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  • Passing ViewModel for backbone.js from MVC3 Server-Side

    - by Roman
    In ASP.NET MVC there is Model, View and Controller. MODEL represents entities which are stored in database and essentially is all the data used in a application (for example, generated by EntityFramework, "DB First" approach). Not all data from model you want to show in the view (for example, hashs of passwords). So you create VIEW MODEL, each for every strongly-typed-razor-view you have in application. Like this: using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MyProject.ViewModels.SomeController.SomeAction { public class ViewModel { public ViewModel() { Entities1 = new List<ViewEntity1>(); Entities2 = new List<ViewEntity2>(); } public List<ViewEntity1> Entities1 { get; set; } public List<ViewEntity2> Entities2 { get; set; } } public class ViewEntity1 { //some properties from original DB-entity you want to show } public class ViewEntity2 { } } When you create complex client-side interfaces (I do), you use some pattern for javascript on client, MVC or MVVM (I know only these). So, with MVC on client you have another model (Backbone.Model for example), which is third model in application. It is a bit much. Why don`t we use the same ViewModel model on a client (in backbone.js or another framework)? Is there a way to transfer CS-coded model to JS-coded? Like in MVVM pattern, with knockout.js, when you can do like this: in SomeAction.cshtml: <div style="display: none;" id="view_model">@Json.Encode(Model)</div> after that in Javascript-code var ViewModel = ko.mapping.fromJSON($("#view_model").get(0).innerHTML); now you can extend your ViewModel with some actions, event handlers, etc: ko.utils.extend(ViewModel, { some_function: function () { //some code } }); So, we are not building the same view model on the client again, we are transferring existing view model from server. At least, data. But knockout.js is not suitable for me, you can`t build complex UI with it, it is just data-binding. I need something more structural, like backbone.js. The only way to build ViewModel for backbone.js I can see now is re-writing same ViewModel in JS from server with hands. Is there any ways to transfer it from server? To reuse the same viewmodel on server view and client view?

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  • Recommendations with hierarchical data on non-relational databases?

    - by Luki
    I'm developing an web application that uses a non-relational database as a backend (django-nonrel + AppEngine). I need to store some hierarchical data (projects/subproject_1/subproject_N/tasks), and I'm wondering which pattern should I use. For now I thought of: Adjacency List (store the item's parent id) Nested sets (store left and right values for the item) In my case, the depth of nesting for a normal user will not exceed 4-5 levels. Also, on the UI, I would like to have a pagination for the items on the first level, to avoid to load too many items at the first page load. From what I understand so far, nested sets are great when the hierarchy is used more for displaying. Adjacency lists are great when editing on the tree is done often. In my case I guess I need the displaying more than the editing (when using nested sets, even if the display would work great, the above pagination could complicate things on editing). Do you have any thoughts and advice, based on your experience with the non-relational databases?

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  • Where to put a recursive function when following MVC?

    - by Glibly
    Hello, I have a recursive function being used to generate a menu on my site. The function is calling a database for each level of children in the menu, and generating html for them. I've currently put this function in a Model part of the code, however, I feel that generating html in the model goes against the MVC. I didn't put it in a Controller because I didn't want to have database calls or HTML generation there. I didn't put it in a View because I didn't want database calls there either. Is the 'correct' way of tackling this problem to have a Controller call a recursive function in a Model that returns a 2d array representing the menu. Then pass the array to a view which has it's own recursive function for generating html from the array?

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  • What is this Design Pattern?

    - by Can't Tell
    I read the Wikipedia articles on FactoryMethod and AbstractFactory but the following code doesn't seem to fit anywhere. Can someone explain to me what the following pattern is or if it is an anti-pattern? interace PaymentGateway{ void makePayment(); } class PaypalPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class AuthorizeNetPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class PaymentGatewayFacotry{ PaymentGateway createPaymentGateway(int gatewayId) { if(gatewayId == 1) return PaypalPaymentGateway(); else if(gatewayId == 2) return AuthorizeNetPaymentGateway(); } } Let's say the user selects the payment method using a radio button on an html page and the gatewayId is derived from the radio button value. I have seen code like this and thought it was the AbstractFactory pattern but after reading the Wikipedia article, I'm having doubts.

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  • pattern to transfer search model to dao

    - by zeroed
    We have a dao as a project (jar file). Clients use its interfaces and factories to operate with database. Using standard CRUD operations, dao allows you to search an entity by some search criteria. What is the best way to represent this criteria? Is transfer object appropriate pattern in this situation? How should client create SearchModel instance? Please, share. Regards.

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  • Design pattern: polymorphisim for list of objects

    - by ziang
    Suppose I have a class A, and A1, A2 inherits from A. There are 2 functions: List<A1> getListA1(){...} List<A2> getListA2(){...} Now I want to do something similar to both A1 and A2 in another function public void process(List<A>){...} If I want to pass the instance of either ListA1 or ListA2, of course the types doesn't match because the compiler doesn't allow the coercion from List< A1 to List< A. I can't do something like this: List<A1> listA1 = getListA1(); List<A> newList = (List<A>)listA1; //this is not allowed. So what is the best approach to the process()? Is there any way to do it in a universal way rather than write the similar code to both List and List?

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  • Design pattern to separate messages from actual process.

    - by Manish Gupta
    I am having a C# application to sync data between PC and palm devices. There are codes written like below: showMessage("synchronizing Table1"); Sync(destTable1,sourceTable1); Sync(destTable2,sourceTable2); showMessage("synchronizing Table2"); // more code How do I separate the actual process of synchronizing from displaying message? Which design pattern to follow? Thanks in advance...

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  • What types of objects should the ViewModel reference in the MVVM pattern?

    - by Blanthor
    I've seen quite a few examples of MVVM. I can see that the View should reference the ViewModel. I've seen recently an example of a ViewModel referencing a View, which seems wrong to me, as it would result in tighter coupling. Given that ViewModel is often described as an intermediary between the View and the Model, is there more to the ViewModel than a facade to domain objects? I hope I used the term "facade" correctly here.

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  • Detecting similar words among n text documents

    - by javanes
    Hi; I have n documents and want to find common words that are included in these documents. For example I want to say (n-3) documents include the word "web". Certainly I can do this by basic data structures but there maybe efficient algorithm or a way to handle same words with different suffix. Is there any algorithm for such purposes? I am unfamiliar with datamining world. In general manner is there a term used for efforts of finding similarities between different documents? If there is then I will make my research easily. Thanks.

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • Inheritance in tables - structure problem

    - by Naor
    I have 3 types of users in my system. each type has different information I created the following tables: BaseUser(base_user_id, username, password, additional common data) base_user_id is PK and Identity UserType1(user_id, data related to type1 only) user_id is PK and FK to base_user_id UserType2(user_id, data related to type2 only) user_id is PK and FK to base_user_id UserType3(user_id, data related to type3 only) user_id is PK and FK to base_user_id Now I have relation from each type of user to warehouses table. Users from type1 and type2 should have only warehouse_id and users from type3 should have warehouse_id and customer_id. I thought about this structure: WarehouseOfUser(base_user_id,warehouse_id) base_user_id is FK to base_user_id in BaseUser WarehouseOfTyp3User(base_user_id,warehouse_id, customer_id) base_user_id is FK to base_user_id in BaseUser The problem is that such structure allows 2 things I want to prevent: 1. add to WarehouseOfTyp3User data of user from type2 or type1. 2. add to WarehouseOfUser data of user from type3. what is the best structure for such case?

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  • Best practices for displaying large number of images as thumbnails in c#

    - by andySF
    I got to a point where it's very difficult to get answers by debugging and tracing object, so i need some help. What I'm trying to do: A history form for my screen capture pet project. The history must list all images as thumbnails (ex: picasa). What I've done: I created a HistoryItem:UserControl. This history item has a few buttons, a check box, a label and a picture box. The buttons are for delete/edit/copy image. The check box is used for selecting one or more images and the label is for some info text. The picture box is getting the image from a public property that is a path and a method creates a proportional thumbnail to display it when the control has been loaded. This user control has two public events. One for deleting the image and one for bubbling the events for mouse enter and mouse leave trough all controls. For this I use EventBroadcastProvider. The bubbling is useful because wherever I move the mouse over the control, the buttons appear. The dispose method has been extended and I manually remove the events. All images are loaded by looping a xml file that contains the path of all images. For each image in this XML I create a new HitoryItem that is added (after a little coding to sort and limit the amount of images loaded) to a flow layout panel. The problem: When I lunch the history form, and the flow layout panel is populated with my HistoryItem custom control, my memory usage increases drastically.From 14Mb to around 100MB with 100 images loaded. By closing the history form and disposing whatever I could dispose and even trying to call GC.Collect() the memory increase remain. I search for any object that could not be disposed properly like an image or event but wherever I used them they are disposed. The problem seams to be from multiple sources. One is that the events for bubbling are not disposing properly, and the other is from the picture box itself. All of this i could see by commenting all the code to a limited version when only the custom control without any image processing and even events is loaded. Without the events the memory consumption is reduced by axiomatically 20%. So my real question is if this logic, flow layout panels and custom controls with picture boxes, is the best solution for displaying large amounts of images as thumbnails. Thank you!

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  • Java - Calling all methods of a class

    - by Thomas Eschemann
    I'm currently working on an application that has to render several Freemarker templates. So far I have a Generator class that handles the rendering. The class looks more or less like this: public class Generator { public static void generate(…) { renderTemplate1(); renderTemplate2(); renderTemplate3(); } private static void render(…) { // renders the template } private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; … } This works, but it doesn't really feel right. What I would like to do is create a class that holds all the renderTemplate...() methods and then call them dynamically from my Generator class. This would make it cleaner and easier to extend. I was thinking about using something like reflection, but it doesn't really feel like a good solution either. Any idea on how to implement this properly ?

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  • What is the best practice for accessing Model using MVVM pattern

    - by Dzenand
    I have a database that communicates with webservices with my Model (own thread) and exposes Data Objects. My UI application consists of different Views and ViewModels and Custom Controls. I'm using ServiceProvider (IServiceProvider) to access the Model and route the events to the UI thread. Communication between the ViewModels is handeled by a Messenger. Is this way to go? I was also wondering what is the best way to strucutre the DataObjects At the moment i have the DataObjects that have a hierarchy structure but does not support INotifyProperty though the children list are of type of ObservableCollection. I have no possiblity to implement notifypropertychange on the properties. I was wondering the best way of making them MVVM friendly. Implementing a partial class and adding all the properties or commands that are necessary or wrapping all the DataObjects and keep the Model list and MVVM list in sync. All thoughts and ideas are appreciated.

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  • Multiple leaf methods problem in composite pattern

    - by Ondrej Slinták
    At work, we are developing an PHP application that would be later re-programmed into Java. With some basic knowledge of Java, we are trying to design everything to be easily re-written, without any headaches. Interesting problem came out when we tried to implement composite pattern with huge number of methods in leafs. What are we trying to achieve (not using interfaces, it's just an example): class Composite { ... } class LeafOne { public function Foo( ); public function Moo( ); } class LeafTwo { public function Bar( ); public function Baz( ); } $c = new Composite( Array( new LeafOne( ), new LeafTwo( ) ) ); // will call method Foo in all classes in composite that contain this method $c->Foo( ); It seems like pretty much classic Composite pattern, but problem is that we will have quite many leaf classes and each of them might have ~5 methods (of which few might be different than others). One of our solutions, which seems to be the best one so far and might actually work, is using __call magic method to call methods in leafs. Unfortunately, we don't know if there is an equivalent of it in Java. So the actual question is: Is there a better solution for this, using code that would be eventually easily re-coded into Java? Or do you recommend any other solution? Perhaps there's some different, better pattern I could use here. In case there's something unclear, just ask and I'll edit this post.

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  • Using Remote Web Server to Initialize iPhone App

    - by Chris_K
    My iPhone app relies on a vendor's XML feed to provide data. But that feed is not locked down. The vendor could change the format of the XML at any time, although so far they've promised not to. Since I might want to tell my app to use a different URL for its data source, I'd like to set up a single "Command Central" Web page, on my own server, to direct the app to the correct data source. In other words, each time my app starts, in the background and unseen by the user, it would visit "http://www.myserver.com/iphoneapp_data_sources.xml" to retrieve the URL for retrieving data from my vendor. That way, if my vendor suddenly changes the exact URL or the XML feed that the app needs, I can update that Web page and ensure that all installations of the app are using the correct XML feed. Does anyone have any advice or examples showing this kind of approach? It seems as if this must be a common problem, but so far I haven't found a well-established design pattern that fits it.

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  • Name the pattern - Create, Set, Execute, Destroy?

    - by Seb Nilsson
    I somewhere heard that the .NET Framework was built around specific pattern, which they tried to uphold as much as possible. var rsa = new RSACryptoServiceProvider(); // Create rsa.ImportParameters(GetParameters()); // Set byte[] encrypted = rsa.Encrypt(data, true); // Execute // Destroyed by garbage-collector Are there any variants of this? What are the general pros and cons?

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  • Effective communication in a component-based system

    - by Tesserex
    Yes, this is another question about my game engine, which is coming along very nicely, with much thanks to you guys. So, if you watched the video (or didn't), the objects in the game are composed of various components for things like position, sprites, movement, collision, sounds, health, etc. I have several message types defined for "tell" type communication between entities and components, but this only goes so far. There are plenty of times when I just need to ask for something, for example an entity's position. There are dozens of lines in my code that look like this: SomeComponent comp = (SomeComponent)entity.GetComponent(typeof(SomeComponent)); if (comp != null) comp.GetSomething(); I know this is very ugly, and I know that casting smells of improper OO design. But as complex as things are, there doesn't seem to be a better way. I could of course "hard-code" my component types and just have SomeComponent comp = entity.GetSomeComponent(); but that seems like a cop-out, and a bad one. I literally JUST REALIZED, while writing this, after having my code this way for months with no solution, that a generic will help me. SomeComponent comp = entity.GetComponent<SomeComponent>(); Amazing how that works. Anyway, this is still only a semantic improvement. My questions remain. Is this actually that bad? What's a better alternative?

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  • Have you ever derived a programming solution from nature?

    - by Ryu
    When you step back and look at ... the nature of animals, insects, plants and the problems they have organically solved perhaps even the nature and balance of the universe Have you ever been able to solve a problem by deriving an approach from nature? I've heard of Ant Colony Algorithms being able to optimize supply chain amongst other things. Also Fractal's being the "geometry of nature" have been applied to a wide range of problems. Now that spring is here again and the world is coming back to life I'm wondering if anybody has some experiences they can share. Thanks PS I would recommend watching the "Hunting the Hidden Dimension" Nova episode on fractals.

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  • ASP.NET MVC Filters: How to set Viewdata for Dropdown based on action parameter

    - by CRice
    Hi, Im loading an entity 'Member' from its id in route data. [ListItemsForMembershipType(true)] public ActionResult Edit(Member someMember) {...} The attribute on the action loads the membership type list items for a dropdown box and sticks it in viewdata. This is fine for add forms, and search forms (it gets all active items) but I need the attribute to execute BASED ON THE VALUE someMember.MembershipTypeId, because its current value must always be present when loading the item (i.e. all active items, plus the one from the loaded record). So the question is, what is the standard pattern for this? How can my attribute accept the value or should I be loading the viewdata for the drop down in a controller supertype or during model binding or something else? It is in an attribute now because the code to set the viewdata would otherwise be duplicated in each usage in each action.

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  • Pattern for creating a database schema using JDBC

    - by Space_C0wb0y
    I have a Java-application that loads data from a legacy file format into an SQLite-Database using JDBC. If the database file specified does not exist, it is supposed to create a new one. Currently the schema for the database is hardcoded in the application. I would much rather have it in a separate file as an SQL-Script, but apparently there is now easy way to execute an SQL-Script though JDBC. Is there any other way or a pattern to achieve something like this?

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  • Best practice for passing configuration to each GUI object

    - by Laimoncijus
    Hi, I am writing an application, where I do have few different windows implemented, where each window is a separate class. Now I need somehow to pass a single configuration object to all of them. My GUI is designed in way, where I have one main window, which may create some child windows of its own, and these child windows can have their own childs (so there is no possibility to create all windows in initialization part and feed the config object to all of them from the very beginning)... What would be best practice for sharing this configuration object between them? Always passing via constructor or maybe making it somewhere as final public static and let each window object to access it when needed? Thanks

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