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  • C Programming - My program is good enough for my assignment but I know its not good

    - by Joe
    Hi there I'm just starting an assignment for uni and it's raised a question for me. I don't understand how to return a string from a function without having a memory leak. char* trim(char* line) { int start = 0; int end = strlen(line) - 1; /* find the start position of the string */ while(isspace(line[start]) != 0) { start++; } //printf("start is %d\n", start); /* find the position end of the string */ while(isspace(line[end]) != 0) { end--; } //printf("end is %d\n", end); /* calculate string length and add 1 for the sentinel */ int len = end - start + 2; /* initialise char array to len and read in characters */ int i; char* trimmed = calloc(sizeof(char), len); for(i = 0; i < (len - 1); i++) { trimmed[i] = line[start + i]; } trimmed[len - 1] = '\0'; return trimmed; } as you can see I am returning a pointer to char which is an array. I found that if I tried to make the 'trimmed' array by something like: char trimmed[len]; then the compiler would throw up a message saying that a constant was expected on this line. I assume this meant that for some reason you can't use variables as the array length when initialising an array, although something tells me that can't be right. So instead I made my array by allocating some memory to a char pointer. I understand that this function is probably waaaaay sub-optimal for what it is trying to do, but what I really want to know is: 1. Can you normally initialise an array using a variable to declare the length like: char trimmed[len]; ? 2. If I had an array that was of that type (char trimmed[]) would it have the same return type as a pointer to char (ie char*). 3. If I make my array by callocing some memory and allocating it to a char pointer, how do I free this memory. It seems to me that once I have returned this array, I can't access it to free it as it is a local variable. Many thanks in advance Joe

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  • Caching the struct Object

    - by PRamod
    How do I create a cache for a struct pointer object in Objective-C? Is there any third party component for caching objects as Java and .NET have? I have the following struct: typedef struct _news { references char *headline; char *story_url; } news; I have a double pointer for the above struct in an interface class. I would like to cache it for some time using Objective-C.

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  • How to dynamically expand a string in C

    - by sa125
    Hi - I have a function that recursively makes some calculations on a set of numbers. I want to also pretty-print the calculation in each recursion call by passing the string from the previous calculation and concatenating it with the current operation. A sample output might look like this: 3 (3) + 2 ((3) + 2) / 4 (((3) + 2) / 4) x 5 ((((3) + 2) / 4) x 5) + 14 ... and so on So basically, the second call gets 3 and appends + 2 to it, the third call gets passed (3) + 2 , etc. My recursive function prototype looks like this: void calc_rec(int input[], int length, char * previous_string); I wrote a 2 helper functions to help me with the operation, but they implode when I test them: /********************************************************************** * dynamically allocate and append new string to old string and return a pointer to it **********************************************************************/ char * strapp(char * old, char * new) { // find the size of the string to allocate int len = sizeof(char) * (strlen(old) + strlen(new)); // allocate a pointer to the new string char * out = (char*)malloc(len); // concat both strings and return sprintf(out, "%s%s", old, new); return out; } /********************************************************************** * returns a pretty math representation of the calculation op **********************************************************************/ char * mathop(char * old, char operand, int num) { char * output, *newout; char fstr[50]; // random guess.. couldn't think of a better way. sprintf(fstr, " %c %d", operand, num); output = strapp(old, fstr); newout = (char*)malloc( 2*sizeof(char)+sizeof(output) ); sprintf(newout, "(%s)", output); free(output); return newout; } void test_mathop() { int i, total = 10; char * first = "3"; printf("in test_mathop\n"); while (i < total) { first = mathop(first, "+", i); printf("%s\n", first); ++i; } } strapp() returns a pointer to newly appended strings (works), and mathop() is supposed to take the old calculation string ("(3)+2"), a char operand ('+', '-', etc) and an int, and return a pointer to the new string, for example "((3)+2)/3". Any idea where I'm messing things up? thanks.

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  • Dereferencing within a buffer

    - by kaykun
    Let's say I had a char pointer pointing to a buffer that contained these values (in hex): 12 34 56 78 00 00 80 00 I want to modify the last two bytes to a short value of 42. So I would think I would have to do something like this: (short)*(pointer+6)=42; The compiler doesn't complain but it does not do what I'm expecting it to do. Can someone tell me the correct way to assign the value?

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  • Stack Overflow Exploit in C

    - by Fernando Gonzalez
    Hey there guys, the question is actually about stack overflows in C. I have an assigment that I can not get done for the life of me, i've looked at everything in the gdb and I just cant figure it. The question is the following: int i,n; void confused() { printf("who called me"); exit(0); } void shell_call(char *c) { printf(" ***Now calling \"%s\" shell command *** \n",c); system(c); exit(0); } void victim_func() { int a[4]; printf("[8]:%x\n", &a[8]); printf("Enter n: "); scanf("%d",&n); printf("Enter %d HEX Values \n",n); for(i=0;i<n;i++) scanf("%x",&a[i]); printf("Done reading junk numbers\n"); } int main() { printf("ls=736c --- ps = 7370 --- cal = 6c6163\n"); printf("location of confused %x \n", confused); printf("location of shell_call %x \n", shell_call); victim_func(); printf("Done, thank you\n"); } Ok, so I managed to get the first question correctly, which is to arbitrarily call one of the two functions not explicitly called in the main path. By the way, this has to be done while running the program without any modifications. I did this by running the program, setting N to 7, which gets me to the Function Pointer of the victim_func frame, I write a[7] with the memory address of confused or shell_call, and it works. (I have a 64 bit machine, thats why I have to get it to 7, since the EBI pointer is 2 ints wide, instead of 1) My question is the following, how could I control which argument gets passed to the shell_code funcion? ie. how do i write a string to char* c. The whole point is executing unix commands like "ps" etc, by running only the program. I figured writing the EBI pointer with the hex representation of "ps" and setting the arg list of shell_call to that, but that didn't work. I also tried inputing argsv arguments and setting the arg list of shell_call to the arg_list of main, but didnt work either. I think the second version should work, but i believe im not setting the arg list of the new stack frame correctly ( I did it by writing a[8] to 0, since its the first part of the functin pointer, and writing a[9]=736c and a[10]=0000, but its probably not right since those are the parameters of victim_func. So how do i access the parameters of shell_call?

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  • iPhone SDK Point to a specific location

    - by lnetanel
    Hi, I'm trying to develop an application that use the GPS and Compass of the iPhone in order to point some sort of pointer to a specific location (like the compass always point to the North). The location is fixed and I always need the pointer to point to that specific location no matter where the user is located. I have the Lat/Long coordinates of this location but not sure how can I point to that location using the Compass and the GPS... any help will be appreciated. Netanel

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  • Rtti accessing fields and properties in complex data structures

    - by Coco
    As already discussed in Rtti data manipulation and consistency in Delphi 2010 a consistency between the original data and rtti values can be reached by accessing members by using a pair of TRttiField and an instance pointer. This would be very easy in case of a simple class with only basic member types (like e.g. integers or strings). But what if we have structured field types? Here is an example: TIntArray = array [0..1] of Integer; TPointArray = array [0..1] of Point; TExampleClass = class private FPoint : TPoint; FAnotherClass : TAnotherClass; FIntArray : TIntArray; FPointArray : TPointArray; public property Point : TPoint read FPoint write FPoint; //.... and so on end; For an easy access of Members I want to buil a tree of member-nodes, which provides an interface for getting and setting values, getting attributes, serializing/deserializing values and so on. TMemberNode = class private FMember : TRttiMember; FParent : TMemberNode; FInstance : Pointer; public property Value : TValue read GetValue write SetValue; //uses FInstance end; So the most important thing is getting/setting the values, which is done - as stated before - by using the GetValue and SetValue functions of TRttiField. So what is the Instance for FPoint members? Let's say Parent is the Node for TExample class, where the instance is known and the member is a field, then Instance would be: FInstance := Pointer (Integer (Parent.Instance) + TRttiField (FMember).Offset); But what if I want to know the Instance for a record property? There is no offset in this case. So is there a better solution to get a pointer to the data? For the FAnotherClass member, the Instance would be: FInstance := Parent.Value.AsObject; So far the solution works, and data manipulation can be done by using rtti or the original types, without losing information. But things get harder, when working with arrays. Especially the second array of Points. How can I get the instance for the members of points in this case?

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  • function parameter used to store value

    - by user248247
    Hi, I have to define an interface. The API in my homework is stated below: int generate_codes(char * ssn, char * student_id); int denotes 0 or 1 for pass or fail. studentid is an output param should return a 6 digit id. ssn is a 9 digit input param they school program will take ssn's and use my code to generate the student id. now from an API perspective should I not be using const char * for both parameters. should the studentid not be passed in by reference? rather than by pointer? can someone tell me how i can easily use the pointer in my test app which uses my api to get the pointer such that it prints a std::string from a char *? my app code looks something like const char * ssn = "987098765" const char * studnt_id = new char [7]; int value = -1; value = generate_codes(ssn,studnt_id); std::string test(studnt_id); std::cout<<"student id= "<<test<<" Pass/fail= "<<value<<std::endl; delete [] studnt_id; return 0; I basically got an error about << not being compatible with the right hand side of the operand. When i changed the code to std::cout<<"student id= "<<test.c_str()<<" Pass/fail= "<<value<<std::endl; then it worked but i get garbage for the value. not sure how to do get the value form the pointer. THe value inside the function prints just fine. but when i try to print it outside of the function it prints garbage. Inside the above function I do set the studndt_id like so std::string str_studnt_id = studnt_id; should that make the address of the str_studnt point to the address of studnt_id and thus any changes I make to the value that its pointing to it should reflect outside the function?

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  • "range of" in if condition C programming

    - by Samantha
    Hello, I'm working on a simple C prorgam, and i'ms tuck with an if test: int line_number = 0; if ((line_number >= argv[2]) && (line_number <= argv[4]) ) gcc says: cp.c:25: warning: comparison between pointer and integer cp.c:25: warning: comparison between pointer and integer What can I do to properly write the range of line I want to deal with ? Thank you!

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  • More about the Standard Entry Sequence

    - by Mask
    quoted from here: _function: push ebp ;store the old base pointer mov ebp, esp ;make the base pointer point to the current ;stack location – at the top of the stack is the ;old ebp, followed by the return address and then ;the parameters. sub esp, x ;x is the size, in bytes, of all ;"automatic variables" in the function What's stored in esp in the above code snippet?

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  • Higher order function « filter » in C++

    - by Red Hyena
    Hi all. I wanted to write a higher order function filter with C++. The code I have come up with so far is as follows: #include <iostream> #include <string> #include <functional> #include <algorithm> #include <vector> #include <list> #include <iterator> using namespace std; bool isOdd(int const i) { return i % 2 != 0; } template < template <class, class> class Container, class Predicate, class Allocator, class A > Container<A, Allocator> filter(Container<A, Allocator> const & container, Predicate const & pred) { Container<A, Allocator> filtered(container); container.erase(remove_if(filtered.begin(), filtered.end(), pred), filtered.end()); return filtered; } int main() { int const a[] = {23, 12, 78, 21, 97, 64}; vector<int const> const v(a, a + 6); vector<int const> const filtered = filter(v, isOdd); copy(filtered.begin(), filtered.end(), ostream_iterator<int const>(cout, " ")); } However on compiling this code, I get the following error messages that I am unable to understand and hence get rid of: /usr/include/c++/4.3/ext/new_allocator.h: In instantiation of ‘__gnu_cxx::new_allocator<const int>’: /usr/include/c++/4.3/bits/allocator.h:84: instantiated from ‘std::allocator<const int>’ /usr/include/c++/4.3/bits/stl_vector.h:75: instantiated from ‘std::_Vector_base<const int, std::allocator<const int> >’ /usr/include/c++/4.3/bits/stl_vector.h:176: instantiated from ‘std::vector<const int, std::allocator<const int> >’ Filter.cpp:29: instantiated from here /usr/include/c++/4.3/ext/new_allocator.h:82: error: ‘const _Tp* __gnu_cxx::new_allocator<_Tp>::address(const _Tp&) const [with _Tp = const int]’ cannot be overloaded /usr/include/c++/4.3/ext/new_allocator.h:79: error: with ‘_Tp* __gnu_cxx::new_allocator<_Tp>::address(_Tp&) const [with _Tp = const int]’ Filter.cpp: In function ‘Container<A, Allocator> filter(const Container<A, Allocator>&, const Predicate&) [with Container = std::vector, Predicate = bool ()(int), Allocator = std::allocator<const int>, A = const int]’: Filter.cpp:30: instantiated from here Filter.cpp:23: error: passing ‘const std::vector<const int, std::allocator<const int> >’ as ‘this’ argument of ‘__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> > std::vector<_Tp, _Alloc>::erase(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, __gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >) [with _Tp = const int, _Alloc = std::allocator<const int>]’ discards qualifiers /usr/include/c++/4.3/bits/stl_algo.h: In function ‘_FIter std::remove_if(_FIter, _FIter, _Predicate) [with _FIter = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >, _Predicate = bool (*)(int)]’: Filter.cpp:23: instantiated from ‘Container<A, Allocator> filter(const Container<A, Allocator>&, const Predicate&) [with Container = std::vector, Predicate = bool ()(int), Allocator = std::allocator<const int>, A = const int]’ Filter.cpp:30: instantiated from here /usr/include/c++/4.3/bits/stl_algo.h:821: error: assignment of read-only location ‘__result.__gnu_cxx::__normal_iterator<_Iterator, _Container>::operator* [with _Iterator = const int*, _Container = std::vector<const int, std::allocator<const int> >]()’ /usr/include/c++/4.3/ext/new_allocator.h: In member function ‘void __gnu_cxx::new_allocator<_Tp>::deallocate(_Tp*, size_t) [with _Tp = const int]’: /usr/include/c++/4.3/bits/stl_vector.h:150: instantiated from ‘void std::_Vector_base<_Tp, _Alloc>::_M_deallocate(_Tp*, size_t) [with _Tp = const int, _Alloc = std::allocator<const int>]’ /usr/include/c++/4.3/bits/stl_vector.h:136: instantiated from ‘std::_Vector_base<_Tp, _Alloc>::~_Vector_base() [with _Tp = const int, _Alloc = std::allocator<const int>]’ /usr/include/c++/4.3/bits/stl_vector.h:286: instantiated from ‘std::vector<_Tp, _Alloc>::vector(_InputIterator, _InputIterator, const _Alloc&) [with _InputIterator = const int*, _Tp = const int, _Alloc = std::allocator<const int>]’ Filter.cpp:29: instantiated from here /usr/include/c++/4.3/ext/new_allocator.h:98: error: invalid conversion from ‘const void*’ to ‘void*’ /usr/include/c++/4.3/ext/new_allocator.h:98: error: initializing argument 1 of ‘void operator delete(void*)’ /usr/include/c++/4.3/bits/stl_algobase.h: In function ‘_OI std::__copy_move_a(_II, _II, _OI) [with bool _IsMove = false, _II = const int*, _OI = const int*]’: /usr/include/c++/4.3/bits/stl_algobase.h:435: instantiated from ‘_OI std::__copy_move_a2(_II, _II, _OI) [with bool _IsMove = false, _II = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >, _OI = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >]’ /usr/include/c++/4.3/bits/stl_algobase.h:466: instantiated from ‘_OI std::copy(_II, _II, _OI) [with _II = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >, _OI = __gnu_cxx::__normal_iterator<const int*, std::vector<const int, std::allocator<const int> > >]’ /usr/include/c++/4.3/bits/vector.tcc:136: instantiated from ‘__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> > std::vector<_Tp, _Alloc>::erase(__gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >, __gnu_cxx::__normal_iterator<typename std::_Vector_base<_Tp, _Alloc>::_Tp_alloc_type::pointer, std::vector<_Tp, _Alloc> >) [with _Tp = const int, _Alloc = std::allocator<const int>]’ Filter.cpp:23: instantiated from ‘Container<A, Allocator> filter(const Container<A, Allocator>&, const Predicate&) [with Container = std::vector, Predicate = bool ()(int), Allocator = std::allocator<const int>, A = const int]’ Filter.cpp:30: instantiated from here /usr/include/c++/4.3/bits/stl_algobase.h:396: error: no matching function for call to ‘std::__copy_move<false, true, std::random_access_iterator_tag>::__copy_m(const int*&, const int*&, const int*&)’ Please tell me what I am doing wrong here and what is the correct way to achieve the kind of higher order polymorphism I want. Thanks.

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • Scanf fails with bus error

    - by Mikulas Dite
    I'm playing with C and I've run into this error: #include <stdio.h> int main () { char* foo; scanf("%s", foo); printf("entered %s", foo); return 0; } scanf takes pointer, foo is pointer, yet I get bus error. How can I make it work?

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  • Using a function with reference as a function with pointers?

    - by epatel
    Today I stumbled over a piece of code that looked horrifying to me. The pieces was chattered in different files, I have tried write the gist of it in a simple test case below. The code base is routinely scanned with FlexeLint on a daily basis, but this construct has been laying in the code since 2004. The thing is that a function implemented with a parameter passing using references is called as a function with a parameter passing using pointers...due to a function cast. The construct has worked since 2004 on Irix and now when porting it actually do work on Linux/gcc too. My question now. Is this a construct one can trust? I can understand if compiler constructors implement the reference passing as it was a pointer, but is it reliable? Are there hidden risks? Should I change the fref(..) to use pointers and risk braking anything in the process? What to you think? #include <iostream> using namespace std; // ---------------------------------------- // This will be passed as a reference in fref(..) struct string_struct { char str[256]; }; // ---------------------------------------- // Using pointer here! void fptr(const char *str) { cout << "fptr: " << str << endl; } // ---------------------------------------- // Using reference here! void fref(string_struct &str) { cout << "fref: " << str.str << endl; } // ---------------------------------------- // Cast to f(const char*) and call with pointer void ftest(void (*fin)()) { void (*fcall)(const char*) = (void(*)(const char*))fin; fcall("Hello!"); } // ---------------------------------------- // Let's go for a test int main() { ftest((void (*)())fptr); // test with fptr that's using pointer ftest((void (*)())fref); // test with fref that's using reference return 0; }

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  • access elements of a void *?

    - by user146780
    I have a void pointer and want to access elements from it. How could I transform a void * into an unsigned byte pointer so I can access its elements (which I know are actually unsigned bytes). Thanks Using C++

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  • Abstract Data Type: Any1 can help me this? thanks..

    - by Aga Hibaya
    Objectives: Implement the Abstract Data Type (ADT) List using dynamically allocated arrays and structures. Description A LIST is an ordered collection of items where items may be inserted anywhere in the list. Implement a LIST using an array as follows: struct list { int *items; // pointer to the array int size; // actual size of the array int count; // number of items in the array }; typedef struct list *List; // pointer to the structure Implement the following functions: a) List newList(int size); - will create a new List and return its pointer. Allocate space for the structure, allocate space for the array, then initialize size and count, return the pointer. b) void isEmpty(List list); c) void display(List list); d) int contains(List list, int item); e) void remove(List list, int i) ; f) void insertAfter(List list,int item, int i); g) void addEnd(List list,int item) - add item at the end of the list – simply store the data at position count, then increment count. If the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addEnd(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 40 h) void addFront(List list,int item) - shift all elements to the right so that the item can be placed at position 0, then increment count. Bonus: if the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addFront(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 i) void removeFront(List list) - shift all elements to the left and decrement count; count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 removeFront(list) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 j) void remove(List list,int item) - get the index of the item in the list and then shift all elements to the count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 remove(list,10) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 15 20 30 Remarks

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  • How can I access a byte array as shorts in Java

    - by shellback3
    I have a an array of byte, size n, that really represents an array of short of size n/2. Before I write the array to a disk file I need to adjust the values by adding bias values stored in another array of short. In C++ I would just assign the address of the byte array to a pointer for a short array with a cast to short and use pointer arithmetic or use a union. How may this be done in Java - I'm very new to Java BTW.

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  • how to save poiner in C

    - by JosiP
    Hi In my app, for debugging i want to save pointer, before i do other operations on it eg: void foo(...) { /* suppose ptr1 points to one of my strcuts */ ptr1 = NULL; /* before that ptr1=NULL i want to save value of that pointer - how to do it ? */ } thx for any help

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  • using NSString + stringWithContentsOfFile:usedEncoding:error:

    - by Sergey
    Hello, all! I've got problem with use + stringWithContentsOfFile:usedEncoding:error: My problem in usedEncoding:(NSStringEncoding *)enc I don't know how can i set pointer to encoding. If i make it - programm is fail. For example, in similar function we have encoding:(NSStringEncoding)enc - without pointer! I want loading file (file has encoding ISOLatin1) in NSString and use NSString as UTF8String. how can i make it ? thanks.

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  • C++: Can virtual inheritance be detected at compile time?

    - by Tim
    I would like to determine at compile time if a pointer to Derived can be cast from a pointer to Base without dynamic_cast<. Is this possible using templates and metaprogramming? This isn't exactly the same problem as determining if Base is a virtual base class of Derived, because Base could be the super class of a virtual base class of Derived. Thanks, Tim

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  • Should a g_object_new have a matching g_object_unref?

    - by legends2k
    I'm using libnotify to show desktop notifications in my application; notify_notification_new() returns a NotifyNotification*, which should be passed as the first param to further function calls of the notification library. There is no notify_notification_free() which frees the pointer it returns. I looked up the source of notify_notification_new() and internally it does a g_object_new(), gets a GObject* and returns it as a NotfiyNotification*, so when my application does the clean up, should I call a g_object_unref() on the pointer returned by notify_notification_new()?

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  • Why is FLD1 loading NaN instead?

    - by Bernd Jendrissek
    I have a one-liner C function that is just return value * pow(1.+rate, -delay); - it discounts a future value to a present value. The interesting part of the disassembly is 0x080555b9 : neg %eax 0x080555bb : push %eax 0x080555bc : fildl (%esp) 0x080555bf : lea 0x4(%esp),%esp 0x080555c3 : fldl 0xfffffff0(%ebp) 0x080555c6 : fld1 0x080555c8 : faddp %st,%st(1) 0x080555ca : fxch %st(1) 0x080555cc : fstpl 0x8(%esp) 0x080555d0 : fstpl (%esp) 0x080555d3 : call 0x8051ce0 0x080555d8 : fmull 0xfffffff8(%ebp) While single-stepping through this function, gdb says (rate is 0.02, delay is 2; you can see them on the stack): (gdb) si 0x080555c6 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 =R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 R2: Valid 0x4004ff147ae147ae1800 +63.77000000000000313 R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1861 IE PE SF TOP: 3 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0000 Instruction Pointer: 0x73:0x080555c3 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xdd45 And after the fld1: (gdb) si 0x080555c8 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 =R2: Special 0xffffc000000000000000 Real Indefinite (QNaN) R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1261 IE PE SF C1 TOP: 2 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0020 Instruction Pointer: 0x73:0x080555c6 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xd9e8 After this, everything goes to hell. Things get grossly over or undervalued, so even if there were no other bugs in my freeciv AI attempt, it would choose all the wrong strategies. Like sending the whole army to the arctic. (Sigh, if only I were getting that far.) I must be missing something obvious, or getting blinded by something, because I can't believe that fld1 should ever possibly fail. Even less that it should fail only after a handful of passes through this function. On earlier passes the FPU correctly loads 1 into ST(0). The bytes at 0x080555c6 definitely encode fld1 - checked with x/... on the running process. What gives?

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  • Bad_alloc exception when using new for a struct c++

    - by bsg
    Hi, I am writing a query processor which allocates large amounts of memory and tries to find matching documents. Whenever I find a match, I create a structure to hold two variables describing the document and add it to a priority queue. Since there is no way of knowing how many times I will do this, I tried creating my structs dynamically using new. When I pop a struct off the priority queue, the queue (STL priority queue implementation) is supposed to call the object's destructor. My struct code has no destructor, so I assume a default destructor is called in that case. However, the very first time that I try to create a DOC struct, I get the following error: Unhandled exception at 0x7c812afb in QueryProcessor.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012f5dc.. I don't understand what's happening - have I used up so much memory that the heap is full? It doesn't seem likely. And it's not as if I've even used that pointer before. So: first of all, what am I doing that's causing the error, and secondly, will the following code work more than once? Do I need to have a separate pointer for each struct created, or can I re-use the same temporary pointer and assume that the queue will keep a pointer to each struct? Here is my code: struct DOC{ int docid; double rank; public: DOC() { docid = 0; rank = 0.0; } DOC(int num, double ranking) { docid = num; rank = ranking; } bool operator>( const DOC & d ) const { return rank > d.rank; } bool operator<( const DOC & d ) const { return rank < d.rank; } }; //a lot of processing goes on here; when a matching document is found, I do this: rank = calculateRanking(table, num); //if the heap is not full, create a DOC struct with the docid and rank and add it to the heap if(q.size() < 20) { doc = new DOC(num, rank); q.push(*doc); doc = NULL; } //if the heap is full, but the new rank is greater than the //smallest element in the min heap, remove the current smallest element //and add the new one to the heap else if(rank > q.top().rank) { q.pop(); cout << "pushing doc on to queue" << endl; doc = new DOC(num, rank); q.push(*doc); } Thank you very much, bsg.

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