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  • Google I/O 2012 - So You've Read the Design Guide; Now What?

    Google I/O 2012 - So You've Read the Design Guide; Now What? Daniel Lehmann, Tor Norbye, Richard Ngo The Android Design Guide describes how to design beautiful Android apps, but not how to build them. In this talk we'll give practical tips for how to apply fit & finish as you are implementing your design, we'll show you how to avoid some common pitfalls, we'll describe some useful patterns, and show you how tools can help. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 38 1 ratings Time: 56:31 More in Science & Technology

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  • 1 SEO Article Vs 5 SEO Articles?

    You've probably clicked on this article because you think it's a interesting article but the answer seems very easy or straight forward. If you think 5 SEO articles wins or is more beneficial to your business, then your like me.

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  • Using dnnModal.show in your modules and content

    - by Chris Hammond
    One thing that was added in DotNetNuke 6 but hasn’t been covered in great detail is a method called dnnModal.show. Calling this method is fairly straight forward depending on your need, but before we get into how to call/use the method, let’s talk about what it does first. dnnModal.show is a method that gets called via JavaScript and allows you to load up a URL into a modal popup window within your DotNetNuke site. Basically it will take that URL and load it into an IFrame within the current DotNetNuke...(read more)

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  • Upgrade Exchange 2003 to Exchange 2010

    In this article, the first of two in which Jaap describes how to move from Exchange Server 2003 straight to Exchange Server 2010, he shows what is required before moving mailboxes from Exchange Server 2003 to Exchange Server 2010. He shows how to upgrade Active Directory, install both Exchange Server 2010 and certificates, and set up the Public Folder replication.

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  • Dual booting 12.10 and Win 7 - boots directly to Win 7

    - by user110174
    and thank you kindly for you help! I'll preface this with saying that I realize this is a common problem, with lots of trouble-shooting guides available online; however, after multiple attempts with different guides, I've made zero progress and am hoping to someone could help me with my specific scenario. First, my story: -Initially, I installed Ubuntu 12.10 with the "Something Else" option with no problems. Used 4 GB Swap Logical Partition, 26 GB Primary Root Partition. Wanting to trying out Mint 13, I booted into Windows from GRUB2, used the latest version of EasyBCD (v2.2) to restore the Windows 7 bootloader to the MBR, deleted the Ubuntu partitions, reformatted them in NTFS. I then created a 30 GB partition of free space for Mint. I installed Mint using the same partitioning described above for Ubuntu 12.10, using /dev/sda for the boot installation files, and everything seemed to go well, until I re-booted my computer and it went straight to Windows - I could find no way to get into Mint. So I went into windows, restored windows bootloader to the MBR w/ EasyBCD, deleted partitions, etc., as I figured I'd done enough messing around and would go with Ubuntu 12.10. Now the problem: I restarted my computer booting from the same Ubuntu USB key I originally used. Briefly, "error: "prefix" is not set" flashed on screen, and instead of being greeted with the GUI menu of "try vs. install Ubuntu", there was a menu with minimal graphics (like a BIOS menu) where I could select install, run from USB, etc. After selecting "Install Ubuntu", the familiar install wizard with a GUI came up, I partitioned my drive as described, /dev/sda for the boot installation files, install went well, rebooted and...straight to Windows. This is where I'm at. Fixes I've tried: -This guide: How can I repair grub? (How to get Ubuntu back after installing Windows?) to ensure Grub is on the MBR. I followed all steps, but still when I reboot, I go directly into Windows. -Installing 12.04 instead of 12.10 - same issue -Re-installed Ubuntu, writing the boot files to their own partition, then using EasyBCD to to add a boot option for Ubuntu using the Windows bootloader, ensuring I instruct EasyBCD to look at the partition I created with the Ubuntu installer (instructions here http://neosmart.net/wiki/display/EBCD/Ubuntu). When I reboot, I select the Ubuntu option, and it puts me in GRUB4DOS, with a cursor waiting for input. I have no idea what to put here, so I would just type "reboot" to exit out. And this is where I am now. Any clue as to why I can't boot into Ubuntu? My computer specs are: ASUS UX31A Core i7, Win 7 64 Pro, 256 GB SSD, Intel HM76 Chipset and Integrated Intel HD 4000 Graphics, 4 GB memory I've tried to be as clear as possible, but I'd be happy to provide any info that would help anyone along. Thanks for your patience in reading this! Sincerely, -MN

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  • Don’t Miss The Top Exastack ISV Headlines – Week Of May 26

    - by Roxana Babiciu
    Calypso Technology announced that Calypso version 14 has achieved Oracle Exadata Optimized status through OPN. In simulations of data-intensive straight through-processing tasks, Calypso achieved performance gains of up to 500% using Exadata hardware – Read more Infosys achieves Oracle SuperCluster Optimized status with Finacle, a core banking solution. Finacle can process 6x the volume of transactions currently processed by the entire US banking system – Read more

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  • A* navigational mesh path finding

    - by theguywholikeslinux
    So I've been making this top down 2D java game in this framework called Greenfoot [1] and I've been working on the AI for the guys you are gonna fight. I want them to be able to move around the world realistically so I soon realized, amongst a couple of other things, I would need some kind of pathfinding. I have made two A* prototypes. One is grid based and then I made one that works with waypoints so now I need to work out a way to get from a 2d "map" of the obstacles/buildings to a graph of nodes that I can make a path from. The actual pathfinding seems fine, just my open and closed lists could use a more efficient data structure, but I'll get to that if and when I need to. I intend to use a navigational mesh for all the reasons out lined in this post on ai-blog.net [2]. However, the problem I have faced is that what A* thinks is the shortest path from the polygon centres/edges is not necessarily the shortest path if you travel through any part of the node. To get a better idea you can see the question I asked on stackoverflow [3]. I got a good answer concerning a visibility graph. I have since purchased the book (Computational Geometry: Algorithms and Applications [4]) and read further into the topic, however I am still in favour of a navigational mesh (See "Managing Complexity" [5] from Amit’s Notes about Path-Finding [6]). (As a side note, maybe I could possibly use Theta* to convert multiple waypoints into one straight line if the first and last are not obscured. Or each time I move back check to the waypoint before last to see if I can go straight from that to this) So basically what I want is a navigational mesh where once I have put it through a funnel algorithm (e.g. this one from Digesting Duck [7]) I will get the true shortest path, rather than get one that is the shortest path following node to node only, but not the actual shortest given that you can go through some polygons and skip nodes/edges. Oh and I also want to know how you suggest storing the information concerning the polygons. For the waypoint prototype example I made I just had each node as an object and stored a list of all the other nodes you could travel to from that node, I'm guessing that won't work with polygons? and how to I tell if a polygon is open/traversable or if it is a solid object? How do I store which nodes make up the polygon? Finally, for the record: I do want to programme this by myself from scratch even though there are already other solutions available and I don't intend to be (re) using this code in anything other than this game so it does not matter that it will inevitably be poor quality. http://greenfoot.org http://www.ai-blog.net/archives/000152.html http://stackoverflow.com/q/7585515/ http://www.cs.uu.nl/geobook/ http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html http://theory.stanford.edu/~amitp/GameProgramming/ http://digestingduck.blogspot.com/2010/03/simple-stupid-funnel-algorithm.html

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  • Bullet physics in python and pygame

    - by Pomg
    I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. How, in python code using pygame do I make the bullet go farther. If you need code, here is the method that handles the bullet firing: self.xv += math.sin(math.radians(self.angle)) * self.attrs['speed'] self.yv += math.cos(math.radians(self.angle)) * self.attrs['speed'] self.rect.left += self.xv self.rect.top += self.yv

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  • What format have project managers used for defining features/requirements? [on hold]

    - by Jon
    At the company that I currently work at, Word documents are passed around which contain the features/requirements for the software we write, and those Word docs contain mock-ups (there aren't any use cases that I've seen). I'm just curious what project managers use at other companies. Do some skip making the requirements documents altogether and go straight for a ticket-tracker such as JIRA? What seems to work the best? Thanks, -Jon

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • SQLRally and SQLRally - Session material

    - by Hugo Kornelis
    I had a great week last week. First at SQLRally Nordic , in Stockholm, where I presented a session on how improvements to the OVER clause can help you simplify queries in SQL Server 2012 enormously. And then I continued straight on into SQLRally Amsterdam , where I delivered a session on the performance implications of using user-defined functions in T-SQL. I understand that both events will make my slides and demo code downloadable from their website, but this may take a while. So those who do not...(read more)

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  • Boot into Windows after uninstalling Ubuntu (Dual-boot)

    - by user1320771
    I had a Windows 7/Ubuntu dual-boot set up on my laptop. I deleted Ubuntu, and when I load up my computer, I am now met with a screen displaying the following: error: no such partition. grub rescue> How can I have my computer boot straight into Windows 7 again? Solved: I created a win7 system repair disc using another machine, and fixed the problem using the bootrec command within command prompt.

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  • Applications: Colliding Marbles in C Sharp

    - by TechTwaddle
    If you follow this blog, you know how much I love marbles. I was staying up for Microsoft's "It's Time To Share" event and I thought I'll write up a C# version of Colliding Marbles. It's a pretty straight forward port from the native version, the only major difference being in the drawing primitives. Video follows. The solution was created using Visual Studio 2008 and the source code is shared below. Source Code: CollidingMarbles.zip [Shared on SkyDrive] Video,

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  • Using PHP version 5.2 or 5.3 for commercial products?

    - by Ash
    I'm doing research on what version of PHP to use when creating commercial scripts that will be sold to the public. Although the available stats aren't great, PHP 5.3 shows a 18.5% adoption rate. I'd like to use Symfony to create these scripts and it requires 5.3.2 which shows an even lower adoption rate (roughly 13% of that 18.5% use less than 5.3.2). Would I be risking much by jumping straight to PHP 5.3.2+ or should I ignore the stats and plough ahead?

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  • How to Access Database Podcasts on iTunes

    - by john.brust
    Many of our Oracle Database Insider blog readers have asked "how can I access your podcasts on iTunes"? It's really simple, just click here to view all our Oracle Database podcasts and subscribe (to get the latest podcasts automatically downloaded into your iTunes library). The price is free, so get on-board and start listening today on your iPod, iPhone, or simply straight off your computer via iTunes. * Or if you don't have iTunes, click to download iTunes 9 (for Mac + PC).

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  • How to Configure Name Servers using Webmin in Unmanaged VPS on Centos

    - by John
    I want to configure my site's name servers and all related stuff. I'm not able to find any good documention steps to do it straight-forwardly without understanding the nitty-gritty of this. I wish I could afford managed Vps I feel that I'm the odd one out looking for this documentation. I've followed doc at these places: http://www.webtop.com.au/blog/how-to-setup-dns-using-webmin-2009052848 , http://www.beer.org.uk/bsacdns and https://www.virtacoresupport.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=134

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  • Profiling SharePoint with ANTS Performance Profiler 5.2

    Using ANTS Performance Profiler with SharePoint has, previously, been possible, but not easy. Version 5.2 of ANTS Performance Profiler changes all that, and Chris Allen has put together a straight-forward guide to profiling SharePoint, demonstrating just how much easier it has become.

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  • Collision resolution - Character walking on ascendent ground

    - by marcg11
    I don't know if the solution to this problem is quite straight-foward but I really don't know how to handle collision resolution on a game where the player walks on an ascendent floor which is not flat. How can the player position itself on the y axis depend on the ground x and z (opengl coords)? What if the floor's slope is too much and the player can't go up, how do you handle that? I don't need any code, just a simple explanation would be great.

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  • The Benefits of Doing Proper Keyword Research

    First of all, let's get one thing straight: keyword research is the hands down the absolute base for any marketing or search engine optimization campaign. You can't get absolutely anything done without doing proper keyword research first. The simple reason behind this fact is that you will be needing the results provided by keyword services for everything from the actual content of your website, to future search engine optimization campaigns, pay per click campaigns, and so on.

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • Using PHP version 5.2 or 5.3 for end-user commercial products?

    - by Ash
    I'm doing research on what version of PHP to use when creating commercial scripts that will be sold to end users. Although the available stats aren't great, PHP 5.3 shows a 18.5% adoption rate. I'd like to use Symfony to create these scripts and it requires 5.3.2 which shows an even lower adoption rate (roughly 13% of that 18.5% use less than 5.3.2). Would I be risking much by jumping straight to PHP 5.3.2+ or should I ignore the stats and plough ahead?

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  • ReSharper 5.0s LINQ Refactoring Continues to be Amazing!

    In this post, well take a straight forward procedure based set of code and convert it to LINQ using a ReSharper from JetBrains suggestion.   Ive found that in general, when I do things with foreach syntax, there is often a better way in Linq to do this.  The better does not jump out [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Need help drawings planets in Java.

    - by d33j
    I am looking for help/links/notes/agorithms/URLs/examples on drawing/rendering spheres in pure Java (so that I can hopefully, one day, generate/render planets with various surfaces & atmospheres) So for the moment, i'd be pretty happy to be able to start off with just drawing a wireframed sphere(s). ps: I don't want to use external libraries like Java3D, JOGL or aftermarket engines like JMonkeyEngine, Would rather keep it as straight Java.

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  • Which is preferable? To know jQuery well, or to know JavaScript well? [closed]

    - by Marwan
    I'm quite familiar with using jQuery, but I've come to feel like a bit of a dummy using it, as my knowledge of JavaScript itself is rather poor. So I'm considering abandoning jQuery and spending time working in straight JS... perhaps even creating my own framework as a learning experience. Does this make sense though? Is there any real point to obtaining more than a passing knowledge of JavaScript when jQuery allows me to accomplish so much, so quickly?

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