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  • Strange behavior of RigidBody with gravity and impulse applied

    - by Heisenbug
    I'm doing some experiments trying to figure out how physics works in Unity. I created a cube mesh with a BoxCollider and a RigidBody. The cuve is laying on a mesh plane with a BoxCollider. I'm trying to update the object position applying a force on its RigidBody. Inside script FixedUpdate function I'm doing the following: public void FixedUpdate() { if (leftButtonPressed()) this.rigidbody.AddForce( this.transform.forward * this.forceStrength, ForceMode.Impulse); } Despite the object is aligned with the world axis and the force is applied along Z axis, it performs a quite big rotation movement around its y axis. Since I didn't modify the center of mass and the BoxCollider position and dimension, all values should be fine. Removing gravity and letting the object flying without touching the plane, the problem doesn't show. So I suppose it's related to the friction between objects, but I can't understand exactly which is the problem. Why this? What's my mistake? How can I fix this, or what's the right way to do such a moving an object on a plane through a force impulse?

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  • No Wireless In Ubuntu 13.10

    - by viktorhubinette
    When I upgraded to Ubuntu 13.10, I can't connect to wireless. The only thing I can connect to is ethernet, so please help me, What should I do? Here is the output of the lspci -nnk | grep -i net -A2 00:19.0 ethernet controller [0200]:intel corporation 82579V Gigabit network connection [8086:1503] (rev 04) subsystem: acer incorporated [ALI Device] [1025:8000] Kernel driver in use : e100e output of lsusb: Bus 002 Device 003: ID 046d:c31c Logitech, Inc. Keyboard K120 for Business Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 004: ID 0bda:0152 Realtek Semiconductor Corp. Mass Storage Device Bus 001 Device 040: ID 04e8:6863 Samsung Electronics Co., Ltd Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 003 Device 004: ID 0bda:8178 Realtek Semiconductor Corp. RTL8192CU 802.11n WLAN Adapter Bus 003 Device 003: ID 045e:070f Microsoft Corp. Bus 003 Device 002: ID 046d:c52f Logitech, Inc. Unifying Receiver Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

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  • Will Hotmail DELIVER to spam-friendly ISP?

    - by Oddthinking
    I have a user who is using Hotmail to communicate with one of our suppliers. Recently, Hotmail started bouncing emails to that address (while other ISPs are working fine.) Hotmail bounce messages contain very little details. Investigating, I found that the supplier's ISP has appeared on a blacklist of ISPs who do not do enough to prevent spamming from their users. (Note: Neither my user nor the supplier are mass-mailing.) In the circumstances, I can understand Hotmail declining to accept emails from the host, or accepting them but being quick to mark them as spam. However, I am surprised that they might refuse delivery. Does this sound plausible to you, or am I barking up the wrong tree?

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  • help building a PC that can image a dozen hard drives simultaneously

    - by Bigbio2002
    Not sure if this belongs on here or SuperUser, but here goes... I'm trying to figure out how to make a mass hard drive imaging PC out of COTS parts. A dedicated imaging device can do 10 drives at a time, but costs several thousand dollars. So far, I'm thinking to use several 3-port PCI-E Firewire cards, and use some kind of Firewire-to-IDE adapter to connect the drives themselves. The "software" would consist of scripting diskpart, or some other imaging utility. The problem is that I can't seem to find any sort of adapter. I could use standard external hard drive bays, but then I'd have a dozen power cables that I need to plug in. Ugly, messy, and inefficient. I picked Firewire over USB not only for better transfer speeds, but also because FW can deliver power over the bus (and could theoretically power a hard drive). Does anyone have any input on this?

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  • problem on my site [closed]

    - by ali
    Errors found while checking this document as XHTML How and from where repaired ,please help my hello, I have a problem on my site, was discovered by the program (A1 website analyzer) you can fix my site? Because I really do not know about the programming language, if it please email me and thank you please see this link it http://jigsaw.w3.org/css-validator/validator?uri=http://www.moneybillion.com/#errors Validation Output: 19 Errors Line 193, Column 261: there is no attribute "data-count" …ass="twitter-share-button" data-count="horizontal" data-via="elibeto1199"Twee…? You have used the attribute named above in your document, but the document type you are using does not support that attribute for this element. This error is often caused by incorrect use of the "Strict" document type with a document that uses frames (e.g. you must use the "Transitional" document type to get the "target" attribute), or by using vendor proprietary extensions such as "marginheight" (this is usually fixed by using CSS to achieve the desired effect instead). This error may also result if the element itself is not supported in the document type you are using, as an undefined element will have no supported attributes; in this case, see the element-undefined error message for further information. How to fix: check the spelling and case of the element and attribute, (Remember XHTML is all lower-case) and/or check that they are both allowed in the chosen document type, and/or use CSS instead of this attribute. If you received this error when using the element to incorporate flash media in a Web page, see the FAQ item on valid flash. Line 193, Column 283: there is no attribute "data-via" …ton" data-count="horizontal" data-via="elibeto1199"Tweet This error may also result if the element itself is not supported in the document type you are using, as an undefined element will have no supported attributes; in this case, see the element-undefined error message for further information. How to fix: check the spelling and case of the element and attribute, (Remember XHTML is all lower-case) and/or check that they are both allowed in the chosen document type, and/or use CSS instead of this attribute. If you received this error when using the element to incorporate flash media in a Web page, see the FAQ item on valid flash. Line 193, Column 393: required attribute "type" not specified …ript" src="//platform.twitter.com/widgets.js"var facebook = {? The attribute given above is required for an element that you've used, but you have omitted it. For instance, in most HTML and XHTML document types the "type" attribute is required on the "script" element and the "alt" attribute is required for the "img" element. Typical values for type are type="text/css" for and type="text/javascript" for . Line 194, Column 23: element "data:post.url" undefined url : "",? You have used the element named above in your document, but the document type you are using does not define an element of that name. This error is often caused by: incorrect use of the "Strict" document type with a document that uses frames (e.g. you must use the "Frameset" document type to get the "" element), by using vendor proprietary extensions such as "" or "" (this is usually fixed by using CSS to achieve the desired effect instead). by using upper-case tags in XHTML (in XHTML attributes and elements must be all lower-case). Line 197, Column 62: required attribute "type" not specified src="http://orkut-share.googlecode.com/svn/trunk/facebook.js"?

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  • How do I find out what a Spam Custom Rule is?

    - by SoaperGEM
    We use a Barracuda Spam Filter at work, and we also provide a mass emailing program to some of clients that send out newsletters. Lately one of them's been composing his latest company newsletter and has been trying to send preview messages to himself, but they've actually been quarantined by Barracuda as potential spam, even though they aren't. I can see the breakdown of the spam scoring headers in Barracuda, but I'm not sure what certain rules mean. Here's the breakdown: pts rule name description ---- ---------------------- -------------------------------------------------- 0.00 FUZZY_CPILL BODY: Attempt to obfuscate words in spam 2.21 HTML_IMAGE_ONLY_24 BODY: HTML: images with 2000-2400 bytes of words 0.00 HTML_MESSAGE BODY: HTML included in message 0.50 BSF_SC0_SA_TO_FROM_ADDR_MATCH Sender Address Matches Recipient Address 1.00 BSF_SC0_SA392f Custom Rule SA392f What is "Custom Rule SA392f"? Where do I find descriptions of these custom rules? And what does "images with 2000-2400 bytes of words" mean? Is that referring to the file size of the image, or something about the attributes on the <img> tag?

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  • Font Book does not Install all Fonts

    - by waiwai933
    My Mac decided to delete all but 19 fonts, which is fairly annoying. It didn't really delete them, as in I still have the original files in the /Library/Fonts folder, but they've disappeared from Font Book, so I can't use them. Now, Apple says that you can select a folder to install all fonts in that folder, but when I try that, the spinning wheel (not the beach ball) comes up in the lower right hand corner for a few seconds and then leaves, without installing any fonts. The same thing happens if I use the + sign in the menu bar, select multiple, or if I try validating and then installing (actually, that installs one font). Is there any way to mass-install these fonts or will I have to install them one by one? Comp info: Mac OS X 10.5.8 running Font Book 2.1 (123).

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  • Avoiding spam filters on my CentOS 5.5 64bit server?

    - by Andrew Fashion
    I run a social network on my web server, with about 15,000 members right now. My administration section let's me Mass Email all my users. Currently it uses the built in PHP mail function. What is the best way to congfigure my server to bypass spam? Can I install anything on the server? Or should I just make the social network use SMTP? The admin panel lets me choose SMTP or built-in mail function. I'm not to familiar with mailing from servers, as I usually use Aweber for my mailing, but I cannot use Aweber for this as they will not let me just import 15,000 emails. Let me know, thanks.

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  • HDFS datanode startup fails when disks are full

    - by mbac
    Our HDFS cluster is only 90% full but some datanodes have some disks that are 100% full. That means when we mass reboot the entire cluster some datanodes completely fail to start with a message like this: 2013-10-26 03:58:27,295 ERROR org.apache.hadoop.hdfs.server.datanode.DataNode: java.io.IOException: Mkdirs failed to create /mnt/local/sda1/hadoop/dfsdata/blocksBeingWritten Only three have to fail this way before we start experiencing real data loss. Currently we workaround it by decreasing the amount of space reserved for the root user but we'll eventually run out. We also run the re-balancer pretty much constantly, but some disks stay stuck at 100% anyway. Changing the dfs.datanode.failed.volumes.tolerated setting is not the solution as the volume has not failed. Any ideas?

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  • Is Scala ready for prime time?

    - by jayraynet
    Now that I've done a few trivial things with Scala (which I love for "hello world" and contrived applications!) I am left wondering.. part about maturity of the tools to support development, and part about general applicability. Are the toolsets ready? Is Scala appropriate for use on enterprise / business applications? Would "you" use it on a non-trivial project? Some of my (possibly unfounded) concerns would be: are the IDE and toolsets as rich as what we have to develop .net and java applications (eclipse for Scala seems limited compared to eclipse for java)? are the build / CI / testing toolsets able to effectively deal with Scala? how maintainable is the concise code that can be (encouraged?) written in the language? is it possible to find developers with Scala experience? is there enough critical mass to get help through on-line reference and books that are more than "intro" to the language? So bottom line - is the ecosystem mature enough to use now, or better off waiting to see how it evolves? EDIT: let's say "non-trivial" is a multi-year, multi-release, 10-20 developers project.

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  • Customer Experience Management for Retail 2.0 - part 2 / 2

    - by Sanjeev Sharma
    In the previous post, i discussed some of the key trends shaping up in the retail industry, their implications and the challenges facing retailers seeking to regain control of the buyer-seller relationship. Is Customer Experience Management the panacea for the ailing retailers who are now awakening to the power of the consumer? Quite honestly, customer acquisition, retention and satisfaction have been top of mind for retailers for quite some time now. The missing piece of this puzzle is bringing all those countless hours of strategy and planning to fruition. This is more of an execution gap than anything else. Although technology has made consumers more informed, more mobile and more social, customer experience is still largely defined by delivering on the following: Consistent experiences, whether shopping online or offline Personalize-able interaction ("mass market" sounds good as an internal strategy but not when you are a buyer!) Timely order fulfillment, if not pro-active notification of delays Below is a concept architecture for streamlining front-end, mid-office and back-end interfaces through shared process to achieve consistency and efficiency in managing the customer experience from order capture to order provisioning.

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  • jBullet Collision/Physics not working as expected

    - by Kenneth Bray
    Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is does follow the physics if the cube falls, it does not interact with any other objects in the game. If I was to have multiple cubes in screen at once they all just sit there, or shoot off in all directions never stopping. Anyway, I am new to jBullet, and any help would be appreciated. // Constructor public Cube(float pX, float pY, float pZ, float pSize) { posX = pX; posY = pY; posZ = pZ; size = pSize; rotX = 0; rotY = 0; rotZ = 0; // physics stuff fallMotionState = new DefaultMotionState(new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), new Vector3f(posX, posY, posZ), 1))); fallRigidBodyCI = new RigidBodyConstructionInfo(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new RigidBody(fallRigidBodyCI); }

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  • USB Device With Embedded Fileserver

    - by Richard Martinez
    I'm attempting to access logs from a proprietary hardware box with no reasonable hope of modifying the software. There is a process on the device to dump log files to a flash drive on the USB port after entering a code sequence. Currently, analysis of the logs requires the following: Physical presence at the device Manual entry of the code sequence Removal of USB device Insertion of USB device into a normal Linux box I'm hoping there is some sort of device that can act as a USB mass storage device but simultaneously make it's contents available as a network file share (wired preferred). Does such a device currently exist? A combo hardware/software solution would also work.

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  • How to change x-axis min/max of Column chart in Excel?

    - by Ian Boyd
    Here i have a column chart of binomial distribution, showing how many times you can expect to roll a six in 235 dice rolls: Note: You could also call it a binomial mass distribution for p=1/6, n=235 Now that graph is kinda squooshed. i'd like to change the Minimum and Maximum on the horizontal axis. i'd like to change them to: Minimum: 22 Maximum: 57 Meaning i want to zoom in on this section of the graph: Bonus points to the reader who can say how the numbers 22 and 57 were arrived at If this were a Scatter graph in Excel, i could adjust the horizintal axis minimum and maximum as i desired: Unfortunately, this is a Column chart, where there are no options to adjust the minimum and maximum limits of the ordinate axis: i can do a pretty horrible thing to the graph in Photoshop, but it's not very useful afterwards: Question: how to a change the x-axis minimum and maximum of a Column chart in Excel (2007)?

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  • How do I interpolate air drag with a variable time step?

    - by Valentin Krummenacher
    So I have a little game which works with small steps, however those steps vary in time, so for example I sometimes have 10 Steps/second and then I have 20 Steps/second. This changes automatically depending on how many steps the user's computer can take. To avoid inaccurate positioning of the game's player object I use y=v0*dt+g*dt^2/2 to determine my objects y-position, where dt is the time since the last step, v0 is the velocity of my object in the beginning of my step and g is the gravity. To calculate the velocity in the end of a step I use v=v0+g*dt what also gives me correct results, independent of whether I use 2 steps with a dt of for example 20ms or one step with a dt of 40ms. Now I would like to introduce air drag. For simplicity's sake I use a=k*v^2 where a is the air drag's acceleration (I am aware that it would usually result in a force, but since I assume 1kg for my object's mass the force is the same as the resulting acceleration), k is a constant (in this case I'm using 0.001) and v is the speed. Now in an infinitely small time interval a is k multiplied by the velocity in this small time interval powered by 2. The problem is that v in the next time interval would depend on the drag of the last which again depends on the v of the last interval and so on... In other words: If I use a=k*v^2 I get different results for my position/velocity when I use 2 steps of 20ms than when I use one step of 40ms. I used to have this problem for my position too, but adding +g*dt^2/2 to the formula for my position fixed the problem since it takes into account that the position depends on the velocity which changes slightly in every infinitely small time interval. Does something like that exist for air drag too? And no, I dont mean anything like Adding air drag to a golf ball trajectory equation or similar, for that kind of method only gives correct results when all my steps are the same. (I hope you can understand my intermediate english, it's not my main language so I would like to say sorry for all the silly mistakes I might have made in my question)

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  • How do I get a USB hard-disk adaper to work with a PCMCIA USB card?

    - by Carl
    I have a PCMCIA (Cardbus) 32bit USB 2.0 2-port card. If I plug my MP3 player in it works fine. I have a USB adapter for a hard disk drive. When I plug that into the PCMCIA USB slot the light on that hard disk flashed between red and green - it should stay green. "USB Mass Storage device" is added in the Device Manager, but no drive letter appears in My Computer. The installing device icon down by the clock never goes away. (Windows XP SP3.)

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  • Why RenderTarget2D overwrites other objects when trying to put some text in a model?

    - by cad
    I am trying to draw an object composited by two cubes (A & B) (one on top of the other, but for now I have them a little bit more open). I am able to do it and this is the result. (Cube A is the blue and Cube B is the one with brown text that comes from a png texture) But I want to have any text as parameter in the cube B. I have tried what @alecnash suggested in his question, but for some reason when I try to draw cube B, cube A dissapears and everything turns purple. This is my draw code: public void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Matrix viewMatrix, Matrix projectionMatrix) { graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; graphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; // CUBE A basicEffect.View = viewMatrix; basicEffect.Projection = projectionMatrix; basicEffect.World = Matrix.CreateTranslation(ModelPosition); basicEffect.VertexColorEnabled = true; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); drawCUBE_TOP(graphicsDevice); drawCUBE_Floor(graphicsDevice); DrawFullSquareStripesFront(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesLeft(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesRight(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesBack(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); } // CUBE B // Set the World matrix which defines the position of the cube texturedCubeEffect.World = Matrix.CreateTranslation(ModelPosition); // Set the View matrix which defines the camera and what it's looking at texturedCubeEffect.View = viewMatrix; // Set the Projection matrix which defines how we see the scene (Field of view) texturedCubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model texturedCubeEffect.TextureEnabled = true; Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); texturedCubeEffect.Texture = a; //texturedCubeEffect.Texture = cubeTexture; // Enable some pretty lights texturedCubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in texturedCubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } private Texture2D SpriteFontTextToTexture(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, SpriteFont font, string text, Color backgroundColor, Color textColor) { Vector2 Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(graphicsDevice, (int)Size.X, (int)Size.Y); graphicsDevice.SetRenderTarget(renderTarget); graphicsDevice.Clear(Color.Transparent); spriteBatch.Begin(); //have to redo the ColorTexture //spriteBatch.Draw(ColorTexture.Create(graphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); spriteBatch.DrawString(font, text, Vector2.Zero, textColor); spriteBatch.End(); graphicsDevice.SetRenderTarget(null); return renderTarget; } The way I generate texture with dynamic text is: Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); After commenting several parts to see what caused the problem, it seems to be located in this line graphicsDevice.SetRenderTarget(renderTarget);

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  • Can we use Google Earth images by applying our Unity3D mesh ?

    - by Jake M
    We are developing a commercial app for iOS and Android. The app will display development plans(architectural drawings) in a real world 3D environment. The app will work by creating a Unity3D mesh, applies a google earth image as the texture then draws out 3d lines(architectural drawings) over the Unity Mesh. Question: We are unsure if this is allowed under Google's terms and agreements? See quoted text below. In the bold text below its a little vague whether what we are doing(explained above) is violating their terms and agreements. What do you think? Does anyone know how we contact google to ask them? You may not mass download or use bulk feeds of any Content, including but not limited to extracting numerical latitude or longitude coordinates, geocoding, text-based directions, imagery, visible map data, or Places data (including business listings) for use in other applications. You also may not trace Google Maps or Earth as the basis for tracing your own maps or geographic materials. For full details, please read section 10.3.1 of the Maps/Earth API Terms of Service. Does anyone have any advice/experience dealing with this stuff?

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  • Options to Reformat USB Drive

    - by user8783
    I have a 64GB usb thumb drive. When I plug it into a Windows system (I have tried several machines with both Windows 7 and 8), the system attempts to read it and never completes. The drive does not show up in the device manager, nor does it appear in Computer Management - Disk Management. If I click on the "Safely Remove Hardware" icon, however, I do get an option for "Eject Mass Storage Media", although it never accomplishes anything. Also, as long as the USB drive is connected, I cannot access other USB drives or even restart my computer. It seems as though it locks up Windows Explorer. Is there any option to reformat this drive? It was a great drive up until all this craziness began and I would hate to throw it out because it was rather pricey.

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  • How to install Windows on a laptop with no CDROM drive?

    - by Jason Kester
    I have an old Thinkpad X60 that I'd like to wipe clean and rebuild. Seeing as this machine doesn't have an optical drive, what's the easiest way of installing Windows XP? I have an external USB hard drive available. Would it be possible to run the install from that instead? Otherwise, what options do I have? Edit: assuming we're using a USB mass storage device... Is there a BIOS setting that I would need to change, or will it configure itself automatically? Would the USB drive need to be configured in any special manner, or would simply having a copy of the Windows CD files in a directory there be sufficient? Since the first couple answers that came in were basically "yes", I guess I didn't phrase my question correctly. I'm asking for detailed instructions on how to do this, not just a sanity check that I'm headed in the right direction. Thanks!

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  • How do I implement deceleration for the player character?

    - by tesselode
    Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.speed = player.speed * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time? Edit: it looks like my question has confused everyone. I really just wanted to be able to implement deceleration without this horrible mass of code: else if speed > 0 then speed = speed - 20 * dt if speed < 0 then speed = 0 end end if speed < 0 then speed = speed + 20 * dt if speed > 0 then speed = 0 end end end Because that's way bigger than it needs to be. So far a better solution seems to be: speed = speed - speed * whatever_number * dt

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  • How to configure Bullet for LookAt?

    - by AllCoder
    I'm having problems positioning Bullet objects. I am doing: ToolVec3 origin = ToolVec3( obj_posx, obj_posy, obj_posz ); ToolVec3 vmod = ToolVec3( object_sizex / 2.0f, object_sizey / 2.0f, object_sizez / 2.0f ); btTransform shapeTransform = btTransform::getIdentity(); shapeTransform.setOrigin( btVector3(origin.x+vmod.x, origin.y+vmod.y, origin.z+vmod.z) ); btDefaultMotionState* myMotionState = new btDefaultMotionState(shapeTransform); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,m_collisionShapes[2],localInertia); btRigidBody* body = new btRigidBody(rbInfo); I then do: btCollisionObject* colObj = m_dynamicsWorld->getCollisionObjectArray()[i]; btRigidBody* body = btRigidBody::upcast(colObj); if(body && body->getMotionState()) { btDefaultMotionState* myMotionState = (btDefaultMotionState*)body->getMotionState(); myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(m); } else { colObj->getWorldTransform().getOpenGLMatrix(m); } And after obtaining the matrix m, I paste it as model matrix. I am observing few things: I must add some weird "size / 2" to object's position, to have it drawed normally, I have following "up" look at vector defined: "0.0f, -1.0f, 0.0f" – basically, Y grows up, Z grows forward (to monitor), BUT – x grows LEFT, I think there is some conflict with the X direction.. I cannot obtain consistent positioning having world setup like this How to configure this in Bullet? Why the weird + size/2 requirement?

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  • New Nokia SDK 2.0 for Java (beta)

    - by Tori Wieldt
    Nokia recently launched the Asha 305, 306, and 311, which are full touch devices with smartphone-like functionality at a low price. This makes them particularly attractive to consumers in the developing and developed world who may not be able to afford a smartphone but have a strong demand for apps and the smartphone experience. The Asha phones are the latest addition to Nokia's Series 40 platform, all of which support Java ME. The SDK includes new Full Touch API's (e.g. supporting pinch zoom) and Sensor support delivering an enhanced App experience. It also adds improved Maps API support for creating socio-local apps. There are a number of improvements in the tools including the Nokia IDE for Java ME with in-build Device-SDK Manager. Many code examples, training videos, webinars and sample code will help get you started. Porting guides and sample code show you how to port your android app to Java ME. If you don't have access to the hardware you can use Remote Device Access to test on real hardware that's remotely hosted for free. You can also find Light Weight UI Toolkit (LWUIT) support, which can speed development significantly. Both In-App Advertising and In-App Purchase (beta) is supported. Here's a great revenue-making opportunity for developers and a great way of reaching a new app-hungry mass-market audience. Download the new Nokia SDK 2.0 for Java (Beta) and get developing! 

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  • Why is my PC boot time slow when USB HDD attached?

    - by John
    I have a USB Hard disk that I am using as a secondary drive just for extra storage. When this is attached and I start my PC the second screen says searching for mass storage dives for about 5 minutes before continuing on. The same happens when I have a USB pen disk attached upon boot. If I attach the device after the PC has loaded then it is very quick however plugging and unplugging is not ideal. Is there away to disable this in the BIOS as I cannot instantly see an option. On boot it informs me I have an American Trends AMIBIOS in the BIOS setup it states the version as v02.58 2006. This is running on a ASUS MV2 Motherboard.

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  • Finding which tiles are intersected by a line, without looping through all of them or skipping any

    - by JustSuds
    I've been staring at this problem for a few days now. I rigged up this graphic to help me visualise the issue: http://i.stack.imgur.com/HxyP9.png (from the graph, we know that the line intersects [1, 1], [1, 2], [2, 2], [2, 3], ending in [3,3]) I want to step along the line to each grid space and check to see if the material of the grid space is solid. I feel like I already know the math involved, but I haven't been able to string it together yet. I'm using this to test line of sight and eliminate nodes after a path is found via my pathfinding algorithms - my agents cant see through a solid block, therefore they cant move through one, therefore the node is not eliminated from the path because it is required to navigate a corner. So, I need an algorithm that will step along the line to each grid space that it intersects. Any ideas? I've taken a look at a lot of common algorithms, like Bresenham's, and one that steps at predefined intervals along the line (unfortunately, this method skips tiles if they're intersecting with a smaller wedge than the step size). I'm populating my whiteboard now with a mass of floor() and ceil() functions - but its getting overly complicated and I'm afraid it might cause a slowdown.

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