How do I add Different Screens to my C#/XNA Game?
- by Ramses Brown
I'm working on a Pong clone in XNA. Gameplay-wise, I have it where I want it to be. I want to add a title screen and some other screens to it like a menu, as well as a screen for the Winning/Losing results.
I've tried the Game State Management Example on the App Hub site, but It's very complicated and I haven't been able to make sense of it. Is there a simpler way?
I'm hoping for a solution that can be used in other projects too.
Plus I'd like to know how to actually create menu items (basically, how do I display the different options on it, and highlight them, etc).