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  • SFTP not supported error with PHP & cURL

    - by Bad Programmer
    I followed the advice from this Stack Overflow question thread, but I keep hitting a snag. I am receiving the following error message: Unsupported protocol: sftp Here is my code: $ch = curl_init(); if(!$ch) { $error = curl_error($ch); die("cURL session could not be initiated. ERROR: $error.""); } $fp = fopen($docname, 'r'); if(!$fp) { $error = curl_error($ch); die("$docname could not be read."); } curl_setopt($ch, CURLOPT_URL, "sftp://$user_name:$user_pass@$server:22/$docname"); curl_setopt($ch, CURLOPT_UPLOAD, 1); curl_setopt($ch, CURLOPT_PROTOCOLS, CURLPROTO_SFTP); curl_setopt($ch, CURLOPT_INFILE, $fp); curl_setopt($ch, CURLOPT_INFILESIZE, filesize($docname)); //this is where I get the failure $exec = curl_exec ($ch); if(!$exec) { $error = curl_error($ch); die("File $docname could not be uploaded. ERROR: $error."); } curl_close ($ch); I used the curl_version() function to see my curl information, and found that sftp doesn't seem to be in the array of supported protocols: [version_number] => 462597 [age] => 2 [features] => 1597 [ssl_version_number] => 0 [version] => 7.15.5 [host] => x86_64-redhat-linux-gnu [ssl_version] => OpenSSL/0.9.8b [libz_version] => 1.2.3 [protocols] => Array ( [0] => tftp [1] => ftp [2] => telnet [3] => dict [4] => ldap [5] => http [6] => file [7] => https [8] => ftps ) Is this a matter of my version of cURL being outdated, or is the SFTP protocol simply not supported at all? Any advice is greatly appreciated.

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  • WPF bind IsEnabled on other controls if a listbox has a select item

    - by the empirical programmer
    I have a grid with 2 columns, a listbox in column 0 and a number of other controls in the a secondary grid in the main grids column 1. I want this controls only to be enabled (or perhaps visible) if an items is selected in the listbox through binding. I tried on a combo box: IsEnabled="{Binding myList.SelectedIndex}" But that does not seem to work. Am I missing something? Should something like this work? thanks

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  • A "quick" vector editor (SVG) for Linux (for annotating images?)

    - by sdaau
    I often need to take a bitmap (.png) image, and draw some lines or text on top of it, and possibly export a new, thusly "annotated" image. I know I can basically do all this in inkscape - but inkscape is a complex program, and it needs almost a minute to start up properly on my PCs. So I was thinking - is there something like a "mini" vector editor for Linux, which would start up fast, and allow me to: Right-click, open an image in this editor program The program scales the active "document"/"window size" to the size of the image I can zoom in/zoom out (and possibly crop) the image I can add at least lines, boxes and text in different colors? A bonus for me would be to have the overlay graphics saved as SVG format, say with the same filename as the image - as in, "image.png.svg" being saved in the same directory where the original "image.png" is located (thus allowing opening and editing these "annotations" further, either in this editor, or possibly in inkscape). And another bonus would be the export of the annotated image to a bitmap. Anyone know about anything like this?

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  • How to detect that a process is started using C# code[windows service]

    - by infant programmer
    I am trying to design a windows-service which monitors a process namely "Gtalk", if the process is started then, the browser Internet-explorer (process iexplore) should be closed. This should happen only when the process "Gtalk" is started, [not when running] The code I have written and implemented, doesn't allow to open IExplore when Gtalk is running. That is certainly what not I am trying for. The process Gtalk should close browser only at its start-up, After the process is started, it should allow to open IExplore. Is it possible with Windows service or is it must be the part of Gtalk process itself? This is my code: while (true) { if (Process.GetProcessesByName("Gtalk").Length > 0) { foreach (Process prc in Process.GetProcessesByName("IExplore")) { prc.Kill(); } } }

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  • javascript ul button dropdown crashes after if doing more than 1 button

    - by Apprentice Programmer
    So i have a button drop down list that i want users to select a choice, and basically the button will return the users selection.Pretty straight forward, tested on jsFiddle and works great. Using ruby on rails btw, so i'm not sure if it might conflicting the way rails handle javascript actions. Heres the code: <%= form_for(@user, :html => {:class => 'form-horizontal'}) do |f| %> <fieldset> <p>Do you have experience in Business? If yes, select one of the following: <div class="input-group"> <div class="input-group-btn btn-group"> <button type="button" class="btn btn-default dropdown-toggle" data-toggle="dropdown">Select one <span class="caret"></span></button> <ul class="dropdown-menu"> <li ><a href="#">Entrepreneurship</a></li> <li ><a href="#">Investments</a></li> <li ><a href="#">Management</a></li> <li class="divider"></li> <li ><a href="#">All of the Above</a></li> </ul> </div><!-- /btn-group --> <%= f.text_field :years_business , :class => "form-control", :placeholder => "Years of experience" %> </div> Now there are 2 more of these, and basically what happens is that if I select an item for the first time from the dropdown list, everything works great. But the moment I select the same button/or new button, the page immediately kind of refreshes, they selected value will not show up after the list drops down and user selects a value. I viewed the page source and added additional javascript src and types, but still doesnt work. the jquery code: jQuery(function ($) { $('.input-group-btn .dropdown-menu > li:not(.divider)').click(function(){ $(this).closest('ul').prev().text($(this).text()) }) }); Any suggestions what is causing the problem?? The jsfiddle link is here: http://jsfiddle.net/w4s8u/7/

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  • Python: Sort a dictionary by value

    - by the empirical programmer
    I have a dictionary of values read from 2 fields in a database: a string field and a numeric field. The string field is unique so that is the key of the dictionary. I can sort on the keys, but how can I sort based on the values? Note: I have read this post 72899 and probably could change my code to have a list of dictionaries but since I do not really need a list of dictionaries I wanted to know if there a simpler solution.

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  • alternative for .click() method in firefox

    - by script programmer
    I have a href from that i am giving out a popup , and i want to activate this on my body overload . I am using "document.getElementbyId("myelement").click()" this is working fine in IE but FireFox is not supporting it. And i know that .click() will not be taken by firefox , but i dont have any other way to do it. Can u please suggest me with a workaround that will be accepted by IE as well as FF. Thanks in advance.

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  • Unable to display images through media queries form stylesheet

    - by kNair
    I'm trying to create a responsive homepage with max-width of 1024 first. However the images are not displaying when I called from the css file. I did include the stylesheet inside the home page and the current viewport is 1024. I can't find my mistake, please help. Thanks. homepage <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="viewport" content="width=device-width,initial-scale=1"/> <title>Responsive design</title> <link rel="stylesheet" href="res-style.css" type="text/css" media="screen and (max-width:1024px)"/> </head> <body> <table class="ct"> <tr> <td class="1"> <?php include 'menu.php'; ?> </td> </tr> <tr> <td class="2"> </td> </tr> <tr> <td class='3'> <img src="NewLogo1.png"></td> </tr> <tr> <td class='4'> </td> </tr> <tr> <td class='5'> wefhuiweabhfuia</td> </tr> </table> </body> </html> stylesheet @charset "utf-8"; /* CSS Document */ @media screen and (max-width:1024px) { .ct{min-width:1000px;height:898px;border:0;} .1{background-image:url('images/text-5_02.png');min-width:1000px;height:43px;margin-left:10px;background-repeat:no-repeat;display:inherit;} .2{background-image:url('images/text-5_04.png');min-width:1000px;height:256px;background-repeat:no-repeat;} .3{background-image:url('images/text-5_05.png');min-width:1000px;height:288px;padding-left:25%;background-repeat:no-repeat;} .4{background-image:url('images/text-5_06.png');min-width:1000px;height:256px;background-repeat:no-repeat;} .5{background-image:url('images/text-5_07.png');min-width:1000px;height:55px;background-repeat:no-repeat;} }

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  • Desktop Fun: Adventure Icon Packs

    - by Asian Angel
    Do you long for adventure and excitement? If so you can add some of that goodness to your desktop with our adventure icon packs collection. A Sneak Peak To give you an idea of how these icons could look on your desktop we have an example set up here using the “LOTR – Armoury of the Third Age” set shown below. Note: Wallpaper can be found here. A close-up look at the icons… Indiana Jones and the Raiders of the Lost Ark Download Indiana Jones and the Temple of Doom Download Indiana Jones and the Last Crusade Download Indiana Jones and the Kingdom of the Crystal Skull Download Adventure Icons Note: This icon set in “.png” format only. Download Climb On Download Hieroglyphica Vol. 1 Download Hieroglyphica Vol. 2 Download Tribal Masks Download Kong Download Jolly Roger Vol. 1 Download Jolly Roger Vol. 2 Download Pirates Theme Icon Collection Note: This icon set contains both “.ico” and “.png” files. Download Vampire Hunter Kit 1 Note: This icon set contains both “.ico” and “.png” files. Download LOTR – Armoury of the Third Age Download If you enjoyed this icon collection then make certain to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Restore Missing Desktop Icons in Windows 7 or VistaAdd Home Directory Icon to the Desktop in Windows 7 or VistaQuick Help: Downloadable Show Desktop Icon for XPDesktop Customization: Sci-Fi Icon PacksDisplay My Computer Icon on the Desktop in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico

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  • Directory structure for a website (js/css/img folders)

    - by nightcoder
    For years I've been using the following directory structure for my websites: <root> ->js ->jquery.js ->tooltip.js ->someplugin.js ->css ->styles.css ->someplugin.css ->images -> all website images... it seemed perfectly fine to me until I began to use different 3rd-party components. For example, today I've downloaded a datetime picker javascript component that looks for its images in the same directory where its css file is located (css file contains urls like "url('calendar.png')"). So now I have 3 options: 1) put datepicker.css into my css directory and put its images along. I don't really like this option because I will have both css and image files inside the css directory and it is weird. Also I might meet files from different components with the same name, such as 2 different components, which link to background.png from their css files. I will have to fix those name collisions (by renaming one of the files and editing the corresponding file that contains the link). 2) put datepicker.css into my css directory, put its images into the images directory and edit datepicker.css to look for the images in the images directory. This option is ok but I have to spend some time to edit 3rd-party components to fit them to my site structure. Again, name collisions may occur here (as described in the previous option) and I will have to fix them. 3) put datepicker.js, datepicker.css and its images into a separate directory, let's say /3rdParty/datepicker/ and place the files as it was intended by the author (i.e., for example, /3rdParty/datepicker/css/datepicker.css, /3rdParty/datepicker/css/something.png, etc.). Now I begin to think that this option is the most correct. Experienced web developers, what do you recommend?

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  • Desktop Fun: Sci-Fi Icons Packs Series 2

    - by Asian Angel
    If you loved our first sci-fi icon packs collection then get ready for more icon goodness with the selection in our second sci-fi series. Sneak Preview As always we have an example desktop full of icon goodness to share with you. Here you can see a Star Trek themed desktop using the “Borg-green” set shown below. Note: Wallpaper can be found here. Our new desktop icons up close… Borg-green *.png format only Download Trek Insignia *.ico format only Download Star Trek Elite Force X *.ico format only Download Starships X *.ico format only Download If I Were A Thief In The 24th Century 1.0 *.ico format only Download Star Wars: Attack of the Clones *.ico format only Download BSG: Frakking Toasters *.ico format only Download Doctor Who *.ico format only Download TRON *.ico format only Download Alien vs Predator Icons *.ico and .png format Download 2001: A Space Odyssey 1.0 *.ico format only Download To the Moon *.ico format only, also has bonus set of wallpapers included! This is what the bonus wallpaper looks like…it comes in the following sizes: 1024*768, 1280*854, 1280*1024, 1440*900, 1600*1200, & 1920*1200. Download Space Icons *.ico and .png format Download Matrix Documentations *.ico format only Download Matrix Rebooted *.ico format only Download If you loved this collection of sci-fi icons then head on over to see our first sci-fi series here. Also, be certain to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Desktop Customization: Sci-Fi Icon PacksRestore Missing Desktop Icons in Windows 7 or VistaDesktop Fun: Adventure Icon PacksDesktop Fun: Star Trek WallpapersCreate a Keyboard Shortcut to Access Hidden Desktop Icons and Files TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • multi-dimension array problem in RGSS (RPG Maker XP)

    - by AzDesign
    This is my first day code script in RMXP. I read tutorials, ruby references, etc and I found myself stuck on a weird problem, here is the scenario: I made a custom script to display layered images Create the class, create an instance variable to hold the array, create a simple method to add an element into it, done The draw method (skipped the rest of the code to this part): def draw image = [] index = 0 for i in [email protected] if image.size > 0 index = image.size end image[index] = Sprite.new image[index].bitmap = RPG::Cache.picture(@components[i][0] + '.png') image[index].x = @x + @components[i][1] image[index].y = @y + @components[i][2] image[index].z = @z + @components[i][3] @test =+ 1 end end Create an event that does these script > $layerz = Layerz.new $layerz.configuration[0] = ['root',0,0,1] > $layerz.configuration[1] = ['bark',0,10,2] > $layerz.configuration[2] = ['branch',0,30,3] > $layerz.configuration[3] = ['leaves',0,60,4] $layerz.draw Run, trigger the event and the result : ERROR! Undefined method`[]' for nil:NilClass pointing at this line on draw method : image[index].bitmap = RPG::Cache.picture(@components[i][0] + '.png') THEN, I changed the method like these just for testing: def draw image = [] index = 0 for i in [email protected] if image.size > 0 index = image.size end image[index] = Sprite.new image[index].bitmap = RPG::Cache.picture(@components[0][0] + '.png') image[index].x = @x + @components[0][1] image[index].y = @y + @components[0][2] image[index].z = @z + @components[0][3] @test =+ 1 end I changed the @components[i][0] to @components[0][0] and IT WORKS, but only the root as it not iterates to the next array index Im stuck here, see : > in single level array, @components[0] and @components[i] has no problem > in multi-dimension array, @components[0][0] has no problem BUT > in multi-dimension array, @components[i][0] produce the error as above > mentioned. any suggestion to fix the error ? Or did I wrote something wrong ?

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  • How do I animate a spritesheet in cocos2d Android

    - by user729053
    I'm trying to animate a sprite in a spritesheet, the goal is to make the character walk from left to right. I subclassed CCSprite: CharacterSprite. this is my code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("WalkAnimation.plist"); CCSpriteSheet spriteSheet = CCSpriteSheet.spriteSheet("WalkAnimation.png"); w.addChild(spriteSheet); ArrayList<CCSpriteFrame> walkSprites = new ArrayList<CCSpriteFrame>(); for(int i = 1; i<=8;++i) { walkSprites.add(CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("walk"+ i +".png")); } //float randomFactor = (float)Math.random()*10; CCAnimation walkAnimation = CCAnimation.animation("walk", 0.1f, walkSprites); Log.v("addEnemy", "Show"); this.character = CCSprite.sprite(walkSprites.get(0)); Log.v("addEnemy", "Don't Show"); this.walkAction = CCRepeatForever.action(CCAnimate.action(walkAnimation, false)); character.runAction(walkAction); for(int k =0; k<amount; k++) { float randomFactor = (float)Math.random()*10; character.setPosition(CGPoint.ccp(-randomFactor * character.getContentSize().width/2, winSize.height / 6.0f)); spriteSheet.addChild(character); } This code is in my 2nd scene. And whenever I press on Start Game, nothing happens. But the code is executed till: character = CharacterSprite.sprite("walk1.png"); Can someone provide me of a snippet of animation using a spritesheet?

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  • Please help with bounding box/sprite collision in darkBASIC pro

    - by user1601163
    So I just recently learned BASIC and figured I would try making a clone of pong on my own in darkBASIC pro, and I made everything else work just fine except for the part that makes the ball bounce off the paddle. And yes I'm aware that the game is not yet finished. The error is on lines 39-51 EVERYTHING IS 2D. /////////////////////////////////////////////////////////// // // Project: Pong // Created: Friday, August 31, 2012 // Code: Brandon Spaulding // Art: Brandon Spaulding // Made in CIS lab at CPAVTS // Pong art and code © Brandon Spaulding 2012-2013 // ////////////////////////////////////////////////////////// y=150 x=0 ay=150 ax=612 ballx=300 bally=200 ballx_DIR=1 bally_DIR=1 hide mouse set global collision on //objectnumber=10 //make object box objectnumber,5,150,0 do load image "media\paddle1.png",1 load image "media\paddle2.png",2 load image "media\ball.png",3 sprite 1,x,y,1 sprite 2,ax,ay,2 sprite 3,ballx,bally,3 if upkey()=1 then y = y - 4 if downkey()=1 then y = y + 4 //num_1 = sprite collision(1,0) //num_2 = sprite collision(2,0) num_3 = sprite collision(3,0) for t=1 to 2 //ball&paddle collision if num_3 > 0 if bally_DIR=1 bally_DIR=0 else bally_DIR=1 endif if ballx_DIR=0 ballx_DIR=1 else ballx_DIR=0 endif endif //if bally > 1 and bally < 500 then bally=bally + 2.5 if bally_DIR=1 bally=bally-2.5 if bally<-2.5 bally_DIR=0 endif else bally=bally+2.5 if bally>452.5 bally_DIR=1 endif endif if ballx_DIR=1 ballx=ballx-2.5 if ballx<-2.5 ballx_DIR=0 endif else ballx=ballx+2.5 if ballx>612 ballx_DIR=1 endif endif //bally = bally + t //if bally < 600 or bally > 1 then bally = bally - 2.5 //if ballx < 400 or ballx > 1 then ballx = ballx + 2.5 //move sprite 3,1 next t if escapekey()=1 then exit loop end Thank you in advance for the help.

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  • Fonts look bad in Microsoft Office using Wine

    - by amfcosta
    Office fonts in wine look very different from what they look in Windows or LibreOffice. As can be seen from the attached screenshots, they look blurry in some sizes and aliased in other sizes. You can see the differences not only in the document text but also in the ribbon menu. It happens with a lot of fonts. I'm testing it with Office 2010 now, but it also happens in Office 2007. Things I've tried: Changing fontsmooth settings with winetricks - made no difference. Copying fonts from a Windows system - made no difference. Using Ubuntu's fonts (by removing the Windows/Fonts from the wineprefix) - removed the blurriness in some fonts but increased aliasing. The three screenshots correspond to different "configurations": office_wine.png - Office Word in Wine using Wine's original fonts; office_nowinefonts.png - Office Word in Wine using Ubuntu's fonts; office_windows.png - Office Word in Windows. PS: please make sure to see the screenshots without scaling them to notice the problem. EDIT: A screenshot of how Calibri behaves in Wine here.

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  • Exporting PowerPoint Slides with Specific Heights and Widths

    - by Damon Armstrong
    I found myself in need of exporting PowerPoint slides from a presentation and was fairly excited when I found that you could save them off in standard image formats. The problem is that Microsoft conveniently exports all images with a resolution of 960 x 720 pixels, which is not the resolution I wanted.  You can, however, specify the resolution if you are willing to put a macro into your project: Sub ExportSlides()   For i = 1 To ActiveWindow.Selection.SlideRange.Count     Dim fileName As String     If (i < 10) Then       fileName = "C:\PowerPoint Export\Slide" & i & ".png"     Else       fileName = "C:\PowerPoint Export\Slide0" & i & ".png"     End If     ActiveWindow.Selection.SlideRange(i).Export fileName, "PNG", 1280, 720   Next End Sub When you call the Export method you can specify the file type as well as the dimensions to use when creating the image.  If the macro approach is not your thing, then you can also modify the default settings through the registry: http://support.microsoft.com/kb/827745

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  • First Minecraft mod not working: make a new sword

    - by yamikoWebs
    I am making my first mod and cannot see what is wrong with it. I am using MCP and Modloader. For my first mod I was going to make swords. I started with making a new EnumToolMaterials WOOD(0, 59, 2.0F, 0, 15), STONE(1, 131, 4.0F, 1, 5), IRON(2, 250, 6.0F, 2, 14), LAPIS(3, 750, 7.0F, 2, 14), OBSIDIAN(3, 1000, 7.5F, 3, 12), EMERALD(3, 1561, 8.0F, 3, 10),//diamond GREEN(3, 2000, 9.0F, 4, 10),//emerald GOLD(0, 200, 12.0F, 0, 22); then here is the mod class public class _Mod_Yamiko extends BaseMod{ /* mod itemts */ public static final Item swordLapis = (new ItemSword(600, EnumToolMaterial.LAPIS)).setItemName("swordLapis"); public static final Item swordObsidian = (new ItemSword(601, EnumToolMaterial.OBSIDIAN)).setItemName("swordObsidian"); public static final Item swordGreen = (new ItemSword(602, EnumToolMaterial.GREEN)).setItemName("swordGreen"); public void load(){ //set images swordLapis.iconIndex = ModLoader.addOverride("/gui/items.png","/gui/swordLapis.png"); ModLoader.addName(swordLapis, "Lapis Sword"); //craft ModLoader.addRecipe(new ItemStack(_Mod_Yamiko.swordLapis, 1), new Object[]{ " X ", " X ", " Y ", 'X', Block.dirt, 'Y', Item.stick }); } public String getVersion(){ return "0.1"; } } Then I made a 16×16 .png image. I am not sure where to save it so I recompiled and reobfuscated, took the mod files and put it in my local Minecraft install, added the image where it be should be. No problems when playing but I cannot make the new sword.

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  • JPEG images not loading on PlayBook (Marmalade + iwgame)

    - by Vexille
    I'm using iwgame on a test project and I was trying to render different resolutions of JPG and PNG images. Everything works fine on the Marmalade Simulator, however once I deploy the game to our PlayBook and run it, only the PNG images are shown. I have declared the images in the MKB file and on a XML file iwgame's using to load the images. I've checked the deployments folder and all images are present in the intermediatefiles/native folder. We're currently using a BlackBerry only license, so we can only test this on the PlayBook, but we do intend to get a Community license and deploy to iOS and Android devices eventually (I'm not sure if this is a problem exclusive to the PlayBook). I really don't know if this is a Marmalade or a iwgame issue. I have a different test project without iwgame and it simply won't run with jpg images (I get the error: 'Could not find handler for extension "jpg"'). While searching for a sollution, I've seen people talking about using libjpg, but I've also found that Marmalade supposedly has integrated native jpeg support (and because of that iwgame has abandoned their jpeg loading support since v0.340), so I don't know what to think. I'm currently using the most recent versions of both Marmalade and iwgame, I believe: Marmalade 6.1.2 and iwgame 0.400. Also, please let me know if there's an easier or better way to do this, such as linking libjpg or something (I'm not exactly sure how to do this). I really would appreciate some help with this, there's a huge difference in size for the images we're planning to use, from a ~500kb jpg file to a ~3.5mb png file. Thanks, guys.

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  • Dividing up spritesheet in Javascript

    - by hustlerinc
    I would like to implement an object for my spritesheets in Javascript. I'm very new to this language and game-developement so I dont really know how to do it. My guess is I set spritesize to 16, use that to divide as many times as it fits on the spritesheet and store this value as "spritesheet". Then a for(i=0;i<spritesheet.length;i++) loop running over the coordinates. Then tile = new Image(); and tile.src = spritesheet[i] to store the individual sprites based on their coordinates on the spritesheet. My problem is how could I loop trough the spritesheet and make an array of that? The result should be similar to: var tile = Array( "img/ground.png", "img/crate.png" ); If possible this would be done with one single object that i only access once, and the tile array would be stored for later reference. I couldn't find anything similar searching for "javascript spritesheet". Edit: I made a small prototype of what I'm after: function Sprite(){ this.size = 16; this.spritesheet = new Image(); this.spritesheet.src = 'img/spritesheet.png'; this.countX = this.spritesheet.width / 16; this.countY = this.spritesheet.height / 16; this.spriteCount = this.countX * this.countY; this.divide = function(){ for(i=0;i<this.spriteCount;i++){ // define spritesheet coordinates and store as tile[i] } } } Am I on the right track?

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  • Dynamically load images inside jar

    - by Rahat Ahmed
    I'm using Slick2d for a game, and while it runs fine in Eclipse, i'm trying to figure out how to make it work when exported to a runnable .jar. I have it set up to where I load every image located in the res/ directory. Here's the code /** * Loads all .png images located in source folders. * @throws SlickException */ public static void init() throws SlickException { loadedImages = new HashMap<>(); try { URI uri = new URI(ResourceLoader.getResource("res").toString()); File[] files = new File(uri).listFiles(new FilenameFilter(){ @Override public boolean accept(File dir, String name) { if(name.endsWith(".png")) return true; return false; } }); System.out.println("Naming filenames now."); for(File f:files) { System.out.println(f.getName()); FileInputStream fis = new FileInputStream(f); Image image = new Image(fis, f.getName(), false); loadedImages.put(f.getName(), image); } } catch (URISyntaxException | FileNotFoundException e) { System.err.println("UNABLE TO LOAD IMAGES FROM RES FOLDER!"); e.printStackTrace(); } font = new AngelCodeFont("res/bitmapfont.fnt",Art.get("bitmapfont.png")); } Now the obvious problem is the line URI uri = new URI(ResourceLoader.getResource("res").toString()); If I pack the res folder into the .jar there will not be a res folder on the filesystem. How can I iterate through all the images in the compiled .jar itself, or what is a better system to automatically load all images?

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  • How can I remove duplicate icons for "launched" java programs in the launcher?

    - by Tim
    When launching java programs (like IntelliJ IDEA and Crashplan) in Natty's Unity launcher, duplicate icons are shown (see image). For IntelliJ I created the .desktop file, for Crashplan the .desktop file is supplied with the application. Is there something that can be changed in the .desktop files (or somewhere else) that can prevent this from occurring? I couldn't find a bug report for unity itself but programs like Gnome-Do/Docky have bug reports and had to make internal changes to their applications to prevent this. In this image the 1st icon is the one created from the .desktop file and the second icon is after launching it. Second icon disappears when closing the application. Custom IntelliJ .desktop file #!/usr/bin/env xdg-open [Desktop Entry] Version=1.0 Type=Application Terminal=false Icon[en_US]=/opt/idea/bin/idea128.png Name[en_US]=IntelliJ IDEA Exec=/opt/idea/bin/idea.sh Name=IntelliJ IDEA Icon=/opt/idea/bin/idea128.png StartupNotify=true Crashplan provide .desktop file [Desktop Entry] Version=1.0 Encoding=UTF-8 Name=CrashPlan Categories=; Comment=CrashPlan Desktop UI Comment[en_CA]=CrashPlan Desktop UI Exec=/usr/local/crashplan/bin/CrashPlanDesktop Icon=/usr/local/crashplan/skin/icon_app_64x64.png Hidden=false Terminal=false Type=Application GenericName[en_CA]=

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