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  • dynamic programming: speeding up this function

    - by aristotaly
    i have this program //h is our N static int g=0; int fun(int h){ if(h<=0){ g++; return g; } return g+fun(h-1)+fun(h-4); } is it possible to speed it up using dynamic programming i fugured out this function runs in O(2^n) it means that i suppose to reduce this time but the trouble is that i don get the idea of dinamic programming even a leading hint or a useful link to a resource will do it is a work assingment i do not ask for the solution :) just asking for the right direction

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  • ASP.NET (AJAX) UI Design Tools for Artistically Challenged?

    - by davemackey
    I'm building an application but I'm artistically challenged and I'd rather not spend my time writing widgets (e.g. ability to collapse/expand/close/drag-drop) if there is already controls available. I've worked with the Microsoft AJAX Control Toolkit - but these tools still require a lot of work to get a working widget (which in my case, won't look too pretty). The CollapsiblePanel is pretty nice - but then you have to program in the minimize button, close button, maximize button, etc. Looking for suggestions that will help me design better UI faster...

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  • Interacting with java code from C#

    - by Qua
    We've written a Java program which we are looking to use and interact with from C#. What are our options? Optimally it would be possible to compile the Java application as a library (.DLL) that we could reference from C# perhaps using P/Invoke. This, however, doesn't appear to be an option according to the first few searches online. We opt to be able to use ASP.NET to built a search engine powered by the Java code, so if this opens up for any other options please let us know.

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  • Pseudo Transparant images

    - by Samuel
    Hello World! For an assignment at university we program in a pretty unknown language Modula 2, which lacks major graphic support. I was wondering how to achieve a 'transparency' effect on images, i figured it would work like this: Create a 2D array for the background area of the image filled with the colours of the different pixels in that area, create another 2D array of the image with again the colours of every picture and than merge the pixel colours and draw the different "new colours" on their appropriate place. What i was wondering about: how do i merge the colours (hexadecimals) just: ( colour1 + colour2 ) / 2 ? Thanks for your help!!

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  • XML serialization and MS/Mono portability

    - by Luca
    I'm trying to have classes serialized using MS runtime and Mono runtime. While using MS runtime everything goes fine, but using Mono I give me some exception and program startup. The following exception are thrown: There was an error reflecting a type: System.TypeInitializationException (a class) There was an error reflecting a type: System.InvalidOperationException (a class) There was an error reflecting a field: System.ArgumentOutOfRangeException < 0 (an array of classes) The binary was compiled using MS SDK, but I don't think this is the problem. What's going on? .NET shouln't be portable? How to solve these exceptions?

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  • C -Segmentation fault after the 4th call of the function!

    - by FILIaS
    It seems at least weird to me... The program runs normally.But after I call the enter() function for the 4th time,there is a segmentation fault!I would appreciate any help. With the following function enter() I wanna add user commands' datas to a list. [Some part of the code is already posted on another question of me, but I think I should post it again...as it's a different problem I'm facing now.] /* struct for all the datas that user enters on file*/ typedef struct catalog { char short_name[50]; char surname[50]; signed int amount; char description[1000]; struct catalog *next; }catalog,*catalogPointer; catalogPointer current; catalogPointer head = NULL; void enter(void) //user command: i <name> <surname> <amount> <description> { int n,j=2,k=0; char temp[1500]; char *short_name,*surname,*description; signed int amount; char* params = strchr(command,' ') + 1; //strchr returns a pointer to the 1st space on the command.U want a pointer to the char right after that space. strcpy(temp, params); //params is saved as temp. char *curToken = strtok(temp," "); //strtok cuts 'temp' into strings between the spaces and saves them to 'curToken' printf("temp is:%s \n",temp); printf("\nWhat you entered for saving:\n"); for (n = 0; curToken; ++n) //until curToken ends: { if (curToken) { short_name = malloc(strlen(curToken) + 1); strncpy(short_name, curToken, sizeof (short_name)); } printf("Short Name: %s \n",short_name); curToken = strtok(NULL," "); if (curToken) { surname = malloc(strlen(curToken) + 1); strncpy(surname, curToken,sizeof (surname)); } printf("SurName: %s \n",surname); curToken = strtok(NULL," "); if (curToken) { //int * amount= malloc(sizeof (signed int *)); char *chk; amount = (int) strtol(curToken, &chk, 10); if (!isspace(*chk) && *chk != 0) fprintf(stderr,"Warning: expected integer value for amount, received %s instead\n",curToken); } printf("Amount: %d \n",amount); curToken = strtok(NULL,"\0"); if (curToken) { description = malloc(strlen(curToken) + 1); strncpy(description, curToken, sizeof (description)); } printf("Description: %s \n",description); break; } if (findEntryExists(head, surname,short_name) != NULL) //call function in order to see if entry exists already on the catalog printf("\nAn entry for <%s %s> is already in the catalog!\nNew entry not entered.\n",short_name,surname); else { printf("\nTry to entry <%s %s %d %s> in the catalog list!\n",short_name,surname,amount,description); newEntry(&head,short_name,surname,amount,description); printf("\n**Entry done!**\n"); } // Maintain the list in alphabetical order by surname. } catalogPointer findEntryExists (catalogPointer head, char num[],char first[]) { catalogPointer p = head; while (p != NULL && strcmp(p->surname, num) != 0 && strcmp(p->short_name,first) != 0) { p = p->next; } return p; } catalogPointer newEntry (catalog** headRef,char short_name[], char surname[], signed int amount, char description[]) { catalogPointer newNode = (catalogPointer)malloc(sizeof(catalog)); catalogPointer first; catalogPointer second; catalogPointer tmp; first=head; second=NULL; strcpy(newNode->short_name, short_name); strcpy(newNode->surname, surname); newNode->amount=amount; strcpy(newNode->description, description); //SEGMENTATION ON THE 4TH RUN OF PROGRAM STOPS HERE depending on the names each time it gets! while (first!=NULL) { if (strcmp(surname,first->surname)>0) second=first; else if (strcmp(surname,first->surname)==0) { if (strcmp(short_name,first->short_name)>0) second=first; } first=first->next; } if (second==NULL) { newNode->next=head; head=newNode; } else { tmp=second->next; newNode->next=tmp; first->next=newNode; } }

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  • Remote DocumentRoot in Apache gives a 404

    - by kshouler
    I have the following specified in my httpd.conf, but I get a 404 when attempting to connect to the server from another machine. If I set the docroot to the default htdocs directory, everything works fine. (note.. I've also tried replacing the "//storage/data1" part of the path with the network drive letter "U:") ServerRoot "C:/Program Files/Apache Software Foundation/Apache2.2" DocumentRoot "//storage/data1/Engineering/Product Development" <Directory "//storage/data1/Engineering/Product Development"> Options Indexes FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory>

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  • Why does sh/bash set command line parameter values when trying to set environment variable?

    - by Touko
    A question on basics : While tuning environment variables for a program launched from a script, I ended up with somewhat strange behaviour with sh (which seems to be actually linked to bash) : variable setting seems to mess up with command-line parameters. Could somebody explain why does this happen? A simple script: #! /bin/sh # Messes with $1 ?? set ANT_OPTS=-Xmx512M export ANT_OPTS # Works # export ANT_OPTS=-Xmx512M echo "0 = $0" echo "1 = $1" When I run this with the upper alternative (set + export), the result is as following: $ ./test.sh foo 0 = ./test.sh 1 = ANT_OPTS=-Xmx512M But with lower alternative (export straight), the result is as I supposed: $ ./test.sh foo 0 = ./test.sh 1 = foo There is surely logical explanation, I just haven't figured it out yet. Somebody who does have idea? br, Touko

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  • Parallel Assignment operator in Ruby

    - by Bragaadeesh
    Hi, I was going through an example from Programming in Ruby book. This is that example def fib_up_to(max) i1, i2 = 1, 1 # parallel assignment (i1 = 1 and i2 = 1) while i1 <= max yield i1 i1, i2 = i2, i1+i2 end end fib_up_to(100) {|f| print f, " " } The above program simply prints the fibonacci numbers upto 100. Thats fine. My question here is when i replace the parallel assignment with something like this, i1 = i2 i2 = i1+i2 I am not getting the desired output. My question here is, is it advisable to use parallel assignments? (I come from Java background and it feels really wierd to see this type of assignment) One more doubt is : Is parallel assignment an operator?? Thanks

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  • Blackberry Development, java.lang.outofmemoryerror

    - by Nikesh Yadav
    Hi Forum, I am new to Blackberry development (I am using Eclipse with Blackberry plug-in), I am trying to read a text file, which I placed in the "src" folder of my Blackberry project and this text file just contain a word "Test". when I run the program, I gets "UncaughtException: java.lang.outofmemoryerror". Here is the code I am using, where "speech.txt" is the file I am trying to read and is placed in the "src" folder - public class SpeechMain extends MainScreen { public SpeechMain() { try { Class myClass = this.getClass(); InputStream is = null; is = myClass.getResourceAsStream("speech.txt"); InputStreamReader isr = new InputStreamReader(is); char c; while ((c = (char)isr.read()) != -1) { add(new LabelField("" + c)); } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); add(new LabelField(e.getMessage())); } } } Thanks in advance. Thanks, Nikesh

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  • system() copy fails, while cmd copy works

    - by Mike
    In cmd.exe, I can execute the command "copy c:\hello.txt c:\hello2.txt" and it worked fine. But in my C program, I ran this piece of code and got the following error: #include <iostream> using namespace std; int main() { system("copy c:\hello.txt c:\hello2.txt"); system("pause"); return 0; } Output: The system cannot find the file specified. Anybody know what is going on here?

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  • Tracking EXC_BAD_ACCESS on iPad

    - by Aleks
    I've been using this code to create my UIWindow UIMyWindow* win = [[UIMyWindow alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIMyWindow isn't anything special it just has a pointer to a C++ class that does some wrapping of ObjectiveC. Recently my application start crashing after adding some line of code that doesn't have to do anything with the error. The line of code that I added is just allocating a C++ object but the program execution never reaches this line. Interesting enough my code works in Release. My only guess is that I made some memory corruption on a completely different place. My questions are: What type of memory corruption that can be? And is there some good practices to track them down?

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  • bluetooth emulators/simulators

    - by scatman
    what are the best bluetooth emulators/simulators? i have a project for the security course, and i chose bluetooth as my topic. so i need to create encryption algorithms using a bluetooth simulator and test them. i have already searched for the best emulaters, and the results were google anroid, and NS2. is there any emulator better? the languages i prefer to program with are c , c++ , and c# java is also not a problem but i prefer any of the above languages.

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • CF - CAB deployment

    - by no9
    Hello. I have followed this example http://msdn.microsoft.com/en-us/library/Aa446504 and it works fine. The cab is created and i can copy it on the device and install the app. What im missing is that on device the application is not present in Programs folder. All i can do is browse to its location in /program files and run it manualy. Can some1 tell me how to: install CAB so it makes a shortcut in programs on device run the application automaticly after it has been installed thanx !

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  • Can't send key to window with SendMessage

    - by user297313
    I'm writing a C program under Windows that should send an ENTER key to a dialog box to close it automatically. I retrieve the handle to the top level window I'm interested in (by means of EnumDesktopWindows()) and then try to send an ENTER key using SendMessage (note also that closing the window by sending WM_CLOSE works fine). None of the following works: SendMessage( hTargetWindow, WM_CHAR, VK_RETURN, 0 ); SendMessage( hTargetWindow, WM_CHAR, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_KEYDOWN, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_KEYUP, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_KEYDOWN, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_CHAR, VK_RETURN, 1 ); SendMessage( hTargetWindow, WM_KEYUP, VK_RETURN, 1 ); and so on... As a possibly simpler scenario, I also tried to send an ascii key to, say, notepad. How is this supposed to work? Thanks in advance

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  • word ladder in python

    - by user365523
    I'm trying to create a word ladder program in python. I'd like to generate words that are similar to a given word. In c++ or java, I would go through each valid index in the original string, and replace it with each letter in the english alphabet, and see if the result is a valid word. for example (pseudocode) for (int i = 0; i < word.length(); i++) { for (every character c in the alphabet) { change the letter of word at index i to be c. if the result is a valid word, store it in a list of similar words } } . However, this doesn't seem like a very "python" way of doing things. How would I approach this problem in python?

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  • Implementing callback functions in C

    - by robertjohn123
    Hi, I am a newbie to C.I am trying to implement callback function using function pointers. I am getting an error :test_callback.c:10: error: expected identifier or ‘(’ before ‘void’ when I try to compile the following program: #include<stdio.h> void (*callback) (void); void callback_proc () { printf ("Inside callback funtion\n"); } void register ((void (*callback) (void))) { printf ("Inside registration \n"); callback (); /* Calling an initial callback with function pointer */ } int main () { callback = callback_proc;/* Assigning function to the function pointer */ register (callback);/* Passing the function pointer */ return 0; } What is this error?Can anyone help?

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  • What is the point/purpose of Ruby EventMachine, Python Twisted, or JavaScript Node.js?

    - by CCw
    I don't understand what problem these frameworks solve. Are they replacements for a HTTP server like Apache HTTPD, Tomcat, Mongrel, etc? Or are they more? Why might I use them... some real world examples? I've seen endless examples of chat rooms and broadcast services, but don't see how this is any different than, for instance, setting up a Java program to open sockets and dispatch a thread for each request. I think I understand the non-blocking I/O, but I don't understand how that is any different than a multi-threaded web server.

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  • How to tell when my batch of EAP calls are completed?

    - by codemonkie
    This is following my question: http://stackoverflow.com/questions/2607038/c-how-to-consume-web-service-adheres-to-the-event-based-asynchronous-pattern My program is calling the DoStuffAsync() x many times in a batch, hence the callback will get invoked the same number of times upon OnComplete(). Is there a way to find out when my batch is finished such that I can generate a report on the success/failed results? All I can think of is to have a static count variable for x and deduct 1 every time OnComplete() is called, but its kind of silly and error prone I'm afraid. TIA.

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  • What is the proper location for a sqlite3 database file?

    - by Elliot Chen
    Hi, Everyone: I'm using a sqlite3 database to store app's data. Instead of building a database within program, I introduced an existing db file: 'abc.sqlite' into my project and put it under my 'Resources' folder. So, I think this db file should be inside of 'bundle', so at my init function, I used following statement to read it out: NSString *path = [[NSBundle mainBundle] pathForResource:@"abc" ofType:"sqlite"]; if(sqlite3_open([path UTF8String], &database) != SQLITE_OK) ... It's ok that this db can be opened and data can be retrieved from it. BUT, someone told me that it's better to copy this db file into user folder: such as 'Document'. So, my question is: is it ok to use this db from main bundle directly or copy it to user folder then use that copy. Which is better? Thank you very much!

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  • Abstract classes in shared library

    - by JTom
    Hi, I have an ordinary abstract class that has couple of pure virtual methods. The class itself is a part of the shared library. The compilation of the shared library itself is OK. But when the library is linked to another program that has another class deriving from the abstract one in the shared library and defining the pure virtual methods, I get the following linker error: I compile like this..: g++ -I../path/to/the/library main.cpp derived.cpp -L../path/to/the/library -lsomename -o shared ...and the linker error is: libsomename.so: undefined reference to `AbstractClass::method()' It's like the abstract class cannot access its pure virtual methods but I do not try to make any instance of the abstract class anywhere in the library. What could be the problem?

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  • How do I prevent WIX CAQuietExec from logging the command line?

    - by Noel Abrahams
    In order to prevent command windows from popping up during installation I am using the WIX built-in custom action CAQuietExec. First I define the command line: <CustomAction Id="A01" Property="QtExecCmdLine" Value="&quot;MyExe.exe&quot; /password [PASSWORD]" /> NB: The PASSWORD property is defined as Hidden. This prevents the Windows installer from writing the property value to the log. Then I call into the embedded WIX extension: <CustomAction Id="A02" BinaryKey="WixCA" DllEntry="CAQuietExec" Execute="immediate" Return="ignore" /> This works fine. However, when I go to the temp folder and open up the MSI log I see the following entry: CAQuietExec: "C:\Program Files\MyExe.exe" /password INCLEARTEXT I.e. the password is displayed in clear text and not hidden. How do I prevent the CAQuietExec from logging the password in clear text?

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  • Add C pointer to NSMutableArray

    - by Georges Oates Larsen
    I am writing an Objective-C program that deals with low level image memory. I am using ANSI-C structs for my data storage -- Full blown objects seem overkill seeing as the data I am storing is 100% data, with no methods to operate on that data. Specifically, I am writing a customizable posterization algorithm which relies on an array of colors -- This is where things get tricky. I am storing my colors as structs of three floats, and an integer flag (related to the posterization algorithm specifically). Everyhting is going well, except for one thing... [actual question] I can't figure out how to add pointers to an NSMutableArray! I know how to add an object, but adding a pointer to a struct seems to be more difficult -- I do not want NSMutableArray dereferencing my pointer and treating the struct as some sort of strange object. I want NSMutableArray to add the pointer its self to its collection. How do I go about doing this? Thanks in advance, G

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  • How do you reach a "flow" state while programming?

    - by acrosman
    I'm not talking about program flow, but as in the state of working called flow, the state where you can get great work done the most effectively. I find that my current work environment while good in many ways does not allow me to get into a good state of mind for writing code most of the time (my job includes many other functions). If it's critical to get something done I'll often put on head-phones with classical music and try to drown out the office noise around me (and discourage co-workings from asking me questions). I am best able to get work done late in the evening when the house is quite and I've been thinking about the project for most of the day. What tricks have you found when working in less then perfect office environments?

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