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  • can we use timer in taps??

    - by user317149
    i m working on app,in which user taps to shoot bullets, i want user to restrict their taps, like he next tap or touch should be counted after 1 or 3 seconds, is their any snippet,i can use to rtestrict user for continiously tapoping/touch? quick reply is aleways appreciated/ regards shishir

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  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

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  • A question related to UITextfield

    - by user217572
    I have UITextfiled created dynamically by code I want to move keyboard up on click of UITextfield It should be set wether the return button of UITextfield press or not? and also it will be set whenever i move from portrait to landscape or landscape to portrait mode

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  • Creating 1 page PDF of iPad Screen view - How?

    - by user314695
    Hi All, I've asked this question on a couple other forums and have had zero response, so I'm hoping someone here can help point me in the right direction. I have a pretty simple one screen application for my work. It's basically just a recreation of a 1 page paper report that has a company logo, some labels, a few text boxes and a scroll text box for the report. I need to be able to fill out the report then click a button to save it in a graphical form so I can fax, print or email it later. Currently, I'm just programmatically taking a screen capture and saving it to the photo's library (default for screen capture). Then I can just email it from photo's. This works ok, but is kind of hacky, at best. I've read through the new iPad 3.2 guide for creating PDF's (apparently it's supposed to be much easier than before) but I can not get it to work and I've spent countless hours on it now. I'm hoping someone has the answer for me. Alternatively, if anyone knows how I can redirect where the screen capture is stored (default is in the photo album) then maybe I can make that function work. If I could redirect the screen capture to store in my applications document folder, then I can use MFMailCompose to attach it to an email. Lastly, on a side note, does anyone know of a good way to capture a digital signature via touch. For instance, I'd love to have my users be able to just sign their name via touch at the bottom of the document before I convert to PDF or take a screen capture. Thanks in advance for your help. -Ray

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  • How to save a png image to camera roll?

    - by Napolit
    I'd like to save screenshots from my game to camera roll. Right now I'm using UIImageWriteToSavedPhotosAlbum which saves the image in jpg format with way too much ugly jpg artifacts. Is there a way to save an UIImage in png format to camera roll?

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  • Big time Leaking in Objective-C Category

    - by Daniel Amitay
    I created a custom NSString Category which lets me find all strings between two other strings. I'm now running into the problem of finding that there are a lot of kBs leaking from my script. Please see code below: #import "MyStringBetween.h" @implementation NSString (MyStringBetween) -(NSArray *)mystringBetween:(NSString *)aString and:(NSString *)bString; { NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init]; NSArray *firstlist = [self componentsSeparatedByString:bString]; NSMutableArray *finalArray = [[NSMutableArray alloc] init]; for (int y = 0; y < firstlist.count - 1 ; y++) { NSString *firstObject = [firstlist objectAtIndex:y]; NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; if(secondlist.count > 1){ [finalArray addObject:[secondlist objectAtIndex:secondlist.count - 1]]; } } [autoreleasepool release]; return finalArray; } @end I admit that I'm not super good at releasing objects, but I had believed that the NSAutoreleasePool handled things for me. The line that is leaking: NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; Manually releasing secondlist raises an exception. Thanks in advance!

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  • Clear button at uisearchbar not working at all

    - by kevin.ng
    I created a search bar programmatically and added to my view using the codes below: - (void)viewDidLoad { searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(xPositionForSearchBar, yPositionForSearchBar, widthForSearchBar, heightForSearchBar)]; UIView *bg = [[searchBar subviews] objectAtIndex:0]; searchBar.delegate = self; searchBar.placeholder = @"Search record"; for(UIView *view in searchBar.subviews){ if([view isKindOfClass:[UITextField class]]){ UITextField *tf = (UITextField *)view; tf.delegate = self; break; } } [bg removeFromSuperview]; [self.view addSubview: searchBar]; } The code is implemented with UISearchBarDelegate and UITextFieldDelegate. I have tried using - (void)searchBarCancelButtonClicked:(UISearchBar *)aSearchBar { NSLog(@"cancel clicked"); searchBar.text = @""; [aSearchBar resignFirstResponder]; } - (BOOL)textFieldShouldClear:(UITextField *)textField { NSLog(@"clear"); [self performSelector:@selector(searchBarCancelButtonClicked:) withObject:searchBar afterDelay: 0.1]; return YES; } and yet, the text inside the searchBar is not cleared at all when i click on the "clear button" - a circle with a "X" inside. The clear button works when I implemented it in IB. Wonder why? Kindly advice, many thanks.

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  • What's does "cardinality of an relationship" mean in Core Data?

    - by dontWatchMyProfile
    From the docs: If all of a managed object's relationship delete rules are Nullify, then for that object at least there is no additional work to do (you may have to consider other objects that were at the destination of the relationship—if the inverse relationship was either mandatory or had a lower limit on cardinality, then the destination object or objects might be in an invalid state). Does someone have an example of this cardinality thing? What's this good for and what's important to know about this? (sounds very important...)

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  • How to find an audio file's length (in seconds)

    - by mIL3S
    Hi all! (Objective C) Just using simple AudioServicesPlaySystemSoundID and its counterparts, but I can't find in the documentation if there is already a way to find the length of an audio file. I know there is AudioServicesGetPropertyInfo, but that seems to return a byte-buffer - do audio files embed their length in themselves and I can just extract it with this? Or is there perhaps a formula based on bit-rate * fileSize to convert to length-of-time? mIL3S www.milkdrinkingcow.com

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  • How to compare 2 button title using index or tag value

    - by fasil moham
    Here my application i having set of button 12 buttons,button titles are hidden by default.Button titles are shown when it is clikced , -(IBAction)buttonAction:(id)sender { UIButton *button = (UIButton *)sender; int index = button.tag; [self showing:index]; //now, this method accepts a parameter. } -(void) showing:(NSInteger)index { UIButton* btn = nil; index = index - 1; NSArray* subViewArray = [self.view subviews]; NSInteger i = 0; for (UIView *view in subViewArray) { if ([view isKindOfClass:[UIButton class]]) { btn = (UIButton*) view; NSString* text; if (i == index) { text = [self.textArray objectAtIndex:i]; //put the array that you are using self.previousButtonTag = i; //make a class variable }else { text = @""; } i++; [btn setTitle:text forState:UIControlStateNormal]; } } } 1.I want to compare two button title values to check whether it is equal or not.Im facing the problem , 2.Only press button title only visible,when i click other button previous title is hided,I want to enable two button title on click and wen it is wrong it should be hided.Please suggest me the How to solve this issue,Please do the needfully

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  • How do I call a variable from another class?

    - by squeezemylime
    I have a class called 'Constants' that I am storing a String variable in. This class contains a few global variables used in my app. I want to be able to reference this class and call the variable (called profileId) in other Views of my app. I looked around and found a few examples, but am not sure how to do this. Currently my setup is: Constants.h @interface Constants : UIViewController { NSString *profileId; } @property (nonatomic, retain) NSString *profileId; @end Constants.m #import "Constants.h" @implementation Constants @synthesize profileId; - (void)dealloc { [profileId release]; [super dealloc]; } And I am trying to call the variable profileId in a new View via this way: NewView.h file @class Constants; NewView.m file NSLog(@"ProfileId is:", [myConstants profileId]); Is there something I'm missing? It is coming up null, even though I am properly storing a value in it in another function via this way: Constants *Constant; Constant = [[Constants alloc] init]; Constant.profileId = userId;

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  • I don't have AirPlayFeature

    - by 1110
    Hi, I have just installed new xcode with sdk 4.3b because I need 'airPlay' feature in my current project which is based on sdk 4.2. But I open my project and type my MPMoviePlayerController object.... mpObject.??? ... but here I don't have allowAirPlay property. But when I start new project and create movie player I have that property, but don't have in my old project, what should I setup to have this?

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  • How to make same UIWebView take data from different local .html files?

    - by Mike Rychev
    I have an app, where there's one UIWebView and a UITableView. I don't want to create many .xib's, so I decided to make one .xib for all elements of the table. When user chooses a table element, the UIWebView appears and I want it to load data from different .html's depending on the name of the parent controller. I tried this: if (selectedTableElement==@"FirstElement") { [childController.message loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"_" ofType:@"html"]isDirectory:NO]]]; } And then myWebView=message; But it didn't work. Thanks in advance!

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  • How to fit more operations to tab bar + navigation bar?

    - by Henry
    I want to use Tabview for my whole app. However in certain view, I have more operations than I can fit in the navigator bar. So I thought of using Toolbar but toolbar should be located at the bottom, right? Toolbar looks weird to be on top of the tabview, and hiding tabview for one view doesn't really make sense. I guess I can go with more buttons in the main view, but any other alternatives? What can one use to add more operation(s) to tabview? Thanks

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  • UItableviewcell makes label's background clear when highlighted

    - by Jonathan
    I have a UIlabel on a UItabelViewCell, which I've created programmatically (ie not a nib or a subclass). When the cell is highlighted (goes blue) it makes all the background colors of the UILabels turn clear I have 2 UILabels where I don't want this to be the case. Currently I m using UIImageViews behind the UILabel's to make it look like the background color doesn't change. But this seems an inefficient way to do it. How can i stop certain UILabel's background color changing when the TableViewCell is highlighted?

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  • Wrong Editing Controls Displayed in UITableView

    - by CJC
    Hi all, I'm having a strange problem with UITableView. When the user taps the Edit button, the tableview (which is a grouped view with multiple sections) is supposed to show delete buttons for each row--except for the final row in each section, which has a green add button. When a user taps the green button, a new row is inserted, but now the final row gets a delete button. Even stranger, that delete button ACTS like an add button. So it seems there's a drawing glitch, rather than a problem in assigning the correct style. (Extensive NSLogging shows that the last cell is getting the Insert editing style correctly.) I've tried setting setNeedsDisplay on the cell and the tableView, I've tried reloading that section/row/the entire table, but the issue persists. Any ideas on how to get UITableView to explicitly redraw the editing controls?

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  • Using a Data Management Singleton

    - by Dan Ray
    Here's my singleton code (pretty much boilerplate): @interface DataManager : NSObject { NSMutableArray *eventList; } @property (nonatomic, retain) NSMutableArray *eventList; +(DataManager*)sharedDataManager; @end And then the .m: #import "DataManager.h" static DataManager *singletonDataManager = nil; @implementation DataManager @synthesize eventList; +(DataManager*)sharedDataManager { @synchronized(self) { if (!singletonDataManager) { singletonDataManager = [[DataManager alloc] init]; } } NSLog(@"Pulling a copy of shared manager."); return singletonDataManager; } So then in my AppDelegate, I load some stuff before launching my first view: NSMutableArray *eventList = [DataManager sharedDataManager].eventList; .... NSLog(@"Adding event %@ to eventList", event.title); [eventList addObject:event]; NSLog(@"eventList now has %d members", [eventList count]); [event release]; As you can see, I've peppered the code with NSLog love notes to myself. The output to the Log reads like: 2010-05-10 09:08:53.355 MyApp[2037:207] Adding event Woofstock Music Festival to eventList 2010-05-10 09:08:53.355 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.411 MyApp[2037:207] Adding event Test Event for Staging to eventList 2010-05-10 09:08:53.411 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.467 MyApp[2037:207] Adding event Montgomery Event to eventList 2010-05-10 09:08:53.467 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.524 MyApp[2037:207] Adding event Alamance County Event For June to eventList 2010-05-10 09:08:53.524 MyApp[2037:207] eventList now has 0 members ... What gives? I have no errors getting to my eventList NSMutableArray. But I addObject: fails silently?

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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • UINavigationController shows blank view

    - by Adam8797
    I am making a simple navigation based application that drills down one level and show a new xib file each time. When I drill down one level my screen shows up blank. I still have the navigation controller at the top with a back button but my view dosent load. Here is my code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { circle_area *subViewOneController = [[circle_area alloc] init]; UIViewController *tvc = subViewOneController; if (indexPath.row == 0 && indexPath.section == 0) { [[self navigationController] pushViewController:tvc animated:YES]; } } like I said this returns a blank screen.

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  • Three20 - SIGABRT on setting TTTableLongTextItem to TTStyledText

    - by gavinblair
    My code is as follows TTTableLongTextItem *descItem = [[TTTableLongTextItem alloc] autorelease]; TTStyledText *styledDesc = [[TTStyledText alloc] autorelease]; styledDesc = [TTStyledText textWithURLs:@"howdy http://www.google.com"]; //this line causes the SIGABRT: descItem.text = styledDesc; //I also get a warning on this line that says "warning: passing argument 1 of 'setText:' from distinct Objective-C type" What am I missing here? Any help is muchly appreciated - Three20 documentation is a little sparse!

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  • How to write a value validation method for core data?

    - by mystify
    The docs say: you should implement methods of the form validate:error:, as defined by the NSKeyValueCoding protocol so lets say I have an attribute which is an int: friendAge I want to make sure that any friend may not be younger than 30. So how would I make that validation method? -validateFriendAge:error: What am I gonna do in there, exactly? And what shall I do with that NSError I get passed? I think it has an dictionary where I can return a humanly readable string in an arbitrary language (i.e. the one that's used currently), so I can output a reasonable error like: "Friend is not old enough"... how to do that?

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  • SQLITE crash when no data present in table

    - by johnblack45
    Hey, Im having a problem with my app that causes it to crash when no data is present in the table when using a table view. I have tested my code and it works fine as long as there is data present but i need it to work when there is no data present. -(void)initialiseTableData { NSMutableArray *array = [[NSMutableArray alloc]init]; sqlite3 *db = [iCaddyAppDelegate getNewDBConnection]; sqlite3_stmt *statement; const char *sql = "select courseId, courseName, totalPar, totalyardage, holePars, holeYardages, holeStrokeIndexs from Course"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL)!= SQLITE_OK) { NSAssert1(0,@"Error preparing statement",sqlite3_errmsg(db)); sqlite3_close(db); } else { while (sqlite3_step(statement) == SQLITE_ROW) { Course *temp = [[Course alloc]init]; temp.courseId = sqlite3_column_int(statement,0); temp.courseName = [NSString stringWithFormat:@"%s",(char*)sqlite3_column_text(statement,1)]; temp.totalPar =sqlite3_column_int(statement,2); temp.totalYardage =sqlite3_column_int(statement,3); NSString tempHolePars = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,4)]; NSString tempHoleYardages = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,5)]; NSString tempHoleStrokeIndexes = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,6)]; NSArray *temp1 = [tempHolePars componentsSeparatedByString:@":"]; NSArray *temp2 = [tempHoleYardages componentsSeparatedByString:@":"]; NSArray *temp3 = [tempHoleStrokeIndexes componentsSeparatedByString:@":"]; for(int i = 0; i<=17; i++) { NSString *temp1String = [temp1 objectAtIndex:i]; [temp.holePars insertObject:temp1String atIndex:i]; NSString *temp2String = [temp2 objectAtIndex:i]; [temp.holeYardages insertObject:temp2String atIndex:i]; NSString *temp3String = [temp3 objectAtIndex:i]; [temp.holeStrokeIndexes insertObject:temp3String atIndex:i]; } [array addObject:temp]; } self.list = array; [self.table reloadData]; } }

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