Recommended 2D Game Engine for prototyping
- by Thomas Dufour
What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish)
The kind of things I mean by "high-level" includes (but is definitely not limited to):
not having to manage low-level stuff like screen buffers, graphics contexts
having an API to draw geometric shapes
well, I was going to omit it but I guess being based on an actual "high-level" language is a plus (automatic resource management and the existence a reasonable set of data structures in the standard library come to mind).
It seems to me that Flash is the proverbial elephant in the room for this query but I'd very much like to see different answers based on all kinds of languages or SDKs.