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  • How to find and fix performance problems in ORM powered applications

    - by FransBouma
    Once in a while we get requests about how to fix performance problems with our framework. As it comes down to following the same steps and looking into the same things every single time, I decided to write a blogpost about it instead, so more people can learn from this and solve performance problems in their O/R mapper powered applications. In some parts it's focused on LLBLGen Pro but it's also usable for other O/R mapping frameworks, as the vast majority of performance problems in O/R mapper powered applications are not specific for a certain O/R mapper framework. Too often, the developer looks at the wrong part of the application, trying to fix what isn't a problem in that part, and getting frustrated that 'things are so slow with <insert your favorite framework X here>'. I'm in the O/R mapper business for a long time now (almost 10 years, full time) and as it's a small world, we O/R mapper developers know almost all tricks to pull off by now: we all know what to do to make task ABC faster and what compromises (because there are almost always compromises) to deal with if we decide to make ABC faster that way. Some O/R mapper frameworks are faster in X, others in Y, but you can be sure the difference is mainly a result of a compromise some developers are willing to deal with and others aren't. That's why the O/R mapper frameworks on the market today are different in many ways, even though they all fetch and save entities from and to a database. I'm not suggesting there's no room for improvement in today's O/R mapper frameworks, there always is, but it's not a matter of 'the slowness of the application is caused by the O/R mapper' anymore. Perhaps query generation can be optimized a bit here, row materialization can be optimized a bit there, but it's mainly coming down to milliseconds. Still worth it if you're a framework developer, but it's not much compared to the time spend inside databases and in user code: if a complete fetch takes 40ms or 50ms (from call to entity object collection), it won't make a difference for your application as that 10ms difference won't be noticed. That's why it's very important to find the real locations of the problems so developers can fix them properly and don't get frustrated because their quest to get a fast, performing application failed. Performance tuning basics and rules Finding and fixing performance problems in any application is a strict procedure with four prescribed steps: isolate, analyze, interpret and fix, in that order. It's key that you don't skip a step nor make assumptions: these steps help you find the reason of a problem which seems to be there, and how to fix it or leave it as-is. Skipping a step, or when you assume things will be bad/slow without doing analysis will lead to the path of premature optimization and won't actually solve your problems, only create new ones. The most important rule of finding and fixing performance problems in software is that you have to understand what 'performance problem' actually means. Most developers will say "when a piece of software / code is slow, you have a performance problem". But is that actually the case? If I write a Linq query which will aggregate, group and sort 5 million rows from several tables to produce a resultset of 10 rows, it might take more than a couple of milliseconds before that resultset is ready to be consumed by other logic. If I solely look at the Linq query, the code consuming the resultset of the 10 rows and then look at the time it takes to complete the whole procedure, it will appear to me to be slow: all that time taken to produce and consume 10 rows? But if you look closer, if you analyze and interpret the situation, you'll see it does a tremendous amount of work, and in that light it might even be extremely fast. With every performance problem you encounter, always do realize that what you're trying to solve is perhaps not a technical problem at all, but a perception problem. The second most important rule you have to understand is based on the old saying "Penny wise, Pound Foolish": the part which takes e.g. 5% of the total time T for a given task isn't worth optimizing if you have another part which takes a much larger part of the total time T for that same given task. Optimizing parts which are relatively insignificant for the total time taken is not going to bring you better results overall, even if you totally optimize that part away. This is the core reason why analysis of the complete set of application parts which participate in a given task is key to being successful in solving performance problems: No analysis -> no problem -> no solution. One warning up front: hunting for performance will always include making compromises. Fast software can be made maintainable, but if you want to squeeze as much performance out of your software, you will inevitably be faced with the dilemma of compromising one or more from the group {readability, maintainability, features} for the extra performance you think you'll gain. It's then up to you to decide whether it's worth it. In almost all cases it's not. The reason for this is simple: the vast majority of performance problems can be solved by implementing the proper algorithms, the ones with proven Big O-characteristics so you know the performance you'll get plus you know the algorithm will work. The time taken by the algorithm implementing code is inevitable: you already implemented the best algorithm. You might find some optimizations on the technical level but in general these are minor. Let's look at the four steps to see how they guide us through the quest to find and fix performance problems. Isolate The first thing you need to do is to isolate the areas in your application which are assumed to be slow. For example, if your application is a web application and a given page is taking several seconds or even minutes to load, it's a good candidate to check out. It's important to start with the isolate step because it allows you to focus on a single code path per area with a clear begin and end and ignore the rest. The rest of the steps are taken per identified problematic area. Keep in mind that isolation focuses on tasks in an application, not code snippets. A task is something that's started in your application by either another task or the user, or another program, and has a beginning and an end. You can see a task as a piece of functionality offered by your application.  Analyze Once you've determined the problem areas, you have to perform analysis on the code paths of each area, to see where the performance problems occur and which areas are not the problem. This is a multi-layered effort: an application which uses an O/R mapper typically consists of multiple parts: there's likely some kind of interface (web, webservice, windows etc.), a part which controls the interface and business logic, the O/R mapper part and the RDBMS, all connected with either a network or inter-process connections provided by the OS or other means. Each of these parts, including the connectivity plumbing, eat up a part of the total time it takes to complete a task, e.g. load a webpage with all orders of a given customer X. To understand which parts participate in the task / area we're investigating and how much they contribute to the total time taken to complete the task, analysis of each participating task is essential. Start with the code you wrote which starts the task, analyze the code and track the path it follows through your application. What does the code do along the way, verify whether it's correct or not. Analyze whether you have implemented the right algorithms in your code for this particular area. Remember we're looking at one area at a time, which means we're ignoring all other code paths, just the code path of the current problematic area, from begin to end and back. Don't dig in and start optimizing at the code level just yet. We're just analyzing. If your analysis reveals big architectural stupidity, it's perhaps a good idea to rethink the architecture at this point. For the rest, we're analyzing which means we collect data about what could be wrong, for each participating part of the complete application. Reviewing the code you wrote is a good tool to get deeper understanding of what is going on for a given task but ultimately it lacks precision and overview what really happens: humans aren't good code interpreters, computers are. We therefore need to utilize tools to get deeper understanding about which parts contribute how much time to the total task, triggered by which other parts and for example how many times are they called. There are two different kind of tools which are necessary: .NET profilers and O/R mapper / RDBMS profilers. .NET profiling .NET profilers (e.g. dotTrace by JetBrains or Ants by Red Gate software) show exactly which pieces of code are called, how many times they're called, and the time it took to run that piece of code, at the method level and sometimes even at the line level. The .NET profilers are essential tools for understanding whether the time taken to complete a given task / area in your application is consumed by .NET code, where exactly in your code, the path to that code, how many times that code was called by other code and thus reveals where hotspots are located: the areas where a solution can be found. Importantly, they also reveal which areas can be left alone: remember our penny wise pound foolish saying: if a profiler reveals that a group of methods are fast, or don't contribute much to the total time taken for a given task, ignore them. Even if the code in them is perhaps complex and looks like a candidate for optimization: you can work all day on that, it won't matter.  As we're focusing on a single area of the application, it's best to start profiling right before you actually activate the task/area. Most .NET profilers support this by starting the application without starting the profiling procedure just yet. You navigate to the particular part which is slow, start profiling in the profiler, in your application you perform the actions which are considered slow, and afterwards you get a snapshot in the profiler. The snapshot contains the data collected by the profiler during the slow action, so most data is produced by code in the area to investigate. This is important, because it allows you to stay focused on a single area. O/R mapper and RDBMS profiling .NET profilers give you a good insight in the .NET side of things, but not in the RDBMS side of the application. As this article is about O/R mapper powered applications, we're also looking at databases, and the software making it possible to consume the database in your application: the O/R mapper. To understand which parts of the O/R mapper and database participate how much to the total time taken for task T, we need different tools. There are two kind of tools focusing on O/R mappers and database performance profiling: O/R mapper profilers and RDBMS profilers. For O/R mapper profilers, you can look at LLBLGen Prof by hibernating rhinos or the Linq to Sql/LLBLGen Pro profiler by Huagati. Hibernating rhinos also have profilers for other O/R mappers like NHibernate (NHProf) and Entity Framework (EFProf) and work the same as LLBLGen Prof. For RDBMS profilers, you have to look whether the RDBMS vendor has a profiler. For example for SQL Server, the profiler is shipped with SQL Server, for Oracle it's build into the RDBMS, however there are also 3rd party tools. Which tool you're using isn't really important, what's important is that you get insight in which queries are executed during the task / area we're currently focused on and how long they took. Here, the O/R mapper profilers have an advantage as they collect the time it took to execute the query from the application's perspective so they also collect the time it took to transport data across the network. This is important because a query which returns a massive resultset or a resultset with large blob/clob/ntext/image fields takes more time to get transported across the network than a small resultset and a database profiler doesn't take this into account most of the time. Another tool to use in this case, which is more low level and not all O/R mappers support it (though LLBLGen Pro and NHibernate as well do) is tracing: most O/R mappers offer some form of tracing or logging system which you can use to collect the SQL generated and executed and often also other activity behind the scenes. While tracing can produce a tremendous amount of data in some cases, it also gives insight in what's going on. Interpret After we've completed the analysis step it's time to look at the data we've collected. We've done code reviews to see whether we've done anything stupid and which parts actually take place and if the proper algorithms have been implemented. We've done .NET profiling to see which parts are choke points and how much time they contribute to the total time taken to complete the task we're investigating. We've performed O/R mapper profiling and RDBMS profiling to see which queries were executed during the task, how many queries were generated and executed and how long they took to complete, including network transportation. All this data reveals two things: which parts are big contributors to the total time taken and which parts are irrelevant. Both aspects are very important. The parts which are irrelevant (i.e. don't contribute significantly to the total time taken) can be ignored from now on, we won't look at them. The parts which contribute a lot to the total time taken are important to look at. We now have to first look at the .NET profiler results, to see whether the time taken is consumed in our own code, in .NET framework code, in the O/R mapper itself or somewhere else. For example if most of the time is consumed by DbCommand.ExecuteReader, the time it took to complete the task is depending on the time the data is fetched from the database. If there was just 1 query executed, according to tracing or O/R mapper profilers / RDBMS profilers, check whether that query is optimal, uses indexes or has to deal with a lot of data. Interpret means that you follow the path from begin to end through the data collected and determine where, along the path, the most time is contributed. It also means that you have to check whether this was expected or is totally unexpected. My previous example of the 10 row resultset of a query which groups millions of rows will likely reveal that a long time is spend inside the database and almost no time is spend in the .NET code, meaning the RDBMS part contributes the most to the total time taken, the rest is compared to that time, irrelevant. Considering the vastness of the source data set, it's expected this will take some time. However, does it need tweaking? Perhaps all possible tweaks are already in place. In the interpret step you then have to decide that further action in this area is necessary or not, based on what the analysis results show: if the analysis results were unexpected and in the area where the most time is contributed to the total time taken is room for improvement, action should be taken. If not, you can only accept the situation and move on. In all cases, document your decision together with the analysis you've done. If you decide that the perceived performance problem is actually expected due to the nature of the task performed, it's essential that in the future when someone else looks at the application and starts asking questions you can answer them properly and new analysis is only necessary if situations changed. Fix After interpreting the analysis results you've concluded that some areas need adjustment. This is the fix step: you're actively correcting the performance problem with proper action targeted at the real cause. In many cases related to O/R mapper powered applications it means you'll use different features of the O/R mapper to achieve the same goal, or apply optimizations at the RDBMS level. It could also mean you apply caching inside your application (compromise memory consumption over performance) to avoid unnecessary re-querying data and re-consuming the results. After applying a change, it's key you re-do the analysis and interpretation steps: compare the results and expectations with what you had before, to see whether your actions had any effect or whether it moved the problem to a different part of the application. Don't fall into the trap to do partly analysis: do the full analysis again: .NET profiling and O/R mapper / RDBMS profiling. It might very well be that the changes you've made make one part faster but another part significantly slower, in such a way that the overall problem hasn't changed at all. Performance tuning is dealing with compromises and making choices: to use one feature over the other, to accept a higher memory footprint, to go away from the strict-OO path and execute queries directly onto the RDBMS, these are choices and compromises which will cross your path if you want to fix performance problems with respect to O/R mappers or data-access and databases in general. In most cases it's not a big issue: alternatives are often good choices too and the compromises aren't that hard to deal with. What is important is that you document why you made a choice, a compromise: which analysis data, which interpretation led you to the choice made. This is key for good maintainability in the years to come. Most common performance problems with O/R mappers Below is an incomplete list of common performance problems related to data-access / O/R mappers / RDBMS code. It will help you with fixing the hotspots you found in the interpretation step. SELECT N+1: (Lazy-loading specific). Lazy loading triggered performance bottlenecks. Consider a list of Orders bound to a grid. You have a Field mapped onto a related field in Order, Customer.CompanyName. Showing this column in the grid will make the grid fetch (indirectly) for each row the Customer row. This means you'll get for the single list not 1 query (for the orders) but 1+(the number of orders shown) queries. To solve this: use eager loading using a prefetch path to fetch the customers with the orders. SELECT N+1 is easy to spot with an O/R mapper profiler or RDBMS profiler: if you see a lot of identical queries executed at once, you have this problem. Prefetch paths using many path nodes or sorting, or limiting. Eager loading problem. Prefetch paths can help with performance, but as 1 query is fetched per node, it can be the number of data fetched in a child node is bigger than you think. Also consider that data in every node is merged on the client within the parent. This is fast, but it also can take some time if you fetch massive amounts of entities. If you keep fetches small, you can use tuning parameters like the ParameterizedPrefetchPathThreshold setting to get more optimal queries. Deep inheritance hierarchies of type Target Per Entity/Type. If you use inheritance of type Target per Entity / Type (each type in the inheritance hierarchy is mapped onto its own table/view), fetches will join subtype- and supertype tables in many cases, which can lead to a lot of performance problems if the hierarchy has many types. With this problem, keep inheritance to a minimum if possible, or switch to a hierarchy of type Target Per Hierarchy, which means all entities in the inheritance hierarchy are mapped onto the same table/view. Of course this has its own set of drawbacks, but it's a compromise you might want to take. Fetching massive amounts of data by fetching large lists of entities. LLBLGen Pro supports paging (and limiting the # of rows returned), which is often key to process through large sets of data. Use paging on the RDBMS if possible (so a query is executed which returns only the rows in the page requested). When using paging in a web application, be sure that you switch server-side paging on on the datasourcecontrol used. In this case, paging on the grid alone is not enough: this can lead to fetching a lot of data which is then loaded into the grid and paged there. Keep note that analyzing queries for paging could lead to the false assumption that paging doesn't occur, e.g. when the query contains a field of type ntext/image/clob/blob and DISTINCT can't be applied while it should have (e.g. due to a join): the datareader will do DISTINCT filtering on the client. this is a little slower but it does perform paging functionality on the data-reader so it won't fetch all rows even if the query suggests it does. Fetch massive amounts of data because blob/clob/ntext/image fields aren't excluded. LLBLGen Pro supports field exclusion for queries. You can exclude fields (also in prefetch paths) per query to avoid fetching all fields of an entity, e.g. when you don't need them for the logic consuming the resultset. Excluding fields can greatly reduce the amount of time spend on data-transport across the network. Use this optimization if you see that there's a big difference between query execution time on the RDBMS and the time reported by the .NET profiler for the ExecuteReader method call. Doing client-side aggregates/scalar calculations by consuming a lot of data. If possible, try to formulate a scalar query or group by query using the projection system or GetScalar functionality of LLBLGen Pro to do data consumption on the RDBMS server. It's far more efficient to process data on the RDBMS server than to first load it all in memory, then traverse the data in-memory to calculate a value. Using .ToList() constructs inside linq queries. It might be you use .ToList() somewhere in a Linq query which makes the query be run partially in-memory. Example: var q = from c in metaData.Customers.ToList() where c.Country=="Norway" select c; This will actually fetch all customers in-memory and do an in-memory filtering, as the linq query is defined on an IEnumerable<T>, and not on the IQueryable<T>. Linq is nice, but it can often be a bit unclear where some parts of a Linq query might run. Fetching all entities to delete into memory first. To delete a set of entities it's rather inefficient to first fetch them all into memory and then delete them one by one. It's more efficient to execute a DELETE FROM ... WHERE query on the database directly to delete the entities in one go. LLBLGen Pro supports this feature, and so do some other O/R mappers. It's not always possible to do this operation in the context of an O/R mapper however: if an O/R mapper relies on a cache, these kind of operations are likely not supported because they make it impossible to track whether an entity is actually removed from the DB and thus can be removed from the cache. Fetching all entities to update with an expression into memory first. Similar to the previous point: it is more efficient to update a set of entities directly with a single UPDATE query using an expression instead of fetching the entities into memory first and then updating the entities in a loop, and afterwards saving them. It might however be a compromise you don't want to take as it is working around the idea of having an object graph in memory which is manipulated and instead makes the code fully aware there's a RDBMS somewhere. Conclusion Performance tuning is almost always about compromises and making choices. It's also about knowing where to look and how the systems in play behave and should behave. The four steps I provided should help you stay focused on the real problem and lead you towards the solution. Knowing how to optimally use the systems participating in your own code (.NET framework, O/R mapper, RDBMS, network/services) is key for success as well as knowing what's going on inside the application you built. I hope you'll find this guide useful in tracking down performance problems and dealing with them in a useful way.  

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  • Friday Fun: Factory Balls – Christmas Edition

    - by Asian Angel
    Your weekend is almost here, but until the work day is over we have another fun holiday game for you. This week your job is to correctly decorate/paint the ornaments that go on the Christmas tree. Simple you say? Maybe, but maybe not! Factory Balls – Christmas Edition The object of the game is to correctly decorate/paint each Christmas ornament exactly as shown in the “sample image” provided for each level. What starts off as simple will quickly have you working to figure out the correct combination or sequence to complete each ornament. Are you ready? The first level serves as a tutorial to help you become comfortable with how to decorate/paint the ornaments. To move an ornament to a paint bucket or cover part of it with one of the helper items simply drag the ornament towards that area. The ornament will automatically move back to its’ starting position when the action is complete. First, a nice coat of red paint followed by covering the middle area with a horizontal belt. Once the belt is on move the ornament to the bucket of yellow paint. Next, you will need to remove the belt, so move the ornament back to the belt’s original position. One ornament finished! As soon as you complete decorating/painting an ornament, you move on to the next level and will be shown the next “sample Image” in the upper right corner. Starting with a coat of orange paint sounds good… Pop the little serrated edge cap on top… Add some blue paint… Almost have it… Place the large serrated edge cap on top… Another dip in the orange paint… And the second ornament is finished. Level three looks a little bit tougher…just work out your pattern of helper items & colors and you will definitely get it! Have fun decorating/painting those ornaments! Note: Starting with level four you will need to start using a combination of two helper items combined at times to properly complete the ornaments. Play Factory Balls – Christmas Edition Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Exploring the Jungle Ruins Wallpaper Protect Your Privacy When Browsing with Chrome and Iron Browser Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome

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  • Custom rails route problem with 2.3.8 and Mongrel

    - by CHsurfer
    I have a controller called 'exposures' which I created automatically with the script/generate scaffold call. The scaffold pages work fine. I created a custom action called 'test' in the exposures controller. When I try to call the page (http://127.0.0.1:3000/exposures/test/1) I get a blank, white screen with no text at all in the source. I am using Rails 2.3.8 and mongrel in the development environment. There are no entries in development.log and the console that was used to open mongrel has the following error: You might have expected an instance of Array. The error occurred while evaluating nil.split D:/Rails/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.8/lib/action_controller/cgi_process.rb:52:in dispatch_cgi' D:/Rails/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.8/lib/action_controller/dispatcher.rb:101:in dispatch_cgi' D:/Rails/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.8/lib/action_controller/dispatcher.rb:27:in dispatch' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel/rails.rb:76:in process' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel/rails.rb:74:in synchronize' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel/rails.rb:74:in process' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:159:in process_client' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:158:in each' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:158:in process_client' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:285:in run' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:285:in initialize' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:285:in new' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:285:in run' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:268:in initialize' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:268:in new' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel.rb:268:in run' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel/configurator.rb:282:in run' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel/configurator.rb:281:in each' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel/configurator.rb:281:in run' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/mongrel_rails:128:in run' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/../lib/mongrel/command.rb:212:in run' D:/Rails/ruby/lib/ruby/gems/1.8/gems/mongrel-1.1.2-x86-mswin32/bin/mongrel_rails:281 D:/Rails/ruby/bin/mongrel_rails:19:in load' D:/Rails/ruby/bin/mongrel_rails:19 Here is the exposures_controller code: class ExposuresController < ApplicationController # GET /exposures # GET /exposures.xml def index @exposures = Exposure.all respond_to do |format| format.html # index.html.erb format.xml { render :xml => @exposures } end end #/exposure/graph/1 def graph @exposure = Exposure.find(params[:id]) project_name = @exposure.tender.project.name group_name = @exposure.tender.user.group.name tender_desc = @exposure.tender.description direction = "Cash Out" direction = "Cash In" if @exposure.supply currency_1_and_2 = "#{@exposure.currency_in} = #{@exposure.currency_out}" title = "#{project_name}:#{group_name}:#{tender_desc}/n" title += "#{direction}:#{currency_1_and_2}" factors = Array.new carrieds = Array.new days = Array.new @exposure.rates.each do |r| factors << r.factor carrieds << r.carried days << r.day.to_s end max = (factors+carrieds).max min = (factors+carrieds).min g = Graph.new g.title(title, '{font-size: 12px;}') g.set_data(factors) g.line_hollow(2, 4, '0x80a033', 'Bounces', 10) g.set_x_labels(days) g.set_x_label_style( 10, '#CC3399', 2 ); g.set_y_min(min*0.9) g.set_y_max(max*1.1) g.set_y_label_steps(5) render :text = g.render end def test render :text = "this works" end # GET /exposures/1 # GET /exposures/1.xml def show @exposure = Exposure.find(params[:id]) @graph = open_flash_chart_object(700,250, "/exposures/graph/#{@exposure.id}") #@graph = "/exposures/graph/#{@exposure.id}" respond_to do |format| format.html # show.html.erb format.xml { render :xml => @exposure } end end # GET /exposures/new # GET /exposures/new.xml def new @exposure = Exposure.new respond_to do |format| format.html # new.html.erb format.xml { render :xml => @exposure } end end # GET /exposures/1/edit def edit @exposure = Exposure.find(params[:id]) end # POST /exposures # POST /exposures.xml def create @exposure = Exposure.new(params[:exposure]) respond_to do |format| if @exposure.save flash[:notice] = 'Exposure was successfully created.' format.html { redirect_to(@exposure) } format.xml { render :xml => @exposure, :status => :created, :location => @exposure } else format.html { render :action => "new" } format.xml { render :xml => @exposure.errors, :status => :unprocessable_entity } end end end # PUT /exposures/1 # PUT /exposures/1.xml def update @exposure = Exposure.find(params[:id]) respond_to do |format| if @exposure.update_attributes(params[:exposure]) flash[:notice] = 'Exposure was successfully updated.' format.html { redirect_to(@exposure) } format.xml { head :ok } else format.html { render :action => "edit" } format.xml { render :xml => @exposure.errors, :status => :unprocessable_entity } end end end # DELETE /exposures/1 # DELETE /exposures/1.xml def destroy @exposure = Exposure.find(params[:id]) @exposure.destroy respond_to do |format| format.html { redirect_to(exposures_url) } format.xml { head :ok } end end end Clever readers will notice the 'graph' action. This is what I really want to work, but if I can't even get the test action working, then I'm sure I have no chance. Any ideas? I have restarted mongrel a few times with no change. Here is the output of Rake routes (but I don't believe this is the problem. The error would be in the form of and HTML error response). D:\Rails\rails_apps\fxrake routes (in D:/Rails/rails_apps/fx) DEPRECATION WARNING: Rake tasks in vendor/plugins/open_flash_chart/tasks are deprecated. Use lib/tasks instead. (called from D:/ by/gems/1.8/gems/rails-2.3.8/lib/tasks/rails.rb:10) rates GET /rates(.:format) {:controller="rates", :action="index"} POST /rates(.:format) {:controller="rates", :action="create"} new_rate GET /rates/new(.:format) {:controller="rates", :action="new"} edit_rate GET /rates/:id/edit(.:format) {:controller="rates", :action="edit"} rate GET /rates/:id(.:format) {:controller="rates", :action="show"} PUT /rates/:id(.:format) {:controller="rates", :action="update"} DELETE /rates/:id(.:format) {:controller="rates", :action="destroy"} tenders GET /tenders(.:format) {:controller="tenders", :action="index"} POST /tenders(.:format) {:controller="tenders", :action="create"} new_tender GET /tenders/new(.:format) {:controller="tenders", :action="new"} edit_tender GET /tenders/:id/edit(.:format) {:controller="tenders", :action="edit"} tender GET /tenders/:id(.:format) {:controller="tenders", :action="show"} PUT /tenders/:id(.:format) {:controller="tenders", :action="update"} DELETE /tenders/:id(.:format) {:controller="tenders", :action="destroy"} exposures GET /exposures(.:format) {:controller="exposures", :action="index"} POST /exposures(.:format) {:controller="exposures", :action="create"} new_exposure GET /exposures/new(.:format) {:controller="exposures", :action="new"} edit_exposure GET /exposures/:id/edit(.:format) {:controller="exposures", :action="edit"} exposure GET /exposures/:id(.:format) {:controller="exposures", :action="show"} PUT /exposures/:id(.:format) {:controller="exposures", :action="update"} DELETE /exposures/:id(.:format) {:controller="exposures", :action="destroy"} currencies GET /currencies(.:format) {:controller="currencies", :action="index"} POST /currencies(.:format) {:controller="currencies", :action="create"} new_currency GET /currencies/new(.:format) {:controller="currencies", :action="new"} edit_currency GET /currencies/:id/edit(.:format) {:controller="currencies", :action="edit"} currency GET /currencies/:id(.:format) {:controller="currencies", :action="show"} PUT /currencies/:id(.:format) {:controller="currencies", :action="update"} DELETE /currencies/:id(.:format) {:controller="currencies", :action="destroy"} projects GET /projects(.:format) {:controller="projects", :action="index"} POST /projects(.:format) {:controller="projects", :action="create"} new_project GET /projects/new(.:format) {:controller="projects", :action="new"} edit_project GET /projects/:id/edit(.:format) {:controller="projects", :action="edit"} project GET /projects/:id(.:format) {:controller="projects", :action="show"} PUT /projects/:id(.:format) {:controller="projects", :action="update"} DELETE /projects/:id(.:format) {:controller="projects", :action="destroy"} groups GET /groups(.:format) {:controller="groups", :action="index"} POST /groups(.:format) {:controller="groups", :action="create"} new_group GET /groups/new(.:format) {:controller="groups", :action="new"} edit_group GET /groups/:id/edit(.:format) {:controller="groups", :action="edit"} group GET /groups/:id(.:format) {:controller="groups", :action="show"} PUT /groups/:id(.:format) {:controller="groups", :action="update"} DELETE /groups/:id(.:format) {:controller="groups", :action="destroy"} users GET /users(.:format) {:controller="users", :action="index"} POST /users(.:format) {:controller="users", :action="create"} new_user GET /users/new(.:format) {:controller="users", :action="new"} edit_user GET /users/:id/edit(.:format) {:controller="users", :action="edit"} user GET /users/:id(.:format) {:controller="users", :action="show"} PUT /users/:id(.:format) {:controller="users", :action="update"} DELETE /users/:id(.:format) {:controller="users", :action="destroy"} /:controller/:action/:id /:controller/:action/:id(.:format) D:\Rails\rails_apps\fxrails -v Rails 2.3.8 Thanks in advance for the help -Jon

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  • Throughput tool with decent graphing.

    - by Cory J
    I've been looking through some of the tools available for measuring network throughput, namely iperf, bwping, ttcp, etc. I am planning on doing throughput tests over a long period of time, so what I really need is good graphing output, preferably rrd graphs. The Jperf frontend for iperf will generate a graph, and bmon has a nice command-line graph, but these simply count seconds since the test was started. I am trying to measure trends in throughput over times of the day, so a graph with times and days is necessary. So a way to get iperf to log to RRDs would be best, if this isn't possible could someone point me toward another solution?

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  • CPU & Memory Usage Log & Performance

    - by wittythotha
    I want to have an idea of the amount of CPU and memory that is being used. I have a website hosted using IIS, and have clients connecting to it. I want to find out the amount of load that the CPU, RAM and the network has when multiple clients connect. I tried out using tools like Fiddler, the inbuilt Resource Manager, and also some other applications I found on the internet. I just want to keep track of all these data in a file, so I can plot out a graph and find out how the CPU, etc. is performing. I read a few other posts, but didn't find anything that solves the problem. Is there good CPU / Memory Logging tool available, just to plot a graph of the usage, etc.? EDIT : I want to know of some tool that can save the performance details in a log file, so that I can use it to plot a graph, etc.

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  • Debian server doesn't free memory after backup

    - by stan31337
    I have production server that is running Debian 6.0.6 Squeeze #uname -a Linux debsrv 2.6.32-5-xen-amd64 #1 SMP Sun Sep 23 13:49:30 UTC 2012 x86_64 GNU/Linux Every day cron executes backup script as root: #crontab -e 0 5 * * * /root/sites_backup.sh > /dev/null 2>&1 #nano /root/sites_backup.sh #!/bin/bash str=`date +%Y-%m-%d-%H-%M-%S` tar pzcf /home/backups/sites/mysite-$str.tar.gz /var/sites/mysite/public_html/www mysqldump -u mysite -pmypass mysite | gzip -9 > /home/backups/sites/mysite-$str.sql.gz cd /home/backups/sites/ sha512sum mysite-$str* > /home/backups/sites/mysite-$str.tar.gz.DIGESTS cd ~ Everything works perfectly, but I notice that Munin's memory graph shows increase of cache and buffers after backup. Then I just download backup files and delete them. After deletion Munin's memory graph returns cache and buffers to the state that was before backup. Here's Munin graph: Unfortunately I don't have enough rep to add image here. So here's a link:

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  • How to programmatically query bash completion for given string

    - by Ryan McKay
    I want to ask bash how it would complete a string as if I had typed it in a shell and hit tab. For example, if I type ls /[TAB][TAB] I see the list of files and dirs in / that could possibly complete the ls command. How do I ask bash how it would complete 'ls /' without typing it and hitting tab? I want something like: query_complete 'partial command line string' I read the man page for complete and compgen, but couldn't figure out how to do it with them. Note: 'ls /' is not the actual command I'm interested in, just an example. I am looking for a general solution for any arbitrary string representing a partial command line.

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  • Can someone explain the "use-cases" for the default munin graphs?

    - by exhuma
    When installing munin, it activates a default set of plugins (at least on ubuntu). Alternatively, you can simply run munin-node-configure to figure out which plugins are supported on your system. Most of these plugins plot straight-forward data. My question is not to explain the nature of the data (well... maybe for some) but what is it that you look for in these graphs? It is easy to install munin and see fancy graphs. But having the graphs and not being able to "read" them renders them totally useless. I am going to list standard plugins which are enabled by default on my system. So it's going to be a long list. For completeness, I am also going to list plugins which I think to understand and give a short explanation as to what I think it's used for. Pleas correct if I am wrong with any of them. So let me split this questions in three parts: Plugins where I don't even understand the data Plugins where I understand the data but don't know what I should look out for Plugins which I think to understand Plugins where I don't even understand the data These may contain questions that are not necessarily aimed at munin alone. Not understanding the data usually mean a gap in fundamental knowledge on operating systems/hardware.... ;) Feel free to respond with a "giyf" answer. These are plugins where I can only guess what's going on... I hardly want to look at these "guessing"... Disk IOs per device (IOs/second)What's an IO. I know it stands for input/output. But that's as far as it goes. Disk latency per device (Average IO wait)Not a clue what an "IO wait" is... IO Service TimeThis one is a huge mess, and it's near impossible to see something in the graph at all. Plugins where I understand the data but don't know what I should look out for IOStat (blocks/second read/written)I assume, the thing to look out for in here are spikes? Which would mean that the device is in heavy use? Available entropy (bytes)I assume that this is important for random number generation? Why would I graph this? So far the value has always been near constant. VMStat (running/I/O sleep processes)What's the difference between this one and the "processes" graph? Both show running/sleeping processes, whereas the "Processes" graph seems to have more details. Disk throughput per device (bytes/second read/written) What's thedifference between this one and the "IOStat" graph? inode table usageWhat should I look for in this graph? Plugins which I think to understand I'll be guessing some things here... correct me if I am wrong. Disk usage in percent (percent)How much disk space is used/remaining. As this is approaching 100%, you should consider cleaning up or extend the partition. This is extremely important for the root partition. Firewall Throughput (packets/second)The number of packets passing through the firewall. If this is spiking for a longer period of time, it could be a sign of a DOS attack (or we are simply recieving a large file). It can also give you an idea about your firewall performance. If it's levelling out and you need more "power" you should consider load balancing. If it's levelling out and see a correlation with your CPU load, it could also mean that your hardware is not fast enough. Correlations with disk usage could point to excessive LOG targets in you FW config. eth0 errors (packets in/out)Network errors. If this value is increasing, it could be a sign of faulty hardware. eth0 traffic (bits/second in/out)Raw network traffic. This should correlate with Firewall throughput. number of threadsAn ever-increasing value might point to a process not properly closing threads. Investigate! processesBreakdown of active processes (including sleeping). A quick spike in here might point to a fork-bomb. A slowly, but ever-increasing value might point to an application spawning sub-processes but not properly closing them. Investigate using ps faux. process priorityThis shows the distribution of process priorities. Having only high-priority processes is not of much use. Consider de-prioritizing some. cpu usageFairly straight-forward. If this is spiking, you may have an attack going on, or a process is hogging the CPU. Idf it's slowly increasing and approaching max in normal operations, you should consider upgrading your hardware (or load-balancing). file table usageNumber of actively open files. If this is reaching max, you may have a process opening, but not properly releasing files. load averageShows an summarized value for the system load. Should correlate with CPU usage. Increasing values can come from a number of sources. Look for correlations with other graphs. memory usageA graphical representation of you memory. As long as you have a lot of unused+cache+buffers you are fine. swap in/outShows the activity on your swap partition. This should always be 0. If you see activity on this, you should add more memory to your machine!

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  • Solaris SMF Syntax

    - by Benoît
    Hello, I'm trying to write a SMF manifest but i'm stuck because i can't find the complete documentation. Their DTD (/usr/share/lib/xml/dtd/service_bundle.dtd.1) is a joke, it's full of CDATA. For instance, i'm looking for the complete specification for <service_fmri/>, which value attributes are valid, etc. Where can i find the complete specification for writing Solaris SMF manifests ? Thanks.

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  • Get source and destination of outbound traffic in pfSense

    - by maxsilver
    I'm looking at the traffic graph in pfSense (Version 1.2.2), which we're using as a router / NAT / ect on our network. Recently, I'm seeing a sudden, constant spike of 15 - 30kbps traffic outbound, that is unusual for our network (normally its below 2kbps, we're mostly all inbound traffic) Is there any way to determine what the source of this traffic is, or where it's going? (Just an internal IP address for source, and external IP address for destination would be all I need) I've already tried switching the traffic graph to 'LAN' and watching the host list on the right side, but it seems ... flakey. The numbers it shows seem to fade in and out at random, and the values never add up to anywhere near the graph values. I'm not allowed to post the image, but a photo is available at - http://imgur.com/QYjKI.png

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  • Statsd, Graphite and graphs

    - by w00t
    I've setup Graphite and statsd and both are running well. I'm using the example-client.py from graphite/examples to measure load values and it's OK. I started doing tests with statsd and at first it seemed ok because it generated some graphs but now it doesn't look quite well. First, this is my storage-schema.conf: pattern = .* retentions = 10:2160,60:10080,600:262974 I'm using this command to send data to statsd: echo 'ssh.invalid_users:1|c'| nc -w 1 -u localhost 8126 it executes, I click Update Graph in the Graphite web interface, it generates a line, hit again Update and the line disappears. If I execute the previous command 5 times, the graph line will reach 2 and it will actually save it. Again running the same command two times, graph line reaches 2 and disappears. I can't find what I have misconfigured. The intended use is this: tail -n 0 -f /var/log/auth.log|grep --line-buffered "Invalid user" | while read line; do echo "ssh.invalid_users:1|c" | nc -w 1 -u localhost 8126; done

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  • Automatically detecting temperature sensors on startup (Ubuntu 10.10)

    - by dpitch40
    I am very close to achieving my goal of setting up a CPU temperature graph that is displayed in the top panel of my desktop. I have the applet and have gotten it to graph temperatures, which appear to be being sensed correctly. However, my machine doesn't find its temperature sensors by default; I have to run sudo modprobe coretemp for the sensors command to work, then log off and back in before the graph applet starts displaying my temperatures. I am wondering if I can somehow tell the kernel to load the coretemp module on startup so I don't have to keep doing these extra steps. I have tried putting this command in my startup applications, but I think its need for root permission is keeping this from working. Is there a way to set up startup applications with root permission, or some other way to ensure that this module is loaded at startup? If anyone is curious, I'm running 64-bit Ubuntu 10.10 on a Lenovo G770 laptop with a Core i5 processor and the 2.6.35 kernel.

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  • Network Monitoring Tool Recommendation

    - by user42801
    Hello, My company is looking for a monitoring app/tool that would allow us to capture and graph statistics on network performance. As a starting point, we would like to ping remote host(s) and gateway(s) from several of our servers, grab an average of the ping times from each of our servers to the remote host(s), and then graph it (preferably in a central location). Also, we would like to be able to graph the results for time frames as short as a week to as long as 6 months. It is reasonable to expect that we would ask more of the selected monitoring app/tool as we come up with other key network performance indicators in the future. So an app with great flexibility and features would be ideal. Upon first glance, Cacti looks like it might be a fit. Any other recommendations? Thanks in advance for any input.

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  • Excel chart: How to reverse the X axis of time series data

    - by JohnnyLambada
    In Excel 2003, I have a time series from a financial report that goes something like this: 2007 2006 2005 Amount 300 200 100 I want to create a graph of the time series that looks something like this (please excuse the ugly ascii graph): 300| .x | ... 200| .x.. | ... 100| x |____________________ 0 2005 2006 2007 But intead of getting an upward sloping graph, excel wants to put my time series in reverse (the way it actually appears in the spreadsheet). Is there any way to make excel display the x axis in reverse of the way it normally does? I've tried manually reversing the range in the chart dialog (changing a range of B1:D3 to D3:B1), but excel just puts it back.

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  • Using Completed User Stories to Estimate Future User Stories

    - by David Kaczynski
    In Scrum/Agile, the complexity of a user story can be estimated in story points. After completing some user stories, a programmer or team of programmers can use those experiences to better estimate how much time it might take to complete a future user story. Is there a methodology for breaking down the complexity of user stories into quantifiable or quantifiable attributes? For example, User Story X requires a rich, new view in the GUI, but User Story X can perform most of its functionality using existing business logic on the server. On a scale of 1 to 10, User Story X has a complexity of 7 on the client and a complexity of 2 on the server. After User Story X is completed, someone asks how long would it take to complete User Story Y, which has a complexity of 3 on the client and 6 on the server. Looking at how long it took to complete User Story X, we can make an educated estimate on how long it might take to complete User Story Y. I can imagine some other details: The complexity of one attribute (such as complexity of client) could have sub-attributes, such as number of steps in a sequence, function points, etc. Several other attributes that could be considered as well, such as the programmer's familiarity with the system or the number of components/interfaces involved These attributes could be accumulated into some sort of user story checklist. To reiterate: is there an existing methodology for decomposing the complexity of a user story into complexity of attributes/sub-attributes, or is using completed user stories as indicators in estimating future user stories more of an informal process?

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  • Work Item Visualizer for TFS 2010 - New Extension

    - by MikeParks
    I released another new extension to the Visual Studio Gallery again today called Work Item Visualizer for TFS 2010. I've only heard positive things about it so far, hopefully it stays that way :) Basically, it creates a diagram of all work items linked to a work item ID which the user specifies in a search box. This extension was coded using DGML (the same graph rendering language used for the Visual Studio 2010 Architecture Tools). It was pretty cool getting a chance to create something using some of the newest technology out there. Well, I just wanted to throw a blog up to get the word out on it a little more. If you're using Visual Studio 2010 with Team Foundation Server 2010, feel free to check it out! Thanks everyone. Download Link: http://visualstudiogallery.msdn.microsoft.com/en-us/a35b6010-750b-47f6-a7a5-41f0fa7294d2   What it does: ·         Creates a DGML graph to visualize linked TFS Work Items by entering a Work Item ID in the toolbar search box   How it benefits you: ·         Allows you to easily analyze the hierarchy of your TFS Work Items ·         Gain the ability to perform basic risk/impact analysis when creating or editing Work Items ·         Great for meetings in the case that you need to discuss the entire scope of linked Work Items ·         Easier project planning ·         Eliminates the need to create TFS queries or reports to view tree of Work Items ·         Easily lets you see the entire tree of work items linked to the one you’re working on   Navigation Tips: ·         Use Ctrl + Mouse Wheel Scroll to zoom in and out ·         Use Ctrl + Left Mouse click (and hold) to move document around ·         Right click on DGML area for more options (Like copy image or viewing in groups) ·         Clicking on each node highlights that node and the links connected to it ·         Colors in the legend can be changed ·         When work item nodes are deleted, the view is automatically updated ·         Double clicking on work item node will open up the Work Items URL   Try it out on work items that have several of links and let us know what you think. A big thanks goes out to everyone working on the http://visualization.codeplex.com/ project for publishing the source code on CodePlex which really helped me learn how DGML (Directed Graph Markup Language - New to Visual Studio 2010 Architecture Tools) works!    - Mike

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  • The power of explicit social networks

    - by me
    Last week I had the pleasure to write a guest post on the Oracle WebCenter blog  with the topic The Power of Social Recommendations where I described Implicit and Explicit Social Recommendations models and how they relate to a Social Engagement Strategy. Now let's look at a real live example. Apple has implemented an explicit Social Network model with So what ? Users do this already on Facebook and Twitter!  (see ZDNet blog post : Ping: Apple should leave social to Facebook, Twitter) BUT there are some major  advantages: "100 % control over the explicit Social Network ->  direct customer relationship without a social intermediary like Facebook or Twitter Total  access to the Social Graph ->  own the Social Graph data from their users and no need to "buy" it from external social network providers Integrated into the core business model ->  harvest all Social Graph data  to provide  highly personalized and trusted recommendations Isn't this the dream of any company which thinks about their social media strategy?  and guess what - Oracle Social Network is all about this - building explicit Social Networks with seamless integration into  your core business processes and applications follow me on twitter:  http://twitter.com/peterreiser Enterprise2.0, enterprise2.0, social networks, social media, apple

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  • Social Analytics in your current data

    - by Dan McGrath
    By now everyone is aware of the massive boom in social-networking (Twitter, Facebook, LinkedIn) and obviously a big part of its business model revolves around being able to mine this data to create information that can be used to make money for someone. Gartner has identified 'Social Analytics' as one of the top 10 strategic technologies for 2011. Has anyone looked at their existing data structures to determine if they could extract a social graph and then perform further data mining against this? How does it fit in with your other strategic development strategies? What information are you trying to extract from the data? Take for example, a bank. They could conceivably determine a social graph through account relationships and transactions. Obviously there would be open edges on the graph where funds enter/leave the institute, but that shouldn't detract from the usefulness of the data. I'm looking for actual examples with the answers, as well as why/how they did it. References to other sites will be greatly appreciated. Note: I'm not at all referring to mining data out of actual social networks.

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  • MATLAB: Best fitness vs mean fitness, initial range

    - by Sa Ta
    Based on the example of Rastrigin's function. At the plot function, if I chose 'best fitness', on the same graph 'mean fitness' will also be plotted. I understand well about 'best fitness' whereby it plots the best function value in each generation versus iteration number. It will reach value zero after some times. I don't understand about 'mean fitness'in the graph plotted. What do those 'mean fitness' values mean? How does the 'mean fitness' graph help to understand Rastrigin's function? What are the meaning of the term initial population, initial score and initial range? I wish to have a better understanding of these terms. The default value for initial range is [0,1]. Does it mean that 0 is the lower bound (lb) and 1 is the upper bound (ub)? Do these values interfere with the lb and ub values I set in the constraints? I try to better understand about lb and ub. If my lb is 0 and ub is 5, does it mean that my final point values will be within 0 and 5? If I know the lb and ub for my problem is between 0 and 5, do I just set the initial range as [0,5] at all times and may I assume that this is the best option for initial range, and I need not try it with any other values?

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  • Who can change the View in MVC?

    - by Luke
    I'm working on a thick client graph displaying and manipulation application. I'm trying to apply the MVC pattern to our 3D visualization component. Here is what I have for the Model, View, and Controller: Model - The graph and it's metadata. This includes vertices, edges, and the attributes of each. It does not contain position information, icons, colors, or anything display related. View - This would commonly be called a scene graph. It includes the 3D display information, texture information, color information, and anything else that is related specifically to the visualization of the model. Controller - The controller takes the view and displays it in a Window using OpenGL (but it could potentially be any 3D graphics package). The application has various "layouts" that change the position of the vertices in the display. For instance, one layout may arrange the vertices in a circle. Is it common for these layouts to access and change the view directly? Should they go through the Controller to access the View? If they go through the Controller, should they just ask for direct access to the View or should each change go through the controller? I realize this is a bit different from the standard MVC example where there a finite number of Views. In this case, the View can change in an infinite number of ways. Perhaps I'm shattering some basic principle of MVC here. Thanks in advance!

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  • Business Process Management – What’s new in Oracle BPM 11.1.1.7.0 Webcast July 4th 2013

    - by JuergenKress
    Business-Driven. Complete. Best Practice. Business processes are at the heart of what makes or breaks a business—and what differentiates it from the competition. Business processes that deliver operational efficiency, business visibility, excellent customer experience, and agility give the enterprise an edge over the competition. Business managers need process management tools that enable them to make impactful changes. Oracle has been always a leader in this area and the new version of Oracle BPM 11g takes that even further by providing complete web based process modeling, simulation and implementation including designing the user interface and business logic. That provides business users with ability to take complete control over the business processes without sacrificing the vast service integration capabilities delivered traditionally by IT using SOA approach. Oracle Business Process Management is the industry's most complete and business user-friendly BPM solution. Register today for this webcast and find out more on the latest and most exciting new features which are now available in Oracle BPM Suite. Agenda Introduction do Oracle BPM 11g Exciting new features in this release Revamped Process Composer Simulations Web Forms Process Player Adaptive Case Management Instance Revisioning Other features Demonstration Q&A For details please visit the registration page. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: BPM,Webcast,education,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Full complete MySQL database replication? Ideas? What do people do?

    - by mauriciopastrana
    Currently I have two Linux servers running MySQL, one sitting on a rack right next to me under a 10 Mbit/s upload pipe (main server) and another some couple of miles away on a 3 Mbit/s upload pipe (mirror). I want to be able to replicate data on both servers continuously, but have run into several roadblocks. One of them being, under MySQL master/slave configurations, every now and then, some statements drop (!), meaning; some people logging on to the mirror URL don't see data that I know is on the main server and vice versa. Let's say this happens on a meaningful block of data once every month, so I can live with it and assume it's a "lost packet" issue (i.e., god knows, but we'll compensate). The other most important (and annoying) recurring issue is that, when for some reason we do a major upload or update (or reboot) on one end and have to sever the link, then LOAD DATA FROM MASTER doesn't work and I have to manually dump on one end and upload on the other, quite a task nowadays moving some .5 TB worth of data. Is there software for this? I know MySQL (the "corporation") offers this as a VERY expensive service (full database replication). I am just wondering what people out there do. The way it's structured, we run an automatic failover where if one server is not up, then the main URL just resolves to the other server.

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  • DFS Backtracking with java

    - by Cláudio Ribeiro
    I'm having problems with DFS backtracking in an adjacency matrix. Here's my code: (i added the test to the main in case someone wants to test it) public class Graph { private int numVertex; private int numEdges; private boolean[][] adj; public Graph(int numVertex, int numEdges) { this.numVertex = numVertex; this.numEdges = numEdges; this.adj = new boolean[numVertex][numVertex]; } public void addEdge(int start, int end){ adj[start-1][end-1] = true; adj[end-1][start-1] = true; } List<Integer> visited = new ArrayList<Integer>(); public Integer DFS(Graph G, int startVertex){ int i=0; if(pilha.isEmpty()) pilha.push(startVertex); for(i=1; i<G.numVertex; i++){ pilha.push(i); if(G.adj[i-1][startVertex-1] != false){ G.adj[i-1][startVertex-1] = false; G.adj[startVertex-1][i-1] = false; DFS(G,i); break; }else{ visited.add(pilha.pop()); } System.out.println("Stack: " + pilha); } return -1; } Stack<Integer> pilha = new Stack(); public static void main(String[] args) { Graph g = new Graph(6, 9); g.addEdge(1, 2); g.addEdge(1, 5); g.addEdge(2, 4); g.addEdge(2, 5); g.addEdge(2, 6); g.addEdge(3, 4); g.addEdge(3, 5); g.addEdge(4, 5); g.addEdge(6, 4); g.DFS(g, 1); } } I'm trying to solve the euler path problem. the program solves basic graphs but when it needs to backtrack, it just does not do it. I think the problem might be in the stack manipulations or in the recursive dfs call. I've tried a lot of things, but still can't seem to figure out why it does not backtrack. Can somebody help me ?

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  • Intermittent wired network issues in 14.04

    - by Tommy Brunn
    Since yesterday, my wired network connection has been dropping for a couple of seconds every 30 seconds or so. To my knowledge, I had not made any changes to my network. Output of ifconfig -a: ? ~ ifconfig -a eth0 Link encap:Ethernet HWaddr 6c:f0:49:b9:b1:7f inet addr:192.168.0.16 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::6ef0:49ff:feb9:b17f/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11597 errors:0 dropped:0 overruns:0 frame:0 TX packets:9783 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:10101682 (10.1 MB) TX bytes:1215142 (1.2 MB) Interrupt:48 Base address:0x8000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:96691 errors:0 dropped:0 overruns:0 frame:0 TX packets:96691 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:13594355 (13.5 MB) TX bytes:13594355 (13.5 MB) lspci |grep Ethernet: 04:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 03) Pinging my router: ? ~ ping 192.168.0.1 PING 192.168.0.1 (192.168.0.1) 56(84) bytes of data. 64 bytes from 192.168.0.1: icmp_seq=1 ttl=64 time=0.435 ms 64 bytes from 192.168.0.1: icmp_seq=2 ttl=64 time=0.571 ms ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable ping: sendmsg: Network is unreachable 64 bytes from 192.168.0.1: icmp_seq=8 ttl=64 time=1.03 ms And the output of route: ? ~ route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 192.168.0.0 * 255.255.255.0 U 1 0 0 eth0 Some messages from /var/logs/syslog: ? ~ tail -f /var/log/syslog Jun 6 10:37:34 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:34 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:37:37 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:37:37 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:37:39 lolbox dhclient: XMT: Solicit on eth0, interval 8660ms. Jun 6 10:37:39 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:39 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:37:47 lolbox dhclient: XMT: Solicit on eth0, interval 16820ms. Jun 6 10:37:47 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:37:47 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:04 lolbox dhclient: XMT: Solicit on eth0, interval 34410ms. Jun 6 10:38:04 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:04 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> (eth0): DHCPv6 request timed out. Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13045 Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) started... Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): device state change: activated -> failed (reason 'ip-config-unavailable') [100 120 5] Jun 6 10:38:16 lolbox NetworkManager[862]: <info> NetworkManager state is now DISCONNECTED Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> Activation (eth0) failed for connection 'Wired connection 1' Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) complete. Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): device state change: failed -> disconnected (reason 'none') [120 30 0] Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): deactivating device (reason 'none') [0] Jun 6 10:37:34 lolbox whoopsie[1133]: online Jun 6 10:38:16 lolbox whoopsie[1133]: offline Jun 6 10:38:16 lolbox dbus[485]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Jun 6 10:38:16 lolbox dbus[485]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Jun 6 10:38:16 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13044 Jun 6 10:38:16 lolbox NetworkManager[862]: <warn> DNS: plugin dnsmasq update failed Jun 6 10:38:16 lolbox NetworkManager[862]: <info> Removing DNS information from /sbin/resolvconf Jun 6 10:38:16 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:38:16 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:16 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:38:16 lolbox avahi-daemon[619]: Withdrawing address record for 192.168.0.16 on eth0. Jun 6 10:38:16 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:38:16 lolbox avahi-daemon[619]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 6 10:38:16 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:38:17 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:17 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:38:17 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:38:18 lolbox dnsmasq[1138]: no servers found in /var/run/dnsmasq/resolv.conf, will retry Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Auto-activating connection 'Wired connection 1'. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) starting connection 'Wired connection 1' Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTING Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Jun 6 10:38:18 lolbox NetworkManager[862]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Jun 6 10:38:18 lolbox NetworkManager[862]: <info> dhclient started with pid 13160 Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv6 transaction (timeout in 45 seconds) Jun 6 10:38:18 lolbox NetworkManager[862]: <info> dhclient started with pid 13161 Jun 6 10:38:18 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Jun 6 10:38:18 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:38:18 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:18 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:38:18 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:38:18 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:38:18 lolbox dhclient: All rights reserved. Jun 6 10:38:18 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:38:18 lolbox dhclient: Jun 6 10:38:19 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:38:19 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:38:19 lolbox dhclient: All rights reserved. Jun 6 10:38:19 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:38:19 lolbox dhclient: Jun 6 10:38:19 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed nbi -> preinit Jun 6 10:38:19 lolbox dhclient: Bound to *:546 Jun 6 10:38:19 lolbox dhclient: Listening on Socket/eth0 Jun 6 10:38:19 lolbox dhclient: Sending on Socket/eth0 Jun 6 10:38:19 lolbox NetworkManager[862]: <info> (eth0): DHCPv6 state changed nbi -> preinit6 Jun 6 10:38:19 lolbox dhclient: Listening on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:38:19 lolbox dhclient: Sending on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:38:19 lolbox dhclient: Sending on Socket/fallback Jun 6 10:38:19 lolbox dhclient: DHCPREQUEST of 192.168.0.16 on eth0 to 255.255.255.255 port 67 (xid=0x3fc9376d) Jun 6 10:38:19 lolbox dhclient: XMT: Solicit on eth0, interval 1020ms. Jun 6 10:38:19 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:38:19 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:38:20 lolbox dhclient: DHCPACK of 192.168.0.16 from 192.168.0.1 Jun 6 10:38:20 lolbox dhclient: bound to 192.168.0.16 -- renewal in 41481 seconds. Jun 6 10:38:20 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed preinit -> reboot Jun 6 10:38:20 lolbox NetworkManager[862]: <info> address 192.168.0.16 Jun 6 10:38:20 lolbox NetworkManager[862]: <info> prefix 24 (255.255.255.0) Jun 6 10:38:20 lolbox NetworkManager[862]: <info> gateway 192.168.0.1 Jun 6 10:38:20 lolbox NetworkManager[862]: <info> nameserver '83.255.245.11' Jun 6 10:38:20 lolbox NetworkManager[862]: <info> nameserver '193.150.193.150' Jun 6 10:38:20 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Jun 6 10:38:20 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Jun 6 10:38:20 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:38:20 lolbox avahi-daemon[619]: New relevant interface eth0.IPv4 for mDNS. Jun 6 10:38:20 lolbox avahi-daemon[619]: Registering new address record for 192.168.0.16 on eth0.IPv4. Jun 6 10:38:20 lolbox dhclient: XMT: Solicit on eth0, interval 2110ms. Jun 6 10:38:20 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:38:20 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:38:20 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:38:20 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:38:20 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> (eth0): device state change: ip-config -> secondaries (reason 'none') [70 90 0] Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> (eth0): device state change: secondaries -> activated (reason 'none') [90 100 0] Jun 6 10:38:21 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTED_GLOBAL Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Policy set 'Wired connection 1' (eth0) as default for IPv4 routing and DNS. Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Writing DNS information to /sbin/resolvconf Jun 6 10:38:21 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 127.0.0.1#53 Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 193.150.193.150#53 Jun 6 10:38:21 lolbox dnsmasq[1362]: using nameserver 83.255.245.11#53 Jun 6 10:38:21 lolbox NetworkManager[862]: <info> Activation (eth0) successful, device activated. Jun 6 10:38:21 lolbox whoopsie[1133]: message repeated 2 times: [ offline] Jun 6 10:38:21 lolbox whoopsie[1133]: online Jun 6 10:38:21 lolbox ntpdate[13217]: Can't find host ntp.ubuntu.com: Name or service not known (-2) Jun 6 10:38:21 lolbox ntpdate[13217]: no servers can be used, exiting Jun 6 10:38:22 lolbox dnsmasq[1138]: reading /var/run/dnsmasq/resolv.conf Jun 6 10:38:22 lolbox dnsmasq[1138]: using nameserver 127.0.1.1#53 Jun 6 10:38:22 lolbox dhclient: XMT: Solicit on eth0, interval 4080ms. Jun 6 10:38:22 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:22 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:26 lolbox dhclient: XMT: Solicit on eth0, interval 8450ms. Jun 6 10:38:26 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:26 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:35 lolbox dhclient: XMT: Solicit on eth0, interval 16630ms. Jun 6 10:38:35 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:35 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:51 lolbox dhclient: XMT: Solicit on eth0, interval 34860ms. Jun 6 10:38:51 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:38:51 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:38:58 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:38:58 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> (eth0): DHCPv6 request timed out. Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13161 Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) started... Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): device state change: activated -> failed (reason 'ip-config-unavailable') [100 120 5] Jun 6 10:39:04 lolbox NetworkManager[862]: <info> NetworkManager state is now DISCONNECTED Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> Activation (eth0) failed for connection 'Wired connection 1' Jun 6 10:38:22 lolbox whoopsie[1133]: online Jun 6 10:39:04 lolbox whoopsie[1133]: offline Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 4 of 5 (IPv6 Configure Timeout) complete. Jun 6 10:39:04 lolbox dbus[485]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): device state change: failed -> disconnected (reason 'none') [120 30 0] Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): deactivating device (reason 'none') [0] Jun 6 10:39:04 lolbox dbus[485]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Jun 6 10:39:04 lolbox NetworkManager[862]: <info> (eth0): canceled DHCP transaction, DHCP client pid 13160 Jun 6 10:39:04 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:39:04 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:04 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:39:04 lolbox avahi-daemon[619]: Withdrawing address record for 192.168.0.16 on eth0. Jun 6 10:39:04 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:39:04 lolbox avahi-daemon[619]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 6 10:39:04 lolbox NetworkManager[862]: <warn> DNS: plugin dnsmasq update failed Jun 6 10:39:04 lolbox NetworkManager[862]: <info> Removing DNS information from /sbin/resolvconf Jun 6 10:39:04 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:39:05 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:05 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:39:05 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:39:06 lolbox dnsmasq[1138]: no servers found in /var/run/dnsmasq/resolv.conf, will retry Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Auto-activating connection 'Wired connection 1'. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) starting connection 'Wired connection 1' Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTING Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Jun 6 10:39:07 lolbox NetworkManager[862]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Jun 6 10:39:07 lolbox NetworkManager[862]: <info> dhclient started with pid 13270 Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Beginning DHCPv6 transaction (timeout in 45 seconds) Jun 6 10:39:07 lolbox NetworkManager[862]: <info> dhclient started with pid 13271 Jun 6 10:39:07 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Jun 6 10:39:07 lolbox avahi-daemon[619]: Withdrawing address record for fe80::6ef0:49ff:feb9:b17f on eth0. Jun 6 10:39:07 lolbox avahi-daemon[619]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:07 lolbox avahi-daemon[619]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 6 10:39:07 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:39:07 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:39:07 lolbox dhclient: All rights reserved. Jun 6 10:39:07 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:39:07 lolbox dhclient: Jun 6 10:39:08 lolbox dhclient: Internet Systems Consortium DHCP Client 4.2.4 Jun 6 10:39:08 lolbox dhclient: Copyright 2004-2012 Internet Systems Consortium. Jun 6 10:39:08 lolbox dhclient: All rights reserved. Jun 6 10:39:08 lolbox dhclient: For info, please visit https://www.isc.org/software/dhcp/ Jun 6 10:39:08 lolbox dhclient: Jun 6 10:39:08 lolbox dhclient: Bound to *:546 Jun 6 10:39:08 lolbox dhclient: Listening on Socket/eth0 Jun 6 10:39:08 lolbox dhclient: Sending on Socket/eth0 Jun 6 10:39:08 lolbox kernel: [ 1446.098590] type=1400 audit(1402043948.002:75): apparmor="DENIED" operation="signal" profile="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=13273 comm="nm-dhcp-client." requested_mask="send" denied_mask="send" signal=term peer="/sbin/dhclient" Jun 6 10:39:08 lolbox kernel: [ 1446.098599] type=1400 audit(1402043948.002:76): apparmor="DENIED" operation="signal" profile="/sbin/dhclient" pid=13273 comm="nm-dhcp-client." requested_mask="receive" denied_mask="receive" signal=term peer="/usr/lib/NetworkManager/nm-dhcp-client.action" Jun 6 10:39:08 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed nbi -> preinit Jun 6 10:39:08 lolbox dhclient: Listening on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:39:08 lolbox dhclient: Sending on LPF/eth0/6c:f0:49:b9:b1:7f Jun 6 10:39:08 lolbox dhclient: Sending on Socket/fallback Jun 6 10:39:08 lolbox dhclient: DHCPREQUEST of 192.168.0.16 on eth0 to 255.255.255.255 port 67 (xid=0x3e0183b9) Jun 6 10:39:08 lolbox dhclient: XMT: Solicit on eth0, interval 1050ms. Jun 6 10:39:08 lolbox dhclient: send_packet6: Cannot assign requested address Jun 6 10:39:08 lolbox dhclient: dhc6: send_packet6() sent -1 of 77 bytes Jun 6 10:39:09 lolbox dhclient: DHCPACK of 192.168.0.16 from 192.168.0.1 Jun 6 10:39:09 lolbox dhclient: bound to 192.168.0.16 -- renewal in 35498 seconds. Jun 6 10:39:09 lolbox NetworkManager[862]: <info> (eth0): DHCPv4 state changed preinit -> reboot Jun 6 10:39:09 lolbox NetworkManager[862]: <info> address 192.168.0.16 Jun 6 10:39:09 lolbox NetworkManager[862]: <info> prefix 24 (255.255.255.0) Jun 6 10:39:09 lolbox NetworkManager[862]: <info> gateway 192.168.0.1 Jun 6 10:39:09 lolbox NetworkManager[862]: <info> nameserver '83.255.245.11' Jun 6 10:39:09 lolbox NetworkManager[862]: <info> nameserver '193.150.193.150' Jun 6 10:39:09 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Jun 6 10:39:09 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Jun 6 10:39:09 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.0.16. Jun 6 10:39:09 lolbox avahi-daemon[619]: New relevant interface eth0.IPv4 for mDNS. Jun 6 10:39:09 lolbox avahi-daemon[619]: Registering new address record for 192.168.0.16 on eth0.IPv4. Jun 6 10:39:09 lolbox avahi-daemon[619]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::6ef0:49ff:feb9:b17f. Jun 6 10:39:09 lolbox avahi-daemon[619]: New relevant interface eth0.IPv6 for mDNS. Jun 6 10:39:09 lolbox avahi-daemon[619]: Registering new address record for fe80::6ef0:49ff:feb9:b17f on eth0.*. Jun 6 10:39:10 lolbox dhclient: XMT: Solicit on eth0, interval 2180ms. Jun 6 10:39:10 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:10 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> (eth0): device state change: ip-config -> secondaries (reason 'none') [70 90 0] Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> (eth0): device state change: secondaries -> activated (reason 'none') [90 100 0] Jun 6 10:39:10 lolbox NetworkManager[862]: <info> NetworkManager state is now CONNECTED_GLOBAL Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Policy set 'Wired connection 1' (eth0) as default for IPv4 routing and DNS. Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Writing DNS information to /sbin/resolvconf Jun 6 10:39:10 lolbox dnsmasq[1362]: setting upstream servers from DBus Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 127.0.0.1#53 Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 193.150.193.150#53 Jun 6 10:39:10 lolbox dnsmasq[1362]: using nameserver 83.255.245.11#53 Jun 6 10:39:10 lolbox NetworkManager[862]: <info> Activation (eth0) successful, device activated. Jun 6 10:39:10 lolbox whoopsie[1133]: message repeated 2 times: [ offline] Jun 6 10:39:10 lolbox whoopsie[1133]: online Jun 6 10:39:10 lolbox ntpdate[13339]: Can't find host ntp.ubuntu.com: Name or service not known (-2) Jun 6 10:39:10 lolbox ntpdate[13339]: no servers can be used, exiting Jun 6 10:39:11 lolbox dnsmasq[1138]: reading /var/run/dnsmasq/resolv.conf Jun 6 10:39:11 lolbox dnsmasq[1138]: using nameserver 127.0.1.1#53 Jun 6 10:39:12 lolbox dhclient: XMT: Solicit on eth0, interval 4350ms. Jun 6 10:39:12 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:12 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:16 lolbox dhclient: XMT: Solicit on eth0, interval 8740ms. Jun 6 10:39:16 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:16 lolbox dhclient: IA_NA status code NoAddrsAvail. Jun 6 10:39:17 lolbox dnsmasq[1138]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:17 lolbox dnsmasq[1362]: Maximum number of concurrent DNS queries reached (max: 150) Jun 6 10:39:25 lolbox dhclient: XMT: Solicit on eth0, interval 17610ms. Jun 6 10:39:25 lolbox dhclient: RCV: Advertise message on eth0 from fe80::120d:7fff:fe97:9d54. Jun 6 10:39:25 lolbox dhclient: IA_NA status code NoAddrsAvail.

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  • Types of semantic bugs, logic errors [closed]

    - by C-Otto
    I am a PhD student and currently focus on automatically finding instances of new types of bugs in (Java) programs that cannot be found by existing tools like FindBugs. The existing tool currently is used to prove/disprove termination of (Java) programs. I have some ideas (see below), but I could need more input from you (experienced programmers, potential users of my tool). What kind of bugs do you wish to find? What types of bugs exist and might be suitable for my analysis? One strength of the approach I use is detailled information about the heap. So in contrast to FindBugs, I can work with knowledge of the form "variable x and variable y are disjoint on the heap" or "variable z is not cyclic". It is also possible to see if a method might have side effects (and if so, which variables may/may not be affected by it). Example 1: Vacuous call: Graph graphOne = createGraph(); Graph graphTwo = createGraph(); Node source = graphTwo.getRootNode(); for (Node n : graphOne.getNodes()) { if (areConnected(source, n)) { graphTwo.addNode(n); } } Imagine createGraph() creates a fresh graph, so that graphOne and graphTwo are disjoint on the heap. Then, because source is taken from graphTwo instead of graphOne, the call to areConnected always returns false. In this situation I could find out that the call areConnected is useless (because it does not have any side effect and the return value always is false) which helps finding the real bug (taking source from the wrong graph). For this the information that x and y are disjoint (because graphOne and graphTwo are disjoint) is crucial. This bug is related to calling x.equals(y) where x and y are objects of different classes. In this scenario, most implementations of equals() always return false, which most likely is not the intended result. FindBugs already finds this bug (hardcoded to equals(), semantics of implementation is not checked). Example 2: Useless code: someCode(); while (something()) { yetMoreSomething(); } moreCode(); In the case that the loop (so the code in something() and yetMoreSomething()) does not modify anything visible outside the loop, it does not make sense to run this code - the program has the same behaviour as someCode(); moreCode() (i.e., without the loop). To find this out, one needs detailled information about the side effects of the (possibly useless) code. If I can prove that the code does not have any side effect that can be observed afterwards (in the example: in moreCode() or later), then the code indeed is useless. Of course, here Input/Output of any form must be seen as a side effect, so that a System.out.println(...) is not considered useless. Example 3: Ignored return value: Instead of x = foo(); and making use of x, the method is called without storing the result: foo();. If the method does not have any side effect, its invocation is useless and can be dropped. Most likely, the bug here is that the returned value should have been used. Here, too, detailled information about side effects are needed. Can you think of similar types of bugs that might be detected (only) with detailled information about the heap, side effects, semantics of called methods, ...? Did you encounter bugs related to the ones shown below in "real life"? By the way, the tool is AProVE and Java related publications can be found on my homepage. Thanks a lot, Carsten

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