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  • What can i use as a 3d Tile map editor?

    - by alfa64
    I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, angle, etc. I was considering Tiled, using layers as height for each level, but it's very hard to work with and visualize. What can i use for this pourpose? The output format needs to be json, xml, or something i can use on my engine. Ideally i'd want something like Tiled with a 3d visualization/edit mode and support for loading models or at least some visual representation of them.

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  • Spreadsheets in Game Design?

    - by Joey Green
    There have been two instances from the past two weeks that I've heard from well known successful game developers that they use spreadsheets when designing games. The first being David Whatley in this GDCVault video: http://gdcvault.com/play/1012372/From-Zero-to-Time-Magazine The second being the guys that do Walled Garden Weekly: http://walledgardenweekly.com/ David said he models everything out and uses excel models to see how everything plays out. What on earth is he talking about? Is it seeing how the game mechanics react to each other? Is there somewhere where I can learn more about how to do this? Thanks

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  • Excel Solver vs Solver Foundation

    - by JoshReuben
    I recently read a book http://www.amazon.com/Scientific-Engineering-Cookbook-Cookbooks-OReilly/dp/0596008791/ref=sr_1_1?ie=UTF8&s=books&qid=1296593374&sr=8-1 - the Excel Scientific and Engineering Cookbook.     The 2 main tools that this book leveraged were the Data Analysis Pack and Excel Solver. I had previously been aquanted with Microsoft Solver Foundation - this is a full fledged API for solving optimization problems, and went beyond being a mere Excel plugin - it exposed a C# programmatic interface for in process and a web service interface for out of process integration. were they the same? apparently not!   2 different solver frameworks for Excel: http://www.solver.com/index.html http://www.solverfoundation.com/ I contacted both vendors to get their perspectives.   Heres what the Excel Solver guys had to say:   "The Solver Foundation requires you to learn and use a very specific modeling language (OML). The Excel solver allows you to formulate your optimization problems without learning any new language simply by entering the formulas into cells on the Excel spreadsheet, something that nearly everyone is already familiar with doing.   The Excel Solver also allows you to seamlessly upgrade to products that combine Monte Carlo Simulation capabilities (our Risk Solver Premium and Risk Solver Platform products) which allow you to include uncertainty into your models when appropriate.   Our advanced Excel Solver Products also have a number of built in reporting tools for advanced analysis of the your model and it's results"           And Heres what the Microsoft Solver Foundation guys had to say:   "  With the release of Solver Foundation 3.0, Solver Foundation has the same kinds of solvers (plus a few more) than what is found in Excel Solver. I think there are two main differences:   1.      Problems are described differently. In Excel Solver the goals and constraints are specified inside the spreadsheet, in formulas. In Solver Foundation they are described either in .Net code that uses the Solver Foundation Services API, or using the OML modeling language in Excel. 2.      Solver Foundation’s primary strength is on solving large linear, mixed integer, and constraint models. That is, models that contain arbitrary nonlinear functions (such as trig functions, IF(), powers, etc) are handled a bit better by the Excel Solver at this point. "

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  • IValidatableObject vs Single Responsibility

    - by Boris Yankov
    I like the extnesibility point of MVC, allowing view models to implement IValidatableObject, and add custom validation. I try to keep my Controllers lean, having this code be the only validation logic: if (!ModelState.IsValid) return View(loginViewModel); For example a login view model implements IValidatableObject, gets ILoginValidator object via constructor injection: public interface ILoginValidator { bool UserExists(string email); bool IsLoginValid(string userName, string password); } It seems that Ninject, injecting instances in view models isn't really a common practice, may be even an anti-pattern? Is this a good approach? Is there a better one?

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  • Should a domain expert make class diagrams?

    - by Matthieu
    The domain expert in our team uses UML class diagrams to model the domain model. As a result, the class diagrams are more of technical models rather than domain models (it serves of some sort of technical specifications for developpers because they don't have to do any conception, they just have to implement the model). In the end, the domain expert ends up doing the job of the architect/technical expert right? Is it normal for a domain expert (not a developer or technical profile) to do class diagrams? If not, what kind of modeling should he be using?

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  • Reuse Business Logic between Web and API

    - by fesja
    We have a website and two mobile apps that connect through an API. All the platforms do the exactly same things. Right now the structure is the following: Website. It manages models, controllers, views for the website. It also executes all background tasks. So if a user create a place, everything is executed in this code. API. It manages models, controllers and return a JSON. If a user creates a place on the mobile app, the place is created here. After, we add a background task to update other fields. This background task is executed by the Website. We are redoing everything, so it's time to improve the approach. Which is the best way to reuse the business logic so I only need to code the insert/edit/delete of the place & other actions related in just one place? Is a service oriented approach a good idea? For example: Service. It has the models and gets, adds, updates and deletes info from the DB. Website. It send the info to the service, and it renders HTML. API. It sends info to the service, and it returns JSON. Some problems I have found: More initial work? Not sure.. It can work slower. Any experience? The benefits: We only have the business logic in one place, both for web and api. It's easier to scale. We can put each piece on different servers. Other solutions Duplicate the code and be careful not to forget anything (do tests!) DUplicate some code but execute background tasks that updates the related fields and executes other things (emails, indexing...) A "small" detail is we are 1.3 person in backend, for now ;)

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  • Naming the Weapons and Designing Weapons Based in Real-life During Game Development [duplicate]

    - by David Dimalanta
    This question already has an answer here: Do you need a license for weapon models? 6 answers Is it legit or copyright safe if I name the actual name of the gun model such as AK-47, M16, Remington 870, and so on? I'm on the works for making a simple 2D 3rd-person shooter game. One of the examples is the Counter Strike and the game listed the name of weapons based on the real life models and so developers decided to created this named it for the weapon designs. If not, should I make either falsify the name of weapons (e.g. 9mm instead of Glock 17 from a Syphon Filter game) or make fictional weapons like the ones developed behind Halo games?

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  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

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  • Print Your Favorite Video Game Character in 3D

    - by Jason Fitzpatrick
    Beloved video game characters of yesterday are perfect candidates for 3D printing with their simple and block-based sprite shapes. Read on to learn more about the process and mathematics of turning 2D sprites into 3D models. Courtesy of Mikola Lysenko, a computer scientist and mechanical engineer, we’re treated to not just a tutorial on how to create a 3D shape from a 2D seed image, but the mathematics behind figuring out exactly what that 2D sprite should look like if stretched out into three dimensions. Hit up the link below for his tour of techniques including multiview stereo reconstruction and space carving (and why he went with one technique over the other)–the explanation of his process is just as interesting as the cool results it yields. Turning 8-Bit Sprites into Printable 3D Models [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Using Microsoft Excel as a Source and a Target in Oracle Data Integrator

    - by julien.testut
    The posts in this series assume that you have some level of familiarity with ODI. The concepts of Models, Datastores, Logical Schema, Knowledge Modules and Interfaces are used here assuming that you understand them in the context of ODI. If you need more details on these elements, please refer to the ODI Tutorial for a quick introduction, or to the complete ODI documentation for more details. Recently we saw how to create a create a connection to Microsoft Excel let's now take a look at how we can use Microsoft Excel as a source or a target in ODI interfaces. Create a Model in Designer First we need to create a new Model and a datastore for our Microsoft Excel spreadsheet. In Designer open up the Models view and insert a new Model. Give a name to your model, I used EXCEL_SRC_CITY.

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  • Should custom data elements be stored as XML or database entries?

    - by meteorainer
    There are a ton of questions like this, but they are mostly very generalized, so I'd like to get some views on my specific usage. General: I'm building a new project on my own in Django. It's focus will be on small businesses. I'd like to make it somewhat customizble for my clients so they can add to their customer/invoice/employee/whatever items. My models would reflect boilerplate items that all ModelX might have. For example: first name last name email address ... Then my user's would be able to add fields for whatever data they might like. I'm still in design phase and am building this myself, so I've got some options. Working on... Right now the 'extra items' models have a FK to the generic model (Customer and CustomerDataPoints for example). All values in the extra data points are stored as char and will be coerced/parced into their actual format at view building. In this build the user could theoretically add whatever values they want, group them in sets and generally access them at will from the views relavent to that model. Pros: Low storage overhead, very extensible, searchable Cons: More sql joins My other option is to use some type of markup, or key-value pairing stored directly onto the boilerplate models. This coul essentially just be any low-overhead method weather XML or literal strings. The view and form generated from the stored data would be taking control of validation and reoganizing on updates. Then it would just dump the data back in as a char/blob/whatever. Something like: <datapoint type='char' value='something' required='true' /> <datapoint type='date' value='01/01/2001' required='false' /> ... Pros: No joins needed, Updates for validation and views are decoupled from data Cons: Much higher storage overhead, limited capacity to search on extra content So my question is: If you didn't live in the contraints impose by your company what method would you use? Why? What benefits or pitfalls do you see down the road for me as a small business trying to help other small businesses? Just to clarify, I am not asking about custom UI elements, those I can handle with forms and template snippets. I'm asking primarily about data storage and retreival of non standardized data relative to a boilerplate model.

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  • Why does my model render differently than its preview?

    - by Raven Dreamer
    I've been importing .fbx files that I made with 3DS Max 2012 into Unity, and it's quite neat to see my models running around in game. However, I can't help but notice that the models, as they're rendered in game, vary substantially from what they look like in the preview (and also what they looked like in 3DS Max). Observe: In-Game Unity Preview 3DS Max My gut tells me that I'm not setting up Unity's lighting system properly. What, then, do I need to do, to either my scene or my model, in order to get the left-most picture to look like the middle one?

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  • The type '' was not mapped

    - by Mike
    I've been trying to fix this error for awhile now. I get this error any time my application tries to create an instance of my data context. Below is the code: using System; using System.Collections.Generic; using System.Linq; using System.Web; using RandomRentals.Models; using System.Data.Entity; namespace RandomRentals.Models { public class RentalContext : DbContext { public DbSet<Rental> Rentals { get; set; } public DbSet<Category> Categories { get; set; } public DbSet<Item> Items { get; set; } public DbSet<Billing> Billings { get; set; } public DbSet<User> Users { get; set; } public DbSet<Video> Videos { get; set; } public DbSet<Picture> Pictures { get; set; } public DbSet<ServiceType> ServiceTypes { get; set; } public DbSet<Rating> Ratings { get; set; } public DbSet<Business> Businesses { get; set; } public DbSet<BusinessHour> BusinessHours { get; set; } } } Here is the stack Trace: [InvalidOperationException: The type 'RandomRentals.Rental' was not mapped. Check that the type has not been explicitly excluded by using the Ignore method or NotMappedAttribute data annotation. Verify that the type was defined as a class, is not primitive, nested or generic, and does not inherit from EntityObject.] System.Data.Entity.Internal.DbSetDiscoveryService.GetSets() +706 System.Data.Entity.Internal.DbSetDiscoveryService.InitializeSets() +31 System.Data.Entity.DbContext.DiscoverAndInitializeSets() +56 System.Data.Entity.DbContext.InitializeLazyInternalContext(IInternalConnection internalConnection, DbCompiledModel model) +79 System.Data.Entity.DbContext..ctor() +99 RandomRentals.Models.RentalContext..ctor() +44 RandomRentals.Models.UserModel..ctor() in C:\Users\nikka\Desktop\RandomRentals\RandomRentals\Models\UserModel.cs:11 [TargetInvocationException: Exception has been thrown by the target of an invocation.] System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) +0 System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache) +98 System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache) +241 System.Activator.CreateInstance(Type type, Boolean nonPublic) +69 System.Web.Mvc.DefaultModelBinder.CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) +199 System.Web.Mvc.DefaultModelBinder.BindComplexModel(ControllerContext controllerContext, ModelBindingContext bindingContext) +572 System.Web.Mvc.DefaultModelBinder.BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) +449 System.Web.Mvc.ControllerActionInvoker.GetParameterValue(ControllerContext controllerContext, ParameterDescriptor parameterDescriptor) +317 System.Web.Mvc.ControllerActionInvoker.GetParameterValues(ControllerContext controllerContext, ActionDescriptor actionDescriptor) +117 System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) +343 System.Web.Mvc.Controller.ExecuteCore() +116 System.Web.Mvc.ControllerBase.Execute(RequestContext requestContext) +97 System.Web.Mvc.ControllerBase.System.Web.Mvc.IController.Execute(RequestContext requestContext) +10 System.Web.Mvc.<>c__DisplayClassb.<BeginProcessRequest>b__5() +37 System.Web.Mvc.Async.<>c__DisplayClass1.<MakeVoidDelegate>b__0() +21 System.Web.Mvc.Async.<>c__DisplayClass8`1.<BeginSynchronous>b__7(IAsyncResult _) +12 System.Web.Mvc.Async.WrappedAsyncResult`1.End() +62 System.Web.Mvc.<>c__DisplayClasse.<EndProcessRequest>b__d() +50 System.Web.Mvc.SecurityUtil.<GetCallInAppTrustThunk>b__0(Action f) +7 System.Web.Mvc.SecurityUtil.ProcessInApplicationTrust(Action action) +22 System.Web.Mvc.MvcHandler.EndProcessRequest(IAsyncResult asyncResult) +60 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.EndProcessRequest(IAsyncResult result) +9 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +8970061 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +184 Here is the full error text: The type 'RandomRentals.Rental' was not mapped. Check that the type has not been explicitly excluded by using the Ignore method or NotMappedAttribute data annotation. Verify that the type was defined as a class, is not primitive, nested or generic, and does not inherit from EntityObject. Any help would be greatly appreciated

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  • Estimated budget for RockBand 3 character creator feature [closed]

    - by milesmeow
    I want to get an idea of the budget required to make something akin to the Rock Band 3 character creator. We won't have the same level of detail for creating the base character, i.e. no face feature customization. We essentially want some very basic body sizing and want a bunch of clothing and accessories that the characters can try on. The clothing and accessories need to adapt and fit to the body types/shapes. The character should also support movement...and the clothes should move with the body. I've asked a similar question here regarding the development effort but not necessarily a budget. Do you think it's a $1M job? Most of the effort will go into creating the character models and the clothing models. The rest of the effort will go towards the user interface to navigate the customization features.

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  • exporting a maya model to work with Playstation mobile Studio?

    - by spartan2417
    Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models. The studio comes with a a model converter that converts from DAE, FBX, XSI and X files. However ive tried converting a maya scene to both DAE and FBX files but the converter returns an error with no explanation. Ive even tried to use blender and the tutorial here: http://www.gamefromscratch.com/post/2012/04/30/Exporting-from-Blender-to-PS-Suite-Blender-to-Vita-in-under-5-minutes.aspx but this fails at the converter too. With regards to maya all i do is export the file with default settings. Anyone know any good tutorials on this or guess why this would be happening?

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  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

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  • CAM XML Editor version 2.2.1 now available.

    - by drrwebber
    CAM Editor v2.2.1 release is now available. Lots of nice enhancements, CAMV performance boost and important bug fixes for DoD, NIEM and LEXS schema. Download is available from the CAM XML Editor Resource Site. The CAM editor is the leading open source XML Editor/Validation/Schema designer for rapidly building and deploying complete XML information exchanges. Provides a visual WYSIWYG structure with rule entry wizards and drag and drop dictionary components. Will import, analyze and refactor existing XML Schema. Oracle is a proud sponsor of the project and its use on the NIEM.gov initiative.Creates XSD schema + JAXB bindings, Mindmap or UML models (XMI), XML test suite examples, HTML documentation + spreadsheets (NIEM IEPDs). XSD schema export in default, flatten, NIEM, and OASIS modes. Generates canonical component dictionaries from schema sets, ERwin models, or spreadsheets.

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  • 3D architecture app for Android or iPhone

    - by Manixate
    I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create models(e.g architecture etc) in my app and then render them when user is finished modeling. I do not know if I am able to design models and then render them in the same app with various effects on the iPhone/Android using UDK or Unity3d. (Note: If you find this question unclear please ask, I may have skipped some vital information).

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  • Which 3D file formats support multiple animations? [on hold]

    - by Justin
    I'm working on a 3D application that uses Assimp to import 3D models with animations. Personally, I use Blender to create the models and animations. I'm having trouble exporting multiple animations, however. For example, I'd like to have an idle animation, a walk animation, a run animation, etc. So far I've tried COLLADA and DirectX without much success. The COLLADA export will include the first animation, but not any of the others. The DirectX doesn't include any animation. Which 3D file formats support multiple animations? (Preferably one that Assimp can import. Also, the Assimp website says that it doesn't support .blend files with animation, otherwise I'd just do that.)

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  • How to get around the Circular Reference issue with JSON and Entity

    - by DanScan
    I have been experimenting with creating a website that leverages MVC with JSON for my presentation layer and Entity framework for data model/database. My Issue comes into play with serializing my Model objects into JSON. I am using the code first method to create my database. When doing the code first method a one to many relationship (parent/child) requires the child to have a reference back to the parent. (Example code my be a typo but you get the picture) class parent { public List<child> Children{get;set;} public int Id{get;set;} } class child { public int ParentId{get;set;} [ForeignKey("ParentId")] public parent MyParent{get;set;} public string name{get;set;} } When returning a "parent" object via a JsonResult a circular reference error is thrown because "child" has a property of class parent. I have tried the ScriptIgnore attribute but I lose the ability to look at the child objects. I will need to display information in a parent child view at some point. I have tried to make base classes for both parent and child that do not have a circular reference. Unfortunately when I attempt to send the baseParent and baseChild these are read by the JSON Parser as their derived classes (I am pretty sure this concept is escaping me). Base.baseParent basep = (Base.baseParent)parent; return Json(basep, JsonRequestBehavior.AllowGet); The one solution I have come up with is to create "View" Models. I create simple versions of the database models that do not include the reference to the parent class. These view models each have method to return the Database Version and a constructor that takes the database model as a parameter (viewmodel.name = databasemodel.name). This method seems forced although it works. NOTE:I am posting here because I think this is more discussion worthy. I could leverage a different design pattern to over come this issue or it could be as simple as using a different attribute on my model. In my searching I have not seen a good method to overcome this problem. My end goal would be to have a nice MVC application that heavily leverages JSON for communicating with the server and displaying data. While maintaining a consistant model across layers (or as best as I can come up with).

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