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  • O'Reilly Deal of the day - 10/June/2012 - Introducing HTML5 Game Development

    - by TATWORTH
    Today's deal of the day from O'Reilly at http://shop.oreilly.com/product/0636920022633.do?code=DEAL is Introducing HTML5 Game Development"Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element. Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels."

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  • Bridging the gap between learning language fundamentals and actually making useful software?

    - by Anonymous -
    I'm learning C# via the "Essential C#" Lynda.com video tutorials and plan to read a couple of books that cover things in more depth afterwards. My question is where I should head to learn more after that? I've done things like project Euler in the past, but I find they don't really help me learn anything other than basic program control flow and features. I've looked at many open-source projects but pretty much everything still looks overwhelmingly complicated at this stage. What would you recommend I look at to help me build useful applications that are a bit beyond the millions of console applications I must've written thus-far? Should I be looking at books specifically on learning/working with the .NET framework, or just biting my lip and continue working through open source projects until they start to make sense?

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • At what point does a good programmer know he is skilled programmer? [closed]

    - by Eritrea
    Possible Duplicate: How Can I Know Whether I Am a Good Programmer? I am just guessing, there is no end to programming, there is always someone who know what you do not know, once you learn it all something evolves out of somewhere, and you have to learn that one. It is a perpetually process eventually. But, at what point can you consider yourself, you are worth much in the programming world? By the amount of your reputation on Stackechange or if you create your own software...? When can you even know?

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  • How to get started with programming

    - by S.M.
    I have never programmed before. In the 5th grade, I did write very elementary programs using BASIC and that was 7 year back. I wish to learn how to program and I was wondering if someone could please suggest how to get started. For example, I do not know enough to form a judgement on what language should be appropriate to get started. What programming language would you suggest to get started with programming? What are the resources to learn the language you recommend.

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  • UPK 11.1 Content Development Training Offering from Oracle University

    - by user581320
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle University has announced the availability of UPK 11.1 Content Development training courses.  These classroom and virtual classroom courses are available starting later this month.  This course is designed for course authors, editors, and other individuals in need of recording and editing content in the User Productivity Kit Developer. Through hands-on exercises, participants will learn how to build an outline, prepare for and record content in the target application, and use the Topic Editor to customize recorded content. Students will learn how to link web pages and external files to their content as well as create and link questions and assessments. Upon completion, participants will preview their content in the available playback modes before publishing. They will also explore the various deployment options for publishing, including the options for printed documents, and learn how to customize templates for player and print output. For information about the UPK 11.1 Content Development Training course, including offering dates and locations, visit the Oracle University web page for the course.

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  • When a co-worker asks you to teach him what you know, do you share the information or keep it to yourself? [closed]

    - by Chuck
    I am the only developer/DBA in a small IT department. There is another guy who can do it, but he's more of a backup as he spends his time working on IT support stuff. Anyway we have a new hire and I've been training him on the IT support side of things. Seems like he is eager to learn and be productive, but nobody is going out of their way to show him anything. He's been asking me to teach him database design, SQL, etc. For some reason, the boss has him working with me. He is also sending him to meetings that I go to, yet he hasn't said outright that I have to teach him anything. Meanwhile, the boss insists on doing a lot of the support work himself (i.e. he hoards information and doesn't delegate to anyone). I'm a little bit on the fence. First, the new guy doesn't yet have a strong foundation on the IT support functions which is where we really need help at this time. Second, I paid thousands of dollars for classes and spent many hours learning this stuff. Is it my responsibility to teach others skills that I had to learn on my own? Others here really aren't quick to share information so I'm not sure that I should either in this environment. I do know that if I get him involved, and get him started on projects, then I'd be responsible for his mistakes. I had to take the heat for the other guy when he made mistakes. OTOH the guy wants to learn something, is motivated, and I don't want to stop him. We've had our share of slackers in the group and it's nice to have someone who is willing to work for a change. So what would you guys do? Would you teach him the skills that you spent all of that time learning? Set him up with a test database on his PC and recommend some books for him? Encourage him to get a strong foundation in IT support first and ask later? We haven't had a new hire in years, let alone one that is interested in what I do, so this is new to me.

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  • Oracle RightNow Cloud Service Roadmap - Live Webcast, Nov 13, 6pm CET

    - by Richard Lefebvre
    Did you miss out on Oracle OpenWorld this year? Then make sure you don’t miss out on this Webinar.  The Oracle RightNow development team shares the latest innovations and integrations, including future roadmap, for the Oracle RightNow Service Cloud platform.  Find out how these innovations will help you deliver exceptional customer service to your customers.Join our live Webcast on Wednesday, November 13, 2013, 09:00 a.m. PT / 12:00 p.m. ET (18:00 p.m. CET) to get up to speed with the latest updates and future capabilities, and learn how you can: Provide a more engaging Web experience Increase the effectiveness of assisted service Deliver the right answer at the right time - all the time Agenda Topics How RightNow fits into Oracle's vision for Oracle Service The latest updates to the Oracle RightNow Cloud Service platform Oracle's key investment areas and roadmap for Oracle RightNow Cloud Service Don’t miss this chance to learn how you can delight your customers while improving cost and efficiency.Register Now

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  • Register Today for the Oracle Value Chain Summit 2013

    - by Pam Petropoulos
    Date: February 4 – 6, 2013 Location: Hyatt Regency San Francisco The Oracle Value Chain Summit will bring together users, partners, and luminaries to learn how Oracle is helping companies transform supply chains into value chains to gain competitive edge. This Summit will combine the intimate atmosphere of previous supply chain  events, such as the Oracle PLM and Oracle Maintenance Summits, under one roof and will include almost 200 sessions across all supply chain management solution areas. Oracle’s AutoVue enterprise visualization solutions will be featured as part of the PLM track, where they’ll be showcased within the context of Agile PLM, as well as Oracle’s next generation visualization solutions.   Don’t miss this opportunity to learn more about visualization successes and best practices through sessions featuring customer testimonials, solution demonstrations, and networking activities. Visit the event site for further details and agenda information. An early bird registration fee of $195 is available until December 31, 2012. Click here to register today!

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  • Good tutorial resources for creating 2D character sprite?

    - by Rexroth
    I am planning on learning how to create 2D character sprite by myself and making a game using RPG Maker VX Ace. I've been searching for the tutorial of making approx. 32x64 size human character sprite but haven't been able to find one close enough. Most tutorials I've found are either really general or creating sprites that are way too complicated. FYI I wish to learn how to make this type of characters by myself: not too complicated, fit for a small fan-made game made by RPG Maker. Ideally, I wish to learn from the stage of character sketch until realizing the character using photoshop or other kinds of tools (I have some foundations of visual art, it's just that I am not sure how to sketch a character this small). If you know of such tutorial resource please let me know -- thank you very much!

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  • What Do Your Customers Want in an Online Experience?

    - by Christie Flanagan
    In a time where customers have an increasing number of choices and an increasing level of control over their relationships with brands, what matters most is engagement. In order to engage your customers online, you need to provide them with a relevant, interactive and multichannel experience.  Check out this video to see the kind of engaging online experience that Oracle WebCenter can power for your customers. Want to learn more?  Visit our Connected Customer Experience Resource Center to: See a demonstration of how easy it is for marketers and other non–technical business users to create and manage online experiences like the one above with Oracle WebCenter Sites Hear Ancestry.com describe how they use Oracle WebCenter Sites to deliver an online experience that converts site visitors into customers and keeps them coming back to learn more about their family histories Hear what analysts are saying about the exciting new and enhanced web experience management capabilities in Oracle WebCenter Sites 11g

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