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  • Using a mounted NTFS share with nginx

    - by Hoff
    I have set up a local testing VM with Ubuntu Server 12.04 LTS and the LEMP stack. It's kind of an unconventional setup because instead of having all my PHP scripts on the local machine, I've mounted an NTFS share as the document root because I do my development on Windows. I had everything working perfectly up until this morning, now I keep getting a dreaded 'File not found.' error. I am almost certain this must be somehow permission related, because if I copy my site over to /var/www, nginx and php-fpm have no problems serving my PHP scripts. What I can't figure out is why all of a sudden (after a reboot of the server), no PHP files will be served but instead just the 'File not found.' error. Static files work fine, so I think it's PHP that is causing the headache. Both nginx and php-fpm are configured to run as the user www-data: root@ubuntu-server:~# ps aux | grep 'nginx\|php-fpm' root 1095 0.0 0.0 5816 792 ? Ss 11:11 0:00 nginx: master process /opt/nginx/sbin/nginx -c /etc/nginx/nginx.conf www-data 1096 0.0 0.1 6016 1172 ? S 11:11 0:00 nginx: worker process www-data 1098 0.0 0.1 6016 1172 ? S 11:11 0:00 nginx: worker process root 1130 0.0 0.4 175560 4212 ? Ss 11:11 0:00 php-fpm: master process (/etc/php5/php-fpm.conf) www-data 1131 0.0 0.3 175560 3216 ? S 11:11 0:00 php-fpm: pool www www-data 1132 0.0 0.3 175560 3216 ? S 11:11 0:00 php-fpm: pool www www-data 1133 0.0 0.3 175560 3216 ? S 11:11 0:00 php-fpm: pool www root 1686 0.0 0.0 4368 816 pts/1 S+ 11:11 0:00 grep --color=auto nginx\|php-fpm I have mounted the NTFS share at /mnt/webfiles by editing /etc/fstab and adding the following line: //192.168.0.199/c$/Websites/ /mnt/webfiles cifs username=Jordan,password=mypasswordhere,gid=33,uid=33 0 0 Where gid 33 is the www-data group and uid 33 is the user www-data. If I list the contents of one of my sites you can in fact see that they belong to the user www-data: root@ubuntu-server:~# ls -l /mnt/webfiles/nTv5-2.0 total 8 drwxr-xr-x 0 www-data www-data 0 Jun 6 19:12 app drwxr-xr-x 0 www-data www-data 0 Aug 22 19:00 assets -rwxr-xr-x 0 www-data www-data 1150 Jan 4 2012 favicon.ico -rwxr-xr-x 0 www-data www-data 1412 Dec 28 2011 index.php drwxr-xr-x 0 www-data www-data 0 Jun 3 16:44 lib drwxr-xr-x 0 www-data www-data 0 Jan 3 2012 plugins drwxr-xr-x 0 www-data www-data 0 Jun 3 16:45 vendors If I switch to the www-data user, I have no problem creating a new file on the share: root@ubuntu-server:~# su www-data $ > /mnt/webfiles/test.txt $ ls -l /mnt/webfiles | grep test\.txt -rwxr-xr-x 0 www-data www-data 0 Sep 8 11:19 test.txt There should be no problem reading or writing to the share with php-fpm running as the user www-data. When I examine the error log of nginx, it's filled with a bunch of lines that look like the following: 2012/09/08 11:22:36 [error] 1096#0: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 192.168.0.199, server: , request: "GET / HTTP/1.1", upstream: "fastcgi://unix:/var/run/php5-fpm.sock:", host: "192.168.0.123" 2012/09/08 11:22:39 [error] 1096#0: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 192.168.0.199, server: , request: "GET /apc.php HTTP/1.1", upstream: "fastcgi://unix:/var/run/php5-fpm.sock:", host: "192.168.0.123" It's bizarre that this was working previously and now all of sudden PHP is complaining that it can't "find" the scripts on the share. Does anybody know why this is happening? EDIT I tried editing php-fpm.conf and changing chdir to the following: chdir = /mnt/webfiles When I try and restart the php-fpm service, I get the error: Starting php-fpm [08-Sep-2012 14:20:55] ERROR: [pool www] the chdir path '/mnt/webfiles' does not exist or is not a directory This is a total load of bullshit because this directory DOES exist and is mounted! Any ls commands to list that directory work perfectly. Why the hell can't PHP-FPM see this directory?! Here are my configuration files for reference: nginx.conf user www-data; worker_processes 2; error_log /var/log/nginx/nginx.log info; pid /var/run/nginx.pid; events { worker_connections 1024; multi_accept on; } http { include fastcgi.conf; include mime.types; default_type application/octet-stream; set_real_ip_from 127.0.0.1; real_ip_header X-Forwarded-For; ## Proxy proxy_redirect off; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; client_max_body_size 32m; client_body_buffer_size 128k; proxy_connect_timeout 90; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffers 32 4k; ## Compression gzip on; gzip_types text/plain text/css application/x-javascript text/xml application/xml application/xml+rss text/javascript; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; ### TCP options tcp_nodelay on; tcp_nopush on; keepalive_timeout 65; sendfile on; include /etc/nginx/sites-enabled/*; } my site config server { listen 80; access_log /var/log/nginx/$host.access.log; error_log /var/log/nginx/error.log; root /mnt/webfiles/nTv5-2.0/app/webroot; index index.php; ## Block bad bots if ($http_user_agent ~* (HTTrack|HTMLParser|libcurl|discobot|Exabot|Casper|kmccrew|plaNETWORK|RPT-HTTPClient)) { return 444; } ## Block certain Referers (case insensitive) if ($http_referer ~* (sex|vigra|viagra) ) { return 444; } ## Deny dot files: location ~ /\. { deny all; } ## Favicon Not Found location = /favicon.ico { access_log off; log_not_found off; } ## Robots.txt Not Found location = /robots.txt { access_log off; log_not_found off; } if (-f $document_root/maintenance.html) { rewrite ^(.*)$ /maintenance.html last; } location ~* \.(?:ico|css|js|gif|jpe?g|png)$ { # Some basic cache-control for static files to be sent to the browser expires max; add_header Pragma public; add_header Cache-Control "max-age=2678400, public, must-revalidate"; } location / { try_files $uri $uri/ index.php; if (-f $request_filename) { break; } rewrite ^(.+)$ /index.php?url=$1 last; } location ~ \.php$ { include /etc/nginx/fastcgi.conf; fastcgi_pass unix:/var/run/php5-fpm.sock; } } php-fpm.conf ;;;;;;;;;;;;;;;;;;;;; ; FPM Configuration ; ;;;;;;;;;;;;;;;;;;;;; ; All relative paths in this configuration file are relative to PHP's install ; prefix (/opt/php5). This prefix can be dynamicaly changed by using the ; '-p' argument from the command line. ; Include one or more files. If glob(3) exists, it is used to include a bunch of ; files from a glob(3) pattern. This directive can be used everywhere in the ; file. ; Relative path can also be used. They will be prefixed by: ; - the global prefix if it's been set (-p arguement) ; - /opt/php5 otherwise ;include=etc/fpm.d/*.conf ;;;;;;;;;;;;;;;;;; ; Global Options ; ;;;;;;;;;;;;;;;;;; [global] ; Pid file ; Note: the default prefix is /opt/php5/var ; Default Value: none pid = /var/run/php-fpm.pid ; Error log file ; Note: the default prefix is /opt/php5/var ; Default Value: log/php-fpm.log error_log = /var/log/php5-fpm/php-fpm.log ; Log level ; Possible Values: alert, error, warning, notice, debug ; Default Value: notice ;log_level = notice ; If this number of child processes exit with SIGSEGV or SIGBUS within the time ; interval set by emergency_restart_interval then FPM will restart. A value ; of '0' means 'Off'. ; Default Value: 0 ;emergency_restart_threshold = 0 ; Interval of time used by emergency_restart_interval to determine when ; a graceful restart will be initiated. This can be useful to work around ; accidental corruptions in an accelerator's shared memory. ; Available Units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;emergency_restart_interval = 0 ; Time limit for child processes to wait for a reaction on signals from master. ; Available units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;process_control_timeout = 0 ; Send FPM to background. Set to 'no' to keep FPM in foreground for debugging. ; Default Value: yes ;daemonize = yes ;;;;;;;;;;;;;;;;;;;; ; Pool Definitions ; ;;;;;;;;;;;;;;;;;;;; ; Multiple pools of child processes may be started with different listening ; ports and different management options. The name of the pool will be ; used in logs and stats. There is no limitation on the number of pools which ; FPM can handle. Your system will tell you anyway :) ; Start a new pool named 'www'. ; the variable $pool can we used in any directive and will be replaced by the ; pool name ('www' here) [www] ; Per pool prefix ; It only applies on the following directives: ; - 'slowlog' ; - 'listen' (unixsocket) ; - 'chroot' ; - 'chdir' ; - 'php_values' ; - 'php_admin_values' ; When not set, the global prefix (or /opt/php5) applies instead. ; Note: This directive can also be relative to the global prefix. ; Default Value: none ;prefix = /path/to/pools/$pool ; The address on which to accept FastCGI requests. ; Valid syntaxes are: ; 'ip.add.re.ss:port' - to listen on a TCP socket to a specific address on ; a specific port; ; 'port' - to listen on a TCP socket to all addresses on a ; specific port; ; '/path/to/unix/socket' - to listen on a unix socket. ; Note: This value is mandatory. ;listen = 127.0.0.1:9000 listen = /var/run/php5-fpm.sock ; Set listen(2) backlog. A value of '-1' means unlimited. ; Default Value: 128 (-1 on FreeBSD and OpenBSD) ;listen.backlog = -1 ; List of ipv4 addresses of FastCGI clients which are allowed to connect. ; Equivalent to the FCGI_WEB_SERVER_ADDRS environment variable in the original ; PHP FCGI (5.2.2+). Makes sense only with a tcp listening socket. Each address ; must be separated by a comma. If this value is left blank, connections will be ; accepted from any ip address. ; Default Value: any ;listen.allowed_clients = 127.0.0.1 ; Set permissions for unix socket, if one is used. In Linux, read/write ; permissions must be set in order to allow connections from a web server. Many ; BSD-derived systems allow connections regardless of permissions. ; Default Values: user and group are set as the running user ; mode is set to 0666 ;listen.owner = www-data ;listen.group = www-data ;listen.mode = 0666 ; Unix user/group of processes ; Note: The user is mandatory. If the group is not set, the default user's group ; will be used. user = www-data group = www-data ; Choose how the process manager will control the number of child processes. ; Possible Values: ; static - a fixed number (pm.max_children) of child processes; ; dynamic - the number of child processes are set dynamically based on the ; following directives: ; pm.max_children - the maximum number of children that can ; be alive at the same time. ; pm.start_servers - the number of children created on startup. ; pm.min_spare_servers - the minimum number of children in 'idle' ; state (waiting to process). If the number ; of 'idle' processes is less than this ; number then some children will be created. ; pm.max_spare_servers - the maximum number of children in 'idle' ; state (waiting to process). If the number ; of 'idle' processes is greater than this ; number then some children will be killed. ; Note: This value is mandatory. pm = dynamic ; The number of child processes to be created when pm is set to 'static' and the ; maximum number of child processes to be created when pm is set to 'dynamic'. ; This value sets the limit on the number of simultaneous requests that will be ; served. Equivalent to the ApacheMaxClients directive with mpm_prefork. ; Equivalent to the PHP_FCGI_CHILDREN environment variable in the original PHP ; CGI. ; Note: Used when pm is set to either 'static' or 'dynamic' ; Note: This value is mandatory. pm.max_children = 50 ; The number of child processes created on startup. ; Note: Used only when pm is set to 'dynamic' ; Default Value: min_spare_servers + (max_spare_servers - min_spare_servers) / 2 pm.start_servers = 20 ; The desired minimum number of idle server processes. ; Note: Used only when pm is set to 'dynamic' ; Note: Mandatory when pm is set to 'dynamic' pm.min_spare_servers = 5 ; The desired maximum number of idle server processes. ; Note: Used only when pm is set to 'dynamic' ; Note: Mandatory when pm is set to 'dynamic' pm.max_spare_servers = 35 ; The number of requests each child process should execute before respawning. ; This can be useful to work around memory leaks in 3rd party libraries. For ; endless request processing specify '0'. Equivalent to PHP_FCGI_MAX_REQUESTS. ; Default Value: 0 pm.max_requests = 500 ; The URI to view the FPM status page. If this value is not set, no URI will be ; recognized as a status page. By default, the status page shows the following ; information: ; accepted conn - the number of request accepted by the pool; ; pool - the name of the pool; ; process manager - static or dynamic; ; idle processes - the number of idle processes; ; active processes - the number of active processes; ; total processes - the number of idle + active processes. ; max children reached - number of times, the process limit has been reached, ; when pm tries to start more children (works only for ; pm 'dynamic') ; The values of 'idle processes', 'active processes' and 'total processes' are ; updated each second. The value of 'accepted conn' is updated in real time. ; Example output: ; accepted conn: 12073 ; pool: www ; process manager: static ; idle processes: 35 ; active processes: 65 ; total processes: 100 ; max children reached: 1 ; By default the status page output is formatted as text/plain. Passing either ; 'html' or 'json' as a query string will return the corresponding output ; syntax. Example: ; http://www.foo.bar/status ; http://www.foo.bar/status?json ; http://www.foo.bar/status?html ; Note: The value must start with a leading slash (/). The value can be ; anything, but it may not be a good idea to use the .php extension or it ; may conflict with a real PHP file. ; Default Value: not set pm.status_path = /status ; The ping URI to call the monitoring page of FPM. If this value is not set, no ; URI will be recognized as a ping page. This could be used to test from outside ; that FPM is alive and responding, or to ; - create a graph of FPM availability (rrd or such); ; - remove a server from a group if it is not responding (load balancing); ; - trigger alerts for the operating team (24/7). ; Note: The value must start with a leading slash (/). The value can be ; anything, but it may not be a good idea to use the .php extension or it ; may conflict with a real PHP file. ; Default Value: not set ping.path = /ping ; This directive may be used to customize the response of a ping request. The ; response is formatted as text/plain with a 200 response code. ; Default Value: pong ping.response = pong ; The timeout for serving a single request after which the worker process will ; be killed. This option should be used when the 'max_execution_time' ini option ; does not stop script execution for some reason. A value of '0' means 'off'. ; Available units: s(econds)(default), m(inutes), h(ours), or d(ays) ; Default Value: 0 ;request_terminate_timeout = 0 ; The timeout for serving a single request after which a PHP backtrace will be ; dumped to the 'slowlog' file. A value of '0s' means 'off'. ; Available units: s(econds)(default), m(inutes), h(ours), or d(ays) ; Default Value: 0 ;request_slowlog_timeout = 0 ; The log file for slow requests ; Default Value: not set ; Note: slowlog is mandatory if request_slowlog_timeout is set ;slowlog = log/$pool.log.slow ; Set open file descriptor rlimit. ; Default Value: system defined value ;rlimit_files = 1024 ; Set max core size rlimit. ; Possible Values: 'unlimited' or an integer greater or equal to 0 ; Default Value: system defined value ;rlimit_core = 0 ; Chroot to this directory at the start. This value must be defined as an ; absolute path. When this value is not set, chroot is not used. ; Note: you can prefix with '$prefix' to chroot to the pool prefix or one ; of its subdirectories. If the pool prefix is not set, the global prefix ; will be used instead. ; Note: chrooting is a great security feature and should be used whenever ; possible. However, all PHP paths will be relative to the chroot ; (error_log, sessions.save_path, ...). ; Default Value: not set ;chroot = ; Chdir to this directory at the start. ; Note: relative path can be used. ; Default Value: current directory or / when chroot ;chdir = /var/www ; Redirect worker stdout and stderr into main error log. If not set, stdout and ; stderr will be redirected to /dev/null according to FastCGI specs. ; Note: on highloaded environement, this can cause some delay in the page ; process time (several ms). ; Default Value: no ;catch_workers_output = yes ; Pass environment variables like LD_LIBRARY_PATH. All $VARIABLEs are taken from ; the current environment. ; Default Value: clean env ;env[HOSTNAME] = $HOSTNAME ;env[PATH] = /usr/local/bin:/usr/bin:/bin ;env[TMP] = /tmp ;env[TMPDIR] = /tmp ;env[TEMP] = /tmp ; Additional php.ini defines, specific to this pool of workers. These settings ; overwrite the values previously defined in the php.ini. The directives are the ; same as the PHP SAPI: ; php_value/php_flag - you can set classic ini defines which can ; be overwritten from PHP call 'ini_set'. ; php_admin_value/php_admin_flag - these directives won't be overwritten by ; PHP call 'ini_set' ; For php_*flag, valid values are on, off, 1, 0, true, false, yes or no. ; Defining 'extension' will load the corresponding shared extension from ; extension_dir. Defining 'disable_functions' or 'disable_classes' will not ; overwrite previously defined php.ini values, but will append the new value ; instead. ; Note: path INI options can be relative and will be expanded with the prefix ; (pool, global or /opt/php5) ; Default Value: nothing is defined by default except the values in php.ini and ; specified at startup with the -d argument ;php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i -f [email protected] ;php_flag[display_errors] = off ;php_admin_value[error_log] = /var/log/fpm-php.www.log ;php_admin_flag[log_errors] = on ;php_admin_value[memory_limit] = 32M php_admin_value[sendmail_path] = /usr/sbin/sendmail -t -i

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  • multiple-inheritance substitution

    - by Luigi
    I want to write a module (framework specific), that would wrap and extend Facebook PHP-sdk (https://github.com/facebook/php-sdk/). My problem is - how to organize classes, in a nice way. So getting into details - Facebook PHP-sdk consists of two classes: BaseFacebook - abstract class with all the stuff sdk does Facebook - extends BaseFacebook, and implements parent abstract persistance-related methods with default session usage Now I have some functionality to add: Facebook class substitution, integrated with framework session class shorthand methods, that run api calls, I use mostly (through BaseFacebook::api()), authorization methods, so i don't have to rewrite this logic every time, configuration, sucked up from framework classes, insted of passed as params caching, integrated with framework cache module I know something has gone very wrong, because I have too much inheritance that doesn't look very normal.Wrapping everything in one "complex extension" class also seems too much. I think I should have few working togheter classes - but i get into problems like: if cache class doesn't really extend and override BaseFacebook::api() method - shorthand and authentication classes won't be able to use the caching. Maybe some kind of a pattern would be right in here? How would you organize these classes and their dependencies? EDIT 04.07.2012 Bits of code, related to the topic: This is how the base class of Facebook PHP-sdk: abstract class BaseFacebook { // ... some methods public function api(/* polymorphic */) { // ... method, that makes api calls } public function getUser() { // ... tries to get user id from session } // ... other methods abstract protected function setPersistentData($key, $value); abstract protected function getPersistentData($key, $default = false); // ... few more abstract methods } Normaly Facebook class extends it, and impelements those abstract methods. I replaced it with my substitude - Facebook_Session class: class Facebook_Session extends BaseFacebook { protected function setPersistentData($key, $value) { // ... method body } protected function getPersistentData($key, $default = false) { // ... method body } // ... implementation of other abstract functions from BaseFacebook } Ok, then I extend this more with shorthand methods and configuration variables: class Facebook_Custom extends Facebook_Session { public funtion __construct() { // ... call parent's constructor with parameters from framework config } public function api_batch() { // ... a wrapper for parent's api() method return $this->api('/?batch=' . json_encode($calls), 'POST'); } public function redirect_to_auth_dialog() { // method body } // ... more methods like this, for common queries / authorization } I'm not sure, if this isn't too much for a single class ( authorization / shorthand methods / configuration). Then there comes another extending layer - cache: class Facebook_Cache extends Facebook_Custom { public function api() { $cache_file_identifier = $this->getUser(); if(/* cache_file_identifier is not null and found a valid file with cached query result */) { // return the result } else { try { // call Facebook_Custom::api, cache and return the result } catch(FacebookApiException $e) { // if Access Token is expired force refreshing it parent::redirect_to_auth_dialog(); } } } // .. some other stuff related to caching } Now this pretty much works. New instance of Facebook_Cache gives me all the functionality. Shorthand methods from Facebook_Custom use caching, because Facebook_Cache overwrited api() method. But here is what is bothering me: I think it's too much inheritance. It's all very tight coupled - like look how i had to specify 'Facebook_Custom::api' instead of 'parent:api', to avoid api() method loop on Facebook_Cache class extending. Overall mess and ugliness. So again, this works but I'm just asking about patterns / ways of doing this in a cleaner and smarter way.

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  • objective-c uncompress/inflate a NSData object which contains a gzipped string

    - by user141146
    Hi, I'm using objective-c (iPhone) to read a sqlite table that contains blob data. The blob data is actually a gzipped string. The blob data is read into memory as an NSData object I then use a method (gzipInflate) which I grabbed from here (http://www.cocoadev.com/index.pl?NSDataCategory) -- see method below. However, the gzipInflate method is returning nil. If I step through the gzipInflate method, I can see that the status returned near the bottom of the method is -3, which I assume is some type of error (Z_STREAM_END = 1 and Z_OK = 0, but I don't know precisely what a status of -3 is). Consequently, the function returns nil even though the input NSData is 841 bytes in length. Any thoughts on what I'm doing wrong? Is there something wrong with the method? Something wrong with how I'm using the method? Any thoughts on how to test this? Thanks for any help! - (NSData *)gzipInflate { // NSData *compressed_data = [self.description dataUsingEncoding: NSUTF16StringEncoding]; NSData *compressed_data = self.description; if ([compressed_data length] == 0) return compressed_data; unsigned full_length = [compressed_data length]; unsigned half_length = [compressed_data length] / 2; NSMutableData *decompressed = [NSMutableData dataWithLength: full_length + half_length]; BOOL done = NO; int status; z_stream strm; strm.next_in = (Bytef *)[compressed_data bytes]; strm.avail_in = [compressed_data length]; strm.total_out = 0; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; if (inflateInit2(&strm, (15+32)) != Z_OK) return nil; while (!done) { // Make sure we have enough room and reset the lengths. if (strm.total_out >= [decompressed length]) [decompressed increaseLengthBy: half_length]; strm.next_out = [decompressed mutableBytes] + strm.total_out; strm.avail_out = [decompressed length] - strm.total_out; // Inflate another chunk. status = inflate (&strm, Z_SYNC_FLUSH); NSLog(@"zstreamend = %d", Z_STREAM_END); if (status == Z_STREAM_END) done = YES; else if (status != Z_OK) break; //status here actually is -3 } if (inflateEnd (&strm) != Z_OK) return nil; // Set real length. if (done) { [decompressed setLength: strm.total_out]; return [NSData dataWithData: decompressed]; } else return nil; }

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  • How to optimize Core Data query for full text search

    - by dk
    Can I optimize a Core Data query when searching for matching words in a text? (This question also pertains to the wisdom of custom SQL versus Core Data on an iPhone.) I'm working on a new (iPhone) app that is a handheld reference tool for a scientific database. The main interface is a standard searchable table view and I want as-you-type response as the user types new words. Words matches must be prefixes of words in the text. The text is composed of 100,000s of words. In my prototype I coded SQL directly. I created a separate "words" table containing every word in the text fields of the main entity. I indexed words and performed searches along the lines of SELECT id, * FROM textTable JOIN (SELECT DISTINCT textTableId FROM words WHERE word BETWEEN 'foo' AND 'fooz' ) ON id=textTableId LIMIT 50 This runs very fast. Using an IN would probably work just as well, i.e. SELECT * FROM textTable WHERE id IN (SELECT textTableId FROM words WHERE word BETWEEN 'foo' AND 'fooz' ) LIMIT 50 The LIMIT is crucial and allows me to display results quickly. I notify the user that there are too many to display if the limit is reached. This is kludgy. I've spent the last several days pondering the advantages of moving to Core Data, but I worry about the lack of control in the schema, indexing, and querying for an important query. Theoretically an NSPredicate of textField MATCHES '.*\bfoo.*' would just work, but I'm sure it will be slow. This sort of text search seems so common that I wonder what is the usual attack? Would you create a words entity as I did above and use a predicate of "word BEGINSWITH 'foo'"? Will that work as fast as my prototype? Will Core Data automatically create the right indexes? I can't find any explicit means of advising the persistent store about indexes. I see some nice advantages of Core Data in my iPhone app. The faulting and other memory considerations allow for efficient database retrievals for tableview queries without setting arbitrary limits. The object graph management allows me to easily traverse entities without writing lots of SQL. Migration features will be nice in the future. On the other hand, in a limited resource environment (iPhone) I worry that an automatically generated database will be bloated with metadata, unnecessary inverse relationships, inefficient attribute datatypes, etc. Should I dive in or proceed with caution?

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  • Regex slow on Windows Server 2008

    - by pjmyburg
    Hi I have a situation where my regular expressions compile extremely slowly on Windows Server 2008. I wrote a small console application to highlight this issue. The app generates its own input and builds up a Regex from words in an XML file. I built a release version of this app and ran it both on my personal laptop (running XP) and the Windows 2008 server. The regular expression took 0.21 seconds to compile on my laptop, but 23 seconds to compile on the server. Any ideas what could be causing this? The problem is only on first use of the Regex (when it is first compiled - thereafter it is fine) I have also found another problem - when using \s+ in the regular expression on the same Windows 2008 server, the memory balloons (uses 4GB+) and the compilation of the Regex never finishes. Is there a known issue with Regex and 64 bit .net? Is there a fix/patch available for this? I cannot really find any info on the net, but I have found a few articles about this same issues in Framework 2.0 - surely this has been fixed by now? More info: The server is running the 64 bit version of the .net framework (3.5 SP1) and on my laptop I have Visual Studio 2008 and the 3.5 framework installed. The regular expression is of the following pattern: ^word$|^word$|^word$ and is constructed with the following flags: RegexOptions.IgnoreCase | RegexOptions.Compiled Edit: Here is a code snippet: StringBuilder regexString = new StringBuilder(); if (!String.IsNullOrEmpty(fileLocation)) { XmlTextReader textReader = new XmlTextReader(fileLocation); textReader.Read(); while (textReader.Read()) { textReader.MoveToElement(); if (textReader.Name == "word") { regexString.Append("^" + textReader.GetAttribute(0) + "$|"); } } ProfanityFilter = new Regex(regexString.ToString(0, regexString.Length - 1), RegexOptions.IgnoreCase | RegexOptions.Compiled); } DateTime time = DateTime.Now; Console.WriteLine("\nIsProfane:\n" + ProfanityFilter.IsMatch("test")); Console.WriteLine("\nTime: " + (DateTime.Now - time).TotalSeconds); Console.ReadKey(); This results in a time of 0.21 seconds on my laptop and 23 seconds on the 2008 server. The XML file consists of 168 words in the following format: <word text="test" />

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • How to produce precisely-timed tone and silence in C#

    - by Bob Denny
    I have a C# project that plays Morse code for RSS feeds. I write it using Managed DirectX, only to discover that Managed DirectX is old and deprecated. The task I have is to play pure sine wave bursts interspersed with silence periods (the code) which are precisely timed as to their duration. I need to be able to call a function which plays a pure tone for so many milliseconds, then Thread.Sleep() then play another, etc. At its fastest, the tones and spaces can be as short as 40ms. It's working quite well in Managed DirectX. To get the precisely timed tone I create 1 sec. of sine wave into a secondary buffer, then to play a tone of a certain duration I seek forward to within x milliseconds of the end of the buffer then play. I've tried System.Media.SoundPlayer. It's a loser because you have to Play(), Sleep(), then Stop() for arbitrary tone lengths. The result is a tone that is too long, variable by CPU load. It takes an indeterminate amount of time to actually stop the tone. I then embarked on a lengthy attempt to use NAudio 1.3. I ended up with a memory resident stream providing the tone data, and again seeking forward leaving the desired length of tone remaining in the stream, then playing. This worked OK on the DirectSoundOut class for a while (see below) but the WaveOut class quickly dies with an internal assert saying that buffers are still on the queue despite PlayerStopped = true. This is odd since I play to the end then put a wait of the same duration between the end of the tone and the start of the next. You'd think that 80ms after starting Play of a 40 ms tone that it wouldn't have buffers on the queue. DirectSoundOut works well for a while, but its problem is that for every tone burst Play() it spins off a separate thread. Eventually (5 min or so) it just stops working. You can see thread after thread after thread exiting in the Output window while running the project in VS2008 IDE. I don't create new objects during playing, I just Seek() the tone stream then call Play() over and over, so I don't think it's a problem with orphaned buffers/whatever piling up till it's choked. I'm out of patience on this one, so I'm asking in the hopes that someone here has faced a similar requirement and can steer me in a direction with a likely solution. Thanks in advance...

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  • Data access pattern

    - by andlju
    I need some advice on what kind of pattern(s) I should use for pushing/pulling data into my application. I'm writing a rule-engine that needs to hold quite a large amount of data in-memory in order to be efficient enough. I have some rather conflicting requirements; It is not acceptable for the engine to always have to wait for a full pre-load of all data before it is functional. Only fetching and caching data on-demand will lead to the engine taking too long before it is running quickly enough. An external event can trigger the need for specific parts of the data to be reloaded. Basically, I think I need a combination of pushing and pulling data into the application. A simplified version of my current "pattern" looks like this (in psuedo-C# written in notepad): // This interface is implemented by all classes that needs the data interface IDataSubscriber { void RegisterData(Entity data); } // This interface is implemented by the data access class interface IDataProvider { void EnsureLoaded(Key dataKey); void RegisterSubscriber(IDataSubscriber subscriber); } class MyClassThatNeedsData : IDataSubscriber { IDataProvider _provider; MyClassThatNeedsData(IDataProvider provider) { _provider = provider; _provider.RegisterSubscriber(this); } public void RegisterData(Entity data) { // Save data for later StoreDataInCache(data); } void UseData(Key key) { // Make sure that the data has been stored in cache _provider.EnsureLoaded(key); Entity data = GetDataFromCache(key); } } class MyDataProvider : IDataProvider { List<IDataSubscriber> _subscribers; // Make sure that the data for key has been loaded to all subscribers public void EnsureLoaded(Key key) { if (HasKeyBeenMarkedAsLoaded(key)) return; PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } // Force all subscribers to get a new version of the data for key public void ForceReload(Key key) { PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } void PublishDataToSubscribers(Key key) { Entity data = FetchDataFromStore(key); foreach(var subscriber in _subscribers) { subscriber.RegisterData(data); } } } // This class will be spun off on startup and should make sure that all data is // preloaded as quickly as possible class MyPreloadingThread { IDataProvider _provider; MyPreloadingThread(IDataProvider provider) { _provider = provider; } void RunInBackground() { IEnumerable<Key> allKeys = GetAllKeys(); foreach(var key in allKeys) { _provider.EnsureLoaded(key); } } } I have a feeling though that this is not necessarily the best way of doing this.. Just the fact that explaining it seems to take two pages feels like an indication.. Any ideas? Any patterns out there I should have a look at?

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  • How to do inclusive range queries when only half-open range is supported (ala SortedMap.subMap)

    - by polygenelubricants
    On SortedMap.subMap This is the API for SortedMap<K,V>.subMap: SortedMap<K,V> subMap(K fromKey, K toKey) : Returns a view of the portion of this map whose keys range from fromKey, inclusive, to toKey, exclusive. This inclusive lower bound, exclusive upper bound combo ("half-open range") is something that is prevalent in Java, and while it does have its benefits, it also has its quirks, as we shall soon see. The following snippet illustrates a simple usage of subMap: static <K,V> SortedMap<K,V> someSortOfSortedMap() { return Collections.synchronizedSortedMap(new TreeMap<K,V>()); } //... SortedMap<Integer,String> map = someSortOfSortedMap(); map.put(1, "One"); map.put(3, "Three"); map.put(5, "Five"); map.put(7, "Seven"); map.put(9, "Nine"); System.out.println(map.subMap(0, 4)); // prints "{1=One, 3=Three}" System.out.println(map.subMap(3, 7)); // prints "{3=Three, 5=Five}" The last line is important: 7=Seven is excluded, due to the exclusive upper bound nature of subMap. Now suppose that we actually need an inclusive upper bound, then we could try to write a utility method like this: static <V> SortedMap<Integer,V> subMapInclusive(SortedMap<Integer,V> map, int from, int to) { return (to == Integer.MAX_VALUE) ? map.tailMap(from) : map.subMap(from, to + 1); } Then, continuing on with the above snippet, we get: System.out.println(subMapInclusive(map, 3, 7)); // prints "{3=Three, 5=Five, 7=Seven}" map.put(Integer.MAX_VALUE, "Infinity"); System.out.println(subMapInclusive(map, 5, Integer.MAX_VALUE)); // {5=Five, 7=Seven, 9=Nine, 2147483647=Infinity} A couple of key observations need to be made: The good news is that we don't care about the type of the values, but... subMapInclusive assumes Integer keys for to + 1 to work. A generic version that also takes e.g. Long keys is not possible (see related questions) Not to mention that for Long, we need to compare against Long.MAX_VALUE instead Overloads for the numeric primitive boxed types Byte, Character, etc, as keys, must all be written individually A special check need to be made for toInclusive == Integer.MAX_VALUE, because +1 would overflow, and subMap would throw IllegalArgumentException: fromKey > toKey This, generally speaking, is an overly ugly and overly specific solution What about String keys? Or some unknown type that may not even be Comparable<?>? So the question is: is it possible to write a general subMapInclusive method that takes a SortedMap<K,V>, and K fromKey, K toKey, and perform an inclusive-range subMap queries? Related questions Are upper bounds of indexed ranges always assumed to be exclusive? Is it possible to write a generic +1 method for numeric box types in Java? On NavigableMap It should be mentioned that there's a NavigableMap.subMap overload that takes two additional boolean variables to signify whether the bounds are inclusive or exclusive. Had this been made available in SortedMap, then none of the above would've even been asked. So working with a NavigableMap<K,V> for inclusive range queries would've been ideal, but while Collections provides utility methods for SortedMap (among other things), we aren't afforded the same luxury with NavigableMap. Related questions Writing a synchronized thread-safety wrapper for NavigableMap On API providing only exclusive upper bound range queries Does this highlight a problem with exclusive upper bound range queries? How were inclusive range queries done in the past when exclusive upper bound is the only available functionality?

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  • Why does this thumbnail generation code throw OutOfMemoryException on large files?

    - by tsilb
    This code works great for generating thumbnails, but when given a very large (100MB+) TIFF file, it throws OutOfMemoryExceptions. When I do it manually in Paint.NET on the same machine, it works fine. How can I improve this code to stop throwing on very large files? In this case I'm loading a 721MB TIF on a machine with 8GB RAM. The Task Manager shows 2GB used so something is preventing it from using all that memory. Specifically it throws when I load the Image to calculate the size of the original. What gives? /// <summary>Creates a thumbnail of a given image.</summary> /// <param name="inFile">Fully qualified path to file to create a thumbnail of</param> /// <param name="outFile">Fully qualified path to created thumbnail</param> /// <param name="x">Width of thumbnail</param> /// <returns>flag; result = is success</returns> public static bool CreateThumbnail(string inFile, string outFile, int x) { // Validation - assume 16x16 icon is smallest useful size. Smaller than that is just not going to do us any good anyway. I consider that an "Exceptional" case. if (string.IsNullOrEmpty(inFile)) throw new ArgumentNullException("inFile"); if (string.IsNullOrEmpty(outFile)) throw new ArgumentNullException("outFile"); if (x < 16) throw new ArgumentOutOfRangeException("x"); if (!File.Exists(inFile)) throw new ArgumentOutOfRangeException("inFile", "File does not exist: " + inFile); // Mathematically determine Y dimension int y; using (Image img = Image.FromFile(inFile)) { // OutOfMemoryException double xyRatio = (double)x / (double)img.Width; y = (int)((double)img.Height * xyRatio); } // All this crap could have easily been Image.Save(filename, x, y)... but nooooo.... using (Bitmap bmp = new Bitmap(inFile)) using (Bitmap thumb = new Bitmap((Image)bmp, new Size(x, y))) using (Graphics g = Graphics.FromImage(thumb)) { g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; System.Drawing.Imaging.ImageCodecInfo codec = System.Drawing.Imaging.ImageCodecInfo.GetImageEncoders()[1]; System.Drawing.Imaging.EncoderParameters ep2 = new System.Drawing.Imaging.EncoderParameters(1); ep2.Param[0] = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Quality, 100L); g.DrawImage(bmp, new Rectangle(0,0,thumb.Width, thumb.Height)); try { thumb.Save(outFile, codec, ep2); return true; } catch { return false; } } }

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  • Regular exp to validate email in C

    - by Liju Mathew
    Hi, We need to write a email validation program in C. We are planning to use GNU Cregex.h) regular expression. The regular expression we prepared is [a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:\.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?\.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])? But the below code is failing while compiling the regex. #include <stdio.h> #include <regex.h> int main(const char *argv, int argc) { const char *reg_exp = "[a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])?"; int status = 1; char email[71]; regex_t preg; int rc; printf("The regex = %s\n", reg_exp); rc = regcomp(&preg, reg_exp, REG_EXTENDED|REG_NOSUB); if (rc != 0) { if (rc == REG_BADPAT || rc == REG_ECOLLATE) fprintf(stderr, "Bad Regex/Collate\n"); if (rc == REG_ECTYPE) fprintf(stderr, "Invalid Char\n"); if (rc == REG_EESCAPE) fprintf(stderr, "Trailing \\\n"); if (rc == REG_ESUBREG || rc == REG_EBRACK) fprintf(stderr, "Invalid number/[] error\n"); if (rc == REG_EPAREN || rc == REG_EBRACE) fprintf(stderr, "Paren/Bracket error\n"); if (rc == REG_BADBR || rc == REG_ERANGE) fprintf(stderr, "{} content invalid/Invalid endpoint\n"); if (rc == REG_ESPACE) fprintf(stderr, "Memory error\n"); if (rc == REG_BADRPT) fprintf(stderr, "Invalid regex\n"); fprintf(stderr, "%s: Failed to compile the regular expression:%d\n", __func__, rc); return 1; } while (status) { fgets(email, sizeof(email), stdin); status = email[0]-48; rc = regexec(&preg, email, (size_t)0, NULL, 0); if (rc == 0) { fprintf(stderr, "%s: The regular expression is a match\n", __func__); } else { fprintf(stderr, "%s: The regular expression is not a match: %d\n", __func__, rc); } } regfree(&preg); return 0; } The regex compilation is failing with the below error. The regex = [a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])? Invalid regex main: Failed to compile the regular expression:13 What is the cause of this error? Whether the regex need to be modified? Thanks, Mathew Liju

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  • AVAudioPlayer crash after playing from an AVAudioRecord

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Integers not properly returned from a property list (plist) array in Objective-C

    - by Gaurav
    In summary, I am having a problem where I read what I expect to be an NSNumber from an NSArray contained in a property list and instead of getting a number such as '1', I get what looks to be a memory address (i.e. '61879840'). The numbers are clearly correct in the property list. Below is my process for creating the property list and reading it back. Creating the property list I have created a simple Objective-C property list with arrays of integers within one root array: <array> <array> <integer>1</integer> <integer>2</integer> </array> <array> <integer>1</integer> <integer>2</integer> <integer>5</integer> </array> ... more arrays with integers ... </array> The arrays are NSArray objects and the integers are NSNumber objects. The property list has been created and serialized using the following code: // factorArray is an NSArray that contains NSArrays of NSNumbers as described above // serialize and compress factorArray as a property list, Factors-bin.plist NSString *error; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"Factors-bin.plist"]; NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:factorArray format:NSPropertyListBinaryFormat_v1_0 errorDescription:&error]; Inspecting the created plist, all values and types are correct. Reading the property list The property list is read in as Data and then converted to an NSArray: NSString *path = [[NSBundle mainBundle] pathForResource:@"Factors" ofType:@"plist"]; NSData *plistData = [[NSData alloc] initWithContentsOfFile:path]; NSPropertyListFormat format; NSString *error = nil; NSArray *factorData = (NSArray *)[NSPropertyListSerialization propertyListFromData:plistData mutabilityOption:NSPropertyListImmutable format:&format errorDescription:&error]; Cycling through factorData to see what it contains is where I see the erroneous integers: for (int i = 0; i < 10; i++) { NSArray *factorList = (NSArray *)[factorData objectAtIndex:i]; NSLog(@"Factors of %d\n", i + 1); for (int j = 0; j < [factorList count]; j++) { NSLog(@" %d\n", (NSNumber *)[factorList objectAtIndex:j]); } } I see all the correct number of values, but the values themselves are incorrect, i.e.: Factors of 3 61879840 (should be 1) 61961200 (should be 3) Factors of 4 61879840 (should be 1) 61943472 (should be 2) 61943632 (should be 4) Factors of 5 61879840 (should be 1) 61943616 (should be 5)

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  • Problem with signal handlers being called too many times [closed]

    - by Hristo
    how can something print 3 times when it only goes the printing code twice? I'm coding in C and the code is in a SIGCHLD signal handler I created. void chld_signalHandler() { int pidadf = (int) getpid(); printf("pidafdfaddf: %d\n", pidadf); while (1) { int termChildPID = waitpid(-1, NULL, WNOHANG); if (termChildPID == 0 || termChildPID == -1) { break; } dll_node_t *temp = head; while (temp != NULL) { printf("stuff\n"); if (temp->pid == termChildPID && temp->type == WORK) { printf("inside if\n"); // read memory mapped file b/w WORKER and MAIN // get statistics and write results to pipe char resultString[256]; // printing TIME int i; for (i = 0; i < 24; i++) { sprintf(resultString, "TIME; %d ; %d ; %d ; %s\n",i,1,2,temp->stats->mboxFileName); fwrite(resultString, strlen(resultString), 1, pipeFD); } remove_node(temp); break; } temp = temp->next; } printf("done printing from sigchld \n"); } return; } the output for my MAIN process is this: MAIN PROCESS 16214 created WORKER PROCESS 16220 for file class.sp10.cs241.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld MAIN PROCESS 16214 created WORKER PROCESS 16221 for file class.sp10.cs225.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld and the output for the MONITOR process is this: MONITOR: pipe is open for reading MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs241.mbox MONITOR: end of readpipe ( I've taken out repeating lines so I don't take up so much space ) Thanks, Hristo

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  • Clipplanes, vertex shaders and hardware vertex processing in Direct3D 9

    - by Igor
    Hi, I have an issue with clipplanes in my application that I can reproduce in a sample from DirectX SDK (February 2010). I added a clipplane to the HLSLwithoutEffects sample: ... D3DXPLANE g_Plane( 0.0f, 1.0f, 0.0f, 0.0f ); ... void SetupClipPlane(const D3DXMATRIXA16 & view, const D3DXMATRIXA16 & proj) { D3DXMATRIXA16 m = view * proj; D3DXMatrixInverse( &m, NULL, &m ); D3DXMatrixTranspose( &m, &m ); D3DXPLANE plane; D3DXPlaneNormalize( &plane, &g_Plane ); D3DXPLANE clipSpacePlane; D3DXPlaneTransform( &clipSpacePlane, &plane, &m ); DXUTGetD3D9Device()->SetClipPlane( 0, clipSpacePlane ); } void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext ) { // Update the camera's position based on user input g_Camera.FrameMove( fElapsedTime ); // Set up the vertex shader constants D3DXMATRIXA16 mWorldViewProj; D3DXMATRIXA16 mWorld; D3DXMATRIXA16 mView; D3DXMATRIXA16 mProj; mWorld = *g_Camera.GetWorldMatrix(); mView = *g_Camera.GetViewMatrix(); mProj = *g_Camera.GetProjMatrix(); mWorldViewProj = mWorld * mView * mProj; g_pConstantTable->SetMatrix( DXUTGetD3D9Device(), "mWorldViewProj", &mWorldViewProj ); g_pConstantTable->SetFloat( DXUTGetD3D9Device(), "fTime", ( float )fTime ); SetupClipPlane( mView, mProj ); } void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext ) { // If the settings dialog is being shown, then // render it instead of rendering the app's scene if( g_SettingsDlg.IsActive() ) { g_SettingsDlg.OnRender( fElapsedTime ); return; } HRESULT hr; // Clear the render target and the zbuffer V( pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB( 0, 45, 50, 170 ), 1.0f, 0 ) ); // Render the scene if( SUCCEEDED( pd3dDevice->BeginScene() ) ) { pd3dDevice->SetVertexDeclaration( g_pVertexDeclaration ); pd3dDevice->SetVertexShader( g_pVertexShader ); pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( D3DXVECTOR2 ) ); pd3dDevice->SetIndices( g_pIB ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, D3DCLIPPLANE0 ); V( pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, g_dwNumVertices, 0, g_dwNumIndices / 3 ) ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, 0 ); RenderText(); V( g_HUD.OnRender( fElapsedTime ) ); V( pd3dDevice->EndScene() ); } } When I rotate the camera I have different visual results when using hardware and software vertex processing. In software vertex processing mode or when using the reference device the clipping plane works fine as expected. In hardware mode it seems to rotate with the camera. If I remove the call to RenderText(); from OnFrameRender then hardware rendering also works fine. Further debugging reveals that the problem is in ID3DXFont::DrawText. I have this issue in Windows Vista and Windows 7 but not in Windows XP. I tested the code with the latest NVidia and ATI drivers in all three OSes on different PCs. Is it a DirectX issue? Or incorrect usage of clipplanes? Thanks Igor

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  • Problem with signal handlers

    - by Hristo
    how can something print 3 times when it only goes the printing code twice? I'm coding in C and the code is in a SIGCHLD signal handler I created. void chld_signalHandler() { int pidadf = (int) getpid(); printf("pidafdfaddf: %d\n", pidadf); while (1) { int termChildPID = waitpid(-1, NULL, WNOHANG); if (termChildPID == 0 || termChildPID == -1) { break; } dll_node_t *temp = head; while (temp != NULL) { printf("stuff\n"); if (temp->pid == termChildPID && temp->type == WORK) { printf("inside if\n"); // read memory mapped file b/w WORKER and MAIN // get statistics and write results to pipe char resultString[256]; // printing TIME int i; for (i = 0; i < 24; i++) { sprintf(resultString, "TIME; %d ; %d ; %d ; %s\n",i,1,2,temp->stats->mboxFileName); fwrite(resultString, strlen(resultString), 1, pipeFD); } remove_node(temp); break; } temp = temp->next; } printf("done printing from sigchld \n"); } return; } the output for my MAIN process is this: MAIN PROCESS 16214 created WORKER PROCESS 16220 for file class.sp10.cs241.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld MAIN PROCESS 16214 created WORKER PROCESS 16221 for file class.sp10.cs225.mbox pidafdfaddf: 16214 stuff stuff inside if done printing from sigchld and the output for the MONITOR process is this: MONITOR: pipe is open for reading MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs225.mbox MONITOR PIPE: TIME; 0 ; 1 ; 2 ; class.sp10.cs241.mbox MONITOR: end of readpipe ( I've taken out repeating lines so I don't take up so much space ) Thanks, Hristo

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  • How do you handle EF Data Contexts combined with asp.net custom membership/role providers

    - by KallDrexx
    I can't seem to get my head around how to implement a custom membership provider with Entity Framework data contexts into my asp.net MVC application. I understand how to create a custom membership/role provider by itself (using this as a reference). Here's my current setup: As of now I have a repository factory interface that allows different repository factories to be created (right now I only have a factory for EF repositories and and in memory repositories). The repository factory looks like this: public class EFRepositoryFactory : IRepositoryFactory { private EntitiesContainer _entitiesContext; /// <summary> /// Constructor that generates the necessary object contexts /// </summary> public EFRepositoryFactory() { _entitiesContext = new EntitiesContainer(); } /// <summary> /// Generates a new entity framework repository for the specified entity type /// </summary> /// <typeparam name="T">Type of entity to generate a repository for </typeparam> /// <returns>Returns an EFRepository</returns> public IRepository<T> GenerateRepository<T>() where T : class { return new EFRepository<T>(_entitiesContext); } } Controllers are passed an EF repository factory via castle Windsor. The controller then creates all the service/business layer objects it requires and passes in the repository factory into it. This means that all service objects are using the same EF data contexts and I do not have to worry about objects being used in more than one data context (which of course is not allowed and causes an exception). As of right now I am trying to decide how to generate my user and authorization service layers, and have run against a design roadblock. The User/Authization service will be a central class that handles the logic for logging in, changing user details, managing roles and determining what users have access to what. The problem is, using the current methodology the asp.net mvc controllers will initialize it's own EF repository factory via Windsor and the asp.net membership/role provider will have to initialize it's own EF repository factory. This means that each part of the site will then have it's own data context. This seems to mean that if asp.net authenticates a user, that user's object will be in the membership provider's data context and thus if I try to retrieve that user object in the service layer (say to change the user's name) I will get a duplication exception. I thought of making the repository factory class a singleton, but I don't see a way for that to work with castle Windsor. How do other people handle asp.net custom providers in a MVC (or any n-tier) architecture without having object duplication issues?

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  • Mootools - how to destroy a class instance

    - by Rob
    What I'm trying to do is create a class that I can quickly attach to links, that will fetch and display a thumbnail preview of the document being linked to. Now, I am focusing on ease of use and portability here, I want to simply add a mouseover event to links like this: <a href="some-document.pdf" onmouseover="new TestClass(this)">Testing</a> I realize there are other ways I can go about this that would solve my issue here, and I may end up having to do that, but right now my goal is to implement this as above. I don't want to manually add a mouseout event to each link, and I don't want code anywhere other than within the class (and the mouseover event creating the class instance). The code: TestClass = new Class({ initialize: function(anchor) { this.anchor = $(anchor); if(!this.anchor) return; if(!window.zzz) window.zzz = 0; this.id = ++window.zzz; this.anchor.addEvent('mouseout', function() { // i need to get a reference to this function this.hide(); }.bind(this)); this.show(); }, show: function() { // TODO: cool web 2.0 stuff here! }, hide: function() { alert(this.id); //this.removeEvent('mouseout', ?); // need reference to the function to remove /*** this works, but what if there are unrelated mouseout events? and the class instance still exists! ***/ //this.anchor.removeEvents('mouseout'); //delete(this); // does not work ! //this = null; // invalid assignment! //this = undefined; // invalid assignment! } }); What currently happens with the above code: 1st time out: alerts 1 2nd time out: alerts 1, 2 3rd time out: alerts 1, 2, 3 etc Desired behavior: 1st time out: alerts 1 2nd time out: alerts 2 3rd time out: alerts 3 etc The problem is, each time I mouse over the link, I'm creating a new class instance and appending a new mouseout event for that instance. The class instance also remains in memory indefinitely. On mouseout I need to remove the mouseout event and destroy the class instance, so on subsequent mouseovers we are starting fresh.

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  • Changing html <-> ajax <-> php/mysql to threaded approach

    - by Saif Bechan
    I have an application that needs to be updated real-time. There are various counters and other information that have to come from the database and the system needs to be up to date for the user. My approach now is just a normal ajax request every second to get the new values from the database. There is a JavaScript which loops every second getting the values trough ajax. This works fine but I think its very inefficient. The problem There is an ajax script that loops every second requesting data from php # On the server it has to load the PHP interpeter The PHP file has to get the data and format it correctly # PHP has to make a connection with the mysql database Work with the database(reads,never writes) Format the data so it can be send Send the data back to the browser # Close the database connection, and close the php interpeter Last the browser has to read these values and update the various html parts Now with this approach it has to load the interpreter and make a db connection every second. I was thinking of a way to make this more efficient, and maybe use a threaded approach to this. Threaded aprouch Do a post to the PHP when you enter the page and keep the connection alive In PHP only load the interpreter once, and make a connection to the DB ones Every second send an ajax response to the javascript listener The javascript listener than just changes values as the response from php arrives. I think this approach will be a great optimization to the server load and overall performance. But I can spot some weak point in the system and i need some help with these. Problems with the approach PHP execution time limit I don't think PHP is designed for such a setup. I know there is a time limit on php script execution. I don't know if an everlasting loop in PHP will cause any serious cpu/memory problems. Sending ajax request without breaking I don't know if it is possible to have just one ajax post action and have open and accepting data. user exists the page What will happen when the user exists the page and the PHP script is still going. Will it go on forever. security issues so far i can't think of any security issues. Almost every setup you use have some security issues. Maybe there are some with this solution I do not know of. Open to other solution I really want to change the setup as it is now and move to a threaded approach or better. If someone has a better approach to tackle this I definitely want to hear that. Maybe the usage of some other scripts is better suited for having an ongoing runtime. I only know php and java so any suggestions are welcome and I am willing to dig trough. I know there are things like perl, python etcetera that are used for this type of threaded but i don't know which one is best suited. When using other script If the best way is to go with other type of script like perl,python etcetera I do have some critera. The script has to be accessible via ajax post If it accepts some kind of json encode/decode it would be nice The script has to be able to access the session file This is essential because I need to know if the user is logged in The script has to be able to easily talk to MySQL All comments are welcome, and I hope this question is helpful to other also. Cheers!

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  • My Dijit DateTimeCombo widget doesn't send selected value on form submission

    - by david bessire
    i need to create a Dojo widget that lets users specify date & time. i found a sample implementation attached to an entry in the Dojo bug tracker. It looks nice and mostly works, but when i submit the form, the value sent by the client is not the user-selected value but the value sent from the server. What changes do i need to make to get the widget to submit the date & time value? Sample usage is to render a JSP with basic HTML tags (form & input), then dojo.addOnLoad a function which selects the basic elements by ID, adds dojoType attribute, and dojo.parser.parse()-es the page. Thanks in advance. The widget is implemented in two files. The application uses Dojo 1.3. File 1: DateTimeCombo.js dojo.provide("dojox.form.DateTimeCombo"); dojo.require("dojox.form._DateTimeCombo"); dojo.require("dijit.form._DateTimeTextBox"); dojo.declare( "dojox.form.DateTimeCombo", dijit.form._DateTimeTextBox, { baseClass: "dojoxformDateTimeCombo dijitTextBox", popupClass: "dojox.form._DateTimeCombo", pickerPostOpen: "pickerPostOpen_fn", _selector: 'date', constructor: function (argv) {}, postMixInProperties: function() { dojo.mixin(this.constraints, { /* datePattern: 'MM/dd/yyyy HH:mm:ss', timePattern: 'HH:mm:ss', */ datePattern: 'MM/dd/yyyy HH:mm', timePattern: 'HH:mm', clickableIncrement:'T00:15:00', visibleIncrement:'T00:15:00', visibleRange:'T01:00:00' }); this.inherited(arguments); }, _open: function () { this.inherited(arguments); if (this._picker!==null && (this.pickerPostOpen!==null && this.pickerPostOpen!=="")) { if (this._picker.pickerPostOpen_fn!==null) { this._picker.pickerPostOpen_fn(this); } } } } ); File 2: _DateTimeCombo.js dojo.provide("dojox.form._DateTimeCombo"); dojo.require("dojo.date.stamp"); dojo.require("dijit._Widget"); dojo.require("dijit._Templated"); dojo.require("dijit._Calendar"); dojo.require("dijit.form.TimeTextBox"); dojo.require("dijit.form.Button"); dojo.declare("dojox.form._DateTimeCombo", [dijit._Widget, dijit._Templated], { // invoked only if time picker is empty defaultTime: function () { var res= new Date(); res.setHours(0,0,0); return res; }, // id of this table below is the same as this.id templateString: " <table class=\"dojoxDateTimeCombo\" waiRole=\"presentation\">\ <tr class=\"dojoxTDComboCalendarContainer\">\ <td>\ <center><input dojoAttachPoint=\"calendar\" dojoType=\"dijit._Calendar\"></input></center>\ </td>\ </tr>\ <tr class=\"dojoxTDComboTimeTextBoxContainer\">\ <td>\ <center><input dojoAttachPoint=\"timePicker\" dojoType=\"dijit.form.TimeTextBox\"></input></center>\ </td>\ </tr>\ <tr><td><center><button dojoAttachPoint=\"ctButton\" dojoType=\"dijit.form.Button\">Ok</button></center></td></tr>\ </table>\ ", widgetsInTemplate: true, constructor: function(arg) {}, postMixInProperties: function() { this.inherited(arguments); }, postCreate: function() { this.inherited(arguments); this.connect(this.ctButton, "onClick", "_onValueSelected"); }, // initialize pickers to calendar value pickerPostOpen_fn: function (parent_inst) { var parent_value = parent_inst.attr('value'); if (parent_value !== null) { this.setValue(parent_value); } }, // expects a valid date object setValue: function(value) { if (value!==null) { this.calendar.attr('value', value); this.timePicker.attr('value', value); } }, // return a Date constructed date in calendar & time in time picker. getValue: function() { var value = this.calendar.attr('value'); var result=value; if (this.timePicker.value !== null) { if ((this.timePicker.value instanceof Date) === true) { result.setHours(this.timePicker.value.getHours(), this.timePicker.value.getMinutes(), this.timePicker.value.getSeconds()); return result; } } else { var defTime=this.defaultTime(); result.setHours(defTime.getHours(), defTime.getMinutes(), defTime.getSeconds()); return result; } }, _onValueSelected: function() { var value = this.getValue(); this.onValueSelected(value); }, onValueSelected: function(value) {} });

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  • How to integrate Purify into Hudson CI?

    - by Martin
    Hello everybody! I have a Hudson CI system set up and for the moment it is used for building a project and running some unit tests. My next step is to integrate the memory leak detector Purify into the build cycle. Now I want to start the unit tests also inside purify and for this I have created a new batch task which runs following command: purify.exe /SaveTextData MyExecutable.exe --test TestLibrary.dll --output xml As I read in the Purify documentation the /SaveTextData option is used in order to run purify not in GUI mode. If I run this command on my local workstation in the command line it works perfectly. But in case it is started by Hudson, nothing happens. Unfortunetly there are no logs of purify... Has someone ever tried to start purify either by Hudson or any other CI system? Thanks in advance. Best regards Martin EDIT: I forgot to tell you, that I have Hudson running as master and slave on different computers. On the master I have configured a task which should start the unit tests within purify on the slave. I am running the slave via JNLP. EDIT 18.03.2010: Ok, so finally I am a bit closer the source of the problem. I have discovered, that running my unit tests in purify locally the log file EngineCmdLine.log contains three commands. I am starting purify with following command: purify.exe /SaveTextData TestRunnerConsoleWD.exe --test TestDemoWD.dll Output of EngineCmdLine.log when starting purify manually: File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestRunnerConsoleWD.exe File: C:\WINDOWS\system32\ws2_32.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll Output when starting via Hudson: File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestRunnerConsoleWD.exe File: C:\WINDOWS\system32\ws2_32.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll File: D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll The error output of purify: Instrumenting: BtcTestDemoWD.dll 313856 bytes Purify: While processing file D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TESTFWWD.DLL: Error: Cannot replace file c:\Programme\IBM\RationalPurifyPlus\PurifyPlus\cache\BTCTESTFWWD$Purify_D_workspace_hudson_workspace_Purify_TestFW_CommonsCoreTest_Cpp_msvs9.DLL. Is it in use? TESTFWWD.DLL 505344 bytes Unable to instrument D:\workspace\hudson\workspace\Purify_TestFW_CommonsCoreTest_Cpp_msvs9\TestDemoWD.dll (0x1) Question is, why is purify starting twice a command with the TestDemoWD.dll library?

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  • Java Hardware Acceleration

    - by Freezerburn
    I have been spending some time looking into the hardware acceleration features of Java, and I am still a bit confused as none of the sites that I found online directly and clearly answered some of the questions I have. So here are the questions I have for hardware acceleration in Java: 1) In Eclipse version 3.6.0, with the most recent Java update for Mac OS X (1.6u10 I think), is hardware acceleration enabled by default? I read somewhere that someCanvas.getGraphicsConfiguration().getBufferCapabilities().isPageFlipping() is supposed to give an indication of whether or not hardware acceleration is enabled, and my program reports back true when that is run on my main Canvas instance for drawing to. If my hardware acceleration is not enabled now, or by default, what would I have to do to enable it? 2) I have seen a couple articles here and there about the difference between a BufferedImage and VolatileImage, mainly saying that VolatileImage is the hardware accelerated image and is stored in VRAM for fast copy-from operations. However, I have also found some instances where BufferedImage is said to be hardware accelerated as well. Is BufferedImage hardware accelerated as well in my environment? What would be the advantage of using a VolatileImage if both types are hardware accelerated? My main assumption for the advantage of having a VolatileImage in the case of both having acceleration is that VolatileImage is able to detect when its VRAM has been dumped. But if BufferedImage also support acceleration now, would it not have the same kind of detection built into it as well, just hidden from the user, in case that the memory is dumped? 3) Is there any advantage to using someGraphicsConfiguration.getCompatibleImage/getCompatibleVolatileImage() as opposed to ImageIO.read() In a tutorial I have been reading for some general concepts about setting up the rendering window properly (tutorial) it uses the getCompatibleImage method, which I believe returns a BufferedImage, to get their "hardware accelerated" images for fast drawing, which ties into question 2 about if it is hardware accelerated. 4) This is less hardware acceleration, but it is something I have been curious about: do I need to order which graphics get drawn? I know that when using OpenGL via C/C++ it is best to make sure that the same graphic is drawn in all the locations it needs to be drawn at once to reduce the number of times the current texture needs to be switch. From what I have read, it seems as if Java will take care of this for me and make sure things are drawn in the most optimal fashion, but again, nothing has ever said anything like this clearly. 5) What AWT/Swing classes support hardware acceleration, and which ones should be used? I am currently using a class that extends JFrame to create a window, and adding a Canvas to it from which I create a BufferStrategy. Is this good practice, or is there some other type of way I should be implementing this? Thank you very much for your time, and I hope I provided clear questions and enough information for you to answer my several questions.

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  • Floating point vs integer calculations on modern hardware

    - by maxpenguin
    I am doing some performance critical work in C++, and we are currently using integer calculations for problems that are inherently floating point because "its faster". This causes a whole lot of annoying problems and adds a lot of annoying code. Now, I remember reading about how floating point calculations were so slow approximately circa the 386 days, where I believe (IIRC) that there was an optional co-proccessor. But surely nowadays with exponentially more complex and powerful CPUs it makes no difference in "speed" if doing floating point or integer calculation? Especially since the actual calculation time is tiny compared to something like causing a pipeline stall or fetching something from main memory? I know the correct answer is to benchmark on the target hardware, what would be a good way to test this? I wrote two tiny C++ programs and compared their run time with "time" on Linux, but the actual run time is too variable (doesn't help I am running on a virtual server). Short of spending my entire day running hundreds of benchmarks, making graphs etc. is there something I can do to get a reasonable test of the relative speed? Any ideas or thoughts? Am I completely wrong? The programs I used as follows, they are not identical by any means: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { int accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += rand( ) % 365; } std::cout << accum << std::endl; return 0; } Program 2: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { float accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += (float)( rand( ) % 365 ); } std::cout << accum << std::endl; return 0; } Thanks in advance!

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  • manuplating matrix operation(transpose, negation, addition, and mutipication) using functions in c

    - by user292489
    i was trying to manuplate matrices in my input file using functions. my input file is, A 3 3 1 2 3 4 5 6 7 8 9 B 3 3 1 0 0 0 1 0 0 0 1 C 2 3 3 5 8 -1 -2 -3 D 3 5 0 0 0 1 0 1 0 1 0 1 0 1 0 0 1 E 1 1 10 F 3 10 1 0 2 0 3 0 4 0 5 0 0 2 3 -1 -3 -4 -3 8 3 7 0 0 0 4 6 5 8 2 -1 10 i am having trouble in impementing the funcitons that i declared. i assumed my program will perform those operations: transpose, negate, add, and mutiply matices according to the users choise: /* once this program is compliled and excuted, it will perform the basic matrix operations: negation, transpose,a\ ddition, and multiplication. */ #include <stdio.h> #include <stdlib.h> #define MAX 10 int readmatrix(FILE *input, char martixname[6],int , mat[10][10], int i, int j); void printmatrix(char matrixname[6], int mat[10][10], int i, int j); void Negate(char matrixname[6], int mat[10][10], int i, int j); void add(char matrixname[6], int mat[10][10],int i, int k); void multiply(char matrixname[], int mat[][10], char A[], int i, int k); void transpose (char matrixname[], int mat[][10], char A[], int); void printT(int mat[][10], int); int selctoption(); char selectmatrix(); int main(int argc, char *argv[]) { char matrixtype[6]; int mat[][10]; FILE *filein; int size; int optionop; int matrixop; int option; if (argc != 2) { printf("Usage: excutable input.\n"); exit (0); } filein = fopen(argv[1], "r"); if (!filein) { printf("ERROR: input file not found.\n"); exit (0); } size = readmatrix (filein, matrixtype); printmatrix(matrix[][10], size); option = selectoption(); matrixtype = selectmatrix(); //printf("You have: %5.2f ", deposit); optionop = readmatrix(option, matrix[][10], size); if (choiceop == 6) { printf("Thanks for using the matrix operation program.\n"); exit(0); } printf("Please select from the following matrix operations:\n") printf("\t1. Print matrix\n"); printf("\t2. Negate matrix\n"); printf("\t3. Transpose matrix\n"); printf("\t4. Add matrices\n"); printf("\t5. Multiply matrices\n"); printf("\t6. Quit\n"); fclose(filein); return 0; } do { printf("Please select option(1-%d):", optionop); scanf("%d", &matrixop); }while(matrixop <= 0 || matrixop > optionop); void readmatrix (FILE *in, int mat[][10], char A[], int i, int j) { int i=0,j = 0; while (fscanf(in, "%d", &mat[i][j]) != EOF) return 0; } // i would apprtaite anyones feedback. //thank you!

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  • Tunnel over HTTPS

    - by ephemient
    At my workplace, the traffic blocker/firewall has been getting progressively worse. I can't connect to my home machine on port 22, and lack of ssh access makes me sad. I was previously able to use SSH by moving it to port 5050, but I think some recent filters now treat this traffic as IM and redirect it through another proxy, maybe. That's my best guess; in any case, my ssh connections now terminate before I get to log in. These days I've been using Ajaxterm over HTTPS, as port 443 is still unmolested, but this is far from ideal. (Sucky terminal emulation, lack of port forwarding, my browser leaks memory at an amazing rate...) I tried setting up mod_proxy_connect on top of mod_ssl, with the idea that I could send a CONNECT localhost:22 HTTP/1.1 request through HTTPS, and then I'd be all set. Sadly, this seems to not work; the HTTPS connection works, up until I finish sending my request; then SSL craps out. It appears as though mod_proxy_connect takes over the whole connection instead of continuing to pipe through mod_ssl, confusing the heck out of the HTTPS client. Is there a way to get this to work? I don't want to do this over plain HTTP, for several reasons: Leaving a big fat open proxy like that just stinks A big fat open proxy is not good over HTTPS either, but with authentication required it feels fine to me HTTP goes through a proxy -- I'm not too concerned about my traffic being sniffed, as it's ssh that'll be going "plaintext" through the tunnel -- but it's a lot more likely to be mangled than HTTPS, which fundamentally cannot be proxied Requirements: Must work over port 443, without disturbing other HTTPS traffic (i.e. I can't just put the ssh server on port 443, because I would no longer be able to serve pages over HTTPS) I have or can write a simple port forwarder client that runs under Windows (or Cygwin) Edit DAG: Tunnelling SSH over HTTP(S) has been pointed out to me, but it doesn't help: at the end of the article, they mention Bug 29744 - CONNECT does not work over existing SSL connection preventing tunnelling over HTTPS, exactly the problem I was running into. At this point, I am probably looking at some CGI script, but I don't want to list that as a requirement if there's better solutions available.

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