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  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • .NET 2d library for circuit diagrams

    - by Dinah
    I want to draw and manipulate logic flow (as opposed to analog) circuit diagrams and I'm trying not to reinvent the wheel. Problems like positioning, line drawing, line crossing and connecting, path finding, rubberband lines, and drag & drop are also identical in flow charts, UML diagrams, or class diagrams so I started by viewing related topics via Google and Stack Overflow. However, the following requirements seemed to keep me from finding anything that quite fit: assuming a chip has an image with input and output stubs, the connecting lines would connect to the chip only in the exact spots of the I/O stubs the color of connecting lines are able to be set as per a chip's output Is there an existing .NET 2d graphics library that would be suitable for drawing circuit diagrams?

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  • How do i tint an image with HTML5 Canvas ?

    - by djdolber
    My question is, what is the best way to tint an image that is drawn using the drawImage method. The target useage for this is advanced 2d particle-effects (game development) where particles change colors over time etc. I am not asking how to tint the whole canvas, only the current image i am about to draw. I have concluded that the globalAlpha parameter affects the current image that is drawn. //works with drawImage() canvas2d.globalAlpha = 0.5; But how do i tint each image with an arbitrary color value ? It would be awesome if there was some kind of globalFillStyle or globalColor or that kind of thing...

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  • Best programming based games

    - by Matt Sheppard
    Back when I was at school, I remember tinkering with a Mac game where you programmed little robots in a sort of pseudo-assembler language which could then battle each other. They could move themselves around the arena, look for opponents in different directions, and fire some sort of weapon. Pretty basic stuff, but I remember it quite fondly, even if I can't remember the name. Are there any good modern day equivalents?

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  • Socket server for 2D MMORPG

    - by Alejandro
    I'm starting a 2D browser multiplayer game consisting of a city with many kinds of transports (metro, buses, tunnels), players using those transports and having some interaction between them. I have started the client side in Actionscript, server side in PHP (but now i'm moving to Java) and persistence in MySQL. Which socket server (non commercial) will be preferable, RedDwarf (former DarkStar), Red5, ... ? Those servers are Flash Remoting (AMF) capable ? Those servers manage all the object's game persistence? Then there's no need to create a database ?

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  • Will 3D games run in a VirtualBox4-hosted Windows system under Ubuntu with Intel GMA X4500HD card?

    - by Ivan
    I've just got a laptop with Intel GMA X4500HD card (which is said to be DirectX10-compliant, while my previous laptop had Intel 82852/855GM and no chance to play modern 3D games at all). It would be nice if I could play some games (like HalfLife 2, StarCraft 2, Fallout 3) from time to time (while I am ok using lo-fi settings and having low performance) but as I strongly prefer Ubuntu environment and don't need Windows usually I'd like to install Windows inside VirtualBox instead of using a dedicated partition and dual-boot. So the question is if VirtualBox can use 3D acceleration of Intel GMA X4500HD if run on Ubuntu.

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  • flipping 2d components in java

    - by aniket
    i am trying to flip a pentahex (5 hexagons joined at their sides). Is it possible to do so in Java? I mean suppose 2 of the 3 hexagons are in one quadrant can I change their quadrant? It is similar to what we do to flip images in Paint. The same utility I am trying to perform in Java. I have heard about Affine transform wherein it makes use of a bit called TYPE_FLIP, but I am not sure how to use it. Any small example would be of great help. Note: I do not want to flip images, but actual 2D objects.

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  • 2D pixel array rotation and scaling

    - by Betamoo
    Hi I am working on C# program to process images ( given as int[,] ).. So I have 2D array of pixels, and I need to rotate them around a point, then scale them down to fit the original array.. I already found articles about using matrix to transform to a point and rotate then transform back.. What remains is to scale the resultant image to fit an array of original size.. How that can be done? (preferably with 2 equations one for x and one for y ) Thanks in advance

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  • write 2d array to a file in C (Operating system)

    - by Bobj-C
    Hello All, I used to use the code below to Write an 1D array to a File: FILE *fp; float floatValue[5] = { 1.1F, 2.2F, 3.3F, 4.4F, 5.5F }; int i; if((fp=fopen("test", "wb"))==NULL) { printf("Cannot open file.\n"); } if(fwrite(floatValue, sizeof(float), 5, fp) != 5) printf("File read error."); fclose(fp); /* read the values */ if((fp=fopen("test", "rb"))==NULL) { printf("Cannot open file.\n"); } if(fread(floatValue, sizeof(float), 5, fp) != 5) { if(feof(fp)) printf("Premature end of file."); else printf("File read error."); } fclose(fp); for(i=0; i<5; i++) printf("%f ", floatValue[i]); My question is if i want to write and read 2D array ??

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  • How to decode U.P.S. Information from UPS MaxiCode Barcode?

    - by user46482
    I recently purchased a 2D Barcode reader. When scanning a U.P.S. barcode, I get about half of the information I want, and about half of it looks to be encrypted in some way. I have heard there is a UPS DLL. Example - Everything in bold seems to be encrypted, while the non-bold text contains valuable, legitimate data. [)01961163522424800031Z50978063UPSN12312307G:%"6*AH537&M9&QXP2E:)16(E&539R'64O In other words, this text seems OK - and I can parse the information [)01961163522424800031Z50978063UPSN123123 ... While, this data seems to be encrypted ... 07G:%"6*AH537&M9&QXP2E:)16(E&539R'64O Any Ideas???

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  • I finished "Beginning Android Games", should I use its framework?

    - by orod
    I've worked through Mario Zechner's "Beginning Android Games" and have made my own pong and asteroids game using the framework used in the book. I have also downloaded the source code for Replica Island and am able to run that. I like Replica Island's framework over the one I made from reading the book. Some differences are that Replica Island uses different activities for each screen instead of Zechner's Screen class and that Replica Island can use a lot of textures and isn't limited to textures with dimensions of powers of 2. If I'm serious about writing games and apps for Android should I learn Replica Island's framework and use that instead of the one I made while reading Zechner's book?

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  • Define 2D array with loops in php

    - by Michael
    I have an array $rows where each element is a row of 15 tab-delimited values. I want to explode $rows into a 2D array $rowData where each row is an array element and each tab-delimited value is assigned to a different array element. I've tried these two methods without success. I know the first one has a coding error but I do not know how to correct it. Any help would be amazing. for ($i=0; $i<count($rows); $i++){ for ($j=0; $j<15; $j++){ $rowData = array([$i] => array (explode(" ", $rows[$j]))); } } foreach ($rows as $value){ $rowData = array( array (explode(" ", $rows[$value]))); }

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  • Vectors for a 2D/3D World in Java

    - by jax
    I reading about Mathematics in Games and am wondering what is the best way to represent a Vector location in Java. I know there is a Vector class but I don't think this is what I need. There is also a Matrix class which looks like it may be what I want (a 1 dimensional matrix maybe). In particular, if I were to create a location Vector such as: v(x,y,z) where x,y and z are the coordinates in 3D space, what would be the best way to represent this in Java. It would be nice if I could also add, subtract and find the dot-product of Vectors. ideas?

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  • How do games move around objects (in general) (OGL)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • Drawing a 2D line on a canvas

    - by Jason94
    I have the datalist = 62, 76, 80, 72, 71, 75, 77 that i want to present as a 2D line drawed point to point. In my Wpf application i have a canvas with the height: 173 and width: 455. How do i go about it and draw a line by my datalist and use almost the whole height of the canvas? as it is now the data is just represented on a line at the bottom at the canvas, not using (and therefor giving a bad representation of the data) whole heigh of the canvas. It would also be nice to place it in the center of the box too...

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  • scrolling in both directions at the same time...like in many games

    - by Angel
    Hi, I want to create a game which has a grid view...like 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 5 6 7 8 9 3 1 3 2 4 6 7 8 9 1 4 6 3 1 5 6 8 9 1 4 6 4 4 7 8 1 5 7 8 8 what i want to do is on my screen it should display only a part of it that is 1 2 3 4 1 2 3 4 1 5 6 7 Rest all should be hidden and scrollable in both the directions at the same time (diagonally) Please give inputs.. Should i use canvas and over it gridView or simply a grid view.. . If yes then how? Thanks

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  • Sorting a 2D numpy array by multiple axes

    - by perimosocordiae
    I have a 2D numpy array of shape (N,2) which is holding N points (x and y coordinates). For example: array([[3, 2], [6, 2], [3, 6], [3, 4], [5, 3]]) I'd like to sort it such that my points are ordered by x-coordinate, and then by y in cases where the x coordinate is the same. So the array above should look like this: array([[3, 2], [3, 4], [3, 6], [5, 3], [6, 2]]) If this was a normal Python list, I would simply define a comparator to do what I want, but as far as I can tell, numpy's sort function doesn't accept user-defined comparators. Any ideas?

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  • Graphing special functions in Matlab (2D Bessel)

    - by favala
    I'm trying to essentially get something like this where I can see clear ripples at the base but otherwise it's like a Gaussian: This is kind of unsatisfactory because the ripples aren't very noticeable, it has a very gritty quality that obscures the image a bit, and if you move the graph so that it's just in 2D (so it looks like a circle) I'm not even sure if it's quite like how it should be (the concentric circles seem to be more evenly spaced in the real thing). So, is there a better way to do this? a = 2*pi; [X Y] = meshgrid(-1:0.01:1,-1:0.01:1); R = sqrt(X.^2+Y.^2); f = (2*besselj(1,a*R(:))./R(:)).^2; mesh(X,Y,reshape(f,size(X))); axis vis3d;

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  • Ruby getting the diagonal elements in a 2d Array

    - by Calm Storm
    Hi, I was trying some problems with my 2D ruby array and my LOC reduces a lot when I do array slicing. So for example, require "test/unit" class LibraryTest < Test::Unit::TestCase def test_box array = [[1,2,3,4],[3,4,5,6], [5,6,7,8], [2,3,4,5]] puts array[1][2..3] # 5, 6 puts array[1..2][1] # 5, 6, 7, 8 end end I want to know if there is a way to get a diagonal slice? Lets say I want to start at [0,0] and want a diagonal slice of 3. Then I would get elements from [0,0], [1,1], [2,2] and I will get an array like [1,4,7] for example above. Is there any magic one-liner ruby code that can achieve this? 3.times do {some magic stuff?}

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  • Express one dimension of 2d array as new array

    - by user208080
    I have a 2d array a[3,3]. How can I express one dimension as a new array and pass it to some function? int[,] a = new int[3,3]; a[0,0] = 1; ... string b = concatenate(a[0]); // where concatenate is a function // take a one dimension array as param Also, can I create a 65000x65000 array with C#? I got some "out of memory" error.

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  • how to export a 2D table in java

    - by kate
    hello i would like to ask you about the 2D tables in java!!my code is this an i would like to make a system out in order t see the registrations in mytable citylink can anyone help me? int i=0; while(i<=citylink.length){ for(Xml polh_is:fetchsite.child("site").child("poleis").children("polh")){ //url if((polh_is.string("name")=="")||(polh_is.content()==""))//attribute error += "Error in polh: name is - " + polh_is.string("name") + " with url - " + polh_is.content() + " -.\n"; else for(int j=0; j<citylink.length; j++){ citylink[j][0]=HtmlMethods.removeBreaks(polh_is.string("name")); citylink[j][1]=HtmlMethods.removeBreaks(polh_is.string("with url -"+polh_is.content() +"-.\n")); i++; } }

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  • xcode 4 creating a 2d grid (range and domain)

    - by user1706978
    I'm learning how to program c and i'm trying to make a program the finds the range (using an equation with x as the domain) of a 2d grid...ive already attempted it, but it's giving me all these errors on Xcode, any help?(As you can see, I'm quite stuck!) #include <stdio.h> #include <stdlib.h> float domain; float domain = 2.0; float domainsol(float x ) { domain = x; float func = 1.25 * x + 5.0; return func; } int main(int argc, const char * argv[]) { }

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  • C++ putting a 2d array of floats into a char*

    - by sam
    Hello, I'm trying to take a 2d vector of floats (input) and put them into a char* (output) in c++. void foo(const std::vector<std::vector<float> > &input, char* &output ) { char charBuf[sizeof(output)]; int counter = 0; for(unsigned int i=0; i<input.size(); i++) { for(unsigned int p=0; p<input.at(i).size(); p++) { //what the heck goes here } }

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  • Did you love the game Mouse Trap as a kid, or something similar? (Programmer Psychology) [closed]

    - by Robert Oschler
    When I was a kid I absolutely fell in love with games that had as a core feature, the need to understand interconnecting structures. My favorite of all time was Mouse Trap. For the younger crowd out there, this was a very cool board game where you built the mouse trap out of the included plastic pieces as you played, with the end goal to trigger the mouse trap. The fully assembled mouse trap was a Rube Goldberg style invention where one operation triggered the next and the next and so on, until the last step dropped a cage on a little plastic mouse. Sometimes when I'm programming and I'm reviewing a particularly complex interaction between components and objects, while tracking the flow path mentally, I say to myself "It's a Mouse Trap!" and I wonder if my early addiction to that game and others like it was portent to my becoming a programmer. Another realization I have sometimes when looking at my code is how daunted I feel at the share complexity involved, followed by a darker comedic amazement at my expectation that it will all come together and work. How about you? Did you find yourself drawn to games that at their heart featured interacting control paths when growing up? Robert.

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  • Fill 2D area bound by vertices in XNA

    - by oakskc
    I'm learning XNA by doing and, as the title states, I'm trying to see if there's a way to fill a 2D area that is defined by a collection of vertices on a plane. I want to fill with a color, not a file-based texture. For an example, take a rounded rectangle whose vertices are defined by four quarter-circle triangle fans. The vertices are defined by building a collection of triangles, but the triangles may not be adjacent. Additionally, I would like to fill it with more than a single color -- i.e. divide the bound area into four vertical bands and have each a different color. You don't have to provide me the code, pointing me towards resources will help a great deal. I can be handy with Google (which I did try first, but have failed miserably). This is as much an exploration into "what's appropriate for XNA" as it is the implementation of it. Being pretty new to XNA, I'm wanting to also learn what should and shouldn't be done on top of what can and can't be done.

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