Search Results

Search found 10033 results on 402 pages for 'execution speed'.

Page 63/402 | < Previous Page | 59 60 61 62 63 64 65 66 67 68 69 70  | Next Page >

  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

    Read the article

  • jQuery and MooTools Conflict

    - by flipflopmedia
    Okay, so I got jQuery to get along with MooTools with one script, by adding this at the top of the jQuery script: var $j = jQuery.noConflict(); and then replacing every: $( with $j( But how would you get MooTools to like the following script that using jQuery?? Thanks in advance for any input, Tracy //Fade In Content Viewer: By JavaScript Kit: http://www.javascriptkit.com var fadecontentviewer={ csszindex: 100, fade:function($allcontents, togglerid, selected, speed){ var selected=parseInt(selected) var $togglerdiv=$("#"+togglerid) var $target=$allcontents.eq(selected) if ($target.length==0){ //if no content exists at this index position (ie: stemming from redundant pagination link) alert("No content exists at page number "+selected+"!") return } if ($togglerdiv.attr('lastselected')==null || parseInt($togglerdiv.attr('lastselected'))!=selected){ var $toc=$("#"+togglerid+" .toc") var $selectedlink=$toc.eq(selected) $("#"+togglerid+" .next").attr('nextpage', (selected<$allcontents.length-1)? selected+1+'pg' : 0+'pg') $("#"+togglerid+" .prev").attr('previouspage', (selected==0)? $allcontents.length-1+'pg' : selected-1+'pg') $target.css({zIndex: this.csszindex++, visibility: 'visible'}) $target.hide() $target.fadeIn(speed) $toc.removeClass('selected') $selectedlink.addClass('selected') $togglerdiv.attr('lastselected', selected+'pg') } }, setuptoggler:function($allcontents, togglerid, speed){ var $toc=$("#"+togglerid+" .toc") $toc.each(function(index){ $(this).attr('pagenumber', index+'pg') }) var $next=$("#"+togglerid+" .next") var $prev=$("#"+togglerid+" .prev") $next.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('nextpage'), speed) return false }) $prev.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('previouspage'), speed) return false }) $toc.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('pagenumber'), speed) return false }) }, init:function(fadeid, contentclass, togglerid, selected, speed){ $(document).ready(function(){ var faderheight=$("#"+fadeid).height() var $fadecontents=$("#"+fadeid+" ."+contentclass) $fadecontents.css({top: 0, left: 0, height: faderheight, visibility: 'hidden'}) fadecontentviewer.setuptoggler($fadecontents, togglerid, speed) setTimeout(function(){fadecontentviewer.fade($fadecontents, togglerid, selected, speed)}, 100) $(window).bind('unload', function(){ //clean up $("#"+togglerid+" .toc").unbind('click') $("#"+togglerid+" .next", "#"+togglerid+" .prev").unbind('click') }) }) } }

    Read the article

  • Tomcat 5.5, Is there a max upload speed per request?

    - by maclema
    I am having an issue when uploading files to tomcat. It seems that tomcat (or something else?) will not handle the upload as fast as I can send it. When uploading multiple files concurrently I can max out my local connection upload speed (2.1MB/s). However, when uploading only one file at a time, no matter how small or large the file, the upload will max out around 400KB/s. I have tried setting the appReadBufSize higher but it makes no difference. Is there something else that would be limiting the upload speed per request? Proxy Server: CentOS 4 Apache 2 SSL Tomcat Server: CentOS 4 Tomcat 5.5.25 (Tomcat Native Library Is Installed) Java 6 Thanks! Matt

    Read the article

  • How to override the new limited keyboard repeat rate limit?

    - by Olivier Pons
    I may be an alien around here, but here's my problem: the speed limit on old Ubuntu releases (= before 11) was very very fast. It was really great for me. Now, on Ubuntu 11, they may have thought: "who will ever want that speed? Nobody! So let's put the maximum speed to a lower limit". It's so stupid that they tried to narrow down the speed to some other famous OS. If Linux is more powerful, why remove some of its power? I don't get that. So is there any way to override that speed limit and get my keyboard as fast as it is on other previous versions?

    Read the article

  • How would you sample a real-time stream of coordinates to create a Speed Graph?

    - by Andrew Johnson
    I have a GPS device, and I am receiving continuous points, which I store in an array. These points are time stamped. I would like to graph distance/time (speed) vs. distance in real-time; however, I can only plot 50 of the points because of hardware constraints. How would you select points from the array to graph? For example, one algorithm might be to select every Nth point from the array, where N results in 50 points total. Code: float indexModifier = 1; if (MIN(50,track.lastPointIndex) == 50) { indexModifier = track.lastPointIndex/50.0f; } index = ceil(index*indexModifier); Another algorithm might be to keep an array of 50 points, and throw out the point with the least speed change each time you get a new point.

    Read the article

  • mount old ATA disk to USB adapter

    - by 213441265152351
    I am trying to recover data from an old Linux that was installed in a computer on an ATA hard drive. I found a ScanLogic USB-IDE, an ATA adapter to USB 1.0 similar to the one in the picture: and after switching it on, I plugged it into a laptop with Ubuntu 12.04. I am used to the drives being automatically mounted, but this one doesn't show up in /media. After doing a dmesg, all I got is this: [215298.671924] usb 2-1.1: new full-speed USB device number 5 using ehci_hcd [215298.767330] scsi19 : usb-storage 2-1.1:1.0 [215299.841701] usb 2-1.1: reset full-speed USB device number 5 using ehci_hcd [215300.017258] usb 2-1.1: reset full-speed USB device number 5 using ehci_hcd [215300.197050] usb 2-1.1: reset full-speed USB device number 5 using ehci_hcd [215300.372730] usb 2-1.1: reset full-speed USB device number 5 using ehci_hcd I tried plugging in the adapter to the three different USB ports in my laptop (one of them USB 3.0), but got no luck with any of them. Any ideas?

    Read the article

  • Make a compiled binary run at native speed flawlessly without recompiling from source on a another system?

    - by unknownthreat
    I know that many people, at a first glance of the question, may immediately yell out "Java", but no, I know Java's qualities. Allow me to elaborate my question first. Normally, when we want our program to run at a native speed on a system, whether it be Windows, Mac OS X, or Linux, we need to compile from source codes. If you want to run a program of another system in your system, you need to use a virtual machine or an emulator. While these tools allow you to use the program you need on the non-native OS, they sometimes have problems of performance and glitches. We also have a newer compiler called "JIT Compiler", where the compiler will parse the bytecode program to native machine language before execution. The performance may increase to a very good extent with JIT Compiler, but the performance is still not the same as running it on a native system. Another program on Linux, WINE, is also a good tool for running Windows program on Linux system. I have tried running Team Fortress 2 on it, and tried experiment with some settings. I got ~40 fps on Windows at its mid-high setting on 1280 x 1024. On Linux, I need to turn everything low at 1280 x 1024 to get ~40 fps. There are 2 notable things though: Polygon model settings do not seem to affect framerate whether I set it low or high. When there are post-processing effects or some special effects that require manipulation of drawn pixels of the current frame, the framerate will drop to 10-20 fps. From this point, I can see that normal polygon rendering is just fine, but when it comes to newer rendering methods that requires graphic card to the job, it slows down to a crawl. Anyway, this question is rather theoretical. Is there anything we can do at all? I see that WINE can run STEAM and Team Fortress 2. Although there are flaws, they can run at lower setting. Or perhaps, I should also ask, "is it possible to translate one whole program on a system to another system without recompiling from source and get native speed?" I see that we also have AOT Compiler, is it possible to use it for something like this? Or there are so many constraints (such as DirectX call or differences in software architecture) that make it impossible to have a flawless and not native to the system program that runs at native speed?

    Read the article

  • Switching Android SensorManager speed. What's a good practice?

    - by Johnson Tey
    Hello stackoverflow! I'm interested to switch between different sensor orientation speeds over time to optimize the program ie.. battery life. The routine may be called very often. I'm looking for the right practice. sensorManager = (SensorManager)getSystemService(Context.SENSOR_SERVICE); sensorManager.registerListener(sensorListener, SensorManager.SENSOR_ORIENTATION, SensorManager.SENSOR_DELAY_FASTEST); //... 1) unregister then register new speed OR //... 2) register new speed without registering sensorManager.unregisterListener(sensorListener); Should I unregister the listener and then register with SensorManager.SENSOR_DELAY_NORMAL OR Should I not bother unregistering the listener? thanks.

    Read the article

  • Understanding the 'High Performance' meaning in Extreme Transaction Processing

    - by kyap
    Despite my previous blogs entries on SOA/BPM and Identity Management, the domain where I'm the most passionated is definitely the Extreme Transaction Processing, commonly called XTP.I came across XTP back to 2007 while I was still FMW Product Manager in EMEA. At that time Oracle acquired a company called Tangosol, which owned an unique product called Coherence that we renamed to Oracle Coherence. Beside this innovative renaming of the product, to be honest, I didn't know much about it, except being a "distributed in-memory cache for Extreme Transaction Processing"... not very helpful still.In general when people doesn't fully understand a technology or a concept, they tend to find some shortcuts, either correct or not, to justify their lack-of understanding... and of course I was part of this category of individuals. And the shortcut was "Oracle Coherence Cache helps to improve Performance". Excellent marketing slogan... but not very meaningful still. By chance I was able to get away quickly from that group in July 2007* at Thames Valley Park (UK), after I attended one of the most interesting workshops, in my 10 years career in Oracle, delivered by Brian Oliver. The biggest mistake I made was to assume that performance improvement with Coherence was related to the response time. Which can be considered as legitimus at that time, because after-all caches help to reduce latency on cached data access, hence reduce the response-time. But like all caches, you need to define caching and expiration policies, thinking about the cache-missed strategy, and most of the time you have to re-write partially your application in order to work with the cache. At a result, the expected benefit vanishes... so, not very useful then?The key mistake I made was my perception or obsession on how performance improvement should be driven, but I strongly believe this is still a common problem to most of the developers. In fact we all know the that the performance of a system is generally presented by the Capacity (or Throughput), with the 2 important dimensions Speed (response-time) and Volume (load) :Capacity (TPS) = Volume (T) / Speed (S)To increase the Capacity, we can either reduce the Speed(in terms of response-time), or to increase the Volume. However we tend to only focus on reducing the Speed dimension, perhaps it is more concrete and tangible to measure, and nicer to present to our management because there's a direct impact onto the end-users experience. On the other hand, we assume the Volume can be addressed by the underlying hardware or software stack, so if we need more capacity (scale out), we just add more hardware or software. Unfortunately, the reality proves that IT is never as ideal as we assume...The challenge with Speed improvement approach is that it is generally difficult and costly to make things already fast... faster. And by adding Coherence will not necessarily help either. Even though we manage to do so, the Capacity can not increase forever because... the Speed can be influenced by the Volume. For all system, we always have a performance illustration as follow: In all traditional system, the increase of Volume (Transaction) will also increase the Speed (Response-Time) as some point. The reason is simple: most of the time the Application logics were not designed to scale. As an example, if you have a while-loop in your application, it is natural to conceive that parsing 200 entries will require double execution-time compared to 100 entries. If you need to "Speed-up" the execution, you can only upgrade your hardware (scale-up) with faster CPU and/or network to reduce network latency. It is technically limited and economically inefficient. And this is exactly where XTP and Coherence kick in. The primary objective of XTP is about designing applications which can scale-out for increasing the Volume, by applying coding techniques to keep the execution-time as constant as possible, independently of the number of runtime data being manipulated. It is actually not just about having an application running as fast as possible, but about having a much more predictable system, with constant response-time and linearly scale, so we can easily increase throughput by adding more hardwares in parallel. It is in general combined with the Low Latency Programming model, where we tried to optimize the network usage as much as possible, either from the programmatic angle (less network-hoops to complete a task), and/or from a hardware angle (faster network equipments). In this picture, Oracle Coherence can be considered as software-level XTP enabler, via the Distributed-Cache because it can guarantee: - Constant Data Objects access time, independently from the number of Objects and the Coherence Cluster size - Data Objects Distribution by Affinity for in-memory data grouping - In-place Data Processing for parallel executionTo summarize, Oracle Coherence is indeed useful to improve your application performance, just not in the way we commonly think. It's not about the Speed itself, but about the overall Capacity with Extreme Load while keeping consistant Speed. In the future I will keep adding new blog entries around this topic, with some sample codes experiences sharing that I capture in the last few years. In the meanwhile if you want to know more how Oracle Coherence, I strongly suggest you to start with checking how our worldwide customers are using Oracle Coherence first, then you can start playing with the product through our tutorial.Have Fun !

    Read the article

  • Equation / formula to determine an objects position on an ellipitcal path

    - by David Murphy
    I'm making a space game, as such I need objects to follow an elliptical path (orbit). I've worked out how to calculate all the important aspects of my orbits, the only remaining thing is how to have an object follow it. My Orbit class contains the major, minor (and by extension semi-major,semi-minor) lengths. The focii radius, area and circumference even. What is the equation to determine an objects x/y position (only need 2D) on an ellipse with a certain speed after a period of time. Basically, every frame I want to update the position based on the amount of elapsed time. I would like to have the speed along the path speed up and slow down according to the distance from the object it's orbiting, but not sure how to factor this in to the above given that at any point in time the speed has changed from it's previous speed. EDIT I can't answer my own question. But I found the question and answer is already on stackexchange: Kepler orbit : get position on the orbit over time

    Read the article

  • javascript: is there any JS can test network speed?

    - by Bin Chen
    I am going to test my website speed, primary the webserver latency. Summarize what I want to achieve: 1) a webpage with javascript hosted in my website(http://myweb.com/test-speed.html) 2) I give this url to my friends 3) They don't need to do anything, they just need to access this webpage then the latency is printed out in the webpage. 4) If the webpage can also tell which state the visitor is in(using IP address range database), it will be a plus. Any existing solutions? I can modify the javascript to log the data into database, but I think the core here is how to writ the javascript to know the latency.

    Read the article

  • In BASH how can i find my system on active internet interface, what is the upload speed?

    - by YumYumYum
    I am trying to write an TUI bandwidth trace application which on query can instantly tell me, that my download and upload speed is XXXX. I have figured out that download i can use with wget and parse it using BASH, but how do i get the upload speed? Example of download parse method: 1) Remote download : wget http://x.x.com:7007/files/software/vnc.zip Length: 1594344 (1.5M) [application/zip] Saving to: `vnc.zip' 100%[==================================================================>] 1,594,344 573K/s in 2.7s 2012-03-24 11:35:22 (573 KB/s) - `vnc.zip' saved [1594344/1594344] 2) Local download tells Length: 1594344 (1.5M) [application/zip] Saving to: `vnc.zip' 100%[==================================================================>] 1,594,344 --.-K/s in 0.1s 2012-03-24 06:43:04 (11.4 MB/s) - `vnc.zip' saved [1594344/1594344]

    Read the article

  • Why does Google Page-Speed say that elements need compressing, when they already are compressed?

    - by Peter Snow
    My page is compressed using the following in .htaccess <ifModule mod_gzip.c> mod_gzip_on Yes mod_gzip_dechunk Yes mod_gzip_item_include file \.(html?|txt|css|js|php|pl)$ mod_gzip_item_include handler ^cgi-script$ mod_gzip_item_include mime ^text/.* mod_gzip_item_include mime ^application/x-javascript.* mod_gzip_item_exclude mime ^image/.* mod_gzip_item_exclude rspheader ^Content-Encoding:.*gzip.* </ifModule> Yslow says that the page and specifically the elements which Page-Speed is complaining about, are compressed and it gives the page an overall score of 90/100. Why then, does Page-Speed say that Compressing the following resources with gzip could reduce their transfer size by 118.8KiB (70% reduction). and it gives the page an overall score of 33/100?

    Read the article

  • Reducing number of include files to reduce server load/speed up site?

    - by rein
    You can reduce the number of HTTP requests to speed up your site, such as css sprite images. I'm wondering does reducing the number of php includes/requires also speed up your site or reduce server load? For example, I have a index.php with <?php include './file.php'; ?> If instead I copy and paste the code from file.php and just put it into index.php, thus removing the include code, would it reduce the server load? This might make things less organized, but if it does reduce server load I might need to do that. For a small to medium sized site, I assume there might not be a difference, but how about for high traffic sites? Thanks in advance.

    Read the article

  • Does template class/function specialization improves compilation/linker speed?

    - by Stormenet
    Suppose the following template class is heavily used in a project with mostly int as typename and linker speed is noticeably slower since the introduction of this class. template <typename T> class MyClass { void Print() { std::cout << m_tValue << std::endl;; } T m_tValue; } Will defining a class specialization benefit compilation speed? eg. void MyClass<int>::Print() { std::cout << m_tValue << std::endl; }

    Read the article

  • How do I find the speed of an in-progress file upload in cURL?

    - by cinek1lol
    I'd like to know how to check out the speed of a file being uploaded in real time using the cURL library in C++. This is what I have written: void progress_func(void* ptr, double TotalToDownload, double NowDownloaded, double TotalToUpload,double NowUploaded) { cout<<NowUploaded<<endl; } //... int main() { //... curl_easy_setopt(curl, CURLOPT_PROGRESSFUNCTION, progress_func); } But the manual says that it shows average speed, but even this doesn't seem to work with me, because too mach fast is end. How to good write or A well-calculated?

    Read the article

  • How can I execute several maven plugins within a single phase and set their respective execution ord

    - by Yaneeve
    Hi all, I would like to breakup certain phases in the maven life cycle into sub phases. I would like to control the execution flow from one sub-phase to another, sort of like with ant dependencies. For example, I would like to use the NSIS plugin in order to package up my project into an installer at the package stage, AFTER my project had been packaged into a war file. I would like to do all that at the package phase. Is that possible? Thanks

    Read the article

  • In php, how to detect the execution is from CLI mode or through browser ?

    - by binoy
    Hi, I have a common script which Im including in my php cron files and the files which are accessing through the browser. Some part of the code, I need only for non cron files. How can I detect whether the execution is from CLI or through browser (I know it can be done by passing some arguments with the cron files but I dont have access to crontab). Is there any other way ? Regards Binoy

    Read the article

  • how to make the batch file wait until another batch file completes execution?

    - by Arunachalam
    how to make the batch file wait until another batch file completes execution? let me explain with an example. echo hi >r.txt echo some piece of code >>r.txt start ar.bat echo some piece of coe >>ar.txt i want the code after start ar.bat to execute after this batch file exits .. i have tried without start it works but i want to run it in a seperate window ..is there any function to check whether that window which is running ar.bat is present ?

    Read the article

  • can we include maven pmd plugin execution within build goal ?

    - by RN
    Guys, I wanted generate the pmd report while building the project so I have added plugin to build section of my pom.xml but still it don't execute until I explicitly call mvn clean install pmd:pmd. I want to execute it with mvn clean install itself. is it possible ? my pom entries are as under: <build> <plugins> <plugin> <artifactId>maven-pmd-plugin</artifactId> <version>2.4</version> <configuration> <skip>false</skip> <targetJdk>${compile.source}</targetJdk> <rulesets> <ruleset>./current.pmd.rules.xml</ruleset> </rulesets> <excludes> <exclude>com/cm/**/*.java</exclude> <exclude>com/sm/**/*.java</exclude> </excludes> <linkXref>true</linkXref> <failOnViolation>true</failOnViolation> <executions> <execution> <goals> <goal>check</goal> <goal>cpd-check</goal> </goals> </execution> </executions> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jxr-plugin</artifactId> </plugin> <plugin> <artifactId>maven-project-info-reports-plugin</artifactId> <version>2.0.1</version> </plugin> </plugins> </build> Thanks in advance.

    Read the article

  • Spring 3: task namespace: How to find out time of next execution?

    - by Bernd Haug
    I have a bean that has a method executed on a schedule using <task:scheduled> in the context configuration. Is there a way for me to find the time of the next scheduled run during execution of that method? The same method is also executed manually, and the mechanism for receiving scheduler information may not break executions from outside the scheduler...

    Read the article

< Previous Page | 59 60 61 62 63 64 65 66 67 68 69 70  | Next Page >