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  • Parallelism in .NET – Part 2, Simple Imperative Data Parallelism

    - by Reed
    In my discussion of Decomposition of the problem space, I mentioned that Data Decomposition is often the simplest abstraction to use when trying to parallelize a routine.  If a problem can be decomposed based off the data, we will often want to use what MSDN refers to as Data Parallelism as our strategy for implementing our routine.  The Task Parallel Library in .NET 4 makes implementing Data Parallelism, for most cases, very simple. Data Parallelism is the main technique we use to parallelize a routine which can be decomposed based off data.  Data Parallelism refers to taking a single collection of data, and having a single operation be performed concurrently on elements in the collection.  One side note here: Data Parallelism is also sometimes referred to as the Loop Parallelism Pattern or Loop-level Parallelism.  In general, for this series, I will try to use the terminology used in the MSDN Documentation for the Task Parallel Library.  This should make it easier to investigate these topics in more detail. Once we’ve determined we have a problem that, potentially, can be decomposed based on data, implementation using Data Parallelism in the TPL is quite simple.  Let’s take our example from the Data Decomposition discussion – a simple contrast stretching filter.  Here, we have a collection of data (pixels), and we need to run a simple operation on each element of the pixel.  Once we know the minimum and maximum values, we most likely would have some simple code like the following: for (int row=0; row < pixelData.GetUpperBound(0); ++row) { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This simple routine loops through a two dimensional array of pixelData, and calls the AdjustContrast routine on each pixel. As I mentioned, when you’re decomposing a problem space, most iteration statements are potentially candidates for data decomposition.  Here, we’re using two for loops – one looping through rows in the image, and a second nested loop iterating through the columns.  We then perform one, independent operation on each element based on those loop positions. This is a prime candidate – we have no shared data, no dependencies on anything but the pixel which we want to change.  Since we’re using a for loop, we can easily parallelize this using the Parallel.For method in the TPL: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Here, by simply changing our first for loop to a call to Parallel.For, we can parallelize this portion of our routine.  Parallel.For works, as do many methods in the TPL, by creating a delegate and using it as an argument to a method.  In this case, our for loop iteration block becomes a delegate creating via a lambda expression.  This lets you write code that, superficially, looks similar to the familiar for loop, but functions quite differently at runtime. We could easily do this to our second for loop as well, but that may not be a good idea.  There is a balance to be struck when writing parallel code.  We want to have enough work items to keep all of our processors busy, but the more we partition our data, the more overhead we introduce.  In this case, we have an image of data – most likely hundreds of pixels in both dimensions.  By just parallelizing our first loop, each row of pixels can be run as a single task.  With hundreds of rows of data, we are providing fine enough granularity to keep all of our processors busy. If we parallelize both loops, we’re potentially creating millions of independent tasks.  This introduces extra overhead with no extra gain, and will actually reduce our overall performance.  This leads to my first guideline when writing parallel code: Partition your problem into enough tasks to keep each processor busy throughout the operation, but not more than necessary to keep each processor busy. Also note that I parallelized the outer loop.  I could have just as easily partitioned the inner loop.  However, partitioning the inner loop would have led to many more discrete work items, each with a smaller amount of work (operate on one pixel instead of one row of pixels).  My second guideline when writing parallel code reflects this: Partition your problem in a way to place the most work possible into each task. This typically means, in practice, that you will want to parallelize the routine at the “highest” point possible in the routine, typically the outermost loop.  If you’re looking at parallelizing methods which call other methods, you’ll want to try to partition your work high up in the stack – as you get into lower level methods, the performance impact of parallelizing your routines may not overcome the overhead introduced. Parallel.For works great for situations where we know the number of elements we’re going to process in advance.  If we’re iterating through an IList<T> or an array, this is a typical approach.  However, there are other iteration statements common in C#.  In many situations, we’ll use foreach instead of a for loop.  This can be more understandable and easier to read, but also has the advantage of working with collections which only implement IEnumerable<T>, where we do not know the number of elements involved in advance. As an example, lets take the following situation.  Say we have a collection of Customers, and we want to iterate through each customer, check some information about the customer, and if a certain case is met, send an email to the customer and update our instance to reflect this change.  Normally, this might look something like: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } } Here, we’re doing a fair amount of work for each customer in our collection, but we don’t know how many customers exist.  If we assume that theStore.GetLastContact(customer) and theStore.EmailCustomer(customer) are both side-effect free, thread safe operations, we could parallelize this using Parallel.ForEach: Parallel.ForEach(customers, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); Just like Parallel.For, we rework our loop into a method call accepting a delegate created via a lambda expression.  This keeps our new code very similar to our original iteration statement, however, this will now execute in parallel.  The same guidelines apply with Parallel.ForEach as with Parallel.For. The other iteration statements, do and while, do not have direct equivalents in the Task Parallel Library.  These, however, are very easy to implement using Parallel.ForEach and the yield keyword. Most applications can benefit from implementing some form of Data Parallelism.  Iterating through collections and performing “work” is a very common pattern in nearly every application.  When the problem can be decomposed by data, we often can parallelize the workload by merely changing foreach statements to Parallel.ForEach method calls, and for loops to Parallel.For method calls.  Any time your program operates on a collection, and does a set of work on each item in the collection where that work is not dependent on other information, you very likely have an opportunity to parallelize your routine.

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • Parallelism in .NET – Part 11, Divide and Conquer via Parallel.Invoke

    - by Reed
    Many algorithms are easily written to work via recursion.  For example, most data-oriented tasks where a tree of data must be processed are much more easily handled by starting at the root, and recursively “walking” the tree.  Some algorithms work this way on flat data structures, such as arrays, as well.  This is a form of divide and conquer: an algorithm design which is based around breaking up a set of work recursively, “dividing” the total work in each recursive step, and “conquering” the work when the remaining work is small enough to be solved easily. Recursive algorithms, especially ones based on a form of divide and conquer, are often a very good candidate for parallelization. This is apparent from a common sense standpoint.  Since we’re dividing up the total work in the algorithm, we have an obvious, built-in partitioning scheme.  Once partitioned, the data can be worked upon independently, so there is good, clean isolation of data. Implementing this type of algorithm is fairly simple.  The Parallel class in .NET 4 includes a method suited for this type of operation: Parallel.Invoke.  This method works by taking any number of delegates defined as an Action, and operating them all in parallel.  The method returns when every delegate has completed: Parallel.Invoke( () => { Console.WriteLine("Action 1 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 2 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 3 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); } ); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Running this simple example demonstrates the ease of using this method.  For example, on my system, I get three separate thread IDs when running the above code.  By allowing any number of delegates to be executed directly, concurrently, the Parallel.Invoke method provides us an easy way to parallelize any algorithm based on divide and conquer.  We can divide our work in each step, and execute each task in parallel, recursively. For example, suppose we wanted to implement our own quicksort routine.  The quicksort algorithm can be designed based on divide and conquer.  In each iteration, we pick a pivot point, and use that to partition the total array.  We swap the elements around the pivot, then recursively sort the lists on each side of the pivot.  For example, let’s look at this simple, sequential implementation of quicksort: public static void QuickSort<T>(T[] array) where T : IComparable<T> { QuickSortInternal(array, 0, array.Length - 1); } private static void QuickSortInternal<T>(T[] array, int left, int right) where T : IComparable<T> { if (left >= right) { return; } SwapElements(array, left, (left + right) / 2); int last = left; for (int current = left + 1; current <= right; ++current) { if (array[current].CompareTo(array[left]) < 0) { ++last; SwapElements(array, last, current); } } SwapElements(array, left, last); QuickSortInternal(array, left, last - 1); QuickSortInternal(array, last + 1, right); } static void SwapElements<T>(T[] array, int i, int j) { T temp = array[i]; array[i] = array[j]; array[j] = temp; } Here, we implement the quicksort algorithm in a very common, divide and conquer approach.  Running this against the built-in Array.Sort routine shows that we get the exact same answers (although the framework’s sort routine is slightly faster).  On my system, for example, I can use framework’s sort to sort ten million random doubles in about 7.3s, and this implementation takes about 9.3s on average. Looking at this routine, though, there is a clear opportunity to parallelize.  At the end of QuickSortInternal, we recursively call into QuickSortInternal with each partition of the array after the pivot is chosen.  This can be rewritten to use Parallel.Invoke by simply changing it to: // Code above is unchanged... SwapElements(array, left, last); Parallel.Invoke( () => QuickSortInternal(array, left, last - 1), () => QuickSortInternal(array, last + 1, right) ); } This routine will now run in parallel.  When executing, we now see the CPU usage across all cores spike while it executes.  However, there is a significant problem here – by parallelizing this routine, we took it from an execution time of 9.3s to an execution time of approximately 14 seconds!  We’re using more resources as seen in the CPU usage, but the overall result is a dramatic slowdown in overall processing time. This occurs because parallelization adds overhead.  Each time we split this array, we spawn two new tasks to parallelize this algorithm!  This is far, far too many tasks for our cores to operate upon at a single time.  In effect, we’re “over-parallelizing” this routine.  This is a common problem when working with divide and conquer algorithms, and leads to an important observation: When parallelizing a recursive routine, take special care not to add more tasks than necessary to fully utilize your system. This can be done with a few different approaches, in this case.  Typically, the way to handle this is to stop parallelizing the routine at a certain point, and revert back to the serial approach.  Since the first few recursions will all still be parallelized, our “deeper” recursive tasks will be running in parallel, and can take full advantage of the machine.  This also dramatically reduces the overhead added by parallelizing, since we’re only adding overhead for the first few recursive calls.  There are two basic approaches we can take here.  The first approach would be to look at the total work size, and if it’s smaller than a specific threshold, revert to our serial implementation.  In this case, we could just check right-left, and if it’s under a threshold, call the methods directly instead of using Parallel.Invoke. The second approach is to track how “deep” in the “tree” we are currently at, and if we are below some number of levels, stop parallelizing.  This approach is a more general-purpose approach, since it works on routines which parse trees as well as routines working off of a single array, but may not work as well if a poor partitioning strategy is chosen or the tree is not balanced evenly. This can be written very easily.  If we pass a maxDepth parameter into our internal routine, we can restrict the amount of times we parallelize by changing the recursive call to: // Code above is unchanged... SwapElements(array, left, last); if (maxDepth < 1) { QuickSortInternal(array, left, last - 1, maxDepth); QuickSortInternal(array, last + 1, right, maxDepth); } else { --maxDepth; Parallel.Invoke( () => QuickSortInternal(array, left, last - 1, maxDepth), () => QuickSortInternal(array, last + 1, right, maxDepth)); } We no longer allow this to parallelize indefinitely – only to a specific depth, at which time we revert to a serial implementation.  By starting the routine with a maxDepth equal to Environment.ProcessorCount, we can restrict the total amount of parallel operations significantly, but still provide adequate work for each processing core. With this final change, my timings are much better.  On average, I get the following timings: Framework via Array.Sort: 7.3 seconds Serial Quicksort Implementation: 9.3 seconds Naive Parallel Implementation: 14 seconds Parallel Implementation Restricting Depth: 4.7 seconds Finally, we are now faster than the framework’s Array.Sort implementation.

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  • Building and Deploying Windows Azure Web Sites using Git and GitHub for Windows

    - by shiju
    Microsoft Windows Azure team has released a new version of Windows Azure which is providing many excellent features. The new Windows Azure provides Web Sites which allows you to deploy up to 10 web sites  for free in a multitenant shared environment and you can easily upgrade this web site to a private, dedicated virtual server when the traffic is grows. The Meet Windows Azure Fact Sheet provides the following information about a Windows Azure Web Site: Windows Azure Web Sites enable developers to easily build and deploy websites with support for multiple frameworks and popular open source applications, including ASP.NET, PHP and Node.js. With just a few clicks, developers can take advantage of Windows Azure’s global scale without having to worry about operations, servers or infrastructure. It is easy to deploy existing sites, if they run on Internet Information Services (IIS) 7, or to build new sites, with a free offer of 10 websites upon signup, with the ability to scale up as needed with reserved instances. Windows Azure Web Sites includes support for the following: Multiple frameworks including ASP.NET, PHP and Node.js Popular open source software apps including WordPress, Joomla!, Drupal, Umbraco and DotNetNuke Windows Azure SQL Database and MySQL databases Multiple types of developer tools and protocols including Visual Studio, Git, FTP, Visual Studio Team Foundation Services and Microsoft WebMatrix Signup to Windows and Enable Azure Web Sites You can signup for a 90 days free trial account in Windows Azure from here. After creating an account in Windows Azure, go to https://account.windowsazure.com/ , and select to preview features to view the available previews. In the Web Sites section of the preview features, click “try it now” which will enables the web sites feature Create Web Site in Windows Azure To create a web sites, login to the Windows Azure portal, and select Web Sites from and click New icon from the left corner  Click WEB SITE, QUICK CREATE and put values for URL and REGION dropdown. You can see the all web sites from the dashboard of the Windows Azure portal Set up Git Publishing Select your web site from the dashboard, and select Set up Git publishing To enable Git publishing , you must give user name and password which will initialize a Git repository Clone Git Repository We can use GitHub for Windows to publish apps to non-GitHub repositories which is well explained by Phil Haack on his blog post. Here we are going to deploy the web site using GitHub for Windows. Let’s clone a Git repository using the Git Url which will be getting from the Windows Azure portal. Let’s copy the Git url and execute the “git clone” with the git url. You can use the Git Shell provided by GitHub for Windows. To get it, right on the GitHub for Windows, and select open shell here as shown in the below picture. When executing the Git Clone command, it will ask for a password where you have to give password which specified in the Windows Azure portal. After cloning the GIT repository, you can drag and drop the local Git repository folder to GitHub for Windows GUI. This will automatically add the Windows Azure Web Site repository onto GitHub for Windows where you can commit your changes and publish your web sites to Windows Azure. Publish the Web Site using GitHub for Windows We can add multiple framework level files including ASP.NET, PHP and Node.js, to the local repository folder can easily publish to Windows Azure from GitHub for Windows GUI. For this demo, let me just add a simple Node.js file named Server.js which handles few request handlers. 1: var http = require('http'); 2: var port=process.env.PORT; 3: var querystring = require('querystring'); 4: var utils = require('util'); 5: var url = require("url"); 6:   7: var server = http.createServer(function(req, res) { 8: switch (req.url) { //checking the request url 9: case '/': 10: homePageHandler (req, res); //handler for home page 11: break; 12: case '/register': 13: registerFormHandler (req, res);//hamdler for register 14: break; 15: default: 16: nofoundHandler (req, res);// handler for 404 not found 17: break; 18: } 19: }); 20: server.listen(port); 21: //function to display the html form 22: function homePageHandler (req, res) { 23: console.log('Request handler home was called.'); 24: res.writeHead(200, {'Content-Type': 'text/html'}); 25: var body = '<html>'+ 26: '<head>'+ 27: '<meta http-equiv="Content-Type" content="text/html; '+ 28: 'charset=UTF-8" />'+ 29: '</head>'+ 30: '<body>'+ 31: '<form action="/register" method="post">'+ 32: 'Name:<input type=text value="" name="name" size=15></br>'+ 33: 'Email:<input type=text value="" name="email" size=15></br>'+ 34: '<input type="submit" value="Submit" />'+ 35: '</form>'+ 36: '</body>'+ 37: '</html>'; 38: //response content 39: res.end(body); 40: } 41: //handler for Post request 42: function registerFormHandler (req, res) { 43: console.log('Request handler register was called.'); 44: var pathname = url.parse(req.url).pathname; 45: console.log("Request for " + pathname + " received."); 46: var postData = ""; 47: req.on('data', function(chunk) { 48: // append the current chunk of data to the postData variable 49: postData += chunk.toString(); 50: }); 51: req.on('end', function() { 52: // doing something with the posted data 53: res.writeHead(200, "OK", {'Content-Type': 'text/html'}); 54: // parse the posted data 55: var decodedBody = querystring.parse(postData); 56: // output the decoded data to the HTTP response 57: res.write('<html><head><title>Post data</title></head><body><pre>'); 58: res.write(utils.inspect(decodedBody)); 59: res.write('</pre></body></html>'); 60: res.end(); 61: }); 62: } 63: //Error handler for 404 no found 64: function nofoundHandler(req, res) { 65: console.log('Request handler nofound was called.'); 66: res.writeHead(404, {'Content-Type': 'text/plain'}); 67: res.end('404 Error - Request handler not found'); 68: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If there is any change in the local repository folder, GitHub for Windows will automatically detect the changes. In the above step, we have just added a Server.js file so that GitHub for Windows will detect the changes. Let’s commit the changes to the local repository before publishing the web site to Windows Azure. After committed the all changes, you can click publish button which will publish the all changes to Windows Azure repository. The following screen shot shows deployment history from the Windows Azure portal.   GitHub for Windows is providing a sync button which can use for synchronizing between local repository and Windows Azure repository after making any commit on the local repository after any changes. Our web site is running after the deployment using Git Summary Windows Azure Web Sites lets the developers to easily build and deploy websites with support for multiple framework including ASP.NET, PHP and Node.js and can easily deploy the Web Sites using Visual Studio, Git, FTP, Visual Studio Team Foundation Services and Microsoft WebMatrix. In this demo, we have deployed a Node.js Web Site to Windows Azure using Git. We can use GitHub for Windows to publish apps to non-GitHub repositories and can use to publish Web SItes to Windows Azure.

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  • Stencil mask with AlphaTestEffect

    - by Brendan Wanlass
    I am trying to pull off the following effect in XNA 4.0: http://eng.utah.edu/~brendanw/question.jpg The purple area has 50% opacity. I have gotten pretty close with the following code: public static DepthStencilState AlwaysStencilState = new DepthStencilState() { StencilEnable = true, StencilFunction = CompareFunction.Always, StencilPass = StencilOperation.Replace, ReferenceStencil = 1, DepthBufferEnable = false, }; public static DepthStencilState EqualStencilState = new DepthStencilState() { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.Keep, ReferenceStencil = 1, DepthBufferEnable = false, }; ... if (_alphaEffect == null) { _alphaEffect = new AlphaTestEffect(_spriteBatch.GraphicsDevice); _alphaEffect.AlphaFunction = CompareFunction.LessEqual; _alphaEffect.ReferenceAlpha = 129; Matrix projection = Matrix.CreateOrthographicOffCenter(0, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferWidth, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferHeight, 0, 0, 1); _alphaEffect.Projection = world.SystemManager.GetSystem<RenderSystem>().Camera.View * projection; } _mask = new RenderTarget2D(_spriteBatch.GraphicsDevice, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferWidth, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8); _spriteBatch.GraphicsDevice.SetRenderTarget(_mask); _spriteBatch.GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.Stencil, Color.Transparent, 0, 0); _spriteBatch.Begin(SpriteSortMode.Immediate, null, null, AlwaysStencilState, null, _alphaEffect); _spriteBatch.Draw(sprite.Texture, position, sprite.SourceRectangle,Color.White, 0f, sprite.Origin, 1f, SpriteEffects.None, 0); _spriteBatch.End(); _spriteBatch.Begin(SpriteSortMode.Immediate, null, null, EqualStencilState, null, null); _spriteBatch.Draw(_maskTex, new Vector2(x * _maskTex.Width, y * _maskTex.Height), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0); _spriteBatch.End(); _spriteBatch.GraphicsDevice.SetRenderTarget(null); _spriteBatch.GraphicsDevice.Clear(Color.Black); _spriteBatch.Begin(); _spriteBatch.Draw((Texture2D)_mask, Vector2.Zero, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, layer/max_layer); _spriteBatch.End(); My problem is, I can't get the AlphaTestEffect to behave. I can either mask over the semi-transparent purple junk and fill it in with the green design, or I can draw over the completely opaque grassy texture. How can I specify the exact opacity that needs to be replace with the green design?

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  • Weird CSS-behaviour [migrated]

    - by WMRKameleon
    <!DOCTYPE html> <html> <head> <title>PakHet</title> <link rel="stylesheet" type="text/css" href="css/basis.css" /> </head> <body> <div class="wrapper"> <div id='cssmenu'> <ul> <li class="active"><a href='index.html'><span>Start</span></a></li> <li><a href='pakhet.html'><span>Over PakHet</span></a></li> <li><a href='overons.html'><span>Over Ons</span></a></li> <li class='has-sub '><a href='#'><span>Uw pakket</span></a> <ul> <li><a href='aanmelden.php'><span>Aanmelden</span></a></li> <li><a href='traceren.php'><span>Traceren</span></a></li> </ul> </li> </ul> </div> <div class="header"> <h1>Hier komt de titel van de website</h1> </div> <div class="content"> <p>Dit is de tekst van de content. Dit is de indexpagina.</p> </div> </div> </body> </html> And this is the CSS: /* CSS RESET */ html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video, *{ margin: 0; padding: 0; border: 0; vertical-align: baseline; } table { border-collapse: collapse; border-spacing: 0; } /* Einde CSS RESET, nu echte code */ html, body{ background:url(../images/bg_picture.jpg) fixed no-repeat; } .wrapper{ margin:0 auto; } .header{ margin:0 auto; background-color:rgba(0, 0, 0, 0.4); } .content{ background-color:rgba(0, 0, 0, 0.4); width:600px; margin:0 auto; margin-top:50px; } .content p{ color:white; text-shadow:1px 1px 0 rgba(0,0,0, 0.5); font-family:"Lucida Grande", sans-serif; } #cssmenu{ height:37px; display:block; padding:0; margin: 0; border:1px solid; } #cssmenu > ul {list-style:inside none; padding:0; margin:0;} #cssmenu > ul > li {list-style:inside none; padding:0; margin:0; float:left; display:block; position:relative;} #cssmenu > ul > li > a{ outline:none; display:block; position:relative; padding:12px 20px; font:bold 13px/100% "Lucida Grande", Helvetica, sans-serif; text-align:center; text-decoration:none; text-shadow:1px 1px 0 rgba(0,0,0, 0.4); } #cssmenu > ul > li:first-child > a{border-radius:5px 0 0 5px;} #cssmenu > ul > li > a:after{ content:''; position:absolute; border-right:1px solid; top:-1px; bottom:-1px; right:-2px; z-index:99; } #cssmenu ul li.has-sub:hover > a:after{top:0; bottom:0;} #cssmenu > ul > li.has-sub > a:before{ content:''; position:absolute; top:18px; right:6px; border:5px solid transparent; border-top:5px solid #fff; } #cssmenu > ul > li.has-sub:hover > a:before{top:19px;} #cssmenu ul li.has-sub:hover > a{ background:#3f3f3f; border-color:#3f3f3f; padding-bottom:13px; padding-top:13px; top:-1px; z-index:999; } #cssmenu ul li.has-sub:hover > ul, #cssmenu ul li.has-sub:hover > div{display:block;} #cssmenu ul li.has-sub > a:hover{background:#3f3f3f; border-color:#3f3f3f;} #cssmenu ul li > ul, #cssmenu ul li > div{ display:none; width:auto; position:absolute; top:38px; padding:10px 0; background:#3f3f3f; border-radius:0 0 5px 5px; z-index:999; } #cssmenu ul li > ul{width:200px;} #cssmenu ul li > ul li{display:block; list-style:inside none; padding:0; margin:0; position:relative;} #cssmenu ul li > ul li a{ outline:none; display:block; position:relative; margin:0; padding:8px 20px; font:10pt "Lucida Grande", Helvetica, sans-serif; color:#fff; text-decoration:none; text-shadow:1px 1px 0 rgba(0,0,0, 0.5); } #cssmenu, #cssmenu > ul > li > ul > li a:hover{ background:#333333; background:-moz-linear-gradient(top, #333333 0%, #222222 100%); background:-webkit-gradient(linear, left top, left bottom, color-stop(0%,#333333), color-stop(100%,#222222)); background:-webkit-linear-gradient(top, #333333 0%,#222222 100%); background:-o-linear-gradient(top, #333333 0%,#222222 100%); background:-ms-linear-gradient(top, #333333 0%,#222222 100%); background:linear-gradient(top, #333333 0%,#222222 100%); filter:progid:DXImageTransform.Microsoft.gradient( startColorstr='#333333', endColorstr='#222222',GradientType=0 ); } #cssmenu{border-color:#000;} #cssmenu > ul > li > a{border-right:1px solid #000; color:#fff;} #cssmenu > ul > li > a:after{border-color:#444;} #cssmenu > ul > li > a:hover{background:#111;} #cssmenu > ul > li.active > a{ color:orange; } .header{ clear:both; } The problem is that, whenever I hover on the dropdown-menu, that a 1px margin appears in between the menu and the header. Can I solve that? I can't seem to find the solution.

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  • Optimization ended up in casting an object at each method call

    - by Aybe
    I've been doing some optimization for the following piece of code : public void DrawLine(int x1, int y1, int x2, int y2, int color) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color); } After profiling it about 70% of the time spent was in getting a context for drawing and disposing it. I ended up sketching the following overload : public void DrawLine(int x1, int y1, int x2, int y2, int color, BitmapContext bitmapContext) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color, bitmapContext); } Until here no problems, all the user has to do is to pass a context and performance is really great as a context is created/disposed one time only (previously it was a thousand times per second). The next step was to make it generic in the sense it doesn't depend on a particular framework for rendering (besides .NET obvisouly). So I wrote this method : public void DrawLine(int x1, int y1, int x2, int y2, int color, IDisposable bitmapContext) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color, (BitmapContext)bitmapContext); } Now every time a line is drawn the generic context is casted, this was unexpected for me. Are there any approaches for fixing this design issue ? Note : _bitmap is a WriteableBitmap from WPF BitmapContext is from WriteableBitmapEx library DrawLineBresenham is an extension method from WriteableBitmapEx

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  • How can I find unused/unapplied CSS rules in a stylesheet?

    - by liori
    Hello, I've got a huge CSS file and an HTML file. I'd like to find out which rules are not used while displaying a HTML file. Are there tools for this? The CSS file has evolved over few years and from what I know no one has ever removed anything from it--people just wrote new overriding rules again and again. EDIT: It was suggested to use Dust-Me Selectors or Chrome's Web Page Performance tool. But they both work on level of selectors, and not individual rules. I've got lots of cases where a rule inside a selector is always overridden--and this is what I mostly want to get rid of. For example: body { color: white; padding: 10em; } h1 { color: black; } p { color: black; } ... ul { color: black; } All the text in my HTML is inside some wrapper element, so it is never white. body's padding always works, so of course the whole body selector cannot be removed. And I'd like to get rid of such useless rules too. EDIT: And another case of useless rule: when it duplicates existing one without changing anything: a { margin-left: 5px; color: blue; } a:hover { margin-left: 5px; color: red; } I'd happily get rid of the second margin-left... again it seems to me that those tools does not find such things. Thank you,

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  • Repurposing CSS Class Selectors

    - by limefartlek
    I don't know what this technique is called, I've only seen it used. It's a way to repurpose the same selectors with CSS. For example if I create h1 { font-size:18px; color:#FFFFFF; font-family:Arial, Helvetica;margin:0; padding:0; } h2 { font-size:18px; color:#000000; font-family:Arial, Helvetica; font-weight:normal;margin:0; padding:0; } I can repurpose the h selectors with something like .whatever h1 { color: #000; font: 2.0em arial, sans-serif; background-color: #fff3ea; margin: 50px 0px 0px 50px; } .whatever h2 { color: #000; font: 1.7em bold arial, sans-serif; background-color: #fff3ea; margin: 25px 0px 25px 75px; } If h1 and h2 appear inside of a div called whatever, then they will assume those properties. You can do this with ID tags and class tags but I can't for the life of me remember how this is done. Any thoughts?

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  • A couple of pattern matching issues with pattern matching in Lua

    - by Josh
    I'm fairly new to lua programming, but I'm also a quick study. I've been working on a weather forecaster for a program that I use, and it's working well, for the most part. Here is what I have so far. (Pay no attention to the zs.stuff. That is program specific and has no bearing on the lua coding.) if not http then http = require("socket.http") end local locale = string.gsub(zs.params(1),"%s+","%%20") local page = http.request("http://www.wunderground.com/cgi-bin/findweather/getForecast?query=" .. locale .. "&wuSelect=WEATHER") local location = string.match(page,'title="([%w%s,]+) RSS"') --print("Gathering weather information for " .. location .. ".") --local windspeed = string.match(page,'<span class="nobr"><span class="b">([%d.]+)</span>&nbsp;mph</span>') --print(windspeed) local condition = string.match(page, '<td class="vaM taC"><img src="http://icons-ecast.wxug.com/i/c/a/[%w_]+.gif" width="42" height="42" alt="[%w%s]+" class="condIcon" />') --local image = string.match(page, '<img src="http://icons-ecast.wxug.com/i/c/a/(.+).gif" width="42" height="42" alt="[%w%s]+" class="condIcon" />') local temperature = string.match(page,'pwsvariable="tempf" english="&deg;F" metric="&deg;C" value="([%d.]+)">') local humidity = string.match(page,'pwsvariable="humidity" english="" metric="" value="(%d+)"') zs.say(location) --zs.say("image ./Images/" .. image .. ".gif") zs.say("<color limegreen>Condition:</color> <color white>" .. condition .. "</color>") zs.say("<color limegreen>Temperature: </color><color white>" .. temperature .. "F</color>") zs.say("<color limegreen>Humidity: </color><color white>" .. humidity .. "%</color>") My main issue is this: I changed the 'condition' and added the 'image' variables to what they are now. Even though the line it's supposed to be matching comes directly from the webpage, it fails to match at all. So I'm wondering what it is I'm missing that's preventing this code from working. If I take out the <td class="vaM taC">< img src="http://icons-ecast.wxug.com/i/c/a/[%w_]+.gif" it'll match condition flawlessly. (For whatever reason, I can't get the above line to display correctly, but there is no space between the `< and img) Can anyone point out what is wrong with it? Aside from the pattern matching, I assure you the line is verbatim from the webpage. Another question I had is the ability to match across line breaks. Is there any possible way to do this? The reason why I ask is because on that same page, a few of the things I need to match are broken up on separate lines, and since the actual pattern I'm wanting to match shows up in other places on the page, I need to be able to match across line breaks to get the exact pattern. I appreciate any help in this matter!

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  • Animate button on MouseOver and MouseDown

    - by haagel
    I'm making my own ControlTemplate for a standard Button in WPF. I want to change the background of my button when the user hovers over the button with the mouse, but also when the user presses the button (to yet another color). This seems like a common behavior, but I can't get it to work. My template consists of a Border with an Image inside. It is the background color (a gradient really) of the Border that I want to animate. I have triggers in my template that activates animations (storyboards). The MouseOver/Out works just fine. My problem occurs when I press the button. The Press animation runs as it should, and so does the Release animation. But after this the MouseOut will never run. The button gets stuck in the MouseOver state. What am I doing wrong? <ControlTemplate TargetType="{x:Type Button}"> <ControlTemplate.Resources> <Storyboard x:Key="MouseOverAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffefefff" Duration="0:0:0.2" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ffc7c7ff" Duration="0:0:0.2" /> </Storyboard> <Storyboard x:Key="MouseOutAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffeeeeee" Duration="0:0:0.2" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ffcccccc" Duration="0:0:0.2" /> </Storyboard> <Storyboard x:Key="MouseDownAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffc7c7ff" Duration="0:0:0.1" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ff9a9aff" Duration="0:0:0.1" /> </Storyboard> <Storyboard x:Key="MouseUpAnimation"> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop1" Storyboard.TargetProperty="Color" To="#ffefefff" Duration="0:0:0.1" /> <ColorAnimation Storyboard.TargetName="ButtonBorderGradientStop2" Storyboard.TargetProperty="Color" To="#ffc7c7ff" Duration="0:0:0.1" /> </Storyboard> </ControlTemplate.Resources> <Border x:Name="ButtonBorder" CornerRadius="0" BorderBrush="#55aaaaaa" BorderThickness="1" Width="23" Height="22"> <Border.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientBrush.GradientStops> <GradientStop x:Name="ButtonBorderGradientStop1" Color="#ffeeeeee" Offset="0.0" /> <GradientStop x:Name="ButtonBorderGradientStop2" Color="#ffcccccc" Offset="1.0" /> </GradientBrush.GradientStops> </LinearGradientBrush> </Border.Background> <Image x:Name="ButtonIcon" Source="icons/searchicon_bw.png" Width="16" Height="16" /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource MouseOverAnimation}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource MouseOutAnimation}" /> </Trigger.ExitActions> </Trigger> <Trigger Property="IsPressed" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource MouseDownAnimation}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource MouseUpAnimation}" /> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate>

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  • [Java] Cannot draw pixels

    - by Wilhelm
    Hello everyone. I want to print each digit of pi number as a colored pixel, so, I get na input, with the pi number, then parse it into a list, each node containing a digit (I know, I'll use an array later), but I never get this painted to screen... Can someone help me to see where I'm wrong? package edu.pi.view; import java.awt.Graphics; import java.awt.Image; import java.awt.image.MemoryImageSource; import java.io.BufferedReader; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.List; import javax.swing.JFrame; import javax.swing.JPanel; public class Main extends JPanel { private static final long serialVersionUID = 6416932054834995251L; private static int pixels[]; private static List<Integer> pi; public static void readFile(String name) { File file = new File(name); BufferedReader reader = null; pi = new ArrayList<Integer>(); char[] digits; try { reader = new BufferedReader(new FileReader(file)); String text = null; while((text = reader.readLine()) != null) { digits = text.toCharArray(); for(char el : digits) if(el != ' ') pi.add(Character.getNumericValue(el)); } } catch (Exception e) { e.printStackTrace(); } } public void paint(Graphics gg) { readFile("c:\\pi.txt"); int h = 5; int w = 2; int color = 0xffffff; int digit; int i = 0; pixels = new int[w * h]; for (int y = 0; y < h; y++) { for (int x = 0; x < h; x++) { digit = pi.get(i); if(digit == 0) color = 0x000000; else if(digit == 1) color = 0x787878; else if(digit == 2) color = 0x008B00; else if(digit == 3) color = 0x00008B; else if(digit == 4) color = 0x008B8B; else if(digit == 5) color = 0x008B00; else if(digit == 6) color = 0xCDCD00; else if(digit == 7) color = 0xFF4500; else if(digit == 8) color = 0x8B0000; else if(digit == 9) color = 0xFF0000; pixels[i] = color; i++; } } Image art = createImage(new MemoryImageSource(w, h, pixels, 0, w)); gg.drawImage(art, 0, 0, this); } public static void main(String[] args) { JFrame frame = new JFrame(); frame.getContentPane().add(new Main()); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300,300); frame.setVisible(true); } }

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  • LUA: A couple of pattern matching issues

    - by Josh
    I'm fairly new to lua programming, but I'm also a quick study. I've been working on a weather forecaster for a program that I use, and it's working well, for the most part. Here is what I have so far. (Pay no attention to the zs.stuff. That is program specific and has no bearing on the lua coding.) if not http then http = require("socket.http") end local locale = string.gsub(zs.params(1),"%s+","%%20") local page = http.request("http://www.wunderground.com/cgi-bin/findweather/getForecast?query=" .. locale .. "&wuSelect=WEATHER") local location = string.match(page,'title="([%w%s,]+) RSS"') --print("Gathering weather information for " .. location .. ".") --local windspeed = string.match(page,'<span class="nobr"><span class="b">([%d.]+)</span>&nbsp;mph</span>') --print(windspeed) local condition = string.match(page, '<td class="vaM taC"><img src="http://icons-ecast.wxug.com/i/c/a/[%w_]+.gif" width="42" height="42" alt="[%w%s]+" class="condIcon" />') --local image = string.match(page, '<img src="http://icons-ecast.wxug.com/i/c/a/(.+).gif" width="42" height="42" alt="[%w%s]+" class="condIcon" />') local temperature = string.match(page,'pwsvariable="tempf" english="&deg;F" metric="&deg;C" value="([%d.]+)">') local humidity = string.match(page,'pwsvariable="humidity" english="" metric="" value="(%d+)"') zs.say(location) --zs.say("image ./Images/" .. image .. ".gif") zs.say("<color limegreen>Condition:</color> <color white>" .. condition .. "</color>") zs.say("<color limegreen>Temperature: </color><color white>" .. temperature .. "F</color>") zs.say("<color limegreen>Humidity: </color><color white>" .. humidity .. "%</color>") My main issue is this: I changed the 'condition' and added the 'image' variables to what they are now. Even though the line it's supposed to be matching comes directly from the webpage, it fails to match at all. So I'm wondering what it is I'm missing that's preventing this code from working. If I take out the <td class="vaM taC">< img src="http://icons-ecast.wxug.com/i/c/a/[%w_]+.gif" it'll match condition flawlessly. (For whatever reason, I can't get the above line to display correctly, but there is no space between the `< and img) Can anyone point out what is wrong with it? Aside from the pattern matching, I assure you the line is verbatim from the webpage. Another question I had is the ability to match across line breaks. Is there any possible way to do this? The reason why I ask is because on that same page, a few of the things I need to match are broken up on separate lines, and since the actual pattern I'm wanting to match shows up in other places on the page, I need to be able to match across line breaks to get the exact pattern. I appreciate any help in this matter!

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  • C# Accessing controls from an outside class without "public"

    - by Kurt W
    I know this has been asked before but I believe my situation is a bit different -- or I don't understand the answers given. I have spent about 4 hours working on this solidly and finally realized, I just don't know what to do. I have 2 Forms (Form1, Settings) and a class I created called Themes. I have get/set properties that currently work but are all within Form1 and I would like to move as much code related to themeing as I can OUTSIDE of Form1 and into Themes.cs. Changing Theme: To change the theme, the user opens up the Settings form and selects a theme from the dropdown menu and presses the 'Set' button -- this all works, but now I want to move it into my own class and I can't get the code to compile. Here is example code that works before moving -- note that this is only 2 different controls I want to modify but there are about 30 total. I am abridging the code: Form 1: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void btnSettings_Click(object sender, EventArgs e) { Settings frm = new Settings(this); frm.Show(); } private Color txtRSSURLBGProperty; private Color txtRSSURLFGProperty; public Color TxtRSSURLBGProperty { get { return txtRSSURLBGProperty; } set { txtRSSURL.BackColor = value; } } public Color TxtRSSURLFGProperty { get { return txtRSSURLFGProperty; } set { txtRSSURL.ForeColor = value; } } Settings Form: public partial class Settings : Form { public Settings() { InitializeComponent(); } private Form1 rssReaderMain = null; public Settings(Form requestingForm) { rssReaderMain = requestingForm as Form1; InitializeComponent(); } private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.TxtRSSURLBGProperty = Color.DarkSeaGreen; this.rssReaderMain.TxtRSSURLFGProperty = Color.White; [......about 25 more of these....] } The theme class is currently empty. Again, the goal is to move as much code into the themes class (specifically the get/set statements if at all possible!) and hopefully just use a method similar to this within the Settings form once the proper drowndown item is selected: SetTheme(Default); I hope someone can help, and I hope I explained it right! I have been racking my brain and I need to have this done fairly soon! Much thanks in advance as I'm sure everyone says. I have teamviewer or logmein if someone wants to remote in -- that is just as easy. I can also send my project as a zip if needed. Thanks so much, Kurt Modified code for review: Form1 form: public partial class Form1 : ThemeableForm { public Form1() { InitializeComponent(); } ThemeableForm form: internal abstract class ThemeableForm : Form { private Color rssLabelBGProperty; private Color rssLabelFGProperty; public Color RssLabelBGProperty { get { return rssLabelBGProperty; } set { lRSS.BackColor = value; } } public Color RssLabelFGProperty { get { return rssLabelFGProperty; } set { lRSS.ForeColor = value; } } Settings form: public Settings(ThemeableForm requestingForm) { rssReaderMain = requestingForm as ThemeableForm; InitializeComponent(); } private ThemeableForm rssReaderMain = null; private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.LRSSBGProperty = Color.DarkSeaGreen; this.rssReaderMain.LRSSFGProperty = Color.White; } Now the all the controls in my get/set (lRSS in the example code above) error out with does not exist in the current context. I also get the warning: Warning 1The designer could not be shown for this file because none of the classes within it can be designed. The designer inspected the following classes in the file: Form1 --- The base class 'RSSReader_BKRF.ThemeableForm' could not be loaded. Ensure the assembly has been referenced and that all projects have been built. 0 0

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  • Wrong background colors in Swing ListCellRenderer

    - by Johannes Rössel
    I'm currently trying to write a custom ListCellRenderer for a JList. Unfortunately, nearly all examples simply use DefaultListCellRenderer as a JLabel and be done with it; I needed a JPanel, however (since I need to display a little more info than just an icon and one line of text). Now I have a problem with the background colors, specifically with the Nimbus PLAF. Seemingly the background color I get from list.getBackground() is white, but paints as a shade of gray (or blueish gray). Outputting the color I get yields the following: Background color: DerivedColor(color=255,255,255 parent=nimbusLightBackground offsets=0.0,0.0,0.0,0 pColor=255,255,255 However, as can be seen, this isn't what gets painted. It obviously works fine for the selected item. Currently I even have every component I put into the JPanel the cell renderer returns set to opaque and with the correct foreground and background colors—to no avail. Any ideas what I'm doing wrong here? ETA: Example code which hopefully runs. public class ParameterListCellRenderer implements ListCellRenderer { @Override public Component getListCellRendererComponent(JList list, Object value, int index, boolean isSelected, boolean cellHasFocus) { // some values we need Border border = null; Color foreground, background; if (isSelected) { background = list.getSelectionBackground(); foreground = list.getSelectionForeground(); } else { background = list.getBackground(); foreground = list.getForeground(); } if (cellHasFocus) { if (isSelected) { border = UIManager.getBorder("List.focusSelectedCellHighlightBorder"); } if (border == null) { border = UIManager.getBorder("List.focusCellHighlightBorder"); } } else { border = UIManager.getBorder("List.cellNoFocusBorder"); } System.out.println("Background color: " + background.toString()); JPanel outerPanel = new JPanel(new BorderLayout()); setProperties(outerPanel, foreground, background); outerPanel.setBorder(border); JLabel nameLabel = new JLabel("Factory name here"); setProperties(nameLabel, foreground, background); outerPanel.add(nameLabel, BorderLayout.PAGE_START); Box innerPanel = new Box(BoxLayout.PAGE_AXIS); setProperties(innerPanel, foreground, background); innerPanel.setAlignmentX(Box.LEFT_ALIGNMENT); innerPanel.setBorder(BorderFactory.createEmptyBorder(0, 10, 0, 0)); JLabel label = new JLabel("param: value"); label.setFont(label.getFont().deriveFont( AffineTransform.getScaleInstance(0.95, 0.95))); setProperties(label, foreground, background); innerPanel.add(label); outerPanel.add(innerPanel, BorderLayout.CENTER); return outerPanel; } private void setProperties(JComponent component, Color foreground, Color background) { component.setOpaque(true); component.setForeground(foreground); component.setBackground(background); } } The weird thing is, if I do if (isSelected) { background = new Color(list.getSelectionBackground().getRGB()); foreground = new Color(list.getSelectionForeground().getRGB()); } else { background = new Color(list.getBackground().getRGB()); foreground = new Color(list.getForeground().getRGB()); } it magically works. So maybe the DerivedColor with nimbusLightBackground I'm getting there may have trouble?

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  • tcpdf table header in each page

    - by DragoN
    i am using tcpdf to create pdf files with rows of table in the first page of pdf i display some info like : List of table .... and header of table after that i display the rows in table if there much rows it contiunes in the next page without the info [List of table... and header of table] i want to display the header of table only in the next pages here is my code $pdf->SetFont('aefurat', '', 15); $pdf->AddPage('P', 'A4'); $pdf->SetFontSize(17); $pdf->Cell(0, 13, 'List of the Byan Table,'C'); $pdf->SetFont('dejavusans', '', 14); $htmlpersian = 'In / Out List'; $pdf->WriteHTML($htmlpersian, true, 0, true, 0); $pdf->setRTL(false); $pdf->SetFontSize(11); $pdf->setRTL(true); Connect(); $resultsc = mysql_query("SELECT * FROM byan Order By Date "); while($r = mysql_fetch_array($resultsc)) { $printresult .= ' <tr> <td ><center>'.$r['Date'].'</center></td> <td ><center>'.$r['In'].'</center></td> <td ><center>'.$r['Out'].'</center></td> <td ><center>'.$r['Balance'].'</center></td> <td ><center>'.$r['Info'].'</center></td> <td ><center>'.$r['Number'].'</center></td> </tr>'; } $tbl = ' <table cellspacing="0" cellpadding="1" border="1" align="center"> <tr> <td style="width: 13%; background-color:black; color:white;"><center>Date</center></td> <td style="width: 11%; background-color:black; color:white;"><center>In</center></td> <td style="width: 11%; background-color:black; color:white;"><center>Out</center></td> <td style="width: 12%; background-color:black; color:white;"><center>Balance</center></td> <td style="width: 45%; background-color:black; color:white;"><center>Info</center></td> <td style="width: 11%; background-color:black; color:white;"><center>Number</center></td> </tr> '.$printresult.' </table> '; $pdf->writeHTML($tbl, true, false, true, false, ''); the output is First Page: List of the Byan Table In / Out List Table Header rows Second Page: Rows Third Page: Rows i want the output to be like that First Page: List of the Byan Table In / Out List Table Header Rows Second Page: Table Header Rows Third Page: Table Header Rows

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  • Get rid of jfreechart chartpanel unnecessary space

    - by ryvantage
    I am trying to get a JFreeChart ChartPanel to remove unwanted extra space between the edge of the panel and the graph itself. To best illustrate, here's a SSCCE (with JFreeChart installed): public static void main(String[] args) { JPanel panel = new JPanel(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill = GridBagConstraints.BOTH; gbc.gridwidth = 1; gbc.gridheight = 1; gbc.weightx = 1; gbc.weighty = 1; gbc.gridy = 1; gbc.gridx = 1; panel.add(createChart("Sales", Chart_Type.DOLLARS, 100000, 115000), gbc); gbc.gridx = 2; panel.add(createChart("Quotes", Chart_Type.DOLLARS, 250000, 240000), gbc); gbc.gridx = 3; panel.add(createChart("Profits", Chart_Type.PERCENTAGE, 40.00, 38.00), gbc); JFrame frame = new JFrame(); frame.add(panel); frame.setSize(800, 300); frame.setLocationRelativeTo(null); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } private static ChartPanel createChart(String title, Chart_Type type, double goal, double actual) { double maxValue = goal * 2; double yellowToGreenNum = goal; double redToYellowNum = goal * .75; DefaultValueDataset dataset = new DefaultValueDataset(actual); JFreeChart jfreechart = createChart(dataset, Math.max(actual, maxValue), redToYellowNum, yellowToGreenNum, title, type); ChartPanel chartPanel = new ChartPanel(jfreechart); chartPanel.setBorder(new LineBorder(Color.red)); return chartPanel; } private static JFreeChart createChart(ValueDataset valuedataset, Number maxValue, Number redToYellowNum, Number yellowToGreenNum, String title, Chart_Type type) { MeterPlot meterplot = new MeterPlot(valuedataset); meterplot.setRange(new Range(0.0D, maxValue.doubleValue())); meterplot.addInterval(new MeterInterval(" Goal Not Met ", new Range(0.0D, redToYellowNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 0, 0, 128))); meterplot.addInterval(new MeterInterval(" Goal Almost Met ", new Range(redToYellowNum.doubleValue(), yellowToGreenNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 255, 0, 64))); meterplot.addInterval(new MeterInterval(" Goal Met ", new Range(yellowToGreenNum.doubleValue(), maxValue.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(0, 255, 0, 64))); meterplot.setNeedlePaint(Color.darkGray); meterplot.setDialBackgroundPaint(Color.white); meterplot.setDialOutlinePaint(Color.gray); meterplot.setDialShape(DialShape.CHORD); meterplot.setMeterAngle(260); meterplot.setTickLabelsVisible(false); meterplot.setTickSize(maxValue.doubleValue() / 20); meterplot.setTickPaint(Color.lightGray); meterplot.setValuePaint(Color.black); meterplot.setValueFont(new Font("Dialog", Font.BOLD, 0)); meterplot.setUnits(""); if(type == Chart_Type.DOLLARS) meterplot.setTickLabelFormat(NumberFormat.getCurrencyInstance()); else if(type == Chart_Type.PERCENTAGE) meterplot.setTickLabelFormat(NumberFormat.getPercentInstance()); JFreeChart jfreechart = new JFreeChart(title, JFreeChart.DEFAULT_TITLE_FONT, meterplot, false); return jfreechart; } enum Chart_Type { DOLLARS, PERCENTAGE } If you resize the frame, you can see that you cannot make the edge of the graph go to the edge of the panel (the panels are outlined in red). Especially on the bottom - there is always a gap between the bottom the graph and the bottom of the panel. Is there a way to make the graph fill the entire area? Is there a way to at least guarantee that it is touching one edge of the panel (i.e., it is touching the top and bottom or the left and right) ??

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  • Background-color puzzle on CSS for heading/title div.

    - by ProfK
    I have the following title div setup, but when only the leftmost div has content, the red background for the title is not applied. Why is this, as the 'title' div has content, and its background should be red. Head stuff: <title>Into the Breech</title> <link href="Styles/Reset.css" rel="stylesheet" type="text/css" /> <style type="text/css"> body { font-family: Arial, Sans-Serif, System; } #title { background-color: #F71831; font-weight: bold; } .title-segment-left { float: left; } </style> Body stuff: <div id="title"> <div id="menu-title" class="title-segment-left" style="width: 200px;"> Menu </div> <div id="main-title" class="title-segment-left" style="width: auto;"> Home Page </div> <div id="right-title" style="float: right;"> Provantage Media Management System </div> </div>

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  • How can we change color of a text programmatically ?

    - by user297535
    My code is -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } How can we change the color of the text programmatically? Answers will be greatly appreciated!

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  • Why does font-size only work when I set background-color on a button?

    - by Andrew Latham
    I am in Rails 3.2.6, on Chrome. I have the following code in my html.erb file: <div id="beta"> <%= form_tag({}, {:id => "id_search"}) do %> ID: <%= text_field_tag "beta_id" %> <%= submit_tag "Go" %> <% end %> </div> When I set the font-size to 24pt in my CSS file, the text field changes properly, but the button doesn't change at all. I pulled it up in my Developer Tools, and it was getting the CSS property, but just not changing its font size. Even when I put !important, nothing happened. I couldn't change the font-family either. JSFiddle: http://jsfiddle.net/R5CXg/ Changing other properties worked. When I changed the background-color property, the button suddenly turned square instead of round, and popped into the correct font-size and font-family. Why was this the case and how can I work around it?

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  • How to change button background color depending on bound command canexecute ??

    - by LaurentH
    Hi, I Have a ItemTemplate in which is a simple button bound on a command, which can be executable or not depending on some property. I'd like the color of this button's background to change if the command isn't executable. I tried several methods, but I can't find anyway to do this purely in XAML (I'm doing this in a study context, and code behind isn't allowed). Here's my code for the button : <Button x:Name="Dispo" HorizontalAlignment="Center" Margin="0" VerticalAlignment="Center" Width="30" Height="30" Grid.Column="2" Grid.Row="0" Command="{Binding AddEmpruntCommandModel.Command}" CommandParameter="{Binding ElementName='flowCars', Path='SelectedItem'}" vm:CreateCommandBinding.Command="{Binding AddEmpruntCommandModel}" > <Button.Style> <Style TargetType="{x:Type Button}"> <Style.Triggers> <Trigger Property="IsEnabled" Value="True"> <Setter Property="Button.Background" Value="Green"/> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Button.Background" Value="Red"/> </Trigger> </Style.Triggers> </Style> </Button.Style> </Button>

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  • How to format individual DropDownlist Items (color, etc.) during onDataBinding event

    - by LesterDove
    Hi, I have a basic DropDownList bound to a ObjectDataSource: <asp:DropDownList ID="DropDownList1" runat="server" AutoPostBack="True" DataSourceID="objDataSource1" DataTextField="FieldName" DataValueField="FieldID" /> The DataTable from which it receives the DataTextField and DataValueField values also returns some other interesting information about the records. Say Active = Y/N for simplicity's sake. What I'd like to do is to set the background-color property of the DropDownList Item based on that Active field in the DataSource results. Further, I'd like to do this "in the same pass" as when the DropDownList is bound to the data. So my guess is that it has to happen during OnDataBinding. Things I already know/tried: I could go back and loop through the DropDownList items later. But it would involve embedding loops and re-visiting the DataTable rows and it just seems inefficient int row; for (row = 0; row < DropDownList1.Items.Count - 1; row++) { [[if this row = that data row]] DropDownList1.Items[row].[[DoStuffHere, etc.]] } We already do stuff like this with the GridView OnRowDataBound event, by accessing the GridViewRowEventArgs e. What I seem to be missing is an "OnDropDownListItemBound" event, so to speak. Hope I've been clear and concise. Seems as though it should be easy...

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  • Editting CSS in iframe that sets Select tag's text color to black?

    - by Corey Ogburn
    This is a very specific question for a Google Chrome extension. http://www.meebo.com/mobile/ This page is where you're kicked to when you go to Meebo.com on an iPhone or Droid phone. But if you notice, the Status box where you can set yourself away or what you want your status to be has white text on a white background. In order to get a website to appear in a Google Chrome extension's popup window (the one that drops down when you click the icon next to the address bar) that isn't an included html file in the extension, I need to use an iFrame. I know that there's security measures about Cross-Site stuff like javascript and I'm not surprised I'm having trouble accessing the CSS. But there's a class, status, and it's color is white and I need to change that to black. I've tested it with Chrome's Inspect Element window and if I change that, I'll be fine. I've tried changing the manifest.json file to inject a CSS file using Content-Scripts, but nothing... I'm new to Chrome Extensions but I have experience doing web development.

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  • RegisterRequiresControlState can only be called before and during PreRender.

    - by user203127
    Hi When i am trying to export data from gridview to excelML I am getting error like RegisterRequiresControlState can only be called before and during PreRender. I dont know why it is happening. Please help me to sove this issue. Here is my sample code. I didnt implement any prerender method in my code. If i need to implement what should i write in that. protected void Button4_Click(object sender, System.EventArgs e) { ConfigureExport(); RadGrid1.ExportSettings.Excel.Format = Telerik.Web.UI.GridExcelExportFormat.ExcelML; CheckBox1.Checked = true; RadGrid1.ExportSettings.ExportOnlyData = true; RadGrid1.MasterTableView.ExportToExcel(); } public void ConfigureExport() { RadGrid1.ExportSettings.ExportOnlyData = CheckBox1.Checked; RadGrid1.ExportSettings.IgnorePaging = CheckBox2.Checked; RadGrid1.ExportSettings.OpenInNewWindow = CheckBox3.Checked; } protected void RadGrid1_ExcelMLExportRowCreated(object source, Telerik.Web.UI.GridExcelBuilder.GridExportExcelMLRowCreatedArgs e) { if (e.RowType == Telerik.Web.UI.GridExcelBuilder.GridExportExcelMLRowType.DataRow) { if (e.Row.Cells[0] != null && ((string)e.Row.Cells[0].Data.DataItem).Contains("U")) { e.Row.Cells[0].StyleValue = "MyCustomStyle"; e.Worksheet.Name = "comcast"; } } } protected void RadGrid1_ExcelMLExportStylesCreated(object source, Telerik.Web.UI.GridExcelBuilder.GridExportExcelMLStyleCreatedArgs e) { foreach (Telerik.Web.UI.GridExcelBuilder.StyleElement style in e.Styles) { if (style.Id == "headerStyle") { style.FontStyle.Bold = true; style.FontStyle.Color = System.Drawing.Color.Gainsboro; style.InteriorStyle.Color = System.Drawing.Color.Wheat; style.InteriorStyle.Pattern = Telerik.Web.UI.GridExcelBuilder.InteriorPatternType.Solid; } else if (style.Id == "itemStyle") { style.InteriorStyle.Color = System.Drawing.Color.WhiteSmoke; style.InteriorStyle.Pattern = Telerik.Web.UI.GridExcelBuilder.InteriorPatternType.Solid; } else if (style.Id == "alternatingItemStyle") { style.InteriorStyle.Color = System.Drawing.Color.LightGray; style.InteriorStyle.Pattern = Telerik.Web.UI.GridExcelBuilder.InteriorPatternType.Solid; } } Telerik.Web.UI.GridExcelBuilder.StyleElement myStyle = new Telerik.Web.UI.GridExcelBuilder.StyleElement("MyCustomStyle"); myStyle.FontStyle.Bold = true; myStyle.FontStyle.Italic = true; myStyle.InteriorStyle.Color = System.Drawing.Color.Gray; myStyle.InteriorStyle.Pattern = Telerik.Web.UI.GridExcelBuilder.InteriorPatternType.Solid; e.Styles.Add(myStyle); }

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  • Why 32-bit color EGL configurations fail with EGL_BAD_MATCH on Moto Droid?

    - by Gilead
    I'm trying to figure out why certain EGL configurations cause eglMakeCurrent() call to return EGL_BAD_MATCH on Motorola Droid running Android 2.1u1. This is a full list of hardware-accelerated EGL configurations (those with EGL_CONFIG_CAVEAT == EGL_NONE) as there's a few others with EGL_CONFIG_CAVEAT == EGL_SLOW_CONFIG but those are backed by PixelFlinger 1.2 meaning they're using software renderer. ID: 0 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 1 RGB: 8, 8, 8 Alpha: 8 Depth: 0 Stencil: 0 // BAD MATCH ID: 2 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 3 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 4 RGB: 8, 8, 8 Alpha: 8 Depth: 0 Stencil: 0 // BAD MATCH ID: 5 RGB: 8, 8, 8 Alpha: 8 Depth: 24 Stencil: 8 // BAD MATCH ID: 6 RGB: 5, 6, 5 Alpha: 0 Depth: 24 Stencil: 8 ID: 7 RGB: 5, 6, 5 Alpha: 0 Depth: 0 Stencil: 0 ID: 8 RGB: 5, 6, 5 Alpha: 0 Depth: 24 Stencil: 8 Clearly, all configurations with 32-bit color depth fail and all 16-bit ones are OK but: 1. Why? 2. WHY?! :) 3. How do I tell which ones would fail before actually trying to use them? The code below is as simple as it can get. I put if (v[0] == 6) there to check different configs, normally they're chosen by half-clever config matcher :) private void createSurface(SurfaceHolder holder) { egl = (EGL10)EGLContext.getEGL(); eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); egl.eglInitialize(eglDisplay, null); int[] numConfigs = new int[1]; egl.eglChooseConfig(eglDisplay, new int[] { EGL10.EGL_NONE }, null, 0, numConfigs); EGLConfig[] configs = new EGLConfig[numConfigs[0]]; egl.eglChooseConfig(eglDisplay, new int[] { EGL10.EGL_NONE }, configs, numConfigs[0], numConfigs); int[] v = new int[1]; for (EGLConfig c : configs) { egl.eglGetConfigAttrib(eglDisplay, c, EGL10.EGL_CONFIG_ID, v); if (v[0] == 6) { eglConfig = c; } } eglContext = egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, null); if (eglContext == null || eglContext == EGL10.EGL_NO_CONTEXT) { throw new RuntimeException("Unable to create EGL context"); } eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, holder, null); if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE) { throw new RuntimeException("Unable to create EGL surface"); } if (!egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) { throw new RuntimeException("Unable to make EGL current"); } gl = (GL10)eglContext.getGL(); }

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