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  • System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host

    - by coffeeaddict
    We have 2 identical database tables on our dev server. In both is a table that holds an X509Certificate2 data in one of its fields. When I grab the cert along with the password that I've been using all along, it works over the first database just fine. I run the same code though over the 2nd database and get this error and I don't get why if the setup is exactly the same and the database is also on this server. So I'm not sure why when I switch my connection string to talk to Database2, even though it's setup the same and the code I'm running over it is the same, it complains. Here's the stack trace: An existing connection was forcibly closed by the remote host Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [SocketException (0x2746): An existing connection was forcibly closed by the remote host] System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) +232 [IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.] System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) +7035903 System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) +58 System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) +116 System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) +123 System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) +86 System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) +123 System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) +86 System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) +123 System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest) +86 System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) +123 System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) +7184357 System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult) +217 System.Threading.ExecutionContext.runTryCode(Object userData) +376 System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) +0 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) +98 System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result) +1134 System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) +88 System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) +20 System.Net.ConnectStream.WriteHeaders(Boolean async) +360 [WebException: The underlying connection was closed: An unexpected error occurred on a send.] System.Web.Services.Protocols.WebClientProtocol.GetWebResponse(WebRequest request) +857631 System.Web.Services.Protocols.HttpWebClientProtocol.GetWebResponse(WebRequest request) +10 System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) +243 Pmall.PayPal.PayPalApi.PayPalAPIAASoapBinding.SetExpressCheckout(SetExpressCheckoutReq SetExpressCheckoutReq) in C:\www\ssss\ssss\ssss\ssss\Reference.cs:1304 ssss.PayPal.ExpressCheckout.PayPalCheckout.SetExpressCheckout(PaymentDetailsType[] paymentDetails, String returnURL, String cancelURL, PayPalPaymentFlowType paymentFlowType) in C:\www\ssss\ssss\ssss\PayPalCheckout.cs:96 ssss.Web.ssss.SetExpressCheckout() in C:\www\ssss\ssss\ssss.aspx.cs:83 ssss.Web.ssss.Page_Load(Object sender, EventArgs e) in C:\www\ssss\ssss\Register.aspx.cs:24 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +25 System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +42 System.Web.UI.Control.OnLoad(EventArgs e) +132 System.Web.UI.Control.LoadRecursive() +66 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +2428

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  • How to use Bouncy Castle lightweight API with AES and PBE

    - by Adrian
    I have a block of ciphertext that was created using the JCE algorithim "PBEWithSHA256And256BitAES-CBC-BC". The provider is BouncyCastle. What I'd like to do it decrypt this ciphertext using the BouncyCastle lightweight API. I don't want to use JCE because that requires installing the Unlimited Strength Jurisdiction Policy Files. Documentation seems to be thin on the ground when it comes to using BC with PBE and AES. Here's what I have so far. The decryption code runs without exception but returns rubbish. The encryption code, String password = "qwerty"; String plainText = "hello world"; byte[] salt = generateSalt(); byte[] cipherText = encrypt(plainText, password.toCharArray(), salt); private static byte[] generateSalt() throws NoSuchAlgorithmException { byte salt[] = new byte[8]; SecureRandom saltGen = SecureRandom.getInstance("SHA1PRNG"); saltGen.nextBytes(salt); return salt; } private static byte[] encrypt(String plainText, char[] password, byte[] salt) throws NoSuchAlgorithmException, InvalidKeySpecException, NoSuchPaddingException, InvalidKeyException, InvalidAlgorithmParameterException, IllegalBlockSizeException, BadPaddingException { Security.addProvider(new BouncyCastleProvider()); PBEParameterSpec pbeParamSpec = new PBEParameterSpec(salt, 20); PBEKeySpec pbeKeySpec = new PBEKeySpec(password); SecretKeyFactory keyFac = SecretKeyFactory.getInstance("PBEWithSHA256And256BitAES-CBC-BC"); SecretKey pbeKey = keyFac.generateSecret(pbeKeySpec); Cipher encryptionCipher = Cipher.getInstance("PBEWithSHA256And256BitAES-CBC-BC"); encryptionCipher.init(Cipher.ENCRYPT_MODE, pbeKey, pbeParamSpec); return encryptionCipher.doFinal(plainText.getBytes()); } The decryption code, byte[] decryptedText = decrypt(cipherText, password.getBytes(), salt); private static byte[] decrypt(byte[] cipherText, byte[] password, byte[] salt) throws DataLengthException, IllegalStateException, InvalidCipherTextException, InvalidKeyException, NoSuchAlgorithmException, NoSuchPaddingException, IllegalBlockSizeException, BadPaddingException { BlockCipher engine = new AESEngine(); CBCBlockCipher cipher = new CBCBlockCipher(engine); PKCS5S1ParametersGenerator keyGenerator = new PKCS5S1ParametersGenerator(new SHA256Digest()); keyGenerator.init(password, salt, 20); CipherParameters keyParams = keyGenerator.generateDerivedParameters(256); cipher.init(false, keyParams); byte[] decryptedBytes = new byte[cipherText.length]; int numBytesCopied = cipher.processBlock(cipherText, 0, decryptedBytes, 0); return decryptedBytes; }

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  • Get the number of tiffs in a multi-tiff with command line ImageMagick?

    - by Anders
    Is there a way to get the number of tiffs in a multi-tiff with a command line utility in ImageMagick? What I want to to is to extract (split) the multi-tiff into single files. However if the tiff only contains one tiff (is not a multi-tiff), I would like to do nothing at all... Also if I use the "%d"-option to name the output files I get the "%d" in the file name if it is only one. ...or is there another way to use ImageMagick to avoid strange filenames when converting?

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  • Is this proper OO design for C++?

    - by user121917
    I recently took a software processes course and this is my first time attempting OO design on my own. I am trying to follow OO design principles and C++ conventions. I attempted and gave up on MVC for this application, but I am trying to "decouple" my classes such that they can be easily unit-tested and so that I can easily change the GUI library used and/or the target OS. At this time, I have finished designing classes but have not yet started implementing methods. The function of the software is to log all packets sent and received, and display them on the screen (like WireShark, but for one local process only). The software accomplishes this by hooking the send() and recv() functions in winsock32.dll, or some other pair of analogous functions depending on what the intended Target is. The hooks add packets to SendPacketList/RecvPacketList. The GuiLogic class starts a thread which checks for new packets. When new packets are found, it utilizes the PacketFilter class to determine the formatting for the new packet, and then sends it to MainWindow, a native win32 window (with intent to later port to Qt).1 Full size image of UML class diagram Here are my classes in skeleton/header form (this is my actual code): class PacketModel { protected: std::vector<byte> data; int id; public: PacketModel(); PacketModel(byte* data, unsigned int size); PacketModel(int id, byte* data, unsigned int size); int GetLen(); bool IsValid(); //len >= sizeof(opcode_t) opcode_t GetOpcode(); byte* GetData(); //returns &(data[0]) bool GetData(byte* outdata, int maxlen); void SetData(byte* pdata, int len); int GetId(); void SetId(int id); bool ParseData(char* instr); bool StringRepr(char* outstr); byte& operator[] (const int index); }; class SendPacket : public PacketModel { protected: byte* returnAddy; public: byte* GetReturnAddy(); void SetReturnAddy(byte* addy); }; class RecvPacket : public PacketModel { protected: byte* callAddy; public: byte* GetCallAddy(); void SetCallAddy(byte* addy); }; //problem: packets may be added to list at any time by any number of threads //solution: critical section associated with each packet list class Synch { public: void Enter(); void Leave(); }; template<class PacketType> class PacketList { private: static const int MAX_STORED_PACKETS = 1000; public: static const int DEFAULT_SHOWN_PACKETS = 100; private: vector<PacketType> list; Synch synch; //wrapper for critical section public: void AddPacket(PacketType* packet); PacketType* GetPacket(int id); int TotalPackets(); }; class SendPacketList : PacketList<SendPacket> { }; class RecvPacketList : PacketList<RecvPacket> { }; class Target //one socket { bool Send(SendPacket* packet); bool Inject(RecvPacket* packet); bool InitSendHook(SendPacketList* sendList); bool InitRecvHook(RecvPacketList* recvList); }; class FilterModel { private: opcode_t opcode; int colorID; bool bFilter; char name[41]; }; class FilterFile { private: FilterModel filter; public: void Save(); void Load(); FilterModel* GetFilter(opcode_t opcode); }; class PacketFilter { private: FilterFile filters; public: bool IsFiltered(opcode_t opcode); bool GetName(opcode_t opcode, char* namestr); //return false if name does not exist COLORREF GetColor(opcode_t opcode); //return default color if no custom color }; class GuiLogic { private: SendPacketList sendList; RecvPacketList recvList; PacketFilter packetFilter; void GetPacketRepr(PacketModel* packet); void ReadNew(); void AddToWindow(); public: void Refresh(); //called from thread void GetPacketInfo(int id); //called from MainWindow }; I'm looking for a general review of my OO design, use of UML, and use of C++ features. I especially just want to know if I'm doing anything considerably wrong. From what I've read, design review is on-topic for this site (and off-topic for the Code Review site). Any sort of feedback is greatly appreciated. Thanks for reading this.

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  • Ask HTG: LAN-to-LAN Messaging in Windows 7, Multi-Monitor Full Screen Video, and Alternative File Copiers

    - by Jason Fitzpatrick
    Once a week we roundup some of the answers we’ve sent out to reader questions and share them with everyone. This week we’re looking at inter-LAN messaging with Windows 7, multi-monitor full screen video, and alternative Windows file copiers. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Mozilla développe un moteur DOM multi-thread, première application pratique du langage concurrentiel "Rust" créé par la fondation

    Mozilla développe un moteur DOM multi-thread Première application pratique du langage concurrentiel "Rust" créé par la fondation Durant la conférence « Velocity » clôturée hier à Santa Clara, la fondation Mozilla a affiché ses ambitions de créer un moteur DOM multithread, permettant à plusieurs coeurs du processeur de participer au rendu des pages Web. L'open source évangéliste Chris Blizzard croit fort en tout cas à ce projet, affirmant durant sa présentation qu'il s'agit là d'un domaine de recherche actif auquel il convie tous les développeurs. Le projet n'en est qu'à ses balbutiements et sera l'une des premières applications sérieuses

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  • Enabling a multi display desktop completely broke Gnome Shell. Help?

    - by Chintan Parikh
    I've been trying to get my dual desktops working on Ubuntu for a while. I previously had them as one large desktop, but that was incredibly slow for some reason. I tried to switch them to multi display desktop on the AMD Catalyst Control Center. Here's what I get after restarting and logging in: http://i.imgur.com/SEjgU.png I'm running an AMD Quad Core A6, AMD Radeon 6540G2 GPU, 16GB Ram. Ubuntu 12.04 Any ideas?

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Windows 8 : Vupen refuse de donner ses failles 0-days à des « multi-milliardaires » comme Microsoft, le français les garde pour ses clients

    Vupen content que des chercheurs de failles ne les livrent pas à des éditeurs « multi-milliardaires » Et vend les 0-days de Windows 8 à ses clients sans les communiquer à Microsoft Fin octobre, Vupen avait affirmé par la voix de son PDG - Chaouki BEKRAR - avoir découvert plusieurs failles dans IE 10 qui permettaient de corrompre Windows 8. Et ce malgré les avancés du système de sécurité du nouvel OS. La société basée à Montpellier n'a donné depuis aucune information sur son exploit (au sens informatique du terme). Elle a revanche immédiatement

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  • Windows 8 : Vupen refuse de donner ses failles 0-days à des « multi-milliardaires » comme Microsoft, le français préfère les vendre

    Vupen content que des chercheurs de failles ne les livrent pas à des éditeurs « multi-milliardaires » Et vend les 0-days de Windows 8 à ses clients sans les communiquer à Microsoft Fin octobre, Vupen avait affirmé par la voix de son PDG - Chaouki BEKRAR - avoir découvert plusieurs failles dans Internet Explorer 10 qui permettaient de corrompre Windows 8. Et ce malgré les avancés du système de sécurité du nouvel OS. La société basée à Montpellier n'a donné depuis aucune information sur son exploit (au sens informatique du terme). Elle a, en revanche, immédiatement

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  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

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  • AES Cipher not picking up IV

    - by timothyjc
    I am trying to use an IV with AES so that the encrypted text is unpredictable. However, the encrypted hex string is always the same. I have actually tried a few methods of attempting to add some randomness by passing some additional parameters to the cipher init call: 1) Manual IV generation byte[] iv = generateIv(); IvParameterSpec ivspec = new IvParameterSpec(iv); 2) Asking cipher to generate IV AlgorithmParameters params = cipher.getParameters(); params.getParameterSpec(IvParameterSpec.class); 3) Using a PBEParameterSpec byte[] encryptionSalt = generateSalt(); PBEParameterSpec pbeParamSpec = new PBEParameterSpec(encryptionSalt, 1000); All of these seem to have no influence on the encrypted text.... help!!! My code: package com.citc.testencryption; import java.security.NoSuchAlgorithmException; import java.security.SecureRandom; import javax.crypto.Cipher; import javax.crypto.SecretKey; import javax.crypto.SecretKeyFactory; import javax.crypto.spec.IvParameterSpec; import javax.crypto.spec.PBEKeySpec; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class Main extends Activity { public static final int SALT_LENGTH = 20; public static final int PBE_ITERATION_COUNT = 1000; private static final String RANDOM_ALGORITHM = "SHA1PRNG"; private static final String PBE_ALGORITHM = "PBEWithSHA256And256BitAES-CBC-BC"; private static final String CIPHER_ALGORITHM = "PBEWithSHA256And256BitAES-CBC-BC"; private static final String TAG = Main.class.getSimpleName(); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { String password = "password"; String plainText = "plaintext message to be encrypted"; // byte[] salt = generateSalt(); byte[] salt = "dfghjklpoiuytgftgyhj".getBytes(); Log.i(TAG, "Salt: " + salt.length + " " + HexEncoder.toHex(salt)); PBEKeySpec pbeKeySpec = new PBEKeySpec(password.toCharArray(), salt, PBE_ITERATION_COUNT); SecretKeyFactory keyFac = SecretKeyFactory.getInstance(PBE_ALGORITHM); SecretKey secretKey = keyFac.generateSecret(pbeKeySpec); byte[] key = secretKey.getEncoded(); Log.i(TAG, "Key: " + HexEncoder.toHex(key)); // PBEParameterSpec pbeParamSpec = new PBEParameterSpec(salt, ITERATION_COUNT); Cipher encryptionCipher = Cipher.getInstance(CIPHER_ALGORITHM); // byte[] encryptionSalt = generateSalt(); // Log.i(TAG, "Encrypted Salt: " + encryptionSalt.length + " " + HexEncoder.toHex(encryptionSalt)); // PBEParameterSpec pbeParamSpec = new PBEParameterSpec(encryptionSalt, 1000); // byte[] iv = params.getParameterSpec(IvParameterSpec.class).getIV(); // Log.i(TAG, encryptionCipher.getParameters() + " "); byte[] iv = generateIv(); IvParameterSpec ivspec = new IvParameterSpec(iv); encryptionCipher.init(Cipher.ENCRYPT_MODE, secretKey, ivspec); byte[] encryptedText = encryptionCipher.doFinal(plainText.getBytes()); Log.i(TAG, "Encrypted: " + HexEncoder.toHex(encryptedText)); // <== Why is this always the same :( Cipher decryptionCipher = Cipher.getInstance(CIPHER_ALGORITHM); decryptionCipher.init(Cipher.DECRYPT_MODE, secretKey, ivspec); byte[] decryptedText = decryptionCipher.doFinal(encryptedText); Log.i(TAG, "Decrypted: " + new String(decryptedText)); } catch (Exception e) { e.printStackTrace(); } } private byte[] generateSalt() throws NoSuchAlgorithmException { SecureRandom random = SecureRandom.getInstance(RANDOM_ALGORITHM); byte[] salt = new byte[SALT_LENGTH]; random.nextBytes(salt); return salt; } private byte[] generateIv() throws NoSuchAlgorithmException { SecureRandom random = SecureRandom.getInstance(RANDOM_ALGORITHM); byte[] iv = new byte[16]; random.nextBytes(iv); return iv; } }

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • retransmission of lost TCP segment

    - by tcpip
    What will happen in the following scenario (assume the connection is already established): (stack A) send 10 byte data (stack B) send ACK for 10 byte data (stack B) send 200 byte data (stack B) send 100 byte data (stack B) send 50 byte data (stack A) send ACK for 350 byte data and also send 70 bytes data This segment gets lost and does not reach machine B. (stack B) retransmit 200 byte data (step 3) (stack A) send ACK for 200 byte data and the next expected seq number as the one for 70 bytes data Question: Should 70 bytes data be also transferred with the ACK in step 8? Note that the retransmission timer for step 6 has not expired yet.

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  • What Are The Ways to Devide Text in Multi-Column? Need an Overview of Possibilities.

    - by Sam
    Hi folks, From source1 and source2 i gather that IE9 will NOT support multi-column css3!! Since it is still the most popular browser (another thing i cannot understand), i am left but no other choice than to use Programming Power to make multi-columns work. Now, I use three divs that float to left, and which are manually filled with text. Please don't laugh i know its stupid! But I would wish to not to have to worry about the columns and just have a one piece of (un-interrupted) text which all goes into only 1 div, and then have a program smart enough to split it up into X equally wide columns. Question: before i start reinvent the wheel, what methods of programming power have you known that tackle this elegantly? Please suggest your best working multi-column layout sources so I can evaluate which option is the best (I will update the below table). Exploring all possibilities 2011 and further, to enable multi column text user experience: Language Author SourceCodeUsage WorksOnAllMajorBrowser? ================================================================================= html manual labour put text manually in separate left-floating divs "Y" // Upside: control! Downside: few changes necessitates to reflow 3 divs manually! CSS3 w3c css3.info/preview/multi-column-layout/ "N" // {-moz-column-count: 3; -webkit-column-count: 3; } Thats all! javascript a list apart will add url soon ? // php ? ? ? //

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  • PHP Calculating Text to Content Ratio

    - by James
    I am using the following code to calculate text to code ratio. I think it is crazy that no one can agree on how to properly calculate the result. I am looking any suggestions or ideas to improve this code that may make it more accurate. <?php // Returns the size of the content in bytes function findKb($content){ $count=0; $order = array("\r\n", "\n", "\r", "chr(13)", "\t", "\0", "\x0B"); $content = str_replace($order, "12", $content); for ($index = 0; $index < strlen($content); $index ++){ $byte = ord($content[$index]); if ($byte <= 127) { $count++; } else if ($byte >= 194 && $byte <= 223) { $count=$count+2; } else if ($byte >= 224 && $byte <= 239) { $count=$count+3; } else if ($byte >= 240 && $byte <= 244) { $count=$count+4; } } return $count; } // Collect size of entire code $filesize = findKb($content); // Remove anything within script tags $code = preg_replace("@<script[^>]*>.+</script[^>]*>@i", "", $content); // Remove anything within style tags $code = preg_replace("@<style[^>]*>.+</style[^>]*>@i", "", $content); // Remove all tags from the system $code = strip_tags($code); // Remove Extra whitespace from the content $code = preg_replace( '/\s+/', ' ', $code ); // Find the size of the remaining code $codesize = findKb($code); // Calculate Percentage $percent = $codesize/$filesize; $percentage = $percent*100; echo $percentage; ?> I don't know the exact calculations that are used so this function is just my guess. Does anyone know what the proper calculations are or if my functions are close enough for a good judgement.

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  • Dilemma of Sending a Byte Array from JavaScript to COM.

    - by Voulnet
    Hello there, I'm having a bit of a problem because neither Javascript nor ActiveX (written in C++) are behaving like good little children. All I'm asking them to do is for Javascript to send a byte array and for the ActiveX to receive the byte array correctly in order to do more computation. This is how I declared my byte array in JS, and I verified it inside JS: var arr = new Array(0x00, 0xA4, 0x04, 0x00, 0x10,0xA0, 0x00, 00, 00, 0x18, 0x30, 0x03, 0x01, 00, 00, 00, 00, 00, 00, 00, 00); Javascript sends this array as an argument to an ActiveX method. Here is the tricky part; I want the ActiveX method to receive the byte array as a SAFEARRAY or VARIANT, but I can't get it to work for the life of me. I tried debugging and seeing the contents received inside the ActiveX as both SAFEARRAY or VARIANT, but to no avail. Here is the IDL segment: [id(7), helpstring("NEW Sends APDU to Card and Reads the Response")] HRESULT NewSendAPDU( [in] VARIANT pAPDU, [out, retval]VARIANT* pAPDUResponse); Any help is greatly appreciated. Thanks in advance!

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  • What are these stray zero-byte files extracted from tarball? (OSX)

    - by Scott M
    I'm extracting a folder from a tarball, and I see these zero-byte files showing up in the result (where they are not in the source.) Setup (all on OS X): On machine one, I have a directory /My/Stuff/Goes/Here/ containing several hundred files. I build it like this tar -cZf mystuff.tgz /My/Stuff/Goes/Here/ On machine two, I scp the tgz file to my local directory, then unpack it. tar -xZf mystuff.tgz It creates ~scott/My/Stuff/Goes/, but then under Goes, I see two files: Here/ - a directory, Here.bGd - a zero byte file. The "Here.bGd" zero-byte file has a random 3-character suffix, mixed upper and lower-case characters. It has the same name as the lowest-level directory mentioned in the tar-creation command. It only appears at the lowest level directory named. Anybody know where these come from, and how I can adjust my tar creation to get rid of them? Update: I checked the table of contents on the files using tar tZvf: toc does not list the zero-byte files, so I'm leaning toward the suggestion that the uncompress machine is at fault. OS X is version 10.5.5 on the unzip machine (not sure how to check the filesystem type). Tar is GNU tar 1.15.1, and it came with the machine.

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  • Questions related to writing your own file downloader using multiple threads java

    - by Shekhar
    Hello In my current company, i am doing a PoC on how we can write a file downloader utility. We have to use socket programming(TCP/IP) for downloading the files. One of the requirements of the client is that a file(which will be large in size) should be transfered in chunks for example if we have a file of 5Mb size then we can have 5 threads which transfer 1 Mb each. I have written a small application which downloads a file. You can download the eclipe project from http://www.fileflyer.com/view/QM1JSC0 A brief explanation of my classes FileSender.java This class provides the bytes of file. It has a method called sendBytesOfFile(long start,long end, long sequenceNo) which gives the number of bytes. import java.io.File; import java.io.IOException; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileSender { private static final String FILE_NAME = "C:\\shared\\test.pdf"; public ByteArrayWrapper sendBytesOfFile(long start,long end, long sequenceNo){ try { File file = new File(FILE_NAME); byte[] fileBytes = FileUtils.readFileToByteArray(file); System.out.println("Size of file is " +fileBytes.length); System.out.println(); System.out.println("Start "+start +" end "+end); byte[] bytes = getByteArray(fileBytes, start, end); ByteArrayWrapper wrapper = new ByteArrayWrapper(bytes, sequenceNo); return wrapper; } catch (IOException e) { throw new RuntimeException(e); } } private byte[] getByteArray(byte[] bytes, long start, long end){ long arrayLength = end-start; System.out.println("Start : "+start +" end : "+end + " Arraylength : "+arrayLength +" length of source array : "+bytes.length); byte[] arr = new byte[(int)arrayLength]; for(int i = (int)start, j =0; i < end;i++,j++){ arr[j] = bytes[i]; } return arr; } public static long fileSize(){ File file = new File(FILE_NAME); return file.length(); } } Second Class is FileReceiver.java - This class receives the file. Small Explanation what this file does This class finds the size of the file to be fetched from Sender Depending upon the size of the file it finds the start and end position till the bytes needs to be read. It starts n number of threads giving each thread start,end, sequence number and a list which all the threads share. Each thread reads the number of bytes and creates a ByteArrayWrapper. ByteArrayWrapper objects are added to the list Then i have while loop which basically make sure that all threads have done their work finally it sorts the list based on the sequence number. then the bytes are joined, and a complete byte array is formed which is converted to a file. Code of File Receiver package com.filedownloader; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.Collections; import java.util.Comparator; import java.util.List; import java.util.zip.CRC32; import org.apache.commons.io.FileUtils; public class FileReceiver { public static void main(String[] args) { FileReceiver receiver = new FileReceiver(); receiver.receiveFile(); } public void receiveFile(){ long startTime = System.currentTimeMillis(); long numberOfThreads = 10; long filesize = FileSender.fileSize(); System.out.println("File size received "+filesize); long start = filesize/numberOfThreads; List<ByteArrayWrapper> list = new ArrayList<ByteArrayWrapper>(); for(long threadCount =0; threadCount<numberOfThreads ;threadCount++){ FileDownloaderTask task = new FileDownloaderTask(threadCount*start,(threadCount+1)*start,threadCount,list); new Thread(task).start(); } while(list.size() != numberOfThreads){ // this is done so that all the threads should complete their work before processing further. //System.out.println("Waiting for threads to complete. List size "+list.size()); } if(list.size() == numberOfThreads){ System.out.println("All bytes received "+list); Collections.sort(list, new Comparator<ByteArrayWrapper>() { @Override public int compare(ByteArrayWrapper o1, ByteArrayWrapper o2) { long sequence1 = o1.getSequence(); long sequence2 = o2.getSequence(); if(sequence1 < sequence2){ return -1; }else if(sequence1 > sequence2){ return 1; } else{ return 0; } } }); byte[] totalBytes = list.get(0).getBytes(); byte[] firstArr = null; byte[] secondArr = null; for(int i = 1;i<list.size();i++){ firstArr = totalBytes; secondArr = list.get(i).getBytes(); totalBytes = concat(firstArr, secondArr); } System.out.println(totalBytes.length); convertToFile(totalBytes,"c:\\tmp\\test.pdf"); long endTime = System.currentTimeMillis(); System.out.println("Total time taken with "+numberOfThreads +" threads is "+(endTime-startTime)+" ms" ); } } private byte[] concat(byte[] A, byte[] B) { byte[] C= new byte[A.length+B.length]; System.arraycopy(A, 0, C, 0, A.length); System.arraycopy(B, 0, C, A.length, B.length); return C; } private void convertToFile(byte[] totalBytes,String name) { try { FileUtils.writeByteArrayToFile(new File(name), totalBytes); } catch (IOException e) { throw new RuntimeException(e); } } } Code of ByteArrayWrapper package com.filedownloader; import java.io.Serializable; public class ByteArrayWrapper implements Serializable{ private static final long serialVersionUID = 3499562855188457886L; private byte[] bytes; private long sequence; public ByteArrayWrapper(byte[] bytes, long sequenceNo) { this.bytes = bytes; this.sequence = sequenceNo; } public byte[] getBytes() { return bytes; } public long getSequence() { return sequence; } } Code of FileDownloaderTask import java.util.List; public class FileDownloaderTask implements Runnable { private List<ByteArrayWrapper> list; private long start; private long end; private long sequenceNo; public FileDownloaderTask(long start,long end,long sequenceNo,List<ByteArrayWrapper> list) { this.list = list; this.start = start; this.end = end; this.sequenceNo = sequenceNo; } @Override public void run() { ByteArrayWrapper wrapper = new FileSender().sendBytesOfFile(start, end, sequenceNo); list.add(wrapper); } } Questions related to this code 1) Does file downloading becomes fast when multiple threads is used? In this code i am not able to see the benefit. 2) How should i decide how many threads should i create ? 3) Are their any opensource libraries which does that 4) The file which file receiver receives is valid and not corrupted but checksum (i used FileUtils of common-io) does not match. Whats the problem? 5) This code gives out of memory when used with large file(above 100 Mb) i.e. because byte array which is created. How can i avoid? I know this is a very bad code but i have to write this in one day -:). Please suggest any other good way to do this? Thanks Shekhar

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  • Is there a way to backup all my files and replace with 0-byte files with same name?

    - by laggingreflex
    My main drive on laptop keeps filling up so I take a backup on a USB and delete the original files. But then I find myself getting (downloading or getting from someone else) files that I already have backed-up but couldn't recall at the moment. So is there a way I can keep a 0-byte file with the same name as teh backed-up copy so that when I'm asked whether to overwrite the existing file, I can easily choose no knowing I probably have this file already in the backup. EDIT: better yet, replace with a shortcut(.lnk) on the external drive so I can access the files hassle free and not get any errors because of 0-byte files being accidentally opened.

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  • EXPORT AS INSERT STATEMENTS: But in SQL Plus the line overrides 2500 characters!

    - by The chicken in the kitchen
    Hello, I have to export an Oracle table as INSERT STATEMENTS. But the INSERT STATEMENTS so generated, override 2500 characters. I am obliged to execute them in SQL Plus, so I receive an error message. This is my Oracle table: CREATE TABLE SAMPLE_TABLE ( C01 VARCHAR2 (5 BYTE) NOT NULL, C02 NUMBER (10) NOT NULL, C03 NUMBER (5) NOT NULL, C04 NUMBER (5) NOT NULL, C05 VARCHAR2 (20 BYTE) NOT NULL, c06 VARCHAR2 (200 BYTE) NOT NULL, c07 VARCHAR2 (200 BYTE) NOT NULL, c08 NUMBER (5) NOT NULL, c09 NUMBER (10) NOT NULL, c10 VARCHAR2 (80 BYTE), c11 VARCHAR2 (200 BYTE), c12 VARCHAR2 (200 BYTE), c13 VARCHAR2 (4000 BYTE), c14 VARCHAR2 (1 BYTE) DEFAULT 'N' NOT NULL, c15 CHAR (1 BYTE), c16 CHAR (1 BYTE) ); ASSUMPTIONS: a) I am OBLIGED to export table data as INSERT STATEMENTS; I am allowed to use UPDATE statements, in order to avoid the SQL*Plus error "sp2-0027 input is too long(2499 characters)"; b) I am OBLIGED to use SQL*Plus to execute the script so generated. c) Please assume that every record can contain special characters: CHR(10), CHR(13), and so on; d) I CAN'T use SQL Loader; e) I CAN'T export and then import the table: I can only add the "delta" using INSERT / UPDATE statements through SQL Plus.

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  • alternatyve in php (from java)

    - by Valdas
    I have some problem have class in java. But now need have in php. it's possible rewrite? Code: public class RealityStream { public RealityStream(byte abyte0[]) { m_dstream = null; m_dstream = new DataInputStream(new ByteArrayInputStream(abyte0)); } public int available() throws IOException { return m_dstream.available(); } public float readFloat() throws IOException { byte byte0 = m_dstream.readByte(); byte byte1 = m_dstream.readByte(); byte byte2 = m_dstream.readByte(); byte byte3 = m_dstream.readByte(); int i = (byte3 & 0xff) << 24 | (byte2 & 0xff) << 16 | (byte1 & 0xff) << 8 | byte0 & 0xff; return Float.intBitsToFloat(i); } public int readInt() throws IOException { byte byte0 = m_dstream.readByte(); byte byte1 = m_dstream.readByte(); byte byte2 = m_dstream.readByte(); byte byte3 = m_dstream.readByte(); return (byte3 & 0xff) << 24 | (byte2 & 0xff) << 16 | (byte1 & 0xff) << 8 | byte0 & 0xff; } public int readShort() throws IOException { byte byte0 = m_dstream.readByte(); byte byte1 = m_dstream.readByte(); return byte1 << 8 | byte0 & 0xff; } public int readUnsignedChar() throws IOException { return m_dstream.readUnsignedByte(); } private DataInputStream m_dstream; } very need. very thaks.

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  • Introducing a new Umbraco datatype for Multi-lingual websites.

    - by Vizioz Limited
    Over the last 6 months we have been building various multi-lingual sites for different clients and for some of the clients they have 1 to 1 relationships between some or all of their pages.Within Umbraco, you can copy a page ( or whole tree of pages ) and keep a relationship between each of the pages and their new copy, this allows content editors to subscribe to change notifications that Umbraco can create if one of the linked pages is changed.Unfortunately one thing that is missing in Umbraco is any way to see which pages are related to each other and to have a quick and easy way to jump between the related pages.We created a datatype that solves these problems and thought we would release it as an open source project ( which we are still maintaining )Currently you can:1) See current relationships2) Add relationships3) Limit the number of relationships that can be added ( by the data type )4) See the Country flag ( assuming a culture has been set on each of your top level site nodes for each country site )5) Link between the documents6) Change or delete the linksAn example where multiple languages are allowed:An example where only 2 languages exist (1 relationship):You can download the datatype from the Umbraco project page:Vizioz Relationships for UmbracoPlease do let us know what you think :)

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