Creating a game engine in C++ and Python - Where do I start? [closed]
- by Peter
Yes, you read correctly, how does humble ole Peter here make an engine using the 2 languages he's proficient in to an extent.
I have more than enough time and wish not to use any 3rd party "stuffs" (engine parts like methods, classes etc etc, fully from scratch).
If anyone could PLEASE explain how this is done then i will love you forever.
Thanks for reading, hoping for some productive answers. Thankyou very much.
EDIT: Re read what i've said for the 4th time, forgot to mention; 2D sprite based, with voxels and physics. :D