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  • projective geometry: how do I turn a projection of a rectangle in 3D into a 2D view

    - by bonomo
    So the problem is that I have a 3D projection of a rectangle that I want to turn into 2D. That is I have a photo of a sheet of paper laying on a table which I want to transform into a 2D view of that sheet. So what I need is to get an undistorted 2D image by reverting all the 3D/projection transformations and getting a plain view of the sheet from the top. I happened to find some directions on the subject but they don't suggest an immediate instruction on how this can be achieved. It would be really helpful to get a step-by-step instruction of what needs to be done. Or, alternatively, a link on a resource that breaks it down to little details. Thank you

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  • Roadmap to Android development

    - by Matthew
    Hello, I've done a little research, and am interested in developing for Android. I've never programmed before, and have no idea how to go from zero experience to developing for a mobile device. My interest is in eventually making some sort of 2d game. Is there a lesson plan for starting from the ground up? I would think one would need to learn the Java language to start. Looking at the Sun website, it's a bit daunting. Is there a book, specifically, that would wrap up this knowledge in a bit of a directed lesson plan? I'm not sure if opengl-es is what would be required for 2d games. I've done a little research on this, and it's even far more daunting than Java itself. I can't even begin to figure out where to start with even just opengl, sans -es. My best guess would be that I need further knowledge in Java to continue with this, but even still, is it possible to learn concurrently with Java?

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  • Why is my Python OpenGL render2DTexture function so slow?

    - by Barakat
    SOLVED: The problem was actually using time.time() every CPU cycle to see whether the next frame should be drawn or not. The time it takes to execute time.time() was having an impact on the FPS. I made this function for drawing 2D textures as images in a 2D view in my OpenGL application. After doing some testing I found that it takes up 1-2 fps per texture. I know I am probably doing something wrong in this code. Any ideas? I am limiting the FPS to 60. Edit: When I disable the texture rendering it adds about 15% fps back. When I disabled text rendering it adds about 15% fps back. When i disable both barely any fps is consumed anymore. IE: 20 out of 60 fps with both on. 30 out of 60 when one is disabled. 58 out of 60 when both are disabled. When rendering the text on a button ( the control I'm using to test this ), it only "prepares" the text when the button label is set. Updated code, still running at the same speed but still works the same: def render2DTexture( self, texture, rect, texrect ): glEnable( GL_TEXTURE_2D ) glBindTexture( GL_TEXTURE_2D, texture ) glBegin( GL_QUADS ) glTexCoord2f( texrect.left, texrect.bottom ) glVertex2i( rect.left, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.bottom ) glVertex2i( rect.left + rect.right, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.top ) glVertex2i( rect.left + rect.right, self.windowSize[1] - ( rect.top + rect.bottom ) ) glTexCoord2f( texrect.left, texrect.top ) glVertex2i( rect.left, self.windowSize[1] - ( rect.top + rect.bottom ) ) glEnd() glDisable( GL_TEXTURE_2D ) def prepareText( self, text, fontFace, color ): self.loadFont( fontFace ) bmp = self.fonts[ fontFace ].render( text, 1, color ) return ( pygame.image.tostring( bmp, 'RGBA', 1 ), bmp.get_width(), bmp.get_height() ) def renderText( self, pText, position ): glRasterPos2i( position[0], self.windowSize[1] - ( position[1] + pText[2] ) ) glDrawPixels( pText[1], pText[2], GL_RGBA, GL_UNSIGNED_BYTE, pText[0] )

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  • "Find all tiles connected to this one" project

    - by Omega
    Remember MS Paint? The bucket tool? If you used it and clicked on a pixel, all pixels connected to this pixel that are the same are affected. The theory is, I suppose, to check if there is any pixel adjacent to the selected one. If such pixel is the same type as the selected one, check for more adjacent pixels in this one, and so on. I want to implement something similar in VB.NET. Basically I have a 2D array map which represents the map. Let's assume there are only two types of tile: 0 and 1. Now, I got pretty much everything ready: I got my 2d map and I can tell which tile is clicked and tell what array indexes are the ones that represent such tile. Now for the "painting" process. Whenever I think about it, I can't figure a convenient way to execute such iteration. Can someone help me choosing a correct design/way/tip to achieve this?

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  • Open a screen session inside a certain user on boot Ubuntu Server Linux

    - by Pez Cuckow
    I currently have a private server which I test my web apps on which runs Ubuntu Server 10.04 I also host a few game servers (rather than having wasted CPU time :-D) for some of my friends. These game servers I run in the game user account and each one has it's own screen session (so friends can ssh in and reboot the game server etc...). For example screen -R l4d2 runs ./start in the L4D2 folder. However if I reboot the server (which I have to do occasionally) all these sessions close and I have to manually create all the screen sessions and run the required games within them. Is there a way to set these screen sessions as Daemons or services or just boot on server start so they restart themselves on server reboot? I hope I have made my question easy to understand but feel free to ask questions! Many thanks,

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  • Windows sometimes minimizes game and shows the desktop?

    - by Gary
    For some reason, every once in a while when I'm playing a full-screen game in Windows 7, the game will minimize and focus will be given to the Desktop. I don't know what does this because no other problem appears to activate (nothing new in the taskbar or system tray appears). This occurs in a variety of games, from a variety of publishers, so it's definitely not the game that's having the problem. When this occurs, I can simply click on the game to go back to it, but it's obviously still quite annoying. Anyone know what's going on here? Is this a common occurrence with a simple fix? Thanks in advance!

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  • Ultrabook graphics card for gaming

    - by Francisc
    I want to get a Windows 8 "ultrabook" that I can also use for gaming. Most seem to have Intel HD Graphics 4000 (integrated) or NVIDIA GeForce GT 620M (dedicated). From experience, are they any good? Things I enjoy playing are Call of Duty, Fifa and Skyrim for example. I'm looking for a device that will work on the next generation of those games as well, so it shouldn't just barely work on the current versions that exist now. So, would those two cards suffice? Any advice is much appreciated. Thank you.

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  • How do I identify mouse clicks versus mouse down in games?

    - by Tristan
    What is the most common way of handling mouse clicks in games? Given that all you have in way of detecting input from the mouse is whether a button is up or down. I currently just rely on the mouse down being a click, but this simple approach limits me greatly in what I want to achieve. For example I have some code that should only be run once on a mouse click, but using mouse down as a mouse click can cause the code to run more then once depending on how long the button is held down for. So I need to do it on a click! But what is the best way to handle a click? Is a click when the mouse goes from mouse up to down or from down to up or is it a click if the button was down for less then x frames/milliseconds and then if so, is it considered mouse down and a click if its down for x frames/milliseconds or a click then mouse down? I can see that each of the approaches can have their uses but which is the most common in games? And maybe i'll ask more specifically which is the most common in RTS games?

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  • How do client-server cooperation based games like Diablo 3 work?

    - by edgar
    Diablo 3 cooperates with Blizzard servers even during single player games. In fact, Blizzard has had problems with the games "melting their servers." I would like to ask: How do the client and the server communicate? What details does the client leave to the server, and vice versa? What details are redundant - both the client and the server know - and how often do they disagree? The previous paragraph contains the important questions, but I have a few more that I must explain my motivation towards. I am interested in the programming of botting. Ethical botting - I don't plan on actually abusing the automation to run 24/7. I just find it to be a great programming challenge to glean information from a game, and then make decisions from that information. I am stuck in the starting gate. The unofficial questions from this post would be: How can I make a bot (language, tools, libraries)? Can I get information through the communication between client and server, rather than the brute force pixel detection easily used in more static games? There probably is a trust issue, and to that all I can say is that I promise not to abuse the answers. But please feel free to answer any of the questions you feel comfortable with. Thank you!

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  • I have problem on 12.10 64bit with nvidia graphics driver opensource and proprietary ! Can't change resolution on 3d games

    - by digitalcrow
    I have problem with nvidia graphics driver opensource and proprietary ! Can't change resolution on 3d games and there's a bug there are no kernel sources installed and thus jockey can't install proprietary drivers. I can't change resolution while on games fullscreen. I tried to install proprietary driver and i couldn't plus i couldn't login to ubuntu it showed only the desktop photo no dash no nothing. -tried to install kernel sources and blacklist+remove Nouveau drivers and then installed the proprietary drivers i hope succesfully. -The problem is the same i can't change resolution on 3d games while on fullscreen. I've installed the sources and be able to install the proprietary nvidia drivers but the problem remains, look what i got in the output of a 3d game exited while i tried to change resolution: X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 150 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0x25b Serial number of failed request: 497 Current serial number in output stream: 499 I'm giving you more details about my system: i have an nvidia geforce gts 250 , 3,4 ghz quadcore amd phenom2 , 8gbytes of ram. The output of: sudo lshw -C display; lsb_release -a; uname -a Is the following: *-display description: VGA compatible controller product: G92 [GeForce GTS 250] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a2 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:18 memory:fa000000-faffffff memory:d0000000-dfffffff memory:f8000000-f9ffffff ioport:ef00(size=128) memory:fb000000-fb01ffff No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.10 Release: 12.10 Codename: quantal Linux darkpc 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux I like ubuntu's style and user interface but i hate the bad quality of work they do.

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  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

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  • How do audio based games such as Audiosurf and Beat Hazard work?

    - by The Communist Duck
    Note: I am not asking how to make a clone of one of these. I am asking about how they work. I'm sure everyone's seen the games where you use your own music files (or provided ones) and the games produce levels based on them, such as Audiosurf and Beat Hazard. Here is a video of Audiosurf in action, to show what I mean. If you provide a heavy metal song, you would get a completely different set of obstacles, enemies, and game experience from something like Vivaldi. What does interest me is how these games work. I do not know much about audio (well, data-side), but how do they process the song to understand when it is settling down or when it's speeding up? I guess they could just feed the pitch values (assuming those sorts of things exist in audio files) to form a level, but it wouldn't fully explain it. I'm either looking for an explanation, some links to articles about this sort of thing (I'm sure there's a term or terms for it), or even an open-source implementation of this kind of thing ;-) EDIT: After some searching and a little help, I found out about FFT (Fast Fourier Transform). This maybe a step in the right direction, but it is something that does not make any sense to me..or fits with my physics knowledge of waves.

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  • How can I make a collection of mini-games in XNA where the user can download packs of minigames and the main .exe can run them without being altered?

    - by Pyroka
    I'm currently making a PC game in XNA. It's actually a collection of mini-games (there's 3 mini-games at the moment) however I plan to make and add more, in downloadable 'packs'. My question is, what's the best way to achieve this? Currently my thoughts are: Create a 'game' interface Build games to this interface but create them as .dlls Have the main .exe file scan a directory and load in the .dlls at runtime. I've not messed around with the idea much, but I know there are applications at-least that use this plug-in approach (Notepad++ seems to), but I'm not sure of any games that do (although I'm sure they must exist). However it seems that this is a problem that has been solved previously, so I'm wondering if there's any form of established best-practice.

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  • Windows XP - Security Update for Windows XP (KB923561) (KB946648) (KB956572) (KB958644)

    - by leeand00
    My father's computer has Windows XP, but when I try to install the service packs it always fails. What gives? Here are the errors that I get in the event log: Date: 2/6/2010 Time: 12:02:18 AM Type: Error User: N/A Computer: EVO Source: Windows Update Agent Category: Installation Event ID: 20 Installation Failure: Windows failed to install the following update with error 0x80070002: Security Update for Windows XP (KB946648). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. 0000: 57 69 6e 33 32 48 52 65 Win32HRe 0008: 73 75 6c 74 3d 30 78 38 sult=0x8 0010: 30 30 37 30 30 30 32 20 0070002 0018: 55 70 64 61 74 65 49 44 UpdateID 0020: 3d 7b 38 33 44 31 41 44 ={83D1AD 0028: 46 35 2d 37 37 39 44 2d F5-779D- 0030: 34 30 31 36 2d 38 43 33 4016-8C3 0038: 31 2d 35 34 39 32 37 30 1-549270 0040: 46 36 37 42 33 46 7d 20 F67B3F} 0048: 52 65 76 69 73 69 6f 6e Revision 0050: 4e 75 6d 62 65 72 3d 31 Number=1 0058: 30 34 20 00 04 . Date: 2/6/2010 Time: 12:02:18 AM Type: Error User: N/A Computer: EVO Source: Windows Update Agent Catagory: Installation Event ID: 20 Installation Failure: Windows failed to install the following update with error 0x80070002: Security Update for Windows XP (KB956572). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. 0000: 57 69 6e 33 32 48 52 65 Win32HRe 0008: 73 75 6c 74 3d 30 78 38 sult=0x8 0010: 30 30 37 30 30 30 32 20 0070002 0018: 55 70 64 61 74 65 49 44 UpdateID 0020: 3d 7b 44 46 32 46 30 41 ={DF2F0A 0028: 39 38 2d 36 45 33 35 2d 98-6E35- 0030: 34 33 37 39 2d 41 42 33 4379-AB3 0038: 33 2d 41 30 33 30 33 45 3-A0303E 0040: 46 37 34 42 32 41 7d 20 F74B2A} 0048: 52 65 76 69 73 69 6f 6e Revision 0050: 4e 75 6d 62 65 72 3d 31 Number=1 0058: 30 32 20 00 02 . Date: 2/6/2010 Time: 12:02:18 AM Type: Error User: N/A Computer EVO Source: Windows Update Agent Event ID: 20 Installation Failure: Windows failed to install the following update with error 0x80070002: Security Update for Windows XP (KB958644). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. 0000: 57 69 6e 33 32 48 52 65 Win32HRe 0008: 73 75 6c 74 3d 30 78 38 sult=0x8 0010: 30 30 37 30 30 30 32 20 0070002 0018: 55 70 64 61 74 65 49 44 UpdateID 0020: 3d 7b 39 33 39 37 41 32 ={9397A2 0028: 31 46 2d 32 34 36 43 2d 1F-246C- 0030: 34 35 33 42 2d 41 43 30 453B-AC0 0038: 35 2d 36 35 42 46 34 46 5-65BF4F 0040: 43 36 42 36 38 42 7d 20 C6B68B} 0048: 52 65 76 69 73 69 6f 6e Revision 0050: 4e 75 6d 62 65 72 3d 31 Number=1 0058: 30 31 20 00 01 . Date: 2/6/2010 Time: 12:02:18 AM Type: Error User: N/A Computer: EVO Source: Windows Update Agent Category: Installation Event ID: 20 Installation Failure: Windows failed to install the following update with error 0x80070002: Security Update for Windows XP (KB923561). For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. 0000: 57 69 6e 33 32 48 52 65 Win32HRe 0008: 73 75 6c 74 3d 30 78 38 sult=0x8 0010: 30 30 37 30 30 30 32 20 0070002 0018: 55 70 64 61 74 65 49 44 UpdateID 0020: 3d 7b 33 31 30 41 34 43 ={310A4C 0028: 30 38 2d 35 39 33 44 2d 08-593D- 0030: 34 31 41 33 2d 42 42 35 41A3-BB5 0038: 37 2d 38 33 42 33 38 36 7-83B386 0040: 44 37 37 33 42 35 7d 20 D773B5} 0048: 52 65 76 69 73 69 6f 6e Revision 0050: 4e 75 6d 62 65 72 3d 31 Number=1 0058: 30 33 20 00 03 . Thank you, Andrew

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  • How does the "Steam" platform work? Is it DRM? Can I trust "Steam"-powered software? [closed]

    - by Chris W. Rea
    So – I just bought the new game Supreme Commander 2. This question is not about the game, but about the online software installation platform that it seems to require. I haven't bought a game in a long time, and I'm puzzled: Apparently, SC2 is a "Steam"-powered game. When I went to install the game, it asked me to either create a new Steam account, or log in with an existing account. I clicked "Cancel" because I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player! However, after clicking "Cancel", the installer asked for my confirmation that I indeed wanted to cancel installation of the game! I thought I was just canceling the "online" portions! So I really want to know: How do "Steam" powered games work? Is this essentially a form of DRM (Digital Rights Management)? Can I trust this software platform? Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.) Does the "Steam" platform install anything particularly nasty or unwanted on my computer? High-rep users: Please vote to reopen this question. It is not about the game, but about the software update platform / updater / DRM. Imagine if the software in question were a productivity application. The issues remain the same.

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  • Sorting a 2D array in obj-c?

    - by Debashis
    I have a 2D array as follows: [[@"string value", @"string value", NSInteger], [@"string value", @"string value", NSInteger], [@"string value", @"string value", NSInteger]] How would I sort the second dimension of arrays by the NSInteger?

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  • how to reduce 2d array

    - by owca
    I have a 2d array, let's say like this : 2 0 8 9 3 0 -1 20 13 12 17 18 1 2 3 4 2 0 7 9 How to create an array reduced by let's say 2nd row and third column? 2 0 9 13 12 18 1 2 4 2 0 9

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  • fastest way to sort the entries of a "smooth" 2D array

    - by Drew Wagner
    What is the fastest way to sort the values in a smooth 2D array? The input is a small filtered image: about 60 by 80 pixels single channel single or double precision float row major storage, sequential in memory values have mixed sign piecewise "smooth", with regions on the order of 10 pixels wide Output is a flat (about 4800 value) array of the sorted values, along with the indices that sort the original array.

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  • Java 2D Drawing Framework

    - by Yan Cheng CHEOK
    Currently, I am using JHotDraw https://sourceforge.net/projects/jhotdraw/ as Figures Drawing Framework in my application. JHotDraw is a two-dimensional graphics framework for structured drawing editors that is written in Java. It is based on Erich Gamma's JHotDraw, which is copyright 1996, 1997 by IFA Informatik and Erich Gamma. I was wondering, besides JHotDraw, do you try out any Java 2D Drawing Framework, which is worth a try?

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