated.

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  • Barring connections if VPN is down.

    - by Majid
    I have a VPN account and use it for sensitive communication. However the VPN connection sometimes is dropped while my main connection to the internet is still alive. The pages I visit through VPN are on HTTP (not secure) and have javascript code which pings the host every minute or so on a timer. So it happens sometimes that the VPN connection is dropped and yet js sends a request to the server (with the cookies). How could I restrict connections so they only happen if the VPN is live? Edit - Some required details were missing OS: Windows XP SP2 Browser (mostly used): Google Chrome Firewall: Windows default Sites to filter: not all traffic but all in a list of sites like abc.com, xyz.com

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  • Automatic Login after a Remote Desktop connectio

    - by carlesso
    Hi all. I need to connect via remote desktop to a Windows XP machine (logging out the current user), do some stuff, and then logout the rdesktop session and having a user X which log in (from the front-end I mean). I try to be clearer: I've some windows XP machines which offers some interactive informations in public places. I need to rdekstop them to do some assistance, and then I'd like to logout and have the main user (the one which offers the service) logged back. I know there's a command for the windows prompt to achieve this, but cannot find it out!

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  • What to learn to make a photo gallery site like this? [closed]

    - by Steven Chen
    I started a Wordpress site for my blog but now I want to start another domain for sharing my photos. I used to use Flickr but it requires you to sign up for Flickr Pro if you want to upload over a certain amount of photos. Since I don't want to pay for that, I'm looking to create a photo gallery site like this: http://10mmgalore.com/ or http://www.shuttermaki.com/ But how do you go about with that? Would I be able to install Wordpress and find a theme like that? And/Or are there any Wordpress plugins that I can install to make it like look like that? Or do I need different tools and platforms asides from Wordpress? So can someone list the features, tools and information that I need to make a photo gallery site? The main functions that I want for my site is to have a picture in the middle and when the user clicks on the photo, it goes to the next photo; or there are left and right arrows that users can click to the next photo. I just want to create an album website for my 365 days project (a photo a day). It doesn't have to be as fancy as the sites mentioned above. Thank you!

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  • Windows Embedded Compact 7

    - by Valter Minute
    This will be the official name of the new release of Windows CE. Windows Embedded Compact 7 is available as a public CTP and it already supports a wide range of CPUs and both the device emulator and VirtualPC emulated environments. So I’ll have to learn a new (and longer) name for my favorite OS… but I (and all my two readers!) will be able to test it as soon as the download from connect web site completes (I'm sorry for my readers, but you'll have to download it by yourselves). Here’s a link for the download (it's free but you’ll have to register on connect with a valid LiveId): https://connect.microsoft.com/windowsembeddedce Remember that this is still a beta (or “Community Technology Preview” if you speak marketing language) and so it’s better to not install it on your main development PC (or, at least, backup everything before installation) and that the features and performances you’ll get from this beta may not be the same ones of the final release of the OS. You can discover the new features of Windows Embedded Compact on the new “official” webpage on microsoft website: http://www.microsoft.com/windowsembedded/en-us/products/windowsce/compact7.mspx or on Olivier’s blog: http://blogs.msdn.com/b/obloch/archive/2010/06/01/windows-embedded-compact-7-announced-and-public-ctp-available.aspx I hope to be able to post some interesting content about Windows Embedded Compact 7 soon (and maybe be able to shorten it’s name in CE7 in my blog posts, when I'll ensure that both my readers are not worketing for Microsoft's marketing department …). Technorati Tags: "Windows Embedded Compact 7"

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  • Looking for something like Google's Picasa [closed]

    - by Skizz
    I almost like Picasa, but there are two issues that irk me and I wondered if anyone knew of an application that does what Picasa does but without the following problems: Network drives. Picasa is hopeless with network drives. Ideally, I'd like photos to be stored remotely and thumbnail databases to be stored locally with a client-server set-up to update client databases. The main aim is to get updates propagated to clients efficently, reduce network bandwidth and have quick browsing on the client. It needs to be snappy when used over a wireless network. This is just a minor point but the folder view looks awful, especially when it uses those tiny thumbnails. (Also, what is it with folders being drawn vertically. Having spent years looking at folders orientated horizontally, turning them on their side looks so wrong.)

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  • How to disable an "always there" program if it isn't in the processes list?

    - by rumtscho
    I have Crashplan and it is constantly running in the background and making backups every 15 minutes. It caused some problems with the backup target folders, so I want it to be inactive while I am making changes to these folders. I started the application itself, but could not find some kind of "Pause" button. So I decided to just stop its process. I first tried the lazy way - the system monitor in the Gnome panel has a "Processes" tab - but didn't find it listed there. Then I did a sudo ps -A and read through the whole list. I don't recognize everything on the list (many process names are self-explaining, like evolution-alarm, but I don't recognize others like phy0) but there was nothing which sounded even remotely like crashplan. But I know that there must have been a process belonging to Crashplan running at this time, because the main Crashplan window was open when I ran the command. Do you have any advice how to stop this thing from running? The best solution would involve temporary preventing it from loading on boot too, since I may need to reboot while doing the maintenance there.

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  • How to install Tor (Web Browser) in Ubuntu 12.10?

    - by Zignd
    I would like to install the Tor, but I'm having some problems. I know that someone will say "This question is a exactly duplication of How to install tor?", but it's not, because the another question can not be applied to Ubuntu 12.10 as the deb command is not available anymore. I did a research and even at the Tor's Official Website the available resource can not be applied to Ubuntu 12.10. I tried to use the deb command (as the above question says: deb http://deb.torproject.org/torproject.org <DISTRIBUTION> main) and the Terminal says deb: command not found and when I try to install it says E: Unable to locate package deb. I've also tried to use the ppa: ubun-tor, but it's not compatible with Quantal Quetzal, because it's too old. I've also tried to use sudo apt-get install tor, but browser icon don't shows up after installation and if you try to use the command tor in the Terminal I get the following error message: Nov 26 10:59:25.731 [notice] Tor v0.2.3.22-rc (git-4a0c70a817797420) running on Linux. Nov 26 10:59:25.731 [notice] Tor can't help you if you use it wrong! Learn how to be safe at https://www.torproject.org/download/download#warning Nov 26 10:59:25.731 [notice] Read configuration file "/etc/tor/torrc". Nov 26 10:59:25.737 [notice] Initialized libevent version 2.0.19-stable using method epoll (with changelist). Good. Nov 26 10:59:25.737 [notice] Opening Socks listener on 127.0.0.1:9050 Nov 26 10:59:25.737 [warn] Could not bind to 127.0.0.1:9050: Address already in use. Is Tor already running? Nov 26 10:59:25.737 [warn] Failed to parse/validate config: Failed to bind one of the listener ports. Nov 26 10:59:25.737 [err] Reading config failed--see warnings above. Thanks in advance.

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  • Simple multi-seat

    - by Oli
    I've asked about multiseat before. The answer (for 10.04) involved doing it the proper way (eg through gdm, multiple server layouts). The problem was that gdm needs to be patched or reverted to 2.20 for multiseat. It's an ugly hack that, worse than anything, will hold up future updates. As a result, I didn't do anything. I still have a spare video card. I still have the monitor, keyboard and mouse all sitting waiting to jump into action. And I still want to be able to turn that into a simple desktop. My needs don't seem complicated. I have a second video card, a USB hub and anything connected to that USB hub that I want to be dedicated to another X server. I don't need a login screen (I'm happy hard-coding in a auto-login and I'd be happy with the user starting the X server if that's possible). This is so simple in my head that I only need two questions: How can I explicitly start an X server from the command line on an unused video adapter (by passing it whatever configuration I need to)? Can I have this new X session load a desktop environment on load? This seems like something you should be able to write in a little upstart script within 10 minutes. That would be perfect for me as then I'd have a nice start/stop control over the secondary desktop from the main desktop (that I want to leave unscathed!) I'm thinking something as simple as this for the payload: su -u other_user -c "startx -- localhost hardware-information" And use .xinitrc to load openbox or something...

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  • How can I use timer to stop another thread? [on hold]

    - by Haoda Fu
    How can we stop another thread based on a timer? I was trying to use timer to stop another thread. But I didn't got a success. To better illustrate my point and for your easy to understand the key issue. I made the following sample example. Your help is really appreciated using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Timers; namespace TestCodes { public static class Program { private static Thread nT = new Thread(PrintABC); private static System.Timers.Timer aTimer; public static void Main() { aTimer = new System.Timers.Timer(1000); aTimer.Elapsed += TimerCallback; aTimer.Interval = 1000; aTimer.Enabled = true; nT.Start(); Console.ReadLine(); } private static void TimerCallback(Object o, ElapsedEventArgs e) { nT.Join(); Console.WriteLine("Complete the PrintABC"); GC.Collect(); } private static void PrintABC() { for (int iter = 1; iter < 300; iter++) { Console.WriteLine(iter+"abc"); Console.ReadKey(); //Thread.Sleep(100); } } } }

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  • OpenGL ES 2 jittery camera movement

    - by user16547
    First of all, I am aware that there's no camera in OpenGL (ES 2), but from my understanding proper manipulation of the projection matrix can simulate the concept of a camera. What I'm trying to do is make my camera follow my character. My game is 2D, btw. I think the principle is the following (take Super Mario Bros or Doodle Jump as reference - actually I'm trying to replicate the mechanics of the latter): when the caracter goes beyond the center of the screen (in the positive axis/direction), update the camera to be centred on the character. Else keep the camera still. I did accomplish that, however the camera movement is noticeably jittery and I ran out of ideas how to make it smoother. First of all, my game loop (following this article): private int TICKS_PER_SECOND = 30; private int SKIP_TICKS = 1000 / TICKS_PER_SECOND; private int MAX_FRAMESKIP = 5; @Override public void run() { loops = 0; if(firstLoop) { nextGameTick = SystemClock.elapsedRealtime(); firstLoop = false; } while(SystemClock.elapsedRealtime() > nextGameTick && loops < MAX_FRAMESKIP) { step(); nextGameTick += SKIP_TICKS; loops++; } interpolation = ( SystemClock.elapsedRealtime() + SKIP_TICKS - nextGameTick ) / (float)SKIP_TICKS; draw(); } And the following code deals with moving the camera. I was unsure whether to place it in step() or draw(), but it doesn't make a difference to my problem at the moment, as I tried both and neither seemed to fix it. center just represents the y coordinate of the centre of the screen at any time. Initially it is 0. The camera object is my own custom "camera" which basically is a class that just manipulates the view and projection matrices. if(character.getVerticalSpeed() >= 0) { //only update camera if going up float[] projectionMatrix = camera.getProjectionMatrix(); if( character.getY() > center) { center += character.getVerticalSpeed(); cameraBottom = center + camera.getBottom(); cameraTop = center + camera.getTop(); Matrix.orthoM(projectionMatrix, 0, camera.getLeft(), camera.getRight(), center + camera.getBottom(), center + camera.getTop(), camera.getNear(), camera.getFar()); } } Any thought about what I should try or what I am doing wrong? Update 1: I think I updated every value you can see on screen to check whether the jittery movement is affected by that, but nothing changed, so something must be fundamentally flawed with my approach/calculations.

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  • Can't access individual samba shares

    - by Richard Maddis
    I've just installed CentOS and I'm configuring Samba. I have a share with the following in the smb.conf file: [storage] comment = Main storage for all use path = /share public = yes browseable = yes writable = yes printable = no write list = bob root create mask = 0775 guest ok = yes available = yes In Windows Explorer, I can reach the page listing all the shares on the server, but I click on the shares themselves, I get an error saying that the folder cannot be found. I have verified that the folder /share exists and I've also given it 777 permissions so it cannot be due to permissions. What is causing this? I can post more config files if necessary.

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