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  • Why isn't this company contacting me? [closed]

    - by Alan
    I had a phone screen the other day with a company that I really want to work for. It went pretty well, based on cues from the HR person, such as "Next step we're going to send you a programming test," and "Well, before I get ahead of myself, do you want to continue the interviewing process." and "We'll send out the test later this afternoon. It doesn't sound like you'll have trouble with it, but I want to be honest we do have a high failure rate on it." The questions asked weren't technical, just going down my resume, and talking about the work I've done, and how it relates to the position. Nothing I couldn't talk through. This was last Thursday. It's now Tuesday, and haven't received the test yet. I sent a follow up email yesterday to the lady who interviewed me, but haven't gotten a response. Anyone had a similar experience? Am I reading too much into this? Or was I off the mark by thinking I had moved on to the next step in the interview process. Since this is a company I really want to work for, I'm driving myself insane enumerating all the various what-if scenarios.

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  • Custom Navigation Bar (html/css) for a website

    - by MikeStardust
    I am making a website and though of a cool navigation bar that is suppose to look like this: And using css code: #navigation ul { list-style: none; text-align: center; } #navigation li { display: inline; } #navigation li a { text-indent: -5000px; display: inline-block; height: 40px; } #navigation li a.profile { width: 240px; background: url("http://i.imgur.com/pphPRAA.png"); text-decoration: none; } #navigation li a.profile:hover { background: url("http://i.imgur.com/bDwcbXd.png"); background-position: -240px; text-decoration: none; } #navigation li a.profile:current { background: url("http://i.imgur.com/bDwcbXd.png"); background-position: -240px; background-repeat: no-repeat; text-decoration: none; } I managed to make it look like this: http://pokemasters.freeiz.com/bare.html I just ran out of ideas.... i got the images that i made seperatly, a navbar: & buttons: I'm looking for a full width navbar that adjusts itself to different screens, is located at the bottom of the screen, red buttons while active or hovered and white buttons while normal, with that pokeball line right on top of it and overlaying the buttons Can someone point me in the right direction please?? thank you:)

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  • Display one div if nothing is selected

    - by Levani
    I use this javascript to display different div classes upon selection. I need to display one div class if nothing is selected, for example when page is loaded, and that replace it with one of the divs according to the selection... <script type="text/javascript"><!-- var lastDiv = ""; function showDiv(divName) { // hide last div if (lastDiv) { document.getElementById(lastDiv).className = "hiddenDiv"; } //if value of the box is not nothing and an object with that name exists, then change the class if (divName && document.getElementById(divName)) { document.getElementById(divName).className = "visibleDiv"; lastDiv = divName; } } //--> </script> css: <style type="text/css" media="screen"><!-- .hiddenDiv { display: none; } .visibleDiv { display: block; border: 1px grey solid; } --></style> HTML: <form id="FormName" action="blah.php" method="get" name="FormName"> <select name="selectName" size="1" onChange="showDiv(this.value);"> <option value="">Choose One...</option> <option value="one">first</option> <option value="two">second</option> <option value="three">third</option> </select> </form> <p id="one" class="hiddenDiv">This is paragraph 1.</p> <p id="two" class="hiddenDiv">This is paragraph 2.</p> <p id="three" class="hiddenDiv">This is paragraph 3.</p> Can anyone please help?

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  • CSS3PIE issues in IE6 and 8

    - by Gordon
    I'm using CSS3PIE to apply some rounded corners to elements in Internet Explorer that will get them by stylesheet in other browsers. I've run into some issues with it though. In IE8, I discovered that any element that had the PIE behaviour would behave strangely. The container would jump a few pixels to the right, but the content would stay in its original position, giving the appearance that the content had all shifted left relative to its container. This would be especially problematic on elements with no or small amounts of padding. I was able to hack my way around the problem in IE8 by using X-UA-Compatible, but I'd rather avoid this solution if at all possible. I don't have access to IE9 for testing but my understanding hacks like PIE aren't necessary and it would be wasteful to force a compatibility mode in a browser that doesn't need it. I have worse issues in IE6, with the PIE layout breaking down completely on a list that is set up to use display:inline; zoom:1; list items (to simulate inline-block, which works in IE8 and the other browsers). Here the borders of the list items get rendered in completely the wrong place. So ideally, I'd like to have PIE work properly in IE6, and in IE8 without having to resort to compatibility mode. As far as IE6 goes, a graceful fallback where PIE is just not applied will do. IE7 is the only browser where the page displays as intended. I can't provide an example page just at the moment unfortunately, I can add one later though. Follow up: Here are some screen grabs made with IE Tester. I'm hoping they will make things a little more clear for everybody. As you can see, IE7 is fine. However, in IE8, the containers are offset to the left relative to their content, and in IE6 the list elements (with the rounded 1 pixel border) are a complete mess! Full size versions for IE8, IE7 and IE6 are also available

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  • Advise guidance on how to form this jQuery script for show/hide fade element

    - by Rick
    Hey guys.. I basically have several links on the left side of the screen and on the right is a preview window. Below the preview window is another box for the affiliate link code. So what I am trying to do is create an affiliate page where you choose the banner size on the left by clicking on the link and on the right you see it dynamically change to the banner size and the code changes accordingly as well. So far I have the following code and it works but it seems very very cumbersome and bloated. Can you see if I can trim this down? jQuery(".banner-style li").click(function() { jQuery(".banner-style li").removeClass("selected"); jQuery(this).addClass("selected"); var $banner = jQuery(this).attr("class"); $banner = $banner.replace(" selected",""); jQuery(".preview img").fadeOut('fast',function() { jQuery(".preview img").attr("src", "http://localhost/site/banners/"+$banner+".jpg") .fadeIn('slow'); }); jQuery(".code p").removeClass('hide').hide(); jQuery(".code p."+$banner).show(); }); Also to note the funny thing is in FF, when you click for the first to on any link, the original image on the right fades out and in real quick and then it loads the "clicked" image. This does not happen in other browsers...

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  • java.awt.Robot.keyPress for continuous keystrokes

    - by Deb
    So, here's my problem. I have a java program which will send keystroke messages to a game (built in Unity), based on how the user interacts with an android phone. (My java program is a listener for the android interaction over wi-fi) Now, in order to do this, I am using java.awt.Robot to send keyPresses to the game window. I have the following code block written in my listener program: if(interacting) { Robot robot = new Robot(); robot.keyPress(VK_A); robot.delay(20); //to simulate the normal keyboard rate } Now the variable interacting will be true as long as the user presses down on the touch screen of the phone, and what I intend to achieve is a continuous chain of keystroke messages being delivered to the game (through the listener). However, this is severely affecting performance, for some reason. I am noticing that the game becomes slow (rapidly dropping frame rates), and even the computer becomes slow, in general. What's going wrong? Should I use a robot.keyRelease(VK_A) after each keyPress? But my game has a different action mapped to the release of a key, and I do not want rapid key presses and releases; what I really want is to simulate continuous keystrokes, in exactly the way it would behave if the user were pressing down the A key on their keyboard manually. Please help.

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  • jQuery: If user clicks out of div

    - by Paul Knopf
    I am creating a popup in query. All is well with the popup on hover. I made it see a timer starts when user's mouse leaves the div to close it. If he enters the div again before the timer is done, then the timer is cleared. This is fine, but what if a user clicks out of the div? I want that to also close the div. The only problem is that I don't want to attach click events to the wrapper on the page (because it includes the popout menu). I have seen techniques that wraps entire screen with a transparent div, and then attach a click event to hit. Although this may work, it confuses the user if he clicks the hidden div intending to click a link. He will have to click the link twice. Once two close the div (hiding the link), and another time to actually click think. Also, you loose in mouse cursors attached to any masked elements on the page (such as links cursor pointer, etc). There has to be a way to check if the user clicked out of the div without a modal and without attaching events to the entire page (page wrappers and child elements included). onclicksomewhereelse="closeme();" lol.

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  • iPhone development - app design patterns

    - by occulus
    There are tons of resources concerning coding on the iPhone. Most of them concern "how do I do X", e.g. "setup a navigation controller", or "download text from a URL". All good and fine. What I'm more interested in now are the questions that follow the simpler stuff - how to best structure your complex UI, or your app, or the common problems that arise. To illustrate: a book like "Beginning iPhone 3 Development" tells you how to set up a multi viewcontroller app with an top 'switcher' viewcontroller that switches between views owned by other view controllers. Fine, but you're only told how to do that, and nothing about the problems that can follow: for example, if I use their paradigm to switch to a UINavigationViewController, the Navigation bar ends up too low on the screen, because UINavigationViewController expects to be the topmost UIViewController (apparently). Also, delegate methods (e.g. relating to orientation changes) go to the top switcher view controller, not the actual controller responsible for the current view. I have fixes for these things but they feel like hacks which makes me unhappy and makes me feel like I'm missing something. One productive thing might be to look at some open source iPhone projects (see this question). But aside from that?

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • iOS layout; I'm not getting it

    - by Tbee
    Well, "not getting it" is too harsh; I've got it working in for what for me is a logical setup, but it does not seem to be what iOS deems logical. So I'm not getting something. Suppose I've got an app that shows two pieces of information; a date and a table. According to the MVC approach I've got three MVC at work here, one for the date, one for the table and one that takes both these MCVs and makes it into a screen, wiring them up. The master MVC knows how/where it wants to layout the two sub MVC's. Each detail MVC only takes care of its own childeren within the bounds that were specified by the master MVC. Something like: - (void)loadView { MVC* mvc1 = [[MVC1 alloc] initwithFrame:...] [self.view addSubview:mvc1.view]; MVC* mvc2 = [[MVC2 alloc] initwithFrame:...] [self.view addSubview:mvc2.view]; } If the above is logical (which is it for me) then I would expect any MVC class to have a constructor "initWithFrame". But an MVC does not, only view have this. Why? How would one correctly layout nested MVCs? (Naturally I do not have just these two, but the detail MVCs have sub MVCs again.)

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  • MouseListener fired without checking JCheckBox

    - by Morinar
    This one is pretty crazy: I've got an AppSight recording (for those not familiar, it's a recording of what they did including keyboard/mouse input + network traffic, etc) of a customer reproducing a bug. Basically, we've got a series of items listed on the screen with JCheckBox-es down the left side. We've got a MouseListener set for the JPanel that looks something like this: private MouseAdapter createMouseListener() { return new MouseAdapter(){ public void mousePressed( MouseEvent e ) { if( e.getComponent() instanceof JCheckBox ) { // Do stuff } } }; } Based on the recording, it appears very strongly that they click just above one of the checkboxes. After that, it's my belief that this listener fired and the "Do stuff" block happened. However, it did NOT check the box. The user then saw that the box was unchecked, so they clicked on it. This caused the "Do stuff" block to fire again, thus undoing what it had done the first time. This time, the box was checked. Therefore, the user thinks that the box is checked, and it looks like it is, but our client thinks that the box is unchecked as it was clicked twice. Is this possible at all? For the life of me, I can't reproduce it or see how it could be possible, but based on the recording and the data the client sent to the server, I can't see any other logical explanation. Any help, thoughts, and or ideas would be much appreciated.

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  • How can I find out if the MainActivity is being paused from my Java class?

    - by quinestor
    I am using motion sensor detection in my application. My design is this: a class gets the sensor services references from the main activity and then it implements SensorEventListener. That is, the MainActivity does not listen for sensor event changes: public void onCreate(Bundle savedInstanceState) { // ... code mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); mAccelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); // The following is my java class, it does not extends any android fragment/activty mShakeUtil = new ShakeUtil(mSensorManager,mAccelerometer,this); // ..more code.. } I can't redesign ShakeUtil so it is a fragment nor activity, unfortunately. Now to illustrate the problem consider: MainActivity is on its way to be destroyed/paused. I.e screen rotation ShakeUtil's onSensorChanged(SensorEvent event) gets called in the process.. One of the things that happen inside onSensorChanged is a dialog interaction, which gives the error: java.lang.IllegalStateException: Can not perform this action after onSaveInstanceState When the previous happens between MainActivity's onSaveInstanceState and onPause. I know this can be prevented if I successfully detect that MainActivity is being pause in ShakeUtil. How can I detect that MainActivity is being paused or onSaveInstanceState was called from ShakeUtil? Alternatively, how can I avoid this issue without making Shakeutil extend activity? So far I have tried with flag variables but that isn't good enough, I guess these are not atomic operations. I tried using Activity's isChangingConfigurations(), but I get an undocummented "NoSuchMethodFound" error.. I am unregistering the sensors by calling ShakeUtil when onPause in main ACtivity

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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Task Queue stopped working

    - by pocoa
    I was playing with Goole App Engine Task Queue API to learn how to use it. But I couldn't make it trigger locally. My application is working like a charm when I upload to Google servers. But it doesn't trigger locally. All I see from the admin is the list of the tasks. But when their ETA comes, they just pass it. It's like they runs but they fails and waiting for the retries. But I can't see these events on command line. When I try to click "Run" on admin panel, it runs successfuly and I can see these requests from the command line. I'm using App Engine SDK 1.3.4 on Linux with google-app-engine-django. I'm trying to find the problem from 3 hours now and I couldn't find it. It's also very hard to debug GAE applications. Because debug messages do not appear on console screen. Thanks.

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  • NSTask Launch causing crash

    - by tripskeet
    Hi, I have an application that can import an XML file through this terminal command : open /path/to/main\ app.app --args myXML.xml This works great with no issues. And i have used Applescript to launch this command through shell and it works just as well. Yet when try using Cocoa's NSTask Launcher using this code : NSTask *task = [[NSTask alloc] init]; [task setLaunchPath:@"/usr/bin/open"]; [task setCurrentDirectoryPath:@"/Applications/MainApp/InstallData/App/"]; [task setArguments:[NSArray arrayWithObjects:[(NSURL *)foundApplicationURL path], @"--args", @"ImportP.xml", nil]]; [task launch]; the applications will start up to the initial screen and then crash when either the next button is clicked or when trying to close the window. Ive tried using NSAppleScript with this : NSAppleScript *script = [[NSAppleScript alloc] initWithSource:@"tell application \"Terminal\" do script \"open /Applications/MainApp/InstallData/App/Main\\\\ App.app\" end tell"]; NSDictionary *errorInfo; [script executeAndReturnError:&errorInfo]; This will launch the program and it will crash as well and i get this error in my Xcode debug window : 12011-01-04 17:41:28.296 LaunchAppFile[4453:a0f] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find: /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper LaunchAppFile: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers. So with research i came up with this : NSAppleScript *script = [[NSAppleScript alloc] initWithSource:@"do shell script \"arch -i386 osascript /Applications/MainApp/InstallData/App/test.scpt\""]; NSDictionary *errorInfo; [script executeAndReturnError:&errorInfo]; But this causes the same results as the last command. Any ideas on what causes this crash?

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  • Parse error: syntax error, unexpected T_STRING with index.php?

    - by janoChen
    It works perfectly in local host but when I upload it intothe server it has the following error: Parse error: syntax error, unexpected T_STRING in D:\Hosting\4923367\html\beta\index.php on line 4 index.php: <?php include_once 'localization.php'; ?> <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <!--Start Kampyle Exit-Popup Code--> <script type="text/javascript"> var k_push_vars = { "view_percentage": 10, "popup_font_color": "#000000", "popup_background": "#D4E2F0", "header": "Your feedback is important to us!", "question": "Would you be willing to give us a short (1 minute) feedback?", "footer": "Thank you for helping us improve our website", "yes": "Yes", "no": "No", "text_direction": "ltr", "images_dir": "http://cf.kampyle.com/", "yes_background": "#76AC78", "no_background": "#8D9B86", "site_code": 9662374 } </script> <script type="text/javascript" src="http://cf.kampyle.com/k_push.js"></script> <!--End Kampyle Exit-Popup Code--> <!-- Start Kampyle Css --> <link rel="stylesheet" type="text/css" media="screen" href="http://cf.kampyle.com/k_button.css" /> <!-- End Kampyle Css --> (continues)

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  • Help with create action in a different show page

    - by Andrew
    Hi, I'm a Rails newbie and want to do something but keep messing something up. I'd love some help. I have a simple app that has three tables. Users, Robots, and Recipients. Robots belong_to users and Recipients belong_to robots. On the robot show page, I want to be able to create recipients for that robot right within the robot show page. I have the following code in the robot show page which lists current recipients: <table> <% @robot.recipients.each do |recipient| %> <tr> <td><b><%=h recipient.chat_screen_name %></b> via <%=h recipient.protocol_name</td> <td><%= link_to 'Edit', edit_recipient_path(recipient) %>&nbsp;</td> <td><%= link_to 'Delete', recipient, :confirm => 'Are you sure?', :method => :delete %></td> </tr> <% end %> </table> What I'd like to do is have an empty field in which the user can add a new recipient, and have tried the following: I added this to the Robots Show view: <% form_for(@robot.recipient) do |f| %> Enter the screen name<br> <%= f.text_field :chat_screen_name %> <p> <%= f.submit 'Update' %> </p> <% end %> and then this to the Robot controller in the show action: @recipient = Recipient.new @recipients = Recipient.all Alas, I'm still getting a NoMethod error that says: "undefined method `recipient' for #" I'm not sure what I'm missing. Any help would be greatly appreciated. Thank you.

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  • As an Agile Java developer, what should I be looking for when hiring a C++ developer?

    - by agoudzwaard
    I come from an effective team of Agile Java developers. We've had a lot of success in hiring more people like ourselves - people passionate about technology with experience primarily in the Agile Java/J2EE space. We're looking to hire our first C++ developer to serve as an on-shore resource for maintaining and adding to the C++ portion of our code base. Up until now the entirety of our C++ development has been done out of an off-shore location. We consider our interview process to be fairly thorough: A phone screen centered on Object-Oriented Programming and Java A non-trivial at-home code project using Java An in-person interview covering technical and behavioral competency We look for a demonstration of Agile best practices (expressive code, test-driven development, continuous integration) throughout the entire process, however there is a common conception that Agility is primarily practiced by Java developers. If we retrofit our interview process for C++, should we still expect Agile qualities when interviewing for a C++ role? I'm asking on behalf of a team that has worked with Java too long to know what a good C++ developer looks like. Specifically we're looking to answer the following questions: Can we expect a demonstrated understanding of OO design and Separation of Concerns? In the code project we want the candidate to write unit tests. Would a good C++ developer be surprised by this expectation? Are there any "extra" competencies we can look for? For example with Java developers we always look for a familiarity with Dependency Injection.

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  • Images in IFRAME no longer showing after I log out of Flickr?

    - by contact-kram
    I have a iframe window which displays user's flickr images. I use the flickr.photos.search api to download the user's image from flickr. This works great when the user is logged into flickr. But when I explicitly log off the user from flickr and the yahoo network and then attempt to download the flickr images, I get redirected to www.yahoo.com in a full browser window (not in my iframe). If I remember correctly, I did not have this issue when I was not using iframes and I was being redirected to the yahoo login screen. Any suggestions? To elaborate, this URI - http://www.flickr.com/services/api/auth.howto.web.html, lists the below step - Create an auth handler When users follow your login url, they are directed to a page on flickr.com which asks them if they want to authorize your application. This page displays your application title and description along with the logo, if you uploaded one. When the user accepts the request, they are sent back to the Callback URL you defined in step 2. The URL will have a frob parameter added to it. For example, if your Callback URL was http://test.com/auth.php then the user might be redirected to http://test.com/auth.php?frob=185-837403740 (The frob value in this example is '185-837403740'). This does not happen when I am in my iframe window but it does happen in my full browser window.

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  • add database Tablenames to the JList in java

    - by Litecia
    // Declare JList private JList jlstTab, jlstCol; . . . DefaultListModel dlmTables = new DefaultListModel(); DefaultListModel dlmCol = new DefaultListModel(); // Instantiate dlmTables.addElement("kl"); jlstTab= new JList(dlmTables); jlstTab.setSelectedIndex(0); jlstTab.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); . . . . Connect to the database public static void main(String args[]) { DBToolSwing cs = new DBToolSwing("DB Tool Swing"); try DBAccessObject dbAccess1 = new DBAccessObject("jdbc:odbc:JavaClassDSN"); DBAccessObject dbAccess2 = new DBAccessObject(); ResultSet rsTables = dbAccess1.getDatabaseTableNames(); while (rsTables.next()) System.out.println(rsTables.getString("TABLE_NAME")); I need to get the table names from the database, the output shouldn't be printed on the screen, instead I need the output added to the JlstTab so dlmTables.addElement("TABLE_NAME"); Please if someone can help I would appreciate it. Thanks in advance.

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  • Problem with moving a winform using C#

    - by karthik
    My form doesn't have a title bar, so I am implementing the code to drag the entire form around the screen. I am using the below code to do it, which works fine. I have two panels in my form, PanelA and PanelB. During the startup I show PanelA where the dragging works perfectly. Later when the user clicks the button in PanelA, I need to make PanelA invisible and show PanelB However, the dragging does not work when PanelB is shown. What's the problem here? private void SerialPortScanner_MouseUp(object sender, MouseEventArgs e) { this.drag = false; } private void SerialPortScanner_MouseDown(object sender, MouseEventArgs e) { this.drag = true; this.start_point = new Point(e.X, e.Y); } private void SerialPortScanner_MouseMove(object sender, MouseEventArgs e) { if (this.drag) { Point p1 = new Point(e.X, e.Y); Point p2 = this.PointToScreen(p1); Point p3 = new Point(p2.X - this.start_point.X, p2.Y - this.start_point.Y); this.Location = p3; } }

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  • Autocomplete and User define keyboard

    - by Geetha
    Hi All, I am using asp:button to create a keyboard with A-Z and 0-9 for touch screen using Java script. This keyboard is linked with one textbox. If we click one button corresponding text will be displayed on the textbox. Its working fine. I have included the autocomplete feature to this textbox using jquery JQuery Autocomplete. Problem: The autocomplete is not working if i my user define keyboard. How to modify my key buttons as keyboard keys? Is it possible? Is there any other way to achieve this? Code: <asp:TextBox ID="txtSearch" runat="server"></asp:TextBox> <asp:Button ID="zero" runat="server" Text="0" CssClass="myclass" OnClientClick="return typeLetter(this);" TabIndex="20"/> function typeLetter(currentbutton) { if (previousActiveElement != null) { if (previousActiveElement == 'antSearchText'){ var position = document.getElementById('position').value; if (position == '') { alert('chk position'); } else { var existingString = document.getElementById(previousActiveElement).value; var beforeString = existingString.substring(0, position); var afterString = existingString.substring(position, existingString.length); document.getElementById(previousActiveElement).value = beforeString + currentbutton.value + afterString; setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); setCaretPosition(document.getElementById(previousActiveElement), parseInt(position) + 1); } } } return false; }

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  • "No keyboard for id 0"?

    - by Mellon
    I am new in Android app. development, now I have encountered a strange problem with the Menu button. Here is the thing: I have two activities, "ActivityOne" and "ActivityTwo", where "ActivityTwo" is the child Activity of "ActivityOne". In both activity, I have defined the menu button options like following: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuItem insertMenuItem = menu.add(0, INSERT_ID, 0, R.string.menu_insert); insertMenuItem.setIcon(R.drawable.ic_menu_add); MenuItem settingMenuItem = menu.add(0, SETTING_ID, 0, R.string.menu_setting); settingMenuItem.setIcon(R.drawable.ic_menu_settings); MenuItem aboutMenuItem = menu.add(0, ABOUT_ID, 0, R.string.menu_about); aboutMenuItem.setIcon(R.drawable.ic_menu_about); logPrinter.println("creating menu options..."); return true; } @Override public boolean onMenuItemSelected(int featureId, MenuItem item) { switch(item.getItemId()) { case INSERT_ID: doInsert(); return true; case SETTING_ID: return true; case ABOUT_ID: showAbout(); return true; } return super.onMenuItemSelected(featureId, item); } In "ActivityOne", when I click the physical Menu button, there is no menu options pop up from screen bottom, when I checked the LogCat console, there are two warning messages, which are "No keyboard for id 0" and "Using default keyMap:/system/usr/keychars/qwerty.kcm.bin" . BUT, in "ActivityTwo", the menu button works fine, it shows me those menu options I defined. Why the menu button does not work in "ActivityOne" ?? What does the warning msg mean???

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  • I need to recover an instance of an activity

    - by Bilthon
    Well.. the title is pretty descriptive, I have a bunch of tab activities (which I implemented myself, didn't want to use the tabviews with activities inside them), so It's basically 5 activities calling each other every time the user clicks on the tabs displayed as a row of LinearLayouts at the bottom of the screen. The thing is that the way I do it now, everytime the user jumps from one activity to another, a new activity is created and launched. Of course, I can see I'm wasting resources this way. So what I would like to do is to create every activity only once; and then if the user wants to go back to the previous (or any one that was already created and is probably paused) just check on some kind of list or array to see if the activity can be recovered and only in the case it can't; to lauch a new one. My question is, how can I check this? should I save the intents? and how to recover the activities afterwards? I'm kind of new with java. Greetings Nelson R. Perez

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  • are mobile can be used as a devices to develop application

    - by Richa Media and services
    I say that we can work @ mobile using a technique and work with any IDE and use any OS without problem like work on visual studio and use Window 7 How it possible ? 1. We use Mobile like a CPU and Use a monitor to watch code. We use samsung's techniques to display on monitor. it's give signal to monitor wirelessly to display code on monitor 2 We use Wireless keyboard and Mouse (if user like USB then he also use USB keyboard and mouse) 3. We use a component inside of mobile to control all devices like internet , wi-fi bluethoth. by component user easily setup , control and use feature. 4 don't be confused. i am sure to say that we not use mobile to watch code on mobile screen and Mobile 's keyboard because it's too smaller to work so we use Monitor (LCD) to display code and a keyboard to work comfortably and freely. 5. what are you think if you see a developer who work using this way 6. it is not impossible. give me some feedback and suggestion about your thinking on this technologies.

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