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  • iTunes

    Buy, play, and organize audio and video content for your PC, iPod, or iPhone with Apple's free iTunes software

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  • InstantWild: Identify Animals From Around the World; Help Scientists

    - by Jason Fitzpatrick
    Web-based/iPhone: InstantWild is an iOS and web application that displays research cameras from around the world; help scientists by turning your eco-voyeurism into positive identification of endangered species. It’s a neat mashup of a fun application and legitimate research. There are hundreds of remote cameras set up around the world, designed to capture photographs of animals (especially endangered ones) in their native habitats. When you visit InstantWild (or load the app on your iPhone) you’re treated to pictures from all around the world. In the course of browsing those photos from around the world you can help out by tagging the animals in the photos to assist zoologists and other scientists in their research. Hit up the link below to check out the web-based version and even grab a copy for your phone. InstantWild [via Wired] Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • Virtuelle Tour durch das Oracle Universum

    - by A&C Redaktion
    Die neue „Oracle Hardware Virtual Tour“ fürs iPhone und iPad ist eine animierte Entdeckungsreise zu verschiedenen Oracle Produkten: Man öffnet Gehäuse, findet diverse Komponenten, kann diese anschauen, drehen und herausfinden, wozu sie gut sind. Zu sehen und erfahren gibt es unter anderem Oracle Exadata, SPARC Systeme, Sun x86 Systeme, Sun Blade und Sun Netra Systeme. Sie alle treten mit dem Anspruch an, Rekorde in Sachen Performance zu brechen, einfach in der Handhabung zu sein, mit hoher Verfügbarkeit zu punkten und Kosten zu sparen. Ein verspieltes Feature – aber eines, das Partner im Kundenkontakt gewinnbringend einsetzen können. Die 3D-Apps laufen auf dem iPhone 3GS, dem iPad 2 oder neueren Geräten.

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  • Virtuelle Tour durch das Oracle Universum

    - by A&C Redaktion
    Die neue „Oracle Hardware Virtual Tour“ fürs iPhone und iPad ist eine animierte Entdeckungsreise zu verschiedenen Oracle Produkten: Man öffnet Gehäuse, findet diverse Komponenten, kann diese anschauen, drehen und herausfinden, wozu sie gut sind. Zu sehen und erfahren gibt es unter anderem Oracle Exadata, SPARC Systeme, Sun x86 Systeme, Sun Blade und Sun Netra Systeme. Sie alle treten mit dem Anspruch an, Rekorde in Sachen Performance zu brechen, einfach in der Handhabung zu sein, mit hoher Verfügbarkeit zu punkten und Kosten zu sparen. Ein verspieltes Feature – aber eines, das Partner im Kundenkontakt gewinnbringend einsetzen können. Die 3D-Apps laufen auf dem iPhone 3GS, dem iPad 2 oder neueren Geräten.

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  • Design pattern and best practices

    - by insane-36
    I am an iphone developer. I am quite confident on developing iphone application with some minimal feature. I would consider myself as a fair application developer but the code I write is not so much structured. I make vey little use of MVC because I dont seem to find places to impose MVC. Most of the time, I create application with viewcontrollers and very few models only. How could I improve the skill for making my code more reusable, standard, easy and maintainable. I have seen few books on design patterns and tried few chapters myself but I dont seem to skip my habit. I know few of them but I am not being able to apply those patterns into my app. What is the best way to learn the design patterns and coding habit. Any kind of suggestion is warmly welcomed.

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  • ADF Mobile Application in the Apple AppStore

    - by Joe Huang
    Hi, everyone: I would like to announce that there is now an iPhone App in the Apple AppStore that's built using Oracle ADF Mobile.  This app is the Hudson Mobile Monitor application for the iPhone, which allows you to monitor build status for the Hudson Continuous Integration server.  By default it points to the production instance of the Hudson CI server hosted at Oracle.  One of the key goals for ADF Mobile in general is to ensure an application built using ADF Mobile is compliant with Apple iOS SDK terms.  We designed the framework to ensure applications can go through the approval process - of course there are still things that can be done which would cause issues during the approval process, and we will be publishing more best practices in the coming articles. Thanks, ADF Mobile Product Management Team.

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  • iTorque for a simple arcade game

    - by Herfus
    I have a basic understanding of programming, but I am no programmer. I've had a couple of a semesters with java programming, so we're talking pretty basic here. I have some scripting experience with game editors where I've created a few (simple) encounters, boss AI, abilities, events and so on. I've mostly done level design with UDK, Source and several other toolsets for a few years now, but I'd like to divert some of the focus to iphone-development. I've participated in a few development projects (source, udk, daot) where I've had a variety of roles (yet never beyond simple scripting). I have just finished prototyping an Iphone game (using game maker) and begun a bit more precise planning on what I'll have to do for the real version. The game is fairly simple, perhaps the best comparison in scope and complexity would be Doodlejump for iPhone. The reason I created the prototype was not just to answer a few questions about the gameplay, but to get some insight into what kind of problems I might face when trying to develop the real thing. I've been looking for engines that I can use for this. iTorque looks, so far, like the best option with a scripting language and WYSIWYG-editor. However the price is fairly steep and I'd like to prepare myself as much as possible before jumping into this, which is why I'm going to ask a few questions here. What kind of difficulties do you think I might run into, considering what you've read so far? Not just with torque, but development in general. I'm making this question mostly to have someone to reality check me. I usually achieve to do what I'm trying to do with scripting, but something tells me there's a very big difference between scripting an AI or an event and creating game logic. Will it be too much of a leap? Just how simple is it to use the Torque scripting language? Obviously I don't expect to be prepared, I expect it to be a learning process. However, I'd still like to be at least a bit confident on the time I'll have to dedicate to this first.

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  • Game Code Design for Rendering

    - by kuroutadori
    I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android way is to have two threads, one for rendering and one for updating. This due to some devices blocking when updating the hardware. My problem is that I am coming from the iPhone. When I transition, say from the Menu to the Game, I would stop the Animation (Rendering) and load up the next Manager (the Menu has a Manager and so has the Game). I could implement the same thing on Android, but I have noticed on game ports like Quake, don't do this - as far as I can tell. I have learnt that I cannot just dynamically add another Renderer class the the tree because I will probably get a dequeuing buffer error - which I believe to be a problem with the OpenGL ES side. So how is it done?

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  • How to add a subclass to a viewcontroller in storyboard

    - by Ken Barlo
    Here's what I've created I created a view controller element (in storyboard) I created a new viewcontroller .h and .m file Here's my issue Can't seem to figure out how to get the content that I've added to the .m file to show up on the view controller element in the storyboard once the app is launched and the selection for that view controller element is made in the iPhone simulator. Although I am able to see content that is already added to a .m file on the home screen and activity screen when the selection is made in the iPhone simulator. Hope that makes sense, if not please ask and I'll be more than happy to provide more info.

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  • Mobile Web or Objective-C?

    Cameron Moll is worried about a future in which we’ll all write Objective-C for the iPhone OS instead of writing web standards for the mobile web.At one point in time, J2ME (now Java ME) and WAP were the starting points for a discussion on mobile strategy and the web. Then, for a brief period of time, you talked about HTML/CSS. Now, for a growing majority of mobile strategies that don’t require a global presence on widely varying devices, the discussion begins with iPhone.Emphasis mine. Strategy...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is it time to drop Courier from your monospace font stacks?

    - by Jeff
    I've been fine-tuning my font stacks lately and was wondering if it's safe to drop Courier from my monospace font stack yet? Would you feel comfortable dropping it? Of course, monospace is my final fallback. Note 1: OS Testbed: WinXP, WinVista, Win7, iPhone, iPad Based on my research, these browsers now substitute Courier New for Courier by default: IE9+ Chrome 2+ Firefox 10+ Safari 3.1+ iDevices Note 2: The default "font-family: monospace;" renders as Courier New in every browser I've tested, from IE6 through the latest iPhone/iPad devices. EDIT: One exception is Opera 12, which renders Consolas on Win. Opera 10 renders Courier New. Note 3: I've noticed that Courier refuses to render with any font smoothing (anti-aliasing) in any browser I've tested, regardless of system and/or browser display settings. Probably because it's an old bitmap font. This could be because of my system setup, however.

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  • Moving from Silverlight 4 Beta to RC - Part 1

    The other day I had finished up my Task-It Webinar, written a few blog posts, and knew the time had come to move from my Silverlight 4 Beta environment up to the latest RC (release candidate) bits that were released last Monday. What disappointed me when I went to the Silverlight 4 Information Page is that it told me what to install, but not what to uninstall first. Uninstalling I'm not entirely sure if I had to uninstall anything, or if installing the new stuff would just work, but in poking around the web I found posts stating that you must uninstall the following items first. Unfortunately I'm going by memory here and have not been able to find my way back to the magic page I found in the myriad of posts that I went through: Microsoft VisualStudio Beta 2 Microsoft .NET Framework 4 Extended (apparently this must be done *before* the next one) Microsoft .NET Framework Client Profile Microsoft Silverlight 4 Tools for Visual Studio 2010 WCF RIA Services Preview for Visual Studio 2010 While I was at it, I removed a bunch of other stuff, like Blend 3, Blend 4, the SDK's associated with them, and a bunch other stuff that was old. Of course, I didn't really want/need to keep any Silverlight 3 stuff around as I am developing Task-It in Silverlight 4. If I need a Silverlight 3 environment at some point I'll set it up in a virtual environment. NOTE: One thing that I did not uninstall is the Microsoft Silverlight 4 Toolkit November 2009. The reason is that they have not released the March version yet, so if you uninstall this, youll end up having to reinstall it. Installing OK, now that I had all of that old stuff off my machine, now it was time to get the new stuff. For this part I liked Tim Heuer's post, A Guide to What has Changed in Silverlight 4 RC better than the Silverlight 4 Information Page. VisualStudio 2010 RC - I installed Ultimate, but you may not need that version. No harm, it's free for now anyway. I downloaded the .exe and the 3 .rar files, then ran the .exe. I then extracted the contents of the ISO (using WinZip) to a new directory, and now had Setup.exe, a bunch of .cab files and some other assorted stuff. I simply ran Setup.exe and chose custom install (only because I wanted to uncheck Visual C++...I don't really have a need for that) Silverlight 4 Tools for Visual Studio 2010 - As mentioned in Tim's blog post, this installs this installs Silverlight developer runtime, SDK, tools, and this installs Silverlight developer runtime, SDK, tools, and WCF RIA Services. WCF RIA Services Toolkit March 2010 - I'm not sure if/when I'll need any of this stuff, but no harm in installing it anyway. Expression Blend 4 beta - Only if you plan to use Blend, which I do. Windows Phone Developer Tools - Only if you are interested in playing with Windows Phone 7 development. Wrap Up Hopefully I got those steps right. If anyone finds anything I've missed, please just add a comment to this post and I'll update it accordingly.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • My D-Link's Ethernet bridge downlink just got 10-30x slower?

    - by Jay Levitt
    TL;DR: I unplugged my network to move my desk, and now downloading via my DIR-655's Ethernet LAN bridge is 10-30x slower than the Ethernet switch it's plugged into. Background My network is SMC cable modem <-> Cisco firewall <-> Netgear switch <-> D-Link WiFi† | | | | SMC8014 ASA-5505 GS608v2 gigE DIR-655 rev A3 gigE †The DIR-655 is used as an access point, not a router (although what D-Link calls an access point, I'd call a bridge). The "WAN" port is unused; the Netgear connects to the built-in 4-port Ethernet LAN switch, inside the built- in router/firewall. Endpoints: MacBook Pro 17" mid-2010 iPhone 4S Fedora 12 Linux server running reasonably fast dual-Athlon X2, VelociRaptors, etc. All cables are <10 feet, mostly CAT-5e, some CAT-6, all premade. All WiFi endpoints are within three feet of the D-Link. Yesterday I unplugged and rearranged stuff, and now connecting via the D-Link - even through the wired switch, right next to the incoming network cable - is 30x slower than connecting directly to the Netgear switch, on both my MacBook and iPhone. How I'm measuring "slower" I'm mostly using http://speedtest.net, which of course only really measures broadband speeds. I've also installed http://www.speedtest.net/mini.php on my local server, but can't test the iPhone with that. Results Speedtest.net, closest server over Comcast business-class: CONFIG | PING (ms) | DOWN (Mbps) | UP (Mbps) Mac <-> Ethernet <-> Netgear | 9 | 31.6 | 6.8 Mac <-> Ethernet <-> D-Link | 8 | 4.1 | 6.0 Mac <-> WiFi <-> D-Link | 9 | 1.4 | 2.9 iPhone <-> WiFi <-> D-Link | 67 | 0.4 | 1.6 Speedtest Mini on Linux PC: CONFIG | DOWN (Mbps) | UP (Mbps) Mac <-> Ethernet <-> NetGear | 97.2 | 76.9 Mac <-> Ethernet <-> D-Link | 8.2 | 24.2 Mac <-> WiFi <-> D-Link | 1.0 | 8.6 Slow typing in SSH: Mac <-> Ethernet <-> Netgear <-> Linux PC: smooth Mac <-> Ethernet <-> D-Link <-> Linux PC: choppy Note that D-Link upload speeds are normal on broadband, slower locally (but I'd believe that's a D-Link limitation), and always faster than the downloads! Since ssh is choppy just with slow typing, I don't believe it's a throttling-type problem either; that's not a lot of bandwidth. What I've tried Swapping all "good" and "bad" cables Re-plugging "bad" cable from D-Link to Netgear and watching it be the "good" cable pulling cables away from power lines Verify that the Mac auto-detects the D-Link as gigE Try to verify the link speed of the D-Link <- Netgear connection, but the firmware doesn't report that Verify that the D-Link sees no TX/RX errors or collisions Use different Ethernet ports on both Netgear and D-Link Reset the D-Link to factory settings Upgrade the D-Link firmware from 1.21 to 1.35NA, 2010/11/12, the latest Reboot everything at least once On the Mac, disable Wi-Fi during the Ethernet tests, and unplug Ethernet during the Wi-Fi tests Using iStumbler, verify that the D-Link isn't picking overloaded Wi-Fi channels (usually just 1-5 neighbors on my and adjacent channels, average for my apt building) Verify that the only client connected to the Wi-Fi was the iPhone Verify that nothing was being chatty on my network according to the WISH log Enable and disable all sorts of D-Link settings, including forcing WAN auto-detect to gigE So. I don't mind buying a new access point—I wouldn't mind having a dual-link network—but as a guy who's been networking since gated v4 was a drastic rewrite, and who often used physical sniffers in the days before Wireshark, I'm baffled. I hate being baffled. What could I possibly have changed that would result in this? How can I measure it? All I can think of is a static zap—thick carpet, socks, HVAC—but I didn't feel one, and does that really happen anymore? Can I test if it's Ethernet vs. TCP layer slowness? I'm not familiar with modern network utilities; it's hard to Google without hitting "Q: Why is my network slow? A: Is your microwave on?" If I don't get an answer here, will someone big and powerful help me migrate it to serverfault without getting screamed back here? In the words of Inigo Montoya, "I must know." Don't get all Dread Pirate Roberts on me.

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  • Is it possible to design a multiplayer game which can be played from different devices?

    - by user9820
    I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I want all devices can be used to play the game in multiplayer mode toghether i.e. One player can be connected using PC another using android phone and other may be with iphone or ipad. My doubts are - How to make all devices to connect to common game server? What will be the logic for graphics and texture because all devices screen will be of different aspect ratio?

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  • How is Sencha Touch performing on Android in practice ?

    - by Vidar Vestnes
    Hi I'm just about to start a project using Sencha Touch, and just done some minor testing on my HTC desire device. All tutorial videos at Vimeo seems to be using an iPhone emulator running on a Mac. Im not sure how fast this emulator is compared to a real iPhone device or even an real Android device, but from what i have experienced, it seems that my HTC desire is not performing that nicly as this emulator. All animations (sliding, fading, etc) seems abit laggy. You can easily notice that the FPS is much less than on the Vimeo videos. HTC desire is a relativly new and modern Android 2.2 phone, running with decent hardware, so im wondering if Sencha Touch is "ready" for the Android platform. Anybody with practical experience with Android and Sencha Touch ?

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