Search Results

Search found 19183 results on 768 pages for 'android menu'.

Page 62/768 | < Previous Page | 58 59 60 61 62 63 64 65 66 67 68 69  | Next Page >

  • Converting a WIndows Store App to Android

    - by pm_2
    I cross posted this from SO I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free version of Xamarin. Here's where I am so far: I am trying two apps - one was build with Monogame and one is just build on the WinRT framework. I have managed to get them both into Xamarin studio, basically by hacking the csproj files. I'm getting build errors because it's missing references. There does appear to be some equivalent Mono / .Net4 libraries, but things like Microsoft.Xna.Framework seem to be missing. So, my question is: am I going about this the right way and, if so, am I missing a step ("convert dependencies" or something)? If I'm not going about this the right way then how should I be doing this (I found very few online resources on this subject)?

    Read the article

  • Android device connects to my computer, but doesn't play audio over Bluetooth

    - by bi99l35
    I turn on Bluetooth on both my devices and open up Music on my Android. I select a song to play, press the menu button, and tap "Via Bluetooth": I tap on my computer in the "Bluetooth Device Picker": Then it says, under the name of my computer: Connected to media audio Now I should technically be able to play music through my computer, since it "Just Worked" in Kubuntu with Blueman. But nope, something must be up with PulseAudio, because I hear no sound from my computer (I'm running Xubuntu 12.04). The reason I say this is that the devices list in Blueman shows indication of data transfer and it says it's connected, but in the PulseAudio Volume Control has no indication of my Bluetooth device (or Blueman) playing audio.

    Read the article

  • MP3 files downloaded from cloud incomplete/cut off (Android app)

    - by rudefyet
    I noticed today on my phone (Droid X running Android 2.2.1) that when streaming the Ubuntu One app would skip to the next song before the previous one had finished. Looking into it, one of the mp3s downloaded from the server was only 2.5MB instead of 4.2MB as it shows on the server itself via one.ubuntu.com. It's happened with multiple tracks today (I remember it happening once the first time I used the app too but shrugged it off as a glitch). The app itself shows a star on the playlist item indicating the file was downloaded even though it was apparently cut off for some reason, perhaps lack of good cell coverage, or some sort of dropped connection. It seems like the latter may be happening and instead of showing an error or retrying it just stops and shows the download is complete.

    Read the article

  • Android Dynamic 2D Map

    - by Deltharis
    My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps that do not change once generated. And I need a large empty uniform space of empty tiles, upon which players may place various buildings (some spanning more than one tile and logically being the same one). How to approach this in Android? Do I make some kind of TableLayout, use arbitrarly large amount of rows and imageviews (with my emptyTile), than somehow work event-based changing of image ids from there? I'd think that only a portion of that map should be visible at a time, but I don't see how scrolling around could be the part of that structure.

    Read the article

  • Which version of OpenGL for Android?

    - by akadouri
    I've been trying to learn OpenGL ES 2.0 to create a simple 2D game. I bought a book on android development, but after seeing that the author uses his own SDK that implements OpenGL ES 1.0 I decided to just use online tutorials. I've been so lost trying to find out what to use. The Matrices and shaders of 2.0 confuse me and I can't find any tutorial that just explains how to texture map a simple 2D image. Basically: OpenGL ES 1.x or 2.0 for simple 2D with little OpenGL experience If 2.0 Any good tutorials for 2.0, I've found so many for 1.0

    Read the article

  • How to implement custom texture formats in Android?

    - by random1337
    What I know: Android can load PNG, BMP, WEBP,... via BitmapFactory. What I want to achive: Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture. Question: Is there any interface to achieve this?(or any other way) The resulting image is used as a texture for a 3D model. Why would you do that? Saving phone memory and download bandwidth while expanding the texture at runtime to RAM seems reasonable for very simple textures.

    Read the article

  • Implementing scrolling buttons in android

    - by Twirling Hearth
    I want to create an Android app in which the buttons scroll up or down the screen, kind of like a "wheel", so that when the "last" button is reached, it is simply followed seamlessly by the first one. I would want it to look something like the Price Is Right wheel. (This video at 0:12.) I want the first round of buttons to be presented for the user to tap the screen and make his choice, which would lead to a second round of buttons based on the first choice, and a third round based on the second choice. I've done a number of different google searches, but nothing so far. Any ideas?

    Read the article

  • android game: how to approach mutliplayer

    - by willmer
    I'm making a single player game that is near completion, and I am already starting to think about giving the game multiplayer. The multiplayer would basically be finding someone to play against, likely in a waiting room or just have a match-making function, and then having a pokemon style battle between the people in real time. I think it would be relatively simple as I'm just sending information about each attack(move chosen and damage) and what it did back and forth, but I'm not sure what resources to consult for this. I am very new to Android/Java development and really just learning as I go. I have heard a bit about Skiller, but I'm still unfamiliar with using other SDK's and how easy it may be. Does anyone have any suggestions as to what SDK's or methods for accomplishing this. I currently have no money to spend on software development, but I'd like to get started on learning how to do this.

    Read the article

  • Implementing unlockable items on Android

    - by coder_For_Life22
    I know this would be a beginners question (some of you might think) but I would like to know different approaches for this. I have a game with lets say 20 unlockable items, at the main menu I have a button where the user can go to an activity and view the unlockable items. So I would like for it to have a "Locked image" and under it a text telling you what the item is and maybe how to unlock it. What is the best way of going about this? And then when the item is unlocked during the game, maybe put a variable in the shared preference and check at the beginning of the activity with the unlockabled items. Let me know what you guys think. Thanks.

    Read the article

  • Android - Unity3D: setVisibility(View.VISIBLE) crashes

    - by Kazoeja
    I have a unity project and I use a Android (java) plugin to get camera data. I draw this on a TextureView. I want to hide/show this view when I press a button in unity. But my app crashes when I setVisibility onCreate UnityPlayer.currentActivity.addContentView(texView, new FrameLayout.LayoutParams(400, 400)); java: public void HideVideo() { //Hide view _TextureView.setVisibility(View.INVISIBLE); } Is there an extra function I need to call, or may I only call it on certain times? None of these thins work, they all make my app crash. _TextureView.setVisibility(View.INVISIBLE); _TextureView.setActivated(false); _TextureView.setAlpha(0); _TextureView.setTranslationY(-1000);

    Read the article

  • C# to develop Android app

    - by opt
    I am learning C# and I'm wondering if there is the potential to develop an Android app that satisfy the need that I'm going to explain. I would basically need an app that, when launched retrieves some data from a webpage (i.e. realtime stock prices), trim the xml to find the data i need and store this value into a variable. Then some calculation is performed on this data and the result is sent via email. It is already possible to launch an app automatically based on some conditions (e.g. every 5 minutes) by using the software Tasker. It is actually also possible to retrieve the data from a webpage and save to a Tasker variable or to a txt file somewhere in the phone (or Dropbox/Box...). But I would like to do that directly via an app so that everything is done "internally" once the app is launched. If that's possible, how should I proceed? Is there any good reference I can use to address my need?

    Read the article

  • Ubuntu One Files for Android will not let me log in

    - by user20867
    I installed Ubuntu One Files on my Nexus One phone. When I tap Log in on the main screen, the app tries to log in then after a few seconds returns the following message: Log-in failed, please try again later. I have an Ubuntu One account, and when I tap Register on the main screen for Ubuntu One Files, I can log in using my phone's Web browser. But if I go back to the app and try to log in, I get the same error. Again, my phone is a Nexus One running Android 2.3.4. The phone is not rooted or modded in any way.

    Read the article

  • Android app, No error message but has stopped unexpectedly [migrated]

    - by user74722
    Does anyone know what is my problem. I do not have any compile error messages however when i run the app it crashes and stops unexpectedly. Here is my codes. Thank you in advance. ListView l ; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_final_project); String arr[]={"Red","Green","Blue","Yellow","Cyan"}; l=(ListView) findViewById(R.id.listView1); ArrayAdapter<String> adapter=new ArrayAdapter<String>(getApplicationContext(), android.R.layout.simple_list_item_1, arr); l.setAdapter(adapter); Button buttonOne = (Button) findViewById(R.id.button1); buttonOne.setOnClickListener(new OnClickListener(){ @Override public void onClick(View v){ setContentView(R.layout.layout_save); // setContentView(R.layout.activity_final_project); //startActivity(new Intent("com.example.finalproject.layout_save")); } }); }

    Read the article

  • Android / IPhone / Desktop C++ Game Template

    - by OriginalDaemon
    I was wondering if anyone has come across any articles detailing how to set up a basic game in C++ for use in Android / IPhone / Desktop applications. My thoughts just now are that I would like to make my game as a library and have a different project for each device which just interfaces with this library. You know the kind of thing, bootstrap the program, call some library initialize, load and run routines and occasionally pass some information to the library like input. I was hoping someone would have made a template for this kind of thing but I just had no luck finding one. It seems to me that it's the kind of thing you really only have to do once, so I was hoping someone would have done it for me already.

    Read the article

  • Kohana 3: How to find the active item in a dynamic menu

    - by Svish
    Maybe not the best explanation, but hear me out. Say I have the following in a config file called menu.php: // Default controller is 'home' and default action is 'index' return array( 'items' => array( 'Home' => '', 'News' => 'news', 'Resources' => 'resources', ), ); I now want to print this out as a menu, which is pretty simple: foreach(Kohana::config('menu.items') as $title => $uri) { echo '<li>' . HTML::anchor($uri, $title) . '</li>'; } However, I want to find the $uri that matches the current controller and action. And if the action is the default one or not. What I want to end up with is that menu item should have id="active-item" if it is the linking to the current controller, but the default action. And id="active-subitem if it is linking to the current controller and the action is not the default one. Hope that made sense... Anyone able to help me out here? Both in how to do this in Kohana 3 and also how it should be done in Kohana 3. I'm sure there are lots of ways, but yeah... any help is welcome :) Examples: domain.com -- Home should be active-item since it is the default controller domain.com/home -- Home should be active-item domain.com/home/index -- Home should be active-item since index is the default action domain.com/resources -- Resources should be active-item domain.com/resources/get/7 -- Resources should be active-subitem since get is not the default action

    Read the article

  • Blackberry horizontal scroll in bottom menu bar

    - by Dachmt
    Hi, I have a MainScreen that has an overlay menu at the bottom of the screen, over a map. To do that, I have an MenuHoster (extends HorizontalFieldManager) that takes all width of the screen, 45px height and at the bottom of the screen. It overlays a map. In my MenuHoster, and add another HorizontalFieldManager that has a background image (my menu bar image) and focusable buttons. I have too many buttons to be all in my screen, so I want to an horizontal screen. When I create my second HorizontalFieldManager that hosts the buttons, I define the Manager.HORIZONTAL_SCROLL as style. My buttons are focusable, but nothing happens... The focus change to the next buttons but my HorizontalFieldManager does not scroll... I tried putting the same parameter in my MenuHoster HorizontalFieldManager, the scroll is working but all my screen goes right or left, and I want only the content of my menu bar... So there is my map and my menu going left, my buttons at the bottom and the rest of the screen white. Any idea why my second HorizontalFieldManager hosting the buttons does not scoll? Thank you!

    Read the article

  • HTML & CSS Horizontal menu with items on left & right

    - by Fabian Vilers
    Hi all, I'm building an horizontal menu in html+css. The current result is fine, except I want to have some items on the left, and others on the right. I couldn't find usefull result on Google with such common keywords so I'm asking on SO. Here's my code so far: #menu { background-color: #383838; height: 65px; margin-bottom: 20px; } #menu ul li { float: left; } <div id="menu"> <ul> <li>Link 1</li> <li>Link 2</li> <li>Link 3</li> </ul> </div> I'd like to have Link 3 on the right, so the space between link 2 and 3 should be filled at maximum. I don't want a filler <li> tag, but instead apply a class to the last <li> on the left, or the first <li> on the right. Don't want to adjust the width as I've a :hover background color changing effet on the links. I suppose margin or padding should do the trick but I can't manage to find how. Any clue? Thanks in advance, Fabian

    Read the article

  • ASP Menu driving me insane

    - by simplesimon
    Hi there, I am trying to create a menu using ASP (I have never used ASP before, im a PHP man) using values stored in a database. basically the html layout i want is as such: <ul> <li> <ul class="sub-menu"> <li class="sub-menu-li">Test</li> </ul> </li> </ul> I need to loop around the root menu items rs("AD_Level") which is equal to 0 for root objects, then inside that loop, lop around anything that has the same parent id eg if the current record is AD_Level =0 and AD_Parent=5 then loop around all items with AD_Parent 5 and AD_Level != 0 and insert the values into html and so on and so forth. Please help! I am struggling with a new language and cannot see a way to do this without losing sanity Edit (Extracted from Comment by OP) while not rsAdmin.eof sPar = rsAdmin("ad_parent" if rsAdmin("AD_Level")=0 then while not rsAdmin2.eof if rsAdmin2("AD_Level")<>0 and rsAdmin2("ad_parent")=sPar and rsAdmin2("AD_Sec_Level")=>2 then response.write rsAdmin("AD_Menu") end if rsAdmin2.movenext wend end if '' # if not rsAdmin.eof then sPar=rsAdmin("AD_parent") rsAdmin.movenext wend that is my code

    Read the article

  • Android NDK Gaussian Blur radius stuck at 60

    - by rennoDeniro
    I implemented this NDK imeplementation of a Gaussian Blur, But I am having problems. I cannot increase the radius above 60, otherwise the activity just closes returning to a previous activity. No error message, nothing? Does anyone know why this could be? Note: This blur is based on the quasimondo implementation, here #include <jni.h> #include <string.h> #include <math.h> #include <stdio.h> #include <android/log.h> #include <android/bitmap.h> #define LOG_TAG "libbitmaputils" #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) typedef struct { uint8_t red; uint8_t green; uint8_t blue; uint8_t alpha; } rgba; JNIEXPORT void JNICALL Java_com_insert_your_package_ClassName_functionToBlur(JNIEnv* env, jobject obj, jobject bitmapIn, jobject bitmapOut, jint radius) { LOGI("Blurring bitmap..."); // Properties AndroidBitmapInfo infoIn; void* pixelsIn; AndroidBitmapInfo infoOut; void* pixelsOut; int ret; // Get image info if ((ret = AndroidBitmap_getInfo(env, bitmapIn, &infoIn)) < 0 || (ret = AndroidBitmap_getInfo(env, bitmapOut, &infoOut)) < 0) { LOGE("AndroidBitmap_getInfo() failed ! error=%d", ret); return; } // Check image if (infoIn.format != ANDROID_BITMAP_FORMAT_RGBA_8888 || infoOut.format != ANDROID_BITMAP_FORMAT_RGBA_8888) { LOGE("Bitmap format is not RGBA_8888!"); LOGE("==> %d %d", infoIn.format, infoOut.format); return; } // Lock all images if ((ret = AndroidBitmap_lockPixels(env, bitmapIn, &pixelsIn)) < 0 || (ret = AndroidBitmap_lockPixels(env, bitmapOut, &pixelsOut)) < 0) { LOGE("AndroidBitmap_lockPixels() failed ! error=%d", ret); } int h = infoIn.height; int w = infoIn.width; LOGI("Image size is: %i %i", w, h); rgba* input = (rgba*) pixelsIn; rgba* output = (rgba*) pixelsOut; int wm = w - 1; int hm = h - 1; int wh = w * h; int whMax = max(w, h); int div = radius + radius + 1; int r[wh]; int g[wh]; int b[wh]; int rsum, gsum, bsum, x, y, i, yp, yi, yw; rgba p; int vmin[whMax]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int stack[div][3]; int stackpointer; int stackstart; int rbs; int ir; int ip; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = input[yi + min(wm, max(i, 0))]; ir = i + radius; // same as sir stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rbs = r1 - abs(i); rsum += stack[ir][0] * rbs; gsum += stack[ir][1] * rbs; bsum += stack[ir][2] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (y == 0) { vmin[x] = min(x + radius + 1, wm); } p = input[yw + vmin[x]]; stack[ir][0] = p.red; stack[ir][1] = p.green; stack[ir][2] = p.blue; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = (stackpointer) % div; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = max(0, yp) + x; ir = i + radius; // same as sir stack[ir][0] = r[yi]; stack[ir][1] = g[yi]; stack[ir][2] = b[yi]; rbs = r1 - abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; } else { routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { output[yi].red = dv[rsum]; output[yi].green = dv[gsum]; output[yi].blue = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; ir = stackstart % div; // same as sir routsum -= stack[ir][0]; goutsum -= stack[ir][1]; boutsum -= stack[ir][2]; if (x == 0) vmin[y] = min(y + r1, hm) * w; ip = x + vmin[y]; stack[ir][0] = r[ip]; stack[ir][1] = g[ip]; stack[ir][2] = b[ip]; rinsum += stack[ir][0]; ginsum += stack[ir][1]; binsum += stack[ir][2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; ir = stackpointer; // same as sir routsum += stack[ir][0]; goutsum += stack[ir][1]; boutsum += stack[ir][2]; rinsum -= stack[ir][0]; ginsum -= stack[ir][1]; binsum -= stack[ir][2]; yi += w; } } // Unlocks everything AndroidBitmap_unlockPixels(env, bitmapIn); AndroidBitmap_unlockPixels(env, bitmapOut); LOGI ("Bitmap blurred."); } int min(int a, int b) { return a > b ? b : a; } int max(int a, int b) { return a > b ? a : b; }

    Read the article

  • Android: Map Overlay Labels

    - by karnage
    I am building a MapView and I want my custom overlay items to display the name of the location they are marking when the user taps them, like the Android Maps app. I setup the onTap listener and the floating TextView to hold the location name. I still need to set it up so that it redraws the label when the user moves the map, etc. Anyway, I am wondering if I am reinventing the wheel here. Is there a built-in method I am unaware of? I would think that most implementations of MapView have labels. For reference, my implementation so far: in map xml: <LinearLayout android:id="@+id/mapBubbleWrap" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true"> <TextView android:id="@+id/mapBubble" android:layout_width="wrap_content" android:layout_height="wrap_content" android:visibility="gone" android:background="#ffffff" android:textColor="#ff0000"/> </LinearLayout> in my extended ItemizedOverlay: public boolean onTap(int index) { this.setFocus( mOverlays.get(index) ); return true; } in my Activity onFocus: public void onFocusChanged( ItemizedOverlay overlay, OverlayItem item ) { if( item != null) { mapBubble.setText(item.getTitle()); Point newPoint = mapView.getProjection().toPixels(item.getPoint(), null); mapBubbleWrap.setPadding(newPoint.x, newPoint.y-10, 0, 0); mapBubble.setVisibility(View.VISIBLE); } }

    Read the article

  • Android WebView - cannot understand - Null or empty value for header "if-none-match"

    - by ganesh
    Hi When i tried to load a url i get an exception as below Uncaught handler: thread WebViewCoreThread exiting due to uncaught exception 06-16 10:22:31.471: ERROR/AndroidRuntime(635): java.lang.RuntimeException: Null or empty value for header "if-none-match" 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.net.http.Request.addHeader(Request.java:161) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.net.http.Request.addHeaders(Request.java:179) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.net.http.Request.<init>(Request.java:132) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.net.http.RequestQueue.queueRequest(RequestQueue.java:480) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.net.http.RequestHandle.createAndQueueNewRequest(RequestHandle.java:419) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.net.http.RequestHandle.setupRedirect(RequestHandle.java:195) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.webkit.LoadListener.doRedirect(LoadListener.java:1216) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.webkit.LoadListener.handleMessage(LoadListener.java:220) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.os.Handler.dispatchMessage(Handler.java:99) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.os.Looper.loop(Looper.java:123) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at android.webkit.WebViewCore$WebCoreThread.run(WebViewCore.java:471) 06-16 10:22:31.471: ERROR/AndroidRuntime(635): at java.lang.Thread.run(Thread.java:1060) the code i am using is webview = (WebView)findViewById(R.id.generalwebview); webview.getSettings().setJavaScriptEnabled(true); webview.setWebViewClient(new WebViewClient() { public boolean shouldOverrideUrlLoading(WebView view, String url) { Log.i("ReserveBooking", "Processing webview url click..."); view.loadUrl(url); return true; } public void onPageFinished(WebView view, String url) { Log.i("ReserveBooking", "Finished loading URL: " +url); } public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Log.e("ReserveBooking", "Error: " + description); Toast.makeText(ReserveBooking.this, description, Toast.LENGTH_SHORT).show(); } }); webview.loadUrl(utls); and when i changed the emulator, this programs works without any error .Please help me to know the reason why i get this error ,is this error somehow related to cache? ,I shall be glad if someone explains ganesh

    Read the article

  • Android Scan for Wifi networks

    - by Nils
    Hello, I'm trying to scan for wireless networks and found this helpful source on the net. Unfortunately it's not working and I have no idea why. My problem is that I can't wait 10 minutes for the result - I need them within a few seconds and thought about setting the boolean variable waiting on false as soon as I get a result.... well, it runs forever ... looks like nothing is received. Any idea ? Thanks. // -- Sample WiFi implementation - http://groups.google.com/group/android-developers/browse_thread/thread/f722d5f90cfae69 IntentFilter i = new IntentFilter(); i.addAction(WifiManager.SCAN_RESULTS_AVAILABLE_ACTION); registerReceiver(new BroadcastReceiver(){ @Override public void onReceive(Context c, Intent i){ // Code to execute when SCAN_RESULTS_AVAILABLE_ACTION event occurs mWifiManager = (WifiManager) c.getSystemService(Context.WIFI_SERVICE); wireless = mWifiManager.getScanResults(); // Returns a <list> of scanResults waiting = false; } } ,i); // -- End Wifi Sample mWifiManager.startScan(); while (waiting) { try { Thread.sleep(200); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } Log.d("PROJECT1","Wifi WAITING"); }

    Read the article

  • Toggle Android emulator network traffic from emulator invocation

    - by highphi
    I'm working on scripts to manage large amounts of Android emulators and I need to disable all network traffic on some of them. Because I'm doing all of this on a headless server, I cannot use the F8 hotkey described on the emulater documentation. I'm currently routing the TCP traffic through a null proxy with by using emulator-arm ... -http-proxy 0.0.0.0:0 and this blocks the traffic that I want it to. I thought this was working well until I noticed some strange error messages while running my scripts. The console started outputting accept too many open files and checking the open files with lsof reveals numerous messages stating "can't identify protocol" ... emulator- 19463 username 19u sock 0,6 0t0 1976595845 can't identify protocol emulator- 19463 username 20u sock 0,6 0t0 1976595847 can't identify protocol ... The only "solution" I found to this is to kill all of the emulators and then wait until this limit is reached again, which is hardly a solution at all. Is there another way to do this while invoking the emulator? Am I incorrectly using the -htt-proxy switch to block the traffic? Other people found solutions to block traffic by manually doing this by using airplane mode, but this isn't feasible for me as I'm controlling emulators via scripts. I could send keyevents to the emulator with my script and turn the phone on in airplane mode, but I would prefer something more reliable than this.

    Read the article

  • android: tesseract force close

    - by Vishnu Mohan G
    I tried the tesseract tutorial here and get the following error: 06-03 01:18:52.626: E/AndroidRuntime(15103): FATAL EXCEPTION: main 06-03 01:18:52.626: E/AndroidRuntime(15103): java.lang.ExceptionInInitializerError 06-03 01:18:52.626: E/AndroidRuntime(15103): at o.c.r.LetsTryOCrActivity.onCreate(LetsTryOCrActivity.java:28) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1722) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1784) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.access$1500(ActivityThread.java:123) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:939) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.os.Handler.dispatchMessage(Handler.java:99) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.os.Looper.loop(Looper.java:130) 06-03 01:18:52.626: E/AndroidRuntime(15103): at android.app.ActivityThread.main(ActivityThread.java:3835) 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.reflect.Method.invokeNative(Native Method) 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.reflect.Method.invoke(Method.java:507) 06-03 01:18:52.626: E/AndroidRuntime(15103): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:847) 06-03 01:18:52.626: E/AndroidRuntime(15103): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:605) 06-03 01:18:52.626: E/AndroidRuntime(15103): at dalvik.system.NativeStart.main(Native Method) 06-03 01:18:52.626: E/AndroidRuntime(15103): Caused by: java.lang.UnsatisfiedLinkError: Couldn't load lept: findLibrary returned null 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.Runtime.loadLibrary(Runtime.java:429) 06-03 01:18:52.626: E/AndroidRuntime(15103): at java.lang.System.loadLibrary(System.java:554) 06-03 01:18:52.626: E/AndroidRuntime(15103): at com.googlecode.tesseract.android.TessBaseAPI.(TessBaseAPI.java:42) 06-03 01:18:52.626: E/AndroidRuntime(15103): ... 14 more Please help me solve this. thanks in Advance!.

    Read the article

  • OpenGL depth buffer on Android

    - by kayahr
    I'm currently learning OpenGL ES programming on Android (2.1). I started with the obligatory rotating cube. It's rotating fine but I can't get the depth buffer to work. The polygons are always displayed in the order the GL commands render them. I do this during initialization of GL: gl.glClearColor(.5f, .5f, .5f, 1); gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearDepthf(1f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); On surface-change I do this: gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100f); When I enable backface culling then everything looks correct. But backface culling is only a speed-optimization so it should also work with only the depth buffer or not? So what is missing here?

    Read the article

< Previous Page | 58 59 60 61 62 63 64 65 66 67 68 69  | Next Page >