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  • Why is Python slower than Java but faster than PHP

    - by good_computer
    I have many times seen various benchmarks that show how a bunch of languages perform on a given task. Always these benchmarks reveal that Python is slower then Java and faster than PHP. And I wonder why is that the case. Java, Python, and PHP run inside a virtual machine All three languages convert their programs into their custom byte codes that run on top of OS -- so none is running natively Both Java and Python can be "complied" (.pyc for Python) but the __main__ module for Python is not compiled Python and PHP are dynamically typed and Java statically -- is this the reason Java is faster, and if so, please explain how that affects speed. And, even if the dynamic-vs-static argument is correct, this does not explain why PHP is slower than Python -- because both are dynamic languages. You can see some benchmarks here and here, and here

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  • What should be contained in a game scene graph?

    - by Bunkai.Satori
    Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please: Game Actors? (obviously yes, all the objects changing state should be the major prart of the Scene Graph) Simple static game ojbects? (I mean ojects places in the background that do not get animated, neither do they collide) Game Triggers? Game Lights? Game Cameras? Weapon Bullets? Game Explosions and Special Effects? The above considered object types. Now to the coverage of the scene graph: Should a scene graph contain the whole game level map since the level start, or should it contain only the visible portion of the map? If the second is true, it would mean that scene graph would be continuously updated, by adding/removing game objects, as the player moves. However, containing only the visible are of the map obviously would be much faster to traverse and update.

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  • Need help starting with a game in Flash/AS3

    - by Hossein
    Hi, I am kinda new to flash/AS3. I have written some stuff and now I now the basics of AS. I want to develop a game in which my character moves. exactly like the way Super Mario moves(the background changes and new obstacles come in the way like and animation with which you can interact by climbing and shooting etc.) There is one big thing that I don't understand is that how to make my background moving and introduce new obstacles when my character moves forward. Currently my scene is static which means the background is the same and obstacles are also stationary. Can some point me to a tutorial or give me an answer that solves my confusion? thanks

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  • Looking for Windows shared web hosting with PHP support

    - by Ladislav Mrnka
    I'm looking for Windows based shared web hosting which supports multiple hosted web sites (multiple domains). Supported technologies should contain: ASP.NET 4, ASP.NET MVC IIS 7 MS SQL 2008 PHP, MySQL It is for my hobby projects so it should not be too expensive. I tried GoDaddy's Windows Deluxe hosting but the experience is very bad and I want to move elsewhere. WordPress hosted on GoDaddy's Windows hosting is unloaded every few minutes and next request takes around 20s to complete. Following request to empty site takes around 3s to complete. Even request for RSS wich transfers 1.2KB takes several seconds. The delay happens in PHP processing because static content is served within 200ms. It helped to migrate to Linux hosting (all requests are served under 1s) but Linux hosting is not what I'm looking for.

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  • Will it hurt my website's SEO friendliness if I host a french targetted website at, let's say, godaddy.com?

    - by Suraj
    Hi guys, I have read that the server location is important for a website to be SEO friendly. I am planning to build a website from scratch which is targetted mainly to french audience (in france), but I am planning to host the web site at godaddy.com. My concern is will it hurt the website SEO friendliness? Or do you recommend me to host the website in france itself? I have also read that I need to have a static IP Address. If it's true, can anyone explain me for what reason? Can anyone suggest me some good web hosting companies, prefereable in france? Thanks in advance!

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  • E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809) when loading a cube texture

    - by Boreal
    I'm trying to implement a skybox into my engine, and I'm having some trouble loading the image as a cube map. Everything works (but it doesn't look right) if I don't load using an ImageLoadInformation struct in the ShaderResourceView.FromFile() method, but it breaks if I do. I need to, of course, because I need to tell SlimDX to load it as a cubemap. How can I fix this? Here is my new loading code after the "fix": public static void LoadCubeTexture(string filename) { ImageLoadInformation loadInfo = ImageLoadInformation.FromDefaults(); loadInfo.OptionFlags = ResourceOptionFlags.TextureCube; textures.Add(filename, ShaderResourceView.FromFile(Graphics.device, "Resources/" + filename, loadInfo)); }

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  • Silverlight Training Montreal in April 2011

    - by pluginbaby
    The Silverlight Tour deliver one more class in Montreal, come and learn top Silverlight content from local experts!!! >> This course will be taught in French * << What: Silverlight training When: April 25-28 (4 days) Where: Montreal, Qc Registration/info: http://www.runatserver.com/SilverlightTraining.aspx Also note that we offer a free license of Telerik's RadControls for Silverlight to every attendee ($999 value)!! For more information on RadControls, visit: http://www.telerik.com/products/silverlight.aspx. * We do english class as well… check our website!

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  • PPL and TPL sessions on channel9

    - by Daniel Moth
    Back in June there was an internal conference in Redmond ("Engineering Forum") aimed at Microsoft engineers, and delivered by Microsoft engineers. I was asked to put together a track on Multi-Core development, so I picked 6 parallelism experts and we created 6 awesome sessions (we won the top spot in the Top 10 :-)). Two of the speakers kept the content fairly external-friendly, so we received permission to publish their recordings publicly. Enjoy (best to download the High Quality WMV): Don McCrady - Parallelism in C++ Using the Concurrency Runtime Stephen Toub - Implementing Parallel Patterns using .NET 4 To get notified on future videos on parallelism (or to browse the archive) stay tuned on this channel9 parallel computing feed. Comments about this post welcome at the original blog.

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  • So you want a French Site?

    - by juanlarios
    I thought I would write a quick write up of how to create a french site in SharePoint 2007. I'm not talking about a Variation but just a plain French Site from the ground up. There were some gotchas that I felt were worth blogging about. First:  go to Microsoft Telnet Article and follow the install instructions. Make sure that when you get to the download page that you select "French" as part of the drop down and you download and install the right language pack. I noticed that if you did not click the "change" button enven though I selected the 'french' language pack, it reverted back to the english language pack.   Second: You will notice a couple of things. When you go to central admin you will see the following:    Now you can pick between french site or english. You will get this if you install other language packs and they will be listed in the drop down. You will notice that you now have french headings and frech listings of sites. You see "Publishing" as a heading because I have a custom site definition that I deployed as a french site. Third: As you start navigating around and trying to create document libraries or sites you will start getting errors. Errors like the following: "Cannot make a cache safe URL for "SelectorControls.js", file not found. Please verify that the file exists under the layouts directory. " Troubleshoot issues with Windows SharePoint Services. Once you resolve the issue with this "js" file, you will find that there are other js files that are missing. The only problem is that if you are not fluent in French or the language you are trying to deploy, Well, you'll have a tough time understanding error messages as they will all be in the new language you are trying to deploy. So let's just talk about what happened when you installed the language pack. In the 12 Hive:  12/Template    you will now see a 1033 folder and a 1036 folder. The 1036 folder is the folder that was created and added as part of the language pack. What the above error is saying is that now that it's looking at the 1036 folder, well, it's missing some files. The nice thing is that these files are included in the 1033 folder (which is the English Language Pack). Simply copy and paste the controls from the one folder to the other. There will be more than one conflict so you will have to move serveral controls over. Can't remember how many but simply add them as error messages come up. I had to add some navigation controls and some content selectors.   Now that's all that you need to install the Frech Language pack anc reate site collections that are entirely in a another language. Do not mistake this with Variations, where you can have multiple language sites. For those of you doing a little bit extra with this, let me share what I was doing extra and what I needed to get it working for me. I had had a custom site definition which was obviously not showing up in my selection of french sites. I was under the impression that all sites in English would show up in french and that the sites were simply routed to a new Resource file for french content. And that is the case but there is a little extra that needs to be done if you have a custom site definition deployed:  First: Under hive 12/Template/1033/XML  there is a listing of site definition files that are deployed to the English side of things. If you navigate to 12/Template/1036/XML  and open one of the site definitions you will see that they are similar and reference the existing site definitions installed on the server, except that they have some french added to descriptions and names. Simply copy the xml file of your custom template to the 1036 folder to have it show up as a selection when you select French as the dropdown entry when create a site colleciton. You can go ahead and change the description and name to suit the language it's under.    Second: As part of my site definition, I packaed up several list templates, that were saved as STP files. When you navigate to the list template listing, well, the templates are for English sites, not French so I cannot create document libraries based on the template. What now? well here comes KWIzCom to the rescue! They seem to have put out a "STP language converter" where you can take a site template or list template and convert it to any target language you are after. It's a free download, Use it and you're good to go.  One thing I will mention is that when I convereted the English documents I whent ahead and converted them to French-Canadien. And it didn't work! so I finally figured out that the French Version it was expecting in the french site was "French-France". Don't know why that is, it's just what needs to be done to get that working. When I did that, I was able to use the List templates that I created in the English site for the French Site.   Hope it helps , good luck!

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  • Designing for mobile (aka designing for everything)

    - by ihaynes
    Last Saturday I went to 'Developer Developer Developer 10' on the Microsoft campus at Reading (UK). This is one of a series of regular events put on by the developer community for the developer community. The guys who organise these events put in a huge amount of time and effort into them and they are well worth getting to if you can.I enjoy these events because there's always something currently relevant but also I can get an insight into things I don't normally come across or work with.Having said that, it's web related things that always grab my attention and this year one of my favourite speakers, George Adamson, gave a session on 'Designing for mobile (aka designing for everything)'. This is a subject close to my heart and I've tried to put the argument forward myself on http://www.ew-resource.co.uk/mobile/ but George makes a far better job of it that I can.His slideshow from the session is available on http://www.slideshare.net/george.adamson and although you won't get his unique presentation style in the static slideshow, this is well worth watching if you have the time.

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  • Page rank lost on subpage

    - by Niko Nik
    I have one question for PageRank. Maybe someone has an idea: I have this site: http://bit.ly/MyjVjA . 3 Days ago I had here PR5 and here were keywords as well. 3 days ago I have changed the site and set new keywords. Today I have loose the PR. The question is, why? I know other pages like this: bit.ly/Myk9qG or bit.ly/KtT2u1 and they have the same situation like me, with many keywords, but they have still PageRank. Is this because I have change the content of the site, or is there something, what I have made wrong to loose the good PR I had. How can I become it again? Thanks for all ideas! Best Regards Nik

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  • How to track events or e-commerce sales that occur later using Google Analytics?

    - by Anton
    Here's my problem: I have a static site with Google Analytics tracking code. To buy one of my services, users call me, and when their order is ready (many days later), I send them an e-mail link to a special page (download.php) where I have GA tracking code that is executed the first time they visit, so I track a "sale". The issue is, GA thinks that "sale" was a separate visit, and erroneously shows that only direct visits to my site result in sales. I don't understand how I can view stats (Pages / Visit, Avg. Time on Site, etc.) about users who eventually bought something. I've tried events and e-commerce tracking with no luck. Please help!

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  • MVC: Why put the business logic in the model? What happens when I've multiple types of storage?

    - by Steffen Winkler
    I always thought that the business logic has to be in the controller and that the controller, since it is the 'middle' part, stays static and that the model/view have to be capsuled via interfaces, that way you could change the business logic without affecting anything else, program multiple Models (one for each database/type of storage) and a dozens of views (for different platforms for example). Now I read in this question that you should always put the business logic into the model and that the controller is deeply connected with the view. To me, that doesn't really make sense and implies that each time I want to have the means of supporting another database/type of storage I've to rewrite my whole model including the business logic. And if I want another view, I've to rewrite both the view and the controller. May someone explain why that is or if I went wrong somewhere? Currently, that whole thing doesn't really make sense to me.

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  • IFMR Conference – Global Procurement & Supply Chain Management for the Oil & Gas Industry

    - by Pam Petropoulos
    Dates: June 9 - 11, 2014Location: JW Marriott Houston, TXThis 2nd Global Procurement and Supply Chain Management Conference for the Oil & Gas Industry will cover key market challenges including: - supplier / operator relationships- benchmarking strategic procurement and category management- capacity overload vs. demand- new frontiers /new procurement strategies - sustainability in procurement and supply chain With a one-track focus, this is a highly intensive, content-driven event that includes case studies, presentations and panel discussions over two full days.Plan to attend the Oracle presentation on day one, and the Oracle panel discussion on day two. Oil & Gas experts will be available in the Oracle booth to answer questions.Click here to learn more and register.

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  • Python script as a service on Ubuntu 11.10

    - by bugs99
    I am facing the following problem. I want to run a python script as a service on Ubuntu 11.10 system (already mentioned in the following link: Python service using Upstart on Ubuntu) I followed the steps mentioned in the above mentioned link, but i got the following error message in syslog: init: script main process (21826) terminated with status 1 Jun 8 16:59:55 bilbo kernel: [263012.984531] init: script main process ended, respawning Jun 8 16:59:55 bilbo kernel: [263013.044099] init: script main process (21827) terminated with status 1 The above two lines are getting repeated all the time. On saying sudo start script, I get the following: $ sudo start script script start/running, process 21826 Following is the content of my script.conf placed in /etc/init: description "Used to start python script as a service" author "bilbo" start on runlevel [2] stop on runlevel [06] exec python /home/bilbo/scripts/webserver.py respawn Please tell me what I am doing wrong? Do I have to change my python code as well?

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  • Anti-aliasing works for debug runtime but not retail runtime

    - by DeadMG
    I'm experimenting with setting various graphical settings in my Direct3D9 application, and I'm currently facing a curious problem with anti-aliasing. When running under the debug runtime, AA works as expected, and I don't have any errors or warnings. But when running under the retail runtime, the image isn't anti-aliased at all. I don't get any errors, the device creates and executes just fine. As I honestly have little idea where the problem is, I will simply give a relatively high-level overview of the architecture involved, rather than specific problematic code. Simply put, I render my 3D content to a texture, which I then render to the back buffer. Any suggestions as to where to look?

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  • OAGi Architecture Council OAGIS Ten Work Group Completes first round review of Concepts for OAGIS Te

    - by michael.rowell
    Today the OAGi Architecture Council OAGIS Ten Work group completed the first level review of concepts for existing content for OAGIS Ten. This is one of the first milestones for OAGIS Ten. In doing this the concepts of key objects (the Nouns) have been identified along with the key context for their use. While OAGIS Ten remains a work-in-process the work group shows progress. Going forward the other councils will provide additional input to these and there own concepts and the contexts for each. Additionally, sub groups will focus on concepts for given domains. Stay tuned for future progress. If anyone is interested in joining the effort. OAGi membership is open to anyone, please see the OAGi Web site.

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  • Making profit - Adsense contains too many stopwords

    - by Jack
    I was thinking of using Adsense, but after I've read about the stopwords policy... Too many words are banned: "a**, s**t, id**t, a****le, bu****it," etc.. That generally means that I cannot use Adsense, unless I edit my posts. How else would I go about making some profit out of my site? I don't want to use things like popups, text-link ads, I can't post many shoplinks, and my site is too small to sell adspace. For specific reasons, I also don't do videos, am not planning on starting a forum or premium content, or anything very close to what's in this sentence. The reason for this post is basically the fact that I've seen sites without any ads, huge sites, and I started to wonder: how do they make money? That was Gizmodo to be precise. Some info about my site: It's a blog where I review games and post news. There is no forum, no registration.

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • ASP.NET Web Forms Extensibility: Handler Factories

    - by Ricardo Peres
    An handler factory is the class that implements IHttpHandlerFactory and is responsible for instantiating an handler (IHttpHandler) that will process the current request. This is true for all kinds of web requests, whether they are for ASPX pages, ASMX/SVC web services, ASHX/AXD handlers, or any other kind of file. Also used for restricting access for certain file types, such as Config, Csproj, etc. Handler factories are registered on the global Web.config file, normally located at %WINDIR%\Microsoft.NET\Framework<x64>\vXXXX\Config for a given path and request type (GET, POST, HEAD, etc). This goes on section <httpHandlers>. You would create a custom handler factory for a number of reasons, let me list just two: A centralized place for using dependency injection; Also a centralized place for invoking custom methods or performing some kind of validation on all pages. Let’s see an example using Unity for injecting dependencies into a page, suppose we have this on Global.asax.cs: 1: public class Global : HttpApplication 2: { 3: internal static readonly IUnityContainer Unity = new UnityContainer(); 4: 5: void Application_Start(Object sender, EventArgs e) 6: { 7: Unity.RegisterType<IFunctionality, ConcreteFunctionality>(); 8: } 9: } We instantiate Unity and register a concrete implementation for an interface, this could/should probably go in the Web.config file. Forget about its actual definition, it’s not important. Then, we create a custom handler factory: 1: public class UnityPageHandlerFactory : PageHandlerFactory 2: { 3: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 4: { 5: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 6: 7: //one scenario: inject dependencies 8: Global.Unity.BuildUp(handler.GetType(), handler, String.Empty); 9:  10: return (handler); 11: } 12: } It inherits from PageHandlerFactory, which is .NET’s included factory for building regular ASPX pages. We override the GetHandler method and issue a call to the BuildUp method, which will inject required dependencies, if any exist. An example page with dependencies might be: 1: public class SomePage : Page 2: { 3: [Dependency] 4: public IFunctionality Functionality 5: { 6: get; 7: set; 8: } 9: } Notice the DependencyAttribute, it is used by Unity to identify properties that require dependency injection. When BuildUp is called, the Functionality property (or any other properties with the DependencyAttribute attribute) will receive the concrete implementation associated with it’s type, as registered on Unity. Another example, checking a page for authorization. Let’s define an interface first: 1: public interface IRestricted 2: { 3: Boolean Check(HttpContext ctx); 4: } An a page implementing that interface: 1: public class RestrictedPage : Page, IRestricted 2: { 3: public Boolean Check(HttpContext ctx) 4: { 5: //check the context and return a value 6: return ...; 7: } 8: } For this, we would use an handler factory such as this: 1: public class RestrictedPageHandlerFactory : PageHandlerFactory 2: { 3: private static readonly IHttpHandler forbidden = new UnauthorizedHandler(); 4:  5: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 6: { 7: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 8: 9: if (handler is IRestricted) 10: { 11: if ((handler as IRestricted).Check(context) == false) 12: { 13: return (forbidden); 14: } 15: } 16:  17: return (handler); 18: } 19: } 20:  21: public class UnauthorizedHandler : IHttpHandler 22: { 23: #region IHttpHandler Members 24:  25: public Boolean IsReusable 26: { 27: get { return (true); } 28: } 29:  30: public void ProcessRequest(HttpContext context) 31: { 32: context.Response.StatusCode = (Int32) HttpStatusCode.Unauthorized; 33: context.Response.ContentType = "text/plain"; 34: context.Response.Write(context.Response.Status); 35: context.Response.Flush(); 36: context.Response.Close(); 37: context.ApplicationInstance.CompleteRequest(); 38: } 39:  40: #endregion 41: } The UnauthorizedHandler is an example of an IHttpHandler that merely returns an error code to the client, but does not cause redirection to the login page, it is included merely as an example. One thing we must keep in mind is, there can be only one handler factory registered for a given path/request type (verb) tuple. A typical registration would be: 1: <httpHandlers> 2: <remove path="*.aspx" verb="*"/> 3: <add path="*.aspx" verb="*" type="MyNamespace.MyHandlerFactory, MyAssembly"/> 4: </httpHandlers> First we remove the previous registration for ASPX files, and then we register our own. And that’s it. A very useful mechanism which I use lots of times.

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  • Optical Illusion Freezes Water In Place [Video]

    - by Jason Fitzpatrick
    This clever optical illusion uses sound frequency and a digital camera to “freeze” water in time and space. YouTube user MrBibio explains the hack: Creating the illusion of a static flow of water using sound. Of course this isn’t my idea and plenty more refined examples already exist. I tried this same experiment years ago but using a strobe light, but it’s harsh on the eyes after a while and hard to video successfully. It only dawned on me shortly before making this that for video purposes, no strobe light is required. This is because the frame rate and shutter of the camera is doing a similar job to the strobe. The speaker-as-frequency-generator model is definitely easier on the eyes than similar experiments that rely on high-speed strobes. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Android Cocos2DX using C++ in Eclipse Helios Windows XP

    - by 25061987
    I have used Eclipse Helios 3.6.1 for Java development. I wanted to start C++ development in the same IDE so I installed Autotools Support For CDT, C/C++ Development Tools, C/C++ Library API Documentation Hover Help plugins.I have included #include "cocos2d.h" in my HelloWorldScene.h file now when writing the below statement cocos2d::CCSprite * ccSprite; I am not getting auto completion bar(template proposals) on writing like coco and pressing Ctrl + Space from my keyboard. What can be the problem?This might help you solve my problem. Please check here. This is what I got after clicking Right Click Project - Index - Search for Unresolved Index. But I have added all includes check here. I think this is causing problem in Content Assist. What should I do in this case? Inclusion seems proper.

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  • Introducing UPK 3.6 Simulation Help (You Say It and We Do It!)

    - by kathryn.lustenberger(at)oracle.com
    We would like to thank everyone that participated in the recent documentation survey that was conducted over the last several months. Your feedback is valuable and we appreciate the time you took to provide it. Many of you commented that you would like to have "UPKs for UPK" in the documentation. In response, we are pleased to announce the availability of Simulation Help. This unique help system is a blending of the text-based Developer help and a collection of approximately 200 simulations that show authors how to create, record, refine, localize, and publish content using the Developer. You can access Simulation Help at any time using the following link: http://download.oracle.com/technology/products/upk/index.html Save this link as a favorite or bookmark in your browser for easy access anytime. We have also provided a link to a short one-question survey so you can tell us what you think of the new Simulation Help. http://www.surveymonkey.com/s/BJT7LV6 Thanks again for your valuable feedback on the product documentation!

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  • Introducing UPK 3.6 Simulation Help (You Say It and We Do It!)

    - by marc.santosusso
    We would like to thank everyone that participated in the recent documentation survey that was conducted over the last several months. Your feedback is valuable and we appreciate the time you took to provide it. Many of you commented that you would like to have "UPKs for UPK" in the documentation. In response, we are pleased to announce the availability of Simulation Help. This unique help system is a blending of the text-based Developer help and a collection of approximately 200 simulations that show authors how to create, record, refine, localize, and publish content using the Developer. You can access Simulation Help at any time using the following link: http://download.oracle.com/technology/products/upk/index.html Save this link as a favorite or bookmark in your browser for easy access anytime. We have also provided a link to a short one-question survey so you can tell us what you think of the new Simulation Help. http://www.surveymonkey.com/s/BJT7LV6 Thanks again for your valuable feedback on the product documentation!

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  • ACE a Session at Oracle OpenWorld

    - by Oracle OpenWorld Blog Team
    By Bob Rhubart Oracle ACE Sessions at Oracle OpenWorldAs you're finalizing your Oracle OpenWorld travel plans and taking advantage of Schedule Builder to plan your week in San Francisco, make sure you add some Oracle ACE sessions to your schedule."What's an Oracle ACE?" you ask. Members of the Oracle ACE Program are the most active members of the Oracle community, frequently sharing their substantial insights and real-world expertise with Oracle technologies through articles, blogs, social networks, and as presenters at Oracle OpenWorld and other events.With so many great sessions at this year's event, building your schedule can involve making a lot of tough choices. But you'll find that the sessions led by Oracle ACEs will be the icing on the cake of your Oracle OpenWorld content experience.To see a full list of Oracle ACE sessions at Oracle OpenWorld and other Oracle conferences that same week, check out this blog post that lists them all.

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