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  • Handling Dialogs in WPF with MVVM

    - by Ray Booysen
    In the MVVM pattern for WPF, handling dialogs is one of the more complex operations. As your view model does not know anything about the view, dialog communication can be interesting. I can expose an ICommand that when the view invokes it, a dialog can appear. Does anyone know of a good way to handle results from dialogs? I am speaking about windows dialogs such as MessageBox. One of the ways we did this was have an event on the viewmodel that the view would subscribe to when a dialog was required. public event EventHandler<MyDeleteArgs> RequiresDeleteDialog; This is OK, but it means that the view requires code which is something I would like to stay away from.

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  • Explain "Leader/Follower" Pattern

    - by Alex B
    I can't seem to find a good explanation of "Leader/Follower" pattern. All explanations either simply refer to it in the context of some problem, or are completely meaningless. Can anyone explain to the the mechanics of how this pattern works, and why and how it improves performance over more traditional asynchronous IO models? Examples and links to diagrams are appreciated too.

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  • With MVVM, does each UI window have its own ViewModel?

    - by j0rd4n
    When I'm designing multiple views under the MVVM pattern, does each view get its own ViewModel or do they all share the same one? I understand that this is ultimately a flexible decision, but what is the best practice? My gut tells me to have a ViewModel for each view (i.e. each separate UI window). All of the blog examples of MVVM show a single view but not much beyond that.

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  • Design pattern for adding / removing elements

    - by de3
    Wikipedia's definition for Iterator pattern design: the Iterator pattern is a design pattern in which iterators are used to access the elements of an aggregate object sequentially without exposing its underlying implementation. Iterator interface in java provides the following methods hasNext() next() remove() Is there a pattern design, or a java interface for inserting / deleting elements, and getting length of the aggregate object, in addition to iterating them? I know remove() is an optional method that can be used once per call to next(), but I am implementing a circular FIFO array and need a method delete() independent of iterator's next().

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  • DI with disposable objects

    - by sunnychaganty
    Suppose my repository class looks like this: class myRepository : IDisposable{ private DataContext _context; public myRepository(DataContext context){ _context = context; } public void Dispose(){ // to do: implement dispose of DataContext } } now, I am using Unity to control the lifetime of my repository & the data context & configured the lifetimes as: DataContext - singleton myRepository - create a new instance each time Does this mean that I should not be implementing the IDisposable on the repository to clean up the DataContext? Any guidance on such items?

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  • Architecting ASP.net MVC App to use repositories and services

    - by zaladane
    Hello, I recently started reading about ASP.net MVC and after getting excited about the concept, i started to migrate all my webform project to MVC but i am having a hard time keeping my controller skinny even after following all the good advices out there (or maybe i just don't get it ... ). The website i deal with has Articles, Videos, Quotes ... and each of these entities have categories, comments, images that can be associated with it. I am using Linq to sql for database operations and for each of these Entities, i have a Repository, and for each repository, i create a service to be used in the controller. so i have - ArticleRepository ArticleCategoryRepository ArticleCommentRepository and the corresponding service ArticleService ArticleCategoryService ... you see the picture. The problem i have is that i have one controller for article,category and comment because i thought that having ArticleController handle all of that might make sense, but now i have to pass all of the services needed to the Controller constructor. So i would like to know what it is that i am doing wrong. Are my services not designed properly? should i create Bigger service to encapsulate smaller services and use them in my controller? or should i have an articleCategory Controller and an articleComment Controller? A page viewed by the user is made of all of that, thee article to be viewed,the comments associated with it, a listing of the categories to witch it applies ... how can i efficiently break down the controller to keep it "skinny" and solve my headache? Thank you! I hope my question is not too long to be read ...

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  • What performance overhead do IoC containers involve?

    - by Sosh
    Hi, Loose coupling is wonderful of course, but I have often wondered what overhead wiring up dynamically using an IoC container (for example Castle Windsor) has over a tightly coupled system? I know that a detailed answer would depend on what the IoC was being used for, but I'm really just trying to get a feel for the magnitude of effort involved in the IoC work. Does anyone have any stats or other resources regarding this? Thanks

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  • Projects with browsable source using dependency injection w/ guice?

    - by André
    I often read about dependency injection and I did research on google and I understand in theory what it can do and how it works, but I'd like to see an actual code base using it (Java/guice would be preferred). Can anyone point me to an open source project, where I can see, how it's really used? I think browsing the code and seeing the whole setup shows me more than the ususal snippets in the introduction articles you find around the web. Thanks in advance!

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  • Good case for a Null Object Pattern? (Provide some service with a mailservice)

    - by fireeyedboy
    For a website I'm working on, I made an Media Service object that I use in the front end, as well as in the backend (CMS). This Media Service object manipulates media in a local repository (DB); it provides the ability to upload/embed video's and upload images. In other words, website visitors are able to do this in the front end, but administrators of the site are also able to do this in the backend. I'ld like this service to mail the administrators when a visitor has uploaded/embedded a new medium in the frontend, but refrain from mailing them when they upload/embed a medium themself in the backend. So I started wondering whether this is a good case for passing a null object, that mimicks the mail funcionality, to the Media Service in the backend. I thought this might come in handy when they decide the backend needs to have implemented mail functionality as well. In simplified terms I'ld like to do something like this: Frontend: $mediaService = new MediaService( new MediaRepository(), new StandardMailService() ); Backend: $mediaService = new MediaService( new MediaRepository(), new NullMailService() ); How do you feel about this? Does this make sense? Or am I setting myself up for problems down the road?

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  • What are the responsibilities of the data layer?

    - by alimac83
    I'm working on a project where I had to add a data layer to my application. I've always thought that the data layer is purely responsible for CRUD functions ie. shouldn't really contain any logic but should simply retrieve data for the business layer to manipulate. However I'm a little confused with my project because I'm not sure whether I've structured my app correctly for this scenario. Basically I'm trying to retrieve a list of products from the database that fall within a certain pricing threshold. At the moment I have a function in my data layer that basically returns all products where price min threshold and price < max threshold. But it got me thinking that maybe this is incorrect. Should the data layer simply return a list of ALL products and then the business logic do the filtering? I'm pretty confused over whether the data layer should simply provide methods that allow the business layer to get raw data or whether it should be responsible for getting filtered data too? If anyone has an article or something explaining this in detail it'd be very helpful. Thanks

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • What should go in each MVVM triad?

    - by Harry
    OK, let's say I am creating a program that will list users contacts in a ListBox on the left side of the screen. When a user clicks on the contact, a bunch of messages or whatever appears in the main part of the window. Now my question is: how should the MVVM triads look? I have two models: Contact, and Message. The Contact model contains a list of Message models. Each ViewModel object will contain a single corresponding Model, right? And what about the Views? I have a "MainView" that is the main window, that will have things like the menu, toolbar etc. Do I put the ListBox in the MainView? My confusion is with what to put where; for example, what should the ContactView contain? Just a single instance of a contact? So the DataTemplate, ControlTemplate, context menus, styles etc for that single contact, and then just have a ListBox of them in the MainView...? Thanks.

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  • Java Program Design Layout Recommendations?

    - by Leebuntu
    I've learned enough to begin writing programs from scratch, but I'm running into the problem of not knowing how to design the layout and implementation of a program. To be more precise, I'm having difficulty finding a good way to come up with an action plan before I dive in to the programming part. I really want to know what classes, methods, and objects I would need beforehand instead of just adding them along the way. My intuition is leading me to using some kind of charting software that gives a hierarchal view of all the classes and methods. I've been using OmniGraffle Pro and while it does seem to work somewhat, I'm still having trouble planning out the program in its entirety. How should I approach this problem? What softwares out there are available to help with this problem? Any good reads out there on this issue? Thanks so much! Edit: Oh yeah, I'm using Eclipse and I code mainly in Java right now.

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  • c++ Design pattern for CoW, inherited classes, and variable shared data?

    - by krunk
    I've designed a copy-on-write base class. The class holds the default set of data needed by all children in a shared data model/CoW model. The derived classes also have data that only pertains to them, but should be CoW between other instances of that derived class. I'm looking for a clean way to implement this. If I had a base class FooInterface with shared data FooDataPrivate and a derived object FooDerived. I could create a FooDerivedDataPrivate. The underlying data structure would not effect the exposed getters/setters API, so it's not about how a user interfaces with the objects. I'm just wondering if this is a typical MO for such cases or if there's a better/cleaner way? What peeks my interest, is I see the potential of inheritance between the the private data classes. E.g. FooDerivedDataPrivate : public FooDataPrivate, but I'm not seeing a way to take advantage of that polymorphism in my derived classes. class FooDataPrivate { public: Ref ref; // atomic reference counting object int a; int b; int c; }; class FooInterface { public: // constructors and such // .... // methods are implemented to be copy on write. void setA(int val); void setB(int val); void setC(int val); // copy constructors, destructors, etc. all CoW friendly private: FooDataPrivate *data; }; class FooDerived : public FooInterface { public: FooDerived() : FooInterface() {} private: // need more shared data for FooDerived // this is the ???, how is this best done cleanly? };

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  • Proper design a Model-Controller in Cocoa?

    - by legege
    Hi, I'm trying to design a simple Cocoa application and I would like to have a clear and easy to understand software architecture. Of course, I'm using a basic MVC design and my question concerns the Model layer. For my application, the Model represents data fetched on the Internet with a XML-RPC API. I'm planning to use Core Data to represent a locally fetched version. How should the data be loaded initially? I'm reading the Cocoa Design Pattern book, and they talk about a Model-Controller that is centric to the Model. How would that be done? Thanks!

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  • How can I handle multiple views of a data object? Which design pattern is acceptable?

    - by tranquil.byte
    I have a person object. class Person { private $name; ... } I need to be able to change how they are displayed on the front-end ( visitors have control ). They can choose list view, grid view, photo view for example. class PersonDisplay { public function displayList() { // Query database // Output html to display in list mode } public function displayPhoto() { // Query database // Output html to display in photo mode } } Is this an acceptable way to handle the presentation of the items on the front-end or is there a specific design pattern I should be researching to help me with this task? Does anyone have any suggestions or ideas where this could go wrong or if this could potentially make maintenance a nightmare? The Person object was just an example very similiar to what I am using.

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  • What are good strategies for organizing single class per query service layer?

    - by KallDrexx
    Right now my Asp.net MVC application is structured as Controller - Services - Repositories. The services consist of aggregate root classes that contain methods. Each method is a specific operation that gets performed, such as retrieving a list of projects, adding a new project, or searching for a project etc. The problem with this is that my service classes are becoming really fat with a lot of methods. As of right now I am separating methods out into categories separated by #region tags, but this is quickly becoming out of control. I can definitely see it becoming hard to determine what functionality already exists and where modifications need to go. Since each method in the service classes are isolated and don't really interact with each other, they really could be more stand alone. After reading some articles, such as this, I am thinking of following the single query per class model, as it seems like a more organized solution. Instead of trying to figure out what class and method you need to call to perform an operation, you just have to figure out the class. My only reservation with the single query per class method is that I need some way to organize the 50+ classes I will end up with. Does anyone have any suggestions for strategies to best organize this type of pattern?

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  • Does C# allow method overloading, PHP style (__call)?

    - by mr.b
    In PHP, there is a special method named __call($calledMethodName, $arguments), which allows class to catch calls to non-existing methods, and do something about it. Since most of classic languages are strongly typed, compiler won't allow calling a method that does not exist, I'm clear with that part. What I want to accomplish (and I figured this is how I would do it in PHP, but C# is something else) is to proxy calls to a class methods and log each of these calls. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); pc.inner.B(); // ... So, how can I proxy calls to an object instance in extensible way? Extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • Choosing a design pattern for a class that might change it's internal attributes

    - by the_drow
    I have a class that holds arbitrary state and it's defined like this: class AbstractFoo { }; template <class StatePolicy> class Foo : public StatePolicy, public AbstractFoo { }; The state policy contains only protected attributes that represent the state. The state might be the same for multiple behaviors and they can be replaced at runtime. All Foo objects have the same interface to abstract the state itself and to enable storing Foo objects in containers. I would like to find the least verbose and the most maintainable way to express this.

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  • Design issue with ATG CommercePipelineManager

    - by user1339772
    The definition of runProcess() method in PipelineManager is public PipelineResult runProcess(String pChainId, Object pParam) throws RunProcessException This gives me an impression that ANY object can be passed as the second param. However, ATG OOTB has PipelineManager component referring to CommercePipelineManager class which overrides the runProcess() method and downcast pParam to map and adds siteId to it. Basically, this enforces the client code to send only Map. Thus, if one needs to create a new pipeline chain, has to use map as data structure to pass on the data. Offcourse, one can always get around this by creating a new PipelineManager component, but I was just wondering the thought behind explicitly using map in CommercePipelineManager

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  • Observer pattern and violation of Single Responsibility Principle

    - by Devil Jin
    I have an applet which repaints itself once the text has changed Design 1: //MyApplet.java public class MyApplet extends Applet implements Listener{ private DynamicText text = null; public void init(){ text = new DynamicText("Welcome"); } public void paint(Graphics g){ g.drawString(text.getText(), 50, 30); } //implement Listener update() method public void update(){ repaint(); } } //DynamicText.java public class DynamicText implements Publisher{ // implements Publisher interface methods //notify listeners whenever text changes } Isn't this a violation of Single Responsibility Principle where my Applet not only acts as Applet but also has to do Listener job. Same way DynamicText class not only generates the dynamic text but updates the registered listeners. Design 2: //MyApplet.java public class MyApplet extends Applet{ private AppletListener appLstnr = null; public void init(){ appLstnr = new AppletListener(this); // applet stuff } } // AppletListener.java public class AppletListener implements Listener{ private Applet applet = null; public AppletListener(Applet applet){ this.applet = applet; } public void update(){ this.applet.repaint(); } } // DynamicText public class DynamicText{ private TextPublisher textPblshr = null; public DynamicText(TextPublisher txtPblshr){ this.textPblshr = txtPblshr; } // call textPblshr.notifyListeners whenever text changes } public class TextPublisher implments Publisher{ // implements publisher interface methods } Q1. Is design 1 a SPR violation? Q2. Is composition a better choice here to remove SPR violation as in design 2.

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