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  • Code and Slides: Getting Started Building Windows 8 HTML/JavaScript Metro Apps

    - by dwahlin
    This presentation is from a talk I gave at the spring 2012 DevConnections conference. It covers some of the key topics you need to know to get started building Windows 8 HTML/JavaScript Metro apps including navigation options, UI surfaces that can be used, controls, data binding and templates, and animations. View more of my presentations here. Sample code shown in the presentation can be found here. A large number of samples are available in the Windows 8 SDK which can be found here.

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  • Speaking At The Chicago Code Camp

    - by Tim Murphy
    I just got news that my talk on Office Open XML has been accepted for the Chicago Code Camp.  I hear that they will be announcing the full schedule of sessions soon.  Be sure to register and join us.  As a bonus the guys from .NET Rocks will be there. http://www.chicagocodecamp.com del.icio.us Tags: .NET Rocks,Chicago Code Camp,Speaking,OOXML SDK 2.0,OOXML,Office Open XML,PSC Group

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  • Windows Azure Recipe: High Performance Computing

    - by Clint Edmonson
    One of the most attractive ways to use a cloud platform is for parallel processing. Commonly known as high-performance computing (HPC), this approach relies on executing code on many machines at the same time. On Windows Azure, this means running many role instances simultaneously, all working in parallel to solve some problem. Doing this requires some way to schedule applications, which means distributing their work across these instances. To allow this, Windows Azure provides the HPC Scheduler. This service can work with HPC applications built to use the industry-standard Message Passing Interface (MPI). Software that does finite element analysis, such as car crash simulations, is one example of this type of application, and there are many others. The HPC Scheduler can also be used with so-called embarrassingly parallel applications, such as Monte Carlo simulations. Whatever problem is addressed, the value this component provides is the same: It handles the complex problem of scheduling parallel computing work across many Windows Azure worker role instances. Drivers Elastic compute and storage resources Cost avoidance Solution Here’s a sketch of a solution using our Windows Azure HPC SDK: Ingredients Web Role – this hosts a HPC scheduler web portal to allow web based job submission and management. It also exposes an HTTP web service API to allow other tools (including Visual Studio) to post jobs as well. Worker Role – typically multiple worker roles are enlisted, including at least one head node that schedules jobs to be run among the remaining compute nodes. Database – stores state information about the job queue and resource configuration for the solution. Blobs, Tables, Queues, Caching (optional) – many parallel algorithms persist intermediate and/or permanent data as a result of their processing. These fast, highly reliable, parallelizable storage options are all available to all the jobs being processed. Training Here is a link to online Windows Azure training labs where you can learn more about the individual ingredients described above. (Note: The entire Windows Azure Training Kit can also be downloaded for offline use.) Windows Azure HPC Scheduler (3 labs)  The Windows Azure HPC Scheduler includes modules and features that enable you to launch and manage high-performance computing (HPC) applications and other parallel workloads within a Windows Azure service. The scheduler supports parallel computational tasks such as parametric sweeps, Message Passing Interface (MPI) processes, and service-oriented architecture (SOA) requests across your computing resources in Windows Azure. With the Windows Azure HPC Scheduler SDK, developers can create Windows Azure deployments that support scalable, compute-intensive, parallel applications. See my Windows Azure Resource Guide for more guidance on how to get started, including links web portals, training kits, samples, and blogs related to Windows Azure.

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  • Getting up and started with the Windows Phone Developer Tools 7.1 Beta 2

    - by mbcrump
    Windows Phone Developer Tools 7.1 Beta 2 was released on 6/29/2011. Are you ready for it? If not then let my guide help you get your system prepared and go through a few new features. Download links: Web Installer of Windows Phone 7.1 Beta 2 SDK ISO Image of Windows Phone 7.1 Beta 2 SDK - (723 MB) To get started you are going to need to remove the previous version of your Windows Phone Developer Tools 7.1 Beta 1.   This kicks off the process of uninstalling the Beta.   Once it is uninstalled then you are going to want to grab the bits from: http://www.microsoft.com/download/en/details.aspx?id=26648. The only thing your interested in here is the vm_web2.exe.   Make sure before you start that Zune is not running or you will get this error message like this one and have to restart from scratch. Now just go through your normal Install Screens. It should be installed and ready to go: A couple of things to note: 1) When creating a new phone application you now have several new templates to choose from as shown below. I welcome this addition because I’m a firm believer that we need more templates in order to get more people started. 2) Once you select an application template you can now pick which version of the Windows Phone platform that you wish to target: 3) If you created a WP7 7.1 Beta 1 project that it will still work properly in WP7 7.1 Beta 2. 4) You now have access to the search app icon. Once pressed then you will see something like this: 5) Under Settings –> Applications. You now have background tasks. 6) You will notice that the Web Browser looks a little different with the URL now located at the bottom of the screen and completely removing the “add”, “favorites” and “tabs” icon. Those icons are now moved to the menu bar.   That is it for my “Getting up and going with the Windows Phone Developer Tools 7.1 Beta 2”. I hope you enjoyed it and please feel free to subscribe to my feed or follow me on Twitter.   Subscribe to my feed

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  • Make Pong on android using OpenGL-ES

    - by brainydexter
    I am trying to make a simple pong game using opengl-es. I have checked out some of the tutorials/samples, but most of them are pre-dated to 2009. I am familiar with game programming, and consider pong to be the hello-world! Right now, I intend to make it using their supplied SDK (2.3), but eventually I want to make it in NDK, so I can port my other work to android. Would anyone have a good reference for a starting point ? Thanks

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  • Unhandled event loop exception "Unknown Mozilla path" with Eclipse 3.7.1

    - by r.bitter
    I installed the Tizen SDK 2.0 which uses Eclipse 3.7.1 as an IDE on Ubuntu 12.10 64bit. When trying to create a Tizen Web Project I got the following error message from Eclipse: Unhandled event loop exception No more handles [Unknown Mozilla path (MOZILLA_FIVE_HOME not set)] The problem is that Eclipse is configured to use Xulrunner as a headless browser inside the IDE. Xulrunner is not in the repositories for Ubuntu 12.10 any more, therefore Eclipse is not able to find the libraries.

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  • Protect and Improve your Software with SmartAssembly 5

    - by Bart Read
    SmartAssembly 5 has been released. You can download a 14-day fully-functional free trial from: http://www.red-gate.com/products/smartassembly/index.htm This is the first major release since Red Gate acquired the tool last year, and our focus has mainly been on improving the quality of an already great tool. We've also simplified the licensing model so that there are now only three editions: Standard - bullet-proof protection at a bargain price, Pro - includes the SDK & custom web server...(read more)

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  • How to convert from wav or mp3 to raw PCM [on hold]

    - by Komyg
    I am developing a game using Cocos2d-X and Marmalade SDK, and I am looking for any recommendations of programs that can convert audio files in mp3 or wav format to raw PCM 16 format. The problem is that I am using the SimpleAudioEngine class to play sounds in my game and in Marmalade it only supports files that are encoded as raw PCM 16. Unfortunately I've been having a very hard time finding a program that can do this type of conversion, so I am looking for a recommendation.

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  • Google I/O 2010 - A beginner's guide to Android

    Google I/O 2010 - A beginner's guide to Android Google I/O 2010 - A beginner's guide to Android Android 101 Reto Meier This session will introduce some of the basic concepts involved in Android development. Starting with an overview of the SDK APIs available to developers, we will work through some simple code examples that explore some of the more common user features including using sensors, maps, and geolocation. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 54:34 More in Science & Technology

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  • Adobe Flex ira finalement à la fondation Apache en compagnie de BlazeDS, Spark et Falcon, par l'entremise de l'Open Spoon Foundation

    Le SDK d'Adobe Flex ira finalement à la fondation Apache En compagnie de BlazeDS, Spark et Falcon, l'Open Spoon Foundation jouera l'intermédiaire Mise à jour du 17 novembre 2011 par Idelways La technologie Flex n'est plus sous le giron d'Adobe, mais tel un parent soucieux de l'avenir de son enfant au moment de l'abandonner, l'entreprise semble indécise quant au choix de l'organisme d'accueil. Hier, à la révélation du don de la technologie à l'open source (lire ci-devant), c'est l'Open Spoon Foundation qui était pressentie pour ce rôle. Cette dernière avait revendiqué le projet avant qu'une mise à jour de la FAQ d'Adobe ...

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  • Everything "invisible" when launching map from launcher

    - by Predanoob
    Excuse my noobiness, but I downloaded the SDK, and I tried the map Forest from within the editor and it worked fine. However if I launch it from the Launcher using the console it looks like this: http://i.stack.imgur.com/U7rPU.jpg I can use the weapons(although they are invisible), and interact with objects despite not seeing them. I also did my own map same problem. What am I doing wrong? ?(

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  • Understanding how OpenGL blending works

    - by yuumei
    I am attempting to understand how OpenGL (ES) blending works. I am finding it difficult to understand the documentation and how the results of glBlendFunc and glBlendEquation effect the final pixel that is written. Do the source and destination out of glBlendFunc get added together with GL_FUNC_ADD by default? This seems wrong because "basic" blending of GL_ONE, GL_ONE would output 2,2,2,2 then (Source giving 1,1,1,1 and dest giving 1,1,1,1). I have written the following pseudo-code, what have I got wrong? struct colour { float r, g, b, a; }; colour blend_factor( GLenum factor, colour source, colour destination, colour blend_colour ) { colour colour_factor; float i = min( source.a, 1 - destination.a ); // From http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml switch( factor ) { case GL_ZERO: colour_factor = { 0, 0, 0, 0 }; break; case GL_ONE: colour_factor = { 1, 1, 1, 1 }; break; case GL_SRC_COLOR: colour_factor = source; break; case GL_ONE_MINUS_SRC_COLOR: colour_factor = { 1 - source.r, 1 - source.g, 1 - source.b, 1 - source.a }; break; // ... } return colour_factor; } colour blend( colour & source, colour destination, GLenum source_factor, // from glBlendFunc GLenum destination_factor, // from glBlendFunc colour blend_colour, // from glBlendColor GLenum blend_equation // from glBlendEquation ) { colour source_colour = blend_factor( source_factor, source, destination, blend_colour ); colour destination_colour = blend_factor( destination_factor, source, destination, blend_colour ); colour output; // From http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendEquation.xml switch( blend_equation ) { case GL_FUNC_ADD: output = add( source_colour, destination_colour ); case GL_FUNC_SUBTRACT: output = sub( source_colour, destination_colour ); case GL_FUNC_REVERSE_SUBTRACT: output = sub( destination_colour, source_colour ); } return output; } void do_pixel() { colour final_colour; // Blending if( enable_blending ) { final_colour = blend( current_colour_output, framebuffer[ pixel ], ... ); } else { final_colour = current_colour_output; } } Thanks!

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  • Sony ouvre le PlayStation Move aux développeurs universitaires et amateurs en sortant Move.Me : suffisant pour contrer Kinect ?

    Sony ouvre son PlayStation Move aux développeurs Universitaires et amateurs en sortant Move.Me : suffisant pour contrer le Kinect de Microsoft ? Il y a un an de cela lors de l'événement annuel Game Developers Conference 2010, Sony avait dévoilé officiellement son contrôleur à détection de mouvements pour sa console de Jeux la PlayStation 3, le PlayStation Move. Un an après, à l'occasion du même événement qui se déroule actuellement à San Francisco , Sony a annoncé Move.Me, un SDK que les étudiants, les chercheurs et les amateurs peuvent utiliser pour créer de nouvelles applications en utilisant le PlayStation Move.

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  • How to Run Android Apps on Your Desktop the Easy Way

    - by YatriTrivedi
    Ever feel like running an Android app on your Windows machine? Using BlueStacks, you can easily get apps from your Android device to your desktop or laptop without any complicated set up or fussing with the Android SDK. How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone

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  • How to set density for each shape in PhysX 3.1

    - by hywei
    I'm using PhysX 3.1 as my game's physics engine. One requirement is that I need set different density for each shape(there are server shapes for my single rigid actor). I know that the shape's density can be set by NxShapeDesc::density in PhysX 2.8, but I can't find such interface in PhysX 3.1. I know that the mass properties can be set in PhysX 3.1 just as the snowman example in the SDK, but I don't know whether there exists a direct interface to set density for each shape.

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  • mobile app development noob

    - by hit
    I know c, most of c++, a little assembly, win32 console, etc I'm looking for free, cross-platform, c / c++, emulator, etc I'm a beginner to the mobile app world, so I'm lost. some that pop to mind on this list: http://en.wikipedia.org/wiki/Mobile_application_development Airplay SDK, Aqua, BatteryTech, DragonFireSDK, IwGame Engine, Symbian, Windows Mobile i don't wanna use a API that is considered obsolete, if someone could set me on the right path, thanks

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  • Android/Java learning resources for an experienced Objective C programmer?

    - by hotpaw2
    What resources are available for an experienced Objective C programmer to quickly and efficiently learn and get up to speed with Java, the Android SDK API's and Eclipse IDE? There seems to be at least one book and several web sites for experienced Java programmers who want to learn native Objective C programming, iOS UIKit and Xcode, but who don't want to waste time with a lot of basic programming concepts that an experienced Java programmer usually already knows. What are the available advanced educational materials for the inverse direction?

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  • SilverDiagram new learn section

    - by Braulio Díez Botella
    We have created a new section on our site: SilverDiagram Learn In this site you will find: Links to our codeplex extensions / samples. How to… videos, right now: How to build the codeplex samples. How to create custom shapes. Link to articles / post / documentation. I hope this will make easier to let you get started with SilverDiagram SDK. More videos and samples coming soon…

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  • Android 2.3 (Gingerbread) officially released

    - by Bill Osuch
    Google today officially released their latest version of the Android OS - 2.3, Gingerbread. It won't hit a phone (the Nexus S) until 12/16, but developers can start working with it today. Some of the new features include: Enhancements for game development Rich multimedia New forms of communication Simplified debug builds Integrated ProGuard support HierarchyViewer improvements Preview of new UI Builder See the complete details at http://developer.android.com/sdk/android-2.3.html

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  • Windows Phone : Microsoft sort un Toolkit additionnel pour ajouter de nouveaux contrôles aux applications des version 7 et 8 de l'OS

    Windows Phone : Microsoft sort un nouveau « Toolkit » additionnel Qui permet d'ajouter des contrôles aux applications des version 7 et 8 de l'OS Microsoft vient de rendre disponible son « Toolkit » pour Windows Phone. A ne pas confondre avec le SDK de Windows Phone 8, cette boite à outils s'adresse aussi bien aux versions 7 que 8 de l'OS mobile. Il s'agit en effet d'un un package additionnel de contrôles à intégrer dans vos applications. A noter que l'installation se fait exclusivement via NuGet. Voici quelques exemples parmi les 14 nouveaux contrôles :

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  • Dartisans ep 13 - An M1 Birthday Special!

    Dartisans ep 13 - An M1 Birthday Special! Don't miss this special episode of Dartisans! Hosts JJ Behrens and Seth Ladd, with special guest Gilad Bracha, talk about Dart's M1 release and what's new with the Dart SDK. Ask and vote for questions at developers.google.com Learn more about Dart at www.dartlang.org From: GoogleDevelopers Views: 384 23 ratings Time: 44:55 More in Science & Technology

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  • Why the Ubuntu App Developer website is not showing content about development for desktop?

    - by Zignd
    Looks like they removed every content that is not related with development for desktop. For example when you click in "Get Started" tab there is only information about the Ubuntu Touch and its SDK, when you click on "Resources" tab and then on "Programming languages" you only see C++, JavaScript and QML (no Python, Java, Mono, etc). You also can't find any information about Quickly, try clicking on "Quicky" at "Resources" in the website bottom and you will see a "Page not found" error. Is the site under maintenance or something else?

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  • Confusing Callbacks

    - by SullY
    I'm trying to programm now a "game", and started with the EmptyProject that's provided by the DirectX SDK. The problem is that the Callbacks are confusing me. Can please someone explain me? Edit: DXUTSetCallbackD3D9DeviceAcceptable( IsD3D9DeviceAcceptable ); // not sure but I think that's the caps? DXUTSetCallbackD3D9DeviceLost( OnD3D9LostDevice ); DXUTSetCallbackDeviceChanging( ModifyDeviceSettings ); DXUTSetCallbackFrameMove( OnFrameMove );

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